From 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea Mon Sep 17 00:00:00 2001 From: Automated System Date: Mon, 29 Jul 2019 07:38:23 +0200 Subject: Merge translation files from master branch. --- tde-i18n-fy/messages/tdeartwork/kxsconfig.po | 2670 ++++++++++++------------- tde-i18n-fy/messages/tdebase/kcmkicker.po | 36 +- tde-i18n-fy/messages/tdebase/knetattach.po | 4 +- tde-i18n-fy/messages/tdebase/kpager.po | 8 +- tde-i18n-fy/messages/tdebase/ksplash.po | 6 +- tde-i18n-fy/messages/tdebase/kthememanager.po | 28 +- 6 files changed, 1376 insertions(+), 1376 deletions(-) (limited to 'tde-i18n-fy') diff --git a/tde-i18n-fy/messages/tdeartwork/kxsconfig.po b/tde-i18n-fy/messages/tdeartwork/kxsconfig.po index 0342786bd5f..2391a7bdc43 100644 --- a/tde-i18n-fy/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-fy/messages/tdeartwork/kxsconfig.po @@ -8784,1735 +8784,1735 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." +#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " +#~ "by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Toant in oantal 3D tekstrigels dy't draaiende bewegingen meitsje. " -#~ "Skreaun troch Jamie Zawinski." +#~ "Tekent in bal dy't periodyk in soad spikers útsmyt. Au. Skreaun troch " +#~ "Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " +#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " +#~ "Zawinski; 2001." #~ msgstr "" -#~ "Folt in grutte sirkel mei lytsere sirkels en demonstrearret Descartes' " -#~ "Sirkeltheorem. Skreaun troch Allan R. Wilks en David Bagley." +#~ "Nimt in skermprint fan jo buroblêd en feroaret dit yn in GL-tekstuermap, " +#~ "draait it rûn en ferfoarmet it op in soad manieren. Skreaun troch Ben " +#~ "Buxton." #, fuzzy #~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." +#~ "Draws different shapes composed of nervously vibrating squiggles, as if " +#~ "seen through a camera operated by a monkey on crack. Written by Dan " +#~ "Bornstein; 2000." #~ msgstr "" -#~ "XFishtank is in GL-animaasje mei haaien, dolfinen en walfisken. De " -#~ "swimbewegingen binne bjusterbaarlik. Oarspronklik skreaun troch Mark " -#~ "Kilgard." +#~ "Tekent ferskate foarmen dy't út nerveus bewegende kronkels bestean. It " +#~ "sjocht derút oft jo troch in kamera sjogge dy't troch in aap betsjinne " +#~ "wurdt dy't oan'e drugs is. Makke troch Dan Bornstein." #, fuzzy #~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." +#~ "This is sort of a combination spirograph/string-art. It generates a " +#~ "large, complex polygon, and renders it by filling using an even/odd " +#~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" -#~ "Krektas by Qix wurdt hjir in ienfâldich bewegingsmodel brûkt, om ferskate " -#~ "werjeftemetoaden te toanen. De kontrolepunten lûke inoar oan ta in " -#~ "bepaalde ôfstân, en begjinne inoar dan ôf te stjitten. De oanlûking/" -#~ "ôfstjitting is proporsjoneel oan de ôfstân tusken twa willekeurige " -#~ "dieltsjes, fergelykber mei de sterke en swakke atoomkrêften. Ien fan de " -#~ "meast nijsgjirrige manieren om dit te besjen is mei de stuitsjende " -#~ "ballen, omdat harren bewegingen en ynteraksjes mei ielkoar sa " -#~ "willekeurich lykje. Bytiden draaie twa ballen strak om elkoar hinne, om " -#~ "dan wer steurd te wurden troch in tredde bal, of de râne fan it skerm. " -#~ "Sjocht der tige gaotysk út. Skreaun troch Jamie Zawinski, basearre op " -#~ "Lisp-code fan John Pezaris." +#~ "Tekent in kombinaasje fan spirografy en toukeunst. It makket in grutte " +#~ "komplekse polygoan en lit de X-tsjinner it meastepart fan it wurk dwaan " +#~ "troch it in even/ûneven kronkelrigel te jaan. Skreaun troch Dale Moore, " +#~ "basearre op in âld PDP-11-programma." #, fuzzy #~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." +#~ "This draws an animation of flight through an asteroid field, with changes " +#~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" -#~ "Tekent in simulaasje fan fleanende romterobots (snoad fermomme as kleure " -#~ "sirkels) dy't mei inoar fjochtsje foar in beweegjend stjerrefjild. " -#~ "Skreaun troch Jonathan Lin." +#~ "Dit tekent in animaasje fan in flecht troch in asteroïdefjild, mei " +#~ "feroaring yn rotaasje en rjochting. It kin ek 3D skiedingen werjaan foar " +#~ "read/blau brillen(san. 3D bril) Skreaun troch Jamie Zawinski." +# wartaal #, fuzzy #~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." +#~ "This throws some random bits on the screen, then sucks them through a jet " +#~ "engine and spews them out the other side. To avoid turning the image " +#~ "completely to mush, every now and then it will it interject some splashes " +#~ "of color into the scene, or go into a spin cycle, or stretch the image " +#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" -#~ "Dizze skermbefeiliging liket op in draaiende, himsels ferfoarmjende " -#~ "ballon mei plakken fan ferskate grutte dy't op syn ûnsichtbere oerflakte " -#~ "tekene binne. Skreaun troch Jeremie Petit." +#~ "Dit programma smyt willekeurige stikken op it skerm, sûget se troch in " +#~ "jetmotor en spuit ze wer út oan de oare kant. Om foar te kommen dat it " +#~ "ôfbyld hielendal oan stront giet, sille sa no en dan kleurploemsen " +#~ "ynbrocht wurde, of komme se yn in draaibeweging, of wurdt it ôfbyld " +#~ "útrekt lykas \"taffy\", of sil der in ôfbyld nommen wurde fan it " +#~ "besteande buroblêd om der op kôgje te kinnen (dat is myn taheakking). " +#~ "Oarspronklik skreaun troch Scott Draves; fernagele troch Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Tekent in doaze fold mei stuitsjende 3D-ballen dy't eksplodearje. Skreaun " -#~ "troch Sander van Grieken." +#~ msgid "Spacing" +#~ msgstr "Spaasje meitsje" #, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Tekent willekeurige, fan kleuren wikseljende, yn elkoar draaide " -#~ "konsintryske sirkels. Skreaun troch John Neil." +#~ msgid "Border" +#~ msgstr "Rânebreedte" -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD stiet foar \"Blue Screen Of Death\". It bêste wat pc-emulaasje te " -#~ "bieden hat, dit programma simulearret in oantal skermbefeiligingen fan in " -#~ "oantal minder robúste bestjoeringssystemen. Skreaun troch Jamie Zawinski." +#~ msgid "Zoom" +#~ msgstr "Zoome" #, fuzzy +#~ msgid "Clear" +#~ msgstr "Helder wetter" + +#~ msgid "Left" +#~ msgstr "Lofts" + +#~ msgid "Right" +#~ msgstr "Rjochts" + #~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." +#~ "A cellular automaton that is really a two-dimensional Turing machine: as " +#~ "the heads (``ants'') walk along the screen, they change pixel values in " +#~ "their path. Then, as they pass over changed pixels, their behavior is " +#~ "influenced. Written by David Bagley." #~ msgstr "" -#~ "Tekent in stream fan opgeande en weagjende 3D-sjipbûlen dy't opstige nei " -#~ "de boppekant fan it byldskerm. Mei moaie wjerspegelingen. Skreaun troch " -#~ "Richard Jones." +#~ "In sellulêre automaat is eigentlik in twadiminsjonale Turingmasine: as de " +#~ "koppen (\"pishimmels\") troch it skerm rinne, dan feroarje se de " +#~ "pikselkleur op harren paad. As se dêrnei oer wizige piksels rinne, dan " +#~ "feroaret harren gedrach. Skreaun troch David Bagley." + +#~ msgid "Ant" +#~ msgstr "Pishimmel" + +#~ msgid "Ant Size" +#~ msgstr "Pishimmelgrutte:" + +#~ msgid "Four Sided Cells" +#~ msgstr "Fjouwersidige sellen" + +#~ msgid "Nine Sided Cells" +#~ msgstr "Njoggensidige sellen" + +#~ msgid "Sharp Turns" +#~ msgstr "Skerpe bochten" + +#~ msgid "Six Sided Cells" +#~ msgstr "Seissidige sellen" + +#~ msgid "Truchet Lines" +#~ msgstr "Truchet-linen" + +#~ msgid "Twelve Sided Cells" +#~ msgstr "Tolvesidige sellen" + +#~ msgid "Bitmap to rotate" +#~ msgstr "Bitmap om te rotearjen" + +#~ msgid "Sparc Linux" +#~ msgstr "Sparc Linux" + +#~ msgid "Bubbles Fall" +#~ msgstr "Sjipbûlen falle" + +#~ msgid "Bubbles Rise" +#~ msgstr "Sjipbûlen stige op" + +#~ msgid "Bubbles exist in three dimensions" +#~ msgstr "Sjipbûlen bestean yn trije diminsjes" + +#~ msgid "Don't hide bubbles when they pop" +#~ msgstr "Sjipbûlen net ferbergje as se útinoar spatte" + +#~ msgid "Draw circles instead of pixmap bubbles" +#~ msgstr "Sirkels tekenje ynstee fan sjipbûl-ôfbylden" + +#~ msgid "Leave Trails" +#~ msgstr "Spoaren efterlitte" -#, fuzzy #~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ "This simulates the kind of bubble formation that happens when water boils:" +#~ "small bubbles appear, and as they get closer to each other, they combine " +#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" -#~ "Dit tekent \"Impossible Cage\" fan Escher', in 3D-analooch foar in " -#~ "moebius-bân, en draait it yn trije diminsjes. Skreaun troch Marcelo " -#~ "Vianna." +#~ "Dit simulearret it type bûlen dy't ûntsteane by it wettersieden. Lytse " +#~ "beltsjes ferskine dy't har gearfoegje mei oare brobbels dy't se op harren " +#~ "paad treffe, oant se troch harren grutte knappe. Skreaun troch James " +#~ "Macnicol." -#, fuzzy #~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." +#~ "A bit like `Spotlight', except that instead of merely exposing part of " +#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " +#~ "roaming section of your desktop, based on color intensity. Written by " +#~ "Shane Smit." #~ msgstr "" -#~ "Makket in animaasje fan in oantal 3D elektronyske komponinten. Skreaun " -#~ "troch Ben Buxton." +#~ "Dit liket in bytsje op in spotljocht, mei as ferskil dat der net " +#~ "allinnich mar in gedielte fan it buroblêd útljochte wurdt. Eigentlik " +#~ "makket it, ôfhinklik fan de kleurdjipte fan skerm, in 3D ôfbyld fan in " +#~ "gedielte fan jo buroblêd. Skreaun troch Shane Smit." + +#~ msgid "Delay" +#~ msgstr "Opûnthâld" + +#~ msgid "Double Buffer" +#~ msgstr "Dûbele buffer" + +#~ msgid "Cosmos" +#~ msgstr "Kosmos" -#, fuzzy #~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " +#~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" -#~ "Dit tekent in kompas dêr't alle ûnderdielen willekeurich fan draaie. Dit " -#~ "jout in 'ferjitten en ferlern' gefoel. Skreaun troch Jamie Zawinski." +#~ "Tekent fjoerwurk en fergrutsjende, ferdizenjende flammen. Troch Tom " +#~ "Campbell (<http://cosmos.dnsalias.net/cosmos/>)." + +#~ msgid "Critical" +#~ msgstr "Kritysk" -#, fuzzy #~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ "Draws a system of self-organizing lines. It starts out as random " +#~ "squiggles, but after a few iterations, order begins to appear. Written by " +#~ "Martin Pool." #~ msgstr "" -#~ "Tekent in pulsearjende set fan oerlaapjende bussen met hieltyd " -#~ "feroarjende, klodderige patroanen, dy't harren baarjend oer de grûn " -#~ "útwreidzje. It liket op in saneamde lavalampe. Skreaun troch Jamie " -#~ "Zawinski." +#~ "Tekent in systeem fan selsorganisearjende linen. It begjint mei " +#~ "willekeurige kronkels, mar nei in oantal werhellings begjint der in " +#~ "bepaalde oarder te ûntstean. Skreaun troch Martin Pool." + +#~ msgid "Display Solid Colors" +#~ msgstr "Ienfâldige kleuren werjaan" + +#~ msgid "Display Surface Patterns" +#~ msgstr "Oerflaktepatroanen werjaan" -#, fuzzy #~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ "A hack similar to `greynetic', but less frenetic. The first " +#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " +#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " +#~ "and ported to C for inclusion here." #~ msgstr "" -#~ "Dit nimt in ôfbyld en lit it rane. Jo hawwe dit effekt grif earder sjoen, " -#~ "en gjin skermbefeiliging soe kompleet wêze sûnder dizze. It wurket it " -#~ "beste as der wat kleurryks te sjen is. Tink derom: at it effekt oanhâldt " -#~ "neidat de skermbefeiliging útsetten is, sykje dan daliks medyske help. " -#~ "Skreaun troch David Wald en Vivek Khera." +#~ "In programma lykas \"greynetic\" mar dan minder drok. De earste " +#~ "ymplemintaasje is fan Stephen Linhart, dêrnei skreaun Ozymandias G. " +#~ "Desiderata in kloan yn'e foarm fan in Java-applet. De kloan wie ûntdutsen " +#~ "troch Jamie Zawinski en oersetten nei C om dêrnei taheakke te wurden oan " +#~ "de TDE-distribúsje." -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Dit tekent willekeurich kleure en stippele rjochthoeken. Skreaun troch " -#~ "Jamie Zawinski." +#~ msgid "Spike Count" +#~ msgstr "Oantal spikers" -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Mear \"disrete map\" systemen, ynklusyf nije farianten fan Hopalong en " -#~ "Julia en noch in pear oaren. Skreaun troch Tim Auckland." +#~ msgid "x" +#~ msgstr "x" -#, fuzzy #~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." +#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " +#~ "better if it was faster, but as far as I can tell, there is no way to " +#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " +#~ "Written by Jamie Zawinski." #~ msgstr "" -#~ "Dit programma tekent in paad dat útstippele wurdt troch in punt op de " -#~ "râne fan in sirkel. Dizze sirkel rotearret dêrnei om in punt op de râne " -#~ "fan in oare sirkel. Dizze sirkel rotearret op de râne fan in oare sirkel " -#~ "ensfh. Dit wie de basis foar de pre-helosintrysk model fan planetêre " -#~ "bewegingen. Skreaun troch James Youngman." +#~ "Dit tekent in pulsearjende searje fan stjerren, sirkels en linen. It soe " +#~ "der moaier útsjen kinne as it ek wat flugger gie. Der liket gjin manier " +#~ "te wêzen om dit én fluch én trillingsfrij te meitsjen. In beheining fan " +#~ "de X-tsjinner ûnder Linux. Skreaun troch Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Tekent ferskate rotearjende útknipende foarmen dy't rûndraaie, langer " -#~ "wurde en binnenstbûtenst keare. Makke troch David Konerding troch " -#~ "foarbylden dy't meilevere wurde mei de \"GL Extrusion Libray\" fan Linas " -#~ "Vepstas" +#~ msgid "Use Shared Memory" +#~ msgstr "Dield ûnthâld brûke" -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Tekent wat liket op in baarjend lint dat in kronkelich paad folget. " -#~ "Skreaun troch Bas van Gaalen en Charles Vidal." +#~ msgid "Fractal Growth" +#~ msgstr "Fraktale groei" -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "" -#~ "Toant in oantal 3D tekstrigels dy't draaiende bewegingen meitsje. " -#~ "Skreaun troch Jamie Zawinski." +#~ msgid "High Dimensional Sphere" +#~ msgstr "Heechdiminsjonale bol" -#, fuzzy #~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." +#~ "How could one possibly describe this except as ``drifting recursive " +#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " +#~ "collection of fine hacks." #~ msgstr "" -#~ "Tekent dynjende weagen op in rotearjend triedfreemraster, GL brûkende. " -#~ "Skreaun troch Josiah Pease." +#~ "Hoe kin ien soks no beskriuwe as \"fuortdriuwende fraktale kosmyske " +#~ "flammen\" Wer