From 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea Mon Sep 17 00:00:00 2001 From: Automated System Date: Mon, 29 Jul 2019 07:38:23 +0200 Subject: Merge translation files from master branch. --- tde-i18n-da/messages/tdeartwork/kxsconfig.po | 2622 +++++++++++++------------- 1 file changed, 1311 insertions(+), 1311 deletions(-) (limited to 'tde-i18n-da/messages/tdeartwork') diff --git a/tde-i18n-da/messages/tdeartwork/kxsconfig.po b/tde-i18n-da/messages/tdeartwork/kxsconfig.po index 2a27b0e07d4..476e4fa9961 100644 --- a/tde-i18n-da/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-da/messages/tdeartwork/kxsconfig.po @@ -8770,1716 +8770,1716 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." +#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " +#~ "by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Viser nogle få linjer tekst der drejer rundt i solid 3D-skrifttype. " +#~ "Tegner en bold der med mellemrum udsender mange tilfældige spyd. Av! " #~ "Skrevet af Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " +#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " +#~ "Zawinski; 2001." #~ msgstr "" -#~ "Pakker en storcirkel med mindre cirkler, og demonstrerer Descartes Cirkel-" -#~ "sætning. Skrevet af Allan R. Wilks og David Bagley." +#~ "Snupper et billede af desktoppen, laver det om til et GL-tekstur-billede, " +#~ "og spinner det rundt og deformerer det på forskellige måder. Skrevet af " +#~ "Ben Buxton." #, fuzzy #~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." +#~ "Draws different shapes composed of nervously vibrating squiggles, as if " +#~ "seen through a camera operated by a monkey on crack. Written by Dan " +#~ "Bornstein; 2000." #~ msgstr "" -#~ "Denne er xfishtank gjort stor: en GL animering af et antal hajer, " -#~ "delfiner og hvaler. Svømmebevægelserne er flotte. Oprindeligt skrevet af " -#~ "Mark Kilgard." +#~ "Tegner forskellige former sammensat af nervøst vibrerende kruseduller, " +#~ "som set gennem et kamera betjent af en abe på crack. Af Dan Bornstein." #, fuzzy #~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." +#~ "This is sort of a combination spirograph/string-art. It generates a " +#~ "large, complex polygon, and renders it by filling using an even/odd " +#~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" -#~ "Ligesom qix, bruger denne en simpel simpel bevægelsesmodel til at " -#~ "generere mange forskellige visningstilstande. Kontrolpunkterne tiltrækker " -#~ "hinanden op til en vis afstand, og begynder så at frastøde hinanden. " -#~ "Tiltrækningen/frastødningen er proportional med afstanden mellem to " -#~ "vilkårlige partikler, ligesom stærke og svage nukleare kræfter. En af de " -#~ "mest interessante måder at se dette på er som hoppende bolde, fordi deres " -#~ "bevægelser og interaktioner med hinanden er så mærkelige. Sommetider vil " -#~ "to bolde komme ind i en tæt bane omkring hinanden, for senere at blive " -#~ "afbrudt af en tredje, eller af kanten af skærmen. Det ser ganske kaotisk " -#~ "ud. Skrevet af Jamie Zawinski, baseret på Lisp kode af John Pezaris." +#~ "Dette er en slags kombineret spirograf/streng-kunst. Den genererer en " +#~ "stor, kompleks polygon, og lader X-serveren gøre størstedelen af arbejdet " +#~ "ved at give den en lige/ulige drejningsregel. Skrevet af Dale Moore, " +#~ "baseret på noget ældgammel PDP-11 kode." #, fuzzy #~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." +#~ "This draws an animation of flight through an asteroid field, with changes " +#~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" -#~ "Tegner en simulering af flyvende rum-kæmpende robotter (smart forklædt " -#~ "som farvede cirkler) der slås foran et stjernefelt i bevægelse. Skrevet " -#~ "af Jonathan Lin." +#~ "Denne tegner en animering af flyvning gennem et asteroidefelt, med " +#~ "ændringer i rotation og retning. Den kan også vise 3D-separationer for " +#~ "rød/blå briller! For det meste skrevet af Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." +#~ "This throws some random bits on the screen, then sucks them through a jet " +#~ "engine and spews them out the other side. To avoid turning the image " +#~ "completely to mush, every now and then it will it interject some splashes " +#~ "of color into the scene, or go into a spin cycle, or stretch the image " +#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" -#~ "Denne tegner noget der ser ud som en spinnende, deform ballon med pletter " -#~ "i variabel størrelse malet på dens usynlige overflade. Skrevet af Jeremie " -#~ "Petit." +#~ "Dette program smider nogle tilfældige bit på skærmen, suger dem så gennem " +#~ "en jet-maskine og spytter dem ud på den anden side. For at undgå at gøre " +#~ "billedet til det rene grød, vil det af og til sende nogle farvesprøjt " +#~ "ind, eller gå ind i en spin-cykel eller strække billedet som taffy, eller " +#~ "(dette er min tilføjelse) gribe et billede fra din aktuelle desktop at " +#~ "tygge på. Oprindeligt skrevet af Scott Draves; videreført af Jamie " +#~ "Zawinski." + +#~ msgid "Spacing" +#~ msgstr "Mellemrum" #, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Tegner en kasse fuld af 3D hoppende bolde der eksploderer. Skrevet af " -#~ "Sander van Grieken." +#~ msgid "Border" +#~ msgstr "Kantbredde" + +#~ msgid "Zoom" +#~ msgstr "Forstør" #, fuzzy +#~ msgid "Clear" +#~ msgstr "Klart vand" + +#~ msgid "Left" +#~ msgstr "Venstre" + +#~ msgid "Right" +#~ msgstr "Højre" + #~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." +#~ "A cellular automaton that is really a two-dimensional Turing machine: as " +#~ "the heads (``ants'') walk along the screen, they change pixel values in " +#~ "their path. Then, as they pass over changed pixels, their behavior is " +#~ "influenced. Written by David Bagley." #~ msgstr "" -#~ "Tegner tilfældig farve-skiftende inter-flettede koncentriske cirkler. " -#~ "Skrevet af John Neil." +#~ "En cellulær automaton der egentlig er en to-dimensional Turing-maskine: " +#~ "når hovederne (``myrerne'') går langs med skærmen, ændrer de pixel-" +#~ "værdier i deres sti. Når de så går hen over ændrede pixels, bliver deres " +#~ "opførsek påvirket. Skrevet af David Bagley." + +#~ msgid "Ant" +#~ msgstr "Myre" + +#~ msgid "Ant Size" +#~ msgstr "Myrestørrelse" + +#~ msgid "Four Sided Cells" +#~ msgstr "Firsidede celler" + +#~ msgid "Nine Sided Cells" +#~ msgstr "Nisidede celler" + +#~ msgid "Sharp Turns" +#~ msgstr "Skarpe drejninger" + +#~ msgid "Six Sided Cells" +#~ msgstr "Sekssidede celler" + +#~ msgid "Truchet Lines" +#~ msgstr "Truchet linjer" + +#~ msgid "Twelve Sided Cells" +#~ msgstr "Tolvsidede celler" + +#~ msgid "Bitmap to rotate" +#~ msgstr "Bitmap der skal roteres" + +#~ msgid "Sparc Linux" +#~ msgstr "Sparc Linux" + +#~ msgid "Bubbles Fall" +#~ msgstr "Bobler falder" + +#~ msgid "Bubbles Rise" +#~ msgstr "Bobler stiger" + +#~ msgid "Bubbles exist in three dimensions" +#~ msgstr "Bobler eksisterer i tre dimensioner" + +#~ msgid "Don't hide bubbles when they pop" +#~ msgstr "Skjul ikke bobler når de popper" + +#~ msgid "Draw circles instead of pixmap bubbles" +#~ msgstr "Tegn cirkler i stedet for pixmap bobler" + +#~ msgid "Leave Trails" +#~ msgstr "Efterlad spor" -#, fuzzy #~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ "This simulates the kind of bubble formation that happens when water boils:" +#~ "small bubbles appear, and as they get closer to each other, they combine " +#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" -#~ "BSOD står for ``Dødens blå skærm.'' Det fineste i personlig computer " -#~ "emulering, denne simulerer populære pauseskærme fra et antal mindre " -#~ "robuste operativsystemer. Skrevet af Jamie Zawinski." +#~ "Denne simulerer den slags bobbeldannelse der sker når vand koger:små " +#~ "bobler viser sig, og idet de kommer nærmere til hinanden, kombineres de " +#~ "til at danne større bobler, som før eller siden popper. Skrevet af James " +#~ "Macnicol." -#, fuzzy #~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." +#~ "A bit like `Spotlight', except that instead of merely exposing part of " +#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " +#~ "roaming section of your desktop, based on color intensity. Written by " +#~ "Shane Smit." #~ msgstr "" -#~ "Tegner en strøm af rejsende, ondulerende 3D bobler, der stiger mod toppen " -#~ "af skærmen, med pæne spekulære refleksioner. Skrevet af Richard Jones." +#~ "En smule ligesom `Spotlight', bortset fra at i stedet for blot at vise en " +#~ "del af din desktop, så laver den et bump-kort fra det. Basalt det er gør " +#~ "det en del af din desktop 3D, baseret på farveintensitet. Skrevet af " +#~ "Shane Smit." + +#~ msgid "Delay" +#~ msgstr "Forsinkelse" + +#~ msgid "Double Buffer" +#~ msgstr "Dobbelt buffer" + +#~ msgid "Cosmos" +#~ msgstr "Kosmos" -#, fuzzy #~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " +#~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" -#~ "Denne tegner Escher's ``Umulige bur,'' en 3d analog til et möbius bånd, " -#~ "og roterer det i tre dimensioner. Skrevet af Marcelo Vianna." +#~ "Tegner fyrværkeri og forstørrede, svindende opflamninger. Af Tom " +#~ "Campbell. Du kan finde den på <http://cosmos.dnsalias.net/cosmos/>" + +#~ msgid "Critical" +#~ msgstr "Kritisk" -#, fuzzy #~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." +#~ "Draws a system of self-organizing lines. It starts out as random " +#~ "squiggles, but after a few iterations, order begins to appear. Written by " +#~ "Martin Pool." #~ msgstr "" -#~ "Animerer et antal 3D elektroniske komponenter. Skrevet af Ben Buxton." +#~ "Tegner et system af selv-organiserende linjer. Det starter som tilfældige " +#~ "kruseduller, men efter nogle få iterationer, begynder orden at vise sig. " +#~ "Skrevet af Martin Pool." + +#~ msgid "Display Solid Colors" +#~ msgstr "Vis solide farver" + +#~ msgid "Display Surface Patterns" +#~ msgstr "Vis overflademønstre" -#, fuzzy #~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ "A hack similar to `greynetic', but less frenetic. The first " +#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " +#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " +#~ "and ported to C for inclusion here." #~ msgstr "" -#~ "Denne tegner et kompas, med alle elementer spinnende tilfældigt rundt, " -#~ "for den ``fortabte og kvalmende'' følelse. Skrevet af Jamie Zawinski." +#~ "Ligner `greynetic', men mindre frenetisk. Den første implementering var " +#~ "ved Stephen Linhart; så Ozymandias G. Desiderata skrev en Java-applet " +#~ "klon. Den klon blev opdaget af Jamie Zawinski, og overført til C til " +#~ "inklusion her." + +#~ msgid "Spike Count" +#~ msgstr "Spydantal" + +#~ msgid "x" +#~ msgstr "x" -#, fuzzy #~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " +#~ "better if it was faster, but as far as I can tell, there is no way to " +#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " +#~ "Written by Jamie Zawinski." #~ msgstr "" -#~ "Tegner et pulserende sæt af overlappende felter med hele tiden ændrende " -#~ "blob-mønstre ondulerende henover deres overflader. Det er en slags " -#~ "kubistisk Lavalite. Skrevet af Jamie Zawinski." +#~ "Denne tegner en pulserende sekvens af stjerner, cirkler og linjer. Den " +#~ "ville se bedre ud hvis den var hurtigere, men så vidt jeg kan se, er der " +#~ "ingen måde at gøre den både hurtig og uden flicker. Endnu en grund til at " +#~ "X er noget bras. Skrevet af Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "Denne tager et billede og får det til at smelte. Du har utvivlsomt set " -#~ "denne effekt før, men ingen pauseskærm ville være fuldstændig uden den. " -#~ "Det virker bedst hvis der er noget farverigt der er synligt. Advarsel, " -#~ "hvis effekten fortsætter efter at pauseskærmen er fra, bør man søge " -#~ "medicinsk behandling. Skrevet af David Wald og Vivek Khera." +#~ msgid "Use Shared Memory" +#~ msgstr "Brug delt hukommelse" -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Denne tegner tilfældigt farvede og stribede rektangler. Skrevet af Jamie " -#~ "Zawinski." +#~ msgid "Fractal Growth" +#~ msgstr "Fraktal vækst" -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Flere ``diskret afbildning'' systemer, inkluderende nye varianter af " -#~ "Hopalong og Julia og nogle få andre. Skrevet af Tim Auckland." +#~ msgid "High Dimensional Sphere" +#~ msgstr "Højdimensional sfære" -#, fuzzy #~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." +#~ "How could one possibly describe this except as ``drifting recursive " +#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " +#~ "collection of fine hacks." #~ msgstr "" -#~ "Dette program tegner stien der laves af et punkt på kanten af en cirkel. " -#~ "Denne cirkel roterer rundt på et punkt på kanten af en anden cirkel, og " -#~ "så videre, adskillige gange. Disse var basen for den præ-heliocentriske " -#~ "model for planetbevægelse. Skrevet af James Youngman." +#~ "Hvordan kunne man muligvis beskrive dette som andet end ``driftende " +#~ "rekursive fraktale kosmiske flammer?'' Endnu et fint produkt fra Scott " +#~ "Draves samlingen af fine produkter." -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Tegner forskellige roterende udstikkende former der twister rundt, bliver " -#~ "længere, og vender indersiden ud af. Lavet af David Konerding fra de " -#~ "eksempler der kommer med GL Extrusion biblioteket af Linas Vepstas." +#~ msgid "Lissojous Figures" +#~ msgstr "Lissojous figurer" + +#~ msgid "ElectricSheep" +#~ msgstr "ElectricSheep" -#, fuzzy #~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " +#~ "animated fractal flame. In the background, it contributes render cycles " +#~ "to the next animation. Periodically it uploades completed frames to the " +#~ "server, where they are compressed for distribution to all clients. This " +#~ "program is recommended only if you have a high bandwidth connection to " +#~ "the Internet. By Scott Draves. You can find it at <http://www." +#~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" -#~ "Tegner noget der ser ud som en bølgende sløjfe der følger en sinus-kurve. " -#~ "Skrevet af Bas van Gaalen og Charles Vidal." +#~ "ElectricSheep er en xscreensaver-modul der viser en mpeg video af en " +#~ "animeret fraktal flamme. I baggrunden giver den visningscykler til den " +#~ "den næste animering. Den lægger færdige rammer op til server en gang i " +#~ "mellem, hvor de komprimeres for distribution til alle klienter. Dette " +#~ "program anbefales kun hvis du har en hurtig forbindelse til internettet. " +#~ "Ved Scott Draves. Du kan finde den på <http://www.electricsheep.org/" +#~ ">. Se denne hjemmeside for indstillingsinformation." -#, fuzzy #~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ "Draws a simple four-stroke engine that floats around the screen. Written " +#~ "by Ben Buxton." #~ msgstr "" -#~ "Viser nogle få linjer tekst der drejer rundt i solid 3D-skrifttype. " -#~ "Skrevet af Jamie Zawinski." +#~ "Tegner en simpel firtaktsmaskine der flyder rundt på skærmen. Skrevet af " +#~ "Ben Buxton." + +#~ msgid "Power" +#~ msgstr "Kraft" + +#~ msgid "Bitmap for Flag" +#~ msgstr "Bitmap til Flag" + +#~ msgid "Flag" +#~ msgstr "Flag" + +#~ msgid "Text for Flag" +#~ msgstr "Tekst til Flag" -#, fuzzy #~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." +#~ "This draws a waving colored flag, that undulates its way around the " +#~ "screen. The trick is the flag can contain arbitrary text and images. By " +#~ "default, it displays either the current system name and OS type, or a " +#~ "picture of ``Bob,'' but you can replace the text or the image with a " +#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" -#~ "Tegner bevægende bølger på et roterende ståltrådsgitter ved brug af GL. " -#~ "Skrevet af Josiah Pease." +#~ "Denne tegner et bølgende farvet flag, der ondulerer sin vej rundt på " +#~ "skærmen. Tricket er at flaget kan indeholder vilkårlig tekst og billeder. " +#~ "Som standard, viser den enten det aktuelle systems navn og OS-type, eller " +#~ "et billede af ``Bob,'' men du kan erstatte tekst eller billedet med et " +#~ "kommandolinje-tilvalg. Skrevet af Charles Vidal og Jamie Zawinski." + +#~ msgid "0 Seconds" +#~ msgstr "0 Sekunder" + +#~ msgid "10 Seconds" +#~ msgstr "10 Sekunder" -#, fuzzy #~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." +#~ "Another series of strange attractors: a flowing series of points, making " +#~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" -#~ "Tegner en planet der hopper rundt i rummet. Skrevet af David Konerding. " -#~ "Det indbyggede billede er et kort af jorden (trukket ud af `xearth'), men " -#~ "du kan trække et vilkårligt teksturbillede rundt om kuglen, f.eks. planet-" -#~ "tekstures der kommer med `ssystem'." +#~ "Endnu en serie af mærkelige attraktorer: en flydende serie punkter, der " +#~ "laver mærkelige rotationsformer. Skrevet af Jeff Butterworth." + +#~ msgid "Freeze Some Bees" +#~ msgstr "Frys nogle bier" + +#~ msgid "Ride a Trained Bee" +#~ msgstr "Rid på en trænet bi" + +#~ msgid "Show Bounding Box" +#~ msgstr "Vis begrænsende ramme" + +#~ msgid "Slow Bees with Antifreeze" +#~ msgstr "Langsomme bier med antifrost" + +#~ msgid "Sandpaper" +#~ msgstr "Sandpapir" + +#~ msgid "Forest" +#~ msgstr "Skov" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." +#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " +#~ "fractals, right?" #~ msgstr "" -#~ "Tegner en simulering af Rubik's slangepuslespil. Skrevet af Jamie " -#~ "Wilkinson, Andrew Bennetts, og Peter Aylett." +#~ "Denne tegner fraktal træer. Skrevet af Peter Baumung. Alle elsker " +#~ "fraktaler, ikke sandt?" + +#~ msgid "Planetary Gear System" +#~ msgstr "Planet gearsystem" + +#~ msgid "Rotational Speed" +#~ msgstr "Rotationshastighed" -#, fuzzy #~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." +#~ "This draws sets of turning, interlocking gears, rotating in three " +#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Denne tegner et sæt animerede, gennemsigtige amøbe-lignende blobber. " -#~ "Blobberne ændrer form mens de vandre rundt på skærmen, og lys går gennem " -#~ "dem, så du kan se de nedre blobber gennem de øvre, og når en går hen over " -#~ "en anden, flettes farverne sammen. Skrevet af Jamie Zawinski. Jeg fik " -#~ "idéen til denne fra en lækker musepad jeg har, som opnår samme slags " -#~ "effekt i det virkelige liv, ved at have adskillige lag plastik med farvet " -#~ "olie imellem." +#~ "Denne tegner sæt af drejende gear, der går ind i hinanden, og roterer i " +#~ "tre dimensioner. Endnu et GL-program af Danny Sung, Brian Paul, Ed " +#~ "Mackey, og Jamie Zawinski." + +#~ msgid "Three Gear System" +#~ msgstr "Tre-gearsystem" + +#~ msgid "Screen Image" +#~ msgstr "Skærmbillede" + +#~ msgid "Desert" +#~ msgstr "Ørken" -#, fuzzy #~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " +#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " +#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." #~ msgstr "" -#~ "Dette program tegner en simpel orbital simulering. Hvis du slår trails " -#~ "til, ser det som en slags tågekammerfotografi. Skrevet af Greg Bowering." +#~ "Tegner en animering af sprinklende brand-lignende 3D-trekanter i landskab " +#~ "fyldt med træer. Kræver OpenGL, og en maskine der er hurtig til tekstur-" +#~ "billeder. Skrevet af Eric Lassauge <lassauge@mail.dotcom.fr>." + +#~ msgid "GLForestFire" +#~ msgstr "GLSkovBrand" + +#~ msgid "Rain" +#~ msgstr "Regn" + +#~ msgid "Track mouse" +#~ msgstr "Følg mus" + +#~ msgid "30 Seconds" +#~ msgstr "30 Sekunder" + +#~ msgid "Goban" +#~ msgstr "Goban" -#, fuzzy #~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." +#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " +#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" -#~ "Denne tegner tilfældigt farvede og stribede rektangler. Skrevet af Jamie " -#~ "Zawinski." +#~ "Genspiller historiske spil af go-spillet (også kendt som wei-chi og " +#~ "baduk) på skærmen. Af Scott Draves. Du kan finde den på <http://www." +#~ "draves.org/goban/>." + +#~ msgid "Hyperball" +#~ msgstr "Hyperbold" -#, fuzzy #~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " +#~ "projection of the sequence of 3D objects which are the projections of the " +#~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" -#~ "Denne tegner flippede psykedeliske cirkulære mønstre som det gør ondt at " -#~ "se på. Den kan også animere kontrol-punkterne, men det forbruger en masse " -#~ "CPU og båndbredde. Skrevet af Jamie Zawinski." +#~ "Hyperbold er til hyperkube hvad et dodekahedron er til en kube: den viser " +#~ "en 2D projektion af sekvensen af 3D-objekter som er projektionerne af den " +#~ "4D analog til et dodekahedron. Skrevet af Joe Keane." -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "Denne tegner fraktale mønstre, baseret på iteration i den komplekse plan, " -#~ "fra en 1986 Scientific American artikel. Størstedelen skrevet Patrick " -#~ "Naughton." +#~ msgid "XY Rotation" +#~ msgstr "XY-Rotation" -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "Denne genererer tilfældige sky-lignende mønstre. Den ser helt forskelligt " -#~ "ud i monokrom og farve. Den basale idé er at tage fire punkter på kanten " -#~ "af billedet, og tilknytte hver en tilfældig ``højde''. Find så punktet " -#~ "mellem dem, og giv det en værdi som er gennemsnittet af de andre fire, " -#~ "plus en lille tilfældig forskydning. Farvningen gøres baseret på højden. " -#~ "Farvevalget gøres bed at binde højden enten til tone, mætning eller " -#~ "lysstyrke, og tilknytte tilfældige værdier til de andre. ``lysstyrke'' " -#~ "tilstanden tenderer til at give skylignende mønstre, og de andre tenderer " -#~ "til at generere billeder der ser ud som varme-billeder eller CAT-scan. " -#~ "Skrevet af Juergen Nickelsen og Jamie Zawinski." +#~ msgid "XZ Rotation" +#~ msgstr "XZ-Rotation" -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Tegner en jonglerende tændstikmand. Skrevet af Tim Auckland." +#~ msgid "YW Rotation" +#~ msgstr "YW-Rotation" -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Animerer en simulering af Lemarchand's Boks, der hele tiden løser sig " -#~ "selv. Kræver OpenGL, og en maskine med hurtig hardware-støtte for tekstur-" -#~ "billeder. Advarsel: åbner af og til døre. Skrevet af Jamie Zawinski." +#~ msgid "YZ Rotation" +#~ msgstr "YZ-Rotation" -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Denne producerer løkke-formede kolonier der udvikler sig, bliver gamle og " -#~ "omsider dør. Skrevet af David Bagley." +#~ msgid "ZW Rotation" +#~ msgstr "ZW-Rotation" -#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ "This displays 2D projections of the sequence of 3D objects which are the " +#~ "projections of the 4D analog to the cube: as a square is composed of four " +#~ "lines, each touching two others; and a cube is composed of six squares, " +#~ "each touching four others; a hypercube is composed of eight cubes, each " +#~ "touching six others. To make it easier to visualize the rotation, it uses " +#~ "a different color for the edges of each face. Don't think about it too " +#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Denne tegner den tre-dimensionale variant af den rekursive Menger Gasket, " -#~ "et kube-baseret fraktalt objekt analagt til Sierpinski Tetrahedron. " -#~ "Skrevet af Jamie Zawinski." +#~ "Denne viser 2D-projektioner af sekvensen af 3D-objekter som er " +#~ "projektionerne af den 4D analogi til kuben: ligesom et kvadrat er " +#~ "sammensat af fire linjer, der hver rører to andre; og en kube er " +#~ "sammensat af seks kvadrater, der hver rører fire andre; er en hyperkube " +#~ "sammensat af otte kuber, der hver rører seks andre. For at gøre det " +#~ "nemmere at visualisere rotationen, bruger den en forskellig farve for " +#~ "kanterne på hver side. Tænk ikke for meget over det, din hjerne vil " +#~ "smelte. Skrevet af Joe Keane, Fritz Mueller og Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ "This one draws spinning, colliding iterated-function-system images. " +#~ "Written by Massimino Pascal." #~ msgstr "" -#~ "Tegner adskillige forskellige repræsentationer af molekyler. Nogle " -#~ "almindelige molekyler er indbyggede, og den kan også læse PDB (Protein " -#~ "Data Base) filer som inddata. Skrevet af Jamie Zawinski." +#~ "Denne tegner drejende, kolliderende itereret-funktion-system-billeder. " +#~ "Skrevet af Massimino Pascal." -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "Denne simulerer kolonier af mug der vokser i en petri-tallerken. Farvede " -#~ "cirkler der vokser overlapper og efterlader spiral interferens efter sig. " -#~ "Skrevet af Dan Bornstein." +#~ msgid "IMSmap" +#~ msgstr "IMSmap" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." +#~ "Another color-field hack, this one works by computing decaying sinusoidal " +#~ "waves, and allowing them to interfere with each other as their origins " +#~ "move. Written by Hannu Mallat." #~ msgstr "" -#~ "Tegner en simulering af en gammel terminal, med store pixels og langt-" -#~ "hængende fosfor. Den kan køre et vilkårligt program som kilde for den " -#~ "tekst den viser. Skrevet af Jamie Zawinski." +#~ "Endnu et farvefelt, denne virker ved at beregne henfaldende sinus-bølger " +#~ "og tillade dem at interferere med hinanden når deres begyndelsespunkt " +#~ "flytter sig. Skrevet af Hannu Mallat." -#, fuzzy #~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " +#~ "it, and then solves the puzzle. This works especially well when you feed " +#~ "it an external video signal instead of letting it grab the screen image " +#~ "(actually, I guess this is generally true...) When it is grabbing a video " +#~ "image, it is sometimes pretty hard to guess what the image is going to " +#~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" -#~ "Tegner nogle skærende planer, ved brug af alfa blanding, tåge, teksturer, " -#~ "og mipmaps, plus en ``rammer pr sekund'' måler så du kan se hvor hurtigt " -#~ "dit grafikkort er... Kræver OpenGL. Skrevet af David Konerding." +#~ "Denne tager et skærmaftryk, skærer det op i et krydsfinérspuslespil, " +#~ "blander dette, og løser så puslespillet. Dette virket især godt når du " +#~ "føder den et eksternt videosignal i stedet for at lade den tage et " +#~ "skærmaftryk (dette er rent faktisk sandt generelt...) Når den tager et " +#~ "video billede, er det sommetider ret svært at gætte hvad billedet vil " +#~ "blive, når puslespillet er blevet løst. Skrevet af Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Endnu en variation af `Bombe'-programmet af Scott Draves. Denne tegner et " -#~ "gitter af voksende firkant-lignende former der, når de overhaler " -#~ "hinanden, reagerer på uforudsigelige måder. ``RD'' står for reaktion-" -#~ "diffusion." +#~ msgid "Checkered Balls" +#~ msgstr "Bolde med skakmønster" -#, fuzzy #~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." +#~ "This one draws