From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-fr/docs/tdegames/klines/Makefile.am | 4 + tde-i18n-fr/docs/tdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-fr/docs/tdegames/klines/index.cache.bz2 | Bin 0 -> 6226 bytes tde-i18n-fr/docs/tdegames/klines/index.docbook | 490 +++++++++++++++++ 4 files changed, 1129 insertions(+) create mode 100644 tde-i18n-fr/docs/tdegames/klines/Makefile.am create mode 100644 tde-i18n-fr/docs/tdegames/klines/Makefile.in create mode 100644 tde-i18n-fr/docs/tdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-fr/docs/tdegames/klines/index.docbook (limited to 'tde-i18n-fr/docs/tdegames/klines') diff --git a/tde-i18n-fr/docs/tdegames/klines/Makefile.am b/tde-i18n-fr/docs/tdegames/klines/Makefile.am new file mode 100644 index 00000000000..b6361414814 --- /dev/null +++ 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perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-fr/docs/tdegames/klines/index.cache.bz2 b/tde-i18n-fr/docs/tdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..69afa95b390 Binary files /dev/null and b/tde-i18n-fr/docs/tdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-fr/docs/tdegames/klines/index.docbook b/tde-i18n-fr/docs/tdegames/klines/index.docbook new file mode 100644 index 00000000000..9abc1ba65c7 --- /dev/null +++ b/tde-i18n-fr/docs/tdegames/klines/index.docbook @@ -0,0 +1,490 @@ + + + + + +]> + + + + +Manuel de &kolorlines; + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+&traducteurGerardDelafond; + +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&kolorlines; est un joli petit jeu destiné à vous divertir entre 3 minutes et 6 jours (sans arrêter). + + +KDE +tdegames +klines + + +
+ + +Introduction + +&kolorlines; est un simple petit jeu. Il se joue tout seul, comme ça, il n'y a qu'un gagnant. Vous jouez pour vous amuser contre les records. Il a été inspiré par le jeu bien connu - Color Lines, écrit pour DOS par Olga Demina, Igor Ivkin et Gennady Denisov en 1992. + +En 2 000, Roman Merzlyakov a écrit une version originale pour &kde;. Roman Roazilov lui a ajouté une animation générée par povray. Plus tard, en 2 001, il l'a portée sous &kde; 2 et rendue conforme au standard des jeux de &kde;. + + + + + +Utiliser &kolorlines; + +Les principales règles du jeu sont aussi simples que possible : vous déplacez (au moyen de la souris) les billes de cellule en cellule et fabriquez des lignes (horizontales, verticales ou diagonales). Quand une ligne contient 5 billes ou plus - elles sont retirées du champ et votre score croît. Après chaque tour, l'ordinateur lance trois billes supplémentaires sur le plateau. + +L'augmentation du score dépend de la quantité de billes effacées et de si &kolorlines; montre les billes suivantes. L'augmentation sera moins importante si vous utilisez la visualisation du tour suivant. + + +Autres fonctions de &kolorlines; + +&kolorlines; est génial dans ce sens qu'il vous permet de tuer 5 minutes pendant que vous attendez qu'un programme compile. Ou bien, si vous n'avez rien d'autre à faire, de tuer 5 minutes. + + + + + +Référence des commandes + + +La fenêtre principale de &kolorlines; + +Il y a une grande zone avec des billes. À la droite, une barre montre les trois prochaines billes qui seront lancées sur le champ. Sous la zone de jeu, se trouve la barre d'état. Au-dessus, se trouve la barre de menus. + + +Le menu <guimenu +>Jeu</guimenu +> + + + + &Ctrl;N Jeu Nouveau +Commence une nouvelle partie + + + + &Ctrl;H Jeu Afficher les meilleurs scores +Affiche le tableau des meilleurs scores + + + + &Ctrl;Q Jeu Quitter +Quitte &kolorlines; + + + + + + +Le menu <guimenu +>Déplacement</guimenu +> + + + + &Ctrl;Z Déplacement Annuler +Ceci annulera le dernier mouvement + + + +DéplacementFin du tour + + +Passer votre tour, jouer immédiatement la prochaine bille sans bouger. + + + + +N Déplacement Commencer le didacticiel +Montre une démonstration courte, animée, non interactive du jeu. Si le didacticiel est en route, la barre d'état montrera Niveau : Didactitiel, et l'entrée de ce menu affichera Arrêter le didacticiel. + + + + + + +Le menu <guimenu +>Configuration</guimenu +> + + + +ConfigurationAfficher la barre d'état +Affiche ou cache la barre d'état. + + + &Ctrl;P Configuration Afficher les suivantes +Inverse les informations sur les billes suivantes. + + +ConfigurationUtiliser des billes numérotées + +Numérote les billes en fonction des couleurs. Ceci peut aider les daltoniens qui ne différencient pas bien les couleurs, ou ceux d'entre vous qui préfèrent la présentation. + + + +ConfigurationChoisir le type de partie + +Choisir un niveau de difficulté, de Très facile à Très difficile . + + + +ConfigurationConfigurer les raccourcis clavier + +Affiche une boîte de dialogue &kde; standard de configuration des raccourcis, vous permettant de personnaliser les touches utilisées dans le jeu. + + + + + +Le menu <guimenu +>Aide</guimenu +> +&help.menu.documentation; + + + + + + +Remerciements et licence + +&kolorlines; + +Programme copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru +Collaborateurs : + +Roman Razilov Roman.Razilov@gmx.de Réécriture, Graphisme, animation. Remerciements spéciaux à ma femme Larissa Juschkin pour les tests et les discussions. + + + + +Documentation copyright 2001 Roman Razilov Roman.Razilov@gmx.de + +Traduction française par &GerardDelafond;. +&underFDL; &underGPL; + + +Installation + + +Comment obtenir &kolorlines; +&install.intro.documentation; + + +Compilation et Installation +&install.compile.documentation; + + +Billes fabriquées avec <application +>Povray</application +> + +Toutes les images (klines/*.jpg) sont rendues avec Povray 3.0 et manipulées avec ImageMagick. Povray & les scripts bash sont dans le dossier klines/povray. Personnalisez balls.pov comme vous voulez pour le rendu et installez-le. + +Vous avez besoin de Povray 3.0 pour le rendu. Dans les nouvelles versions, comme &pex; la version 3.1, le halo est supprimé. + +Pour générer des billes sur votre système, saisissez les commandes suivantes dans le dossier de base de la distribution de &package; : + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1