From 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea Mon Sep 17 00:00:00 2001 From: Automated System Date: Mon, 29 Jul 2019 07:38:23 +0200 Subject: Merge translation files from master branch. --- tde-i18n-nds/messages/tdeartwork/kxsconfig.po | 2606 ++++++++++++------------- 1 file changed, 1303 insertions(+), 1303 deletions(-) (limited to 'tde-i18n-nds/messages/tdeartwork/kxsconfig.po') diff --git a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po index 00d6f39c7d5..ae307621a91 100644 --- a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po @@ -8742,1683 +8742,1683 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " +#~ "by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun " -#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley." +#~ "En Ball, den jümmers wedder Prickels wasst. Auer! Schreven vun Jamie " +#~ "Zawinski." #, fuzzy #~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." +#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " +#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " +#~ "Zawinski; 2001." #~ msgstr "" -#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, " -#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de " -#~ "Orginaalautor." +#~ "Wannelt dat Schirmbild na en GL-Textuurkoort üm, dreiht ehr un formt ehr " +#~ "op verscheden Oorden üm. Schreven vun Ben Buxton." #, fuzzy #~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." +#~ "Draws different shapes composed of nervously vibrating squiggles, as if " +#~ "seen through a camera operated by a monkey on crack. Written by Dan " +#~ "Bornstein; 2000." #~ msgstr "" -#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg " -#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to " -#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten " -#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de " -#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, " -#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en " -#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. " -#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun " -#~ "John Pezaris." +#~ "Verscheden Figuren ut fickerig jibbeln Snörkels; lett as dör en Kamera, " +#~ "de en mall Aap in de Hand hett. Schreven vun Dan Bornstein." #, fuzzy #~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." +#~ "This is sort of a combination spirograph/string-art. It generates a " +#~ "large, complex polygon, and renders it by filling using an even/odd " +#~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" -#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt " -#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin." +#~ "En Oort Mischen ut Spirograaf-Teken un Fadenkunst. Stellt en groot, " +#~ "vigeliensch Veeleck op, gifft dat en even/uneven Dreihpadd un lett den X-" +#~ "Server denn de Hööftarbeit doon. Schreven vun Dale Moore, na oolt PDP-11-" +#~ "Kode." #, fuzzy #~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." +#~ "This draws an animation of flight through an asteroid field, with changes " +#~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" -#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un " -#~ "verformt sik. Schreven vun Jeremie Pitt." +#~ "Simuleert en Floog dör en Astroidenfeld, mit Ännern an de Richt un de " +#~ "Egendreihen. För 3D-Brillen köönt Root un Blaag ok trennt wiest warrn. " +#~ "Mehrstendeels schreven vun Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." +#~ "This throws some random bits on the screen, then sucks them through a jet " +#~ "engine and spews them out the other side. To avoid turning the image " +#~ "completely to mush, every now and then it will it interject some splashes " +#~ "of color into the scene, or go into a spin cycle, or stretch the image " +#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" -#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een " -#~ "explodeert. Schreven vun Sander van Grieken." +#~ "Smitt en poor tofällig Stücken op den Schirm, süggt de dör en Jet-Turbien " +#~ "un spiegt se op de anner Siet wedder ut. Dormit vun dat Bild nich bloots " +#~ "Gruus un Muus överblifft, sprütt dat dor af un an maal en Placken Farv " +#~ "twischen, geiht in en Krinkloop, treckt dat Bild in de Längde as en " +#~ "Kaubontje oder (dat is mien Todoon) griept sik dat Bild vun Dien Schirm " +#~ "un kaut dor op rüm. Schreven vun Scott Draves, Jamie Zawinski hett dor op " +#~ "rümhaut." + +#~ msgid "Spacing" +#~ msgstr "Afstand" #, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil." +#~ msgid "Border" +#~ msgstr "Randbreed" + +#~ msgid "Zoom" +#~ msgstr "Ansichtgrött" #, fuzzy +#~ msgid "Clear" +#~ msgstr "Kloor Water" + +#~ msgid "Left" +#~ msgstr "Links" + +#~ msgid "Right" +#~ msgstr "Rechts" + #~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ "A cellular automaton that is really a two-dimensional Turing machine: as " +#~ "the heads (``ants'') walk along the screen, they change pixel values in " +#~ "their path. Then, as they pass over changed pixels, their behavior is " +#~ "influenced. Written by David Bagley." #~ msgstr "" -#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. " -#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken " -#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven " -#~ "vun Jamie Zawinski." +#~ "En Zellautomaat, de in Wohrheit en tweedimenschonaal Turingmaschien is. " +#~ "Wielt de Köpp (\"Miegemen\") över den Schirm loopt, ännert se de " +#~ "Pixelklöör langs ehr Padden. Wenn se över ännerte Pixels loopt, warkt sik " +#~ "dat op ehr Bedregen ut. Schreven vun David Bagley." + +#~ msgid "Ant" +#~ msgstr "Miegeem" + +#~ msgid "Ant Size" +#~ msgstr "Miegeem-Grött" + +#~ msgid "Four Sided Cells" +#~ msgstr "Zellen mit veer Sieden" + +#~ msgid "Nine Sided Cells" +#~ msgstr "Zellen mit negen Sieden" + +#~ msgid "Sharp Turns" +#~ msgstr "Scharp Ümdreihen" + +#~ msgid "Six Sided Cells" +#~ msgstr "Zellen mit söss Sieden" + +#~ msgid "Truchet Lines" +#~ msgstr "Truchet-Kacheln" + +#~ msgid "Twelve Sided Cells" +#~ msgstr "Zellen mit twölf Sieden" + +#~ msgid "Bitmap to rotate" +#~ msgstr "Bild, dat dreiht warrn schall" + +#~ msgid "Sparc Linux" +#~ msgstr "Sparc-Linux" + +#~ msgid "Bubbles Fall" +#~ msgstr "Fallen Blasen" + +#~ msgid "Bubbles Rise" +#~ msgstr "Opstiegen Blasen" + +#~ msgid "Bubbles exist in three dimensions" +#~ msgstr "Blasen in dree Dimenschonen" + +#~ msgid "Don't hide bubbles when they pop" +#~ msgstr "Blasen nich versteken, wenn se basst" + +#~ msgid "Draw circles instead of pixmap bubbles" +#~ msgstr "Krinken ansteed vun Blaasbiller teken" + +#~ msgid "Leave Trails" +#~ msgstr "Blaassporen" -#, fuzzy #~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." +#~ "This simulates the kind of bubble formation that happens when water boils:" +#~ "small bubbles appear, and as they get closer to each other, they combine " +#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" -#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit " -#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones." +#~ "Disse Pausschirm simuleert de Oort vun Blaasbillen, de sik bi kakendig " +#~ "Water bekieken lett: Toeerst dukt lütte Blasen op. Wenn se enanner " +#~ "beröhrt, warrt dor grötter Blasen ut, de an't Enn basst. Schreven vun " +#~ "James Macnicol." -#, fuzzy #~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ "A bit like `Spotlight', except that instead of merely exposing part of " +#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " +#~ "roaming section of your desktop, based on color intensity. Written by " +#~ "Shane Smit." #~ msgstr "" -#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere" -#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo " -#~ "Vianna." +#~ "En beten as \"Lichtstrahler\", bloots warrt de Schriefdischdeel nich " +#~ "bloots anstrahlt, man ok noch as en Oort Printblick wiest. En Rebeet " +#~ "buttjert över Dien Schriefdisch, wat dat Bild dor ünner as 3D-Bild wiest. " +#~ "Schreven vun Shane Smit." + +#~ msgid "Delay" +#~ msgstr "Paus" + +#~ msgid "Double Buffer" +#~ msgstr "Bildpuffer bruken" + +#~ msgid "Cosmos" +#~ msgstr "Weltruum" -#, fuzzy #~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." +#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " +#~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" -#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton." +#~ "Füerwark un Blöös, de bi't Utgahn neger kummt. Schreven vun Tom Campbell. " +#~ "Du kannst dat op <http://cosmos.dnsalias.net/cosmos/> finnen." + +#~ msgid "Critical" +#~ msgstr "Kritisch" -#, fuzzy #~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ "Draws a system of self-organizing lines. It starts out as random " +#~ "squiggles, but after a few iterations, order begins to appear. Written by " +#~ "Martin Pool." #~ msgstr "" -#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl " -#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski." +#~ "Dit Systeem vun sik sülven ornen Lienen bildt toeerst bloots tofällig " +#~ "Snörkels, man dat warrt al na wenige Wedderhalen beter. Schreven vun " +#~ "Martin Pool." + +#~ msgid "Display Solid Colors" +#~ msgstr "Eenfache Klören bruken" + +#~ msgid "Display Surface Patterns" +#~ msgstr "Böversietmustern bruken" -#, fuzzy #~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ "A hack similar to `greynetic', but less frenetic. The first " +#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " +#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " +#~ "and ported to C for inclusion here." #~ msgstr "" -#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de " -#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. " -#~ "Schreven vun Jamie Zawinski." +#~ "En Pausschirm liek to \"Grieseneetsch\", man weniger wööst. Stephen " +#~ "Linhart hett dat toeerst schreven, Ozymandias G. Desiderata hett dor den " +#~ "Java-Kloon to schreven, den Jamie Zawinski funnen un na \"C\" överdragen " +#~ "hett." + +#~ msgid "Spike Count" +#~ msgstr "Prickentall" + +#~ msgid "x" +#~ msgstr "x" -#, fuzzy #~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " +#~ "better if it was faster, but as far as I can tell, there is no way to " +#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " +#~ "Written by Jamie Zawinski." #~ msgstr "" -#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man " -#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele " -#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de " -#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven " -#~ "vun David Wald un Vivek Khera." +#~ "Wiest en pulseren Reeg vun Steerns, Krinken un Lienen. Seeg beter ut, " +#~ "wenn dat gauer weer, man dat geiht denn wull nich ahn flackern. Wedder en " +#~ "Grund, worüm X to wrack is. Schreven vun Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." +#~ msgid "Use Shared Memory" +#~ msgstr "Deelt Spieker bruken" -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", " -#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland." +#~ msgid "Fractal Growth" +#~ msgstr "Fraktaalwassen" + +#~ msgid "High Dimensional Sphere" +#~ msgstr "Mehrdimenschonen-Kugel" -#, fuzzy #~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." +#~ "How could one possibly describe this except as ``drifting recursive " +#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " +#~ "collection of fine hacks." #~ msgstr "" -#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien " -#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder " -#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer " -#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn " -#~ "in de Merrn steiht. Schreven vun James Youngman." +#~ "Wodennig kann een dat beschrieven as mit \"Drieven, rekursiv, kosmisch " +#~ "Weltruumflammen?