spinning, animating (are you detecting a pattern here " +#~ "yet?) explorations of the Julia set. You've probably seen static images " +#~ "of this fractal form before, but it's a lot of fun to watch in motion as " +#~ "well. One interesting thing is that there is a small swinging dot passing " +#~ "in front of the image, which indicates the control point from which the " +#~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" -#~ "Laver en kollage af roterede og skalerede dele af skærmen. Skrevet af " -#~ "Claudio Matsuoka." +#~ "Denne tegner drejende, animerende (er der ved at være et mønster her?) " +#~ "udforskninger af Julia-mængden. Du har formodentlig set statiske billeder " +#~ "af denne fraktalform før, men det er også morsomt at se den i bevægelse. " +#~ "En interessant ting er at der er en lille svingende prik foran billedet, " +#~ "som indikerer kontrolpunktet fra hvilket resten af billedet blev " +#~ "genereret. Skrevet af Sean McCullough." -#, fuzzy #~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." +#~ "Another clone of an ancient meme, consisting largely of frenetic " +#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " +#~ "is nice, but I think it needs more solids, or perhaps just brighter " +#~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" -#~ "Tegner en Rubik's kube der roterer i tre dimensioner og gentagent blandes " -#~ "og løser sig selv. Endnu et fint GL-produkt af Marcelo Vianna." +#~ "Endnu en klon af et ældgammelt motiv, der stort set består af en " +#~ "frenetisk roterende bevægelse af farvede linjer. Denne er af Ron Tapia. " +#~ "Bevægelserne ser godt ud, men jeg synes den trænger til flere solider, " +#~ "eller måske blot lysere farver. Flere variationer i rotationshastighed " +#~ "ville måske også hjælpe." -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "Denne tegner den to-dimensionale variant af den rekursive Sierpinski " -#~ "trekant fraktal. Skrevet af Desmond Daignault." +#~ msgid "Laser" +#~ msgstr "Laser" -#, fuzzy #~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." +#~ "Moving radiating lines, that look vaguely like scanning laser beams. " +#~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" -#~ "Tegner et spotlys der skanner henover en sort skærm, og oplyser den " -#~ "underliggende desktop når den kommer forbi. Skrevet af Rick Schultz." +#~ "Bevægende radierende linjer, der ser mere eller mindre ud som skannende " +#~ "laserstråler. Skrevet af Pascal Pensa. (Frankie siger: slap af.)" -#, fuzzy #~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." +#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " +#~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "" -#~ "Tegner et sæt interagerende, firkant-spiral-producerende automata. " -#~ "Spiralerne vokser udad indtil de rammer noget, så går de rundt om det. " -#~ "Skrevet af Jeff Epler." +#~ "Denne tegner knitrende fraktale lynnedslag. Den er simpel, direkte og " +#~ "effektiv. Hvis den blot havde lyd... Skrevet af Keith Romberg." + +#~ msgid "Lisa" +#~ msgstr "Lisa" + +#~ msgid "Steps" +#~ msgstr "Trin" -#, fuzzy #~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " +#~ "the Phantom Zone prisoners in during their trial in Superman? I think " +#~ "that was one of these." #~ msgstr "" -#~ "Denne genererer en sekvens af ondulerende, bankende, stjerne-lignende " -#~ "mønstre som pulserer, roterer, og vender indersiden udad. En anden " -#~ "visningstilstand bruger disse former til at lægge et felt af farver, som " -#~ "så genbruges. Bevægelsen er meget organisk. Skrevet af Jamie Zawinski." +#~ "Denne tegner Lisajous løkker, af Caleb Cullen. Husker du den tingest de " +#~ "havde Phantom-Zone fanger i under retssagen i Superman? Jeg tror det var " +#~ "en af disse." -#, fuzzy #~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." +#~ "Another Lissajous figure. This one draws the progress of circular shapes " +#~ "along a path. Written by Alexander Jolk." #~ msgstr "" -#~ "Tegner en tekststrøm der langsomt ruller væk i det fjerne i en vinkel, " -#~ "over et stjernefelt, ligesom i begyndelsen af filmen med samme navn. " -#~ "Skrevet af Jamie Zawinski og Claudio Matauoka." +#~ "Endnu en Lissajous figur. Denne tegner fremgangen for cirkulære former " +#~ "langs en sti. Skrevet af Alexander Jolk." -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "Denne tegner mærkelige attraktorer: det er et farverigt, uforudsigeligt-" -#~ "animerende felt af prikker der svinger og twister rundt. Bevægelsen er " -#~ "meget dejlig. Skrevet af Massimino Pascal." +#~ msgid "Lissie" +#~ msgstr "Lissie" -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "Denne tegner linje- og bue-baserede Truchet-mønstre der fliselægger " -#~ "skærmen. Skrevet af Adrian Likins." +#~ msgid "Control Points" +#~ msgstr "Kontrolpunkter" -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Tegner kruseduller af orm-lignende stier. Skrevet af Tyler Pierce." +#~ msgid "Interpolation Steps" +#~ msgstr "Interpolationsskridt" -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Dette er rent faktisk blot et skal-script der griber en video-ramme fra " -#~ "systemets video-input, og så bruger nogle PBM-filtre (valgt tilfældigt) " -#~ "til at manipulere og rekombinere video-rammen på forskellige måder (kant-" -#~ "detektion, subtraktion af billedet fra en roteret udgave af sigselv, " -#~ "osv.) Så viser billedet i nogle få sekunder, og gør det igen. Dette " -#~ "virker rigtigt godt hvis du føder den med en fjernsynsudsendelse." +#~ msgid "LMorph" +#~ msgstr "LMorph" -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Tegner en farverig tilfældig spadseretur, i forskellige former. Skrevet " -#~ "af Rick Campbell." +#~ msgid "Less" +#~ msgstr "Mindre" -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Flydende stjerner der påvirkes af en blanding af simple 2D kraftfelter. " -#~ "Styrken af hvert kraftfelt ændres kontinuert, og bliver også tilfældigt " -#~ "slået til og fra. Af Paul 'Joey' Clark." +#~ msgid "More" +#~ msgstr "Mere" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ "This generates random spline-ish line drawings and morphs between them. " +#~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" -#~ "Tegner en simulering af pulserende ild. Den kan også tage et vilkårligt " -#~ "billede og sætte ild til det. Skrevet af Carsten Haitzler, men mange " -#~ "andre har arbejdet på den." +#~ "Denne genererer tilfældige stjernenot-agtige linjetegninger og går fra " +#~ "den ene til den anden. Skrevet af Sverre H. Huseby og Glenn T. Lines." -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Tegner nogle få sværme af skabninger der flyver rundt på skærmen, med " -#~ "pænt svindende farvespor efter sig. Skrevet af Chris Leger." +#~ msgid "Joining Generator" +#~ msgstr "Deltager i generator" -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Zoomer ind på en del af skærmen og bevæger sig så rundt. Med -lenses " -#~ "flaget er resultatet som at kigge gennem mange overlappende linser " -#~ "snarere end blot en simpel forstørrelse. Skrevet af James Macnicol." +#~ msgid "Post-Solve Delay" +#~ msgstr "Efter-løsning forsinkelse" -#, fuzzy -#~ msgid "" -#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " -#~ "by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Tegner en bold der med mellemrum udsender mange tilfældige spyd. Av! " -#~ "Skrevet af Jamie Zawinski." +#~ msgid "Pre-Solve Delay" +#~ msgstr "Før-løsning forsinkelse" + +#~ msgid "Seeding Generator" +#~ msgstr "Fødegenerator" + +#~ msgid "Solve Speed" +#~ msgstr "Løsningshastighed" -#, fuzzy #~ msgid "" -#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " -#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " -#~ "Zawinski; 2001." +#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " +#~ "generates a random maze, then solves it with visual feedback. Originally " +#~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" -#~ "Snupper et billede af desktoppen, laver det om til et GL-tekstur-billede, " -#~ "og spinner det rundt og deformerer det på forskellige måder. Skrevet af " -#~ "Ben Buxton." +#~ "Dette er den ældgamle X labyrint-demo, ændret til at virke med " +#~ "xscreensaver. Den genererer en tilfældig labyrint, løser den så med " +#~ "visuel tilbagemelding. Oprindeligt af Jim Randell; modificeret af " +#~ "tusindvis af folk." -#, fuzzy #~ msgid "" -#~ "Draws different shapes composed of nervously vibrating squiggles, as if " -#~ "seen through a camera operated by a monkey on crack. Written by Dan " -#~ "Bornstein; 2000." +#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " +#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " +#~ "strip." #~ msgstr "" -#~ "Tegner forskellige former sammensat af nervøst vibrerende kruseduller, " -#~ "som set gennem et kamera betjent af en abe på crack. Af Dan Bornstein." +#~ "Endnu en M. C. Escher model af Marcelo Vianna, denne tegner ``Möbius bånd " +#~ "II,'' et GL-billede af myrer der går langs et möbius bånd." + +#~ msgid "Mesh Floor" +#~ msgstr "Trådgulv" -#, fuzzy #~ msgid "" -#~ "This is sort of a combination spirograph/string-art. It generates a " -#~ "large, complex polygon, and renders it by filling using an even/odd " -#~ "winding rule. Written by Dale Moore; 1995." +#~ "This one draws cool circular interference patterns. Most of the circles " +#~ "you see aren't explicitly rendered, but show up as a result of " +#~ "interactions between the other pixels that were drawn. Written by Jamie " +#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " +#~ "beauty of this one is that the heart of the display algorithm can be " +#~ "expressed with just a pair of loops and a handful of arithmetic, giving " +#~ "it a high ``display hack metric''." #~ msgstr "" -#~ "Dette er en slags kombineret spirograf/streng-kunst. Den genererer en " -#~ "stor, kompleks polygon, og lader X-serveren gøre størstedelen af arbejdet " -#~ "ved at give den en lige/ulige drejningsregel. Skrevet af Dale Moore, " -#~ "baseret på noget ældgammel PDP-11 kode." +#~ "Denne tegner lækre cirkulære interferensmønstre. De fleste af de cirkler " +#~ "du ser laves ikke eksplicit, men dukker op som et resultat af " +#~ "interaktioner mellem de andre pixels der blev tegnet. Skrevet af Jamie " +#~ "Zawinski, inspireret af Java-kode af Michael Bayne. Som han bemærkede er " +#~ "det skønne ved denne at kernen af visningsalgoritmen kan udtrykkes ved " +#~ "blot et par løkker og en håndfuld aritmetik, hvilket giver den en høj " +#~ "``visningsmetrik''." + +#~ msgid "Draw Atoms" +#~ msgstr "Tegn atomer" + +#~ msgid "PDB File" +#~ msgstr "PDB-Fil" -#, fuzzy #~ msgid "" -#~ "This draws an animation of flight through an asteroid field, with changes " -#~ "in rotation and direction. Written by Jamie Zawinski; 1992." +#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " +#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " +#~ "do..." #~ msgstr "" -#~ "Denne tegner en animering af flyvning gennem et asteroidefelt, med " -#~ "ændringer i rotation og retning. Den kan også vise 3D-separationer for " -#~ "rød/blå briller! For det meste skrevet af Jamie Zawinski." +#~ "Endnu et 3d formændrende GL program, af Marcelo Vianna. Det har den samme " +#~ "skinnende plastik fornemmelse som Superquadrics, som mange computer-" +#~ "genererede objekter gør..." -#, fuzzy #~ msgid "" -#~ "This throws some random bits on the screen, then sucks them through a jet " -#~ "engine and spews them out the other side. To avoid turning the image " -#~ "completely to mush, every now and then it will it interject some splashes " -#~ "of color into the scene, or go into a spin cycle, or stretch the image " -#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." +#~ "A little man with a big nose wanders around your screen saying things. " +#~ "The things which he says can come from a file, or from an external " +#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " +#~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" -#~ "Dette program smider nogle tilfældige bit på skærmen, suger dem så gennem " -#~ "en jet-maskine og spytter dem ud på den anden side. For at undgå at gøre " -#~ "billedet til det rene grød, vil det af og til sende nogle farvesprøjt " -#~ "ind, eller gå ind i en spin-cykel eller strække billedet som taffy, eller " -#~ "(dette er min tilføjelse) gribe et billede fra din aktuelle desktop at " -#~ "tygge på. Oprindeligt skrevet af Scott Draves; videreført af Jamie " -#~ "Zawinski." - -#~ msgid "Spacing" -#~ msgstr "Mellemrum" +#~ "En lille mand med en næse vandrer rundt på din skærm og siger ting. De " +#~ "ting som han siger kan komme fra en fil, eller fra et eksternt program " +#~ "såsom `zippy' eller `fortune'. Denne blev ekstraheret fra `xnlock' af Dan " +#~ "Heller. Farvning ved Jamie Zawinski." -#, fuzzy -#~ msgid "Border" -#~ msgstr "Kantbredde" +#~ msgid "Get Text from File" +#~ msgstr "Få tekst fra fil" -#~ msgid "Zoom" -#~ msgstr "Forstør" +#~ msgid "Get Text from Program" +#~ msgstr "Få tekst fra program" -#, fuzzy -#~ msgid "Clear" -#~ msgstr "Klart vand" +#~ msgid "Text File" +#~ msgstr "Tekstfil" -#~ msgid "Left" -#~ msgstr "Venstre" +#~ msgid "Text Program" +#~ msgstr "Tekst-program" -#~ msgid "Right" -#~ msgstr "Højre" +#~ msgid "Use Text Below" +#~ msgstr "Brug tekst nedenfor" #~ msgid "" -#~ "A cellular automaton that is really a two-dimensional Turing machine: as " -#~ "the heads (``ants'') walk along the screen, they change pixel values in " -#~ "their path. Then, as