in programma fan de kolleksje fan Scott Draves." -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Tekent in planeet dy't yn'e romte omstuitert. Skreaun troch David " -#~ "Konerding. It ynboude ôfbyld is in kaart fan de ierde (oernommen út " -#~ "\"xearth\") mar jo kinne elke tekstuer op de bol tapasse (bygelyks: de " -#~ "planetêre tekstueren dy't meilevere wurde mei it programma\"ssystem\")." +#~ msgid "Lissojous Figures" +#~ msgstr "Lissojous-figueren" + +#~ msgid "ElectricSheep" +#~ msgstr "ElectricSheep" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." +#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " +#~ "animated fractal flame. In the background, it contributes render cycles " +#~ "to the next animation. Periodically it uploades completed frames to the " +#~ "server, where they are compressed for distribution to all clients. This " +#~ "program is recommended only if you have a high bandwidth connection to " +#~ "the Internet. By Scott Draves. You can find it at <http://www." +#~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" -#~ "Tekent in simulaasje fan de puzel \"Rubik's Snake\" Skreaun troch " -#~ "Wilkinson, Andrew Bennetts, en Peter Aylett." +#~ "ElectricSheep is in xscreensaver-module dy't in mpeg-fideo ôfspilet fan " +#~ "in animaasje fan fraktale flammen. Op de eftergrûn levert it in bydrage " +#~ "oan it meitsjen fan \"render cycles\" (byldkonferzje) foar de folgjende " +#~ "animaasje. Sa no en dan sille de ferwurke fideofreems opladen wurde nei " +#~ "de tsjinner, wêr't se dan komprimearre wurde foar ferdieling oer alle " +#~ "client-kompjûters. It programma wurdt allinnich oanrikkemandearre as jo " +#~ "breedbânynternet hawwe. Makke troch Scott Draves. Jo kinne it fine op <" +#~ "http://www.electricsheep.org/>. Gean nei dizze webstee foar mear " +#~ "ynformaasje oer de konfiguraasjemooglikheden." -#, fuzzy #~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." +#~ "Draws a simple four-stroke engine that floats around the screen. Written " +#~ "by Ben Buxton." #~ msgstr "" -#~ "Dit tekent in set fan bewegende trochskinende klodders. De klodders " -#~ "feroarje fan foarm as se oer it skerm swalkje. Se binne trochskinend " -#~ "sadat jo de klodders derûnder noch sjen kinne. At se inoar oerlaapje " -#~ "sille harren kleuren gearrane. Skreaun troch Jamie Zawinski. 'k Haw it " -#~ "idee foar dit foarwerp krigen, trochdat ik in mûsmatte seach mei " -#~ "soksoarte effekt troch it brûken fan ferskillende lagen plestyk mei " -#~ "dêrtusken kleurde inkt." +#~ "Tekent in ienfâldige fjouwersilinder dy't oer it byldskerm sweeft. " +#~ "Skreaun troch Ben Buxton." + +#~ msgid "Power" +#~ msgstr "Krêft" + +#~ msgid "Bitmap for Flag" +#~ msgstr "Ofbyld as flagge" + +#~ msgid "Flag" +#~ msgstr "Flagge" + +#~ msgid "Text for Flag" +#~ msgstr "Tekst as flagge" -#, fuzzy #~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ "This draws a waving colored flag, that undulates its way around the " +#~ "screen. The trick is the flag can contain arbitrary text and images. By " +#~ "default, it displays either the current system name and OS type, or a " +#~ "picture of ``Bob,'' but you can replace the text or the image with a " +#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" -#~ "Dit programma tekent in ienfâldige orbitale simulaasje. Skreaun troch " -#~ "Greg Bowering." +#~ "Dit tekent in baarjende flagge dyt oer is skerm swalket. De trúk is dat " +#~ "yn de flagge willekeurige tekst en ôfbylden steane. Standert toant it óf " +#~ "de besteande namme fan de kompjûter en it type bestjoeringssysteem ofwol " +#~ "in ôfbyld fan \"Bob\" mar jo kinne de tekst en ôfbylden ferfange troch in " +#~ "kommandrigelopsje. Skreaun troch Charles Vidal en Jamie Zawinski." + +#~ msgid "0 Seconds" +#~ msgstr "0 sekonden" + +#~ msgid "10 Seconds" +#~ msgstr "10 sekonden" -#, fuzzy #~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." +#~ "Another series of strange attractors: a flowing series of points, making " +#~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" -#~ "Dit tekent willekeurich kleure en stippele rjochthoeken. Skreaun troch " -#~ "Jamie Zawinski." +#~ "Wer in searje fan frjemde \"oanlûkers\": in sweevjende searje punten dy't " +#~ "frjemde rotaasjefigueren opleverje. Skreaun troch Jeff Butterworth." + +#~ msgid "Freeze Some Bees" +#~ msgstr "Inkele bijen ynfrieze " + +#~ msgid "Ride a Trained Bee" +#~ msgstr "Op in treende bij ride" + +#~ msgid "Show Bounding Box" +#~ msgstr "Omfiemjend ramt toane" + +#~ msgid "Slow Bees with Antifreeze" +#~ msgstr "Sleauwe bijen mei antyfries" + +#~ msgid "Sandpaper" +#~ msgstr "Skuorpapier" + +#~ msgid "Forest" +#~ msgstr "Wâld" -#, fuzzy #~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " +#~ "fractals, right?" #~ msgstr "" -#~ "Dit tekent psychedelysk sirkelfoarmige patroanen, dy't sear oan'e eagen " -#~ "dogge. It kin kontrole-punten bewege litte, mar dan wurdt der in soad " -#~ "prosessorkrêft en bânbreedte brûkt. Skreaun troch Jamie Zawinski." +#~ "Tekent fractalbeammen. Skreaun troch Peter Baumung. Eltsenien hâldt fan " +#~ "fraktalen, dochs?" + +#~ msgid "Planetary Gear System" +#~ msgstr "Planetêr kamrêdsysteem" + +#~ msgid "Rotational Speed" +#~ msgstr "Draaisnelheid" -#, fuzzy #~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." +#~ "This draws sets of turning, interlocking gears, rotating in three " +#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Dit tekent in nijsgjirrich fractalpatroan mei werhellingen op it " -#~ "tinkbyldige flak. Basearre op in artikel út it blêd \"Scientific American" -#~ "\" (1986). Foar it grutste part skreaun troch Patrick Naughton." +#~ "Dit tekent in set fan draaiende, yn elkoar gripende kamrêden, draaiend yn " +#~ "trije diminsjes. In GL-programma fan Danny Sung, Brian Paul, Ed Mackey, " +#~ "en Jamie Zawinski." + +#~ msgid "Three Gear System" +#~ msgstr "Trije-kamrêden-systeem" + +#~ msgid "Screen Image" +#~ msgstr "Skermprint" + +#~ msgid "Desert" +#~ msgstr "Woastyn" -#, fuzzy #~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." +#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " +#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " +#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." #~ msgstr "" -#~ "Dit makket willekeurige wolkeftige patroanen oan. It sjocht der oars út " -#~ "yn monogroom en kleur. It idee is om oan de rânen fan in ôfbyld fjouwer " -#~ "punten te nimmen en elk punt in tafallige \"ferheging\" te jaan. Dêrnei " -#~ "wurdt it middelpunt nommen wêroan't de gemiddelde wearde plus in lytse " -#~ "ferskowing tawiisd wurdt. De ynkleuring brûkt dan dizze ferheging. " -#~ "Dêrfoar wurdt dy ferheging op in kleurwearde, de sêding, of de helderheid " -#~ "basearre, wêrby't de oare wearden willekeurich brûkt wurde. Yn de " -#~ "\"helderheidmodus\" sjoge de patroanen der wolkeftich út, yn de oare mody " -#~ "lykje se op Cat-scans. Skreaun troch Juergen Nickelsen en Jamie Zawinski." +#~ "Tekent in animaasje fan ferstruiende, fjoereftige 3D trijehoeken yn in " +#~ "lânskip fol mei beammen. Fereasket in flugge kompjûter foar de " +#~ "tekstuermappen en OpenGL. Skreaun troch Eric Lassauge (<lassauge@mail." +#~ "dotcom.fr>)." -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Tekent in jonglearjend stokmantsje. Skreaun troch Tim Auckland." +#~ msgid "GLForestFire" +#~ msgstr "GLForestFire" -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Simulearret \"Lemarchand's Box\" wêrby't it hieltyd himsels oplost. " -#~ "Ferget OpenGL en in kompjûter foar tekstuermappen. Tink derom: iepent sa " -#~ "no en dan doarren. Skreaun troch Jamie Zawinski." +#~ msgid "Rain" +#~ msgstr "Rein" -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Tekent ludsfoarmige koloanjes, dy't harren útwreidzje, feroarje en " -#~ "mooglik ek útstjerre. Skreaun troch David Bagley." +#~ msgid "Track mouse" +#~ msgstr "Mûs folgje" -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Dit tekent in 3D-fariant fan de rekursive \"Menger Gasket\", in " -#~ "kubusfoarmich fractalobjekt, analooch oan dy fan Sierpinski Tetrahedron. " -#~ "Skreaun troch Jamie Zawinski." +#~ msgid "30 Seconds" +#~ msgstr "30 sekonden" + +#~ msgid "Goban" +#~ msgstr "Goban" -#, fuzzy #~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " +#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" -#~ "Tekent ferskate werjeften fan molekulen. In oantal algemiene molekulen is " -#~ "ynboud yn PDB (Proteïnedatabank) en kin brûkt wurde as ekstra " -#~ "ynformaasjeboarne. Skreaun troch Jamie Zawinski." +#~ "Werspilet histoaryske spullen fan \"go\" (ek wol bekend as \"wei chi\" en " +#~ "\"baduk\") op it skerm. Makke troch Scott Draves (<http://www.draves." +#~ "org/goban/>.)." + +#~ msgid "Hyperball" +#~ msgstr "Hyperball" -#, fuzzy #~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." +#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " +#~ "projection of the sequence of 3D objects which are the projections of the " +#~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" -#~ "Dit simulearret in koloanje fan skimmel dy't groeit yn in petriskaal. " -#~ "Groeiende sirkels oerlaapje en litte spiraalfoarmige steuringen efter yn " -#~ "harren kylwetter. Skreaun troch Dan Bornstein." +#~ "Hyperball jout in twadiminsjonale projeksje fan in rige 3D-objekten, dy't " +#~ "wer de projeksjes binne fan in fjouwerdiminsjonaal analooch fan " +#~ "\"dodecahedron\". Skreaun troch Joe Keane." + +#~ msgid "XY Rotation" +#~ msgstr "XY-rotaasje" + +#~ msgid "XZ Rotation" +#~ msgstr "XZ-rotaasje" + +#~ msgid "YW Rotation" +#~ msgstr "YW-rotaasje" + +#~ msgid "YZ Rotation" +#~ msgstr "YZ-rotaasje" + +#~ msgid "ZW Rotation" +#~ msgstr "ZW-rotaasje" -# wartaal.. -#, fuzzy #~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." +#~ "This displays 2D projections of the sequence of 3D objects which are the " +#~ "projections of the 4D analog to the cube: as a square is composed of four " +#~ "lines, each touching two others; and a cube is composed of six squares, " +#~ "each touching four others; a hypercube is composed of eight cubes, each " +#~ "touching six others. To make it easier to visualize the rotation, it uses " +#~ "a different color for the edges of each face. Don't think about it too " +#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Tekent in simulaasje fan in âlde terminal mei grutte piksels en lang " -#~ "oanhâldend fosfor. It kin elk programma draaie as boarne fan de tekst " -#~ "dy't it werjout. Skreaun troch Jamie Zawinski." +#~ "Dit toant twadiminsjonale projeksjes fan in rige 3D-objekten dy't sels " +#~ "wer projeksjes binne fan de fjouwerdiminsjonale analooch fan de kubus: " +#~ "sa't in fjouwerkant bestiet út 4 linen dy't inoar reitsje en in kubus " +#~ "opboud is út seis fjouwerkanten dy't elk fjouwer oare reitsje; is in " +#~ "hyperkubus opboud út acht kubussen dy't elk seis oaren reitsje. Om it " +#~ "fisualisearjen fan de rotaasje makliker te meitsjen brûkt it in oare " +#~ "kleur foar de râne fan elk oerflak. Tink hjir net te lang oer nei, oars " +#~ "terane jo de harsens. Skreaun troch Fritz Mueller, en Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ "This one draws spinning, colliding iterated-function-system images. " +#~ "Written by Massimino Pascal." #~ msgstr "" -#~ "Tekent in oantal krusende flakten, wêrby't alfatransparânsje, mist, " -#~ "tekstueren en mipmaps brûkt wurde. Plus ek noch ris in \"it oantal freems " -#~ "per sekonde\"-meter sadat de snelheid fan de grafyske kaart sichtber " -#~ "wurdt. Fereasket OpenGL. Skreaun troch David Konerding." +#~ "Dit tekent ôfbylden fan in draaiend, gearkommend, werheljend-funksje-" +#~ "systeem. Skreaun troch Massimino Pascal." + +#~ msgid "IMSmap" +#~ msgstr "IMSmap" -#, fuzzy #~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." +#~ "Another color-field hack, this one works by computing decaying sinusoidal " +#~ "waves, and allowing them to interfere with each other as their origins " +#~ "move. Written by Hannu Mallat." #~ msgstr "" -#~ "In oare fariaasje fan it programma \"Bomb\" fan Scott Draves. Dit tekent " -#~ "in roaster fan groeiende rjochthoekeftige foarmen dy't at se inoar " -#~ "oerlaapje op in ûnferwachte wize reageare kinne. \"RD\" stiet foar " -#~ "\"Reactie-Diffussie\"" +#~ "In oar kleurenfjildprogramma mei feroarjende kronkelige weagen, dy't " +#~ "inoar fersteure as se bewege. Skreaun troch Hannu Mallat." -#, fuzzy #~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." +#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " +#~ "it, and then solves the puzzle. This works especially well when you feed " +#~ "it an external video signal instead of letting it grab the screen image " +#~ "(actually, I guess this is generally true...) When it is grabbing a video " +#~ "image, it is sometimes pretty hard to guess what the image is going to " +#~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" -#~ "Makket in kollaazje fan draaide en skealde dielen fan it byldskerm. " -#~ "Skreaun troch Claudio Matsuoka." +#~ "Dit nimt in ôfbyld fan it skerm, makket der in puzel fan, goait de " +#~ "puzelstikken troch inoar en besiket dan de puzel op te lossen. Dit wurket " +#~ "benammen goed at jo it in ekstern fideosinjaal jaan kinne ynstee fan in " +#~ "skermprint dy't nommen wurdt. At wy in fideobyld nimme falt it faak ôf om " +#~ "te rieden hoe't it ôfbyld der út komt te sjen, oant de puzel oplost is. " +#~ "Skreaun troch Jamie Zawinski." + +#~ msgid "Checkered Balls" +#~ msgstr "Rútkleurige ballen" -#, fuzzy #~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." +#~ "This one draws spinning, animating (are you detecting a pattern here " +#~ "yet?) explorations of the Julia set. You've probably seen static images " +#~ "of this fractal form before, but it's a lot of fun to watch in motion as " +#~ "well. One interesting thing is that there is a small swinging dot passing " +#~ "in front of the image, which indicates the control point from which the " +#~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" -#~ "Tekent in \"Rubiks Kubus\" dy't rotearret yn 3D en dy't him geregeld " -#~ "mingt en himsels dan wer oplost. Wer in GL-programma fan Marcelo Vianna." +#~ "Dit tekent in rûndraaiende, bewegende (bespeure jo hjir al in patroan ) " +#~ "ferkenningen fan de Julia-set. Jo hawwe nei alle gedachten al ris earder " +#~ "statyske ôfbylden hjirfan sjoen yn fractalfoarm, mar it is aardich om " +#~ "dizze ek yn beweging te sjen. It lytse, swingende punt foar it ôfbyld is " +#~ "in kontrolepunt dêr't de rest fan it ôfbyld út opboud wurdt. Skreaun " +#~ "troch Sean McCullough." -#, fuzzy #~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ "Another