From 7db92886683a9d69a7d82f2f02652b195f5280b5 Mon Sep 17 00:00:00 2001 From: Darrell Anderson Date: Sat, 27 Apr 2013 18:42:41 -0500 Subject: Fix duplicate khelpcenter handbook files. This resolves bug report 1344. --- .../khelpcenter/userguide/about-desktop.docbook | 458 --------------------- 1 file changed, 458 deletions(-) delete mode 100644 tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook (limited to 'tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook') diff --git a/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook b/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook deleted file mode 100644 index 9a9b6ec67b0..00000000000 --- a/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook +++ /dev/null @@ -1,458 +0,0 @@ - -All About Your Desktop - - -Little Red Riding Hood -Grandma, what big eyes you have! - - - -The Wolf -The better to see you! - - -The more you see, the more efficiently you can use your -desktop. &kde; gives you the opportunity to make the desktop look and -work the way you prefer, enabling you to work faster and more -productively. It even gives you the opportunity to be warned if a wolf -is trying to eat you, or (if you happen to be a granny) alert you when -Little Red Riding Hood is on her way to bring you the goodies. Now -that's service. - - -The Autostart Folder - -Before I discovered the Autostart folder, my daily startup -routine with &kde; consisted of the following: Start &kde;, start -&kedit;, start &konsole;, start &Netscape;, and start &kscd;. This -took time I could have spent better. Native &kde; programs left open -at the end of a session will save their state and reappear when you -login again, but there are some programs (like &Netscape;) that will -not. You can use the Autostart folder for these -programs. - -To launch programs when &kde; is started, do the -following: - - - -Open the Autostart folder. By default this -folder is at $HOME/.trinity/share/autostart - - -Open a &konqueror; window and browse to the program you want to -add. If you don't know how to do this, it was covered in - - -Drag and drop the desired program from the &konqueror; window -on to the autostart folder. -When asked, choose Link to create a -symbolic link rather than a full copy, as this saves a great deal of -disk space. - - -Repeat the above steps for every program you want started when -&kde; is launched. Remember, you don't need to add native &kde; -applications, just leave them open when you log out, and they will -open up again as if nothing had happened, the next time you log in to -&kde;. - - -Restart &kde; if you want to see the autostart function in -action. - - - -Your programs should have launched automatically when &kde; -restarted. If you want to add something special (e.g., you want to see -a certain web site when your system goes up), read Using templates. The procedures -described there work for any folder, so you can also apply them to -the Autostart folder, as well. - - - - -Adding Programs and Shortcut Icons to Your <guimenu>K</guimenu> menu and Panel - - -The &kde; K menu and &kicker; are not limited -to the setup you find right after installing &kde;. The &kde; panel -is designed to be extended, and there are two main ways of doing that: -Adding new programs, and adding shortcut icons. - - -Adding menu entries - -&kde; comes with a great many applications already in the menu. -Depending on your operating system and distribution, this could -include many non-&kde; applications. &kde; also includes an -application that will search your hard drive for more applications, -and add them to the menu for you. Try pressing AltF2 and entering -kappfinder to see it in action — -operation is very straightforward. - -&kappfinder; is clever enough, but it doesn't know about every -application there is. Or perhaps you simply don't want to have all -those applications in the menu, and just want to add a single extra -program. - -To add your favorite programs to the &kde; menu, you can use -the KDE Menu Editor. To start it, use the -K menu and choose -SystemMenu -Editor. - -A window will open showing the existing K menu -on the left, and an empty menu entry dialog on the -right - -For this example, we will be adding an entry for the -Gimp under the -Graphics submenu. If you already have a -Gimp entry there and don't want a new one, -you can still follow through this example, but just don't click the -Apply when you are done. - - -Navigate down the left hand tree to the -Graphics entry. - -Click on it once with the left mouse -button to expand the entry. - - -Click the icon labeled New Item in the -toolbar, or choose FileNew -Item in the menu bar. - - -In the dialog box that pops up, enter the name you want your new -menu entry to have. For this example, enter -Gimp.Then press -OK in the dialog. - - -Click on the new Gimp menu entry that -was created for you under the Graphics -submenu. The menu entry dialog to the right will now change to be -mostly empty, except for the name you already gave. - - -Fill in an optional Comment. You might -like to put An