they pass over changed pixels, their behavior is " -#~ "influenced. Written by David Bagley." +#~ "If you've ever been in the same room with a Windows NT machine, you've " +#~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" -#~ "En cellulær automaton der egentlig er en to-dimensional Turing-maskine: " -#~ "når hovederne (``myrerne'') går langs med skærmen, ændrer de pixel-" -#~ "værdier i deres sti. Når de så går hen over ændrede pixels, bliver deres " -#~ "opførsek påvirket. Skrevet af David Bagley." - -#~ msgid "Ant" -#~ msgstr "Myre" +#~ "Hvis du nogensinde har været i samme værelse som en Windows NT maskine, " +#~ "har du formodentlig set dette GL-program. Denne udgave er af Marcelo " +#~ "Vianna." -#~ msgid "Ant Size" -#~ msgstr "Myrestørrelse" +#~ msgid "Number of Pipe Systems" +#~ msgstr "Antal pibesystemer" -#~ msgid "Four Sided Cells" -#~ msgstr "Firsidede celler" +#~ msgid "System Length" +#~ msgstr "System længde" -#~ msgid "Nine Sided Cells" -#~ msgstr "Nisidede celler" +#~ msgid "Texture PPM File" +#~ msgstr "Tekstur PPM-fil" -#~ msgid "Sharp Turns" -#~ msgstr "Skarpe drejninger" +#~ msgid "" +#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ msgstr "" +#~ "Pyro tegner eksploderende fyrværkeri. Blah blah blah. Skrevet af Jamie " +#~ "Zawinski." -#~ msgid "Six Sided Cells" -#~ msgstr "Sekssidede celler" - -#~ msgid "Truchet Lines" -#~ msgstr "Truchet linjer" - -#~ msgid "Twelve Sided Cells" -#~ msgstr "Tolvsidede celler" - -#~ msgid "Bitmap to rotate" -#~ msgstr "Bitmap der skal roteres" - -#~ msgid "Sparc Linux" -#~ msgstr "Sparc Linux" - -#~ msgid "Bubbles Fall" -#~ msgstr "Bobler falder" - -#~ msgid "Bubbles Rise" -#~ msgstr "Bobler stiger" - -#~ msgid "Bubbles exist in three dimensions" -#~ msgstr "Bobler eksisterer i tre dimensioner" +#~ msgid "Corners" +#~ msgstr "Hjørner" -#~ msgid "Don't hide bubbles when they pop" -#~ msgstr "Skjul ikke bobler når de popper" +#~ msgid "/" +#~ msgstr "/" -#~ msgid "Draw circles instead of pixmap bubbles" -#~ msgstr "Tegn cirkler i stedet for pixmap bobler" +#~ msgid "RD-Bomb" +#~ msgstr "RD-Bombe" -#~ msgid "Leave Trails" -#~ msgstr "Efterlad spor" +#~ msgid "Colors Two" +#~ msgstr "Farver To" #~ msgid "" -#~ "This simulates the kind of bubble formation that happens when water boils:" -#~ "small bubbles appear, and as they get closer to each other, they combine " -#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." +#~ "This generates random inkblot patterns. The algorithm is deceptively " +#~ "simple for how well it works; it merely walks a dot around the screen " +#~ "randomly, and then reflects the image horizontally, vertically, or both. " +#~ "Any deep-seated neurotic tendencies which this program reveals are your " +#~ "own problem. Written by Jamie Zawinski." #~ msgstr "" -#~ "Denne simulerer den slags bobbeldannelse der sker når vand koger:små " -#~ "bobler viser sig, og idet de kommer nærmere til hinanden, kombineres de " -#~ "til at danne større bobler, som før eller siden popper. Skrevet af James " -#~ "Macnicol." +#~ "Denne genererer tilfældige blæk-blot mønstre. Algoritmen er skuffende " +#~ "enkel for hvor godt den virker; den vandrer blot en prik tilfældigt rundt " +#~ "på skærmen, og reflekterer så billedet vandret, lodret eller begge. Alle " +#~ "dybtliggende neurotiske tendenser som dette program afslører er dit eget " +#~ "problem. Skrevet af Jamie Zawinski." #~ msgid "" -#~ "A bit like `Spotlight', except that instead of merely exposing part of " -#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " -#~ "roaming section of your desktop, based on color intensity. Written by " -#~ "Shane Smit." +#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " +#~ "segment moving along a complex spiraling curve. I tweaked this to " +#~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" -#~ "En smule ligesom `Spotlight', bortset fra at i stedet for blot at vise en " -#~ "del af din desktop, så laver den et bump-kort fra det. Basalt det er gør " -#~ "det en del af din desktop 3D, baseret på farveintensitet. Skrevet af " -#~ "Shane Smit." - -#~ msgid "Delay" -#~ msgstr "Forsinkelse" - -#~ msgid "Double Buffer" -#~ msgstr "Dobbelt buffer" +#~ "Endnu en ældgammel xlock-demo, denne af Tom Lawrence. Den tegner et " +#~ "linjestykke der bevæger sig langs en kompleks spiralkurve. Jeg ændrede " +#~ "den til at generere curvier-linjer, men der er stadig rammer i den der " +#~ "ikke ser du af meget." -#~ msgid "Cosmos" -#~ msgstr "Kosmos" +#~ msgid "Rotor" +#~ msgstr "Rotor" #~ msgid "" -#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " -#~ "it at <http://cosmos.dnsalias.net/cosmos/>" +#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " +#~ "OpenGL, and a machine with fast hardware support for texture maps. " +#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgstr "" -#~ "Tegner fyrværkeri og forstørrede, svindende opflamninger. Af Tom " -#~ "Campbell. Du kan finde den på <http://cosmos.dnsalias.net/cosmos/>" +#~ "Tegner en animering af tekstur-bolde der drejer vildt rundt i GL. Kræver " +#~ "OpenGL, og en maskine med hurtig hardware-støtte for tekstur-kort. " +#~ "Skrevet af Eric Lassauge <lassauge@mail.dotcom.fr>." -#~ msgid "Critical" -#~ msgstr "Kritisk" +#~ msgid "Sballs" +#~ msgstr "Sbolde" #~ msgid "" -#~ "Draws a system of self-organizing lines. It starts out as random " -#~ "squiggles, but after a few iterations, order begins to appear. Written by " -#~ "Martin Pool." +#~ "This draws the three-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" -#~ "Tegner et system af selv-organiserende linjer. Det starter som tilfældige " -#~ "kruseduller, men efter nogle få iterationer, begynder orden at vise sig. " -#~ "Skrevet af Martin Pool." +#~ "Denne tegner den tre-dimensionale variant af den rekursive Sierpinski " +#~ "trekant fraktal, ved brug af GL. Skrevet af Tim Robinson og Jamie " +#~ "Zawinski." -#~ msgid "Display Solid Colors" -#~ msgstr "Vis solide farver" +#~ msgid "Team A Name" +#~ msgstr "Hold A navn" -#~ msgid "Display Surface Patterns" -#~ msgstr "Vis overflademønstre" +#~ msgid "Team B Name" +#~ msgstr "Hold B navn" #~ msgid "" -#~ "A hack similar to `greynetic', but less frenetic. The first " -#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " -#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " -#~ "and ported to C for inclusion here." +#~ "This program draws a simulation of a sonar screen. Written by default, it " +#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " +#~ "properly, it can ping (pun intended) your local network, and actually " +#~ "plot the proximity of the other hosts on your network to you. It would be " +#~ "easy to make it monitor other sources of data, too. (Processes? Active " +#~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" -#~ "Ligner `greynetic', men mindre frenetisk. Den første implementering var " -#~ "ved Stephen Linhart; så Ozymandias G. Desiderata skrev en Java-applet " -#~ "klon. Den klon blev opdaget af Jamie Zawinski, og overført til C til " -#~ "inklusion her." +#~ "Dette program tegner en simulering af en sonar-skærm. Brugt i " +#~ "standardopsætning, viser den et tilfældigt udvalg af `bogies'' på " +#~ "skærmen, men hvis den bliver kompileret rigtigt, kan den pinge (vittighed " +#~ "med vilje) dit lokal netværk, og rent faktisk plotte nærheden af de andre " +#~ "værter på dit netværk for dig. Det ville være nemt også at få den til at " +#~ "overvåge andre kilder af data. (Processer? Aktive netværksforbindelser? " +#~ "CPU-forbrug pr bruger?) Skrevet af Stephen Martin." -#~ msgid "Spike Count" -#~ msgstr "Spydantal" +#~ msgid "vs." +#~ msgstr "vs." -#~ msgid "x" -#~ msgstr "x" +#~ msgid "Mine Shaft" +#~ msgstr "Mineskakt" #~ msgid "" -#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " -#~ "better if it was faster, but as far as I can tell, there is no way to " -#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " -#~ "Written by Jamie Zawinski." +#~ "Another of the classic screenhacks of the distant past, this one draws " +#~ "shaded spheres in multiple colors. This hack traces its lineage back to " +#~ "Tom Duff in 1982." #~ msgstr "" -#~ "Denne tegner en pulserende sekvens af stjerner, cirkler og linjer. Den " -#~ "ville se bedre ud hvis den var hurtigere, men så vidt jeg kan se, er der " -#~ "ingen måde at gøre den både hurtig og uden flicker. Endnu en grund til at " -#~ "X er noget bras. Skrevet af Jamie Zawinski." - -#~ msgid "Use Shared Memory" -#~ msgstr "Brug delt hukommelse" +#~ "Endnu en af de klassiske pauseskærme fra den fjerne fortid, denne tegner " +#~ "skyggede kugler i flere farver. Denne nedstammer fra Tom Duff i 1982." -#~ msgid "Fractal Growth" -#~ msgstr "Fraktal vækst" +#~ msgid "SphereEversion" +#~ msgstr "SphereEversion" -#~ msgid "High Dimensional Sphere" -#~ msgstr "Højdimensional sfære" +#~ msgid "" +#~ "SphereEversion draws an animation of a sphere being turned inside out. A " +#~ "sphere can be turned inside out, without any tears, sharp creases or " +#~ "discontinuities, if the surface of the sphere is allowed to intersect " +#~ "itself. This program animates what is known as the Thurston Eversion. " +#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ msgstr "" +#~ "SphereEversion tegner en animering af en sfære hvor indersiden bliver " +#~ "vendt ud. En sfære kan få indersiden vendt ud, uden at gå i stykker, uden " +#~ "skarpe kanter eller diskontinuiteter, hvis overfladen af sfæren får lov " +#~ "til at skære sigselv. Dette program animerer det der er kendt som " +#~ "Thurston Eversion. Skrevet af Nathaniel Thurston og Michael McGuffin. " +#~ "Dette program er ikke inkluderet med XScreenSaver-pakken, men hvis du " +#~ "ikke har det allerede, kan du finde det på <http://www.dgp.utoronto.ca/" +#~ "~mjmcguff/eversion/>." #~ msgid "" -#~ "How could one possibly describe this except as ``drifting recursive " -#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " -#~ "collection of fine hacks." +#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " +#~ "patterns means moire; interference patterns, of course." #~ msgstr "" -#~ "Hvordan kunne man muligvis beskrive dette som andet end ``driftende " -#~ "rekursive fraktale kosmiske flammer?'' Endnu et fint produkt fra Scott " -#~ "Draves samlingen af fine produkter." +#~ "Bevægende cirkulære mønstre, af Peter Schmitzberger. Bevægende cirkulære " +#~ "mønstre betyder naturligvis moire; interferensmønstre." -#~ msgid "Lissojous Figures" -#~ msgstr "Lissojous figurer" +#~ msgid "Spiral" +#~ msgstr "Spiral" -#~ msgid "ElectricSheep" -#~ msgstr "ElectricSheep" +#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#~ msgstr "Q-Bert møder Marmor-vildhed! Skrevet af Ed Mackey." + +#~ msgid "SSystem" +#~ msgstr "SSystem" #~ msgid "" -#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " -#~ "animated fractal flame. In the background, it contributes render cycles " -#~ "to the next animation. Periodically it uploades completed frames to the " -#~ "server, where they are compressed for distribution to all clients. This " -#~ "program is recommended only if you have a high bandwidth connection to " -#~ "the Internet. By Scott Draves. You can find it at <http://www." -#~ "electricsheep.org/>. See that web site for configuration information." +#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " +#~ "nine planets and a few major satellites, with four camera modes. Written " +#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " +#~ "is packaged separately. Note: SSystem does not work as a screen saver on " +#~ "all systems, because it doesn't communicate with xscreensaver properly. " +#~ "It happens to work with some window managers, but not with others, so " +#~ "your mileage may vary. SSystem was once available at <http://www1.las." +#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " +#~ "copies elsewhere. SSystem has since evolved into two different programs: " +#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" +#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " +#~ "xscreensaver at all. You are encouraged to nag their authors into adding " +#~ "xscreensaver support!" #~ msgstr "" -#~ "ElectricSheep er en xscreensaver-modul der viser en mpeg video af en " -#~ "animeret fraktal flamme. I baggrunden giver den visningscykler til den " -#~ "den næste animering. Den lægger færdige rammer op til server en gang i " -#~ "mellem, hvor de komprimeres for distribution til alle klienter. Dette " -#~ "program anbefales kun hvis du har en hurtig forbindelse til internettet. " -#~ "Ved Scott Draves. Du kan finde den på <http://www.electricsheep.org/" -#~ ">. Se denne hjemmeside for indstillingsinformation." +#~ "SSystem er en GL Solsystem-simulator. Den simulerer at solen flyver " +#~ "forbi, de ni planeter og nogle få større satellitter, med fire kamera-" +#~ "tilstande. Skrevet af Raul Alonso. Denne er ikke inkluderet med " +#~ "XScreenSaver-pakken, men bliver pakket for sig selv. Bemærk: SSystem " +#~ "virker ikke som pauseskærm på alle systemer da den ikke kommunikerer " +#~ "rigtigt med xscreensaver. Den virker med nogle vindueshåndteringer, men " +#~ "ikke med andre, så du kan være heldig eller ej. SSystem var engang på <" +#~ "http://www1.las.es/~amil/ssystem/>, men er nu væk. Du vil måske stadig " +#~ "kunne finde kopier andre steder. SSystem er siden blevet udviklet til to " +#~ "forskellige programmer: OpenUniverse (http://openuniverse.sourceforge." +#~ "net/) og Celestia (http://www.shatters.net/celestia/). Ingen af disse " +#~ "programmer virker med xscreensaver overhovedet. Du opfordres til at bede " +#~ "deres forfattere om at tilføje xscreensaver-støtte!" #~ msgid "" -#~ "Draws a simple four-stroke engine that floats around the screen. Written " -#~ "by Ben Buxton." +#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " +#~ "staircase." #~ msgstr "" -#~ "Tegner en simpel firtaktsmaskine der flyder rundt på skærmen. Skrevet af " -#~ "Ben Buxton." - -#~ msgid "Power" -#~ msgstr "Kraft" +#~ "Marcelo Vianna's tredje Escher GL-program, denne tegner en ``uendelig'' " +#~ "trappe." -#~ msgid "Bitmap for Flag" -#~ msgstr "Bitmap til Flag" +#~ msgid "Star Rotation Speed" +#~ msgstr "Stjerne rotationshastighed" -#~ msgid "Flag" -#~ msgstr "Flag" - -#~ msgid "Text for Flag" -#~ msgstr "Tekst til Flag" +#~ msgid "Curviness" +#~ msgstr "Kurvethed" #~ msgid "" -#~ "This draws a waving colored flag, that undulates its way around the " -#~ "screen. The trick is the flag can contain arbitrary text and images. By " -#~ "default, it displays either the current system name and OS type, or a " -#~ "picture of ``Bob,'' but you can replace the text or the image with a " -#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." +#~ "Ed Mackey reports that he wrote the first version of this program in " +#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " +#~ "Now it is GL and has specular reflections." #~ msgstr "" -#~ "Denne tegner et bølgende farvet flag, der ondulerer sin vej rundt på " -#~ "skærmen. Tricket er at flaget kan indeholder vilkårlig tekst og billeder. " -#~ "Som standard, viser den enten det aktuelle systems navn og OS-type, eller " -#~ "et billede af ``Bob,'' men du kan erstatte tekst eller billedet med et " -#~ "kommandolinje-tilvalg. Skrevet af Charles Vidal og Jamie Zawinski." - -#~ msgid "0 Seconds" -#~ msgstr "0 Sekunder" - -#~ msgid "10 Seconds" -#~ msgstr "10 Sekunder" +#~ "Ed Mackey rapporterer at han skrev den første udgave af dette program i " +#~ "BASIC på en Commodore 64 i 1987, som en 320x200 sort og hvid " +#~ "ståltrådsramme. Nu er den GL og har spekulære reflektioner." #~ msgid "" -#~ "Another series of strange attractors: a flowing series of points, making " -#~ "strange rotational shapes. Written by Jeff Butterworth." +#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " +#~ "but you might have seen a Mac program similar to this called FlowFazer. " +#~ "There is also a cool Java applet of a similar concept." #~ msgstr "" -#~ "Endnu en serie af mærkelige attraktorer: en flydende serie punkter, der " -#~ "laver mærkelige rotationsformer. Skrevet af Jeff Butterworth." +#~ "Flere flydende, hvirvlende mønstre. Denne udgave er af M. Dobie og R. " +#~ "Taylor, men du har måske set et Mac-program der ligner denne der hedder " +#~ "FlowFazer. Der er også en lækker Java applet af lignende type." -#~ msgid "Freeze Some Bees" -#~ msgstr "Frys nogle bier" +#~ msgid "0°" +#~ msgstr "0°" -#~ msgid "Ride a Trained Bee" -#~ msgstr "Rid på en trænet bi" +#~ msgid "5 Minute Tick Marks" +#~ msgstr "5 Minutter Tick-mærker" -#~ msgid "Show Bounding Box" -#~ msgstr "Vis begrænsende ramme" +#~ msgid "90°" +#~ msgstr "90°" -#~ msgid "Slow Bees with Antifreeze" -#~ msgstr "Langsomme bier med antifrost" +#~ msgid "Cycle Seconds" +#~ msgstr "Gennemløbssekunder" -#~ msgid "Sandpaper" -#~ msgstr "Sandpapir" +#~ msgid "Minute Tick Marks" +#~ msgstr "Minut Tick-mærker" -#~ msgid "Forest" -#~ msgstr "Skov" +#~ msgid "Smaller" +#~ msgstr "Mindre" #~ msgid "" -#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " -#~ "fractals, right?" +#~ "This draws a working analog clock composed of floating, throbbing " +#~ "bubbles. Written by Bernd Paysan." #~ msgstr "" -#~ "Denne tegner fraktal træer. Skrevet af Peter Baumung. Alle elsker " -#~ "fraktaler, ikke sandt?" - -#~ msgid "Planetary Gear System" -#~ msgstr "Planet gearsystem" +#~ "Denne tegner et fungerende analogt ur komponeret af flydende, bankende " +#~ "bobler. Skrevet af Bernd Paysan." -#~ msgid "Rotational Speed" -#~ msgstr "Rotationshastighed" +#~ msgid "Turn Side-to-Side" +#~ msgstr "Vend side-mod-side" #~ msgid "" -#~ "This draws sets of turning, interlocking gears, rotating in three " -#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " -#~ "Jamie Zawinski." +#~ "This one generates a continuous sequence of small, curvy geometric " +#~ "patterns. It scatters them around your screen until it fills up, then it " +#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." #~ msgstr "" -#~ "Denne tegner sæt af drejende gear, der går ind i hinanden, og roterer i " -#~ "tre dimensioner. Endnu et GL-program af Danny Sung, Brian Paul, Ed " -#~ "Mackey, og Jamie Zawinski." +#~ "Denne genererer en kontinuert sekvens af små, kurvede geometriske " +#~ "mønstre. Den spreder dem rundt på din skærm indtil den fyldes op, rydder " +#~ "den så og starter forfra igen. Skrevet af Tracy Camp og David Hansen." -#~ msgid "Three Gear System" -#~ msgstr "Tre-gearsystem" +#~ msgid "Vines" +#~ msgstr "Vines" -#~ msgid "Screen Image" -#~ msgstr "Skærmbillede" +#~ msgid "Sustain" +#~ msgstr "Bliv ved" -#~ msgid "Desert" -#~ msgstr "Ørken" +#~ msgid "Dictionary File" +#~ msgstr "Ordbogsfil" -#~ msgid "" -#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " -#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " -#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." -#~ msgstr "" -#~ "Tegner en animering af sprinklende brand-lignende 3D-trekanter i landskab " -#~ "fyldt med træer. Kræver OpenGL, og en maskine der er hurtig til tekstur-" -#~ "billeder. Skrevet af Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ msgid "Overall Filter Program" +#~ msgstr "Overalt filterprogram" -#~ msgid "GLForestFire" -#~ msgstr "GLSkovBrand" +#~ msgid "Per-Image Filter Program" +#~ msgstr "Pr-billede filterprogram" -#~ msgid "Rain" -#~ msgstr "Regn" +#~ msgid "URL Timeout" +#~ msgstr "URL Tidsudløb" -#~ msgid "Track mouse" -#~ msgstr "Følg mus" +#~ msgid "Amplitude" +#~ msgstr "Amplitude" -#~ msgid "30 Seconds" -#~ msgstr "30 Sekunder" +#~ msgid "" +#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ msgstr "" +#~ "Tegner kæder af sinus-pletter der kommer mod dig. Skrevet af Ashton Trey " +#~ "Belew." -#~ msgid "Goban" -#~ msgstr "Goban" +#~ msgid "WhirlyGig" +#~ msgstr "WhirlyGig" #~ msgid "" -#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " -#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." +#~ "An ancient xlock hack that draws multicolored worms that crawl around the " +#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " +#~ "Theiling." #~ msgstr "" -#~ "Genspiller historiske spil af go-spillet (også kendt som wei-chi og " -#~ "baduk) på skærmen. Af Scott Draves. Du kan finde den på <http://www." -#~ "draves.org/goban/>." +#~ "Et ældgammelt xlock -program der tegner flerfarvede orme der kravler " +#~ "rundt på skærmen. Skrevet af Brad Taylor, Dave Lemke, Boris Putanec, og " +#~ "Henrik Theiling." -#~ msgid "Hyperball" -#~ msgstr "Hyperbold" +#~ msgid "XaoS" +#~ msgstr "XaoS" #~ msgid "" -#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " -#~ "projection of the sequence of 3D objects which are the projections of the " -#~ "4D analog to the dodecahedron. Written by Joe Keane." +#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " +#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" -#~ "Hyperbold er til hyperkube hvad et dodekahedron er til en kube: den viser " -#~ "en 2D projektion af sekvensen af 3D-objekter som er projektionerne af den " -#~ "4D analog til et dodekahedron. Skrevet af Joe Keane." +#~ "XaoS genererer hurtige flyv-gennem animeringer af Mandelbrot and og andre " +#~ "fraktal-mængder. Skrevet af Thomas Marsh og Jan Hubicka. Denne er ikke " +#~ "inkluderet med XScreenSaver-pakken, men hvis du ikke har den allerede, " +#~ "kan du finde den på <http://limax.paru.cas.cz/~hubicka/XaoS/>." -#~ msgid "XY Rotation" -#~ msgstr "XY-Rotation" +#~ msgid "12-Hour Time" +#~ msgstr "12-Timers tid" -#~ msgid "XZ Rotation" -#~ msgstr "XZ-Rotation" +#~ msgid "24-Hour Time" +#~ msgstr "24-Timers tid" -#~ msgid "YW Rotation" -#~ msgstr "YW-Rotation" +#~ msgid "Cycle Colors" +#~ msgstr "Gennemløb farver" -#~ msgid "YZ Rotation" -#~ msgstr "YZ-Rotation" +#~ msgid "Display Seconds" +#~ msgstr "Vis sekunder" -#~ msgid "ZW Rotation" -#~ msgstr "ZW-Rotation" +#~ msgid "Huge Font" +#~ msgstr "Kæmpe skrifttype" -#~ msgid "" -#~ "This displays 2D projections of the sequence of 3D objects which are the " -#~ "projections of the 4D analog to the cube: as a square is composed of four " -#~ "lines, each touching two others; and a cube is composed of six squares, " -#~ "each touching four others; a hypercube is composed of eight cubes, each " -#~ "touching six others. To make it easier to visualize the rotation, it uses " -#~ "a different color for the edges of each face. Don't think about it too " -#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " -#~ "Jamie Zawinski." -#~ msgstr "" -#~ "Denne viser 2D-projektioner af sekvensen af 3D-objekter som er " -#~ "projektionerne af den 4D analogi til kuben: ligesom et kvadrat er " -#~ "sammensat af fire linjer, der hver rører to andre; og en kube er " -#~ "sammensat af seks kvadrater, der hver rører fire andre; er en hyperkube " -#~ "sammensat af otte kuber, der hver rører seks andre. For at gøre det " -#~ "nemmere at visualisere rotationen, bruger den en forskellig farve for " -#~ "kanterne på hver side. Tænk ikke for meget over det, din hjerne vil " -#~ "smelte. Skrevet af Joe Keane, Fritz Mueller og Jamie Zawinski." +#~ msgid "Medium Font" +#~ msgstr "Middel skrifttype" + +#~ msgid "XDaliClock" +#~ msgstr "XDaliClock" #~ msgid "" -#~ "This one draws spinning, colliding iterated-function-system images. " -#~ "Written by Massimino Pascal." +#~ "XDaliClock draws a large digital clock, the numbers of which change by " +#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" -#~ "Denne tegner drejende, kolliderende itereret-funktion-system-billeder. " -#~ "Skrevet af Massimino Pascal." +#~ "XDaliClock tegner et stort digitalt ur, hvis tal ændres ved at ``smelte'' " +#~ "ind til deres nye form. Skrevet af by Jamie Zawinski. Denne er ikke " +#~ "inkluderet med XScreenSaver-pakken, men hvis du ikke har den allerede, " +#~ "kan du finde den på <http://www.jwz.org/xdaliclock/>." -#~ msgid "IMSmap" -#~ msgstr "IMSmap" +#~ msgid "Bright" +#~ msgstr "Lys" -#~ msgid "" -#~ "Another color-field hack, this one works by computing decaying sinusoidal " -#~ "waves, and allowing them to interfere with each other as their origins " -#~ "move. Written by Hannu Mallat." -#~ msgstr "" -#~ "Endnu et farvefelt, denne virker ved at beregne henfaldende sinus-bølger " -#~ "og tillade dem at interferere med hinanden når deres begyndelsespunkt " -#~ "flytter sig. Skrevet af Hannu Mallat." +#~ msgid "Date/Time Stamp" +#~ msgstr "Dato/Tid-stempel" -#~ msgid "" -#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " -#~ "it, and then solves the puzzle. This works especially well when you feed " -#~ "it an external video signal instead of letting it grab the screen image " -#~ "(actually, I guess this is generally true...) When it is grabbing a video " -#~ "image, it is sometimes pretty hard to guess what the image is going to " -#~ "look like once the puzzle is solved. Written by Jamie Zawinski." -#~ msgstr "" -#~ "Denne tager et skærmaftryk, skærer det op i et krydsfinérspuslespil, " -#~ "blander dette, og løser så puslespillet. Dette virket især godt når du " -#~ "føder den et eksternt videosignal i stedet for at lade den tage et " -#~ "skærmaftryk (dette er rent faktisk sandt generelt...) Når den tager et " -#~ "video billede, er det sommetider ret svært at gætte hvad billedet vil " -#~ "blive, når puslespillet er blevet løst. Skrevet af Jamie Zawinski." +#~ msgid "Day Dim" +#~ msgstr "Tusmørke" -#~ msgid "Checkered Balls" -#~ msgstr "Bolde med skakmønster" +#~ msgid "Label Cities" +#~ msgstr "Påtegn byer" -#~ msgid "" -#~ "This one draws spinning, animating (are you detecting a pattern here " -#~ "yet?) explorations of the Julia set. You've probably seen static images " -#~ "of this fractal form before, but it's a lot of fun to watch in motion as " -#~ "well. One interesting thing is that there is a small swinging dot passing " -#~ "in front of the image, which indicates the control point from which the " -#~ "rest of the image was generated. Written by Sean McCullough." -#~ msgstr "" -#~ "Denne tegner drejende, animerende (er der ved at være et mønster her?) " -#~ "udforskninger af Julia-mængden. Du har formodentlig set statiske billeder " -#~ "af denne fraktalform før, men det er også morsomt at se den i bevægelse. " -#~ "En interessant ting er at der er en lille svingende prik foran billedet, " -#~ "som indikerer kontrolpunktet fra hvilket resten af billedet blev " -#~ "genereret. Skrevet af Sean McCullough." - -#~ msgid "" -#~ "Another clone of an ancient meme, consisting largely of frenetic " -#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " -#~ "is nice, but I think it needs more solids, or perhaps just brighter " -#~ "colors. More variations in the rotational speed might help, too." -#~ msgstr "" -#~ "Endnu en klon af et ældgammelt motiv, der stort set består af en " -#~ "frenetisk roterende bevægelse af farvede linjer. Denne er af Ron Tapia. " -#~ "Bevægelserne ser godt ud, men jeg synes den trænger til flere solider, " -#~ "eller måske