clone of an ancient meme, consisting largely of frenetic " +#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " +#~ "is nice, but I think it needs more solids, or perhaps just brighter " +#~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" -#~ "Dit tekent in twadiminsjonale fariant fan de himsels werheljende" -#~ "\"Sierpinski\" fractaltrijehoek. Skreaun troch Desmond Daignault." +#~ "Nije bewurking fan in âld idee, dat foar it grutstepart út razende " +#~ "rotearjende kleurde linen bestiet. Skreaun troch Ron Tapia." + +#~ msgid "Laser" +#~ msgstr "Laser" -#, fuzzy #~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." +#~ "Moving radiating lines, that look vaguely like scanning laser beams. " +#~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" -#~ "Tekent in bondelljocht dat it swarte skerm ôfsiket, wêrby't it it " -#~ "ûnderlizzende buroblêd ferljochtet as it dit foarby giet. Skreaun troch " -#~ "Rick Schultz." +#~ "Beweegjende, strieljende linen, dy't op skennende laserstralen lykje. " +#~ "Skreaun troch Pascal Pensa." -#, fuzzy #~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." +#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " +#~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "" -#~ "Tekent in set fan [interacting], fjouwerkant-spiraalfoarmige [automata]. " -#~ "De spiraalfoarmen groeie nei bûten ta oant se wat reitsje, wêrnei't se " -#~ "der omhinne gean sille. Skreaun troch Jeff Epler." +#~ "Dit tekent skuorde fraktale ljochtflitsen, it is ienfâldich en direkt. " +#~ "Hie it no mar lûd hân... Skreaun troch Keith Romberg." + +#~ msgid "Lisa" +#~ msgstr "Lisa" + +#~ msgid "Steps" +#~ msgstr "Stappen" -#, fuzzy #~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " +#~ "the Phantom Zone prisoners in during their trial in Superman? I think " +#~ "that was one of these." #~ msgstr "" -#~ "Dit genereart in searje fan dinende, bûnzjende, stjerfoarmige patroanen, " -#~ "dy't klopje, draaie en binnenstbûten draaid wurde. Wer in oare " -#~ "werjeftemodus brûkt dizze foarmen om in fjild fan kleuren del te lizzen " -#~ "dy't dan rûndraaie. De beweging is tige organysk fan aard. Skreaun troch " -#~ "Jamie Zawinski." +#~ "Dit tekent Lisajous-ludsen, makke troch Caleb Cullen. Kenne jo noch it " +#~ "apparaat dy't de \"Phantom zone\" finzen hâlden yn Superman? Ik tink dat " +#~ "it ien fan dizzen wie." -#, fuzzy #~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." +#~ "Another Lissajous figure. This one draws the progress of circular shapes " +#~ "along a path. Written by Alexander Jolk." #~ msgstr "" -#~ "Tekent in stream fan tekst wat stadich fuortskoot ûnder in hoeke yn de " -#~ "fierte, oer in stjerrefjild hinne, lykas it begjin fan de film \"StarWars" -#~ "\" Skreaun troch Jamie Zawinski en Claudio Matauoka." +#~ "In oar Lisajous-figuer. Dit tekent de fuortgong fan sirkelfoarmige " +#~ "foarwerpen bylâns in paad. Skreaun troch Alexander Jolk." -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "Dit tekent frjemde \"attractors\" it is in kleurryk, ûnfoarspelber " -#~ "animearre fjild fan punten dy't rûnfeie en rûndraaie. De beweging is tige " -#~ "aardich. Skreaun troch Massimino Pascal." +#~ msgid "Lissie" +#~ msgstr "Lissie" -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "Dit tekent in line en bôge basearre op Truchet-patroanen dy't it skerm " -#~ "betegelje. Skreaun troch Adrian Likins." +#~ msgid "Control Points" +#~ msgstr "Kontrolepunten" -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Tekent [squiggly] wjirmeftige paden. Skreaun troch Tyler Pierce." +#~ msgid "Interpolation Steps" +#~ msgstr "Tuskenheakjende stappen" -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Dit is eigentlik in shellscript wat in videofreem \"pakt\" op in systeem " -#~ "mei in fideoyngong, wêrnei't it in pear PBM-filters brûkt (willekeurich " -#~ "keazen) om it fideofreem op ferskate wizen te manipulearjen en opnij te " -#~ "kombinearjen (rânedeteksje, it ôfbyld ûntlûke fan in draaide ferzje fan " -#~ "himsels, ensfh ...) Dêrnei wurdt it ôfbyld in pear tellen toand en dan " -#~ "begint it wer fannijs. Dit wurket goed as jo it televyzjeútstjoerings " -#~ "jouwe. " +#~ msgid "LMorph" +#~ msgstr "LMorph" -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Tekent in kleurrike willekeurige kuier, yn ferskate foarmen. Skreaun " -#~ "troch Rick Campbell." +#~ msgid "Less" +#~ msgstr "Minder" -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Driuwende stjerren boppe-op in griemmank fan simpele 2D krêftfjilden. De " -#~ "krêft fan elk krêftfjild feroaret oan ien trie wei en wurdt ek " -#~ "willekeurig oan- of útsetten. Fan 'Joey' Clark." +#~ msgid "More" +#~ msgstr "Mear" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ "This generates random spline-ish line drawings and morphs between them. " +#~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" -#~ "Tekent in simulaasje fan pulsearjend fjoer. It kin ek in willekeurich " -#~ "ôfbyld nimme en dizze yn ljochte lôge sette. Skreaun troch Carsten " -#~ "Haitzler, oan meiwurke troch party oaren." +#~ "Dit genereart willekeurige tekeningen fan \"spline\"-eftige linen wêrby't " +#~ "de iene tekening oergiet yn de oare tekening (\"morphing\"). Skreaun " +#~ "troch Sverre H. Huseby en Glenn T. Lines." -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Tekent in swaarm fan oer it skerm fleanende skepsels, dy't moaie " -#~ "ferdizenjende kleurspoaren efterlitte." +#~ msgid "Joining Generator" +#~ msgstr "Gearfoegjende generator" -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Zoomt yn op in bepaald diel fan it skerm en beweecht dan rûn. Mei de " -#~ "linzen-opsje is it resultaat krekt oft jo sjogge troch in protte " -#~ "oerlaapjende linzen ynstee fan in gewoane zoom.. Skreaun troch James " -#~ "Macnicol." +#~ msgid "Post-Solve Delay" +#~ msgstr "Opûnthâld by it finen fan de oplossing" -#, fuzzy -#~ msgid "" -#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " -#~ "by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Tekent in bal dy't periodyk in soad spikers útsmyt. Au. Skreaun troch " -#~ "Jamie Zawinski." +#~ msgid "Pre-Solve Delay" +#~ msgstr "Opûnthâld by it begjinnen te sykjen" + +#~ msgid "Seeding Generator" +#~ msgstr "Siedzjende generator" + +#~ msgid "Solve Speed" +#~ msgstr "Oplossnelheid" -#, fuzzy #~ msgid "" -#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " -#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " -#~ "Zawinski; 2001." +#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " +#~ "generates a random maze, then solves it with visual feedback. Originally " +#~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" -#~ "Nimt in skermprint fan jo buroblêd en feroaret dit yn in GL-tekstuermap, " -#~ "draait it rûn en ferfoarmet it op in soad manieren. Skreaun troch Ben " -#~ "Buxton." +#~ "Dit is fan oarsprong it âlde \"XMaze\", mar dan as XScreensaver. It " +#~ "tekent in willekeurich doalhôf, en lost dizze op yn in grafyske " +#~ "foarstelling. Oarspronklik skreaun troch Jim Randell, letter troch in " +#~ "protte oaren wizige." -#, fuzzy #~ msgid "" -#~ "Draws different shapes composed of nervously vibrating squiggles, as if " -#~ "seen through a camera operated by a monkey on crack. Written by Dan " -#~ "Bornstein; 2000." +#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " +#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " +#~ "strip." #~ msgstr "" -#~ "Tekent ferskate foarmen dy't út nerveus bewegende kronkels bestean. It " -#~ "sjocht derút oft jo troch in kamera sjogge dy't troch in aap betsjinne " -#~ "wurdt dy't oan'e drugs is. Makke troch Dan Bornstein." +#~ "Wer in programma dat basearre is op in tekening fan M. C. Escher, makke " +#~ "troch Marcelo Vianna. Dit tekent \"Moebius Strip II\" in GL-ôfbyld fan " +#~ "pishimmels dy't oer it oerflak fan in \"moebius strip\" rinne." -#, fuzzy +#~ msgid "Mesh Floor" +#~ msgstr "Maasoerflak" + +# rendered= ....? #~ msgid "" -#~ "This is sort of a combination spirograph/string-art. It generates a " -#~ "large, complex polygon, and renders it by filling using an even/odd " -#~ "winding rule. Written by Dale Moore; 1995." +#~ "This one draws cool circular interference patterns. Most of the circles " +#~ "you see aren't explicitly rendered, but show up as a result of " +#~ "interactions between the other pixels that were drawn. Written by Jamie " +#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " +#~ "beauty of this one is that the heart of the display algorithm can be " +#~ "expressed with just a pair of loops and a handful of arithmetic, giving " +#~ "it a high ``display hack metric''." #~ msgstr "" -#~ "Tekent in kombinaasje fan spirografy en toukeunst. It makket in grutte " -#~ "komplekse polygoan en lit de X-tsjinner it meastepart fan it wurk dwaan " -#~ "troch it in even/ûneven kronkelrigel te jaan. Skreaun troch Dale Moore, " -#~ "basearre op in âld PDP-11-programma." +#~ "Dit tekent moaie sirkelfoarmige fermingende patroanen. De measte " +#~ "sichtbere sirkels binne eins net rendered mar wurde toand as it " +#~ "risseltaat fan ynteraksjes tusken de oare tekene piksels. Skreaun troch " +#~ "Jamie Zawinski, ynspirearre troch in Java-programma fan Michael Bayne. Hy " +#~ "wiisde derop dat de skientme fan dizze skermbefeiliging it hert fan de " +#~ "werjefte-algoritme is dat útdrukt wurde kin yn in oantals ludsen en in " +#~ "bytsje wiskunde, wat it in heech hackers-gehalte jout." + +#~ msgid "Draw Atoms" +#~ msgstr "Atomen tekenje" + +#~ msgid "PDB File" +#~ msgstr "PDB-triem" -#, fuzzy #~ msgid "" -#~ "This draws an animation of flight through an asteroid field, with changes " -#~ "in rotation and direction. Written by Jamie Zawinski; 1992." +#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " +#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " +#~ "do..." #~ msgstr "" -#~ "Dit tekent in animaasje fan in flecht troch in asteroïdefjild, mei " -#~ "feroaring yn rotaasje en rjochting. It kin ek 3D skiedingen werjaan foar " -#~ "read/blau brillen(san. 3D bril) Skreaun troch Jamie Zawinski." +#~ "In oar 3D-foarmferoarjend GL-programma fan Marcelo Vianna. It hat itselde " +#~ "glimmend-plestyk gefoel as \"Superquadrics\" en oare kompjûtergenerearde " +#~ "objekten." -# wartaal -#, fuzzy #~ msgid "" -#~ "This throws some random bits on the screen, then sucks them through a jet " -#~ "engine and spews them out the other side. To avoid turning the image " -#~ "completely to mush, every now and then it will it interject some splashes " -#~ "of color into the scene, or go into a spin cycle, or stretch the image " -#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." +#~ "A little man with a big nose wanders around your screen saying things. " +#~ "The things which he says can come from a file, or from an external " +#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " +#~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" -#~ "Dit programma smyt willekeurige stikken op it skerm, sûget se troch in " -#~ "jetmotor en spuit ze wer út oan de oare kant. Om foar te kommen dat it " -#~ "ôfbyld hielendal oan stront giet, sille sa no en dan kleurploemsen " -#~ "ynbrocht wurde, of komme se yn in draaibeweging, of wurdt it ôfbyld " -#~ "útrekt lykas \"taffy\", of sil der in ôfbyld nommen wurde fan it " -#~ "besteande buroblêd om der op kôgje te kinnen (dat is myn taheakking). " -#~ "Oarspronklik skreaun troch Scott Draves; fernagele troch Jamie Zawinski." - -#~ msgid "Spacing" -#~ msgstr "Spaasje meitsje" +#~ "In lytse man mei in grutte noas dy't oer it skerm kuieret en dingen seit. " +#~ "Wat hy seit kin er útlêze út in triem of fan in ekstern lykas \"zippy\" " +#~ "of \"fortune\". Nommen fan \"xnlock\" fan Dan Heller. Ynkleurd troch " +#~ "Jamie Zawinski." -#, fuzzy -#~ msgid "Border" -#~ msgstr "Rânebreedte" +#~ msgid "Get Text from File" +#~ msgstr "Tekst út in triem helje" -#~ msgid "Zoom" -#~ msgstr "Zoome" +#~ msgid "Get Text from Program" +#~ msgstr "Tekst fan in programma krije" -#, fuzzy -#~ msgid "Clear" -#~ msgstr "Helder wetter" +#~ msgid "Text File" +#~ msgstr "Teksttriem" -#~ msgid "Left" -#~ msgstr "Lofts" +#~ msgid "Text Program" +#~ msgstr "Tekstprogramma" -#~ msgid "Right" -#~ msgstr "Rjochts" +#~ msgid "Use Text Below" +#~ msgstr "Understeande tekst brûke" #~ msgid "" -#~ "A cellular automaton that is really a two-dimensional Turing machine: as " -#~ "the heads (``ants'') walk along the screen, they change pixel values in " -#~ "their path. Then, as they pass over changed pixels, their behavior is " -#~ "influenced. Written by David Bagley." +#~ "If you've ever been in the same room with a Windows NT machine, you've " +#~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" -#~ "In sellulêre automaat is eigentlik in twadiminsjonale Turingmasine: as de " -#~ "koppen (\"pishimmels\") troch it skerm rinne, dan feroarje se de " -#~ "pikselkleur op harren paad. As se dêrnei oer wizige piksels rinne, dan " -#~ "feroaret harren gedrach. Skreaun troch David Bagley." +#~ "Wa't ea yn deselde keamer sitten hat as in Windows NT masine, hat " +#~ "wierskynlik earder dit GL-programma sjoen. Dizze ferzje is fan Marcelo " +#~ "Vianna" -#~ msgid "Ant" -#~ msgstr "Pishimmel" - -#~ msgid "Ant Size" -#~ msgstr "Pishimmelgrutte:" - -#~ msgid "Four Sided Cells" -#~ msgstr "Fjouwersidige sellen" - -#~ msgid "Nine Sided Cells" -#~ msgstr "Njoggensidige sellen" - -#~ msgid "Sharp Turns" -#~ msgstr "Skerpe bochten" - -#~ msgid "Six Sided Cells" -#~ msgstr "Seissidige sellen" - -#~ msgid "Truchet Lines" -#~ msgstr "Truchet-linen" - -#~ msgid "Twelve Sided Cells" -#~ msgstr "Tolvesidige sellen" - -#~ msgid "Bitmap to rotate" -#~ msgstr "Bitmap om te rotearjen" - -#~ msgid "Sparc Linux" -#~ msgstr "Sparc Linux" +#~ msgid "Number of Pipe Systems" +#~ msgstr "Oantal buissystemen" -#~ msgid "Bubbles Fall" -#~ msgstr "Sjipbûlen falle" +#~ msgid "System Length" +#~ msgstr "Lingte fan systeem" -#~ msgid "Bubbles Rise" -#~ msgstr "Sjipbûlen stige op" +#~ msgid "Texture PPM File" +#~ msgstr "PPM Tekstuertriem" -#~ msgid "Bubbles exist in three dimensions" -#~ msgstr "Sjipbûlen bestean yn trije diminsjes" +#~ msgid "" +#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ msgstr "Pyro tekent eksplodearjend fjoerwurk. Skreaun troch Jamie Zawinski." -#~ msgid "Don't hide bubbles when they pop" -#~ msgstr "Sjipbûlen net ferbergje as se útinoar spatte" +#~ msgid "Corners" +#~ msgstr "Hoeken" -#~ msgid "Draw circles instead of pixmap bubbles" -#~ msgstr "Sirkels tekenje ynstee fan sjipbûl-ôfbylden" +#~ msgid "/" +#~ msgstr "/" -#~ msgid "Leave Trails" -#~ msgstr "Spoaren efterlitte" +#~ msgid "RD-Bomb" +#~ msgstr "RB-bom" -#~ msgid "" -#~ "This simulates