\" . Een vun Scott Draves sien smucke Pausschirmen." + +#~ msgid "Lissojous Figures" +#~ msgstr "Lissojous-Figuren" + +#~ msgid "ElectricSheep" +#~ msgstr "Elektrisch Schaap" -#, fuzzy #~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." +#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " +#~ "animated fractal flame. In the background, it contributes render cycles " +#~ "to the next animation. Periodically it uploades completed frames to the " +#~ "server, where they are compressed for distribution to all clients. This " +#~ "program is recommended only if you have a high bandwidth connection to " +#~ "the Internet. By Scott Draves. You can find it at <http://www." +#~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" -#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na " -#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek " -#~ "vun GL vun Linas Vepstas." +#~ "\"Elektrisch Schaap\" is en \"xscreensaver\"-Moduul, dat en MPEG-Video " +#~ "vun en beweegt fraktale Flamm wiest. In den Achtergrund föhrt dat " +#~ "Dorstellbereken för nakamen Biller ut, de na en Tiet na den Server " +#~ "hoochlaadt warrt. Dor warrt se komprimeert un na all Clients verdeelt. " +#~ "Bruuk dat bloots, wenn Du en Verbinnen na't Internet mit hoge Bandbreed " +#~ "hest. Schreven vun Scott Draves. Finnen kannst Du dat op <http://www." +#~ "electricsheep.org/>. Kiek op disse Nettsiet, wenn Du weten wullt, " +#~ "woans dat instellt warrt." -#, fuzzy #~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ "Draws a simple four-stroke engine that floats around the screen. Written " +#~ "by Ben Buxton." #~ msgstr "" -#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van " -#~ "Gaalen un Charles Vidal." +#~ "Wiest en eenfach Modell vun en Motor, de över den Schirm buttjert. " +#~ "Schreven vun Ben Buxton." -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." +#~ msgid "Power" +#~ msgstr "Knööv" + +#~ msgid "Bitmap for Flag" +#~ msgstr "Flagg-Bitmap" + +#~ msgid "Flag" +#~ msgstr "Flagg" + +#~ msgid "Text for Flag" +#~ msgstr "Flagg-Text" -#, fuzzy #~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." +#~ "This draws a waving colored flag, that undulates its way around the " +#~ "screen. The trick is the flag can contain arbitrary text and images. By " +#~ "default, it displays either the current system name and OS type, or a " +#~ "picture of ``Bob,'' but you can replace the text or the image with a " +#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" -#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease." +#~ "En weihen Klöörflagg, de över den Schirm buttjert. De Flagg kann Text " +#~ "oder en Bild wesen. Standardwies warrt de Naam vun Dien Reekner un dat " +#~ "Bedriefsysteem, oder en Bild vun \"Bartel\" bruukt, wat Du ok över de " +#~ "Befehlsreeg ännern kannst. Schreven vun Charles Vidal un Jamie Zawinski." + +#~ msgid "0 Seconds" +#~ msgstr "0 Sekunnen" + +#~ msgid "10 Seconds" +#~ msgstr "10 Sekunnen" -#, fuzzy #~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." +#~ "Another series of strange attractors: a flowing series of points, making " +#~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" -#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. " -#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du " -#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de " -#~ "Planetentexturen vun \"ssytem\"." +#~ "En anner Reeg vun snaaksche Antreckers: En fleten Punktreeg, de snaaksche " +#~ "Dreihformen opstellt. Schreven vun Jeff Butterworth." + +#~ msgid "Freeze Some Bees" +#~ msgstr "En poor Immen infreren" + +#~ msgid "Ride a Trained Bee" +#~ msgstr "Op en öövt Imm rieden" + +#~ msgid "Show Bounding Box" +#~ msgstr "Grenzkist wiesen" + +#~ msgid "Slow Bees with Antifreeze" +#~ msgstr "Langsam Immen mit Infreerschuul" + +#~ msgid "Sandpaper" +#~ msgstr "Slieppapeer" + +#~ msgid "Forest" +#~ msgstr "Woold" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." +#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " +#~ "fractals, right?" #~ msgstr "" -#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew " -#~ "Bennetts un Peter Aylett." +#~ "Teekt Fraktaakbööm. Schreven vun Peter Baumung. Elkeen mag Fraktalen, " +#~ "nich?" + +#~ msgid "Planetary Gear System" +#~ msgstr "Planetendrift" + +#~ msgid "Rotational Speed" +#~ msgstr "Dreihgauheit" -#, fuzzy #~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." +#~ "This draws sets of turning, interlocking gears, rotating in three " +#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form " -#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. " -#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt " -#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun " -#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie " -#~ "Zawinski." +#~ "En Sett vun een dat anner dreihen Tahnrööd, wat sik in dree Richten " +#~ "dreiht. Noch en GL-Pausschirm, schreven vun Danny Sung, Brian Paul, Ed " +#~ "Mackey un Jamie Zawinski." + +#~ msgid "Three Gear System" +#~ msgstr "Dree Tahnrööd" + +#~ msgid "Screen Image" +#~ msgstr "Schirmbild" + +#~ msgid "Desert" +#~ msgstr "Wööst" -#, fuzzy #~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " +#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " +#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." #~ msgstr "" -#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en " -#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg " -#~ "Bowering." +#~ "Beweegt 3D-Dre'ecks, de utseht as en sprütten Füer, binnen en Rebeet mit " +#~ "Bööm. OpenGL is nödig, un ok en Reekner mit gaue Hardware-Ünnerstütten " +#~ "för Textuurkoorten. Schreven vun Eric Lassauge <lassauge@mail.dotcom." +#~ "fr>." + +#~ msgid "GLForestFire" +#~ msgstr "GLWooldfüer" + +#~ msgid "Rain" +#~ msgstr "Regen" + +#~ msgid "Track mouse" +#~ msgstr "Achter de Muus ran" + +#~ msgid "30 Seconds" +#~ msgstr "30 Sekunnen" + +#~ msgid "Goban" +#~ msgstr "Goban" -#, fuzzy #~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." +#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " +#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" -#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." +#~ "Speelt wichtige Törns vun Go (ok Wei-Chi oder Baduk nöömt) op den Schirm " +#~ "na. Schreven vun Scott Draves. Finnen kannst Du dat op <http://www." +#~ "draves.org/goban/>." + +#~ msgid "Hyperball" +#~ msgstr "Överball" -#, fuzzy #~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " +#~ "projection of the sequence of 3D objects which are the projections of the " +#~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" -#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De " -#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un " -#~ "Bandbreed. Schreven vun Jamie Zawinski" +#~ "Överball is to Överwörpel, wat dat Twölfflaag to en Wörpel is: Wiest en " +#~ "2D-Projekschoon vun de Reeg vun 3D-Objekten, de sülven Projekschonen vun " +#~ "de 4D-Liekheit för dat Twölfflaag sünd." + +#~ msgid "XY Rotation" +#~ msgstr "XY-Dreihen" + +#~ msgid "XZ Rotation" +#~ msgstr "XZ-Dreihen" + +#~ msgid "YW Rotation" +#~ msgstr "YW-Dreihen" + +#~ msgid "YZ Rotation" +#~ msgstr "YZ-Dreihen" + +#~ msgid "ZW Rotation" +#~ msgstr "ZW-Dreihen" -#, fuzzy #~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." +#~ "This displays 2D projections of the sequence of 3D objects which are the " +#~ "projections of the 4D analog to the cube: as a square is composed of four " +#~ "lines, each touching two others; and a cube is composed of six squares, " +#~ "each touching four others; a hypercube is composed of eight cubes, each " +#~ "touching six others. To make it easier to visualize the rotation, it uses " +#~ "a different color for the edges of each face. Don't think about it too " +#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle " -#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick " -#~ "Naughton." +#~ "Wiest en 2D-Projekschoon vun de Reeg vun 3D-Objekten, welk de " +#~ "Projekschonen vun de 4D-Liekheit för en Wörpel sünd. Liek as en Quadraat, " +#~ "dat ut 4 Lienen opstellt is, vun de elkeen an 2 anner Lienen röögt, un as " +#~ "en Wörpel, de ut 6 Flääg opstellt is, vun de elkeen an 4 anner Flääg " +#~ "röögt, warrt en Överwörpel ut acht Wörpels opstellt, vun de elkeen an " +#~ "söss anner Wörpels röögt. Elk Flaag hett en Klöör för sien Kanten, so dat " +#~ "de Dreihen beter sichtbor is. Denk dor man nich to lang över na, sünst " +#~ "smölt Di an't Enn noch de Bregen. Schreven vun Joe Keane, Fritz Mueller, " +#~ "un Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." +#~ "This one draws spinning, colliding iterated-function-system images. " +#~ "Written by Massimino Pascal." #~ msgstr "" -#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un " -#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer " -#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na " -#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en " -#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de " -#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner " -#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de " -#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt " -#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski." +#~ "Dreihen, tosamenstöten Biller vun sik wedderhalen Funkschoon-Systemen. " +#~ "Schreven vun Massimino Pascal." -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland." +#~ msgid "IMSmap" +#~ msgstr "IMS-Koort" -#, fuzzy #~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ "Another color-field hack, this one works by computing decaying sinusoidal " +#~ "waves, and allowing them to interfere with each other as their origins " +#~ "move. Written by Hannu Mallat." #~ msgstr "" -#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor " -#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för " -#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun " -#~ "Jamie Zawinski." +#~ "En anner Klöörfeld-Pausschirm, bi den Sinusbülgen een mit de anner " +#~ "interfereert, wenn sik ehr Anfangpünkt ännert. Schreven vun Hannu Mallat." -#, fuzzy #~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." +#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " +#~ "it, and then solves the puzzle. This works especially well when you feed " +#~ "it an external video signal instead of letting it grab the screen image " +#~ "(actually, I guess this is generally true...) When it is grabbing a video " +#~ "image, it is sometimes pretty hard to guess what the image is going to " +#~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" -#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. " -#~ "Schreven vun David Bagley." +#~ "Griept sik dat Schirmbild, saagt dat mit en Loofsaag to en Puzzle, mischt " +#~ "de Delen un lööst dat denn. Süht op't Best ut, wenn Du en extern " +#~ "Videobild ansteed vun den Schirm nimmst. Mit dat Videobild is dat " +#~ "mennigmaal recht wat swoor to raden, wat dat Bild wiesen warrt, wenn dat " +#~ "eerst maal fardig is. Schreven vun Jamie Zawinski" + +#~ msgid "Checkered Balls" +#~ msgstr "Musterte Bäll" -#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ "This one draws spinning, animating (are you detecting a pattern here " +#~ "yet?) explorations of the Julia set. You've probably seen static images " +#~ "of this fractal form before, but it's a lot of fun to watch in motion as " +#~ "well. One interesting thing is that there is a small swinging dot passing " +#~ "in front of the image, which indicates the control point from which the " +#~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" -#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to " -#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski." +#~ "Dreihen, beweegt (na, markst al Müüs?) Utfoolden vun de Julia-Mengde. " +#~ "Wohrschienlich hest Du al fast Biller vun dit Fraktaal sehn, man in " +#~ "Bewegen is dat ok bannig smuck. Een intressant Enkelheit is de lütte " +#~ "witte Punkt vöran dat Bild, wat de Kuntrullpunkt is, vun den ut de Rest " +#~ "opstellt wöör. Schreven vun Sean McCullough." -#, fuzzy #~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ "Another clone of an ancient meme, consisting largely of frenetic " +#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " +#~ "is nice, but I think it needs more solids, or perhaps just brighter " +#~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" -#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd " -#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. " -#~ "Schreven vun Jamie Zawinski." +#~ "En anner Ümsetten vun en ole Idee, besteiht in de Hööftsaak ut wööste " +#~ "Dreihbewegen vun Klöörlienen. Disse is