blot lysere farver. Flere variationer i rotationshastighed " -#~ "ville måske også hjælpe." +#~ msgid "Lower Left" +#~ msgstr "Nedre til venstre" -#~ msgid "Laser" -#~ msgstr "Laser" +#~ msgid "Lower Right" +#~ msgstr "Nedre til højre" -#~ msgid "" -#~ "Moving radiating lines, that look vaguely like scanning laser beams. " -#~ "Written by Pascal Pensa. (Frankie say: relax.)" -#~ msgstr "" -#~ "Bevægende radierende linjer, der ser mere eller mindre ud som skannende " -#~ "laserstråler. Skrevet af Pascal Pensa. (Frankie siger: slap af.)" +#~ msgid "Night Dim" +#~ msgstr "Nattusmørke" -#~ msgid "" -#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " -#~ "and to the point. If only it had sound... Written by Keith Romberg." -#~ msgstr "" -#~ "Denne tegner knitrende fraktale lynnedslag. Den er simpel, direkte og " -#~ "effektiv. Hvis den blot havde lyd... Skrevet af Keith Romberg." +#~ msgid "No Stars" +#~ msgstr "Ingen stjerner" -#~ msgid "Lisa" -#~ msgstr "Lisa" +#~ msgid "North/South Rotation" +#~ msgstr "Nord/Syd rotation" -#~ msgid "Steps" -#~ msgstr "Trin" +#~ msgid "Real Time" +#~ msgstr "Realtid" -#~ msgid "" -#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " -#~ "the Phantom Zone prisoners in during their trial in Superman? I think " -#~ "that was one of these." -#~ msgstr "" -#~ "Denne tegner Lisajous løkker, af Caleb Cullen. Husker du den tingest de " -#~ "havde Phantom-Zone fanger i under retssagen i Superman? Jeg tror det var " -#~ "en af disse." +#~ msgid "Sharp" +#~ msgstr "Skarp" -#~ msgid "" -#~ "Another Lissajous figure. This one draws the progress of circular shapes " -#~ "along a path. Written by Alexander Jolk." -#~ msgstr "" -#~ "Endnu en Lissajous figur. Denne tegner fremgangen for cirkulære former " -#~ "langs en sti. Skrevet af Alexander Jolk." +#~ msgid "Terminator Blurry" +#~ msgstr "Terminator udvisket" -#~ msgid "Lissie" -#~ msgstr "Lissie" +#~ msgid "Time Warp" +#~ msgstr "Tidsforskydning" -#~ msgid "Control Points" -#~ msgstr "Kontrolpunkter" +#~ msgid "Upper Left" +#~ msgstr "Øvre til venstre" -#~ msgid "Interpolation Steps" -#~ msgstr "Interpolationsskridt" +#~ msgid "Upper Right" +#~ msgstr "Øvre til højre" -#~ msgid "LMorph" -#~ msgstr "LMorph" +#~ msgid "" +#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " +#~ "point in space, correctly shaded for the current position of the Sun. " +#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " +#~ "package, but if you don't have it already, you can find it at <http://" +#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ msgstr "" +#~ "XEarth tegner et billede af jorden, som set fra et punkt i rummet efter " +#~ "dit valg, med rigtig skygge svarende til solens aktuelle position. " +#~ "Skrevet af Kirk Johnson. Dette program er ikke inkluderet med " +#~ "XScreenSaver-pakken, men hvis du ikke har det allerede, kan du finde det " +#~ "på <http://www.cs.colorado.edu/~tuna/xearth/>." -#~ msgid "Less" -#~ msgstr "Mindre" +#~ msgid "Xearth" +#~ msgstr "Xearth" -#~ msgid "More" -#~ msgstr "Mere" +#~ msgid "Fish" +#~ msgstr "Fisk" #~ msgid "" -#~ "This generates random spline-ish line drawings and morphs between them. " -#~ "Written by Sverre H. Huseby and Glenn T. Lines." +#~ "Fish! This is not included with the XScreenSaver package, but if you " +#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." #~ msgstr "" -#~ "Denne genererer tilfældige stjernenot-agtige linjetegninger og går fra " -#~ "den ene til den anden. Skrevet af Sverre H. Huseby og Glenn T. Lines." - -#~ msgid "Joining Generator" -#~ msgstr "Deltager i generator" - -#~ msgid "Post-Solve Delay" -#~ msgstr "Efter-løsning forsinkelse" +#~ "Fisk. Denne er ikke inkluderet med XScreenSaver-pakken, men hvis du ikke " +#~ "har det allerede, kan du finde det på <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." -#~ msgid "Pre-Solve Delay" -#~ msgstr "Før-løsning forsinkelse" +#~ msgid "XFishTank" +#~ msgstr "XFishTank" -#~ msgid "Seeding Generator" -#~ msgstr "Fødegenerator" +#~ msgid "Bitmap File" +#~ msgstr "Bitmap-fil" -#~ msgid "Solve Speed" -#~ msgstr "Løsningshastighed" +#~ msgid "Xflame" +#~ msgstr "Xflame" #~ msgid "" -#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " -#~ "generates a random maze, then solves it with visual feedback. Originally " -#~ "by Jim Randell; modified by a cast of thousands." +#~ "This program behaves schizophrenically and makes a lot of typos. Written " +#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " +#~ "``The Shining,'' you won't get it. Those who have describe this hack as " +#~ "``inspired.''" #~ msgstr "" -#~ "Dette er den ældgamle X labyrint-demo, ændret til at virke med " -#~ "xscreensaver. Den genererer en tilfældig labyrint, løser den så med " -#~ "visuel tilbagemelding. Oprindeligt af Jim Randell; modificeret af " -#~ "tusindvis af folk." +#~ "Dette program opfører sig skizofrent og laver masser af trykfejl. Skrevet " +#~ "af Jamie Zawinski. Hvis du ikke har set Stanley Kubrick's mesterværk, " +#~ "``The Shining,'' vil du ikke fatte det. De der har beskriver denne som " +#~ "``inspireret.''" -#~ msgid "" -#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " -#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " -#~ "strip." -#~ msgstr "" -#~ "Endnu en M. C. Escher model af Marcelo Vianna, denne tegner ``Möbius bånd " -#~ "II,'' et GL-billede af myrer der går langs et möbius bånd." +#~ msgid "Xjack" +#~ msgstr "Xjack" -#~ msgid "Mesh Floor" -#~ msgstr "Trådgulv" +#~ msgid "Xlyap" +#~ msgstr "Xlyap" #~ msgid "" -#~ "This one draws cool circular interference patterns. Most of the circles " -#~ "you see aren't explicitly rendered, but show up as a result of " -#~ "interactions between the other pixels that were drawn. Written by Jamie " -#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " -#~ "beauty of this one is that the heart of the display algorithm can be " -#~ "expressed with just a pair of loops and a handful of arithmetic, giving " -#~ "it a high ``display hack metric''." +#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " +#~ "by Jamie Zawinski." #~ msgstr "" -#~ "Denne tegner lækre cirkulære interferensmønstre. De fleste af de cirkler " -#~ "du ser laves ikke eksplicit, men dukker op som et resultat af " -#~ "interaktioner mellem de andre pixels der blev tegnet. Skrevet af Jamie " -#~ "Zawinski, inspireret af Java-kode af Michael Bayne. Som han bemærkede er " -#~ "det skønne ved denne at kernen af visningsalgoritmen kan udtrykkes ved " -#~ "blot et par løkker og en håndfuld aritmetik, hvilket giver den en høj " -#~ "``visningsmetrik''." +#~ "En visning af tekstruller set i filmen ``The Matrix.'' Skrevet af Jamie " +#~ "Zawinski." -#~ msgid "Draw Atoms" -#~ msgstr "Tegn atomer" +#~ msgid "Reflections" +#~ msgstr "Refletioner" -#~ msgid "PDB File" -#~ msgstr "PDB-Fil" +#~ msgid "Side View" +#~ msgstr "Sidevisning" + +#~ msgid "Top View" +#~ msgstr "Topvisning" #~ msgid "" -#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " -#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " -#~ "do..." +#~ "XMountains generates realistic-looking fractal terrains of snow-capped " +#~ "mountains near water, with either a top view or a side view. Written by " +#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " +#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " +#~ "work right when launched by the xscreensaver daemon." #~ msgstr "" -#~ "Endnu et 3d formændrende GL program, af Marcelo Vianna. Det har den samme " -#~ "skinnende plastik fornemmelse som Superquadrics, som mange computer-" -#~ "genererede objekter gør..." +#~ "XMountains genererer realistisk-udseende fraktale terræner af snedækkede " +#~ "bjerge tæt ved vand, enten med en top- eller en sidevisning. Skrevet af " +#~ "Stephen Booth. Denne er ikke inkluderet med XScreenSaver-pakken, men hvis " +#~ "du ikke har den allerede, kan du finde den på. <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Sørg for at kompilere den med -DVROOT, ellers " +#~ "vil den ikke virke rigtigt når den bliver startet af xscreensaver-dæmonen." + +#~ msgid "Xmountains" +#~ msgstr "Xmountains" #~ msgid "" -#~ "A little man with a big nose wanders around your screen saying things. " -#~ "The things which he says can come from a file, or from an external " -#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " -#~ "Dan Heller. Colorized by Jamie Zawinski." +#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " +#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." #~ msgstr "" -#~ "En lille mand med en næse vandrer rundt på din skærm og siger ting. De " -#~ "ting som han siger kan komme fra en fil, eller fra et eksternt program " -#~ "såsom `zippy' eller `fortune'. Denne blev ekstraheret fra `xnlock' af Dan " -#~ "Heller. Farvning ved Jamie Zawinski." +#~ "Tegner faldende sne og en lillebitte julemand af og til. Af Rick Jansen. " +#~ "Du kan finde den på <http://www.euronet.nl/~rja/Xsnow/>." -#~ msgid "Get Text from File" -#~ msgstr "Få tekst fra fil" +#~ msgid "Xsnow" +#~ msgstr "Xsnow" -#~ msgid "Get Text from Program" -#~ msgstr "Få tekst fra program" +#~ msgid "Color Bars Enabled" +#~ msgstr "Farvelinjer aktiverede" -#~ msgid "Text File" -#~ msgstr "Tekstfil" +#~ msgid "Cycle Through Modes" +#~ msgstr "Gå cyklisk gennem tilstande" -#~ msgid "Text Program" -#~ msgstr "Tekst-program" +#~ msgid "Rolling Enabled" +#~ msgstr "Rulning aktiveret" -#~ msgid "Use Text Below" -#~ msgstr "Brug tekst nedenfor" +#~ msgid "Static Enabled" +#~ msgstr "Statik aktiveret" + +#~ msgid "XTeeVee" +#~ msgstr "XTeeVee" #~ msgid "" -#~ "If you've ever been in the same room with a Windows NT machine, you've " -#~ "probably seen this GL hack. This version is by Marcelo Vianna." +#~ "XTeeVee simulates various television problems, including static, loss of " +#~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" -#~ "Hvis du nogensinde har været i samme værelse som en Windows NT maskine, " -#~ "har du formodentlig set dette GL-program. Denne udgave er af Marcelo " -#~ "Vianna." - -#~ msgid "Number of Pipe Systems" -#~ msgstr "Antal pibesystemer" - -#~ msgid "System Length" -#~ msgstr "System længde" - -#~ msgid "Texture PPM File" -#~ msgstr "Tekstur PPM-fil" +#~ "XTeeVee simulerer forskellige tv-problemer, inkluderende støj, tab af " +#~ "lodret hold, og et testmønster. Af Greg Knauss." +#, fuzzy #~ msgid "" -#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." #~ msgstr "" -#~ "Pyro tegner eksploderende fyrværkeri. Blah blah blah. Skrevet af Jamie " -#~ "Zawinski." - -#~ msgid "Corners" -#~ msgstr "Hjørner" - -#~ msgid "/" -#~ msgstr "/" - -#~ msgid "RD-Bomb" -#~ msgstr "RD-Bombe" - -#~ msgid "Colors Two" -#~ msgstr "Farver To" +#~ "Viser nogle få linjer tekst der drejer rundt i solid 3D-skrifttype. " +#~ "Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This generates random inkblot patterns. The algorithm is deceptively " -#~ "simple for how well it works; it merely walks a dot around the screen " -#~ "randomly, and then reflects the image horizontally, vertically, or both. " -#~ "Any deep-seated neurotic tendencies which this program reveals are your " -#~ "own problem. Written by Jamie Zawinski." +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." #~ msgstr "" -#~ "Denne genererer tilfældige blæk-blot mønstre. Algoritmen er skuffende " -#~ "enkel for hvor godt den virker; den vandrer blot en prik tilfældigt rundt " -#~ "på skærmen, og reflekterer så billedet vandret, lodret eller begge. Alle " -#~ "dybtliggende neurotiske tendenser som dette program afslører er dit eget " -#~ "problem. Skrevet af Jamie Zawinski." +#~ "Pakker en storcirkel med mindre cirkler, og demonstrerer Descartes Cirkel-" +#~ "sætning. Skrevet af Allan R. Wilks og David Bagley." +#, fuzzy #~ msgid "" -#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " -#~ "segment moving along a complex spiraling curve. I tweaked this to " -#~ "generate curvier lines, but still frames of it don't look like much." +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." #~ msgstr "" -#~ "Endnu en ældgammel xlock-demo, denne af Tom Lawrence. Den tegner et " -#~ "linjestykke der bevæger sig langs en kompleks spiralkurve. Jeg ændrede " -#~ "den til at generere curvier-linjer, men der er stadig rammer i den der " -#~ "ikke ser du af meget." - -#~ msgid "Rotor" -#~ msgstr "Rotor" +#~ "Denne er xfishtank gjort stor: en GL animering af et antal hajer, " +#~ "delfiner og hvaler. Svømmebevægelserne er flotte. Oprindeligt skrevet af " +#~ "Mark Kilgard." +#, fuzzy #~ msgid "" -#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " -#~ "OpenGL, and a machine with fast hardware support for texture maps. " -#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." #~ msgstr "" -#~ "Tegner en animering af tekstur-bolde der drejer vildt rundt i GL. Kræver " -#~ "OpenGL, og en maskine med hurtig hardware-støtte for tekstur-kort. " -#~ "Skrevet af Eric Lassauge <lassauge@mail.dotcom.fr>." - -#~ msgid "Sballs" -#~ msgstr "Sbolde" +#~ "Ligesom qix, bruger denne en simpel simpel bevægelsesmodel til at " +#~ "generere mange forskellige visningstilstande. Kontrolpunkterne tiltrækker " +#~ "hinanden op til en vis afstand, og begynder så at frastøde hinanden. " +#~ "Tiltrækningen/frastødningen er proportional med afstanden mellem to " +#~ "vilkårlige partikler, ligesom stærke og svage nukleare kræfter. En af de " +#~ "mest interessante måder at se dette på er som hoppende bolde, fordi deres " +#~ "bevægelser og interaktioner med