the kind of bubble formation that happens when water boils:" -#~ "small bubbles appear, and as they get closer to each other, they combine " -#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." -#~ msgstr "" -#~ "Dit simulearret it type bûlen dy't ûntsteane by it wettersieden. Lytse " -#~ "beltsjes ferskine dy't har gearfoegje mei oare brobbels dy't se op harren " -#~ "paad treffe, oant se troch harren grutte knappe. Skreaun troch James " -#~ "Macnicol." +#~ msgid "Colors Two" +#~ msgstr "Kleuren Twa" #~ msgid "" -#~ "A bit like `Spotlight', except that instead of merely exposing part of " -#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " -#~ "roaming section of your desktop, based on color intensity. Written by " -#~ "Shane Smit." +#~ "This generates random inkblot patterns. The algorithm is deceptively " +#~ "simple for how well it works; it merely walks a dot around the screen " +#~ "randomly, and then reflects the image horizontally, vertically, or both. " +#~ "Any deep-seated neurotic tendencies which this program reveals are your " +#~ "own problem. Written by Jamie Zawinski." #~ msgstr "" -#~ "Dit liket in bytsje op in spotljocht, mei as ferskil dat der net " -#~ "allinnich mar in gedielte fan it buroblêd útljochte wurdt. Eigentlik " -#~ "makket it, ôfhinklik fan de kleurdjipte fan skerm, in 3D ôfbyld fan in " -#~ "gedielte fan jo buroblêd. Skreaun troch Shane Smit." - -#~ msgid "Delay" -#~ msgstr "Opûnthâld" - -#~ msgid "Double Buffer" -#~ msgstr "Dûbele buffer" - -#~ msgid "Cosmos" -#~ msgstr "Kosmos" +#~ "Dit genereart willekeurige inktspatpatroanen. It algoritme is " +#~ "ferrifeljend simpel foar hoe goed as't it wurket. It rint inkel rûnom in " +#~ "punt yn it skerm en lit it ôfbyld dan horizontaal of fertikaal sjen, of " +#~ "beide. Skreaun troch Jamie Zawinski." #~ msgid "" -#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " -#~ "it at <http://cosmos.dnsalias.net/cosmos/>" +#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " +#~ "segment moving along a complex spiraling curve. I tweaked this to " +#~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" -#~ "Tekent fjoerwurk en fergrutsjende, ferdizenjende flammen. Troch Tom " -#~ "Campbell (<http://cosmos.dnsalias.net/cosmos/>)." +#~ "In oare âlde demo fan \"xlock\", dizze is makke trochTom Lawrence. It " +#~ "tekent in linesegmint dat him beweecht oer in komplekse spiraalfoarmige " +#~ "kurve. Ik haw it wat oangepast sadat it mear kromde linen meitsje soe, " +#~ "mar stilsteande filmbylden derfân lykje nearne op." -#~ msgid "Critical" -#~ msgstr "Kritysk" +#~ msgid "Rotor" +#~ msgstr "Rotor" #~ msgid "" -#~ "Draws a system of self-organizing lines. It starts out as random " -#~ "squiggles, but after a few iterations, order begins to appear. Written by " -#~ "Martin Pool." +#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " +#~ "OpenGL, and a machine with fast hardware support for texture maps. " +#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgstr "" -#~ "Tekent in systeem fan selsorganisearjende linen. It begjint mei " -#~ "willekeurige kronkels, mar nei in oantal werhellings begjint der in " -#~ "bepaalde oarder te ûntstean. Skreaun troch Martin Pool." - -#~ msgid "Display Solid Colors" -#~ msgstr "Ienfâldige kleuren werjaan" +#~ "Tekent in animaasje fan tekstuerballen dy't as in razende rûndraaie yn " +#~ "GL. Fereasket OpenGL en in masine mei flugge hardwarestipe foar " +#~ "tekstuermappen. Skreaun troch Eric Lassauge <lassauge@mail.dotcom." +#~ "fr>." -#~ msgid "Display Surface Patterns" -#~ msgstr "Oerflaktepatroanen werjaan" +#~ msgid "Sballs" +#~ msgstr "Sballen" #~ msgid "" -#~ "A hack similar to `greynetic', but less frenetic. The first " -#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " -#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " -#~ "and ported to C for inclusion here." +#~ "This draws the three-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" -#~ "In programma lykas \"greynetic\" mar dan minder drok. De earste " -#~ "ymplemintaasje is fan Stephen Linhart, dêrnei skreaun Ozymandias G. " -#~ "Desiderata in kloan yn'e foarm fan in Java-applet. De kloan wie ûntdutsen " -#~ "troch Jamie Zawinski en oersetten nei C om dêrnei taheakke te wurden oan " -#~ "de TDE-distribúsje." +#~ "Dit tekent in 3D fariant fan de himsels werheljende\"Sierpinski\" " +#~ "fractaltrijehoek, gebrûk meitsjend fan GL. Skreaun troch Tim Robinson en " +#~ "Jamie Zawinski." -#~ msgid "Spike Count" -#~ msgstr "Oantal spikers" +#~ msgid "Team A Name" +#~ msgstr "Namme team A" -#~ msgid "x" -#~ msgstr "x" +#~ msgid "Team B Name" +#~ msgstr "Namme team B" #~ msgid "" -#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " -#~ "better if it was faster, but as far as I can tell, there is no way to " -#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " -#~ "Written by Jamie Zawinski." +#~ "This program draws a simulation of a sonar screen. Written by default, it " +#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " +#~ "properly, it can ping (pun intended) your local network, and actually " +#~ "plot the proximity of the other hosts on your network to you. It would be " +#~ "easy to make it monitor other sources of data, too. (Processes? Active " +#~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" -#~ "Dit tekent in pulsearjende searje fan stjerren, sirkels en linen. It soe " -#~ "der moaier útsjen kinne as it ek wat flugger gie. Der liket gjin manier " -#~ "te wêzen om dit én fluch én trillingsfrij te meitsjen. In beheining fan " -#~ "de X-tsjinner ûnder Linux. Skreaun troch Jamie Zawinski." - -#~ msgid "Use Shared Memory" -#~ msgstr "Dield ûnthâld brûke" +#~ "Dit programma tekent in simulaasje fan in sonarskerm. Standert toant it " +#~ "in willekeurich assortimint fan fijannen op it byldskerm, mar as it goed " +#~ "kompilearre is, kin it je lokale netwurk pinge en kinne je sels de neite " +#~ "fan oare hostkompjûters binnen jo netwurk yn kaart bringe. It moat maklik " +#~ "wêze om ek oare databoarnen yn'e gaten te hâlden (Prosessen? aktive " +#~ "netwurkferbiningen? CPU ferbrûk per brûker?) Skreaun troch Stephen Martin" -#~ msgid "Fractal Growth" -#~ msgstr "Fraktale groei" +#~ msgid "vs." +#~ msgstr "vs." -#~ msgid "High Dimensional Sphere" -#~ msgstr "Heechdiminsjonale bol" +#~ msgid "Mine Shaft" +#~ msgstr "Mynskacht" #~ msgid "" -#~ "How could one possibly describe this except as ``drifting recursive " -#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " -#~ "collection of fine hacks." +#~ "Another of the classic screenhacks of the distant past, this one draws " +#~ "shaded spheres in multiple colors. This hack traces its lineage back to " +#~ "Tom Duff in 1982." #~ msgstr "" -#~ "Hoe kin ien soks no beskriuwe as \"fuortdriuwende fraktale kosmyske " -#~ "flammen\" Wer in programma fan de kolleksje fan Scott Draves." - -#~ msgid "Lissojous Figures" -#~ msgstr "Lissojous-figueren" +#~ "Wer in klassike \"screenhack\" út it fiere ferline, dizze tekent " +#~ "skaadrike kûgels yn ferskate kleuren. Skreaun troch Tom Duff yn 1982." -#~ msgid "ElectricSheep" -#~ msgstr "ElectricSheep" +#~ msgid "SphereEversion" +#~ msgstr "SphereEversion" #~ msgid "" -#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " -#~ "animated fractal flame. In the background, it contributes render cycles " -#~ "to the next animation. Periodically it uploades completed frames to the " -#~ "server, where they are compressed for distribution to all clients. This " -#~ "program is recommended only if you have a high bandwidth connection to " -#~ "the Internet. By Scott Draves. You can find it at <http://www." -#~ "electricsheep.org/>. See that web site for configuration information." +#~ "SphereEversion draws an animation of a sphere being turned inside out. A " +#~ "sphere can be turned inside out, without any tears, sharp creases or " +#~ "discontinuities, if the surface of the sphere is allowed to intersect " +#~ "itself. This program animates what is known as the Thurston Eversion. " +#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." #~ msgstr "" -#~ "ElectricSheep is in xscreensaver-module dy't in mpeg-fideo ôfspilet fan " -#~ "in animaasje fan fraktale flammen. Op de eftergrûn levert it in bydrage " -#~ "oan it meitsjen fan \"render cycles\" (byldkonferzje) foar de folgjende " -#~ "animaasje. Sa no en dan sille de ferwurke fideofreems opladen wurde nei " -#~ "de tsjinner, wêr't se dan komprimearre wurde foar ferdieling oer alle " -#~ "client-kompjûters. It programma wurdt allinnich oanrikkemandearre as jo " -#~ "breedbânynternet hawwe. Makke troch Scott Draves. Jo kinne it fine op <" -#~ "http://www.electricsheep.org/>. Gean nei dizze webstee foar mear " -#~ "ynformaasje oer de konfiguraasjemooglikheden." +#~ "SphereEversion tekent in animaasje fan in kegel dy't binnenstbûten draaid " +#~ "is. In kûgel kin binnenstbûten draaid wurde sûnder der in trien by te " +#~ "litten. Skerpe krûkels of ûnderbrekkingen, as de oerflakte fan de kûgel " +#~ "himsels krúst. Dit programma makket in animaasje dy't ek wol bekend stiet " +#~ "as de \"Thurston Eversion. \" Skreaun troch Nathaniel Thurston en Michael " +#~ "McGuffin. Dit programma wurdt net meilevere mei it pakket \"XScreenSaver" +#~ "\" mar as jo it noch net hawwe dan kinne jo it fine op <http://www.dgp." +#~ "utoronto.ca/~mjmcguff/eversion/>." #~ msgid "" -#~ "Draws a simple four-stroke engine that floats around the screen. Written " -#~ "by Ben Buxton." +#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " +#~ "patterns means moire; interference patterns, of course." #~ msgstr "" -#~ "Tekent in ienfâldige fjouwersilinder dy't oer it byldskerm sweeft. " -#~ "Skreaun troch Ben Buxton." - -#~ msgid "Power" -#~ msgstr "Krêft" +#~ "Bewegende sirkelfoarmige patroanen, troch Peter Schmitzberger. Bewegende " +#~ "sirkelfoarmige patroanen betsjut fansels\"moiré\" [fersteuringspatroanen" -#~ msgid "Bitmap for Flag" -#~ msgstr "Ofbyld as flagge" +#~ msgid "Spiral" +#~ msgstr "Spiraal" -#~ msgid "Flag" -#~ msgstr "Flagge" +#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#~ msgstr "" +#~ "Wêr't \"Q-Bert\" en \"Marble Madness\" gearkomme. Skreaun troch Ed Mackey." -#~ msgid "Text for Flag" -#~ msgstr "Tekst as flagge" +#~ msgid "SSystem" +#~ msgstr "SSystem" #~ msgid "" -#~ "This draws a waving colored flag, that undulates its way around the " -#~ "screen. The trick is the flag can contain arbitrary text and images. By " -#~ "default, it displays either the current system name and OS type, or a " -#~ "picture of ``Bob,'' but you can replace the text or the image with a " -#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." +#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " +#~ "nine planets and a few major satellites, with four camera modes. Written " +#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " +#~ "is packaged separately. Note: SSystem does not work as a screen saver on " +#~ "all systems, because it doesn't communicate with xscreensaver properly. " +#~ "It happens to work with some window managers, but not with others, so " +#~ "your mileage may vary. SSystem was once available at <http://www1.las." +#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " +#~ "copies elsewhere. SSystem has since evolved into two different programs: " +#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" +#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " +#~ "xscreensaver at all. You are encouraged to nag their authors into adding " +#~ "xscreensaver support!" #~ msgstr "" -#~ "Dit tekent in baarjende flagge dyt oer is skerm swalket. De trúk is dat " -#~ "yn de flagge willekeurige tekst en ôfbylden steane. Standert toant it óf " -#~ "de besteande namme fan de kompjûter en it type bestjoeringssysteem ofwol " -#~ "in ôfbyld fan \"Bob\" mar jo kinne de tekst en ôfbylden ferfange troch in " -#~ "kommandrigelopsje. Skreaun troch Charles Vidal en Jamie Zawinski." +#~ "SSystem is in GL solar systeem simulator. It simulearret saneamde \"flybys" +#~ "\" fan de sinne, de njoggen planeten en inkele grutte satelliten, mei " +#~ "fjouwer kamerastânpunten. Skreaun troch Raul Alonso. Dit wurdt net " +#~ "meilevere mei it pakket \"XScreensaver\", mar wurdt apart beskikber " +#~ "steld. Tink derom: de skermbefeiliging SSystem docht it net op alle " +#~ "systemen, omdat it net op de goede manier kommunisearret mei it programma " +#~ "xscreensaver. It blykt dat it soms wurket mei inkele windowmanagers, mar " +#~ "net mei allegearre, dus is't mar krekt of jo der profyt fan hawwe kinne. " +#~ "SSystem wie oait beskikber op <http://www1.las.es/~amil/ssystem/>, " +#~ "mar tsjintwurdich kinne jo it pakket hjir net mear fine. Dochs moat it " +#~ "mooglik wêze om och earne kopyën fan it programma te finen. Neitiids hat " +#~ "SSystem him ûntwikkele ta twa ferskillende programma's: OpenUniverse " +#~ "(http://openuniverse.sourceforge.net/) en Celestia (http://www.shatters." +#~ "net/celestia/). Spitigernôch wurkje beide programma's net mei " +#~ "xscreensaver. Hjirby wurde jo oanmoedige om de auteurs fan it programma " +#~ "lestich te fallen mei fersiken foar xscreensaver-stipe." -#~ msgid "0 Seconds" -#~ msgstr "0 sekonden" +#~ msgid "" +#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " +#~ "staircase." +#~ msgstr "" +#~ "Fan Marcelo Vianna, dit is syn tredde GL-bewurking fan Escher, dit tekent " +#~ "de ûneinige treppen." -#~ msgid "10 Seconds" -#~ msgstr "10 sekonden" +#~ msgid "Star Rotation Speed" +#~ msgstr "Draaisnelheid fan de stjer" + +#~ msgid "Curviness" +#~ msgstr "Kurve-oantallen" #~ msgid "" -#~ "Another series of strange attractors: a flowing series of points, making " -#~ "strange rotational shapes. Written by Jeff Butterworth." +#~ "Ed Mackey reports that he wrote the first version of this program in " +#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " +#~ "Now it is GL and has specular reflections." #~ msgstr "" -#~ "Wer in searje fan frjemde \"oanlûkers\": in sweevjende searje punten dy't " -#~ "frjemde rotaasjefigueren opleverje. Skreaun troch Jeff Butterworth." +#~ "Ed Mackey melde dat hy de earste ferzje skreaun fan syn programma BASIC " +#~ "op in commodore 64 yn 1987, as in 320x200 zwart/wit roaster. Nu hat it GL " +#~ "en spektakulêre wjerspegelingen." -#~ msgid "Freeze Some Bees" -#~ msgstr "Inkele bijen ynfrieze " +#~ msgid "" +#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " +#~ "but you might have seen a Mac program similar to this called FlowFazer. " +#~ "There is also a cool Java applet of a similar concept." +#~ msgstr "" +#~ "Mear streamende, twirjende patroanen. Dizze ferzje is fan M.Dobie en R." +#~ "Taylor, mar jo soene alris in Mac-programma