vun Ron Tapia. De Bewegen is " +#~ "smuck, man bruukt mehr Fastheit, oder villicht ok bloots stärker lüchten " +#~ "Klören. Mehr Afwesseln in de Dreihgauheit mag ok wat hölpen." + +#~ msgid "Laser" +#~ msgstr "Laser" -#, fuzzy #~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." +#~ "Moving radiating lines, that look vaguely like scanning laser beams. " +#~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" -#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken " -#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater " -#~ "över. Schreven vun Dan Bornstein." +#~ "Beweegte Strahlen. Lett en beten as en Disko-Laser. Schreven vun Pascal " +#~ "Pensa." -#, fuzzy #~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." +#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " +#~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "" -#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen " -#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun " -#~ "Jamie Zawinski." +#~ "Krackeleren fraktaal Blixen. Eenfach, stracks, liekut. Wenn dat dor " +#~ "bloots Klang to geev... Schreven vun Keith Romberg." + +#~ msgid "Lisa" +#~ msgstr "Lisa" + +#~ msgid "Steps" +#~ msgstr "Schreed" -#, fuzzy #~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps " -#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. " -#~ "Schreven vun David Konerding." +#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " +#~ "the Phantom Zone prisoners in during their trial in Superman? I think " +#~ "that was one of these." +#~ msgstr "Teekt Lissajous-Slöpen, schreven vun Caleb Cullen." -#, fuzzy #~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." +#~ "Another Lissajous figure. This one draws the progress of circular shapes " +#~ "along a path. Written by Alexander Jolk." #~ msgstr "" -#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen " -#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik " -#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för " -#~ "Reakschoon/Diffuschoon." +#~ "Mehr Lissajous-Figuren. Hier warrt Krinken langs en Padd wiest. Schreven " +#~ "vun Alexander Jolk." + +#~ msgid "Lissie" +#~ msgstr "Lissie" + +#~ msgid "Control Points" +#~ msgstr "Kuntrullpünkt" + +#~ msgid "Interpolation Steps" +#~ msgstr "Estemeerschreed" + +#~ msgid "LMorph" +#~ msgstr "Lienen-Metamorfoos" + +#~ msgid "Less" +#~ msgstr "Weniger" + +#~ msgid "More" +#~ msgstr "Mehr" -#, fuzzy #~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." +#~ "This generates random spline-ish line drawings and morphs between them. " +#~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" -#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun " -#~ "Claudio Matsuoka." +#~ "Stellt tofällig Spline-liek Lienen op un wannelt disse vun een Form na de " +#~ "anner üm. Schreven vun Sverre H. Huseby un Glenn T. Lines." + +#~ msgid "Joining Generator" +#~ msgstr "Verbinnen Maker" + +#~ msgid "Post-Solve Delay" +#~ msgstr "Töövtiet na't Oplösen" + +#~ msgid "Pre-Solve Delay" +#~ msgstr "Töövtiet vör de Söök" + +#~ msgid "Seeding Generator" +#~ msgstr "Streuen Maker" + +#~ msgid "Solve Speed" +#~ msgstr "Oplöösgauheit" -#, fuzzy #~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." +#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " +#~ "generates a random maze, then solves it with visual feedback. Originally " +#~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" -#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst " -#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna." +#~ "Dat ole X-Demo \"Maze\", för XScreensaver topasst. Stellt en Tofall-" +#~ "Biestergoorn op un lööst de Opgaav denn op den Schirm. Orginaal vun Jim " +#~ "Randell, later vun anner Lüüd ännert." -#, fuzzy #~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " +#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " +#~ "strip." #~ msgstr "" -#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven " -#~ "vun Desmond Daignault." +#~ "En anner M.C.Escher-Pausschirm, schreven vun Marcelo Vianna. Teekt " +#~ "\"Möbiusband II\", en GL-Bild vun Miegemen, de op en Möbiusband loopt." -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien " -#~ "Schirmbild. Schreven vun Rick Schhulz." +#~ msgid "Mesh Floor" +#~ msgstr "Maschenband" -#, fuzzy #~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." +#~ "This one draws cool circular interference patterns. Most of the circles " +#~ "you see aren't explicitly rendered, but show up as a result of " +#~ "interactions between the other pixels that were drawn. Written by Jamie " +#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " +#~ "beauty of this one is that the heart of the display algorithm can be " +#~ "expressed with just a pair of loops and a handful of arithmetic, giving " +#~ "it a high ``display hack metric''." #~ msgstr "" -#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De " -#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor " -#~ "rund ümto. Schreven vun Jeff Epler." +#~ "Deegt rund Interferenzmustern. De mehrsten sichtboren Krinken sünd nich " +#~ "redig maalt, man dat Resultaat vun Wesselwarken twischen anner Pixels. " +#~ "Schreven vun Jamie Zawinski. As he anmarkt hett, liggt de Smuckheit vun " +#~ "dissen Algoritmus dor, dat sik sien Hööftstück mit bloots en Poor vun " +#~ "Slöpen un en beten Aritmetik opstellen lett." -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un " -#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld " -#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. " -#~ "Schreven vun Jamie Zawinski." +#~ msgid "Draw Atoms" +#~ msgstr "Atomen wiesen" + +#~ msgid "PDB File" +#~ msgstr "PDB-Datei" -#, fuzzy #~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." +#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " +#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " +#~ "do..." #~ msgstr "" -#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, " -#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie " -#~ "Zawinski un Claudio Matuoka." +#~ "En anner GL-Pausschirm, de en wesseln 3D-Form wiest, schreven vun Marcelo " +#~ "Vianna. Dat hett den sülven Plastikgleem as \"Överquadersche\", as dat " +#~ "vele vun Reekners opstellte Objekten hebbt..." -#, fuzzy #~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." +#~ "A little man with a big nose wanders around your screen saying things. " +#~ "The things which he says can come from a file, or from an external " +#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " +#~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" -#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den " -#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal." +#~ "En lütt Mann mit en groot Nees löppt op Dien Schirm rüm un seggt af un an " +#~ "maal wat. Wat he seggt, kann he ut en Datei oder vun en extern Programm " +#~ "as \"zippy\" oder \"fortune\" halen. Rutnahmen ut Dan Heller sien \"xnlock" +#~ "\", Klören vun Jamie Zawinski." + +#~ msgid "Get Text from File" +#~ msgstr "Text ut Datei halen" + +#~ msgid "Get Text from Program" +#~ msgstr "Text vun Programm halen" + +#~ msgid "Text File" +#~ msgstr "Textdatei" + +#~ msgid "Text Program" +#~ msgstr "Text-Programm" + +#~ msgid "Use Text Below" +#~ msgstr "Text nerrn bruken" -#, fuzzy #~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ "If you've ever been in the same room with a Windows NT machine, you've " +#~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" -#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. " -#~ "Schreven vun Adrian Likins." +#~ "Wenn Du to jichtenseen Tiet maal mit en \"Windows NT\"-Reekner in een " +#~ "Ruum wesen büst, hest Du dit wull al maal sehn. Verschoon vun Marcelo " +#~ "Vianna." -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce." +#~ msgid "Number of Pipe Systems" +#~ msgstr "Tall vun Röhrsystemen" + +#~ msgid "System Length" +#~ msgstr "Röhrlängde" + +#~ msgid "Texture PPM File" +#~ msgstr "PPM-Textuurdatei" -#, fuzzy #~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." +#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." #~ msgstr "" -#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien " -#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig " -#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten " -#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). " -#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn " -#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst." +#~ "Exploderen Füerwark-Raketen. Sabbel sabbel sabbel. Schreven vun Jamie " +#~ "Zawinski." + +#~ msgid "Corners" +#~ msgstr "Ecken" + +#~ msgid "/" +#~ msgstr " /" + +#~ msgid "RD-Bomb" +#~ msgstr "RD-Bomb" + +#~ msgid "Colors Two" +#~ msgstr "Klören Twee" -#, fuzzy #~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ "This generates random inkblot patterns. The algorithm is deceptively " +#~ "simple for how well it works; it merely walks a dot around the screen " +#~ "randomly, and then reflects the image horizontally, vertically, or both. " +#~ "Any deep-seated neurotic tendencies which this program reveals are your " +#~ "own problem. Written by Jamie Zawinski." #~ msgstr "" -#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun " -#~ "Rick Campbell." +#~ "Stellt tofällig Dintplacken-Mustern op. De Algoritmus is dreeglich " +#~ "eenfach, tominnst dor an meten, wo goot he warkt: Pünkt warrt tofällig op " +#~ "den Schirm verdeelt un dat Muster denn waagrecht, pielliek oder in beed " +#~ "Richten spegelt. Jichtenswelk deepsitten neurootsch Tendenzen, de disse " +#~ "Pausschirm opdeckt, sünd Dien egen Problem. Schreven vun Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " +#~ "segment moving along a complex spiraling curve. I tweaked this to " +#~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" -#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de " -#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven " -#~ "vun Paul \"Joey\" Clark." +#~ "En anner oolt \"xlock\"-Demo, vun Tom Lawrence. En Liensegment beweegt " +#~ "sik langs en vigeliensch Spiraalbagen. Ik heff dat ännert, so dat " +#~ "\"bagiger\" Bagens opstellt warrt, man liekers gifft dat noch Biller, de " +#~ "nich so goot sünd." + +#~ msgid "Rotor" +#~ msgstr "Rotor" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " +#~ "OpenGL, and a machine with fast hardware support for texture maps. " +#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgstr "" -#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven " -#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt." +#~ "Textureert Bäll dreiht sik as dull. OpenGL deit noot, un en Reekner mit " +#~ "gaue Hardware-Ünnerstütten för Textuurkoorten. Schreven vun Eric Lassauge " +#~ "<lassauge@mail.dotcom.fr>." + +#~ msgid "Sballs" +#~ msgstr "Ruumbäll" -#, fuzzy #~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." +#~ "This draws the three-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" -#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke " -#~ "Klöörsterten achteran. Schreven vun Chris Leger." +#~ "De 3D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal, bruukt GL. " +#~ "Schreven vun Tim Robinson un Jamie Zawinski." + +#~ msgid "Team A Name" +#~ msgstr "Naam för Koppel A" + +#~ msgid "Team B Name" +#~ msgstr "Naam för Koppel B" -#, fuzzy #~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ "This program draws a simulation of a sonar screen. Written by default, it " +#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " +#~ "properly, it can ping (pun intended) your local network, and actually " +#~ "plot the proximity of the other hosts on your network to you. It would be " +#~ "easy to make it monitor other sources of data, too. (Processes? Active " +#~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" -#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-" -#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös " -#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol." +#~ "Simuleert en Sonarschirm. Standardwies wiest dat en tofällig Reeg vun " +#~ "\"Kontakten\" op den Schirm, man wenn dat Programm as \"root\" mit de " +#~ "\"SetUID\"-Mark löppt, kann dat Dien lokaal Nettwark anpingeln un " +#~ "utgeven, wo neeg bi Di de