hinanden er så mærkelige. Sommetider vil " +#~ "to bolde komme ind i en tæt bane omkring hinanden, for senere at blive " +#~ "afbrudt af en tredje, eller af kanten af skærmen. Det ser ganske kaotisk " +#~ "ud. Skrevet af Jamie Zawinski, baseret på Lisp kode af John Pezaris." +#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." #~ msgstr "" -#~ "Denne tegner den tre-dimensionale variant af den rekursive Sierpinski " -#~ "trekant fraktal, ved brug af GL. Skrevet af Tim Robinson og Jamie " -#~ "Zawinski." - -#~ msgid "Team A Name" -#~ msgstr "Hold A navn" - -#~ msgid "Team B Name" -#~ msgstr "Hold B navn" +#~ "Tegner en simulering af flyvende rum-kæmpende robotter (smart forklædt " +#~ "som farvede cirkler) der slås foran et stjernefelt i bevægelse. Skrevet " +#~ "af Jonathan Lin." +#, fuzzy #~ msgid "" -#~ "This program draws a simulation of a sonar screen. Written by default, it " -#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " -#~ "properly, it can ping (pun intended) your local network, and actually " -#~ "plot the proximity of the other hosts on your network to you. It would be " -#~ "easy to make it monitor other sources of data, too. (Processes? Active " -#~ "network connections? CPU usage per user?) Written by Stephen Martin." +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." #~ msgstr "" -#~ "Dette program tegner en simulering af en sonar-skærm. Brugt i " -#~ "standardopsætning, viser den et tilfældigt udvalg af `bogies'' på " -#~ "skærmen, men hvis den bliver kompileret rigtigt, kan den pinge (vittighed " -#~ "med vilje) dit lokal netværk, og rent faktisk plotte nærheden af de andre " -#~ "værter på dit netværk for dig. Det ville være nemt også at få den til at " -#~ "overvåge andre kilder af data. (Processer? Aktive netværksforbindelser? " -#~ "CPU-forbrug pr bruger?) Skrevet af Stephen Martin." - -#~ msgid "vs." -#~ msgstr "vs." - -#~ msgid "Mine Shaft" -#~ msgstr "Mineskakt" +#~ "Denne tegner noget der ser ud som en spinnende, deform ballon med pletter " +#~ "i variabel størrelse malet på dens usynlige overflade. Skrevet af Jeremie " +#~ "Petit." +#, fuzzy #~ msgid "" -#~ "Another of the classic screenhacks of the distant past, this one draws " -#~ "shaded spheres in multiple colors. This hack traces its lineage back to " -#~ "Tom Duff in 1982." +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." #~ msgstr "" -#~ "Endnu en af de klassiske pauseskærme fra den fjerne fortid, denne tegner " -#~ "skyggede kugler i flere farver. Denne nedstammer fra Tom Duff i 1982." - -#~ msgid "SphereEversion" -#~ msgstr "SphereEversion" +#~ "Tegner en kasse fuld af 3D hoppende bolde der eksploderer. Skrevet af " +#~ "Sander van Grieken." +#, fuzzy #~ msgid "" -#~ "SphereEversion draws an animation of a sphere being turned inside out. A " -#~ "sphere can be turned inside out, without any tears, sharp creases or " -#~ "discontinuities, if the surface of the sphere is allowed to intersect " -#~ "itself. This program animates what is known as the Thurston Eversion. " -#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." #~ msgstr "" -#~ "SphereEversion tegner en animering af en sfære hvor indersiden bliver " -#~ "vendt ud. En sfære kan få indersiden vendt ud, uden at gå i stykker, uden " -#~ "skarpe kanter eller diskontinuiteter, hvis overfladen af sfæren får lov " -#~ "til at skære sigselv. Dette program animerer det der er kendt som " -#~ "Thurston Eversion. Skrevet af Nathaniel Thurston og Michael McGuffin. " -#~ "Dette program er ikke inkluderet med XScreenSaver-pakken, men hvis du " -#~ "ikke har det allerede, kan du finde det på <http://www.dgp.utoronto.ca/" -#~ "~mjmcguff/eversion/>." +#~ "Tegner tilfældig farve-skiftende inter-flettede koncentriske cirkler. " +#~ "Skrevet af John Neil." +#, fuzzy #~ msgid "" -#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " -#~ "patterns means moire; interference patterns, of course." +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Bevægende cirkulære mønstre, af Peter Schmitzberger. Bevægende cirkulære " -#~ "mønstre betyder naturligvis moire; interferensmønstre." - -#~ msgid "Spiral" -#~ msgstr "Spiral" - -#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." -#~ msgstr "Q-Bert møder Marmor-vildhed! Skrevet af Ed Mackey." - -#~ msgid "SSystem" -#~ msgstr "SSystem" +#~ "BSOD står for ``Dødens blå skærm.'' Det fineste i personlig computer " +#~ "emulering, denne simulerer populære pauseskærme fra et antal mindre " +#~ "robuste operativsystemer. Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " -#~ "nine planets and a few major satellites, with four camera modes. Written " -#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " -#~ "is packaged separately. Note: SSystem does not work as a screen saver on " -#~ "all systems, because it doesn't communicate with xscreensaver properly. " -#~ "It happens to work with some window managers, but not with others, so " -#~ "your mileage may vary. SSystem was once available at <http://www1.las." -#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " -#~ "copies elsewhere. SSystem has since evolved into two different programs: " -#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" -#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " -#~ "xscreensaver at all. You are encouraged to nag their authors into adding " -#~ "xscreensaver support!" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." #~ msgstr "" -#~ "SSystem er en GL Solsystem-simulator. Den simulerer at solen flyver " -#~ "forbi, de ni planeter og nogle få større satellitter, med fire kamera-" -#~ "tilstande. Skrevet af Raul Alonso. Denne er ikke inkluderet med " -#~ "XScreenSaver-pakken, men bliver pakket for sig selv. Bemærk: SSystem " -#~ "virker ikke som pauseskærm på alle systemer da den ikke kommunikerer " -#~ "rigtigt med xscreensaver. Den virker med nogle vindueshåndteringer, men " -#~ "ikke med andre, så du kan være heldig eller ej. SSystem var engang på <" -#~ "http://www1.las.es/~amil/ssystem/>, men er nu væk. Du vil måske stadig " -#~ "kunne finde kopier andre steder. SSystem er siden blevet udviklet til to " -#~ "forskellige programmer: OpenUniverse (http://openuniverse.sourceforge." -#~ "net/) og Celestia (http://www.shatters.net/celestia/). Ingen af disse " -#~ "programmer virker med xscreensaver overhovedet. Du opfordres til at bede " -#~ "deres forfattere om at tilføje xscreensaver-støtte!" +#~ "Tegner en strøm af rejsende, ondulerende 3D bobler, der stiger mod toppen " +#~ "af skærmen, med pæne spekulære refleksioner. Skrevet af Richard Jones." +#, fuzzy #~ msgid "" -#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " -#~ "staircase." +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." #~ msgstr "" -#~ "Marcelo Vianna's tredje Escher GL-program, denne tegner en ``uendelig'' " -#~ "trappe." - -#~ msgid "Star Rotation Speed" -#~ msgstr "Stjerne rotationshastighed" - -#~ msgid "Curviness" -#~ msgstr "Kurvethed" +#~ "Denne tegner Escher's ``Umulige bur,'' en 3d analog til et möbius bånd, " +#~ "og roterer det i tre dimensioner. Skrevet af Marcelo Vianna." +#, fuzzy #~ msgid "" -#~ "Ed Mackey reports that he wrote the first version of this program in " -#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " -#~ "Now it is GL and has specular reflections." +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." #~ msgstr "" -#~ "Ed Mackey rapporterer at han skrev den første udgave af dette program i " -#~ "BASIC på en Commodore 64 i 1987, som en 320x200 sort og hvid " -#~ "ståltrådsramme. Nu er den GL og har spekulære reflektioner." +#~ "Animerer et antal 3D elektroniske komponenter. Skrevet af Ben Buxton." +#, fuzzy #~ msgid "" -#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " -#~ "but you might have seen a Mac program similar to this called FlowFazer. " -#~ "There is also a cool Java applet of a similar concept." +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Flere flydende, hvirvlende mønstre. Denne udgave er af M. Dobie og R. " -#~ "Taylor, men du har måske set et Mac-program der ligner denne der hedder " -#~ "FlowFazer. Der er også en lækker Java applet af lignende type." - -#~ msgid "0°" -#~ msgstr "0°" - -#~ msgid "5 Minute Tick Marks" -#~ msgstr "5 Minutter Tick-mærker" - -#~ msgid "90°" -#~ msgstr "90°" - -#~ msgid "Cycle Seconds" -#~ msgstr "Gennemløbssekunder" - -#~ msgid "Minute Tick Marks" -#~ msgstr "Minut Tick-mærker" - -#~ msgid "Smaller" -#~ msgstr "Mindre" +#~ "Denne tegner et kompas, med alle elementer spinnende tilfældigt rundt, " +#~ "for den ``fortabte og kvalmende'' følelse. Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This draws a working analog clock composed of floating, throbbing " -#~ "bubbles. Written by Bernd Paysan." +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." #~ msgstr "" -#~ "Denne tegner et fungerende analogt ur komponeret af flydende, bankende " -#~ "bobler. Skrevet af Bernd Paysan." - -#~ msgid "Turn Side-to-Side" -#~ msgstr "Vend side-mod-side" +#~ "Tegner et pulserende sæt af overlappende felter med hele tiden ændrende " +#~ "blob-mønstre ondulerende henover deres overflader. Det er en slags " +#~ "kubistisk Lavalite. Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This one generates a continuous sequence of small, curvy geometric " -#~ "patterns. It scatters them around your screen until it fills up, then it " -#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." #~ msgstr "" -#~ "Denne genererer en kontinuert sekvens af små, kurvede geometriske " -#~ "mønstre. Den spreder dem rundt på din skærm indtil den fyldes op, rydder " -#~ "den så og starter forfra igen. Skrevet af Tracy Camp og David Hansen." - -#~ msgid "Vines" -#~ msgstr "Vines" - -#~ msgid "Sustain" -#~ msgstr "Bliv ved" - -#~ msgid "Dictionary File" -#~ msgstr "Ordbogsfil" - -#~ msgid "Overall Filter Program" -#~ msgstr "Overalt filterprogram" - -#~ msgid "Per-Image Filter Program" -#~ msgstr "Pr-billede filterprogram" - -#~ msgid "URL Timeout" -#~ msgstr "URL Tidsudløb" - -#~ msgid "Amplitude" -#~ msgstr "Amplitude" +#~ "Denne tager et billede og får det til at smelte. Du har utvivlsomt set " +#~ "denne effekt før, men ingen pauseskærm ville være fuldstændig uden den. " +#~ "Det virker bedst hvis der er noget farverigt der er synligt. Advarsel, " +#~ "hvis effekten fortsætter efter at pauseskærmen er fra, bør man søge " +#~ "medicinsk behandling. Skrevet af David Wald og Vivek Khera." +#, fuzzy #~ msgid "" -#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Tegner kæder af sinus-pletter der kommer mod dig. Skrevet af Ashton Trey " -#~ "Belew." - -#~ msgid "WhirlyGig" -#~ msgstr "WhirlyGig" +#~ "Denne tegner tilfældigt farvede og stribede rektangler. Skrevet af Jamie " +#~ "Zawinski." +#, fuzzy #~ msgid "" -#~ "An ancient xlock hack that draws multicolored worms that crawl around the " -#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " -#~ "Theiling." +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." #~ msgstr "" -#~ "Et ældgammelt xlock -program der tegner flerfarvede orme der kravler " -#~ "rundt på skærmen. Skrevet af Brad Taylor, Dave Lemke, Boris Putanec, og " -#~ "Henrik Theiling." - -#~ msgid "XaoS" -#~ msgstr "XaoS" +#~ "Flere ``diskret afbildning'' systemer, inkluderende nye varianter af " +#~ "Hopalong og Julia og nogle få andre. Skrevet af Tim Auckland." +#, fuzzy #~ msgid "" -#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " -#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." #~ msgstr "" -#~ "XaoS genererer hurtige flyv-gennem animeringer af Mandelbrot and og andre " -#~ "fraktal-mængder. Skrevet af Thomas Marsh og Jan Hubicka. Denne er ikke " -#~ "inkluderet med XScreenSaver-pakken, men hvis du ikke har den allerede, " -#~ "kan du finde den på <http://limax.paru.cas.cz/~hubicka/XaoS/>." - -#~ msgid "12-Hour Time" -#~ msgstr "12-Timers tid" - -#~ msgid "24-Hour Time" -#~ msgstr "24-Timers tid" - -#~ msgid "Cycle Colors" -#~ msgstr "Gennemløb farver" - -#~ msgid "Display Seconds" -#~ msgstr "Vis sekunder" - -#~ msgid "Huge Font" -#~ msgstr "Kæmpe skrifttype" - -#~ msgid "Medium Font" -#~ msgstr "Middel skrifttype" - -#~ msgid "XDaliClock" -#~ msgstr "XDaliClock" +#~ "Dette program tegner stien der laves af et punkt på kanten af en cirkel. " +#~ "Denne cirkel roterer rundt på et punkt på kanten af en anden cirkel, og " +#~ "så videre, adskillige gange. Disse var basen for den præ-heliocentriske " +#~ "model for planetbevægelse. Skrevet af James Youngman." +#, fuzzy #~ msgid "" -#~ "XDaliClock draws a large digital clock, the numbers of which change by " -#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.jwz.org/xdaliclock/>." +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." #~ msgstr "" -#~ "XDaliClock tegner et stort digitalt ur, hvis tal ændres ved at ``smelte'' " -#~ "ind til deres nye form. Skrevet af by Jamie Zawinski. Denne er ikke " -#~ "inkluderet med XScreenSaver-pakken, men hvis du ikke har den allerede, " -#~ "kan du finde den på <http://www.jwz.org/xdaliclock/>." +#~ "Tegner forskellige roterende udstikkende former der twister rundt, bliver " +#~ "længere, og vender indersiden ud af. Lavet af David Konerding fra de " +#~ "eksempler der kommer med GL Extrusion biblioteket af Linas Vepstas." -#~ msgid "Bright" -#~ msgstr "Lys" +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "Tegner noget der ser ud som en bølgende sløjfe der følger en sinus-kurve. " +#~ "Skrevet af Bas van Gaalen og Charles Vidal." -#~ msgid "Date/Time