From 9b58d35185905f8334142bf4988cb784e993aea7 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 21 Nov 2011 02:23:03 -0600 Subject: Initial import of extracted KDE i18n tarballs --- tde-i18n-es/docs/kdegames/ksame/Makefile.am | 4 + tde-i18n-es/docs/kdegames/ksame/Makefile.in | 635 ++++++++++++++++++++++++ tde-i18n-es/docs/kdegames/ksame/index.cache.bz2 | Bin 0 -> 5970 bytes tde-i18n-es/docs/kdegames/ksame/index.docbook | 453 +++++++++++++++++ 4 files changed, 1092 insertions(+) create mode 100644 tde-i18n-es/docs/kdegames/ksame/Makefile.am create mode 100644 tde-i18n-es/docs/kdegames/ksame/Makefile.in create mode 100644 tde-i18n-es/docs/kdegames/ksame/index.cache.bz2 create mode 100644 tde-i18n-es/docs/kdegames/ksame/index.docbook (limited to 'tde-i18n-es/docs/kdegames/ksame') diff --git a/tde-i18n-es/docs/kdegames/ksame/Makefile.am b/tde-i18n-es/docs/kdegames/ksame/Makefile.am new file mode 100644 index 00000000000..2d733d1b104 --- /dev/null +++ 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../scripts/admin/am_edit -p../scripts/admin docs/kdegames/ksame/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-es/docs/kdegames/ksame/index.cache.bz2 b/tde-i18n-es/docs/kdegames/ksame/index.cache.bz2 new file mode 100644 index 00000000000..f2a23760f20 Binary files /dev/null and b/tde-i18n-es/docs/kdegames/ksame/index.cache.bz2 differ diff --git a/tde-i18n-es/docs/kdegames/ksame/index.docbook b/tde-i18n-es/docs/kdegames/ksame/index.docbook new file mode 100644 index 00000000000..0b57660d184 --- /dev/null +++ b/tde-i18n-es/docs/kdegames/ksame/index.docbook @@ -0,0 +1,453 @@ + + + + + +]> + + + + +El manual de &ksame; + + +Nicholas Robbins
&Nicholas.Robbins.mail;
+
+
+ Rafael Osuna
rosuna@wol.es
Traductor
Pablo de Vicente
pvicentea@nexo.es
Traductor
Pablo Barneo
pablob@nikhef.nl
Traductor
+
+ + +2000 +Nicholas Robbins + +&FDLNotice; + +2005-12-17 +0.5.1 + +&ksame; es un pequeño y bonito juego que pretende divertirle desde 3 minutos hasta 6 días. + + +KDE +kdegames +ksame + + +
+ + +Introducción + +&ksame; es un juego sencillo. Lo juega un sólo jugador, de modo que sólo hay un ganador :-) Se juega por placer y para conseguir la mejor puntuación. Está inspirado en SameGame, que es muy conocido en entornos Macintosh. + +En 1997 &Stephan.Kulow; y Marcus Kreutzberger escribieron Probiere (probar en alemán). Fue su primer intento de escribir una aplicación X11. Decidieron que sería buena idea portarlo a &kde;, y aquí está. + + + + + +Usando &ksame; + +Una premisa muy simple. Hay un montón de canicas. Deshágase de todas ellas ;-) + +Puede eliminar todas las canicas cuando están conectadas verticalmente u horizontalmente si pulsa sobre ellas. Si hay piezas sobre las eliminadas, caerán al suelo. Si todas las piezas en la línea vertical son eliminadas, todas las piezas en el lado derecho se deslizarán a la izquierda. + +La puntuación se calcula del siguiente modo: +Restar 2 del número de canicas borradas, y elevar al cuadrado el resultado. +Como ejemplo, si elimina 7 canicas,obtiene 25 puntos (7 menos 2 = 5. 5 al cuadrado son 25 puntos). Si elimina 8 canicas, entonces obtiene 36 puntos (8 menos 2 = 6. 6 al cuadrado son 36 puntos. + +Obtenga tantas piezas como pueda, y después elimínelas con una sóla pulsación. De este modo obtendrá una puntuación alta. El juego termina cuando no quedan piezas para eliminar. + +La puntuación decrecerá de acuerdo con el número de piezas restantes. Si borra todas las piezas se añadirán 1.000 puntos adicionales a la puntuación final. + + + +Más propiedades de &ksame; + +&ksame; es estupendo porque le permite matar 5 minutos mientras espera que ese programa compile. + +O, si no tiene que hacer, también le permite matar 5 minutos. + + + + + +Referencia de órdenes + + +La ventana principal de &ksame; + +Hay un área grande con muchas canicas. Debajo está la barra de estado. Encima la barra de menú. + + +El menú <guimenu +>Juego</guimenu +> + + + + &Ctrl;N Juego Nuevo +Inicia una nueva partida. Si está activado Preferencias Tablero aleatorio, se inicia una partida aleatoria. De otra manera, se le presenta un diálogo en el que podrá elegir un tablero específico. + + + + &Ctrl;R Juego Reiniciar este tablero +Reinicia el tablero actual. + + + + &Ctrl;H Juego Mostrar mejores puntuaciones +Muestra la tabla de mejores puntuaciones. + + + + &Ctrl;Q Juego Salir +Sale de &ksame;. + + + + + + +El menú <guimenu +>Editar</guimenu +> + + + + &Ctrl;Z Editar Deshacer +Esto deshará el último movimiento. + + + + + + +El menú <guimenu +>Preferencias</guimenu +> + + + +Opciones Tablero aleatorio +Activando esta opción, al hacer Juego Nuevo se empezará con un tablero aleatorio en vez de dejarle elegir un tablero específico. + + + +Preferencias Mostrar cuántas quedan +Muestra el número de bolas de cada color en la barra de estado. + + + +Preferencias Configurar acceso rápidos... + +Configurar las teclas para acceder a las diferentes acciones. + + + + +Preferencias Configurar notificaciones... +Muestra el diálogo estándar de &kde; para cambiar las configuraciones de audio y notificaciones visuales de &ksame;. + + + + + + + +El menú de <guimenu +>Ayuda</guimenu +> +&help.menu.documentation; + + + + + + +Créditos y licencia + +&ksame;. + +Copyright del programa: 1997 Marcus Kreutzberger kreutzbe@informatik.mu-luebeck.de. +Colaboradores: + +&Stephan.Kulow; &Stephan.Kulow.mail;. + + + +Copyright de la documentación 2000 Nicholas R. Robbins logik9000@home.com. +Traducido por Rafael Osuna rosuna@wol.es.Traducido por Pablo de Vicente pvicentea@nexo.es. +&underFDL; &underGPL; + + +Instalación + + +Cómo obtener &ksame; +&install.intro.documentation; + + +Requisitos + +Para poder usar con éxito &ksame;, necesita &kde; 3.0, o al menos el paquete kdelibs. + + + + +Compilación e instalación +&install.compile.documentation; + + + + +&documentation.index; +
+ + -- cgit v1.2.1