From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-sk/docs/tdegames/kbounce/Makefile.am | 4 + tde-i18n-sk/docs/tdegames/kbounce/Makefile.in | 635 +++++++++++++++++++++ tde-i18n-sk/docs/tdegames/kbounce/index.cache.bz2 | Bin 0 -> 5875 bytes tde-i18n-sk/docs/tdegames/kbounce/index.docbook | 439 ++++++++++++++ .../docs/tdegames/kbounce/jezball_corridor1.png | Bin 0 -> 6857 bytes .../docs/tdegames/kbounce/jezball_corridor2.png | Bin 0 -> 6983 bytes .../docs/tdegames/kbounce/jezball_newWall.png | Bin 0 -> 7489 bytes 7 files changed, 1078 insertions(+) create mode 100644 tde-i18n-sk/docs/tdegames/kbounce/Makefile.am create mode 100644 tde-i18n-sk/docs/tdegames/kbounce/Makefile.in create mode 100644 tde-i18n-sk/docs/tdegames/kbounce/index.cache.bz2 create mode 100644 tde-i18n-sk/docs/tdegames/kbounce/index.docbook create mode 100644 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$(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce + @for base in jezball_corridor2.png jezball_newWall.png index.docbook jezball_corridor1.png ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\ + done + +uninstall-nls: + for base in jezball_corridor2.png jezball_newWall.png index.docbook jezball_corridor1.png ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in jezball_corridor2.png jezball_newWall.png index.docbook jezball_corridor1.png ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/kbounce/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/kbounce/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/kbounce/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/tdegames/kbounce/index.cache.bz2 b/tde-i18n-sk/docs/tdegames/kbounce/index.cache.bz2 new file mode 100644 index 00000000000..268fbb3b0a4 Binary files /dev/null and b/tde-i18n-sk/docs/tdegames/kbounce/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/tdegames/kbounce/index.docbook b/tde-i18n-sk/docs/tdegames/kbounce/index.docbook new file mode 100644 index 00000000000..b152fb962bc --- /dev/null +++ b/tde-i18n-sk/docs/tdegames/kbounce/index.docbook @@ -0,0 +1,439 @@ + + + + + +]> + + + + +Manuál pre &kbounce; + + +
+ + +Lauri +Watts +
lauri@kde.org
+Recenzent +
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +&FDLNotice; + +2002-02-05 +0.01.00 + + + + + &kbounce; je hra pre &kde;. + + + + +KDE +tdegames +jezzball + + +
+ + +Ako hrať + +&kbounce; sa hrá na poli ohradenom stenou s dvoma alebo viacerými guľami, ktoré sa presúvajú po poli a odrážajúsa od stien. + +Steny sú tmavšie, zatiaľčo aktívne oblasti poľa sú svetlejšie. + +Veľkosť aktívnej oblasti poľa sa zmenšuje budovaním nových sien, ktoré medzi sebou uzavrú gule. Pre dokončenie úrovne musí hráč znížiť aktívnu oblasť aspoň o 75% v danom čase. + +V každej novej úrovni sa pridá dalšia guľa a hráč má o jeden život viac ako v predchádzajúcej úrovni. Čas pre dokončenie úrovne sa tiež zvýši. + +Skóre je založené na vyčistenej oblasti. + +Nové steny sa vytvárajú kliknutím ľavým tlačidlom myši na aktívnu oblasť. Od tohto bodu začnú rásť dve steny v opačným smerom. V každom momente môžu rásť iba dve steny. + + Rast novej steny Rast novej steny + +Ak je myš na poli, kurzor vyzerá ako pár šipiek ukazujúcich v opačnom smere, bud horizontálne alebo vertikálne. Šipky ukazujú smer, v ktorom budú steny rásť po kliknutí ľavým tlačidlom myši. Tento smer sa mení pravým tlačidlom myši. + +Nová stena má hlavu, ktorá sa vzdaľuje od bodu kliknutia. Stena nie je trvalá do tej doby, než hlava narazí na inú stenu. Ak guľa narazí na niektorú časť steny okrem hlavy predtým, než hlava narazí na inú stenu, nová stena celá zmizne a prídete o jeden život. Ak guľa narazí na hlavu v smere rastu steny, stena sa zastaví, stane sa trvalou a nestrácate život. Ak guľa narazí na hlavu z inej strany, odrazí sa a stena rastie dalej. + + + + +Stratégia + +Veľa hráčov zisťuje, že hra sa stáva zložitou až v tretej alebo štvrtej úrovni, v závislosti na počet gúľ v hracom poli. + +Trik, ako úspešne hrať &kbounce; je vytvárať koridory. Začnite párom stien blízko inej steny a načasujte ho tak, aby guľa zasiahla jednu stenu, ale druhú nie. Tým sa netrafená stané stálou. + + Budovanie koridoru Budovanie koridoru + +Tým necháte na poli koridor široký iba pár štvorcov, obklopený stenami. Počkajte, kým sa guľa neodrazí do otvoreného konca koridoru a za guľou koridor zatvorte novou stenou. Aj ked asi stratíte za každý koridor jeden život, v jednom koridore môžete zachytiť niekoľko gulí naraz. + + Zachytenie gúľ v koridore Zachytenie gúľ v koridore + +Posledná rada — dajte si načas. Je dosť času zobrazeného v pravej časti obrazovky Čas. Zbytočné ponáhľanie sa vám spôsobí iba problémy. + + + + +Zoznam príkazov menu + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru. &Ctrl;End Hra Koniec hry Ukončí aktuálnu hru. P Hra Pauza Pozastaví hru. &Ctrl;H Hra Zobraziť najvyššie skóre Zobrazí tabuľku najvyšších skóre. CtrlQ Hra Koniec Ukončí a zavrie &kbounce; + + + +Menu <guimenu +>Pozadie</guimenu +> + + Pozadie Vybrať obrázky... Vyberte si obrázok pre pozadie. Pozadie Zobraziť obrázky Povolí zobrazovanie obrázkov na pozadí. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + +Licencie a autori + + +&kbounce; + +Copyright 2000, Stefan Schimanski + + Vývojári Stefan Schimanski schimmi@kde.org Sandro Sigala ssigala@globalnet.it - Najvyššie skóre + +Copyright dokumentácie 2002, Aaron J. Seigo aseigo@olympusproject.org + +Tento manuál je venovaný Dennisovi E. Powellovi. + +Preklad Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + +&underGPL; + + + + +Inštalácia + +&install.intro.documentation; + +&install.compile.documentation; + + + +&documentation.index; +
+ + diff --git a/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor1.png b/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor1.png new file mode 100644 index 00000000000..7e0ad51cb93 Binary files /dev/null and b/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor1.png differ diff --git a/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor2.png b/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor2.png new file mode 100644 index 00000000000..5f565a3a25b Binary files /dev/null and b/tde-i18n-sk/docs/tdegames/kbounce/jezball_corridor2.png differ diff --git a/tde-i18n-sk/docs/tdegames/kbounce/jezball_newWall.png b/tde-i18n-sk/docs/tdegames/kbounce/jezball_newWall.png new file mode 100644 index 00000000000..ef2a22c3e09 Binary files /dev/null and b/tde-i18n-sk/docs/tdegames/kbounce/jezball_newWall.png differ -- cgit v1.2.1