From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-sk/docs/tdegames/ksnake/Makefile.am | 4 + tde-i18n-sk/docs/tdegames/ksnake/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-sk/docs/tdegames/ksnake/index.cache.bz2 | Bin 0 -> 5209 bytes tde-i18n-sk/docs/tdegames/ksnake/index.docbook | 549 ++++++++++++++++++++ 4 files changed, 1188 insertions(+) create mode 100644 tde-i18n-sk/docs/tdegames/ksnake/Makefile.am create mode 100644 tde-i18n-sk/docs/tdegames/ksnake/Makefile.in create mode 100644 tde-i18n-sk/docs/tdegames/ksnake/index.cache.bz2 create mode 100644 tde-i18n-sk/docs/tdegames/ksnake/index.docbook (limited to 'tde-i18n-sk/docs/tdegames/ksnake') diff --git a/tde-i18n-sk/docs/tdegames/ksnake/Makefile.am b/tde-i18n-sk/docs/tdegames/ksnake/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ 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perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/ksnake/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/tdegames/ksnake/index.cache.bz2 b/tde-i18n-sk/docs/tdegames/ksnake/index.cache.bz2 new file mode 100644 index 00000000000..93de6ff57d9 Binary files /dev/null and b/tde-i18n-sk/docs/tdegames/ksnake/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/tdegames/ksnake/index.docbook b/tde-i18n-sk/docs/tdegames/ksnake/index.docbook new file mode 100644 index 00000000000..85d45640eb6 --- /dev/null +++ b/tde-i18n-sk/docs/tdegames/ksnake/index.docbook @@ -0,0 +1,549 @@ + + + + + +]> + + + +Manuál pre &ksnake; + + Michel Filippi + + + +2000 +Michel Filippi + + +&FDLNotice; + +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+2002-02-05 +0.03.10 + + + Závod hadov je hra o rýchlosti a šikovnosti. Ste hladný had a pokúšate sa zjesť všetky jablká v miestnosti. + + + +KDE +hra +linux +závod + + +
+ + +Úvod + + &ksnake; je hra o rýchlosti a šikovnosti. Ste hladný had a pokúšate sa zjesť všetky jablká v miestnosti. + + + + +Pravidlá hry + + +Výhra + + Aby ste vyhrali, musíte zjesť všetky jablká v miestnosti a opustiť ju východom, ktorý sa otvorí v jej hornej časti. + + Každé jablko, ktoré zjete, vám predĺži telo. Ak narazíte na stenu, umriete. Ak narazíte do seba, umriete. Ak vás do hlavy trafí lietajúca lopta, umriete. Ak vám dlho trvá zjedenie jabĺk, budú pribúdať ďalšie. + + + + +Skóre + + +Pred vypršaním času + + + Body pred vypršaním času získate za: + + 1 bod za červené jablko + bonus podľa nastavenej obtiažnosti. 5 bodov za zlaté jablko + bonus podľa nastavenej obtiažnosti + 2 body za každého počítačového hada + 2 body za každú lietajúcu loptu. Za opustenie miestnosti dvojnásobok vašej úrovne + bonus podľa nastavenej obtiažnosti. + + + + +Po vypršaní času + + Body po vypršaní času získate za: + + 1 bod za červené jablko. 2 body za zlaté jablko. Za opustenie miestnosti rovnaký počet bodov ako je vaša úroveň + bonus podľa nastavenej obtiažnosti. + + + + +Ak počítačový had zje objekt + + Ak počítačový had zje objekt, stratíte: + + 2 body za červerné jablko. 5 bodov za zlaté jablko. + + + + +Ďalšie body + + Za zabitie počítačového hada získate 20 bodov. + + + + + + + +Prispôsobenie + + +Vytvorenie vlastných úrovní + + Vlastné úrovne vytvoríte tak, že si skopírujete jednu z existujúcich úrovní z $KDEDIR/share/apps/ksnake/levels do $HOME/.kde/share/apps/ksnake a upravíte ju pomocou bitmapového grafického editora. Potom si ju môžete vybrať pomocou Nastavenie Štartovacia miestnosť . + + + + + + +Zoznam príkazov menu + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru F3 Hra Pauza Pozastaví hru. &Ctrl;H Hra Zobraziť najvyššie skóre... Zobrazí dialóg s najvyšším skóre. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Začiatočník Nastavenia Stredný Nastavenia Pokročilý Nastavenia Expert Vyberte úroveň náročnosti hry. Štandardne je Stredný. Nastavenia Gule Vyberte, koľko gulí hrá. Môžete si vybrať medzi 0, 1, 2 alebo 3. Štandardne je to jedna. Nastavenia Inteligencia gulí Vyberte si, ako nebezpečné sú gule. Môžete si vybrať medzi Hlúpe, kde gule nie sú vôbec inteligentné, Zabijak, kde sa gule snažia vás dohnať a Štandardné, kde sú niečo medzi tým. Nastavenia Hady Vyberte si, koľko počítačových hadov hrá proti vám. Môžete si vybrať medzi 0, 1, 2 alebo 3. Štandardne sú to tri. Nastavenia Inteligencia hadov Vyberte si, ako sa hady chovajú. Štandard je Eater, kde hadi jedia jablká predtým, než to stihnete vy. Môžete si vybrať aj Náhodné, kde sa hady chovajú náhodne, alebo môžete použiť Zabijak, kde sa počítačové hady snažia zabiť vás. Nastavenia Vybrať farbu pozadia Zmení farbu hracej plochy. Nastavenia Vybrať obrázok pozadia Vyberte si z niekoľkých dodávaných obrázkov pre pozadie namiesto jednej farby. Nastavenia Zmeniť klávesy... Upravte si klávesy pre ovládanie vášho hada. Nastavenia Začiatočná miestnosť... Vyberte si úroveň, od ktorej chcete začať. Nemusíte znovu hrať prvé úrovne, ak sa cítite, že ste dosť skúsený a môžete ich preskočiť rovno na ťažšie. &ksnake; obsahuje 25 úrovní a môžete si vytvárať aj vlastné. + + + + + + + + + +Autori a licencia + + &ksnake; copyright 2000, Michel Filippi + + Copyright dokumentácie 2000, Michel Filippi a Robert Williams. + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + +
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