From 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea Mon Sep 17 00:00:00 2001 From: Automated System Date: Mon, 29 Jul 2019 07:38:23 +0200 Subject: Merge translation files from master branch. --- tde-i18n-sk/messages/tdeartwork/kxsconfig.po | 2528 ++++++++++++------------- tde-i18n-sk/messages/tdebase/kcmkicker.po | 36 +- tde-i18n-sk/messages/tdebase/knetattach.po | 4 +- tde-i18n-sk/messages/tdebase/kpager.po | 8 +- tde-i18n-sk/messages/tdebase/ksplash.po | 6 +- tde-i18n-sk/messages/tdebase/kthememanager.po | 28 +- 6 files changed, 1305 insertions(+), 1305 deletions(-) (limited to 'tde-i18n-sk') diff --git a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po index 2303f41cadf..6f3bb7dddde 100644 --- a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po @@ -8732,1670 +8732,1670 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." +#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " +#~ "by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " +#~ "Kreslí loptu, ktorá periodicky vysúva nádodné bodliny. Au! Napísal Jamie " #~ "Zawinski." #, fuzzy #~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " +#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " +#~ "Zawinski; 2001." #~ msgstr "" -#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o " -#~ "kružniciach. Napísal Allan R. Wilks a David Bagley." +#~ "Zachytí obsah obrazovky, prevedie ho do mapy textúr GL a otáča ho a " +#~ "deformuje. Napísal Ben Buxton." #, fuzzy #~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." +#~ "Draws different shapes composed of nervously vibrating squiggles, as if " +#~ "seen through a camera operated by a monkey on crack. Written by Dan " +#~ "Bornstein; 2000." #~ msgstr "" -#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a " -#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard." +#~ "Kreslí rôzne tvary zložené z nervózne vybrujúcich čiar, podobne ako pri " +#~ "kamere, ktorú ovláda nadrogovaná opica. Napísal Dan Bornstein." #, fuzzy #~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." +#~ "This is sort of a combination spirograph/string-art. It generates a " +#~ "large, complex polygon, and renders it by filling using an even/odd " +#~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" -#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie " -#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej " -#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na " -#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé " -#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič " -#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a " -#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že " -#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj " -#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na " -#~ "základe kódu Lisp od Johna Pezarisa." +#~ "Generuje veľké zložité mnohouholníky a nechá X server, aby im priradil " +#~ "pravidlo presunu doľava alebo doprava. Napísal Dale Moore na základe " +#~ "starého kódu pre PDP-11." #, fuzzy #~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." +#~ "This draws an animation of flight through an asteroid field, with changes " +#~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" -#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za " -#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal " -#~ "Jonathan Lin." +#~ "Toto kreslí animáciu letu cez pole asteroidov so zmenami rotácie a smeru. " +#~ "Dokáže zobrazovať oddelenú červenú a zelenú pre 3D okuliare. Z veľkej " +#~ "časti napísal Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." +#~ "This throws some random bits on the screen, then sucks them through a jet " +#~ "engine and spews them out the other side. To avoid turning the image " +#~ "completely to mush, every now and then it will it interject some splashes " +#~ "of color into the scene, or go into a spin cycle, or stretch the image " +#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" -#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa " -#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit." +#~ "Tneto program umiestni na obrazovku náhodné body a potom ich nasaje do " +#~ "prúdového motora a vystrelí na druhej strane. Aby sa obrázok nerozpadol " +#~ "úplne, raz za čas pridá trochu farebných škvŕn alebo trochu obrázok " +#~ "upraví. Dokáže použiť aj obsah obrazovky. Pôvodne napísal Scott Draves, " +#~ "upravil Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal " -#~ "Sander van Grieken." +#~ msgid "Spacing" +#~ msgstr "Medzery" #, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John " -#~ "Neil." +#~ msgid "Border" +#~ msgstr "Šírka okraja" + +#~ msgid "Zoom" +#~ msgstr "Lupa" #, fuzzy +#~ msgid "Clear" +#~ msgstr "Čistá voda" + +#~ msgid "Left" +#~ msgstr "Vľavo" + +#~ msgid "Right" +#~ msgstr "Vpravo" + #~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ "A cellular automaton that is really a two-dimensional Turing machine: as " +#~ "the heads (``ants'') walk along the screen, they change pixel values in " +#~ "their path. Then, as they pass over changed pixels, their behavior is " +#~ "influenced. Written by David Bagley." #~ msgstr "" -#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". " -#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje " -#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných " -#~ "systémoch. Napísal Jamie Zawinski." +#~ "Celulárny automat, ktorý je vlastne dvojrozmerný Turingov stroj: ako " +#~ "hlavy (mravce) pochodujú po obrazovke, menia hodnoty bodov tam, kade idú. " +#~ "Potom keď prejdú cez zmenené body, ovplyvní to ich správanie. Napísal " +#~ "David Bagley." + +#~ msgid "Ant" +#~ msgstr "Mravec" + +#~ msgid "Ant Size" +#~ msgstr "Veľkosť mravca" + +#~ msgid "Four Sided Cells" +#~ msgstr "Štvoruholníkové políčka" + +#~ msgid "Nine Sided Cells" +#~ msgstr "Deväťuholníkové políčka" + +#~ msgid "Sharp Turns" +#~ msgstr "Ostré zákruty" + +#~ msgid "Six Sided Cells" +#~ msgstr "Šesťuholníkové políčka" + +#~ msgid "Truchet Lines" +#~ msgstr "Truchet" + +#~ msgid "Twelve Sided Cells" +#~ msgstr "Dvanásťuholníkové políčka" + +#~ msgid "Bitmap to rotate" +#~ msgstr "Bitová mapa na rotáciu" + +#~ msgid "Sparc Linux" +#~ msgstr "Sparc Linux" + +#~ msgid "Bubbles Fall" +#~ msgstr "Bubliny padajúce" + +#~ msgid "Bubbles Rise" +#~ msgstr "Bubliny stúpajúce" + +#~ msgid "Bubbles exist in three dimensions" +#~ msgstr "Bubliny su trojrozmerné" + +#~ msgid "Don't hide bubbles when they pop" +#~ msgstr "Neskrývať bubliny keď prasknú" + +#~ msgid "Draw circles instead of pixmap bubbles" +#~ msgstr "Kresliť kruhy miesto pixmapových bublín" + +#~ msgid "Leave Trails" +#~ msgstr "Stopy" -#, fuzzy #~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." +#~ "This simulates the kind of bubble formation that happens when water boils:" +#~ "small bubbles appear, and as they get closer to each other, they combine " +#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" -#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, " -#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. " -#~ "Napísal Richard Jones." +#~ "Toto simuluje formáciu bublín, ktorá vzniká pri vare vody. Ako sa " +#~ "priblížia k sebe, spoja sa do väčšej bubliny až nakoniec prasknú. Napísal " +#~ "James Macnicol." -#, fuzzy #~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ "A bit like `Spotlight', except that instead of merely exposing part of " +#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " +#~ "roaming section of your desktop, based on color intensity. Written by " +#~ "Shane Smit." #~ msgstr "" -#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná " -#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. " -#~ "Napísal Marcelo Vianna." +#~ "Trochu podobné šetriču \"Spotlight\" až na to, že namiesto jednoduchého " +#~ "zobrazenia časti obrazovky vytvára na povrchu nerovnosť. V príncípe " +#~ "premieta časť obrazovky do tretieho rozmeru na základe intenzity farieb. " +#~ "Napísal Shane Smit." + +#~ msgid "Delay" +#~ msgstr "Oneskorenie" + +#~ msgid "Double Buffer" +#~ msgstr "Dvojitý buffer" + +#~ msgid "Cosmos" +#~ msgstr "Vesmír" -#, fuzzy #~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." +#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " +#~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" -#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben " -#~ "Buxton." +#~ "Kreslí ohňostroj a vybuchujúce rakety. Napísal Tom Campbell. Nájdete ho " +#~ "na <http://cosmos.dnsalias.net/cosmos/>" + +#~ msgid "Critical" +#~ msgstr "Kritické" -#, fuzzy #~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ "Draws a system of self-organizing lines. It starts out as random " +#~ "squiggles, but after a few iterations, order begins to appear. Written by " +#~ "Martin Pool." #~ msgstr "" -#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali " -#~ "pocit nevoľnosti. Napísal Jamie Zawinski." +#~ "Kreslí systém čiar, ktoré sa sami zoskupujú. Začína ako náhodne " +#~ "rozhádzané čiary, ale po pár opakovaniach sa začne objavovať štruktúra. " +#~ "Napísal Martin Pool." + +#~ msgid "Display Solid Colors" +#~ msgstr "Zobraziť plné farby" + +#~ msgid "Display Surface Patterns" +#~ msgstr "Zobraziť vzorky povrchu" -#, fuzzy #~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ "A hack similar to `greynetic', but less frenetic. The first " +#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " +#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " +#~ "and ported to C for inclusion here." #~ msgstr "" -#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa " -#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski." +#~ "Šetrič podobný \"greynetic\", ale menej šialený. Prvú implementáciu " +#~ "vytvoril Stephen Linhart, potom Ozymandias G. Desiderata napísal klon ako " +#~ "Java pplet. Tento klon objavil Jamie Zawinski a previedol ho do C, aby sa " +#~ "tu objavil." + +#~ msgid "Spike Count" +#~ msgstr "Počet bodlín" + +#~ msgid "x" +#~ msgstr "x" -#, fuzzy #~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " +#~ "better if it was faster, but as far as I can tell, there is no way to " +#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " +#~ "Written by Jamie Zawinski." #~ msgstr "" -#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite " -#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie " -#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po " -#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. " -#~ "Napísal David Wald a Vivek Khera." +#~ "Toto kreslí pulzujúcu skupinu hviezd, kruhov a čiar. Lepšie vyzerá, ak " +#~ "beží rýchlejšie. Zdá sa mi, že nie je možné aby to neblikalo a bežalo " +#~ "rýchlo naraz. Ďalší dôvod, že sú X neschopné. Napísal Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." +#~ msgid "Use Shared Memory" +#~ msgstr "Použiť zdieľanú pamäť" -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty " -#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland." +#~ msgid "Fractal Growth" +#~ msgstr "Rast fraktálov" + +#~ msgid "High Dimensional Sphere" +#~ msgstr "Viacrozmerná guľa" -#, fuzzy #~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." +#~ "How could one possibly describe this except as ``drifting recursive " +#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " +#~ "collection of fine hacks." #~ msgstr "" -#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu " -#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu " -#~ "Slnečnej sústavy. Napísal James Youngman." +#~ "Ako by sa toto dalo popísať inak než \"presúvajúce sa rekurzívne " +#~ "fraktálové vesmírne plamene?