annern Reekners in dat Nettwark sünd. Dat weer " +#~ "eenfach, ok anner Datenborns to beluern (Perzessen? Aktive " +#~ "Nettwarkverbinnen? CPU-Bruuk per Bruker?). Schreven vun Stephen Martin." + +#~ msgid "vs." +#~ msgstr "gegen" + +#~ msgid "Mine Shaft" +#~ msgstr "Tunnel" -#, fuzzy #~ msgid "" -#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " -#~ "by Jamie Zawinski; 2001." +#~ "Another of the classic screenhacks of the distant past, this one draws " +#~ "shaded spheres in multiple colors. This hack traces its lineage back to " +#~ "Tom Duff in 1982." #~ msgstr "" -#~ "En Ball, den jümmers wedder Prickels wasst. Auer! Schreven vun Jamie " -#~ "Zawinski." +#~ "Noch een vun de klass'schen Pausschirmen ut de ole Tiet. Wiest infarvte " +#~ "Kugeln mit Schaddens. Geiht torüch op Tom Duff, de dat 1982 schreev." + +#~ msgid "SphereEversion" +#~ msgstr "Kugelümstülpen" -#, fuzzy #~ msgid "" -#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " -#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " -#~ "Zawinski; 2001." +#~ "SphereEversion draws an animation of a sphere being turned inside out. A " +#~ "sphere can be turned inside out, without any tears, sharp creases or " +#~ "discontinuities, if the surface of the sphere is allowed to intersect " +#~ "itself. This program animates what is known as the Thurston Eversion. " +#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." #~ msgstr "" -#~ "Wannelt dat Schirmbild na en GL-Textuurkoort üm, dreiht ehr un formt ehr " -#~ "op verscheden Oorden üm. Schreven vun Ben Buxton." +#~ "Wiest en Kugel, de ehr Binnensiet na buten dreiht warrt. Dat geiht mit en " +#~ "Kugel, ahn dat dat Trahnen, Kniffen oder Reten gifft, wenn sik de " +#~ "Böversiet vun de Kugel delen dörv. Disse Ümformen is as \"Thurston-" +#~ "Ümstülpen\" berapen. Schreven vun Nathaniel Thurston un Michael McGuffin. " +#~ "Dat XScreensaver-Paket bargt dissen Pausschirm nich, man Du kannst em op " +#~ "<http://www.dgp.utoronto.ca/~mjmcguff/eversion/> finnen." -#, fuzzy #~ msgid "" -#~ "Draws different shapes composed of nervously vibrating squiggles, as if " -#~ "seen through a camera operated by a monkey on crack. Written by Dan " -#~ "Bornstein; 2000." +#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " +#~ "patterns means moire; interference patterns, of course." #~ msgstr "" -#~ "Verscheden Figuren ut fickerig jibbeln Snörkels; lett as dör en Kamera, " -#~ "de en mall Aap in de Hand hett. Schreven vun Dan Bornstein." +#~ "Beweegt Krinkmustern, vun Peter Schmitzberger. Beweegt Krinkmustern " +#~ "bedüüdt Moire, also Interferenzmustern, wat wull kloor is." -#, fuzzy -#~ msgid "" -#~ "This is sort of a combination spirograph/string-art. It generates a " -#~ "large, complex polygon, and renders it by filling using an even/odd " -#~ "winding rule. Written by Dale Moore; 1995." -#~ msgstr "" -#~ "En Oort Mischen ut Spirograaf-Teken un Fadenkunst. Stellt en groot, " -#~ "vigeliensch Veeleck op, gifft dat en even/uneven Dreihpadd un lett den X-" -#~ "Server denn de Hööftarbeit doon. Schreven vun Dale Moore, na oolt PDP-11-" -#~ "Kode." +#~ msgid "Spiral" +#~ msgstr "Spiraal" + +#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#~ msgstr "\"Q-Bert\" dröppt \"Marble Madness\". Schreven vun Ed Mackey." + +#~ msgid "SSystem" +#~ msgstr "Sünnsysteem" -#, fuzzy #~ msgid "" -#~ "This draws an animation of flight through an asteroid field, with changes " -#~ "in rotation and direction. Written by Jamie Zawinski; 1992." +#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " +#~ "nine planets and a few major satellites, with four camera modes. Written " +#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " +#~ "is packaged separately. Note: SSystem does not work as a screen saver on " +#~ "all systems, because it doesn't communicate with xscreensaver properly. " +#~ "It happens to work with some window managers, but not with others, so " +#~ "your mileage may vary. SSystem was once available at <http://www1.las." +#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " +#~ "copies elsewhere. SSystem has since evolved into two different programs: " +#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" +#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " +#~ "xscreensaver at all. You are encouraged to nag their authors into adding " +#~ "xscreensaver support!" #~ msgstr "" -#~ "Simuleert en Floog dör en Astroidenfeld, mit Ännern an de Richt un de " -#~ "Egendreihen. För 3D-Brillen köönt Root un Blaag ok trennt wiest warrn. " -#~ "Mehrstendeels schreven vun Jamie Zawinski." +#~ "En GL-Simuleren vun dat Sünnsysteem. Simuleert Sünnvörbiflöög, de negen " +#~ "Planeten un en poor anner grötter Objekten, un dat in veer " +#~ "Kamerainstellen. Schreven vun Raul Alonso. Liggt dat XScreensaver-Paket " +#~ "nich bi. Beacht bitte: Funkscheneert nich op all Systemen, wiel dat nich " +#~ "propper mit XScreensaver tosamenarbeidt. Ünner en poor Finsterplegers " +#~ "geiht dat, mit anner wedder nich, Du muttst dat sülven utproberen. Leeg " +#~ "maal op <http://www1.las.es/~amil/ssystem/>, man is dor nu nich " +#~ "mehr, villicht finnst Du dat en anner Steed. Is as twee Programmen " +#~ "wiederföhrt worrn: \"OpenUniverse\" (http://openuniverse.sourceforge." +#~ "net/) un \"Celestia\" (http://www.shatters.net/celestia/). Leider arbeidt " +#~ "keen vun disse mit XScreensaver tosamen. Du dörvst de Autoren geern " +#~ "kloormaken, dat Du Ünnerstütten för XScreensaver dor binnen hebben muchst." -#, fuzzy #~ msgid "" -#~ "This throws some random bits on the screen, then sucks them through a jet " -#~ "engine and spews them out the other side. To avoid turning the image " -#~ "completely to mush, every now and then it will it interject some splashes " -#~ "of color into the scene, or go into a spin cycle, or stretch the image " -#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." +#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " +#~ "staircase." #~ msgstr "" -#~ "Smitt en poor tofällig Stücken op den Schirm, süggt de dör en Jet-Turbien " -#~ "un spiegt se op de anner Siet wedder ut. Dormit vun dat Bild nich bloots " -#~ "Gruus un Muus överblifft, sprütt dat dor af un an maal en Placken Farv " -#~ "twischen, geiht in en Krinkloop, treckt dat Bild in de Längde as en " -#~ "Kaubontje oder (dat is mien Todoon) griept sik dat Bild vun Dien Schirm " -#~ "un kaut dor op rüm. Schreven vun Scott Draves, Jamie Zawinski hett dor op " -#~ "rümhaut." - -#~ msgid "Spacing" -#~ msgstr "Afstand" - -#, fuzzy -#~ msgid "Border" -#~ msgstr "Randbreed" - -#~ msgid "Zoom" -#~ msgstr "Ansichtgrött" - -#, fuzzy -#~ msgid "Clear" -#~ msgstr "Kloor Water" +#~ "De drüdde M.C.Escher-Pausschirm vun Marcelo Vianna. Wiest en Trepp ahn " +#~ "Enn." -#~ msgid "Left" -#~ msgstr "Links" +#~ msgid "Star Rotation Speed" +#~ msgstr "Steernfeld-Dreihgauheit" -#~ msgid "Right" -#~ msgstr "Rechts" +#~ msgid "Curviness" +#~ msgstr "Bagigkeit" #~ msgid "" -#~ "A cellular automaton that is really a two-dimensional Turing machine: as " -#~ "the heads (``ants'') walk along the screen, they change pixel values in " -#~ "their path. Then, as they pass over changed pixels, their behavior is " -#~ "influenced. Written by David Bagley." +#~ "Ed Mackey reports that he wrote the first version of this program in " +#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " +#~ "Now it is GL and has specular reflections." #~ msgstr "" -#~ "En Zellautomaat, de in Wohrheit en tweedimenschonaal Turingmaschien is. " -#~ "Wielt de Köpp (\"Miegemen\") över den Schirm loopt, ännert se de " -#~ "Pixelklöör langs ehr Padden. Wenn se över ännerte Pixels loopt, warkt sik " -#~ "dat op ehr Bedregen ut. Schreven vun David Bagley." +#~ "Ed Mackay bericht, dat he de eerst Verschoon vun dit Programm 1987 in " +#~ "BASIC op en Commodore 64 schreven hett, as en 320x200px-Drahtrahmen in " +#~ "Swattwitt. Nu bruukt dat GL un hett glinstern Spegeleen." -#~ msgid "Ant" -#~ msgstr "Miegeem" +#~ msgid "" +#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " +#~ "but you might have seen a Mac program similar to this called FlowFazer. " +#~ "There is also a cool Java applet of a similar concept." +#~ msgstr "" +#~ "Mehr fleten, küselig Mustern. Disse Verschoon is vun M. Dobie un R. " +#~ "Taylor, man dat gifft op den Mac en liek Programm mit den Naam \"FlowFazer" +#~ "\" un en Java-Lüttprogramm mit en liek Idee." -#~ msgid "Ant Size" -#~ msgstr "Miegeem-Grött" +#~ msgid "0°" +#~ msgstr "0°" -#~ msgid "Four Sided Cells" -#~ msgstr "Zellen mit veer Sieden" +#~ msgid "5 Minute Tick Marks" +#~ msgstr "Markeren all 5 Minuten" -#~ msgid "Nine Sided Cells" -#~ msgstr "Zellen mit negen Sieden" +#~ msgid "90°" +#~ msgstr "90°" -#~ msgid "Sharp Turns" -#~ msgstr "Scharp Ümdreihen" +#~ msgid "Cycle Seconds" +#~ msgstr "Sekunnen för Dörloop" -#~ msgid "Six Sided Cells" -#~ msgstr "Zellen mit söss Sieden" +#~ msgid "Minute Tick Marks" +#~ msgstr "Markeren för elk Minuut" -#~ msgid "Truchet Lines" -#~ msgstr "Truchet-Kacheln" +#~ msgid "Smaller" +#~ msgstr "Lütter" -#~ msgid "Twelve Sided Cells" -#~ msgstr "Zellen mit twölf Sieden" +#~ msgid "" +#~ "This draws a working analog clock composed of floating, throbbing " +#~ "bubbles. Written by Bernd Paysan." +#~ msgstr "" +#~ "En Analoogklock ut sweven, pulseren Blasen. Schreven vun Bernd Paysan." -#~ msgid "Bitmap to rotate" -#~ msgstr "Bild, dat dreiht warrn schall" +#~ msgid "Turn Side-to-Side" +#~ msgstr "Törn vun Siet to Siet" -#~ msgid "Sparc Linux" -#~ msgstr "Sparc-Linux" +#~ msgid "" +#~ "This one generates a continuous sequence of small, curvy geometric " +#~ "patterns. It scatters them around your screen until it fills up, then it " +#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ msgstr "" +#~ "Stellt en Reeg vun lütte, snekelige geometersche Mustern op, de op den " +#~ "Schirm verdeelt warrt, bet de vull is. Denn geiht dat wieder vun vörn " +#~ "loos. Schreven vun Tracy Camp un David Hansen." -#~ msgid "Bubbles Fall" -#~ msgstr "Fallen Blasen" +#~ msgid "Vines" +#~ msgstr "Wientelgen" -#~ msgid "Bubbles Rise" -#~ msgstr "Opstiegen Blasen" +#~ msgid "Sustain" +#~ msgstr "Wohren" -#~ msgid "Bubbles exist in three dimensions" -#~ msgstr "Blasen in dree Dimenschonen" +#~ msgid "Dictionary File" +#~ msgstr "Wöörbook-Datei" -#~ msgid "Don't hide bubbles when they pop" -#~ msgstr "Blasen nich versteken, wenn se basst" +#~ msgid "Overall Filter Program" +#~ msgstr "Filterprogramm för allens" -#~ msgid "Draw circles instead of pixmap bubbles" -#~ msgstr "Krinken ansteed vun Blaasbiller teken" +#~ msgid "Per-Image Filter Program" +#~ msgstr "Filterprogramm för enkel Bild" -#~ msgid "Leave Trails" -#~ msgstr "Blaassporen" +#~ msgid "URL Timeout" +#~ msgstr "Tietgrenz för URL" -#~ msgid "" -#~ "This simulates the kind of bubble formation that happens when water boils:" -#~ "small bubbles appear, and as they get closer to each other, they combine " -#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." -#~ msgstr "" -#~ "Disse Pausschirm simuleert de Oort vun Blaasbillen, de sik bi kakendig " -#~ "Water bekieken lett: Toeerst dukt lütte Blasen op. Wenn se enanner " -#~ "beröhrt, warrt dor grötter Blasen ut, de an't Enn basst. Schreven vun " -#~ "James Macnicol." +#~ msgid "Amplitude" +#~ msgstr "Amplituud" #~ msgid "" -#~ "A bit like `Spotlight', except that instead of merely exposing part of " -#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " -#~ "roaming section of your desktop, based on color intensity. Written by " -#~ "Shane Smit." -#~ msgstr "" -#~ "En beten as \"Lichtstrahler\", bloots warrt de Schriefdischdeel nich " -#~ "bloots anstrahlt, man ok noch as en Oort Printblick wiest. En Rebeet " -#~ "buttjert över Dien Schriefdisch, wat dat Bild dor ünner as 3D-Bild wiest. " -#~ "Schreven vun Shane Smit." - -#~ msgid "Delay" -#~ msgstr "Paus" - -#~ msgid "Double Buffer" -#~ msgstr "Bildpuffer bruken" +#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ msgstr "Bagenkeden vun grötter warrn Pünkt. Schreven vun Ashton Trey Belew." -#~ msgid "Cosmos" -#~ msgstr "Weltruum" +#~ msgid "WhirlyGig" +#~ msgstr "Küselbäll" #~ msgid "" -#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " -#~ "it at <http://cosmos.dnsalias.net/cosmos/>" +#~ "An