sjoen hawwe kinne dat der op " +#~ "liket mei de namme \"FlowFazer\". Der is in prima Java-applet mei in " +#~ "selde soarte konsept." -#~ msgid "Ride a Trained Bee" -#~ msgstr "Op in treende bij ride" +#~ msgid "0°" +#~ msgstr "0°" -#~ msgid "Show Bounding Box" -#~ msgstr "Omfiemjend ramt toane" +#~ msgid "5 Minute Tick Marks" +#~ msgstr "Tikmarkearringen foar elke 5 minuten" -#~ msgid "Slow Bees with Antifreeze" -#~ msgstr "Sleauwe bijen mei antyfries" +#~ msgid "90°" +#~ msgstr "90°" -#~ msgid "Sandpaper" -#~ msgstr "Skuorpapier" +#~ msgid "Cycle Seconds" +#~ msgstr "Sekonden f/e syklus" -#~ msgid "Forest" -#~ msgstr "Wâld" +#~ msgid "Minute Tick Marks" +#~ msgstr "Tikmarkearringen foar elke minút" + +#~ msgid "Smaller" +#~ msgstr "Lytser" #~ msgid "" -#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " -#~ "fractals, right?" +#~ "This draws a working analog clock composed of floating, throbbing " +#~ "bubbles. Written by Bernd Paysan." #~ msgstr "" -#~ "Tekent fractalbeammen. Skreaun troch Peter Baumung. Eltsenien hâldt fan " -#~ "fraktalen, dochs?" - -#~ msgid "Planetary Gear System" -#~ msgstr "Planetêr kamrêdsysteem" +#~ "Dit tekent in wurkjende analoge klok, gearstald út swevende, klopjende " +#~ "sjippebûlen. Skreaun troch Bernd Paysan." -#~ msgid "Rotational Speed" -#~ msgstr "Draaisnelheid" +#~ msgid "Turn Side-to-Side" +#~ msgstr "Side oan side draaie" #~ msgid "" -#~ "This draws sets of turning, interlocking gears, rotating in three " -#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " -#~ "Jamie Zawinski." +#~ "This one generates a continuous sequence of small, curvy geometric " +#~ "patterns. It scatters them around your screen until it fills up, then it " +#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." #~ msgstr "" -#~ "Dit tekent in set fan draaiende, yn elkoar gripende kamrêden, draaiend yn " -#~ "trije diminsjes. In GL-programma fan Danny Sung, Brian Paul, Ed Mackey, " -#~ "en Jamie Zawinski." +#~ "Dit genereart in bliuwende searje fan smelle bochtige, geometryske " +#~ "patroanen. It ferstruit se op it skerm oant dit opfold is, dêrnei wurdt " +#~ "it skerm lege en begjint it wer op'en nij. Skreaun troch Tracy Camp en " +#~ "David Hansen" -#~ msgid "Three Gear System" -#~ msgstr "Trije-kamrêden-systeem" +#~ msgid "Vines" +#~ msgstr "Klimplanten" -#~ msgid "Screen Image" -#~ msgstr "Skermprint" +#~ msgid "Sustain" +#~ msgstr "Trochstean" -#~ msgid "Desert" -#~ msgstr "Woastyn" +#~ msgid "Dictionary File" +#~ msgstr "Wurdboektriem" -#~ msgid "" -#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " -#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " -#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." -#~ msgstr "" -#~ "Tekent in animaasje fan ferstruiende, fjoereftige 3D trijehoeken yn in " -#~ "lânskip fol mei beammen. Fereasket in flugge kompjûter foar de " -#~ "tekstuermappen en OpenGL. Skreaun troch Eric Lassauge (<lassauge@mail." -#~ "dotcom.fr>)." +#~ msgid "Overall Filter Program" +#~ msgstr "Globaal filterprogramma" -#~ msgid "GLForestFire" -#~ msgstr "GLForestFire" +#~ msgid "Per-Image Filter Program" +#~ msgstr "Per ôfbyld filterprogramma" -#~ msgid "Rain" -#~ msgstr "Rein" +#~ msgid "URL Timeout" +#~ msgstr "URL tiidslimyt" -#~ msgid "Track mouse" -#~ msgstr "Mûs folgje" +#~ msgid "Amplitude" +#~ msgstr "Omfang" -#~ msgid "30 Seconds" -#~ msgstr "30 sekonden" +#~ msgid "" +#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ msgstr "" +#~ "Tekent ynzoomende keatlingen fan kronkelige plakken. Skreaun troch Ashton " +#~ "Trey Belew." -#~ msgid "Goban" -#~ msgstr "Goban" +#~ msgid "WhirlyGig" +#~ msgstr "WhirlyGig" #~ msgid "" -#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " -#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." +#~ "An ancient xlock hack that draws multicolored worms that crawl around the " +#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " +#~ "Theiling." #~ msgstr "" -#~ "Werspilet histoaryske spullen fan \"go\" (ek wol bekend as \"wei chi\" en " -#~ "\"baduk\") op it skerm. Makke troch Scott Draves (<http://www.draves." -#~ "org/goban/>.)." +#~ "In âlde bewurking fan it programma \"xlock\" wat multikleurige wjirms " +#~ "tekent dy't op it skerm om krûpe. Skreaun troch Brad Taylor, Dave Lemke, " +#~ "Boris Putanec, en Henrik Theiling." -#~ msgid "Hyperball" -#~ msgstr "Hyperball" +#~ msgid "XaoS" +#~ msgstr "XaoS" #~ msgid "" -#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " -#~ "projection of the sequence of 3D objects which are the projections of the " -#~ "4D analog to the dodecahedron. Written by Joe Keane." +#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " +#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" -#~ "Hyperball jout in twadiminsjonale projeksje fan in rige 3D-objekten, dy't " -#~ "wer de projeksjes binne fan in fjouwerdiminsjonaal analooch fan " -#~ "\"dodecahedron\". Skreaun troch Joe Keane." +#~ "XaoS genereart flugge trochfleanende animaasjes fan Mandelbrot en oare " +#~ "fractalsearjes. Skreaun troch Thomas Marsh en Jan Hubicka. Dit wurdt net " +#~ "meilevere mei it \"XScreenSaver\" mar is te downloaden op <http://" +#~ "limax.paru.cas.cz/~hubicka/XaoS/>." -#~ msgid "XY Rotation" -#~ msgstr "XY-rotaasje" +#~ msgid "12-Hour Time" +#~ msgstr "12 oeren oantsjutting" -#~ msgid "XZ Rotation" -#~ msgstr "XZ-rotaasje" +#~ msgid "24-Hour Time" +#~ msgstr "24 oeren oantsjutting " -#~ msgid "YW Rotation" -#~ msgstr "YW-rotaasje" +#~ msgid "Cycle Colors" +#~ msgstr "Sykluskleuren" -#~ msgid "YZ Rotation" -#~ msgstr "YZ-rotaasje" +#~ msgid "Display Seconds" +#~ msgstr "Sekonden werjaan" -#~ msgid "ZW Rotation" -#~ msgstr "ZW-rotaasje" +#~ msgid "Huge Font" +#~ msgstr "Unmeugend grut lettertype" -#~ msgid "" -#~ "This displays 2D projections of the sequence of 3D objects which are the " -#~ "projections of the 4D analog to the cube: as a square is composed of four " -#~ "lines, each touching two others; and a cube is composed of six squares, " -#~ "each touching four others; a hypercube is composed of eight cubes, each " -#~ "touching six others. To make it easier to visualize the rotation, it uses " -#~ "a different color for the edges of each face. Don't think about it too " -#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " -#~ "Jamie Zawinski." -#~ msgstr "" -#~ "Dit toant twadiminsjonale projeksjes fan in rige 3D-objekten dy't sels " -#~ "wer projeksjes binne fan de fjouwerdiminsjonale analooch fan de kubus: " -#~ "sa't in fjouwerkant bestiet út 4 linen dy't inoar reitsje en in kubus " -#~ "opboud is út seis fjouwerkanten dy't elk fjouwer oare reitsje; is in " -#~ "hyperkubus opboud út acht kubussen dy't elk seis oaren reitsje. Om it " -#~ "fisualisearjen fan de rotaasje makliker te meitsjen brûkt it in oare " -#~ "kleur foar de râne fan elk oerflak. Tink hjir net te lang oer nei, oars " -#~ "terane jo de harsens. Skreaun troch Fritz Mueller, en Jamie Zawinski." +#~ msgid "Medium Font" +#~ msgstr "Gemiddeld lettertype" + +#~ msgid "XDaliClock" +#~ msgstr "XDaliClock" #~ msgid "" -#~ "This one draws spinning, colliding iterated-function-system images. " -#~ "Written by Massimino Pascal." +#~ "XDaliClock draws a large digital clock, the numbers of which change by " +#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" -#~ "Dit tekent ôfbylden fan in draaiend, gearkommend, werheljend-funksje-" -#~ "systeem. Skreaun troch Massimino Pascal." +#~ "XDaliClock tekent in grutte digitale klok, wêrfan de sifers feroarje " +#~ "troch teranen yn nije foarmen. Skreaun troch Jamie Zawinski. Dit wurdt " +#~ "net meilevere mei it pakket \"XScreenSaver\" mar is te downloaden op <" +#~ "http://www.jwz.org/xdaliclock/>." -#~ msgid "IMSmap" -#~ msgstr "IMSmap" +#~ msgid "Bright" +#~ msgstr "Ljochtjaand" -#~ msgid "" -#~ "Another color-field hack, this one works by computing decaying sinusoidal " -#~ "waves, and allowing them to interfere with each other as their origins " -#~ "move. Written by Hannu Mallat." -#~ msgstr "" -#~ "In oar kleurenfjildprogramma mei feroarjende kronkelige weagen, dy't " -#~ "inoar fersteure as se bewege. Skreaun troch Hannu Mallat." +#~ msgid "Date/Time Stamp" +#~ msgstr "Datum/tiidoantsjutting" -#~ msgid "" -#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " -#~ "it, and then solves the puzzle. This works especially well when you feed " -#~ "it an external video signal instead of letting it grab the screen image " -#~ "(actually, I guess this is generally true...) When it is grabbing a video " -#~ "image, it is sometimes pretty hard to guess what the image is going to " -#~ "look like once the puzzle is solved. Written by Jamie Zawinski." -#~ msgstr "" -#~ "Dit nimt in ôfbyld fan it skerm, makket der in puzel fan, goait de " -#~ "puzelstikken troch inoar en besiket dan de puzel op te lossen. Dit wurket " -#~ "benammen goed at jo it in ekstern fideosinjaal jaan kinne ynstee fan in " -#~ "skermprint dy't nommen wurdt. At wy in fideobyld nimme falt it faak ôf om " -#~ "te rieden hoe't it ôfbyld der út komt te sjen, oant de puzel oplost is. " -#~ "Skreaun troch Jamie Zawinski." +#~ msgid "Day Dim" +#~ msgstr "Lemieren fan de dei" -#~ msgid "Checkered Balls" -#~ msgstr "Rútkleurige ballen" +#~ msgid "Label Cities" +#~ msgstr "Stêden beneame" -#~ msgid "" -#~ "This one draws spinning, animating (are you detecting a pattern here " -#~ "yet?) explorations of the Julia set. You've probably seen static images " -#~ "of this fractal form before, but it's a lot of fun to watch in motion as " -#~ "well. One interesting thing is that there is a small swinging dot passing " -#~ "in front of the image, which indicates the control point from which the " -#~ "rest of the image was generated. Written by Sean McCullough." -#~ msgstr "" -#~ "Dit tekent in rûndraaiende, bewegende (bespeure jo hjir al in patroan ) " -#~ "ferkenningen fan de Julia-set. Jo hawwe nei alle gedachten al ris earder " -#~ "statyske ôfbylden hjirfan sjoen yn fractalfoarm, mar it is aardich om " -#~ "dizze ek yn beweging te sjen. It lytse, swingende punt foar it ôfbyld is " -#~ "in kontrolepunt dêr't de rest fan it ôfbyld út opboud wurdt. Skreaun " -#~ "troch Sean McCullough." +#~ msgid "Lower Left" +#~ msgstr "Under lofts" -#~ msgid "" -#~ "Another clone of an ancient meme, consisting largely of frenetic " -#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " -#~ "is nice, but I think it needs more solids, or perhaps just brighter " -#~ "colors. More variations in the rotational speed might help, too." -#~ msgstr "" -#~ "Nije bewurking fan in âld idee, dat foar it grutstepart út razende " -#~ "rotearjende kleurde linen bestiet. Skreaun troch Ron Tapia." +#~ msgid "Lower Right" +#~ msgstr "Rjochtsûnder" -#~ msgid "Laser" -#~ msgstr "Laser" +#~ msgid "Night Dim" +#~ msgstr "Nachtskimer" + +#~ msgid "No Stars" +#~ msgstr "Gjin stjerren" + +#~ msgid "North/South Rotation" +#~ msgstr "Noard/Súd rotaasje" + +#~ msgid "Real Time" +#~ msgstr "Werklike tiid" + +#~ msgid "Sharp" +#~ msgstr "Dúdlik" + +#~ msgid "Terminator Blurry" +#~ msgstr "Terminator dizenich" + +#~ msgid "Time Warp" +#~ msgstr "Tiidwarp" + +#~ msgid "Upper Left" +#~ msgstr "Loftsboppe" + +#~ msgid "Upper Right" +#~ msgstr "Rjochtsboppe" #~ msgid "" -#~ "Moving radiating lines, that look vaguely like scanning laser beams. " -#~ "Written by Pascal Pensa. (Frankie say: relax.)" +#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " +#~ "point in space, correctly shaded for the current position of the Sun. " +#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " +#~ "package, but if you don't have it already, you can find it at <http://" +#~ "www.cs.colorado.edu/~tuna/xearth/>." #~ msgstr "" -#~ "Beweegjende, strieljende linen, dy't op skennende laserstralen lykje. " -#~ "Skreaun troch Pascal Pensa." +#~ "Xearth tekent in ôfbyld fan de Ierde, sjoen fanút jo favorite posysje yn " +#~ "de romte, mei de krekte skaadfal troch de hjoeddeiske posysje fan de " +#~ "sinne. Skreaun troch Kirk Johnson. Dit wurdt net meilevere mei it pakket " +#~ "\"XScreensaver\", mar it is te downloaden op <http://www.cs.colorado." +#~ "edu/~tuna/xearth/>." + +#~ msgid "Xearth" +#~ msgstr "Xearth" + +#~ msgid "Fish" +#~ msgstr "Fisk" #~ msgid "" -#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " -#~ "and to the point. If only it had sound... Written by Keith Romberg." +#~ "Fish! This is not included with the XScreenSaver package, but if you " +#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." #~ msgstr "" -#~ "Dit tekent skuorde fraktale ljochtflitsen, it is ienfâldich en direkt. " -#~ "Hie it no mar lûd hân... Skreaun troch Keith Romberg." +#~ "Fish! Dit wordt net meilevere mei it pakket \"XScreenSaver\" mar kin " +#~ "ynladen wurde op <http://metalab.unc.edu/pub/Linux/X11/demos/>." -#~ msgid "Lisa" -#~ msgstr "Lisa" +#~ msgid "XFishTank" +#~ msgstr "XFishTank" -#~ msgid "Steps" -#~ msgstr "Stappen" +#~ msgid "Bitmap File" +#~ msgstr "Bitmaptriem" + +#~ msgid "Xflame" +#~ msgstr "Xflame" #~ msgid "" -#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " -#~ "the Phantom Zone prisoners in during their trial in Superman? I think " -#~ "that was one of these." +#~ "This program behaves schizophrenically and makes a lot of typos. Written " +#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " +#~ "``The Shining,'' you won't get it. Those who have describe this hack as " +#~ "``inspired.''" #~ msgstr "" -#~ "Dit tekent Lisajous-ludsen, makke troch Caleb Cullen. Kenne jo noch it " -#~ "apparaat dy't de \"Phantom zone\" finzen hâlden yn Superman? Ik tink dat " -#~ "it ien fan dizzen wie." +#~ "Dit programma gedraacht him skizofreen en makket in soad typefouten. " +#~ "Skreaun troch Jamie Zawinski. Wa't it masterwurk fan Stanley Kubrick, " +#~ "\"The Shining\" noch noait sjoen hat sil dit net begripe. Dy't de film " +#~ "wol sjoen ha beskriuwe dit programma as ynspirearjend." + +#~ msgid "Xjack" +#~ msgstr "Xjack" + +#~ msgid "Xlyap" +#~ msgstr "Xlyap" #~ msgid "" -#~ "Another Lissajous figure. This one draws the progress of circular shapes " -#~ "along a path. Written by Alexander Jolk." +#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " +#~ "by Jamie Zawinski." #~ msgstr "" -#~ "In oar Lisajous-figuer. Dit tekent de fuortgong fan sirkelfoarmige " -#~ "foarwerpen bylâns in paad. Skreaun troch Alexander Jolk." - -#~ msgid "Lissie" -#~ msgstr "Lissie" +#~ "In fertolking fan skowende tekst sa't dy te sjen is yn de film \"The " +#~ "Matrix\" Skreaun troch Jamie Zawinski." -#~ msgid "Control Points" -#~ msgstr "Kontrolepunten" +#~ msgid "Reflections" +#~ msgstr "Wjerspegelingen" -#~ msgid "Interpolation Steps" -#~ msgstr "Tuskenheakjende stappen" +#~ msgid "Side View" +#~ msgstr "Sydoansjoch" -#~ msgid "LMorph" -#~ msgstr "LMorph" +#~ msgid "Top View" +#~ msgstr "Werjefte (boppeside)" -#~ msgid "Less" -#~ msgstr "Minder" +#~ msgid "" +#~ "XMountains generates realistic-looking fractal terrains of snow-capped " +#~ "mountains near water, with either a top view or a side view. Written by " +#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " +#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " +#~ "work right when launched by the xscreensaver daemon." +#~ msgstr "" +#~ "XMountains genereart realistysk útsjende fractal gebieten mei sniekapen " +#~ "bedekte bergen, mei óf in sydoansjoch óf in werjefte fan de boppeside ôf. " +#~ "Skreaun troch Stephen Booth. Dizze wurdt net meilevere yn it pakket " +#~ "XScreenSaver, mar kin ynladen wurde op <http://www.epcc.ed.ac.uk/~spb/" +#~ "xmountains/>. Wês wis dat jo it kompilearje mei de opsje \"with -DVROOT" +#~ "\" oars sil it net wurkje as de xscreensaver-daemon it programma starte " +#~ "wol." -#~ msgid "More" -#~ msgstr "Mear" +#~ msgid "Xmountains" +#~ msgstr "Xmountains" #~ msgid "" -#~ "This generates random spline-ish line drawings and morphs between them. " -#~ "Written by Sverre H. Huseby and Glenn T. Lines." +#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " +#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." #~ msgstr "" -#~ "Dit genereart willekeurige tekeningen fan \"spline\"-eftige linen wêrby't " -#~ "de iene tekening oergiet yn de oare tekening (\"morphing\"). Skreaun " -#~ "troch Sverre H. Huseby en Glenn T. Lines." +#~ "Tekent fallende snie en de no en dan ferskinende Krystman. Troch Rick " +#~ "Jansen. Yn te laden op <http://www.euronet.nl/~rja/Xsnow/>." -#~ msgid "Joining Generator" -#~ msgstr "Gearfoegjende generator" +#~ msgid "Xsnow" +#~ msgstr "Xsnow" -#~ msgid "Post-Solve Delay" -#~ msgstr "Opûnthâld by it finen fan de oplossing" +#~ msgid "Color Bars Enabled" +#~ msgstr "Kleurde balken aktivearje" -#~ msgid "Pre-Solve Delay" -#~ msgstr "Opûnthâld by it begjinnen te sykjen" +#~ msgid "Cycle Through Modes" +#~ msgstr "Troch modussen kuierje" -#~ msgid "Seeding Generator" -#~ msgstr "Siedzjende generator" +#~ msgid "Rolling Enabled" +#~ msgstr "Weagen aktivearje" -#~ msgid "Solve Speed" -#~ msgstr "Oplossnelheid" +#~ msgid "Static Enabled" +#~ msgstr "Statyske rûs aktivearje" + +#~ msgid "XTeeVee" +#~ msgstr "XTeeVee" #~ msgid "" -#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " -#~ "generates a random maze, then solves it with visual feedback. Originally " -#~ "by Jim Randell; modified by a cast of thousands." +#~ "XTeeVee simulates various television problems, including static, loss of " +#~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" -#~ "Dit is fan oarsprong it âlde \"XMaze\", mar dan as XScreensaver. It " -#~ "tekent in willekeurich doalhôf, en lost dizze op yn in grafyske " -#~ "foarstelling. Oarspronklik skreaun troch Jim Randell, letter troch in " -#~ "protte oaren wizige." +#~ "XTeevee simulearret ferskate televyzjesteuringen, ynklusyf statyske rûs, " +#~ "fertikale ferskowingen en in testbyld. Skreaun troch Greg Knauss." +#, fuzzy #~ msgid "" -#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " -#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " -#~ "strip." +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." #~ msgstr "" -#~ "Wer in programma dat basearre is op in tekening fan M. C. Escher, makke " -#~ "troch Marcelo Vianna. Dit tekent \"Moebius Strip II\" in GL-ôfbyld fan " -#~ "pishimmels dy't oer it oerflak fan in \"moebius strip\" rinne." +#~ "Toant in oantal 3D tekstrigels dy't draaiende bewegingen meitsje. " +#~ "Skreaun troch Jamie Zawinski." -#~ msgid "Mesh Floor" -#~ msgstr "Maasoerflak" +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Folt in grutte sirkel mei lytsere sirkels en demonstrearret Descartes' " +#~ "Sirkeltheorem. Skreaun troch Allan R. Wilks en David Bagley." -# rendered= ....? +#, fuzzy #~ msgid "" -#~ "This one draws cool circular interference patterns. Most of the circles " -#~ "you see aren't explicitly rendered, but show up as a result of " -#~ "interactions between the other pixels that were drawn. Written by Jamie " -#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " -#~ "beauty of this one is that the heart of the display algorithm can be " -#~ "expressed with just a pair of loops and a handful of arithmetic, giving " -#~ "it a high ``display hack metric''." +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." #~ msgstr "" -#~ "Dit tekent moaie sirkelfoarmige fermingende patroanen. De measte " -#~ "sichtbere sirkels binne eins net rendered mar wurde toand as it " -#~ "risseltaat fan ynteraksjes tusken de oare tekene piksels. Skreaun troch " -#~ "Jamie Zawinski, ynspirearre troch in Java-programma fan Michael Bayne. Hy " -#~ "wiisde derop dat de skientme fan dizze skermbefeiliging it hert fan de " -#~ "werjefte-algoritme is dat útdrukt wurde kin yn in oantals ludsen en in " -#~ "bytsje wiskunde, wat it in heech hackers-gehalte jout." - -#~ msgid "Draw Atoms" -#~ msgstr "Atomen tekenje" - -#~ msgid "PDB File" -#~ msgstr "PDB-triem" +#~ "XFishtank is in GL-animaasje mei haaien, dolfinen en walfisken. De " +#~ "swimbewegingen binne bjusterbaarlik. Oarspronklik skreaun troch Mark " +#~ "Kilgard." +#, fuzzy #~ msgid "" -#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " -#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " -#~ "do..." +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." #~ msgstr "" -#~ "In oar 3D-foarmferoarjend GL-programma fan Marcelo Vianna. It hat itselde " -#~ "glimmend-plestyk gefoel as \"Superquadrics\" en oare kompjûtergenerearde " -#~ "objekten." +#~ "Krektas by Qix wurdt hjir in ienfâldich bewegingsmodel brûkt, om ferskate " +#~ "werjeftemetoaden te toanen. De kontrolepunten lûke inoar oan ta in " +#~ "bepaalde ôfstân, en begjinne inoar dan ôf te stjitten. De oanlûking/" +#~ "ôfstjitting is proporsjoneel oan de ôfstân tusken twa willekeurige " +#~ "dieltsjes, fergelykber mei de sterke en swakke atoomkrêften. Ien fan de " +#~ "meast nijsgjirrige manieren om dit te besjen is mei de stuitsjende " +#~ "ballen, omdat harren bewegingen en ynteraksjes mei ielkoar sa " +#~ "willekeurich lykje. Bytiden draaie twa ballen strak om elkoar hinne, om " +#~ "dan wer steurd te wurden troch in tredde bal, of de râne fan it skerm. " +#~ "Sjocht der tige gaotysk út. Skreaun troch Jamie Zawinski, basearre op " +#~ "Lisp-code fan John Pezaris." +#, fuzzy #~ msgid "" -#~ "A little man with a big nose wanders around your screen saying things. " -#~ "The things which he says can come from a file, or from an external " -#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " -#~ "Dan Heller. Colorized by Jamie Zawinski." +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." #~ msgstr "" -#~ "In lytse man mei in grutte noas dy't oer it skerm kuieret en dingen seit. " -#~ "Wat hy seit kin er útlêze út in triem of fan in ekstern lykas \"zippy\" " -#~ "of \"fortune\". Nommen fan \"xnlock\" fan Dan Heller. Ynkleurd troch " -#~ "Jamie Zawinski." - -#~ msgid "Get Text from File" -#~ msgstr "Tekst út in triem helje" - -#~ msgid "Get Text from Program" -#~ msgstr "Tekst fan in programma krije" - -#~ msgid "Text File" -#~ msgstr "Teksttriem" - -#~ msgid "Text Program" -#~ msgstr "Tekstprogramma" - -#~ msgid "Use Text Below" -#~ msgstr "Understeande tekst brûke" +#~ "Tekent in simulaasje fan fleanende romterobots (snoad fermomme as kleure " +#~ "sirkels) dy't mei inoar fjochtsje foar in beweegjend stjerrefjild. " +#~ "Skreaun troch Jonathan Lin." +#, fuzzy #~ msgid "" -#~ "If you've ever been in the same room with a Windows NT machine, you've " -#~ "probably seen this GL hack. This version is by Marcelo Vianna." +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." #~ msgstr "" -#~ "Wa't ea yn deselde keamer sitten hat as in Windows NT masine, hat " -#~ "wierskynlik earder dit GL-programma sjoen. Dizze ferzje is fan Marcelo " -#~ "Vianna" - -#~ msgid "Number of Pipe Systems" -#~ msgstr "Oantal buissystemen" - -#~ msgid "System Length" -#~ msgstr "Lingte fan systeem" - -#~ msgid "Texture PPM File" -#~ msgstr "PPM Tekstuertriem" +#~ "Dizze skermbefeiliging liket op in draaiende, himsels ferfoarmjende " +#~ "ballon mei plakken fan ferskate grutte dy't op syn ûnsichtbere oerflakte " +#~ "tekene binne. Skreaun troch Jeremie Petit." +#, fuzzy #~ msgid "" -#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." -#~ msgstr "Pyro tekent eksplodearjend fjoerwurk. Skreaun troch Jamie Zawinski." - -#~ msgid "Corners" -#~ msgstr "Hoeken" - -#~ msgid "/" -#~ msgstr "/" - -#~ msgid "RD-Bomb" -#~ msgstr "RB-bom" - -#~ msgid "Colors Two" -#~ msgstr "Kleuren Twa" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Tekent in doaze fold mei stuitsjende 3D-ballen dy't eksplodearje. Skreaun " +#~ "troch Sander van Grieken." +#, fuzzy #~ msgid "" -#~ "This generates random inkblot patterns. The algorithm is deceptively " -#~ "simple for how well it works; it merely walks a dot around the screen " -#~ "randomly, and then reflects the image horizontally, vertically, or both. " -#~ "Any deep-seated neurotic tendencies which this program reveals are your " -#~ "own problem. Written by Jamie Zawinski." +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." #~ msgstr "" -#~ "Dit genereart willekeurige inktspatpatroanen. It algoritme is " -#~ "ferrifeljend simpel foar hoe goed as't it wurket. It rint inkel rûnom in " -#~ "punt yn it skerm en lit it ôfbyld dan horizontaal of fertikaal sjen, of " -#~ "beide. Skreaun troch Jamie Zawinski." +#~ "Tekent willekeurige, fan kleuren wikseljende, yn elkoar draaide " +#~ "konsintryske sirkels. Skreaun troch John Neil." +#, fuzzy #~ msgid "" -#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " -#~ "segment moving along a complex spiraling curve. I tweaked this to " -#~ "generate curvier lines, but still frames of it don't look like much." +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "In oare âlde demo fan \"xlock\", dizze is makke trochTom Lawrence. It " -#~ "tekent in linesegmint dat him beweecht oer in komplekse spiraalfoarmige " -#~ "kurve. Ik haw it wat oangepast sadat it mear kromde linen meitsje soe, " -#~ "mar stilsteande filmbylden derfân lykje nearne op." - -#~ msgid "Rotor" -#~ msgstr "Rotor" +#~ "BSOD stiet foar \"Blue Screen Of Death\". It bêste wat pc-emulaasje te " +#~ "bieden hat, dit programma simulearret in oantal skermbefeiligingen fan in " +#~ "oantal minder robúste bestjoeringssystemen. Skreaun troch Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " -#~ "OpenGL, and a machine with fast hardware support for texture maps. " -#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." #~ msgstr "" -#~ "Tekent in animaasje fan tekstuerballen dy't as in razende rûndraaie yn " -#~ "GL. Fereasket OpenGL en in masine mei flugge hardwarestipe foar " -#~ "tekstuermappen. Skreaun troch Eric Lassauge <lassauge@mail.dotcom." -#~ "fr>." - -#~ msgid "Sballs" -#~ msgstr "Sballen" +#~ "Tekent in stream fan opgeande en weagjende 3D-sjipbûlen dy't opstige nei " +#~ "de boppekant fan it byldskerm. Mei moaie wjerspegelingen. Skreaun troch " +#~ "Richard Jones." +#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." #~ msgstr "" -#~ "Dit tekent in 3D fariant fan de himsels werheljende\"Sierpinski\" " -#~ "fractaltrijehoek, gebrûk meitsjend fan GL. Skreaun troch Tim Robinson en " -#~ "Jamie Zawinski." - -#~ msgid "Team A Name" -#~ msgstr "Namme team A" - -#~ msgid "Team B Name" -#~ msgstr "Namme team B" +#~ "Dit tekent \"Impossible Cage\" fan Escher', in 3D-analooch foar in " +#~ "moebius-bân, en draait it yn trije diminsjes. Skreaun troch Marcelo " +#~ "Vianna." +#, fuzzy #~ msgid "" -#~ "This program draws a simulation of a sonar screen. Written by default, it " -#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " -#~ "properly, it can ping (pun intended) your local network, and actually " -#~ "plot the proximity of the other hosts on your network to you. It would be " -#~ "easy to make it monitor other sources of data, too. (Processes? Active " -#~ "network connections? CPU usage per user?) Written by Stephen Martin." +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." #~ msgstr "" -#~ "Dit programma tekent in simulaasje fan in sonarskerm. Standert toant it " -#~ "in willekeurich assortimint fan fijannen op it byldskerm, mar as it goed " -#~ "kompilearre is, kin it je lokale netwurk pinge en kinne je sels de neite " -#~ "fan oare hostkompjûters binnen jo netwurk yn kaart bringe. It moat maklik " -#~ "wêze om ek oare databoarnen yn'e gaten te hâlden (Prosessen? aktive " -#~ "netwurkferbiningen? CPU ferbrûk per brûker?) Skreaun troch Stephen Martin" - -#~ msgid "vs." -#~ msgstr "vs." - -#~ msgid "Mine Shaft" -#~ msgstr "Mynskacht" +#~ "Makket in animaasje fan in oantal 3D elektronyske komponinten. Skreaun " +#~ "troch Ben Buxton." +#, fuzzy #~ msgid "" -#~ "Another of the classic screenhacks of the distant past, this one draws " -#~ "shaded spheres in multiple colors. This hack traces its lineage back to " -#~ "Tom Duff in 1982." +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Wer in klassike \"screenhack\" út it fiere ferline, dizze tekent " -#~ "skaadrike kûgels yn ferskate kleuren. Skreaun troch Tom Duff yn 1982." - -#~ msgid "SphereEversion" -#~ msgstr "SphereEversion" +#~ "Dit tekent in kompas dêr't alle ûnderdielen willekeurich fan draaie. Dit " +#~ "jout in 'ferjitten en ferlern' gefoel. Skreaun troch Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "SphereEversion draws an animation of a sphere being turned inside out. A " -#~ "sphere can be turned inside out, without any tears, sharp creases or " -#~ "discontinuities, if the surface of the sphere is allowed to intersect " -#~ "itself. This program animates what is known as the Thurston Eversion. " -#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." #~ msgstr "" -#~ "SphereEversion tekent in animaasje fan in kegel dy't binnenstbûten draaid " -#~ "is. In kûgel kin binnenstbûten draaid wurde sûnder der in trien by te " -#~ "litten. Skerpe krûkels of ûnderbrekkingen, as de oerflakte fan de kûgel " -#~ "himsels krúst. Dit programma makket in animaasje dy't ek wol bekend stiet " -#~ "as de \"Thurston Eversion. \" Skreaun troch Nathaniel Thurston en Michael " -#~ "McGuffin. Dit programma wurdt net meilevere mei it pakket \"XScreenSaver" -#~ "\" mar as jo it noch net hawwe dan kinne jo it fine op <http://www.dgp." -#~ "utoronto.ca/~mjmcguff/eversion/>." +#~ "Tekent in pulsearjende set fan oerlaapjende bussen met hieltyd " +#~ "feroarjende, klodderige patroanen, dy't harren baarjend oer de grûn " +#~ "útwreidzje. It liket op in saneamde lavalampe. Skreaun troch Jamie " +#~ "Zawinski." +#, fuzzy #~ msgid "" -#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " -#~ "patterns means moire; interference patterns, of course." +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." #~ msgstr "" -#~ "Bewegende sirkelfoarmige patroanen, troch Peter Schmitzberger. Bewegende " -#~ "sirkelfoarmige patroanen betsjut fansels\"moiré\" [fersteuringspatroanen" - -#~ msgid "Spiral" -#~ msgstr "Spiraal" +#~ "Dit nimt in ôfbyld en lit it rane. Jo hawwe dit effekt grif earder sjoen, " +#~ "en gjin skermbefeiliging soe kompleet wêze sûnder dizze. It wurket it " +#~ "beste as der wat kleurryks te sjen is. Tink derom: at it effekt oanhâldt " +#~ "neidat de skermbefeiliging útsetten is, sykje dan daliks medyske help. " +#~ "Skreaun troch David Wald en Vivek Khera." -#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Wêr't \"Q-Bert\" en \"Marble Madness\" gearkomme. Skreaun troch Ed Mackey." - -#~ msgid "SSystem" -#~ msgstr "SSystem" +#~ "Dit tekent willekeurich kleure en stippele rjochthoeken. Skreaun troch " +#~ "Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " -#~ "nine planets and a few major satellites, with four camera modes. Written " -#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " -#~ "is packaged separately. Note: SSystem does not work as a screen saver on " -#~ "all systems, because it doesn't communicate with xscreensaver properly. " -#~ "It happens to work with some window managers, but not with others, so " -#~ "your mileage may vary. SSystem was once available at <http://www1.las." -#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " -#~ "copies elsewhere. SSystem has since evolved into two different programs: " -#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" -#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " -#~ "xscreensaver at all. You are encouraged to nag their authors into adding " -#~ "xscreensaver support!" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." #~ msgstr "" -#~ "SSystem is in GL solar systeem simulator. It simulearret saneamde \"flybys" -#~ "\" fan de sinne, de njoggen planeten en inkele grutte satelliten, mei " -#~ "fjouwer kamerastânpunten. Skreaun troch Raul Alonso. Dit wurdt net " -#~ "meilevere mei it pakket \"XScreensaver\", mar wurdt apart beskikber " -#~ "steld. Tink derom: de skermbefeiliging SSystem docht it net op alle " -#~ "systemen, omdat it net op de goede manier kommunisearret mei it programma " -#~ "xscreensaver. It blykt dat it soms wurket mei inkele windowmanagers, mar " -#~ "net mei allegearre, dus is't mar krekt of jo der profyt fan hawwe kinne. " -#~ "SSystem wie oait beskikber op <http://www1.las.es/~amil/ssystem/>, " -#~ "mar tsjintwurdich kinne jo it pakket hjir net mear fine. Dochs moat it " -#~ "mooglik wêze om och earne kopyën fan it programma te finen. Neitiids hat " -#~ "SSystem him ûntwikkele ta twa ferskillende programma's: OpenUniverse " -#~ "(http://openuniverse.sourceforge.net/) en Celestia (http://www.shatters." -#~ "net/celestia/). Spitigernôch wurkje beide programma's net mei " -#~ "xscreensaver. Hjirby wurde jo oanmoedige om de auteurs fan it programma " -#~ "lestich te fallen mei fersiken foar xscreensaver-stipe." +#~ "Mear \"disrete map\" systemen, ynklusyf nije farianten fan Hopalong en " +#~ "Julia en noch in pear oaren. Skreaun troch Tim Auckland." +#, fuzzy #~ msgid "" -#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " -#~ "staircase." +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." #~ msgstr "" -#~ "Fan Marcelo Vianna, dit is syn tredde GL-bewurking fan Escher, dit tekent " -#~ "de ûneinige treppen." - -#~ msgid "Star Rotation Speed" -#~ msgstr "Draaisnelheid fan de stjer" - -#~ msgid "Curviness" -#~ msgstr "Kurve-oantallen" +#~ "Dit programma tekent in paad dat útstippele wurdt troch in punt op de " +#~ "râne fan in sirkel. Dizze sirkel rotearret dêrnei om in punt op de râne " +#~ "fan in oare sirkel. Dizze sirkel rotearret op de râne fan in oare sirkel " +#~ "ensfh. Dit wie de basis foar de pre-helosintrysk model fan planetêre " +#~ "bewegingen. Skreaun troch James Youngman." +#, fuzzy #~ msgid "" -#~ "Ed Mackey reports that he wrote the first version of this program in " -#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " -#~ "Now it is GL and has specular reflections." +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." #~ msgstr "" -#~ "Ed Mackey melde dat hy de earste ferzje skreaun fan syn programma BASIC " -#~ "op in commodore 64 yn 1987, as in 320x200 zwart/wit roaster. Nu hat it GL " -#~ "en spektakulêre wjerspegelingen." +#~ "Tekent ferskate rotearjende útknipende foarmen dy't rûndraaie, langer " +#~ "wurde en binnenstbûtenst keare. Makke troch David Konerding troch " +#~ "foarbylden dy't meilevere wurde mei de \"GL Extrusion Libray\" fan Linas " +#~ "Vepstas" +#, fuzzy #~ msgid "" -#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " -#~ "but you might have seen a Mac program similar to this called FlowFazer. " -#~ "There is also a cool Java applet of a similar concept." +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." #~ msgstr "" -#~ "Mear streamende, twirjende patroanen. Dizze ferzje is fan M.Dobie en R." -#~ "Taylor, mar jo soene alris in Mac-programma sjoen hawwe kinne dat der op " -#~ "liket mei de namme \"FlowFazer\". Der is in prima Java-applet mei in " -#~ "selde soarte konsept." - -#~ msgid "0°" -#~ msgstr "0°" - -#~ msgid "5 Minute Tick Marks" -#~ msgstr "Tikmarkearringen foar elke 5 minuten" - -#~ msgid "90°" -#~ msgstr "90°" - -#~ msgid "Cycle Seconds" -#~ msgstr "Sekonden f/e syklus" - -#~ msgid "Minute Tick Marks" -#~ msgstr "Tikmarkearringen foar elke minút" - -#~ msgid "Smaller" -#~ msgstr "Lytser" +#~ "Tekent wat liket op in baarjend lint dat in kronkelich paad folget. " +#~ "Skreaun troch Bas van Gaalen en Charles Vidal." +#, fuzzy #~ msgid "" -#~ "This draws a working analog clock composed of floating, throbbing " -#~ "bubbles. Written by Bernd Paysan." +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." #~ msgstr "" -#~ "Dit tekent in wurkjende analoge klok, gearstald út swevende, klopjende " -#~ "sjippebûlen. Skreaun troch Bernd Paysan." - -#~ msgid "Turn Side-to-Side" -#~ msgstr "Side oan side draaie" +#~ "Toant in oantal 3D tekstrigels dy't draaiende bewegingen meitsje. " +#~ "Skreaun troch Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This one generates a continuous sequence of small, curvy geometric " -#~ "patterns. It scatters them around your screen until it fills up, then it " -#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." #~ msgstr "" -#~ "Dit genereart in bliuwende searje fan smelle bochtige, geometryske " -#~ "patroanen. It ferstruit se op it skerm oant dit opfold is, dêrnei wurdt " -#~ "it skerm lege en begjint it wer op'en nij. Skreaun troch Tracy Camp en " -#~ "David Hansen" - -#~ msgid "Vines" -#~ msgstr "Klimplanten" - -#~ msgid "Sustain" -#~ msgstr "Trochstean" - -#~ msgid "Dictionary File" -#~ msgstr "Wurdboektriem" - -#~ msgid "Overall Filter Program" -#~ msgstr "Globaal filterprogramma" - -#~ msgid "Per-Image Filter Program" -#~ msgstr "Per ôfbyld filterprogramma" - -#~ msgid "URL Timeout" -#~ msgstr "URL tiidslimyt" - -#~ msgid "Amplitude" -#~ msgstr "Omfang" +#~ "Tekent dynjende weagen op in rotearjend triedfreemraster, GL brûkende. " +#~ "Skreaun troch Josiah Pease." +#, fuzzy #~ msgid "" -#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." #~ msgstr "" -#~ "Tekent ynzoomende keatlingen fan kronkelige plakken. Skreaun troch Ashton " -#~ "Trey Belew." - -#~ msgid "WhirlyGig" -#~ msgstr "WhirlyGig" +#~ "Tekent in planeet dy't yn'e romte omstuitert. Skreaun troch David " +#~ "Konerding. It ynboude ôfbyld is in kaart fan de ierde (oernommen út " +#~ "\"xearth\") mar jo kinne elke tekstuer op de bol tapasse (bygelyks: de " +#~ "planetêre tekstueren dy't meilevere wurde mei it programma\"ssystem\")." +#, fuzzy #~ msgid "" -#~ "An ancient xlock hack that draws multicolored worms that crawl around the " -#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " -#~ "Theiling." +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." #~ msgstr "" -#~ "In âlde bewurking fan it programma \"xlock\" wat multikleurige wjirms " -#~ "tekent dy't op it skerm om krûpe. Skreaun troch Brad Taylor, Dave Lemke, " -#~ "Boris Putanec, en Henrik Theiling." - -#~ msgid "XaoS" -#~ msgstr "XaoS" +#~ "Tekent in simulaasje fan de puzel \"Rubik's Snake\" Skreaun troch " +#~ "Wilkinson, Andrew Bennetts, en Peter Aylett." +#, fuzzy #~ msgid "" -#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " -#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." #~ msgstr "" -#~ "XaoS genereart flugge trochfleanende animaasjes fan Mandelbrot en oare " -#~ "fractalsearjes. Skreaun troch Thomas Marsh en Jan Hubicka. Dit wurdt net " -#~ "meilevere mei it \"XScreenSaver\" mar is te downloaden op <http://" -#~ "limax.paru.cas.cz/~hubicka/XaoS/>." - -#~ msgid "12-Hour Time" -#~ msgstr "12 oeren oantsjutting" - -#~ msgid "24-Hour Time" -#~ msgstr "24 oeren oantsjutting " - -#~ msgid "Cycle Colors" -#~ msgstr "Sykluskleuren" - -#~ msgid "Display Seconds" -#~ msgstr "Sekonden werjaan" - -#~ msgid "Huge Font" -#~ msgstr "Unmeugend grut lettertype" - -#~ msgid "Medium Font" -#~ msgstr "Gemiddeld lettertype" - -#~ msgid "XDaliClock" -#~ msgstr "XDaliClock" +#~ "Dit tekent in set fan bewegende trochskinende klodders. De klodders " +#~ "feroarje fan foarm as se oer it skerm swalkje. Se binne trochskinend " +#~ "sadat jo de klodders derûnder noch sjen kinne. At se inoar oerlaapje " +#~ "sille harren kleuren gearrane. Skreaun troch Jamie Zawinski. 'k Haw it " +#~ "idee foar dit foarwerp krigen, trochdat ik in mûsmatte seach mei " +#~ "soksoarte effekt troch it brûken fan ferskillende lagen plestyk mei " +#~ "dêrtusken kleurde inkt." +#, fuzzy #~ msgid "" -#~ "XDaliClock draws a large digital clock, the numbers of which change by " -#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.jwz.org/xdaliclock/>." +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." #~ msgstr "" -#~ "XDaliClock tekent in grutte digitale klok, wêrfan de sifers feroarje " -#~ "troch teranen yn nije foarmen. Skreaun troch Jamie Zawinski. Dit wurdt " -#~ "net meilevere mei it pakket \"XScreenSaver\" mar is te downloaden op <" -#~ "http://www.jwz.org/xdaliclock/>." - -#~ msgid "Bright" -#~ msgstr "Ljochtjaand" - -#~ msgid "Date/Time Stamp" -#~ msgstr "Datum/tiidoantsjutting" - -#~ msgid "Day Dim" -#~ msgstr "Lemieren fan de dei" - -#~ msgid "Label Cities" -#~ msgstr "Stêden beneame" - -#~ msgid "Lower Left" -#~ msgstr "Under lofts" - -#~ msgid "Lower Right" -#~ msgstr "Rjochtsûnder" +#~ "Dit programma tekent in ienfâldige orbitale simulaasje. Skreaun troch " +#~ "Greg Bowering." -#~ msgid "Night Dim" -#~ msgstr "Nachtskimer" +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Dit tekent willekeurich kleure en stippele rjochthoeken. Skreaun troch " +#~ "Jamie Zawinski." -#~ msgid "No Stars" -#~ msgstr "Gjin stjerren" +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "Dit tekent psychedelysk sirkelfoarmige patroanen, dy't sear oan'e eagen " +#~ "dogge. It kin kontrole-punten bewege litte, mar dan wurdt der in soad " +#~ "prosessorkrêft en bânbreedte brûkt. Skreaun troch Jamie Zawinski." -#~ msgid "North/South Rotation" -#~ msgstr "Noard/Súd rotaasje" +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "Dit tekent in nijsgjirrich fractalpatroan mei werhellingen op it " +#~ "tinkbyldige flak. Basearre op in artikel út it blêd \"Scientific American" +#~ "\" (1986). Foar it grutste part skreaun troch Patrick Naughton." -#~ msgid "Real Time" -#~ msgstr "Werklike tiid" +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "Dit makket willekeurige wolkeftige patroanen oan. It sjocht der oars út " +#~ "yn monogroom en kleur. It idee is om oan de rânen fan in ôfbyld fjouwer " +#~ "punten te nimmen en elk punt in tafallige \"ferheging\" te jaan. Dêrnei " +#~ "wurdt it middelpunt nommen wêroan't de gemiddelde wearde plus in lytse " +#~ "ferskowing tawiisd wurdt. De ynkleuring brûkt dan dizze ferheging. " +#~ "Dêrfoar wurdt dy ferheging op in kleurwearde, de sêding, of de helderheid " +#~ "basearre, wêrby't de oare wearden willekeurich brûkt wurde. Yn de " +#~ "\"helderheidmodus\" sjoge de patroanen der wolkeftich út, yn de oare mody " +#~ "lykje se op Cat-scans. Skreaun troch Juergen Nickelsen en Jamie Zawinski." -#~ msgid "Sharp" -#~ msgstr "Dúdlik" +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Tekent in jonglearjend stokmantsje. Skreaun troch Tim Auckland." -#~ msgid "Terminator Blurry" -#~ msgstr "Terminator dizenich" +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Simulearret \"Lemarchand's Box\" wêrby't it hieltyd himsels oplost. " +#~ "Ferget OpenGL en in kompjûter foar tekstuermappen. Tink derom: iepent sa " +#~ "no en dan doarren. Skreaun troch Jamie Zawinski." -#~ msgid "Time Warp" -#~ msgstr "Tiidwarp" +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Tekent ludsfoarmige koloanjes, dy't harren útwreidzje, feroarje en " +#~ "mooglik ek útstjerre. Skreaun troch David Bagley." -#~ msgid "Upper Left" -#~ msgstr "Loftsboppe" +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Dit tekent in 3D-fariant fan de rekursive \"Menger Gasket\", in " +#~ "kubusfoarmich fractalobjekt, analooch oan dy fan Sierpinski Tetrahedron. " +#~ "Skreaun troch Jamie Zawinski." -#~ msgid "Upper Right" -#~ msgstr "Rjochtsboppe" +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Tekent ferskate werjeften fan molekulen. In oantal algemiene molekulen is " +#~ "ynboud yn PDB (Proteïnedatabank) en kin brûkt wurde as ekstra " +#~ "ynformaasjeboarne. Skreaun troch Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " -#~ "point in space, correctly shaded for the current position of the Sun. " -#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " -#~ "package, but if you don't have it already, you can find it at <http://" -#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." #~ msgstr "" -#~ "Xearth tekent in ôfbyld fan de Ierde, sjoen fanút jo favorite posysje yn " -#~ "de romte, mei de krekte skaadfal troch de hjoeddeiske posysje fan de " -#~ "sinne. Skreaun troch Kirk Johnson. Dit wurdt net meilevere mei it pakket " -#~ "\"XScreensaver\", mar it is te downloaden op <http://www.cs.colorado." -#~ "edu/~tuna/xearth/>." - -#~ msgid "Xearth" -#~ msgstr "Xearth" - -#~ msgid "Fish" -#~ msgstr "Fisk" +#~ "Dit simulearret in koloanje fan skimmel dy't groeit yn in petriskaal. " +#~ "Groeiende sirkels oerlaapje en litte spiraalfoarmige steuringen efter yn " +#~ "harren kylwetter. Skreaun troch Dan Bornstein." +# wartaal.. +#, fuzzy #~ msgid "" -#~ "Fish! This is not included with the XScreenSaver package, but if you " -#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Fish! Dit wordt net meilevere mei it pakket \"XScreenSaver\" mar kin " -#~ "ynladen wurde op <http://metalab.unc.edu/pub/Linux/X11/demos/>." - -#~ msgid "XFishTank" -#~ msgstr "XFishTank" - -#~ msgid "Bitmap File" -#~ msgstr "Bitmaptriem" +#~ "Tekent in simulaasje fan in âlde terminal mei grutte piksels en lang " +#~ "oanhâldend fosfor. It kin elk programma draaie as boarne fan de tekst " +#~ "dy't it werjout. Skreaun troch Jamie Zawinski." -#~ msgid "Xflame" -#~ msgstr "Xflame" +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Tekent in oantal krusende flakten, wêrby't alfatransparânsje, mist, " +#~ "tekstueren en mipmaps brûkt wurde. Plus ek noch ris in \"it oantal freems " +#~ "per sekonde\"-meter sadat de snelheid fan de grafyske kaart sichtber " +#~ "wurdt. Fereasket OpenGL. Skreaun troch David Konerding." +#, fuzzy #~ msgid "" -#~ "This program behaves schizophrenically and makes a lot of typos. Written " -#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " -#~ "``The Shining,'' you won't get it. Those who have describe this hack as " -#~ "``inspired.''" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." #~ msgstr "" -#~ "Dit programma gedraacht him skizofreen en makket in soad typefouten. " -#~ "Skreaun troch Jamie Zawinski. Wa't it masterwurk fan Stanley Kubrick, " -#~ "\"The Shining\" noch noait sjoen hat sil dit net begripe. Dy't de film " -#~ "wol sjoen ha beskriuwe dit programma as ynspirearjend." +#~ "In oare fariaasje fan it programma \"Bomb\" fan Scott Draves. Dit tekent " +#~ "in roaster fan groeiende rjochthoekeftige foarmen dy't at se inoar " +#~ "oerlaapje op in ûnferwachte wize reageare kinne. \"RD\" stiet foar " +#~ "\"Reactie-Diffussie\"" -#~ msgid "Xjack" -#~ msgstr "Xjack" +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Makket in kollaazje fan draaide en skealde dielen fan it byldskerm. " +#~ "Skreaun troch Claudio Matsuoka." -#~ msgid "Xlyap" -#~ msgstr "Xlyap" +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Tekent in \"Rubiks Kubus\" dy't rotearret yn 3D en dy't him geregeld " +#~ "mingt en himsels dan wer oplost. Wer in GL-programma fan Marcelo Vianna." +#, fuzzy #~ msgid "" -#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " -#~ "by Jamie Zawinski." +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" -#~ "In fertolking fan skowende tekst sa't dy te sjen is yn de film \"The " -#~ "Matrix\" Skreaun troch Jamie Zawinski." +#~ "Dit tekent in twadiminsjonale fariant fan de himsels werheljende" +#~ "\"Sierpinski\" fractaltrijehoek. Skreaun troch Desmond Daignault." -#~ msgid "Reflections" -#~ msgstr "Wjerspegelingen" +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Tekent in bondelljocht dat it swarte skerm ôfsiket, wêrby't it it " +#~ "ûnderlizzende buroblêd ferljochtet as it dit foarby giet. Skreaun troch " +#~ "Rick Schultz." -#~ msgid "Side View" -#~ msgstr "Sydoansjoch" +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Tekent in set fan [interacting], fjouwerkant-spiraalfoarmige [automata]. " +#~ "De spiraalfoarmen groeie nei bûten ta oant se wat reitsje, wêrnei't se " +#~ "der omhinne gean sille. Skreaun troch Jeff Epler." -#~ msgid "Top View" -#~ msgstr "Werjefte (boppeside)" +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Dit genereart in searje fan dinende, bûnzjende, stjerfoarmige patroanen, " +#~ "dy't klopje, draaie en binnenstbûten draaid wurde. Wer in oare " +#~ "werjeftemodus brûkt dizze foarmen om in fjild fan kleuren del te lizzen " +#~ "dy't dan rûndraaie. De beweging is tige organysk fan aard. Skreaun troch " +#~ "Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XMountains generates realistic-looking fractal terrains of snow-capped " -#~ "mountains near water, with either a top view or a side view. Written by " -#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " -#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " -#~ "work right when launched by the xscreensaver daemon." +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" -#~ "XMountains genereart realistysk útsjende fractal gebieten mei sniekapen " -#~ "bedekte bergen, mei óf in sydoansjoch óf in werjefte fan de boppeside ôf. " -#~ "Skreaun troch Stephen Booth. Dizze wurdt net meilevere yn it pakket " -#~ "XScreenSaver, mar kin ynladen wurde op <http://www.epcc.ed.ac.uk/~spb/" -#~ "xmountains/>. Wês wis dat jo it kompilearje mei de opsje \"with -DVROOT" -#~ "\" oars sil it net wurkje as de xscreensaver-daemon it programma starte " -#~ "wol." +#~ "Tekent in stream fan tekst wat stadich fuortskoot ûnder in hoeke yn de " +#~ "fierte, oer in stjerrefjild hinne, lykas it begjin fan de film \"StarWars" +#~ "\" Skreaun troch Jamie Zawinski en Claudio Matauoka." -#~ msgid "Xmountains" -#~ msgstr "Xmountains" +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Dit tekent frjemde \"attractors\" it is in kleurryk, ûnfoarspelber " +#~ "animearre fjild fan punten dy't rûnfeie en rûndraaie. De beweging is tige " +#~ "aardich. Skreaun troch Massimino Pascal." +#, fuzzy #~ msgid "" -#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " -#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" -#~ "Tekent fallende snie en de no en dan ferskinende Krystman. Troch Rick " -#~ "Jansen. Yn te laden op <http://www.euronet.nl/~rja/Xsnow/>." +#~ "Dit tekent in line en bôge basearre op Truchet-patroanen dy't it skerm " +#~ "betegelje. Skreaun troch Adrian Likins." -#~ msgid "Xsnow" -#~ msgstr "Xsnow" +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Tekent [squiggly] wjirmeftige paden. Skreaun troch Tyler Pierce." -#~ msgid "Color Bars Enabled" -#~ msgstr "Kleurde balken aktivearje" +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Dit is eigentlik in shellscript wat in videofreem \"pakt\" op in systeem " +#~ "mei in fideoyngong, wêrnei't it in pear PBM-filters brûkt (willekeurich " +#~ "keazen) om it fideofreem op ferskate wizen te manipulearjen en opnij te " +#~ "kombinearjen (rânedeteksje, it ôfbyld ûntlûke fan in draaide ferzje fan " +#~ "himsels, ensfh ...) Dêrnei wurdt it ôfbyld in pear tellen toand en dan " +#~ "begint it wer fannijs. Dit wurket goed as jo it televyzjeútstjoerings " +#~ "jouwe. " -#~ msgid "Cycle Through Modes" -#~ msgstr "Troch modussen kuierje" +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Tekent in kleurrike willekeurige kuier, yn ferskate foarmen. Skreaun " +#~ "troch Rick Campbell." -#~ msgid "Rolling Enabled" -#~ msgstr "Weagen aktivearje" +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Driuwende stjerren boppe-op in griemmank fan simpele 2D krêftfjilden. De " +#~ "krêft fan elk krêftfjild feroaret oan ien trie wei en wurdt ek " +#~ "willekeurig oan- of útsetten. Fan 'Joey' Clark." -#~ msgid "Static Enabled" -#~ msgstr "Statyske rûs aktivearje" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Tekent in simulaasje fan pulsearjend fjoer. It kin ek in willekeurich " +#~ "ôfbyld nimme en dizze yn ljochte lôge sette. Skreaun troch Carsten " +#~ "Haitzler, oan meiwurke troch party oaren." -#~ msgid "XTeeVee" -#~ msgstr "XTeeVee" +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Tekent in swaarm fan oer it skerm fleanende skepsels, dy't moaie " +#~ "ferdizenjende kleurspoaren efterlitte." +#, fuzzy #~ msgid "" -#~ "XTeeVee simulates various television problems, including static, loss of " -#~ "vertical hold, and a test pattern. By Greg Knauss." +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" -#~ "XTeevee simulearret ferskate televyzjesteuringen, ynklusyf statyske rûs, " -#~ "fertikale ferskowingen en in testbyld. Skreaun troch Greg Knauss." +#~ "Zoomt yn op in bepaald diel fan it skerm en beweecht dan rûn. Mei de " +#~ "linzen-opsje is it resultaat krekt oft jo sjogge troch in protte " +#~ "oerlaapjende linzen ynstee fan in gewoane zoom.. Skreaun troch James " +#~ "Macnicol." #~ msgid "Random Cell Shape" #~ msgstr "Willekeurige selfoarm" diff --git a/tde-i18n-fy/messages/tdebase/kcmkicker.po b/tde-i18n-fy/messages/tdebase/kcmkicker.po index 51d70a53604..d019624e040 100644 --- a/tde-i18n-fy/messages/tdebase/kcmkicker.po +++ b/tde-i18n-fy/messages/tdebase/kcmkicker.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: kcmkicker\n" -"POT-Creation-Date: 2019-07-08 00:06+0200\n" +"POT-Creation-Date: 2019-07-27 01:50+0200\n" "PO-Revision-Date: 2007-03-18 13:57+0100\n" "Last-Translator: Berend Ytsma \n" "Language-Team: \n" @@ -256,72 +256,72 @@ msgstr "Alle skermen" msgid "Custom" msgstr "Oanpast" -#: tiles:1 +#: ../../kicker/data/tiles:1 #, fuzzy msgid "KDE Button" msgstr "TDE-knop" -#: tiles:2 +#: ../../kicker/data/tiles:2 msgid "Blue Wood" msgstr "Blau hout" -#: tiles:3 +#: ../../kicker/data/tiles:3 msgid "Green Wood" msgstr "Grien hout" -#: tiles:4 +#: ../../kicker/data/tiles:4 msgid "Light Gray" msgstr "Ljocht griis" -#: tiles:5 +#: ../../kicker/data/tiles:5 msgid "Light Green" msgstr "Ljocht grien" -#: tiles:6 +#: ../../kicker/data/tiles:6 msgid "Light Pastel" msgstr "Ljocht pastel" -#: tiles:7 +#: ../../kicker/data/tiles:7 msgid "Light Purple" msgstr "Ljocht pears" -#: tiles:8 +#: ../../kicker/data/tiles:8 msgid "Nuts And Bolts" msgstr "Knopen" -#: tiles:9 +#: ../../kicker/data/tiles:9 msgid "Red Wood" msgstr "Read hout" -#: tiles:10 +#: ../../kicker/data/tiles:10 msgid "Solid Blue" msgstr "Effen blau" -#: tiles:11 +#: ../../kicker/data/tiles:11 msgid "Solid Gray" msgstr "Effen griis" -#: tiles:12 +#: ../../kicker/data/tiles:12 msgid "Solid Green" msgstr "Effen grien" -#: tiles:13 +#: ../../kicker/data/tiles:13 msgid "Solid Orange" msgstr "Effen oranje" -#: tiles:14 +#: ../../kicker/data/tiles:14 msgid "Solid Pastel" msgstr "Effen pastel" -#: tiles:15 +#: ../../kicker/data/tiles:15 msgid "Solid Purple" msgstr "Effen pears" -#: tiles:16 +#: ../../kicker/data/tiles:16 msgid "Solid Red" msgstr "Effen read" -#: tiles:17 +#: ../../kicker/data/tiles:17 msgid "Solid Tigereye" msgstr "Effen tigereach" diff --git a/tde-i18n-fy/messages/tdebase/knetattach.po b/tde-i18n-fy/messages/tdebase/knetattach.po index d115d36d6d7..92cc709ca05 100644 --- a/tde-i18n-fy/messages/tdebase/knetattach.po +++ b/tde-i18n-fy/messages/tdebase/knetattach.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: knetattach\n" -"POT-Creation-Date: 2018-12-08 19:27+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2006-05-07 10:17+0200\n" "Last-Translator: Rinse de Vries \n" "Language-Team: \n" @@ -87,7 +87,7 @@ msgstr "TDE Netwurk tsjoender" msgid "(c) 2004 George Staikos" msgstr "(c) 2004 George Staikos" -#: main.cpp:35 +#: main.cpp:34 msgid "Primary author and maintainer" msgstr "Haad skriuwer en ûnderhâlder" diff --git a/tde-i18n-fy/messages/tdebase/kpager.po b/tde-i18n-fy/messages/tdebase/kpager.po index ada1c9e9c81..ce5a766e150 100644 --- a/tde-i18n-fy/messages/tdebase/kpager.po +++ b/tde-i18n-fy/messages/tdebase/kpager.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: kpager\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2006-05-07 10:21+0200\n" "Last-Translator: Rinse de Vries \n" "Language-Team: \n" @@ -95,14 +95,14 @@ msgstr "Meitsje pager oan, maar hâld it finster ferstoppe" msgid "Desktop Overview" msgstr "Buroblêd oersicht" -#: main.cpp:73 +#: main.cpp:72 msgid "Original Developer/Maintainer" msgstr "oarspronklike ûntwikkelaar/ûnderhâlder" -#: main.cpp:76 main.cpp:78 +#: main.cpp:75 main.cpp:77 msgid "Developer" msgstr "Untwikkelder" -#: main.cpp:95 +#: main.cpp:94 msgid "Desktop Pager" msgstr "Buroblêd pager" diff --git a/tde-i18n-fy/messages/tdebase/ksplash.po b/tde-i18n-fy/messages/tdebase/ksplash.po index 5de9049657d..fc3cf0c0484 100644 --- a/tde-i18n-fy/messages/tdebase/ksplash.po +++ b/tde-i18n-fy/messages/tdebase/ksplash.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: ksplash\n" -"POT-Creation-Date: 2018-12-06 17:06+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2005-03-01 22:35+0100\n" "Last-Translator: Rinse de Vries \n" "Language-Team: \n" @@ -69,11 +69,11 @@ msgstr "" "(c) 2001 - 2003, Flaming Sword Productions\n" "(c) 2003 TDE ûntjouwers" -#: main.cpp:50 +#: main.cpp:49 msgid "Author and maintainer" msgstr "Skriuwer en ûnderhâlder" -#: main.cpp:51 +#: main.cpp:50 msgid "Original author" msgstr "Oarspronklike skriuwer" diff --git a/tde-i18n-fy/messages/tdebase/kthememanager.po b/tde-i18n-fy/messages/tdebase/kthememanager.po index 446787c8051..60644c2887d 100644 --- a/tde-i18n-fy/messages/tdebase/kthememanager.po +++ b/tde-i18n-fy/messages/tdebase/kthememanager.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: kthememanager\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:10+0200\n" "PO-Revision-Date: 2006-03-18 23:07+0100\n" "Last-Translator: Rinse de Vries \n" "Language-Team: Dutch \n" @@ -37,7 +37,7 @@ msgstr "Nij tema" msgid "TDE Theme Manager" msgstr "TDE Temabehearder" -#: kthememanager.cpp:50 kthememanager.cpp:56 +#: kthememanager.cpp:50 kthememanager.cpp:55 msgid "" "This control module handles installing, removing and creating visual TDE " "themes." @@ -45,52 +45,52 @@ msgstr "" "Dizze konfiguraasjemodule docht it ynstallearjen, fuortsmiten en meitsjen " "fan fisuele TDE-tema's." -#: kthememanager.cpp:219 +#: kthememanager.cpp:218 msgid "Theme Files" msgstr "Tematriemmen" -#: kthememanager.cpp:220 +#: kthememanager.cpp:219 msgid "Select Theme File" msgstr "Tematriem selektearje" -#: kthememanager.cpp:254 +#: kthememanager.cpp:253 msgid "Do you really want to remove the theme %1?" msgstr "Bist wis datst it tema %1 fuortsmite wolst?" -#: kthememanager.cpp:255 +#: kthememanager.cpp:254 msgid "Remove Theme" msgstr "Tema fuortsmite" -#: kthememanager.cpp:277 +#: kthememanager.cpp:276 msgid "My Theme" msgstr "Myn tema" -#: kthememanager.cpp:288 +#: kthememanager.cpp:287 msgid "Theme %1 already exists." msgstr "Tema %1 bestiet al." -#: kthememanager.cpp:308 +#: kthememanager.cpp:307 #, c-format msgid "Your theme has been successfully created in %1." msgstr "Dyn tema is mei sukses makke yn %1." -#: kthememanager.cpp:309 +#: kthememanager.cpp:308 msgid "Theme Created" msgstr "Tema makke" -#: kthememanager.cpp:311 +#: kthememanager.cpp:310 msgid "An error occurred while creating your theme." msgstr "Der barde in flater tidens it meitsjen fan dyn tema." -#: kthememanager.cpp:312 +#: kthememanager.cpp:311 msgid "Theme Not Created" msgstr "Tema net makke" -#: kthememanager.cpp:339 +#: kthememanager.cpp:338 msgid "This theme does not contain a preview." msgstr "Dit tema befet gjin foarbyld." -#: kthememanager.cpp:344 +#: kthememanager.cpp:343 msgid "Author: %1
Email: %2
Version: %3
Homepage: %4" msgstr "Skriuwer: %1
E-post: %2
Ferzje: %3
Webside: %4" -- cgit v1.2.1