\" Ďalší fantastický šetrič zo zbierky Scotta " +#~ "Dravesa." + +#~ msgid "Lissojous Figures" +#~ msgstr "Obrazy Lissajous" + +#~ msgid "ElectricSheep" +#~ msgstr "ElectricSheep" -#, fuzzy #~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." +#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " +#~ "animated fractal flame. In the background, it contributes render cycles " +#~ "to the next animation. Periodically it uploades completed frames to the " +#~ "server, where they are compressed for distribution to all clients. This " +#~ "program is recommended only if you have a high bandwidth connection to " +#~ "the Internet. By Scott Draves. You can find it at <http://www." +#~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" -#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. " -#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion " -#~ "od Linasa Vepstasa." +#~ "ElectricSheep je modul, ktorý zobrazuje video MPEG animovaného " +#~ "fraktálového plameňa. Na pozadí si počíta ďalšiu animáciu. Periodicky " +#~ "pošle dokončené obrázky serveru, kde sa komprimujú pre distribúciu " +#~ "klientom. Tento program sa dá doporučiť iba ak máte rýchle pripojenie na " +#~ "Internet. Napísal Scott Draves. Nájdete ho na <http://www." +#~ "electricsheep.org/>. Informácie o nastavení nájdete na webovej stránke." -#, fuzzy #~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ "Draws a simple four-stroke engine that floats around the screen. Written " +#~ "by Ben Buxton." #~ msgstr "" -#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van " -#~ "Gaalen a Charles Vidal." +#~ "Kreslí jednoduchý štvortaktný motor, ktorý lieta po obrazovke. Napísal " +#~ "Ben Buxton." + +#~ msgid "Power" +#~ msgstr "Napájanie" + +#~ msgid "Bitmap for Flag" +#~ msgstr "Obrázok pre vlajku" + +#~ msgid "Flag" +#~ msgstr "Zástava" + +#~ msgid "Text for Flag" +#~ msgstr "Text pre zástavu" -#, fuzzy #~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ "This draws a waving colored flag, that undulates its way around the " +#~ "screen. The trick is the flag can contain arbitrary text and images. By " +#~ "default, it displays either the current system name and OS type, or a " +#~ "picture of ``Bob,'' but you can replace the text or the image with a " +#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" -#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " +#~ "Kreslí vlajúcu farebnú vlajku, ktorá sa pohybuje po obrazovke. Vlajka " +#~ "môže obsahovať ľubovoľný obrázok alebo text. Štandardne zobrazuje buď " +#~ "meno počítača a typ operačného systému, alebo obrázok Boba. Obe " +#~ "nastavenia ale môžete jednoducho zmeniť. Napísal Charles Vidal a Jamie " #~ "Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease." +#~ msgid "0 Seconds" +#~ msgstr "0 sekúnd" -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný " -#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu " -#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu " -#~ "'ssystem'." +#~ msgid "10 Seconds" +#~ msgstr "10 sekúnd" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." +#~ "Another series of strange attractors: a flowing series of points, making " +#~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" -#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, " -#~ "Andrew Bennetts a Peter Aylett." +#~ "Ďalší zo série divných lietajúcich bodov, ktoré na seba pôsobia. Tieto " +#~ "vytvárajú divné rotačné tvary. Napísal Jeff Butterworth." + +#~ msgid "Freeze Some Bees" +#~ msgstr "Zastaviť niektoré včely" + +#~ msgid "Ride a Trained Bee" +#~ msgstr "Sledovať trénovanú včelu" + +#~ msgid "Show Bounding Box" +#~ msgstr "Zobraziť rám" + +#~ msgid "Slow Bees with Antifreeze" +#~ msgstr "Spomaliť včely anti-zastavením" + +#~ msgid "Sandpaper" +#~ msgstr "Sklenený papier" + +#~ msgid "Forest" +#~ msgstr "Les" -#, fuzzy #~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." +#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " +#~ "fractals, right?" #~ msgstr "" -#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako " -#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú " -#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie " -#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, " -#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov." +#~ "Toto kreslí fraktálové stromy. Napísal Peter Baumung. Každý má rád " +#~ "fraktály, však?" + +#~ msgid "Planetary Gear System" +#~ msgstr "Planétová prevodovka" + +#~ msgid "Rotational Speed" +#~ msgstr "Rýchlosť otáčania" -#, fuzzy #~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ "This draws sets of turning, interlocking gears, rotating in three " +#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, " -#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering." +#~ "Toto kreslí skupinu otáčajúcich sa ozubených kolies, ktoré rotujú v " +#~ "priestore. Ďalší GL šetrič od Dannyho Sunga, Briana Paula, Eda Mackeya a " +#~ "Jamieho Zawinskiho." + +#~ msgid "Three Gear System" +#~ msgstr "Tri ozubené kolesá" + +#~ msgid "Screen Image" +#~ msgstr "Obsah obrazovky" + +#~ msgid "Desert" +#~ msgstr "Púšť" -#, fuzzy #~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." +#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " +#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " +#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." #~ msgstr "" -#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." +#~ "Kreslí animáciu ohňa pomocou trojrozmerných trojuholníkov v krajine plnej " +#~ "stromov. Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Napísal " +#~ "Eric Lassauge <lassauge@mail.dotcom.fr>." + +#~ msgid "GLForestFire" +#~ msgstr "GLForestFire" + +#~ msgid "Rain" +#~ msgstr "Dážď" + +#~ msgid "Track mouse" +#~ msgstr "Sledovať myš" + +#~ msgid "30 Seconds" +#~ msgstr "30 sekúnd" + +#~ msgid "Goban" +#~ msgstr "Goban" -#, fuzzy #~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " +#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" -#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. " -#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. " -#~ "Napísal Jamie Zawinski." +#~ "Prehrá historické partie go (aka wei-chi a baduk). Napísal Scott Draves. " +#~ "Nájdete to na <http://www.draves.org/goban/>." + +#~ msgid "Hyperball" +#~ msgstr "Hyperball" -#, fuzzy #~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." +#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " +#~ "projection of the sequence of 3D objects which are the projections of the " +#~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" -#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej " -#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z " -#~ "veľkej časti napísal Patrick Naughton." +#~ "Hyperball je hyperkocka ako dodekahedron je kocka: zobrazuje 2D projekciu " +#~ "sekvencie 3D objektov, ktoré sú projekcie 4D analógie dodekahedronu. " +#~ "Napísal Joe Keane." -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. " -#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému " -#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu " -#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. " -#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení " -#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa " -#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo " -#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a " -#~ "Jamie Zawinski." +#~ msgid "XY Rotation" +#~ msgstr "Rotácia XY" -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland." +#~ msgid "XZ Rotation" +#~ msgstr "Rotácia XZ" + +#~ msgid "YW Rotation" +#~ msgstr "Rotácia YW" + +#~ msgid "YZ Rotation" +#~ msgstr "Rotácia YZ" + +#~ msgid "ZW Rotation" +#~ msgstr "Rotácia ZW" -#, fuzzy #~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ "This displays 2D projections of the sequence of 3D objects which are the " +#~ "projections of the 4D analog to the cube: as a square is composed of four " +#~ "lines, each touching two others; and a cube is composed of six squares, " +#~ "each touching four others; a hypercube is composed of eight cubes, each " +#~ "touching six others. To make it easier to visualize the rotation, it uses " +#~ "a different color for the edges of each face. Don't think about it too " +#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. " -#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy " -#~ "otvára dvere. Napísal Jamie Zawinski." +#~ "Toto zobrazuje 2D projekcie sekvencie 3D objektov, ktoré sú projekcie 4D " +#~ "kocky: štvorec sú spojené štyri čiary, kde sa vždy dve dotýkajú, kocka je " +#~ "šesť štvorcov, kde sa každý dotýka štyroch ďalších, hyperkocka je zložená " +#~ "z ôsmych kociek, kde sa každá dotýka šiestich ďalších. Aby sa ľahšie " +#~ "zobrazila rotácia, používa rôzne farby pre hrany na rôznych stranách. Moc " +#~ "sa nad tým nezamýšľajte, inak sa vám zavarí mozog. Napísal Joe Keane, " +#~ "Fritz Mueller a Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." +#~ "This one draws spinning, colliding iterated-function-system images. " +#~ "Written by Massimino Pascal." #~ msgstr "" -#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. " -#~ "Napísal David Bagley." +#~ "Tento šetrič kreslí rotujúce a narážajúce obrázky založené na sústavách " +#~ "funkcií. Napísal Massimino Pascal." + +#~ msgid "IMSmap" +#~ msgstr "IMSmap" -#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ "Another color-field hack, this one works by computing decaying sinusoidal " +#~ "waves, and allowing them to interfere with each other as their origins " +#~ "move. Written by Hannu Mallat." #~ msgstr "" -#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je " -#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho " -#~ "Tetrahedronu. Napísal Jamie Zawinski." +#~ "Ďalší šetrič kresliaci farebné pole. Tento počíta sínusoidové vlny a " +#~ "umožňuje ich interferenciu. Napísal Hannu Mallat." -#, fuzzy #~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " +#~ "it, and then solves the puzzle. This works especially well when you feed " +#~ "it an external video signal instead of letting it grab the screen image " +#~ "(actually, I guess this is generally true...) When it is grabbing a video " +#~ "image, it is sometimes pretty hard to guess what the image is going to " +#~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" -#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú " -#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová " -#~ "databáza). Napísal Jamie Zawinski." +#~ "Toto zachytí obsah obrazovky, rozreže ho na časti puzzle, zamieša a potom " +#~ "vyrieši. Funguje výborne ak mu dodáte externý videosignál, namiesto " +#~ "obsahuj obrazovky. V tom prípade je dosť často zložité vôbec uhádnuť, ako " +#~ "vyzerá riešenie. Napísal Jamie Zawinski." + +#~ msgid "Checkered Balls" +#~ msgstr "Štvorčekované loptičky" -#, fuzzy #~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." +#~ "This one draws spinning, animating (are you detecting a pattern here " +#~ "yet?) explorations of the Julia set. You've probably seen static images " +#~ "of this fractal form before, but it's a lot of fun to watch in motion as " +#~ "well. One interesting thing is that there is a small swinging dot passing " +#~ "in front of the image, which indicates the control point from which the " +#~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" -#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, " -#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. " -#~ "Napísal Dan Bornstein." +#~ "Toto kreslí rotujúcu animáciu množiny Julia. Asi ste už videli statické " +#~ "obrázky tohto fraktálu, ale jej pohyb je tiež zábavný. Zaujímavý je bod " +#~ "lietajúci vpredu, ktorý označuje riadiaci bod pre generovanie obrázku. " +#~ "Napísal Sean McCullough." -#, fuzzy #~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." +#~ "Another clone of an ancient meme, consisting largely of frenetic " +#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " +#~ "is nice, but I think it needs more solids, or perhaps just brighter " +#~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" -#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou " -#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. " -#~ "Napísal Jamie Zawinski." +#~ "Ďalší klon starej hračky, ktorý obsahuje hlavne šialené rotácie farebných " +#~ "čiar. Tento vytvoril Ron Tapia. Pohyb je pekný, ale asi potrebuje viac " +#~ "plôch alebo jasnejšie farby. Možno by sa osvedčia aj zmena rýchlosti " +#~ "rotácie." + +#~ msgid "Laser" +#~ msgstr "Laser" -#, fuzzy #~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ "Moving radiating lines, that look vaguely like scanning laser beams. " +#~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" -#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a " -#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú " -#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding." +#~ "Hýbajúce sa čiary, ktoré vyzerajú skoro ako laserové skenery. Napísal " +#~ "Pascal Pensa. (Frankie say: relax.)" -#, fuzzy #~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." +#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " +#~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "" -#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí " -#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú " -#~ "nepredvídateľne. RD znamená reakcia difúzie." +#~ "Tento šetrič kreslí fraktálové blesky. Je to jednoduché a priamočiaré. " +#~ "Keby to tak malo ešte zvuk... Napísal Keith Romberg." + +#~ msgid "Lisa" +#~ msgstr "Lisa" + +#~ msgid "Steps" +#~ msgstr "Kroky" -#, fuzzy #~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." +#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " +#~ "the Phantom Zone prisoners in during their trial in Superman? I