ancient xlock hack that draws multicolored worms that crawl around the " +#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " +#~ "Theiling." #~ msgstr "" -#~ "Füerwark un Blöös, de bi't Utgahn neger kummt. Schreven vun Tom Campbell. " -#~ "Du kannst dat op <http://cosmos.dnsalias.net/cosmos/> finnen." +#~ "Oolt \"xlock\"-Pausschirm; Wörms in all Regenbagenklören kruupt op Dien " +#~ "Schirm rüm. Schreven vun Brad Taylor, Dave Lemke, Boris Putanec un Henrik " +#~ "Theiling." -#~ msgid "Critical" -#~ msgstr "Kritisch" +#~ msgid "XaoS" +#~ msgstr "XaoS" #~ msgid "" -#~ "Draws a system of self-organizing lines. It starts out as random " -#~ "squiggles, but after a few iterations, order begins to appear. Written by " -#~ "Martin Pool." +#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " +#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" -#~ "Dit Systeem vun sik sülven ornen Lienen bildt toeerst bloots tofällig " -#~ "Snörkels, man dat warrt al na wenige Wedderhalen beter. Schreven vun " -#~ "Martin Pool." +#~ "Stellt gau Dörfleeg-Animatschonen vun de Mandelbrodt-Mengde un anner " +#~ "Fraktalen op. Schreven vun Thomas Marsh un Jan Hubicka. Liggt dat " +#~ "XScreensaver-Paket nich bi, man lett sik finnen op <http://limax.paru." +#~ "cas.cz/~hubicka/XaoS/>." -#~ msgid "Display Solid Colors" -#~ msgstr "Eenfache Klören bruken" +#~ msgid "12-Hour Time" +#~ msgstr "12-Stünnen-Tiet" -#~ msgid "Display Surface Patterns" -#~ msgstr "Böversietmustern bruken" +#~ msgid "24-Hour Time" +#~ msgstr "24-Stünnen-Tiet" -#~ msgid "" -#~ "A hack similar to `greynetic', but less frenetic. The first " -#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " -#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " -#~ "and ported to C for inclusion here." -#~ msgstr "" -#~ "En Pausschirm liek to \"Grieseneetsch\", man weniger wööst. Stephen " -#~ "Linhart hett dat toeerst schreven, Ozymandias G. Desiderata hett dor den " -#~ "Java-Kloon to schreven, den Jamie Zawinski funnen un na \"C\" överdragen " -#~ "hett." +#~ msgid "Cycle Colors" +#~ msgstr "Dör Klören lopen" -#~ msgid "Spike Count" -#~ msgstr "Prickentall" +#~ msgid "Display Seconds" +#~ msgstr "Sekunnen wiesen" -#~ msgid "x" -#~ msgstr "x" +#~ msgid "Huge Font" +#~ msgstr "Bannig groot Schriftoort" + +#~ msgid "Medium Font" +#~ msgstr "Middelgroot Schriftoort" + +#~ msgid "XDaliClock" +#~ msgstr "Dali-Klock" #~ msgid "" -#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " -#~ "better if it was faster, but as far as I can tell, there is no way to " -#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " -#~ "Written by Jamie Zawinski." +#~ "XDaliClock draws a large digital clock, the numbers of which change by " +#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" -#~ "Wiest en pulseren Reeg vun Steerns, Krinken un Lienen. Seeg beter ut, " -#~ "wenn dat gauer weer, man dat geiht denn wull nich ahn flackern. Wedder en " -#~ "Grund, worüm X to wrack is. Schreven vun Jamie Zawinski." +#~ "En groot Digitaalklock, de ehr Tallen vun een Form na de nakamen " +#~ "hensmölt. Schreven vun Jamie Zawinski. Liggt dat XScreensaver-Paket nich " +#~ "bi, man lett sik finnen ünner <http://www.jwz.org/xdaliclock/>." -#~ msgid "Use Shared Memory" -#~ msgstr "Deelt Spieker bruken" +#~ msgid "Bright" +#~ msgstr "Hell" -#~ msgid "Fractal Growth" -#~ msgstr "Fraktaalwassen" +#~ msgid "Date/Time Stamp" +#~ msgstr "Datum-/Tietmark" -#~ msgid "High Dimensional Sphere" -#~ msgstr "Mehrdimenschonen-Kugel" +#~ msgid "Day Dim" +#~ msgstr "Daag Düüster" -#~ msgid "" -#~ "How could one possibly describe this except as ``drifting recursive " -#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " -#~ "collection of fine hacks." -#~ msgstr "" -#~ "Wodennig kann een dat beschrieven as mit \"Drieven, rekursiv, kosmisch " -#~ "Weltruumflammen?\" . Een vun Scott Draves sien smucke Pausschirmen." +#~ msgid "Label Cities" +#~ msgstr "Städer beteken" -#~ msgid "Lissojous Figures" -#~ msgstr "Lissojous-Figuren" +#~ msgid "Lower Left" +#~ msgstr "Nerrn links" -#~ msgid "ElectricSheep" -#~ msgstr "Elektrisch Schaap" +#~ msgid "Lower Right" +#~ msgstr "Nerrn rechts" -#~ msgid "" -#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " -#~ "animated fractal flame. In the background, it contributes render cycles " -#~ "to the next animation. Periodically it uploades completed frames to the " -#~ "server, where they are compressed for distribution to all clients. This " -#~ "program is recommended only if you have a high bandwidth connection to " -#~ "the Internet. By Scott Draves. You can find it at <http://www." -#~ "electricsheep.org/>. See that web site for configuration information." -#~ msgstr "" -#~ "\"Elektrisch Schaap\" is en \"xscreensaver\"-Moduul, dat en MPEG-Video " -#~ "vun en beweegt fraktale Flamm wiest. In den Achtergrund föhrt dat " -#~ "Dorstellbereken för nakamen Biller ut, de na en Tiet na den Server " -#~ "hoochlaadt warrt. Dor warrt se komprimeert un na all Clients verdeelt. " -#~ "Bruuk dat bloots, wenn Du en Verbinnen na't Internet mit hoge Bandbreed " -#~ "hest. Schreven vun Scott Draves. Finnen kannst Du dat op <http://www." -#~ "electricsheep.org/>. Kiek op disse Nettsiet, wenn Du weten wullt, " -#~ "woans dat instellt warrt." +#~ msgid "Night Dim" +#~ msgstr "Nacht Düüster" -#~ msgid "" -#~ "Draws a simple four-stroke engine that floats around the screen. Written " -#~ "by Ben Buxton." -#~ msgstr "" -#~ "Wiest en eenfach Modell vun en Motor, de över den Schirm buttjert. " -#~ "Schreven vun Ben Buxton." +#~ msgid "No Stars" +#~ msgstr "Keen Steerns" -#~ msgid "Power" -#~ msgstr "Knööv" +#~ msgid "North/South Rotation" +#~ msgstr "Noord-Sööd-Dreihen" -#~ msgid "Bitmap for Flag" -#~ msgstr "Flagg-Bitmap" +#~ msgid "Real Time" +#~ msgstr "Echttiet" -#~ msgid "Flag" -#~ msgstr "Flagg" +#~ msgid "Sharp" +#~ msgstr "Scharp" -#~ msgid "Text for Flag" -#~ msgstr "Flagg-Text" +#~ msgid "Terminator Blurry" +#~ msgstr "Dag-Nacht-Grenz Week" -#~ msgid "" -#~ "This draws a waving colored flag, that undulates its way around the " -#~ "screen. The trick is the flag can contain arbitrary text and images. By " -#~ "default, it displays either the current system name and OS type, or a " -#~ "picture of ``Bob,'' but you can replace the text or the image with a " -#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." -#~ msgstr "" -#~ "En weihen Klöörflagg, de över den Schirm buttjert. De Flagg kann Text " -#~ "oder en Bild wesen. Standardwies warrt de Naam vun Dien Reekner un dat " -#~ "Bedriefsysteem, oder en Bild vun \"Bartel\" bruukt, wat Du ok över de " -#~ "Befehlsreeg ännern kannst. Schreven vun Charles Vidal un Jamie Zawinski." +#~ msgid "Time Warp" +#~ msgstr "Tietvertarren" -#~ msgid "0 Seconds" -#~ msgstr "0 Sekunnen" +#~ msgid "Upper Left" +#~ msgstr "Baven links" -#~ msgid "10 Seconds" -#~ msgstr "10 Sekunnen" +#~ msgid "Upper Right" +#~ msgstr "Baven rechts" #~ msgid "" -#~ "Another series of strange attractors: a flowing series of points, making " -#~ "strange rotational shapes. Written by Jeff Butterworth." +#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " +#~ "point in space, correctly shaded for the current position of the Sun. " +#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " +#~ "package, but if you don't have it already, you can find it at <http://" +#~ "www.cs.colorado.edu/~tuna/xearth/>." #~ msgstr "" -#~ "En anner Reeg vun snaaksche Antreckers: En fleten Punktreeg, de snaaksche " -#~ "Dreihformen opstellt. Schreven vun Jeff Butterworth." +#~ "En Bild vun de Eer, vun Dien vörtrocken Kiekpunkt ut sehn, mit de " +#~ "richtigen Schaddens för de aktuelle Sünnpositschoon. Schreven vun Kirk " +#~ "Johnson. Liggt dat XScreensaver-Paket nich bi, man Du kannst dat finnen " +#~ "ünner <http://www.cs.colorado.edu/~tuna/xearth/>." -#~ msgid "Freeze Some Bees" -#~ msgstr "En poor Immen infreren" +#~ msgid "Xearth" +#~ msgstr "XEer" -#~ msgid "Ride a Trained Bee" -#~ msgstr "Op en öövt Imm rieden" +#~ msgid "Fish" +#~ msgstr "Fisch" -#~ msgid "Show Bounding Box" -#~ msgstr "Grenzkist wiesen" +#~ msgid "" +#~ "Fish! This is not included with the XScreenSaver package, but if you " +#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." +#~ msgstr "" +#~ "Dit liggt dat XScreensaver-Paket nich bi, man Du kannst dat finnen ünner " +#~ "<http://metalab.unc.edu/pub/Linux/X11/demos/>." -#~ msgid "Slow Bees with Antifreeze" -#~ msgstr "Langsam Immen mit Infreerschuul" +#~ msgid "XFishTank" +#~ msgstr "XAquarium" -#~ msgid "Sandpaper" -#~ msgstr "Slieppapeer" +#~ msgid "Bitmap File" +#~ msgstr "Bitmap-Datei" -#~ msgid "Forest" -#~ msgstr "Woold" +#~ msgid "Xflame" +#~ msgstr "XFlamm" #~ msgid "" -#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " -#~ "fractals, right?" +#~ "This program behaves schizophrenically and makes a lot of typos. Written " +#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " +#~ "``The Shining,'' you won't get it. Those who have describe this hack as " +#~ "``inspired.''" #~ msgstr "" -#~ "Teekt Fraktaakbööm. Schreven vun Peter Baumung. Elkeen mag Fraktalen, " -#~ "nich?" +#~ "Dit Programm bedreegt sik schizophreen un maakt vele Tippfehlers. " +#~ "Schreven vun Jamie Zawinski. Wenn Du Stanley Kubrick sien Mesterwark " +#~ "\"The Shining\" nich sehn hest, warrst Du dit nich begriepen. De Lüüd, de " +#~ "dat hebbt, beschrievt den Pausschirm as \"inspireert\"." -#~ msgid "Planetary Gear System" -#~ msgstr "Planetendrift" +#~ msgid "Xjack" +#~ msgstr "XJack" -#~ msgid "Rotational Speed" -#~ msgstr "Dreihgauheit" +#~ msgid "Xlyap" +#~ msgstr "XLjapunow" #~ msgid "" -#~ "This draws sets of turning, interlocking gears, rotating in three " -#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " -#~ "Jamie Zawinski." +#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " +#~ "by Jamie Zawinski." #~ msgstr "" -#~ "En Sett vun een dat anner dreihen Tahnrööd, wat sik in dree Richten " -#~ "dreiht. Noch en GL-Pausschirm, schreven vun Danny Sung, Brian Paul, Ed " -#~ "Mackey un Jamie Zawinski." +#~ "En Ümsetten vun den Rulltext ut den Film \"Matrix\". Schreven vun Jamie " +#~ "Zawinski." -#~ msgid "Three Gear System" -#~ msgstr "Dree Tahnrööd" +#~ msgid "Reflections" +#~ msgstr "Torüchstrahlen" -#~ msgid "Screen Image" -#~ msgstr "Schirmbild" +#~ msgid "Side View" +#~ msgstr "Sietansicht" -#~ msgid "Desert" -#~ msgstr "Wööst" +#~ msgid "Top View" +#~ msgstr "Ansicht vun baven" #~ msgid "" -#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " -#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " -#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." +#~ "XMountains generates realistic-looking fractal terrains of snow-capped " +#~ "mountains near water, with either a top view or a side view. Written by " +#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " +#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " +#~ "work right when launched by the xscreensaver daemon." #~ msgstr "" -#~ "Beweegt 3D-Dre'ecks, de utseht as en sprütten Füer, binnen en Rebeet mit " -#~ "Bööm. OpenGL is nödig, un ok en Reekner mit gaue Hardware-Ünnerstütten " -#~ "för Textuurkoorten. Schreven vun Eric Lassauge <lassauge@mail.dotcom." -#~ "fr>." +#~ "Stellt reaal utsehn Fraktaalrebeden op, vun sneebedeckt Bargen in de " +#~ "Neegde to Water, vun de Siet oder vun baven. Liggt dat XScreensaver-Paket " +#~ "nich bi, man Du kannst dat finnen ünner <http://www.epcc.ed.ac.uk/~spb/" +#~ "xmountains/>. Beseker, wat Du dat mit de Optschoon \"-DVROOT\" " +#~ "kompileerst, anners warrt dat mit den XScreensaver-Dämoon nich " +#~ "tosamenarbeiden." -#~ msgid "GLForestFire" -#~ msgstr "GLWooldfüer" +#~ msgid "Xmountains" +#~ msgstr "XBargen" -#~ msgid "Rain" -#~ msgstr "Regen" +#~ msgid "" +#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " +#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ msgstr "" +#~ "Fallen Snee un mennigmaal en lütt Wiehnachtsmann. Schreven vun Rick " +#~ "Jansen. Kannst Du finnen ünner <http://www.euronet.nl/~rja/Xsnow/>." -#~ msgid "Track mouse" -#~ msgstr "Achter de Muus ran" +#~ msgid "Xsnow" +#~ msgstr "XSnee" -#~ msgid "30 Seconds" -#~ msgstr "30 Sekunnen" +#~ msgid "Color Bars Enabled" +#~ msgstr "Klöörbalkens anmaken" -#~ msgid "Goban" -#~ msgstr "Goban" +#~ msgid "Cycle Through Modes" +#~ msgstr "Dör de Bedriefoorden gahn" -#~ msgid "" -#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " -#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." -#~ msgstr "" -#~ "Speelt wichtige Törns vun Go (ok Wei-Chi oder Baduk nöömt) op den Schirm " -#~ "na. Schreven vun Scott Draves. Finnen kannst Du dat op <http://www." -#~ "draves.org/goban/>." +#~ msgid "Rolling Enabled" +#~ msgstr "Rullen anmaken" -#~ msgid "Hyperball" -#~ msgstr "Överball" +#~ msgid "Static Enabled" +#~ msgstr "Rusen anmaken" + +#~ msgid "XTeeVee" +#~ msgstr "XFlimmerkist" #~ msgid "" -#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " -#~ "projection of the sequence of 3D objects which are the projections of the " -#~ "4D analog to the dodecahedron. Written by Joe Keane." +#~ "XTeeVee simulates various television problems, including static, loss of " +#~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" -#~ "Överball is to Överwörpel, wat dat Twölfflaag to en Wörpel is: Wiest en " -#~ "2D-Projekschoon vun de Reeg vun 3D-Objekten, de sülven Projekschonen vun " -#~ "de 4D-Liekheit för dat Twölfflaag sünd." - -#~ msgid "XY Rotation" -#~ msgstr "XY-Dreihen" - -#~ msgid "XZ Rotation" -#~ msgstr "XZ-Dreihen" - -#~ msgid "YW Rotation" -#~ msgstr "YW-Dreihen" +#~ "Simuleert en Reeg Feernsehstören, t.B. statisch Rusen, pielliek " +#~ "Afglitschen un en Testmuster. Vun Greg Knauss." -#~ msgid "YZ Rotation" -#~ msgstr "YZ-Dreihen" +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." -#~ msgid "ZW Rotation" -#~ msgstr "ZW-Dreihen" +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun " +#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley." +#, fuzzy #~ msgid "" -#~ "This displays 2D projections of the sequence of 3D objects which are the " -#~ "projections of the 4D analog to the cube: as a square is composed of four " -#~ "lines, each touching two others; and a cube is composed of six squares, " -#~ "each touching four others; a hypercube is composed of eight cubes, each " -#~ "touching six others. To make it easier to visualize the rotation, it uses " -#~ "a different color for the edges of each face. Don't think about it too " -#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " -#~ "Jamie Zawinski." +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." #~ msgstr "" -#~ "Wiest en 2D-Projekschoon vun de Reeg vun 3D-Objekten, welk de " -#~ "Projekschonen vun de 4D-Liekheit för en Wörpel sünd. Liek as en Quadraat, " -#~ "dat ut 4 Lienen opstellt is, vun de elkeen an 2 anner Lienen röögt, un as " -#~ "en Wörpel, de ut 6 Flääg opstellt is, vun de elkeen an 4 anner Flääg " -#~ "röögt, warrt en Överwörpel ut acht Wörpels opstellt, vun de elkeen an " -#~ "söss anner Wörpels röögt. Elk Flaag hett en Klöör för sien Kanten, so dat " -#~ "de Dreihen beter sichtbor is. Denk dor man nich to lang över na, sünst " -#~ "smölt Di an't Enn noch de Bregen. Schreven vun Joe Keane, Fritz Mueller, " -#~ "un Jamie Zawinski." +#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, " +#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de " +#~ "Orginaalautor." +#, fuzzy #~ msgid "" -#~ "This one draws spinning, colliding iterated-function-system images. " -#~ "Written by Massimino Pascal." +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." #~ msgstr "" -#~ "Dreihen, tosamenstöten Biller vun sik wedderhalen Funkschoon-Systemen. " -#~ "Schreven vun Massimino Pascal." +#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg " +#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to " +#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten " +#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de " +#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, " +#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en " +#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. " +#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun " +#~ "John Pezaris." -#~ msgid "IMSmap" -#~ msgstr "IMS-Koort" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt " +#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin." +#, fuzzy #~ msgid "" -#~ "Another color-field hack, this one works by computing decaying sinusoidal " -#~ "waves, and allowing them to interfere with each other as their origins " -#~ "move. Written by Hannu Mallat." +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." #~ msgstr "" -#~ "En anner Klöörfeld-Pausschirm, bi den Sinusbülgen een mit de anner " -#~ "interfereert, wenn sik ehr Anfangpünkt ännert. Schreven vun Hannu Mallat." +#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un " +#~ "verformt sik. Schreven vun Jeremie Pitt." +#, fuzzy #~ msgid "" -#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " -#~ "it, and then solves the puzzle. This works especially well when you feed " -#~ "it an external video signal instead of letting it grab the screen image " -#~ "(actually, I guess this is generally true...) When it is grabbing a video " -#~ "image, it is sometimes pretty hard to guess what the image is going to " -#~ "look like once the puzzle is solved. Written by Jamie Zawinski." +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." #~ msgstr "" -#~ "Griept sik dat Schirmbild, saagt dat mit en Loofsaag to en Puzzle, mischt " -#~ "de Delen un lööst dat denn. Süht op't Best ut, wenn Du en extern " -#~ "Videobild ansteed vun den Schirm nimmst. Mit dat Videobild is dat " -#~ "mennigmaal recht wat swoor to raden, wat dat Bild wiesen warrt, wenn dat " -#~ "eerst maal fardig is. Schreven vun Jamie Zawinski" +#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een " +#~ "explodeert. Schreven vun Sander van Grieken." -#~ msgid "Checkered Balls" -#~ msgstr "Musterte Bäll" +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "" +#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil." +#, fuzzy #~ msgid "" -#~ "This one draws spinning, animating (are you detecting a pattern here " -#~ "yet?) explorations of the Julia set. You've probably seen static images " -#~ "of this fractal form before, but it's a lot of fun to watch in motion as " -#~ "well. One interesting thing is that there is a small swinging dot passing " -#~ "in front of the image, which indicates the control point from which the " -#~ "rest of the image was generated. Written by Sean McCullough." +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Dreihen, beweegt (na, markst al Müüs?) Utfoolden vun de Julia-Mengde. " -#~ "Wohrschienlich hest Du al fast Biller vun dit Fraktaal sehn, man in " -#~ "Bewegen is dat ok bannig smuck. Een intressant Enkelheit is de lütte " -#~ "witte Punkt vöran dat Bild, wat de Kuntrullpunkt is, vun den ut de Rest " -#~ "opstellt wöör. Schreven vun Sean McCullough." +#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. " +#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken " +#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven " +#~ "vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Another clone of an ancient meme, consisting largely of frenetic " -#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " -#~ "is nice, but I think it needs more solids, or perhaps just brighter " -#~ "colors. More variations in the rotational speed might help, too." +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." #~ msgstr "" -#~ "En anner Ümsetten vun en ole Idee, besteiht in de Hööftsaak ut wööste " -#~ "Dreihbewegen vun Klöörlienen. Disse is vun Ron Tapia. De Bewegen is " -#~ "smuck, man bruukt mehr Fastheit, oder villicht ok bloots stärker lüchten " -#~ "Klören. Mehr Afwesseln in de Dreihgauheit mag ok wat hölpen." +#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit " +#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones." -#~ msgid "Laser" -#~ msgstr "Laser" +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere" +#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo " +#~ "Vianna." +#, fuzzy #~ msgid "" -#~ "Moving radiating lines, that look vaguely like scanning laser beams. " -#~ "Written by Pascal Pensa. (Frankie say: relax.)" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." #~ msgstr "" -#~ "Beweegte Strahlen. Lett en beten as en Disko-Laser. Schreven vun Pascal " -#~ "Pensa." +#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton." +#, fuzzy #~ msgid "" -#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " -#~ "and to the point. If only it had sound... Written by Keith Romberg." +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Krackeleren fraktaal Blixen. Eenfach, stracks, liekut. Wenn dat dor " -#~ "bloots Klang to geev... Schreven vun Keith Romberg." +#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl " +#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski." -#~ msgid "Lisa" -#~ msgstr "Lisa" +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de " +#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. " +#~ "Schreven vun Jamie Zawinski." -#~ msgid "Steps" -#~ msgstr "Schreed" +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man " +#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele " +#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de " +#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven " +#~ "vun David Wald un Vivek Khera." +#, fuzzy #~ msgid "" -#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " -#~ "the Phantom Zone prisoners in during their trial in Superman? I think " -#~ "that was one of these." -#~ msgstr "Teekt Lissajous-Slöpen, schreven vun Caleb Cullen." +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Another Lissajous figure. This one draws the progress of circular shapes " -#~ "along a path. Written by Alexander Jolk." +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." #~ msgstr "" -#~ "Mehr Lissajous-Figuren. Hier warrt Krinken langs en Padd wiest. Schreven " -#~ "vun Alexander Jolk." - -#~ msgid "Lissie" -#~ msgstr "Lissie" - -#~ msgid "Control Points" -#~ msgstr "Kuntrullpünkt" - -#~ msgid "Interpolation Steps" -#~ msgstr "Estemeerschreed" - -#~ msgid "LMorph" -#~ msgstr "Lienen-Metamorfoos" - -#~ msgid "Less" -#~ msgstr "Weniger" - -#~ msgid "More" -#~ msgstr "Mehr" +#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", " +#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland." +#, fuzzy #~ msgid "" -#~ "This generates random spline-ish line drawings and morphs between them. " -#~ "Written by Sverre H. Huseby and Glenn T. Lines." +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." #~ msgstr "" -#~ "Stellt tofällig Spline-liek Lienen op un wannelt disse vun een Form na de " -#~ "anner üm. Schreven vun Sverre H. Huseby un Glenn T. Lines." - -#~ msgid "Joining Generator" -#~ msgstr "Verbinnen Maker" - -#~ msgid "Post-Solve Delay" -#~ msgstr "Töövtiet na't Oplösen" - -#~ msgid "Pre-Solve Delay" -#~ msgstr "Töövtiet vör de Söök" - -#~ msgid "Seeding Generator" -#~ msgstr "Streuen Maker" - -#~ msgid "Solve Speed" -#~ msgstr "Oplöösgauheit" +#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien " +#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder " +#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer " +#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn " +#~ "in de Merrn steiht. Schreven vun James Youngman." +#, fuzzy #~ msgid "" -#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " -#~ "generates a random maze, then solves it with visual feedback. Originally " -#~ "by Jim Randell; modified by a cast of thousands." +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." #~ msgstr "" -#~ "Dat ole X-Demo \"Maze\", för XScreensaver topasst. Stellt en Tofall-" -#~ "Biestergoorn op un lööst de Opgaav denn op den Schirm. Orginaal vun Jim " -#~ "Randell, later vun anner Lüüd ännert." +#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na " +#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek " +#~ "vun GL vun Linas Vepstas." +#, fuzzy #~ msgid "" -#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " -#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " -#~ "strip." +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." #~ msgstr "" -#~ "En anner M.C.Escher-Pausschirm, schreven vun Marcelo Vianna. Teekt " -#~ "\"Möbiusband II\", en GL-Bild vun Miegemen, de op en Möbiusband loopt." - -#~ msgid "Mesh Floor" -#~ msgstr "Maschenband" +#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van " +#~ "Gaalen un Charles Vidal." +#, fuzzy #~ msgid "" -#~ "This one draws cool circular interference patterns. Most of the circles " -#~ "you see aren't explicitly rendered, but show up as a result of " -#~ "interactions between the other pixels that were drawn. Written by Jamie " -#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " -#~ "beauty of this one is that the heart of the display algorithm can be " -#~ "expressed with just a pair of loops and a handful of arithmetic, giving " -#~ "it a high ``display hack metric''." -#~ msgstr "" -#~ "Deegt rund Interferenzmustern. De mehrsten sichtboren Krinken sünd nich " -#~ "redig maalt, man dat Resultaat vun Wesselwarken twischen anner Pixels. " -#~ "Schreven vun Jamie Zawinski. As he anmarkt hett, liggt de Smuckheit vun " -#~ "dissen Algoritmus dor, dat sik sien Hööftstück mit bloots en Poor vun " -#~ "Slöpen un en beten Aritmetik opstellen lett." - -#~ msgid "Draw Atoms" -#~ msgstr "Atomen wiesen" - -#~ msgid "PDB File" -#~ msgstr "PDB-Datei" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " -#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " -#~ "do..." +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." #~ msgstr "" -#~ "En anner GL-Pausschirm, de en wesseln 3D-Form wiest, schreven vun Marcelo " -#~ "Vianna. Dat hett den sülven Plastikgleem as \"Överquadersche\", as dat " -#~ "vele vun Reekners opstellte Objekten hebbt..." +#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease." +#, fuzzy #~ msgid "" -#~ "A little man with a big nose wanders around your screen saying things. " -#~ "The things which he says can come from a file, or from an external " -#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " -#~ "Dan Heller. Colorized by Jamie Zawinski." +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." #~ msgstr "" -#~ "En lütt Mann mit en groot Nees löppt op Dien Schirm rüm un seggt af un an " -#~ "maal wat. Wat he seggt, kann he ut en Datei oder vun en extern Programm " -#~ "as \"zippy\" oder \"fortune\" halen. Rutnahmen ut Dan Heller sien \"xnlock" -#~ "\", Klören vun Jamie Zawinski." - -#~ msgid "Get Text from File" -#~ msgstr "Text ut Datei halen" - -#~ msgid "Get Text from Program" -#~ msgstr "Text vun Programm halen" - -#~ msgid "Text File" -#~ msgstr "Textdatei" - -#~ msgid "Text Program" -#~ msgstr "Text-Programm" - -#~ msgid "Use Text Below" -#~ msgstr "Text nerrn bruken" +#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. " +#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du " +#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de " +#~ "Planetentexturen vun \"ssytem\"." +#, fuzzy #~ msgid "" -#~ "If you've ever been in the same room with a Windows NT machine, you've " -#~ "probably seen this GL hack. This version is by Marcelo Vianna." +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." #~ msgstr "" -#~ "Wenn Du to jichtenseen Tiet maal mit en \"Windows NT\"-Reekner in een " -#~ "Ruum wesen büst, hest Du dit wull al maal sehn. Verschoon vun Marcelo " -#~ "Vianna." - -#~ msgid "Number of Pipe Systems" -#~ msgstr "Tall vun Röhrsystemen" - -#~ msgid "System Length" -#~ msgstr "Röhrlängde" - -#~ msgid "Texture PPM File" -#~ msgstr "PPM-Textuurdatei" +#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew " +#~ "Bennetts un Peter Aylett." +#, fuzzy #~ msgid "" -#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." #~ msgstr "" -#~ "Exploderen Füerwark-Raketen. Sabbel sabbel sabbel. Schreven vun Jamie " +#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form " +#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. " +#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt " +#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun " +#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie " #~ "Zawinski." -#~ msgid "Corners" -#~ msgstr "Ecken" - -#~ msgid "/" -#~ msgstr " /" - -#~ msgid "RD-Bomb" -#~ msgstr "RD-Bomb" - -#~ msgid "Colors Two" -#~ msgstr "Klören Twee" - +#, fuzzy #~ msgid "" -#~ "This generates random inkblot patterns. The algorithm is deceptively " -#~ "simple for how well it works; it merely walks a dot around the screen " -#~ "randomly, and then reflects the image horizontally, vertically, or both. " -#~ "Any deep-seated neurotic tendencies which this program reveals are your " -#~ "own problem. Written by Jamie Zawinski." +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." #~ msgstr "" -#~ "Stellt tofällig Dintplacken-Mustern op. De Algoritmus is dreeglich " -#~ "eenfach, tominnst dor an meten, wo goot he warkt: Pünkt warrt tofällig op " -#~ "den Schirm verdeelt un dat Muster denn waagrecht, pielliek oder in beed " -#~ "Richten spegelt. Jichtenswelk deepsitten neurootsch Tendenzen, de disse " -#~ "Pausschirm opdeckt, sünd Dien egen Problem. Schreven vun Jamie Zawinski." +#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en " +#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg " +#~ "Bowering." +#, fuzzy #~ msgid "" -#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " -#~ "segment moving along a complex spiraling curve. I tweaked this to " -#~ "generate curvier lines, but still frames of it don't look like much." +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." #~ msgstr "" -#~ "En anner oolt \"xlock\"-Demo, vun Tom Lawrence. En Liensegment beweegt " -#~ "sik langs en vigeliensch Spiraalbagen. Ik heff dat ännert, so dat " -#~ "\"bagiger\" Bagens opstellt warrt, man liekers gifft dat noch Biller, de " -#~ "nich so goot sünd." - -#~ msgid "Rotor" -#~ msgstr "Rotor" +#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " -#~ "OpenGL, and a machine with fast hardware support for texture maps. " -#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." #~ msgstr "" -#~ "Textureert Bäll dreiht sik as dull. OpenGL deit noot, un en Reekner mit " -#~ "gaue Hardware-Ünnerstütten för Textuurkoorten. Schreven vun Eric Lassauge " -#~ "<lassauge@mail.dotcom.fr>." - -#~ msgid "Sballs" -#~ msgstr "Ruumbäll" +#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De " +#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un " +#~ "Bandbreed. Schreven vun Jamie Zawinski" +#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." #~ msgstr "" -#~ "De 3D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal, bruukt GL. " -#~ "Schreven vun Tim Robinson un Jamie Zawinski." - -#~ msgid "Team A Name" -#~ msgstr "Naam för Koppel A" - -#~ msgid "Team B Name" -#~ msgstr "Naam för Koppel B" +#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle " +#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick " +#~ "Naughton." +#, fuzzy #~ msgid "" -#~ "This program draws a simulation of a sonar screen. Written by default, it " -#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " -#~ "properly, it can ping (pun intended) your local network, and actually " -#~ "plot the proximity of the other hosts on your network to you. It would be " -#~ "easy to make it monitor other sources of data, too. (Processes? Active " -#~ "network connections? CPU usage per user?) Written by Stephen Martin." -#~ msgstr "" -#~ "Simuleert en Sonarschirm. Standardwies wiest dat en tofällig Reeg vun " -#~ "\"Kontakten\" op den Schirm, man wenn dat Programm as \"root\" mit de " -#~ "\"SetUID\"-Mark löppt, kann dat Dien lokaal Nettwark anpingeln un " -#~ "utgeven, wo neeg bi Di de annern Reekners in dat Nettwark sünd. Dat weer " -#~ "eenfach, ok anner Datenborns to beluern (Perzessen? Aktive " -#~ "Nettwarkverbinnen? CPU-Bruuk per Bruker?). Schreven vun Stephen Martin." - -#~ msgid "vs." -#~ msgstr "gegen" - -#~ msgid "Mine Shaft" -#~ msgstr "Tunnel" - -#~ msgid "" -#~ "Another of the classic screenhacks of the distant past, this one draws " -#~ "shaded spheres in multiple colors. This hack traces its lineage back to " -#~ "Tom Duff in 1982." -#~ msgstr "" -#~ "Noch een vun de klass'schen Pausschirmen ut de ole Tiet. Wiest infarvte " -#~ "Kugeln mit Schaddens. Geiht torüch op Tom Duff, de dat 1982 schreev." - -#~ msgid "SphereEversion" -#~ msgstr "Kugelümstülpen" - -#~ msgid "" -#~ "SphereEversion draws an animation of a sphere being turned inside out. A " -#~ "sphere can be turned inside out, without any tears, sharp creases or " -#~ "discontinuities, if the surface of the sphere is allowed to intersect " -#~ "itself. This program animates what is known as the Thurston Eversion. " -#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." -#~ msgstr "" -#~ "Wiest en Kugel, de ehr Binnensiet na buten dreiht warrt. Dat geiht mit en " -#~ "Kugel, ahn dat dat Trahnen, Kniffen oder Reten gifft, wenn sik de " -#~ "Böversiet vun de Kugel delen dörv. Disse Ümformen is as \"Thurston-" -#~ "Ümstülpen\" berapen. Schreven vun Nathaniel Thurston un Michael McGuffin. " -#~ "Dat XScreensaver-Paket bargt dissen Pausschirm nich, man Du kannst em op " -#~ "<http://www.dgp.utoronto.ca/~mjmcguff/eversion/> finnen." - -#~ msgid "" -#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " -#~ "patterns means moire; interference patterns, of course." -#~ msgstr "" -#~ "Beweegt Krinkmustern, vun Peter Schmitzberger. Beweegt Krinkmustern " -#~ "bedüüdt Moire, also Interferenzmustern, wat wull kloor is." - -#~ msgid "Spiral" -#~ msgstr "Spiraal" - -#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." -#~ msgstr "\"Q-Bert\" dröppt \"Marble Madness\". Schreven vun Ed Mackey." - -#~ msgid "SSystem" -#~ msgstr "Sünnsysteem" - -#~ msgid "" -#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " -#~ "nine planets and a few major satellites, with four camera modes. Written " -#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " -#~ "is packaged separately. Note: SSystem does not work as a screen saver on " -#~ "all systems, because it doesn't communicate with xscreensaver properly. " -#~ "It happens to work with some window managers, but not with others, so " -#~ "your mileage may vary. SSystem was once available at <http://www1.las." -#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " -#~ "copies elsewhere. SSystem has since evolved into two different programs: " -#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" -#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " -#~ "xscreensaver at all. You are encouraged to nag their authors into adding " -#~ "xscreensaver support!" -#~ msgstr "" -#~ "En GL-Simuleren vun dat Sünnsysteem. Simuleert Sünnvörbiflöög, de negen " -#~ "Planeten un en poor anner grötter Objekten, un dat in veer " -#~ "Kamerainstellen. Schreven vun Raul Alonso. Liggt dat XScreensaver-Paket " -#~ "nich bi. Beacht bitte: Funkscheneert nich op all Systemen, wiel dat nich " -#~ "propper mit XScreensaver tosamenarbeidt. Ünner en poor Finsterplegers " -#~ "geiht dat, mit anner wedder nich, Du muttst dat sülven utproberen. Leeg " -#~ "maal op <http://www1.las.es/~amil/ssystem/>, man is dor nu nich " -#~ "mehr, villicht finnst Du dat en anner Steed. Is as twee Programmen " -#~ "wiederföhrt worrn: \"OpenUniverse\" (http://openuniverse.sourceforge." -#~ "net/) un \"Celestia\" (http://www.shatters.net/celestia/). Leider arbeidt " -#~ "keen vun disse mit XScreensaver tosamen. Du dörvst de Autoren geern " -#~ "kloormaken, dat Du Ünnerstütten för XScreensaver dor binnen hebben muchst." - -#~ msgid "" -#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " -#~ "staircase." -#~ msgstr "" -#~ "De drüdde M.C.Escher-Pausschirm vun Marcelo Vianna. Wiest en Trepp ahn " -#~ "Enn." - -#~ msgid "Star Rotation Speed" -#~ msgstr "Steernfeld-Dreihgauheit" - -#~ msgid "Curviness" -#~ msgstr "Bagigkeit" - -#~ msgid "" -#~ "Ed Mackey reports that he wrote the first version of this program in " -#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " -#~ "Now it is GL and has specular reflections." -#~ msgstr "" -#~ "Ed Mackay bericht, dat he de eerst Verschoon vun dit Programm 1987 in " -#~ "BASIC op en Commodore 64 schreven hett, as en 320x200px-Drahtrahmen in " -#~ "Swattwitt. Nu bruukt dat GL un hett glinstern Spegeleen." - -#~ msgid "" -#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " -#~ "but you might have seen a Mac program similar to this called FlowFazer. " -#~ "There is also a cool Java applet of a similar concept." -#~ msgstr "" -#~ "Mehr