Stamp" -#~ msgstr "Dato/Tid-stempel" +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "" +#~ "Viser nogle få linjer tekst der drejer rundt i solid 3D-skrifttype. " +#~ "Skrevet af Jamie Zawinski." -#~ msgid "Day Dim" -#~ msgstr "Tusmørke" +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "" +#~ "Tegner bevægende bølger på et roterende ståltrådsgitter ved brug af GL. " +#~ "Skrevet af Josiah Pease." -#~ msgid "Label Cities" -#~ msgstr "Påtegn byer" +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "Tegner en planet der hopper rundt i rummet. Skrevet af David Konerding. " +#~ "Det indbyggede billede er et kort af jorden (trukket ud af `xearth'), men " +#~ "du kan trække et vilkårligt teksturbillede rundt om kuglen, f.eks. planet-" +#~ "tekstures der kommer med `ssystem'." -#~ msgid "Lower Left" -#~ msgstr "Nedre til venstre" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Tegner en simulering af Rubik's slangepuslespil. Skrevet af Jamie " +#~ "Wilkinson, Andrew Bennetts, og Peter Aylett." -#~ msgid "Lower Right" -#~ msgstr "Nedre til højre" +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Denne tegner et sæt animerede, gennemsigtige amøbe-lignende blobber. " +#~ "Blobberne ændrer form mens de vandre rundt på skærmen, og lys går gennem " +#~ "dem, så du kan se de nedre blobber gennem de øvre, og når en går hen over " +#~ "en anden, flettes farverne sammen. Skrevet af Jamie Zawinski. Jeg fik " +#~ "idéen til denne fra en lækker musepad jeg har, som opnår samme slags " +#~ "effekt i det virkelige liv, ved at have adskillige lag plastik med farvet " +#~ "olie imellem." -#~ msgid "Night Dim" -#~ msgstr "Nattusmørke" +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "Dette program tegner en simpel orbital simulering. Hvis du slår trails " +#~ "til, ser det som en slags tågekammerfotografi. Skrevet af Greg Bowering." -#~ msgid "No Stars" -#~ msgstr "Ingen stjerner" +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Denne tegner tilfældigt farvede og stribede rektangler. Skrevet af Jamie " +#~ "Zawinski." -#~ msgid "North/South Rotation" -#~ msgstr "Nord/Syd rotation" +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "Denne tegner flippede psykedeliske cirkulære mønstre som det gør ondt at " +#~ "se på. Den kan også animere kontrol-punkterne, men det forbruger en masse " +#~ "CPU og båndbredde. Skrevet af Jamie Zawinski." -#~ msgid "Real Time" -#~ msgstr "Realtid" +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "Denne tegner fraktale mønstre, baseret på iteration i den komplekse plan, " +#~ "fra en 1986 Scientific American artikel. Størstedelen skrevet Patrick " +#~ "Naughton." -#~ msgid "Sharp" -#~ msgstr "Skarp" +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "Denne genererer tilfældige sky-lignende mønstre. Den ser helt forskelligt " +#~ "ud i monokrom og farve. Den basale idé er at tage fire punkter på kanten " +#~ "af billedet, og tilknytte hver en tilfældig ``højde''. Find så punktet " +#~ "mellem dem, og giv det en værdi som er gennemsnittet af de andre fire, " +#~ "plus en lille tilfældig forskydning. Farvningen gøres baseret på højden. " +#~ "Farvevalget gøres bed at binde højden enten til tone, mætning eller " +#~ "lysstyrke, og tilknytte tilfældige værdier til de andre. ``lysstyrke'' " +#~ "tilstanden tenderer til at give skylignende mønstre, og de andre tenderer " +#~ "til at generere billeder der ser ud som varme-billeder eller CAT-scan. " +#~ "Skrevet af Juergen Nickelsen og Jamie Zawinski." -#~ msgid "Terminator Blurry" -#~ msgstr "Terminator udvisket" +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Tegner en jonglerende tændstikmand. Skrevet af Tim Auckland." -#~ msgid "Time Warp" -#~ msgstr "Tidsforskydning" +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Animerer en simulering af Lemarchand's Boks, der hele tiden løser sig " +#~ "selv. Kræver OpenGL, og en maskine med hurtig hardware-støtte for tekstur-" +#~ "billeder. Advarsel: åbner af og til døre. Skrevet af Jamie Zawinski." -#~ msgid "Upper Left" -#~ msgstr "Øvre til venstre" +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Denne producerer løkke-formede kolonier der udvikler sig, bliver gamle og " +#~ "omsider dør. Skrevet af David Bagley." -#~ msgid "Upper Right" -#~ msgstr "Øvre til højre" +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Denne tegner den tre-dimensionale variant af den rekursive Menger Gasket, " +#~ "et kube-baseret fraktalt objekt analagt til Sierpinski Tetrahedron. " +#~ "Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " -#~ "point in space, correctly shaded for the current position of the Sun. " -#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " -#~ "package, but if you don't have it already, you can find it at <http://" -#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." #~ msgstr "" -#~ "XEarth tegner et billede af jorden, som set fra et punkt i rummet efter " -#~ "dit valg, med rigtig skygge svarende til solens aktuelle position. " -#~ "Skrevet af Kirk Johnson. Dette program er ikke inkluderet med " -#~ "XScreenSaver-pakken, men hvis du ikke har det allerede, kan du finde det " -#~ "på <http://www.cs.colorado.edu/~tuna/xearth/>." - -#~ msgid "Xearth" -#~ msgstr "Xearth" - -#~ msgid "Fish" -#~ msgstr "Fisk" +#~ "Tegner adskillige forskellige repræsentationer af molekyler. Nogle " +#~ "almindelige molekyler er indbyggede, og den kan også læse PDB (Protein " +#~ "Data Base) filer som inddata. Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Fish! This is not included with the XScreenSaver package, but if you " -#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." #~ msgstr "" -#~ "Fisk. Denne er ikke inkluderet med XScreenSaver-pakken, men hvis du ikke " -#~ "har det allerede, kan du finde det på <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." - -#~ msgid "XFishTank" -#~ msgstr "XFishTank" +#~ "Denne simulerer kolonier af mug der vokser i en petri-tallerken. Farvede " +#~ "cirkler der vokser overlapper og efterlader spiral interferens efter sig. " +#~ "Skrevet af Dan Bornstein." -#~ msgid "Bitmap File" -#~ msgstr "Bitmap-fil" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Tegner en simulering af en gammel terminal, med store pixels og langt-" +#~ "hængende fosfor. Den kan køre et vilkårligt program som kilde for den " +#~ "tekst den viser. Skrevet af Jamie Zawinski." -#~ msgid "Xflame" -#~ msgstr "Xflame" +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Tegner nogle skærende planer, ved brug af alfa blanding, tåge, teksturer, " +#~ "og mipmaps, plus en ``rammer pr sekund'' måler så du kan se hvor hurtigt " +#~ "dit grafikkort er... Kræver OpenGL. Skrevet af David Konerding." +#, fuzzy #~ msgid "" -#~ "This program behaves schizophrenically and makes a lot of typos. Written " -#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " -#~ "``The Shining,'' you won't get it. Those who have describe this hack as " -#~ "``inspired.''" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." #~ msgstr "" -#~ "Dette program opfører sig skizofrent og laver masser af trykfejl. Skrevet " -#~ "af Jamie Zawinski. Hvis du ikke har set Stanley Kubrick's mesterværk, " -#~ "``The Shining,'' vil du ikke fatte det. De der har beskriver denne som " -#~ "``inspireret.''" +#~ "Endnu en variation af `Bombe'-programmet af Scott Draves. Denne tegner et " +#~ "gitter af voksende firkant-lignende former der, når de overhaler " +#~ "hinanden, reagerer på uforudsigelige måder. ``RD'' står for reaktion-" +#~ "diffusion." -#~ msgid "Xjack" -#~ msgstr "Xjack" +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Laver en kollage af roterede og skalerede dele af skærmen. Skrevet af " +#~ "Claudio Matsuoka." -#~ msgid "Xlyap" -#~ msgstr "Xlyap" +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Tegner en Rubik's kube der roterer i tre dimensioner og gentagent blandes " +#~ "og løser sig selv. Endnu et fint GL-produkt af Marcelo Vianna." +#, fuzzy #~ msgid "" -#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " -#~ "by Jamie Zawinski." +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" -#~ "En visning af tekstruller set i filmen ``The Matrix.'' Skrevet af Jamie " -#~ "Zawinski." +#~ "Denne tegner den to-dimensionale variant af den rekursive Sierpinski " +#~ "trekant fraktal. Skrevet af Desmond Daignault." -#~ msgid "Reflections" -#~ msgstr "Refletioner" +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Tegner et spotlys der skanner henover en sort skærm, og oplyser den " +#~ "underliggende desktop når den kommer forbi. Skrevet af Rick Schultz." -#~ msgid "Side View" -#~ msgstr "Sidevisning" +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Tegner et sæt interagerende, firkant-spiral-producerende automata. " +#~ "Spiralerne vokser udad indtil de rammer noget, så går de rundt om det. " +#~ "Skrevet af Jeff Epler." -#~ msgid "Top View" -#~ msgstr "Topvisning" +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Denne genererer en sekvens af ondulerende, bankende, stjerne-lignende " +#~ "mønstre som pulserer, roterer, og vender indersiden udad. En anden " +#~ "visningstilstand bruger disse former til at lægge et felt af farver, som " +#~ "så genbruges. Bevægelsen er meget organisk. Skrevet af Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XMountains generates realistic-looking fractal terrains of snow-capped " -#~ "mountains near water, with either a top view or a side view. Written by " -#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " -#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " -#~ "work right when launched by the xscreensaver daemon." +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" -#~ "XMountains genererer realistisk-udseende fraktale terræner af snedækkede " -#~ "bjerge tæt ved vand, enten med en top- eller en sidevisning. Skrevet af " -#~ "Stephen Booth. Denne er ikke inkluderet med XScreenSaver-pakken, men hvis " -#~ "du ikke har den allerede, kan du finde den på. <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Sørg for at kompilere den med -DVROOT, ellers " -#~ "vil den ikke virke rigtigt når den bliver startet af xscreensaver-dæmonen." +#~ "Tegner en tekststrøm der langsomt ruller væk i det fjerne i en vinkel, " +#~ "over et stjernefelt, ligesom i begyndelsen af filmen med samme navn. " +#~ "Skrevet af Jamie Zawinski og Claudio Matauoka." -#~ msgid "Xmountains" -#~ msgstr "Xmountains" +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Denne tegner mærkelige attraktorer: det er et farverigt, uforudsigeligt-" +#~ "animerende felt af prikker der svinger og twister rundt. Bevægelsen er " +#~ "meget dejlig. Skrevet af Massimino Pascal." +#, fuzzy #~ msgid "" -#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " -#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" -#~ "Tegner faldende sne og en lillebitte julemand af og til. Af Rick Jansen. " -#~ "Du kan finde den på <http://www.euronet.nl/~rja/Xsnow/>." +#~ "Denne tegner linje- og bue-baserede Truchet-mønstre der fliselægger " +#~ "skærmen. Skrevet af Adrian Likins." -#~ msgid "Xsnow" -#~ msgstr "Xsnow" +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Tegner kruseduller af orm-lignende stier. Skrevet af Tyler Pierce." -#~ msgid "Color Bars Enabled" -#~ msgstr "Farvelinjer aktiverede" +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Dette er rent faktisk blot et skal-script der griber en video-ramme fra " +#~ "systemets video-input, og så bruger nogle PBM-filtre (valgt tilfældigt) " +#~ "til at manipulere og rekombinere video-rammen på forskellige måder (kant-" +#~ "detektion, subtraktion af billedet fra en roteret udgave af sigselv, " +#~ "osv.) Så viser billedet i nogle få sekunder, og gør det igen. Dette " +#~ "virker rigtigt godt hvis du føder den med en fjernsynsudsendelse." -#~ msgid "Cycle Through Modes" -#~ msgstr "Gå cyklisk gennem tilstande" +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Tegner en farverig tilfældig spadseretur, i forskellige former. Skrevet " +#~ "af Rick Campbell." -#~ msgid "Rolling Enabled" -#~ msgstr "Rulning aktiveret" +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Flydende stjerner der påvirkes af en blanding af simple 2D kraftfelter. " +#~ "Styrken af hvert kraftfelt ændres kontinuert, og bliver også tilfældigt " +#~ "slået til og fra. Af Paul 'Joey' Clark." -#~ msgid "Static Enabled" -#~ msgstr "Statik aktiveret" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Tegner en simulering af pulserende ild. Den kan også tage et vilkårligt " +#~ "billede og sætte ild til det. Skrevet af Carsten Haitzler, men mange " +#~ "andre har arbejdet på den." -#~ msgid "XTeeVee" -#~ msgstr "XTeeVee" +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Tegner nogle få sværme af skabninger der flyver rundt på skærmen, med " +#~ "pænt svindende farvespor efter sig. Skrevet af Chris Leger." +#, fuzzy #~ msgid "" -#~ "XTeeVee simulates various television problems, including static, loss of " -#~ "vertical hold, and a test pattern. By Greg Knauss." +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" -#~ "XTeeVee simulerer forskellige tv-problemer, inkluderende støj, tab af " -#~ "lodret hold, og et testmønster. Af Greg Knauss." +#~ "Zoomer ind på en del af skærmen og bevæger sig så rundt. Med -lenses " +#~ "flaget er resultatet som at kigge gennem mange overlappende linser " +#~ "snarere end blot en simpel forstørrelse. Skrevet af James Macnicol." #~ msgid "Random Cell Shape" #~ msgstr "Tilfældig celleform" -- cgit v1.2.1