think " +#~ "that was one of these." #~ msgstr "" -#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio " -#~ "Matsuoka." +#~ "Toto kreslí pásik Lisajous. Vytvoril Caleb Cullen. Pamätáte si na " +#~ "zariadenie, ktoré mali zajatci Phantom Zone počas súdu vo filme Superman? " +#~ "Myslím, že to boli oni." -#, fuzzy #~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." +#~ "Another Lissajous figure. This one draws the progress of circular shapes " +#~ "along a path. Written by Alexander Jolk." #~ msgstr "" -#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a " -#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny." +#~ "Ďalší obrázok LIssajous. Tento kreslí priebeh kruhových tvarov pozdĺž " +#~ "krivky. Napísal Alexander Jolk." + +#~ msgid "Lissie" +#~ msgstr "Lissie" + +#~ msgid "Control Points" +#~ msgstr "Ovládacie body" + +#~ msgid "Interpolation Steps" +#~ msgstr "Kroky interpolácie" + +#~ msgid "LMorph" +#~ msgstr "LMorph" + +#~ msgid "Less" +#~ msgstr "Menej" + +#~ msgid "More" +#~ msgstr "Viac" -#, fuzzy #~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ "This generates random spline-ish line drawings and morphs between them. " +#~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" -#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového " -#~ "fraktálu. Napísal Desmond Daignault." +#~ "Tento šetrič generuje náhodné spliny a morfuje medzi nimi. Napísal Sverre " +#~ "H. Huseby a Glenn T. Lines." + +#~ msgid "Joining Generator" +#~ msgstr "Generátor spojení" + +#~ msgid "Post-Solve Delay" +#~ msgstr "Pauza po riešení" + +#~ msgid "Pre-Solve Delay" +#~ msgstr "Pauza pred riešením" + +#~ msgid "Seeding Generator" +#~ msgstr "Generátor semienok" + +#~ msgid "Solve Speed" +#~ msgstr "Rýchlosť riešenia" -#, fuzzy #~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." +#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " +#~ "generates a random maze, then solves it with visual feedback. Originally " +#~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" -#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. " -#~ "Napísal Rick Schultz." +#~ "Toto je starodávne demo bludiska, upravené tak, aby fungovalo pod " +#~ "xscreensaver. Generuje náhodné bludisko a potom ho vizuálne vyrieši. " +#~ "Pôvodne ho napísal Jim Rnadell, upravili ho tisíce iných." -#, fuzzy #~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." +#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " +#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " +#~ "strip." #~ msgstr "" -#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až " -#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler." +#~ "Ďalší šetrič inšpirovaný M. C. Escherom. Tento kreslí \"Moebiov pásik II" +#~ "\", obrázok mravcov pochodujúcich po povrchu moebiovho pásika. Napísal " +#~ "Marcelo Vianna." -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a " -#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, " -#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski." +#~ msgid "Mesh Floor" +#~ msgstr "Pásik ako mriežka" -#, fuzzy #~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." +#~ "This one draws cool circular interference patterns. Most of the circles " +#~ "you see aren't explicitly rendered, but show up as a result of " +#~ "interactions between the other pixels that were drawn. Written by Jamie " +#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " +#~ "beauty of this one is that the heart of the display algorithm can be " +#~ "expressed with just a pair of loops and a handful of arithmetic, giving " +#~ "it a high ``display hack metric''." #~ msgstr "" -#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym " -#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie " -#~ "Zawinski a Claudio Matauoka." +#~ "Tento kreslí zaujímavé vzorky kruhovej interferencie. Väčšina kruhov nie " +#~ "je špeciálne zobrazená, ale je to výsledok interakcie medzi bodmi, ktoré " +#~ "sa kreslili. Napísal Jamie Zawinski, inšpirovaný kódom Michaela Bayna. " +#~ "Ako sám upozorňuje, krása je v tom, že jadro algoritmu sa dá vyjadiť ako " +#~ "dvojica cyklov a trochu matematiky." + +#~ msgid "Draw Atoms" +#~ msgstr "Kresliť atómy" + +#~ msgid "PDB File" +#~ msgstr "PDB súbor" -#, fuzzy #~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." +#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " +#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " +#~ "do..." #~ msgstr "" -#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, " -#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb " -#~ "je veľmi pekný. Napísal Massimino Pascal." +#~ "Ďalší šetrič meniaceho sa 3D objektu od Marcela Vianny. Má rovnaký " +#~ "plastikový vzhľad ako Superquadrics, rovnako ako veľa iných objektov " +#~ "generovaných počítačom..." -#, fuzzy #~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ "A little man with a big nose wanders around your screen saying things. " +#~ "The things which he says can come from a file, or from an external " +#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " +#~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" -#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal " -#~ "Adrian Likins." +#~ "Malý chlapík s veľkým nosom chodí po obrazovke a hovorí rôzne veci. To, " +#~ "čo hovorí, môže pochádzať zo súboru alebo z externého programu, ako je " +#~ "'zippy' alebo 'fortune'. Dan Heller ho vytvoril z programu 'xnlock'. " +#~ "Farby pridal Jamie Zawinski." -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce." +#~ msgid "Get Text from File" +#~ msgstr "Získať text zo súboru" -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu " -#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou " -#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom " -#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz " -#~ "z TV, výsledok je naozaj vynikajúci." +#~ msgid "Get Text from Program" +#~ msgstr "Získať text z programu" + +#~ msgid "Text File" +#~ msgstr "Textový súbor" + +#~ msgid "Text Program" +#~ msgstr "Program pre texty" + +#~ msgid "Use Text Below" +#~ msgstr "Použiť text nižšie" -#, fuzzy #~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ "If you've ever been in the same room with a Windows NT machine, you've " +#~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" -#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick " -#~ "Campbell." +#~ "Ak ste už niekedy boli v miestnosti s počítačom bežiacim pod Windows NT, " +#~ "asi ste tento šetrič videli. Túto verziu vytvoril Marcelo Vianna." + +#~ msgid "Number of Pipe Systems" +#~ msgstr "Počet rúrových systémov" + +#~ msgid "System Length" +#~ msgstr "Dĺžka systému" + +#~ msgid "Texture PPM File" +#~ msgstr "Súbor PPM s textúrou" -#, fuzzy #~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových " -#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a " -#~ "vypínajú. Napísal Paul 'Joey' Clark." +#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ msgstr "Pyro kreslí vybuchujúci ohňostroj. Napísal Jamie Zawinski." + +#~ msgid "Corners" +#~ msgstr "Rohy" + +#~ msgid "/" +#~ msgstr "/" + +#~ msgid "RD-Bomb" +#~ msgstr "RD-Bomb" + +#~ msgid "Colors Two" +#~ msgstr "Farby Dva" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ "This generates random inkblot patterns. The algorithm is deceptively " +#~ "simple for how well it works; it merely walks a dot around the screen " +#~ "randomly, and then reflects the image horizontally, vertically, or both. " +#~ "Any deep-seated neurotic tendencies which this program reveals are your " +#~ "own problem. Written by Jamie Zawinski." #~ msgstr "" -#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a " -#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo." +#~ "Toto generuje náhodné atramentové škvrny. Algoritmus je veľmi jednoduchý. " +#~ "Bod prechádza po obrazovke náhodne a robí zrkadlenie horizontálne, " +#~ "vertikálne alebo v oboch smeroch. Ak sa u vás prejavia nejaké neurotické " +#~ "tendencie, je to len váš problém. Napísal Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." +#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " +#~ "segment moving along a complex spiraling curve. I tweaked this to " +#~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" -#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa " -#~ "stopou. Napísal Chris Leger." +#~ "Ďalšie historické demo xlock od Toma Lawrenca. Kreslí časť čiary " +#~ "presúvajúcu sa po špirále. Upravil som to, aby boli čiary viac ohnuté, " +#~ "ale niektoré časti sa mi stále nepáčia." + +#~ msgid "Rotor" +#~ msgstr "Rotor" -#, fuzzy #~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " +#~ "OpenGL, and a machine with fast hardware support for texture maps. " +#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgstr "" -#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate " -#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého " -#~ "zväčšenia. Napísal James Macnicol." +#~ "Kreslí animáciu texturovaných lôpt, ktoré rotujú ako šialené. Vyžaduje " +#~ "OpenGL a rýchlu podporu textúr. Napísal Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." + +#~ msgid "Sballs" +#~ msgstr "Žeravé lopty" -#, fuzzy #~ msgid "" -#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " -#~ "by Jamie Zawinski; 2001." +#~ "This draws the three-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" -#~ "Kreslí loptu, ktorá periodicky vysúva nádodné bodliny. Au! Napísal Jamie " +#~ "Toto kreslí priestorový variant rekurzívneho Sierpinskeho " +#~ "trojuholníhového fraktálu pomocou GL. Napísal Tim Robinson a Jamie " #~ "Zawinski." -#, fuzzy +#~ msgid "Team A Name" +#~ msgstr "Názov tímu A" + +#~ msgid "Team B Name" +#~ msgstr "Názov tímu B" + #~ msgid "" -#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " -#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " -#~ "Zawinski; 2001." +#~ "This program draws a simulation of a sonar screen. Written by default, it " +#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " +#~ "properly, it can ping (pun intended) your local network, and actually " +#~ "plot the proximity of the other hosts on your network to you. It would be " +#~ "easy to make it monitor other sources of data, too. (Processes? Active " +#~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" -#~ "Zachytí obsah obrazovky, prevedie ho do mapy textúr GL a otáča ho a " -#~ "deformuje. Napísal Ben Buxton." +#~ "Tento program kreslí simuláciu obrazovky sonaru. Štandardne zobrazuje " +#~ "Štandardne zobrazuje náhodné objekty, ale ak je správne preložený, dokáže " +#~ "používať ping pre vašu lokálnu sieť a kresliť blízkosť ostatných " +#~ "počítačov vo vašej sieti. Asi by bolo jednoduché sledovať aj iné zdroje " +#~ "dát. (Procesy? Aktívne sieťové spojenia? Využitie CPU?) Napísal Stephen " +#~ "Martin." + +#~ msgid "vs." +#~ msgstr "vs." + +#~ msgid "Mine Shaft" +#~ msgstr "Šachta" -#, fuzzy #~ msgid "" -#~ "Draws different shapes composed of nervously vibrating squiggles, as if " -#~ "seen through a camera operated by a monkey on crack. Written by Dan " -#~ "Bornstein; 2000." +#~ "Another of the classic screenhacks of the distant past, this one draws " +#~ "shaded spheres in multiple colors. This hack traces its lineage back to " +#~ "Tom Duff in 1982." #~ msgstr "" -#~ "Kreslí rôzne tvary zložené z nervózne vybrujúcich čiar, podobne ako pri " -#~ "kamere, ktorú ovláda nadrogovaná opica. Napísal Dan Bornstein." +#~ "Ďalšia klasika z hlbokej minulosti. Kreslí tieňované gule v rôznych " +#~ "farbách. Jeho história siaha až k Tomovi Duffovi v roku 1982." + +#~ msgid "SphereEversion" +#~ msgstr "SphereEversion" -#, fuzzy #~ msgid "" -#~ "This is sort of a combination spirograph/string-art. It generates a " -#~ "large, complex polygon, and renders it by filling using an even/odd " -#~ "winding rule. Written by Dale Moore; 1995." +#~ "SphereEversion draws an animation of a sphere being turned inside out. A " +#~ "sphere can be turned inside out, without any tears, sharp creases or " +#~ "discontinuities, if the surface of the sphere is allowed to intersect " +#~ "itself. This program animates what is known as the Thurston Eversion. " +#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." #~ msgstr "" -#~ "Generuje veľké zložité mnohouholníky a nechá X server, aby im priradil " -#~ "pravidlo presunu doľava alebo doprava. Napísal Dale Moore na základe " -#~ "starého kódu pre PDP-11." +#~ "SphereEversion kreslí animáciu gule, ktorá sa prevracia. Tento program " +#~ "animuje to, čo je známe ako Thurson Eversion. Napísal Nathaniel Thurston " +#~ "a Michael McGuffin. Nie je v sade xscreensaver, ale ak ho ešte nemáte, " +#~ "nájdete ho na <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." -#, fuzzy #~ msgid "" -#~ "This draws an animation of flight through an asteroid field, with changes " -#~ "in rotation and direction. Written by Jamie Zawinski; 1992." +#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " +#~ "patterns means moire; interference patterns, of course." #~ msgstr "" -#~ "Toto kreslí animáciu letu cez pole asteroidov so zmenami rotácie a smeru. " -#~ "Dokáže zobrazovať oddelenú červenú a zelenú pre 3D okuliare. Z veľkej " -#~ "časti napísal Jamie Zawinski." +#~ "Presúvajúce sa kruhové vzorky. Napísal Peter Schmitzberger. Samozrejme sa " +#~ "jedná o moire - interferenčné obrazce." -#, fuzzy -#~ msgid "" -#~ "This throws some random bits on the screen, then sucks them through a jet " -#~ "engine and spews them out the other side. To avoid turning the image " -#~ "completely to mush, every now and then it will it interject some splashes " -#~ "of color into the scene, or go into a spin cycle, or stretch the image " -#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Tneto program umiestni na obrazovku náhodné body a potom ich nasaje do " -#~ "prúdového motora a vystrelí na druhej strane. Aby sa obrázok nerozpadol " -#~ "úplne, raz za čas pridá trochu farebných škvŕn alebo trochu obrázok " -#~ "upraví. Dokáže použiť aj obsah obrazovky. Pôvodne napísal Scott Draves, " -#~ "upravil Jamie Zawinski." +#~ msgid "Spiral" +#~ msgstr "Špirála" -#~ msgid "Spacing" -#~ msgstr "Medzery" +#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#~ msgstr "Q-Bert stretol Marble Madness! Napísal Ed Mackey." -#, fuzzy -#~ msgid "Border" -#~ msgstr "Šírka okraja" +#~ msgid "SSystem" +#~ msgstr "SSystem" -#~ msgid "Zoom" -#~ msgstr "Lupa" +#~ msgid "" +#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " +#~ "nine planets and a few major satellites, with four camera modes. Written " +#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " +#~ "is packaged separately. Note: SSystem does not work as a screen saver on " +#~ "all systems, because it doesn't communicate with xscreensaver properly. " +#~ "It happens to work with some window managers, but not with others, so " +#~ "your mileage may vary. SSystem was once available at <http://www1.las." +#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " +#~ "copies elsewhere. SSystem has since evolved into two different programs: " +#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" +#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " +#~ "xscreensaver at all. You are encouraged to nag their authors into adding " +#~ "xscreensaver support!" +#~ msgstr "" +#~ "SSystem je slnečná sústava pomocou GL. Simuluje prelety okolo Slnka, " +#~ "deviatich planét a pár ďalších hlavných objektov v štyroch režimoch. " +#~ "Napísal Raul Alonso. Nie je súčasťou balíka XScreenSaver, ale musíte ho " +#~ "získať samostatne. Poznámka: SSystem nefunguje ako šetrič na všetkých " +#~ "systémoch, pretože nespolupracuje správne s xscreensaver. Niekedy " +#~ "funguje, ale s niektorými správcami okien nie. SSystem bol k dispozícii " +#~ "na <http://www1.las.es/~amil/ssystem/>, ale už tam nie je. Jeho " +#~ "kópie ale určite nájdete inde. SSystem sa od tej doby vyvinul do dvoch " +#~ "rôznych programov. OpenUniverse (http://openuniverse.sourceforge.net/) a " +#~ "Celestia (http://www.shatters.net/celestia/). Bohužiaľ ani jeden z nich s " +#~ "xscreensaver nefunguje vôbec. Žiadajte po ich autoroch, aby xscreensaver " +#~ "podporovali." -#, fuzzy -#~ msgid "Clear" -#~ msgstr "Čistá voda" +#~ msgid "" +#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " +#~ "staircase." +#~ msgstr "" +#~ "Tretí šetrič Eschera od Marcela Vianny. Tento kreslí nekončené schodisko." -#~ msgid "Left" -#~ msgstr "Vľavo" +#~ msgid "Star Rotation Speed" +#~ msgstr "Rýchlosť rotácie hviezd" -#~ msgid "Right" -#~ msgstr "Vpravo" +#~ msgid "Curviness" +#~ msgstr "Oblúkovosť" #~ msgid "" -#~ "A cellular automaton that is really a two-dimensional Turing machine: as " -#~ "the heads (``ants'') walk along the screen, they change pixel values in " -#~ "their path. Then, as they pass over changed pixels, their behavior is " -#~ "influenced. Written by David Bagley." +#~ "Ed Mackey reports that he wrote the first version of this program in " +#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " +#~ "Now it is GL and has specular reflections." #~ msgstr "" -#~ "Celulárny automat, ktorý je vlastne dvojrozmerný Turingov stroj: ako " -#~ "hlavy (mravce) pochodujú po obrazovke, menia hodnoty bodov tam, kade idú. " -#~ "Potom keď prejdú cez zmenené body, ovplyvní to ich správanie. Napísal " -#~ "David Bagley." +#~ "Ed Mackey oznámil, že on vytvoril prvú verziu tohto programu v BASICu na " +#~ "počítači Commodore 64 v roku 1987 ako čiernobiely program pre 320x200. " +#~ "Teraz je to GL a obsahuje aj odrazy." -#~ msgid "Ant" -#~ msgstr "Mravec" +#~ msgid "" +#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " +#~ "but you might have seen a Mac program similar to this called FlowFazer. " +#~ "There is also a cool Java applet of a similar concept." +#~ msgstr "" +#~ "Ďalšie lietajúce vzorky. Táto verzia je od M. Dobieho a R. Taylora, ale " +#~ "možno ste videli niečo podobné pre Mac, kde sa to volá FlowFazer. " +#~ "Existuje aj pekný Java applet." -#~ msgid "Ant Size" -#~ msgstr "Veľkosť mravca" +#~ msgid "0°" +#~ msgstr "0°" -#~ msgid "Four Sided Cells" -#~ msgstr "Štvoruholníkové políčka" +#~ msgid "5 Minute Tick Marks" +#~ msgstr "Značky každých 5 minút" -#~ msgid "Nine Sided Cells" -#~ msgstr "Deväťuholníkové políčka" +#~ msgid "90°" +#~ msgstr "90°" -#~ msgid "Sharp Turns" -#~ msgstr "Ostré zákruty" +#~ msgid "Cycle Seconds" +#~ msgstr "Doba opakovania" -#~ msgid "Six Sided Cells" -#~ msgstr "Šesťuholníkové políčka" +#~ msgid "Minute Tick Marks" +#~ msgstr "Značky každej minúty" -#~ msgid "Truchet Lines" -#~ msgstr "Truchet" +#~ msgid "Smaller" +#~ msgstr "Menšie" -#~ msgid "Twelve Sided Cells" -#~ msgstr "Dvanásťuholníkové políčka" +#~ msgid "" +#~ "This draws a working analog clock composed of floating, throbbing " +#~ "bubbles. Written by Bernd Paysan." +#~ msgstr "" +#~ "Toto kreslí analógové hodiny zložené z plávajúcich a pulzujúcich bublín. " +#~ "Napísal Bernd Paysan." -#~ msgid "Bitmap to rotate" -#~ msgstr "Bitová mapa na rotáciu" +#~ msgid "Turn Side-to-Side" +#~ msgstr "Otáčať sa zo strany na stranu" -#~ msgid "Sparc Linux" -#~ msgstr "Sparc Linux" +#~ msgid "" +#~ "This one generates a continuous sequence of small, curvy geometric " +#~ "patterns. It scatters them around your screen until it fills up, then it " +#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ msgstr "" +#~ "Tento šetrič generuje spojitú sekvenciu malých geometrických vzoriek. " +#~ "Rozhádže ich po obrazovke, až ju vyplní, potom ju zmaže a začne znovu. " +#~ "Napísal Tracy Camp a David Hansen." -#~ msgid "Bubbles Fall" -#~ msgstr "Bubliny padajúce" +#~ msgid "Vines" +#~ msgstr "Viniče" -#~ msgid "Bubbles Rise" -#~ msgstr "Bubliny stúpajúce" +#~ msgid "Sustain" +#~ msgstr "Udržiavať" -#~ msgid "Bubbles exist in three dimensions" -#~ msgstr "Bubliny su trojrozmerné" +#~ msgid "Dictionary File" +#~ msgstr "Súbor slovníka" -#~ msgid "Don't hide bubbles when they pop" -#~ msgstr "Neskrývať bubliny keď prasknú" +#~ msgid "Overall Filter Program" +#~ msgstr "Celkový filtrovací program" -#~ msgid "Draw circles instead of pixmap bubbles" -#~ msgstr "Kresliť kruhy miesto pixmapových bublín" +#~ msgid "Per-Image Filter Program" +#~ msgstr "Filtrovací program pre jednotlivé obrázky" -#~ msgid "Leave Trails" -#~ msgstr "Stopy" +#~ msgid "URL Timeout" +#~ msgstr "Čakanie URL" -#~ msgid "" -#~ "This simulates the kind of bubble formation that happens when water boils:" -#~ "small bubbles appear, and as they get closer to each other, they combine " -#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." -#~ msgstr "" -#~ "Toto simuluje formáciu bublín, ktorá vzniká pri vare vody. Ako sa " -#~ "priblížia k sebe, spoja sa do väčšej bubliny až nakoniec prasknú. Napísal " -#~ "James Macnicol." +#~ msgid "Amplitude" +#~ msgstr "Amplitúda" #~ msgid "" -#~ "A bit like `Spotlight', except that instead of merely exposing part of " -#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " -#~ "roaming section of your desktop, based on color intensity. Written by " -#~ "Shane Smit." +#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." #~ msgstr "" -#~ "Trochu podobné šetriču \"Spotlight\" až na to, že namiesto jednoduchého " -#~ "zobrazenia časti obrazovky vytvára na povrchu nerovnosť. V príncípe " -#~ "premieta časť obrazovky do tretieho rozmeru na základe intenzity farieb. " -#~ "Napísal Shane Smit." - -#~ msgid "Delay" -#~ msgstr "Oneskorenie" - -#~ msgid "Double Buffer" -#~ msgstr "Dvojitý buffer" +#~ "Kreslí zväčšujúce sa reťazce sínusoidových bodov. Napísal Ashton Trey " +#~ "Belew." -#~ msgid "Cosmos" -#~ msgstr "Vesmír" +#~ msgid "WhirlyGig" +#~ msgstr "WhirlyGig" #~ msgid "" -#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " -#~ "it at <http://cosmos.dnsalias.net/cosmos/>" +#~ "An ancient xlock hack that draws multicolored worms that crawl around the " +#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " +#~ "Theiling." #~ msgstr "" -#~ "Kreslí ohňostroj a vybuchujúce rakety. Napísal Tom Campbell. Nájdete ho " -#~ "na <http://cosmos.dnsalias.net/cosmos/>" +#~ "Starodávny šetrič xlock kreslí farebné červíky, ktoré sa pohybujú po " +#~ "obrazovke. Napísal Brad Taylor, Dave Lemke, Boris Putanec a Henrik " +#~ "Theiling." -#~ msgid "Critical" -#~ msgstr "Kritické" +#~ msgid "XaoS" +#~ msgstr "XaoS" #~ msgid "" -#~ "Draws a system of self-organizing lines. It starts out as random " -#~ "squiggles, but after a few iterations, order begins to appear. Written by " -#~ "Martin Pool." +#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " +#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" -#~ "Kreslí systém čiar, ktoré sa sami zoskupujú. Začína ako náhodne " -#~ "rozhádzané čiary, ale po pár opakovaniach sa začne objavovať štruktúra. " -#~ "Napísal Martin Pool." +#~ "XaoS generuje rýchly prelet Mandelbrotovou množinou a inými. Napísal " +#~ "Napísal Thomas Marsh a Jan Hubicka. Nie je v sade xscreensaver, ale ak ho " +#~ "ešte nemáte, nájdete ho na <http://limax.paru.cas.cz/~hubicka/XaoS/" +#~ ">." -#~ msgid "Display Solid Colors" -#~ msgstr "Zobraziť plné farby" +#~ msgid "12-Hour Time" +#~ msgstr "Dvanásťhodinový čas" -#~ msgid "Display Surface Patterns" -#~ msgstr "Zobraziť vzorky povrchu" +#~ msgid "24-Hour Time" +#~ msgstr "Dvadsaťštyrihodinový čas" -#~ msgid "" -#~ "A hack similar to `greynetic', but less frenetic. The first " -#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " -#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " -#~ "and ported to C for inclusion here." -#~ msgstr "" -#~ "Šetrič podobný \"greynetic\", ale menej šialený. Prvú implementáciu " -#~ "vytvoril Stephen Linhart, potom Ozymandias G. Desiderata napísal klon ako " -#~ "Java pplet. Tento klon objavil Jamie Zawinski a previedol ho do C, aby sa " -#~ "tu objavil." +#~ msgid "Cycle Colors" +#~ msgstr "Meniť farby" -#~ msgid "Spike Count" -#~ msgstr "Počet bodlín" +#~ msgid "Display Seconds" +#~ msgstr "Zobraziť sekundy" -#~ msgid "x" -#~ msgstr "x" +#~ msgid "Huge Font" +#~ msgstr "Obrovské písmo" -#~ msgid "" -#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " -#~ "better if it was faster, but as far as I can tell, there is no way to " -#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " -#~ "Written by Jamie Zawinski." -#~ msgstr "" -#~ "Toto kreslí pulzujúcu skupinu hviezd, kruhov a čiar. Lepšie vyzerá, ak " -#~ "beží rýchlejšie. Zdá sa mi, že nie je možné aby to neblikalo a bežalo " -#~ "rýchlo naraz. Ďalší dôvod, že sú X neschopné. Napísal Jamie Zawinski." - -#~ msgid "Use Shared Memory" -#~ msgstr "Použiť zdieľanú pamäť" - -#~ msgid "Fractal Growth" -#~ msgstr "Rast fraktálov" - -#~ msgid "High Dimensional Sphere" -#~ msgstr "Viacrozmerná guľa" - -#~ msgid "" -#~ "How could one possibly describe this except as ``drifting recursive " -#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " -#~ "collection of fine hacks." -#~ msgstr "" -#~ "Ako by sa toto dalo popísať inak než \"presúvajúce sa rekurzívne " -#~ "fraktálové vesmírne plamene?