fleten, küselig Mustern. Disse Verschoon is vun M. Dobie un R. " -#~ "Taylor, man dat gifft op den Mac en liek Programm mit den Naam \"FlowFazer" -#~ "\" un en Java-Lüttprogramm mit en liek Idee." - -#~ msgid "0°" -#~ msgstr "0°" - -#~ msgid "5 Minute Tick Marks" -#~ msgstr "Markeren all 5 Minuten" - -#~ msgid "90°" -#~ msgstr "90°" - -#~ msgid "Cycle Seconds" -#~ msgstr "Sekunnen för Dörloop" - -#~ msgid "Minute Tick Marks" -#~ msgstr "Markeren för elk Minuut" - -#~ msgid "Smaller" -#~ msgstr "Lütter" - -#~ msgid "" -#~ "This draws a working analog clock composed of floating, throbbing " -#~ "bubbles. Written by Bernd Paysan." -#~ msgstr "" -#~ "En Analoogklock ut sweven, pulseren Blasen. Schreven vun Bernd Paysan." - -#~ msgid "Turn Side-to-Side" -#~ msgstr "Törn vun Siet to Siet" - -#~ msgid "" -#~ "This one generates a continuous sequence of small, curvy geometric " -#~ "patterns. It scatters them around your screen until it fills up, then it " -#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." #~ msgstr "" -#~ "Stellt en Reeg vun lütte, snekelige geometersche Mustern op, de op den " -#~ "Schirm verdeelt warrt, bet de vull is. Denn geiht dat wieder vun vörn " -#~ "loos. Schreven vun Tracy Camp un David Hansen." - -#~ msgid "Vines" -#~ msgstr "Wientelgen" - -#~ msgid "Sustain" -#~ msgstr "Wohren" - -#~ msgid "Dictionary File" -#~ msgstr "Wöörbook-Datei" - -#~ msgid "Overall Filter Program" -#~ msgstr "Filterprogramm för allens" - -#~ msgid "Per-Image Filter Program" -#~ msgstr "Filterprogramm för enkel Bild" - -#~ msgid "URL Timeout" -#~ msgstr "Tietgrenz för URL" - -#~ msgid "Amplitude" -#~ msgstr "Amplituud" +#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un " +#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer " +#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na " +#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en " +#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de " +#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner " +#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de " +#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt " +#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." -#~ msgstr "Bagenkeden vun grötter warrn Pünkt. Schreven vun Ashton Trey Belew." - -#~ msgid "WhirlyGig" -#~ msgstr "Küselbäll" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland." +#, fuzzy #~ msgid "" -#~ "An ancient xlock hack that draws multicolored worms that crawl around the " -#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " -#~ "Theiling." +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Oolt \"xlock\"-Pausschirm; Wörms in all Regenbagenklören kruupt op Dien " -#~ "Schirm rüm. Schreven vun Brad Taylor, Dave Lemke, Boris Putanec un Henrik " -#~ "Theiling." - -#~ msgid "XaoS" -#~ msgstr "XaoS" +#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor " +#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för " +#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun " +#~ "Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " -#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." #~ msgstr "" -#~ "Stellt gau Dörfleeg-Animatschonen vun de Mandelbrodt-Mengde un anner " -#~ "Fraktalen op. Schreven vun Thomas Marsh un Jan Hubicka. Liggt dat " -#~ "XScreensaver-Paket nich bi, man lett sik finnen op <http://limax.paru." -#~ "cas.cz/~hubicka/XaoS/>." - -#~ msgid "12-Hour Time" -#~ msgstr "12-Stünnen-Tiet" - -#~ msgid "24-Hour Time" -#~ msgstr "24-Stünnen-Tiet" - -#~ msgid "Cycle Colors" -#~ msgstr "Dör Klören lopen" - -#~ msgid "Display Seconds" -#~ msgstr "Sekunnen wiesen" - -#~ msgid "Huge Font" -#~ msgstr "Bannig groot Schriftoort" - -#~ msgid "Medium Font" -#~ msgstr "Middelgroot Schriftoort" - -#~ msgid "XDaliClock" -#~ msgstr "Dali-Klock" +#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. " +#~ "Schreven vun David Bagley." +#, fuzzy #~ msgid "" -#~ "XDaliClock draws a large digital clock, the numbers of which change by " -#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.jwz.org/xdaliclock/>." -#~ msgstr "" -#~ "En groot Digitaalklock, de ehr Tallen vun een Form na de nakamen " -#~ "hensmölt. Schreven vun Jamie Zawinski. Liggt dat XScreensaver-Paket nich " -#~ "bi, man lett sik finnen ünner <http://www.jwz.org/xdaliclock/>." - -#~ msgid "Bright" -#~ msgstr "Hell" - -#~ msgid "Date/Time Stamp" -#~ msgstr "Datum-/Tietmark" - -#~ msgid "Day Dim" -#~ msgstr "Daag Düüster" - -#~ msgid "Label Cities" -#~ msgstr "Städer beteken" - -#~ msgid "Lower Left" -#~ msgstr "Nerrn links" - -#~ msgid "Lower Right" -#~ msgstr "Nerrn rechts" - -#~ msgid "Night Dim" -#~ msgstr "Nacht Düüster" - -#~ msgid "No Stars" -#~ msgstr "Keen Steerns" - -#~ msgid "North/South Rotation" -#~ msgstr "Noord-Sööd-Dreihen" - -#~ msgid "Real Time" -#~ msgstr "Echttiet" - -#~ msgid "Sharp" -#~ msgstr "Scharp" - -#~ msgid "Terminator Blurry" -#~ msgstr "Dag-Nacht-Grenz Week" - -#~ msgid "Time Warp" -#~ msgstr "Tietvertarren" - -#~ msgid "Upper Left" -#~ msgstr "Baven links" - -#~ msgid "Upper Right" -#~ msgstr "Baven rechts" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to " +#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " -#~ "point in space, correctly shaded for the current position of the Sun. " -#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " -#~ "package, but if you don't have it already, you can find it at <http://" -#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." #~ msgstr "" -#~ "En Bild vun de Eer, vun Dien vörtrocken Kiekpunkt ut sehn, mit de " -#~ "richtigen Schaddens för de aktuelle Sünnpositschoon. Schreven vun Kirk " -#~ "Johnson. Liggt dat XScreensaver-Paket nich bi, man Du kannst dat finnen " -#~ "ünner <http://www.cs.colorado.edu/~tuna/xearth/>." - -#~ msgid "Xearth" -#~ msgstr "XEer" - -#~ msgid "Fish" -#~ msgstr "Fisch" +#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd " +#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. " +#~ "Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Fish! This is not included with the XScreenSaver package, but if you " -#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." #~ msgstr "" -#~ "Dit liggt dat XScreensaver-Paket nich bi, man Du kannst dat finnen ünner " -#~ "<http://metalab.unc.edu/pub/Linux/X11/demos/>." - -#~ msgid "XFishTank" -#~ msgstr "XAquarium" +#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken " +#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater " +#~ "över. Schreven vun Dan Bornstein." -#~ msgid "Bitmap File" -#~ msgstr "Bitmap-Datei" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen " +#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun " +#~ "Jamie Zawinski." -#~ msgid "Xflame" -#~ msgstr "XFlamm" +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps " +#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. " +#~ "Schreven vun David Konerding." +#, fuzzy #~ msgid "" -#~ "This program behaves schizophrenically and makes a lot of typos. Written " -#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " -#~ "``The Shining,'' you won't get it. Those who have describe this hack as " -#~ "``inspired.''" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." #~ msgstr "" -#~ "Dit Programm bedreegt sik schizophreen un maakt vele Tippfehlers. " -#~ "Schreven vun Jamie Zawinski. Wenn Du Stanley Kubrick sien Mesterwark " -#~ "\"The Shining\" nich sehn hest, warrst Du dit nich begriepen. De Lüüd, de " -#~ "dat hebbt, beschrievt den Pausschirm as \"inspireert\"." +#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen " +#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik " +#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för " +#~ "Reakschoon/Diffuschoon." -#~ msgid "Xjack" -#~ msgstr "XJack" +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun " +#~ "Claudio Matsuoka." -#~ msgid "Xlyap" -#~ msgstr "XLjapunow" +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst " +#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna." +#, fuzzy #~ msgid "" -#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " -#~ "by Jamie Zawinski." +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" -#~ "En Ümsetten vun den Rulltext ut den Film \"Matrix\". Schreven vun Jamie " -#~ "Zawinski." +#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven " +#~ "vun Desmond Daignault." -#~ msgid "Reflections" -#~ msgstr "Torüchstrahlen" +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien " +#~ "Schirmbild. Schreven vun Rick Schhulz." -#~ msgid "Side View" -#~ msgstr "Sietansicht" +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De " +#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor " +#~ "rund ümto. Schreven vun Jeff Epler." -#~ msgid "Top View" -#~ msgstr "Ansicht vun baven" +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un " +#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld " +#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. " +#~ "Schreven vun Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XMountains generates realistic-looking fractal terrains of snow-capped " -#~ "mountains near water, with either a top view or a side view. Written by " -#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " -#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " -#~ "work right when launched by the xscreensaver daemon." +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" -#~ "Stellt reaal utsehn Fraktaalrebeden op, vun sneebedeckt Bargen in de " -#~ "Neegde to Water, vun de Siet oder vun baven. Liggt dat XScreensaver-Paket " -#~ "nich bi, man Du kannst dat finnen ünner <http://www.epcc.ed.ac.uk/~spb/" -#~ "xmountains/>. Beseker, wat Du dat mit de Optschoon \"-DVROOT\" " -#~ "kompileerst, anners warrt dat mit den XScreensaver-Dämoon nich " -#~ "tosamenarbeiden." +#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, " +#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie " +#~ "Zawinski un Claudio Matuoka." -#~ msgid "Xmountains" -#~ msgstr "XBargen" +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den " +#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal." +#, fuzzy #~ msgid "" -#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " -#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" -#~ "Fallen Snee un mennigmaal en lütt Wiehnachtsmann. Schreven vun Rick " -#~ "Jansen. Kannst Du finnen ünner <http://www.euronet.nl/~rja/Xsnow/>." +#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. " +#~ "Schreven vun Adrian Likins." -#~ msgid "Xsnow" -#~ msgstr "XSnee" +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce." -#~ msgid "Color Bars Enabled" -#~ msgstr "Klöörbalkens anmaken" +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien " +#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig " +#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten " +#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). " +#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn " +#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst." -#~ msgid "Cycle Through Modes" -#~ msgstr "Dör de Bedriefoorden gahn" +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun " +#~ "Rick Campbell." -#~ msgid "Rolling Enabled" -#~ msgstr "Rullen anmaken" +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de " +#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven " +#~ "vun Paul \"Joey\" Clark." -#~ msgid "Static Enabled" -#~ msgstr "Rusen anmaken" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven " +#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt." -#~ msgid "XTeeVee" -#~ msgstr "XFlimmerkist" +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke " +#~ "Klöörsterten achteran. Schreven vun Chris Leger." +#, fuzzy #~ msgid "" -#~ "XTeeVee simulates various television problems, including static, loss of " -#~ "vertical hold, and a test pattern. By Greg Knauss." +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" -#~ "Simuleert en Reeg Feernsehstören, t.B. statisch Rusen, pielliek " -#~ "Afglitschen un en Testmuster. Vun Greg Knauss." +#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-" +#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös " +#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol." #~ msgid "Random Cell Shape" #~ msgstr "Tofällig Zellform" -- cgit v1.2.1