\" Ďalší fantastický šetrič zo zbierky Scotta " -#~ "Dravesa." - -#~ msgid "Lissojous Figures" -#~ msgstr "Obrazy Lissajous" +#~ msgid "Medium Font" +#~ msgstr "Stredné písmo" -#~ msgid "ElectricSheep" -#~ msgstr "ElectricSheep" +#~ msgid "XDaliClock" +#~ msgstr "XDaliClock" #~ msgid "" -#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " -#~ "animated fractal flame. In the background, it contributes render cycles " -#~ "to the next animation. Periodically it uploades completed frames to the " -#~ "server, where they are compressed for distribution to all clients. This " -#~ "program is recommended only if you have a high bandwidth connection to " -#~ "the Internet. By Scott Draves. You can find it at <http://www." -#~ "electricsheep.org/>. See that web site for configuration information." +#~ "XDaliClock draws a large digital clock, the numbers of which change by " +#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" -#~ "ElectricSheep je modul, ktorý zobrazuje video MPEG animovaného " -#~ "fraktálového plameňa. Na pozadí si počíta ďalšiu animáciu. Periodicky " -#~ "pošle dokončené obrázky serveru, kde sa komprimujú pre distribúciu " -#~ "klientom. Tento program sa dá doporučiť iba ak máte rýchle pripojenie na " -#~ "Internet. Napísal Scott Draves. Nájdete ho na <http://www." -#~ "electricsheep.org/>. Informácie o nastavení nájdete na webovej stránke." +#~ "XDaliClock kreslí veľké digitálne hodiny, ktorých čísla sa rozpúšťajú do " +#~ "nových tvarov. Napísal Jamie Zawinski. Nie je v sade xscreensaver, ale ak " +#~ "ho ešte nemáte, nájdete ho na <http://www.jwz.org/xdaliclock/>." -#~ msgid "" -#~ "Draws a simple four-stroke engine that floats around the screen. Written " -#~ "by Ben Buxton." -#~ msgstr "" -#~ "Kreslí jednoduchý štvortaktný motor, ktorý lieta po obrazovke. Napísal " -#~ "Ben Buxton." +#~ msgid "Bright" +#~ msgstr "Jasné" -#~ msgid "Power" -#~ msgstr "Napájanie" +#~ msgid "Date/Time Stamp" +#~ msgstr "Razítko dátum/čas" -#~ msgid "Bitmap for Flag" -#~ msgstr "Obrázok pre vlajku" +#~ msgid "Day Dim" +#~ msgstr "Deň Tlmené" -#~ msgid "Flag" -#~ msgstr "Zástava" +#~ msgid "Label Cities" +#~ msgstr "Označiť mestá" -#~ msgid "Text for Flag" -#~ msgstr "Text pre zástavu" +#~ msgid "Lower Left" +#~ msgstr "Dolný ľavý" -#~ msgid "" -#~ "This draws a waving colored flag, that undulates its way around the " -#~ "screen. The trick is the flag can contain arbitrary text and images. By " -#~ "default, it displays either the current system name and OS type, or a " -#~ "picture of ``Bob,'' but you can replace the text or the image with a " -#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." -#~ msgstr "" -#~ "Kreslí vlajúcu farebnú vlajku, ktorá sa pohybuje po obrazovke. Vlajka " -#~ "môže obsahovať ľubovoľný obrázok alebo text. Štandardne zobrazuje buď " -#~ "meno počítača a typ operačného systému, alebo obrázok Boba. Obe " -#~ "nastavenia ale môžete jednoducho zmeniť. Napísal Charles Vidal a Jamie " -#~ "Zawinski." +#~ msgid "Lower Right" +#~ msgstr "Dolný pravý" -#~ msgid "0 Seconds" -#~ msgstr "0 sekúnd" +#~ msgid "Night Dim" +#~ msgstr "Noc Tlmené" -#~ msgid "10 Seconds" -#~ msgstr "10 sekúnd" +#~ msgid "No Stars" +#~ msgstr "Bez hviezd" -#~ msgid "" -#~ "Another series of strange attractors: a flowing series of points, making " -#~ "strange rotational shapes. Written by Jeff Butterworth." -#~ msgstr "" -#~ "Ďalší zo série divných lietajúcich bodov, ktoré na seba pôsobia. Tieto " -#~ "vytvárajú divné rotačné tvary. Napísal Jeff Butterworth." +#~ msgid "North/South Rotation" +#~ msgstr "Rotácia sever/juh" -#~ msgid "Freeze Some Bees" -#~ msgstr "Zastaviť niektoré včely" +#~ msgid "Real Time" +#~ msgstr "Reálny čas" -#~ msgid "Ride a Trained Bee" -#~ msgstr "Sledovať trénovanú včelu" +#~ msgid "Sharp" +#~ msgstr "Ostré" -#~ msgid "Show Bounding Box" -#~ msgstr "Zobraziť rám" +#~ msgid "Terminator Blurry" +#~ msgstr "Terminator Rozmazané" -#~ msgid "Slow Bees with Antifreeze" -#~ msgstr "Spomaliť včely anti-zastavením" +#~ msgid "Time Warp" +#~ msgstr "Rýchlosť času" -#~ msgid "Sandpaper" -#~ msgstr "Sklenený papier" +#~ msgid "Upper Left" +#~ msgstr "Horný ľavý" -#~ msgid "Forest" -#~ msgstr "Les" +#~ msgid "Upper Right" +#~ msgstr "Horný pravý" #~ msgid "" -#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " -#~ "fractals, right?" +#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " +#~ "point in space, correctly shaded for the current position of the Sun. " +#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " +#~ "package, but if you don't have it already, you can find it at <http://" +#~ "www.cs.colorado.edu/~tuna/xearth/>." #~ msgstr "" -#~ "Toto kreslí fraktálové stromy. Napísal Peter Baumung. Každý má rád " -#~ "fraktály, však?" +#~ "XEarth kreslí obrázok zeme z vašeho obľúbeného miesta vo vesmíre, správne " +#~ "tieňované pre aktuálnu pozíciu slnka. Napísal Kirk Johnson. Nie je v sade " +#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na <http://www.cs." +#~ "colorado.edu/~tuna/xearth/>." -#~ msgid "Planetary Gear System" -#~ msgstr "Planétová prevodovka" +#~ msgid "Xearth" +#~ msgstr "Xearth" -#~ msgid "Rotational Speed" -#~ msgstr "Rýchlosť otáčania" +#~ msgid "Fish" +#~ msgstr "Ryba" #~ msgid "" -#~ "This draws sets of turning, interlocking gears, rotating in three " -#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " -#~ "Jamie Zawinski." +#~ "Fish! This is not included with the XScreenSaver package, but if you " +#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." #~ msgstr "" -#~ "Toto kreslí skupinu otáčajúcich sa ozubených kolies, ktoré rotujú v " -#~ "priestore. Ďalší GL šetrič od Dannyho Sunga, Briana Paula, Eda Mackeya a " -#~ "Jamieho Zawinskiho." +#~ "Ryba. Nie je v sade xscreensaver, ale ak ho ešte nemáte, nájdete ju na " +#~ "<http://metalab.unc.edu/pub/Linux/X11/demos/>" -#~ msgid "Three Gear System" -#~ msgstr "Tri ozubené kolesá" +#~ msgid "XFishTank" +#~ msgstr "XFishTank" -#~ msgid "Screen Image" -#~ msgstr "Obsah obrazovky" +#~ msgid "Bitmap File" +#~ msgstr "Súbor s obrázkom" -#~ msgid "Desert" -#~ msgstr "Púšť" +#~ msgid "Xflame" +#~ msgstr "Xflame" #~ msgid "" -#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " -#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " -#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." +#~ "This program behaves schizophrenically and makes a lot of typos. Written " +#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " +#~ "``The Shining,'' you won't get it. Those who have describe this hack as " +#~ "``inspired.''" #~ msgstr "" -#~ "Kreslí animáciu ohňa pomocou trojrozmerných trojuholníkov v krajine plnej " -#~ "stromov. Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Napísal " -#~ "Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "Tento program sa chová schizofrenicky a robí veľa preklepov. Napísal " +#~ "Jamie Zawinski. Ak ste nevideli film Stanleyho Kubricka \"The Shining\", " +#~ "nepochopíte ho. A tí, čo film videli, by tento šetrič popísali ako " +#~ "\"inspired\"." -#~ msgid "GLForestFire" -#~ msgstr "GLForestFire" +#~ msgid "Xjack" +#~ msgstr "Xjack" -#~ msgid "Rain" -#~ msgstr "Dážď" +#~ msgid "Xlyap" +#~ msgstr "Xlyap" -#~ msgid "Track mouse" -#~ msgstr "Sledovať myš" +#~ msgid "" +#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " +#~ "by Jamie Zawinski." +#~ msgstr "" +#~ "Zobrazenie textu ako vo filme \"The Matrix\". Napísal Jmie Zawinski." -#~ msgid "30 Seconds" -#~ msgstr "30 sekúnd" +#~ msgid "Reflections" +#~ msgstr "Odrazy" -#~ msgid "Goban" -#~ msgstr "Goban" +#~ msgid "Side View" +#~ msgstr "Pohľad zboka" + +#~ msgid "Top View" +#~ msgstr "Pohľadd zhora" #~ msgid "" -#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " -#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." +#~ "XMountains generates realistic-looking fractal terrains of snow-capped " +#~ "mountains near water, with either a top view or a side view. Written by " +#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " +#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " +#~ "work right when launched by the xscreensaver daemon." #~ msgstr "" -#~ "Prehrá historické partie go (aka wei-chi a baduk). Napísal Scott Draves. " -#~ "Nájdete to na <http://www.draves.org/goban/>." +#~ "XMountains generuje realistické fraktálové krajiny, kde zasnežené hory " +#~ "padajú do neďalekej vody, Napísal Stephen Booth. Nie je v sade " +#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na <http://www.epcc.ed." +#~ "ac.uk/~spb/xmountains/>. Určite ho preložte s -DVROOT, inak nebude s " +#~ "xscreensaver správne fungovať." -#~ msgid "Hyperball" -#~ msgstr "Hyperball" +#~ msgid "Xmountains" +#~ msgstr "Xmountains" #~ msgid "" -#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " -#~ "projection of the sequence of 3D objects which are the projections of the " -#~ "4D analog to the dodecahedron. Written by Joe Keane." +#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " +#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." #~ msgstr "" -#~ "Hyperball je hyperkocka ako dodekahedron je kocka: zobrazuje 2D projekciu " -#~ "sekvencie 3D objektov, ktoré sú projekcie 4D analógie dodekahedronu. " -#~ "Napísal Joe Keane." - -#~ msgid "XY Rotation" -#~ msgstr "Rotácia XY" +#~ "Nakreslí padajúci sneh a náhodne jednoduchého deda Mráza. Napísal Rick " +#~ "Jansen. Môžete to nájsť na <http://www.euronet.nl/~rja/Xsnow/>." -#~ msgid "XZ Rotation" -#~ msgstr "Rotácia XZ" +#~ msgid "Xsnow" +#~ msgstr "Xsnow" -#~ msgid "YW Rotation" -#~ msgstr "Rotácia YW" +#~ msgid "Color Bars Enabled" +#~ msgstr "Farebné čiary povolené" -#~ msgid "YZ Rotation" -#~ msgstr "Rotácia YZ" +#~ msgid "Cycle Through Modes" +#~ msgstr "Prepínať režimy" -#~ msgid "ZW Rotation" -#~ msgstr "Rotácia ZW" +#~ msgid "Rolling Enabled" +#~ msgstr "Rolovanie povolené" + +#~ msgid "Static Enabled" +#~ msgstr "Poruchy povolené" + +#~ msgid "XTeeVee" +#~ msgstr "X-TV" #~ msgid "" -#~ "This displays 2D projections of the sequence of 3D objects which are the " -#~ "projections of the 4D analog to the cube: as a square is composed of four " -#~ "lines, each touching two others; and a cube is composed of six squares, " -#~ "each touching four others; a hypercube is composed of eight cubes, each " -#~ "touching six others. To make it easier to visualize the rotation, it uses " -#~ "a different color for the edges of each face. Don't think about it too " -#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " -#~ "Jamie Zawinski." +#~ "XTeeVee simulates various television problems, including static, loss of " +#~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" -#~ "Toto zobrazuje 2D projekcie sekvencie 3D objektov, ktoré sú projekcie 4D " -#~ "kocky: štvorec sú spojené štyri čiary, kde sa vždy dve dotýkajú, kocka je " -#~ "šesť štvorcov, kde sa každý dotýka štyroch ďalších, hyperkocka je zložená " -#~ "z ôsmych kociek, kde sa každá dotýka šiestich ďalších. Aby sa ľahšie " -#~ "zobrazila rotácia, používa rôzne farby pre hrany na rôznych stranách. Moc " -#~ "sa nad tým nezamýšľajte, inak sa vám zavarí mozog. Napísal Joe Keane, " -#~ "Fritz Mueller a Jamie Zawinski." +#~ "X-TV simuluje rôzne televízne problémy, vrátane porúch, straty " +#~ "vertikálnej synchronizácie a testovacích vzorov. Napísal Greg Knauss." +#, fuzzy #~ msgid "" -#~ "This one draws spinning, colliding iterated-function-system images. " -#~ "Written by Massimino Pascal." +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." #~ msgstr "" -#~ "Tento šetrič kreslí rotujúce a narážajúce obrázky založené na sústavách " -#~ "funkcií. Napísal Massimino Pascal." - -#~ msgid "IMSmap" -#~ msgstr "IMSmap" +#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " +#~ "Zawinski." +#, fuzzy #~ msgid "" -#~ "Another color-field hack, this one works by computing decaying sinusoidal " -#~ "waves, and allowing them to interfere with each other as their origins " -#~ "move. Written by Hannu Mallat." +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." #~ msgstr "" -#~ "Ďalší šetrič kresliaci farebné pole. Tento počíta sínusoidové vlny a " -#~ "umožňuje ich interferenciu. Napísal Hannu Mallat." +#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o " +#~ "kružniciach. Napísal Allan R. Wilks a David Bagley." +#, fuzzy #~ msgid "" -#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " -#~ "it, and then solves the puzzle. This works especially well when you feed " -#~ "it an external video signal instead of letting it grab the screen image " -#~ "(actually, I guess this is generally true...) When it is grabbing a video " -#~ "image, it is sometimes pretty hard to guess what the image is going to " -#~ "look like once the puzzle is solved. Written by Jamie Zawinski." +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." #~ msgstr "" -#~ "Toto zachytí obsah obrazovky, rozreže ho na časti puzzle, zamieša a potom " -#~ "vyrieši. Funguje výborne ak mu dodáte externý videosignál, namiesto " -#~ "obsahuj obrazovky. V tom prípade je dosť často zložité vôbec uhádnuť, ako " -#~ "vyzerá riešenie. Napísal Jamie Zawinski." - -#~ msgid "Checkered Balls" -#~ msgstr "Štvorčekované loptičky" +#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a " +#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard." +#, fuzzy #~ msgid "" -#~ "This one draws spinning, animating (are you detecting a pattern here " -#~ "yet?) explorations of the Julia set. You've probably seen static images " -#~ "of this fractal form before, but it's a lot of fun to watch in motion as " -#~ "well. One interesting thing is that there is a small swinging dot passing " -#~ "in front of the image, which indicates the control point from which the " -#~ "rest of the image was generated. Written by Sean McCullough." +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." #~ msgstr "" -#~ "Toto kreslí rotujúcu animáciu množiny Julia. Asi ste už videli statické " -#~ "obrázky tohto fraktálu, ale jej pohyb je tiež zábavný. Zaujímavý je bod " -#~ "lietajúci vpredu, ktorý označuje riadiaci bod pre generovanie obrázku. " -#~ "Napísal Sean McCullough." +#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie " +#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej " +#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na " +#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé " +#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič " +#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a " +#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že " +#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj " +#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na " +#~ "základe kódu Lisp od Johna Pezarisa." +#, fuzzy #~ msgid "" -#~ "Another clone of an ancient meme, consisting largely of frenetic " -#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " -#~ "is nice, but I think it needs more solids, or perhaps just brighter " -#~ "colors. More variations in the rotational speed might help, too." +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." #~ msgstr "" -#~ "Ďalší klon starej hračky, ktorý obsahuje hlavne šialené rotácie farebných " -#~ "čiar. Tento vytvoril Ron Tapia. Pohyb je pekný, ale asi potrebuje viac " -#~ "plôch alebo jasnejšie farby. Možno by sa osvedčia aj zmena rýchlosti " -#~ "rotácie." - -#~ msgid "Laser" -#~ msgstr "Laser" +#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za " +#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal " +#~ "Jonathan Lin." +#, fuzzy #~ msgid "" -#~ "Moving radiating lines, that look vaguely like scanning laser beams. " -#~ "Written by Pascal Pensa. (Frankie say: relax.)" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." #~ msgstr "" -#~ "Hýbajúce sa čiary, ktoré vyzerajú skoro ako laserové skenery. Napísal " -#~ "Pascal Pensa. (Frankie say: relax.)" +#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa " +#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit." +#, fuzzy #~ msgid "" -#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " -#~ "and to the point. If only it had sound... Written by Keith Romberg." +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." #~ msgstr "" -#~ "Tento šetrič kreslí fraktálové blesky. Je to jednoduché a priamočiaré. " -#~ "Keby to tak malo ešte zvuk... Napísal Keith Romberg." - -#~ msgid "Lisa" -#~ msgstr "Lisa" - -#~ msgid "Steps" -#~ msgstr "Kroky" +#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal " +#~ "Sander van Grieken." +#, fuzzy #~ msgid "" -#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " -#~ "the Phantom Zone prisoners in during their trial in Superman? I think " -#~ "that was one of these." +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." #~ msgstr "" -#~ "Toto kreslí pásik Lisajous. Vytvoril Caleb Cullen. Pamätáte si na " -#~ "zariadenie, ktoré mali zajatci Phantom Zone počas súdu vo filme Superman? " -#~ "Myslím, že to boli oni." +#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John " +#~ "Neil." +#, fuzzy #~ msgid "" -#~ "Another Lissajous figure. This one draws the progress of circular shapes " -#~ "along a path. Written by Alexander Jolk." +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Ďalší obrázok LIssajous. Tento kreslí priebeh kruhových tvarov pozdĺž " -#~ "krivky. Napísal Alexander Jolk." - -#~ msgid "Lissie" -#~ msgstr "Lissie" - -#~ msgid "Control Points" -#~ msgstr "Ovládacie body" - -#~ msgid "Interpolation Steps" -#~ msgstr "Kroky interpolácie" - -#~ msgid "LMorph" -#~ msgstr "LMorph" - -#~ msgid "Less" -#~ msgstr "Menej" - -#~ msgid "More" -#~ msgstr "Viac" +#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". " +#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje " +#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných " +#~ "systémoch. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This generates random spline-ish line drawings and morphs between them. " -#~ "Written by Sverre H. Huseby and Glenn T. Lines." +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." #~ msgstr "" -#~ "Tento šetrič generuje náhodné spliny a morfuje medzi nimi. Napísal Sverre " -#~ "H. Huseby a Glenn T. Lines." - -#~ msgid "Joining Generator" -#~ msgstr "Generátor spojení" - -#~ msgid "Post-Solve Delay" -#~ msgstr "Pauza po riešení" - -#~ msgid "Pre-Solve Delay" -#~ msgstr "Pauza pred riešením" - -#~ msgid "Seeding Generator" -#~ msgstr "Generátor semienok" - -#~ msgid "Solve Speed" -#~ msgstr "Rýchlosť riešenia" +#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, " +#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. " +#~ "Napísal Richard Jones." +#, fuzzy #~ msgid "" -#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " -#~ "generates a random maze, then solves it with visual feedback. Originally " -#~ "by Jim Randell; modified by a cast of thousands." +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." #~ msgstr "" -#~ "Toto je starodávne demo bludiska, upravené tak, aby fungovalo pod " -#~ "xscreensaver. Generuje náhodné bludisko a potom ho vizuálne vyrieši. " -#~ "Pôvodne ho napísal Jim Rnadell, upravili ho tisíce iných." +#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná " +#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. " +#~ "Napísal Marcelo Vianna." +#, fuzzy #~ msgid "" -#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " -#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " -#~ "strip." +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." #~ msgstr "" -#~ "Ďalší šetrič inšpirovaný M. C. Escherom. Tento kreslí \"Moebiov pásik II" -#~ "\", obrázok mravcov pochodujúcich po povrchu moebiovho pásika. Napísal " -#~ "Marcelo Vianna." - -#~ msgid "Mesh Floor" -#~ msgstr "Pásik ako mriežka" +#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben " +#~ "Buxton." +#, fuzzy #~ msgid "" -#~ "This one draws cool circular interference patterns. Most of the circles " -#~ "you see aren't explicitly rendered, but show up as a result of " -#~ "interactions between the other pixels that were drawn. Written by Jamie " -#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " -#~ "beauty of this one is that the heart of the display algorithm can be " -#~ "expressed with just a pair of loops and a handful of arithmetic, giving " -#~ "it a high ``display hack metric''." +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Tento kreslí zaujímavé vzorky kruhovej interferencie. Väčšina kruhov nie " -#~ "je špeciálne zobrazená, ale je to výsledok interakcie medzi bodmi, ktoré " -#~ "sa kreslili. Napísal Jamie Zawinski, inšpirovaný kódom Michaela Bayna. " -#~ "Ako sám upozorňuje, krása je v tom, že jadro algoritmu sa dá vyjadiť ako " -#~ "dvojica cyklov a trochu matematiky." - -#~ msgid "Draw Atoms" -#~ msgstr "Kresliť atómy" - -#~ msgid "PDB File" -#~ msgstr "PDB súbor" +#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali " +#~ "pocit nevoľnosti. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " -#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " -#~ "do..." +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." #~ msgstr "" -#~ "Ďalší šetrič meniaceho sa 3D objektu od Marcela Vianny. Má rovnaký " -#~ "plastikový vzhľad ako Superquadrics, rovnako ako veľa iných objektov " -#~ "generovaných počítačom..." +#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa " +#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "A little man with a big nose wanders around your screen saying things. " -#~ "The things which he says can come from a file, or from an external " -#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " -#~ "Dan Heller. Colorized by Jamie Zawinski." +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." #~ msgstr "" -#~ "Malý chlapík s veľkým nosom chodí po obrazovke a hovorí rôzne veci. To, " -#~ "čo hovorí, môže pochádzať zo súboru alebo z externého programu, ako je " -#~ "'zippy' alebo 'fortune'. Dan Heller ho vytvoril z programu 'xnlock'. " -#~ "Farby pridal Jamie Zawinski." - -#~ msgid "Get Text from File" -#~ msgstr "Získať text zo súboru" - -#~ msgid "Get Text from Program" -#~ msgstr "Získať text z programu" - -#~ msgid "Text File" -#~ msgstr "Textový súbor" - -#~ msgid "Text Program" -#~ msgstr "Program pre texty" - -#~ msgid "Use Text Below" -#~ msgstr "Použiť text nižšie" +#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite " +#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie " +#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po " +#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. " +#~ "Napísal David Wald a Vivek Khera." +#, fuzzy #~ msgid "" -#~ "If you've ever been in the same room with a Windows NT machine, you've " -#~ "probably seen this GL hack. This version is by Marcelo Vianna." +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Ak ste už niekedy boli v miestnosti s počítačom bežiacim pod Windows NT, " -#~ "asi ste tento šetrič videli. Túto verziu vytvoril Marcelo Vianna." - -#~ msgid "Number of Pipe Systems" -#~ msgstr "Počet rúrových systémov" - -#~ msgid "System Length" -#~ msgstr "Dĺžka systému" - -#~ msgid "Texture PPM File" -#~ msgstr "Súbor PPM s textúrou" +#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." -#~ msgstr "Pyro kreslí vybuchujúci ohňostroj. Napísal Jamie Zawinski." - -#~ msgid "Corners" -#~ msgstr "Rohy" - -#~ msgid "/" -#~ msgstr "/" - -#~ msgid "RD-Bomb" -#~ msgstr "RD-Bomb" - -#~ msgid "Colors Two" -#~ msgstr "Farby Dva" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty " +#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland." +#, fuzzy #~ msgid "" -#~ "This generates random inkblot patterns. The algorithm is deceptively " -#~ "simple for how well it works; it merely walks a dot around the screen " -#~ "randomly, and then reflects the image horizontally, vertically, or both. " -#~ "Any deep-seated neurotic tendencies which this program reveals are your " -#~ "own problem. Written by Jamie Zawinski." +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." #~ msgstr "" -#~ "Toto generuje náhodné atramentové škvrny. Algoritmus je veľmi jednoduchý. " -#~ "Bod prechádza po obrazovke náhodne a robí zrkadlenie horizontálne, " -#~ "vertikálne alebo v oboch smeroch. Ak sa u vás prejavia nejaké neurotické " -#~ "tendencie, je to len váš problém. Napísal Jamie Zawinski." +#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu " +#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu " +#~ "Slnečnej sústavy. Napísal James Youngman." +#, fuzzy #~ msgid "" -#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " -#~ "segment moving along a complex spiraling curve. I tweaked this to " -#~ "generate curvier lines, but still frames of it don't look like much." +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." #~ msgstr "" -#~ "Ďalšie historické demo xlock od Toma Lawrenca. Kreslí časť čiary " -#~ "presúvajúcu sa po špirále. Upravil som to, aby boli čiary viac ohnuté, " -#~ "ale niektoré časti sa mi stále nepáčia." - -#~ msgid "Rotor" -#~ msgstr "Rotor" +#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. " +#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion " +#~ "od Linasa Vepstasa." +#, fuzzy #~ msgid "" -#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " -#~ "OpenGL, and a machine with fast hardware support for texture maps. " -#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." #~ msgstr "" -#~ "Kreslí animáciu texturovaných lôpt, ktoré rotujú ako šialené. Vyžaduje " -#~ "OpenGL a rýchlu podporu textúr. Napísal Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." - -#~ msgid "Sballs" -#~ msgstr "Žeravé lopty" +#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van " +#~ "Gaalen a Charles Vidal." +#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." #~ msgstr "" -#~ "Toto kreslí priestorový variant rekurzívneho Sierpinskeho " -#~ "trojuholníhového fraktálu pomocou GL. Napísal Tim Robinson a Jamie " +#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " #~ "Zawinski." -#~ msgid "Team A Name" -#~ msgstr "Názov tímu A" - -#~ msgid "Team B Name" -#~ msgstr "Názov tímu B" +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease." +#, fuzzy #~ msgid "" -#~ "This program draws a simulation of a sonar screen. Written by default, it " -#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " -#~ "properly, it can ping (pun intended) your local network, and actually " -#~ "plot the proximity of the other hosts on your network to you. It would be " -#~ "easy to make it monitor other sources of data, too. (Processes? Active " -#~ "network connections? CPU usage per user?) Written by Stephen Martin." +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." #~ msgstr "" -#~ "Tento program kreslí simuláciu obrazovky sonaru. Štandardne zobrazuje " -#~ "Štandardne zobrazuje náhodné objekty, ale ak je správne preložený, dokáže " -#~ "používať ping pre vašu lokálnu sieť a kresliť blízkosť ostatných " -#~ "počítačov vo vašej sieti. Asi by bolo jednoduché sledovať aj iné zdroje " -#~ "dát. (Procesy? Aktívne sieťové spojenia? Využitie CPU?) Napísal Stephen " -#~ "Martin." - -#~ msgid "vs." -#~ msgstr "vs." - -#~ msgid "Mine Shaft" -#~ msgstr "Šachta" +#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný " +#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu " +#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu " +#~ "'ssystem'." +#, fuzzy #~ msgid "" -#~ "Another of the classic screenhacks of the distant past, this one draws " -#~ "shaded spheres in multiple colors. This hack traces its lineage back to " -#~ "Tom Duff in 1982." +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." #~ msgstr "" -#~ "Ďalšia klasika z hlbokej minulosti. Kreslí tieňované gule v rôznych " -#~ "farbách. Jeho história siaha až k Tomovi Duffovi v roku 1982." - -#~ msgid "SphereEversion" -#~ msgstr "SphereEversion" +#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, " +#~ "Andrew Bennetts a Peter Aylett." +#, fuzzy #~ msgid "" -#~ "SphereEversion draws an animation of a sphere being turned inside out. A " -#~ "sphere can be turned inside out, without any tears, sharp creases or " -#~ "discontinuities, if the surface of the sphere is allowed to intersect " -#~ "itself. This program animates what is known as the Thurston Eversion. " -#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." #~ msgstr "" -#~ "SphereEversion kreslí animáciu gule, ktorá sa prevracia. Tento program " -#~ "animuje to, čo je známe ako Thurson Eversion. Napísal Nathaniel Thurston " -#~ "a Michael McGuffin. Nie je v sade xscreensaver, ale ak ho ešte nemáte, " -#~ "nájdete ho na <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako " +#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú " +#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie " +#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, " +#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov." +#, fuzzy #~ msgid "" -#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " -#~ "patterns means moire; interference patterns, of course." +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." #~ msgstr "" -#~ "Presúvajúce sa kruhové vzorky. Napísal Peter Schmitzberger. Samozrejme sa " -#~ "jedná o moire - interferenčné obrazce." - -#~ msgid "Spiral" -#~ msgstr "Špirála" +#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, " +#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering." -#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." -#~ msgstr "Q-Bert stretol Marble Madness! Napísal Ed Mackey." +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." -#~ msgid "SSystem" -#~ msgstr "SSystem" +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. " +#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. " +#~ "Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " -#~ "nine planets and a few major satellites, with four camera modes. Written " -#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " -#~ "is packaged separately. Note: SSystem does not work as a screen saver on " -#~ "all systems, because it doesn't communicate with xscreensaver properly. " -#~ "It happens to work with some window managers, but not with others, so " -#~ "your mileage may vary. SSystem was once available at <http://www1.las." -#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " -#~ "copies elsewhere. SSystem has since evolved into two different programs: " -#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" -#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " -#~ "xscreensaver at all. You are encouraged to nag their authors into adding " -#~ "xscreensaver support!" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." #~ msgstr "" -#~ "SSystem je slnečná sústava pomocou GL. Simuluje prelety okolo Slnka, " -#~ "deviatich planét a pár ďalších hlavných objektov v štyroch režimoch. " -#~ "Napísal Raul Alonso. Nie je súčasťou balíka XScreenSaver, ale musíte ho " -#~ "získať samostatne. Poznámka: SSystem nefunguje ako šetrič na všetkých " -#~ "systémoch, pretože nespolupracuje správne s xscreensaver. Niekedy " -#~ "funguje, ale s niektorými správcami okien nie. SSystem bol k dispozícii " -#~ "na <http://www1.las.es/~amil/ssystem/>, ale už tam nie je. Jeho " -#~ "kópie ale určite nájdete inde. SSystem sa od tej doby vyvinul do dvoch " -#~ "rôznych programov. OpenUniverse (http://openuniverse.sourceforge.net/) a " -#~ "Celestia (http://www.shatters.net/celestia/). Bohužiaľ ani jeden z nich s " -#~ "xscreensaver nefunguje vôbec. Žiadajte po ich autoroch, aby xscreensaver " -#~ "podporovali." +#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej " +#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z " +#~ "veľkej časti napísal Patrick Naughton." +#, fuzzy #~ msgid "" -#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " -#~ "staircase." +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." #~ msgstr "" -#~ "Tretí šetrič Eschera od Marcela Vianny. Tento kreslí nekončené schodisko." - -#~ msgid "Star Rotation Speed" -#~ msgstr "Rýchlosť rotácie hviezd" +#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. " +#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému " +#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu " +#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. " +#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení " +#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa " +#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo " +#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a " +#~ "Jamie Zawinski." -#~ msgid "Curviness" -#~ msgstr "Oblúkovosť" +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland." +#, fuzzy #~ msgid "" -#~ "Ed Mackey reports that he wrote the first version of this program in " -#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " -#~ "Now it is GL and has specular reflections." +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Ed Mackey oznámil, že on vytvoril prvú verziu tohto programu v BASICu na " -#~ "počítači Commodore 64 v roku 1987 ako čiernobiely program pre 320x200. " -#~ "Teraz je to GL a obsahuje aj odrazy." +#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. " +#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy " +#~ "otvára dvere. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " -#~ "but you might have seen a Mac program similar to this called FlowFazer. " -#~ "There is also a cool Java applet of a similar concept." +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." #~ msgstr "" -#~ "Ďalšie lietajúce vzorky. Táto verzia je od M. Dobieho a R. Taylora, ale " -#~ "možno ste videli niečo podobné pre Mac, kde sa to volá FlowFazer. " -#~ "Existuje aj pekný Java applet." - -#~ msgid "0°" -#~ msgstr "0°" - -#~ msgid "5 Minute Tick Marks" -#~ msgstr "Značky každých 5 minút" - -#~ msgid "90°" -#~ msgstr "90°" - -#~ msgid "Cycle Seconds" -#~ msgstr "Doba opakovania" - -#~ msgid "Minute Tick Marks" -#~ msgstr "Značky každej minúty" - -#~ msgid "Smaller" -#~ msgstr "Menšie" +#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. " +#~ "Napísal David Bagley." +#, fuzzy #~ msgid "" -#~ "This draws a working analog clock composed of floating, throbbing " -#~ "bubbles. Written by Bernd Paysan." +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Toto kreslí analógové hodiny zložené z plávajúcich a pulzujúcich bublín. " -#~ "Napísal Bernd Paysan." - -#~ msgid "Turn Side-to-Side" -#~ msgstr "Otáčať sa zo strany na stranu" +#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je " +#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho " +#~ "Tetrahedronu. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This one generates a continuous sequence of small, curvy geometric " -#~ "patterns. It scatters them around your screen until it fills up, then it " -#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Tento šetrič generuje spojitú sekvenciu malých geometrických vzoriek. " -#~ "Rozhádže ich po obrazovke, až ju vyplní, potom ju zmaže a začne znovu. " -#~ "Napísal Tracy Camp a David Hansen." - -#~ msgid "Vines" -#~ msgstr "Viniče" - -#~ msgid "Sustain" -#~ msgstr "Udržiavať" - -#~ msgid "Dictionary File" -#~ msgstr "Súbor slovníka" - -#~ msgid "Overall Filter Program" -#~ msgstr "Celkový filtrovací program" - -#~ msgid "Per-Image Filter Program" -#~ msgstr "Filtrovací program pre jednotlivé obrázky" - -#~ msgid "URL Timeout" -#~ msgstr "Čakanie URL" - -#~ msgid "Amplitude" -#~ msgstr "Amplitúda" +#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú " +#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová " +#~ "databáza). Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." #~ msgstr "" -#~ "Kreslí zväčšujúce sa reťazce sínusoidových bodov. Napísal Ashton Trey " -#~ "Belew." - -#~ msgid "WhirlyGig" -#~ msgstr "WhirlyGig" +#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, " +#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. " +#~ "Napísal Dan Bornstein." +#, fuzzy #~ msgid "" -#~ "An ancient xlock hack that draws multicolored worms that crawl around the " -#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " -#~ "Theiling." +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Starodávny šetrič xlock kreslí farebné červíky, ktoré sa pohybujú po " -#~ "obrazovke. Napísal Brad Taylor, Dave Lemke, Boris Putanec a Henrik " -#~ "Theiling." - -#~ msgid "XaoS" -#~ msgstr "XaoS" +#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou " +#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. " +#~ "Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " -#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." #~ msgstr "" -#~ "XaoS generuje rýchly prelet Mandelbrotovou množinou a inými. Napísal " -#~ "Napísal Thomas Marsh a Jan Hubicka. Nie je v sade xscreensaver, ale ak ho " -#~ "ešte nemáte, nájdete ho na <http://limax.paru.cas.cz/~hubicka/XaoS/" -#~ ">." - -#~ msgid "12-Hour Time" -#~ msgstr "Dvanásťhodinový čas" - -#~ msgid "24-Hour Time" -#~ msgstr "Dvadsaťštyrihodinový čas" - -#~ msgid "Cycle Colors" -#~ msgstr "Meniť farby" - -#~ msgid "Display Seconds" -#~ msgstr "Zobraziť sekundy" - -#~ msgid "Huge Font" -#~ msgstr "Obrovské písmo" - -#~ msgid "Medium Font" -#~ msgstr "Stredné písmo" - -#~ msgid "XDaliClock" -#~ msgstr "XDaliClock" +#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a " +#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú " +#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding." +#, fuzzy #~ msgid "" -#~ "XDaliClock draws a large digital clock, the numbers of which change by " -#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.jwz.org/xdaliclock/>." +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." #~ msgstr "" -#~ "XDaliClock kreslí veľké digitálne hodiny, ktorých čísla sa rozpúšťajú do " -#~ "nových tvarov. Napísal Jamie Zawinski. Nie je v sade xscreensaver, ale ak " -#~ "ho ešte nemáte, nájdete ho na <http://www.jwz.org/xdaliclock/>." - -#~ msgid "Bright" -#~ msgstr "Jasné" - -#~ msgid "Date/Time Stamp" -#~ msgstr "Razítko dátum/čas" - -#~ msgid "Day Dim" -#~ msgstr "Deň Tlmené" - -#~ msgid "Label Cities" -#~ msgstr "Označiť mestá" - -#~ msgid "Lower Left" -#~ msgstr "Dolný ľavý" - -#~ msgid "Lower Right" -#~ msgstr "Dolný pravý" - -#~ msgid "Night Dim" -#~ msgstr "Noc Tlmené" - -#~ msgid "No Stars" -#~ msgstr "Bez hviezd" - -#~ msgid "North/South Rotation" -#~ msgstr "Rotácia sever/juh" - -#~ msgid "Real Time" -#~ msgstr "Reálny čas" - -#~ msgid "Sharp" -#~ msgstr "Ostré" - -#~ msgid "Terminator Blurry" -#~ msgstr "Terminator Rozmazané" - -#~ msgid "Time Warp" -#~ msgstr "Rýchlosť času" - -#~ msgid "Upper Left" -#~ msgstr "Horný ľavý" - -#~ msgid "Upper Right" -#~ msgstr "Horný pravý" +#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí " +#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú " +#~ "nepredvídateľne. RD znamená reakcia difúzie." +#, fuzzy #~ msgid "" -#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " -#~ "point in space, correctly shaded for the current position of the Sun. " -#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " -#~ "package, but if you don't have it already, you can find it at <http://" -#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." #~ msgstr "" -#~ "XEarth kreslí obrázok zeme z vašeho obľúbeného miesta vo vesmíre, správne " -#~ "tieňované pre aktuálnu pozíciu slnka. Napísal Kirk Johnson. Nie je v sade " -#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na <http://www.cs." -#~ "colorado.edu/~tuna/xearth/>." - -#~ msgid "Xearth" -#~ msgstr "Xearth" - -#~ msgid "Fish" -#~ msgstr "Ryba" +#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio " +#~ "Matsuoka." +#, fuzzy #~ msgid "" -#~ "Fish! This is not included with the XScreenSaver package, but if you " -#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." #~ msgstr "" -#~ "Ryba. Nie je v sade xscreensaver, ale ak ho ešte nemáte, nájdete ju na " -#~ "<http://metalab.unc.edu/pub/Linux/X11/demos/>" - -#~ msgid "XFishTank" -#~ msgstr "XFishTank" - -#~ msgid "Bitmap File" -#~ msgstr "Súbor s obrázkom" - -#~ msgid "Xflame" -#~ msgstr "Xflame" +#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a " +#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny." +#, fuzzy #~ msgid "" -#~ "This program behaves schizophrenically and makes a lot of typos. Written " -#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " -#~ "``The Shining,'' you won't get it. Those who have describe this hack as " -#~ "``inspired.''" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" -#~ "Tento program sa chová schizofrenicky a robí veľa preklepov. Napísal " -#~ "Jamie Zawinski. Ak ste nevideli film Stanleyho Kubricka \"The Shining\", " -#~ "nepochopíte ho. A tí, čo film videli, by tento šetrič popísali ako " -#~ "\"inspired\"." - -#~ msgid "Xjack" -#~ msgstr "Xjack" - -#~ msgid "Xlyap" -#~ msgstr "Xlyap" +#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového " +#~ "fraktálu. Napísal Desmond Daignault." +#, fuzzy #~ msgid "" -#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " -#~ "by Jamie Zawinski." +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." #~ msgstr "" -#~ "Zobrazenie textu ako vo filme \"The Matrix\". Napísal Jmie Zawinski." - -#~ msgid "Reflections" -#~ msgstr "Odrazy" +#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. " +#~ "Napísal Rick Schultz." -#~ msgid "Side View" -#~ msgstr "Pohľad zboka" +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až " +#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler." -#~ msgid "Top View" -#~ msgstr "Pohľadd zhora" +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a " +#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, " +#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XMountains generates realistic-looking fractal terrains of snow-capped " -#~ "mountains near water, with either a top view or a side view. Written by " -#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " -#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " -#~ "work right when launched by the xscreensaver daemon." +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" -#~ "XMountains generuje realistické fraktálové krajiny, kde zasnežené hory " -#~ "padajú do neďalekej vody, Napísal Stephen Booth. Nie je v sade " -#~ "xscreensaver, ale ak ho ešte nemáte, nájdete ho na <http://www.epcc.ed." -#~ "ac.uk/~spb/xmountains/>. Určite ho preložte s -DVROOT, inak nebude s " -#~ "xscreensaver správne fungovať." +#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym " +#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie " +#~ "Zawinski a Claudio Matauoka." -#~ msgid "Xmountains" -#~ msgstr "Xmountains" +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, " +#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb " +#~ "je veľmi pekný. Napísal Massimino Pascal." +#, fuzzy #~ msgid "" -#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " -#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" -#~ "Nakreslí padajúci sneh a náhodne jednoduchého deda Mráza. Napísal Rick " -#~ "Jansen. Môžete to nájsť na <http://www.euronet.nl/~rja/Xsnow/>." +#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal " +#~ "Adrian Likins." -#~ msgid "Xsnow" -#~ msgstr "Xsnow" +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce." -#~ msgid "Color Bars Enabled" -#~ msgstr "Farebné čiary povolené" +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu " +#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou " +#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom " +#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz " +#~ "z TV, výsledok je naozaj vynikajúci." -#~ msgid "Cycle Through Modes" -#~ msgstr "Prepínať režimy" +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick " +#~ "Campbell." -#~ msgid "Rolling Enabled" -#~ msgstr "Rolovanie povolené" +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových " +#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a " +#~ "vypínajú. Napísal Paul 'Joey' Clark." -#~ msgid "Static Enabled" -#~ msgstr "Poruchy povolené" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a " +#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo." -#~ msgid "XTeeVee" -#~ msgstr "X-TV" +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa " +#~ "stopou. Napísal Chris Leger." +#, fuzzy #~ msgid "" -#~ "XTeeVee simulates various television problems, including static, loss of " -#~ "vertical hold, and a test pattern. By Greg Knauss." +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" -#~ "X-TV simuluje rôzne televízne problémy, vrátane porúch, straty " -#~ "vertikálnej synchronizácie a testovacích vzorov. Napísal Greg Knauss." +#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate " +#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého " +#~ "zväčšenia. Napísal James Macnicol." #~ msgid "Random Cell Shape" #~ msgstr "Náhodný tvar bunky" diff --git a/tde-i18n-sk/messages/tdebase/kcmkicker.po b/tde-i18n-sk/messages/tdebase/kcmkicker.po index 694f7c6ca41..8b77c2f8de7 100644 --- a/tde-i18n-sk/messages/tdebase/kcmkicker.po +++ b/tde-i18n-sk/messages/tdebase/kcmkicker.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: kcmkicker\n" -"POT-Creation-Date: 2019-07-08 00:06+0200\n" +"POT-Creation-Date: 2019-07-27 01:50+0200\n" "PO-Revision-Date: 2008-07-20 12:40+0200\n" "Last-Translator: Richard Fric \n" "Language-Team: Slovak \n" @@ -255,72 +255,72 @@ msgstr "Všetky obrazovky" msgid "Custom" msgstr "Vlastné" -#: tiles:1 +#: ../../kicker/data/tiles:1 #, fuzzy msgid "KDE Button" msgstr "Tlačidlo TDE" -#: tiles:2 +#: ../../kicker/data/tiles:2 msgid "Blue Wood" msgstr "Modré drevo" -#: tiles:3 +#: ../../kicker/data/tiles:3 msgid "Green Wood" msgstr "Zelené drevo" -#: tiles:4 +#: ../../kicker/data/tiles:4 msgid "Light Gray" msgstr "Svetlá šedá" -#: tiles:5 +#: ../../kicker/data/tiles:5 msgid "Light Green" msgstr "Svetlá zelená" -#: tiles:6 +#: ../../kicker/data/tiles:6 msgid "Light Pastel" msgstr "Svetlá pastelová" -#: tiles:7 +#: ../../kicker/data/tiles:7 msgid "Light Purple" msgstr "Svetlá fialová" -#: tiles:8 +#: ../../kicker/data/tiles:8 msgid "Nuts And Bolts" msgstr "Základ" -#: tiles:9 +#: ../../kicker/data/tiles:9 msgid "Red Wood" msgstr "Červené drevo" -#: tiles:10 +#: ../../kicker/data/tiles:10 msgid "Solid Blue" msgstr "Plná modrá" -#: tiles:11 +#: ../../kicker/data/tiles:11 msgid "Solid Gray" msgstr "Plná šedá" -#: tiles:12 +#: ../../kicker/data/tiles:12 msgid "Solid Green" msgstr "Plná zelená" -#: tiles:13 +#: ../../kicker/data/tiles:13 msgid "Solid Orange" msgstr "Plná oranžová" -#: tiles:14 +#: ../../kicker/data/tiles:14 msgid "Solid Pastel" msgstr "Plná pastelová" -#: tiles:15 +#: ../../kicker/data/tiles:15 msgid "Solid Purple" msgstr "Plná fialová" -#: tiles:16 +#: ../../kicker/data/tiles:16 msgid "Solid Red" msgstr "Plná červená" -#: tiles:17 +#: ../../kicker/data/tiles:17 msgid "Solid Tigereye" msgstr "Plné tigrie oko" diff --git a/tde-i18n-sk/messages/tdebase/knetattach.po b/tde-i18n-sk/messages/tdebase/knetattach.po index 03bcf9b18d3..5a72e524b52 100644 --- a/tde-i18n-sk/messages/tdebase/knetattach.po +++ b/tde-i18n-sk/messages/tdebase/knetattach.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: knetattach\n" -"POT-Creation-Date: 2018-12-08 19:27+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2006-11-15 21:01+0000\n" "Last-Translator: Peter Mihalik \n" "Language-Team: Slovenčina \n" @@ -87,7 +87,7 @@ msgstr "TDE sieťový sprievodca" msgid "(c) 2004 George Staikos" msgstr "(c) 2004 George Staikos" -#: main.cpp:35 +#: main.cpp:34 msgid "Primary author and maintainer" msgstr "Prvotný autor a údržbár" diff --git a/tde-i18n-sk/messages/tdebase/kpager.po b/tde-i18n-sk/messages/tdebase/kpager.po index 46fc38ab3ee..f24fdf0125c 100644 --- a/tde-i18n-sk/messages/tdebase/kpager.po +++ b/tde-i18n-sk/messages/tdebase/kpager.po @@ -2,7 +2,7 @@ msgid "" msgstr "" "Project-Id-Version: kpager for TDE 3.0\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2003-03-14 11:50+0100\n" "Last-Translator: Pavol Cvengros \n" "Language-Team: Slovak \n" @@ -91,15 +91,15 @@ msgstr "Vytvoriť pager, ale nechať okno skryté" msgid "Desktop Overview" msgstr "Prehľad plochy" -#: main.cpp:73 +#: main.cpp:72 msgid "Original Developer/Maintainer" msgstr "Pôvodný vývojár/správca" -#: main.cpp:76 main.cpp:78 +#: main.cpp:75 main.cpp:77 msgid "Developer" msgstr "Vývojár" -#: main.cpp:95 +#: main.cpp:94 msgid "Desktop Pager" msgstr "Pager plochy" diff --git a/tde-i18n-sk/messages/tdebase/ksplash.po b/tde-i18n-sk/messages/tdebase/ksplash.po index 8072b47ec59..3f5f133c363 100644 --- a/tde-i18n-sk/messages/tdebase/ksplash.po +++ b/tde-i18n-sk/messages/tdebase/ksplash.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ksplash\n" -"POT-Creation-Date: 2018-12-06 17:06+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2004-07-31 14:17+0200\n" "Last-Translator: Stanislav Visnovsky \n" "Language-Team: Slovak \n" @@ -72,11 +72,11 @@ msgstr "" "(c) 2001 - 2003, Flaming Sword Productions\n" " (c) 2003 Vývojári TDE" -#: main.cpp:50 +#: main.cpp:49 msgid "Author and maintainer" msgstr "Autor a správca" -#: main.cpp:51 +#: main.cpp:50 msgid "Original author" msgstr "Pôvodný autor" diff --git a/tde-i18n-sk/messages/tdebase/kthememanager.po b/tde-i18n-sk/messages/tdebase/kthememanager.po index 14c5348dd1e..b47ca8d961f 100644 --- a/tde-i18n-sk/messages/tdebase/kthememanager.po +++ b/tde-i18n-sk/messages/tdebase/kthememanager.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: kthememanager\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:10+0200\n" "PO-Revision-Date: 2006-04-01 13:35+0200\n" "Last-Translator: Richard Fric \n" "Language-Team: Slovak \n" @@ -35,58 +35,58 @@ msgstr "Nová téma" msgid "TDE Theme Manager" msgstr "Správca tém TDE" -#: kthememanager.cpp:50 kthememanager.cpp:56 +#: kthememanager.cpp:50 kthememanager.cpp:55 msgid "" "This control module handles installing, removing and creating visual TDE " "themes." msgstr "Tento modul ovláda inštaláciu, odstránenia a vytváranie tém pre TDE." -#: kthememanager.cpp:219 +#: kthememanager.cpp:218 msgid "Theme Files" msgstr "Súbory tém" -#: kthememanager.cpp:220 +#: kthememanager.cpp:219 msgid "Select Theme File" msgstr "Vyberte súbor témy" -#: kthememanager.cpp:254 +#: kthememanager.cpp:253 msgid "Do you really want to remove the theme %1?" msgstr "Naozaj chcete odstrániť tému %1?" -#: kthememanager.cpp:255 +#: kthememanager.cpp:254 msgid "Remove Theme" msgstr "Odstrániť tému" -#: kthememanager.cpp:277 +#: kthememanager.cpp:276 msgid "My Theme" msgstr "Moja téma" -#: kthememanager.cpp:288 +#: kthememanager.cpp:287 msgid "Theme %1 already exists." msgstr "Téma %1 už existuje." -#: kthememanager.cpp:308 +#: kthememanager.cpp:307 #, c-format msgid "Your theme has been successfully created in %1." msgstr "Vaša téma bola úspešne vytvorená v %1." -#: kthememanager.cpp:309 +#: kthememanager.cpp:308 msgid "Theme Created" msgstr "Téma vytvorená" -#: kthememanager.cpp:311 +#: kthememanager.cpp:310 msgid "An error occurred while creating your theme." msgstr "Nastala chyba počas vytvárania témy." -#: kthememanager.cpp:312 +#: kthememanager.cpp:311 msgid "Theme Not Created" msgstr "Téma nevytvorená" -#: kthememanager.cpp:339 +#: kthememanager.cpp:338 msgid "This theme does not contain a preview." msgstr "Táto téma neobsahuje náhľad." -#: kthememanager.cpp:344 +#: kthememanager.cpp:343 msgid "Author: %1
Email: %2
Version: %3
Homepage: %4" msgstr "Autor: %1
E-mail: %2
Verzia: %3
Domovská stránka: %4" -- cgit v1.2.1