image editor for the example. -Text entered here will be shown as a tool-tip in the -K menu. - - -Enter in the box labeled Command, the -command you would type on the command line to open your application. -For this example, this is gimp. You may also enter -any optional command line parameters if you wish. You can use this to -make a menu entry that always opens a particular document or image, -for example. Check the application's documentation to find out more -about command line parameters. - - -If you want the application to operate from a particular -directory (for example, for Gimp to begin -it's Load Image dialog in a particular place) -enter this path in the box labeled Work Path. -This is optional. - - -If you wish to change the icon from the default -unknown, click on the icon to the -right of the dialog, to open a standard &kde; icon chooser. - - -Some applications must be run in a terminal -window (for example Pine). If this is the case, -check the appropriate check box. - - -If you want to run your application as a different user, check -the box labeled Run as a different user and -enter the appropriate user name in the text box. - - -If you're happy with your menu entry, press -Apply. If you would like to start over, press -Reset. - - - -And that's all. You now have a new menu entry. - - - - -Shortcut Icons - -Although &kde; is much more comfortable than the average &UNIX; -window manager, everyone wants a solution for a one-click way to start -a program. Later, you will learn how to create links and files on your -desktop, but this also has some disadvantages: sometimes all your -desktops are filled up with windows, and you cannot reach your icons -without minimizing all the windows that cover them. For commonly used -programs, you can minimize this problem and speed access by creating -shortcut icons on the &kde; panel. - -To create a shortcut on the &kicker; panel, you have some -choices: Drag-and-drop, or via a menu. - - -Adding a shortcut icon with the menu -Click on the K icon and choose Panel -MenuAddApplication -. -You will see the top level of the K menu -again. Go through the menus to find the entry for which you -want to create the shortcut, such as Home directory -or &konqueror;. Click on the program you want. - - - -A new icon will appear on the panel. Click on it, and the program will -start. - -Adding a shortcut icon with drag-and-drop is even simpler - just -drag any icon from your desktop, or a &konqueror; window, to an empty -space on the panel. - -What happens when you drag an item to your panel depends on what -kind of item it is: - - - -If you drag a directory... A menu will -pop up giving you a choice of Add as a File Manager -URL or Add as a QuickBrowser. -Choosing the first will create an icon that opens a &konqueror; -window, starting at this directory, while choosing the latter will -open that directory as a menu from the Panel. - - - -If you drag a shortcut from your desktop... -It will be copied to the panel. - - - -If you drag a document... -A link will be made on the panel, leaving the original in -place. Clicking on the resulting icon will open that document in the default -application. - - - -In any case, if you want to move the icon, click on it using the -right mouse button and choose -Move. Move the icon to the position you -want and press the left mouse button. If -you wish to remove the icon, click on it using the -right mouse button and choose -Remove. You can also move the icon by -clicking with the middle mouse button, and -dragging it to it's new location. - - - - - -Creating New Files On Your Desktop - -Your desktop can be an efficient place to work. Every time you -start &kde;, you can see the complete files, folders and &URL;s which -you often use. - -There are two ways to create and edit files on your desktop. In -any application, you can say that you want to save your work in the -Desktop subfolder of your home directory. For example, my home -directory is /home/stupiddog, -so my Desktop directory is /home/stupiddog/Desktop. Everything you -save there will be put on your desktop. - -If you want to move existing files to your Desktop, the best way -to achieve this is to use &konqueror;. Open a file manager window and -drag the files you need to your desktop. You can choose to copy them -if you want to keep all your common stuff on the desktop now, or you -can create symbolic links to the real files. Everything you change in -the link files will be automatically updated in the originals. For -more information on how to use drag & drop and the file manager, -see the chapter Moving -files with drag & drop. - - - - -Placing Links on Your Desktop - -Placing files on your desktop may shorten the paths you need to -enter. However, sometimes it would be nice if you could start &kedit; -with a commonly edited file already opened in it. And how often do you -find yourself frustrated after browsing through endless lists of -bookmarks to find a site you visit often? Wouldn't it be nice if -everything necessary to deliver you to that site was done -automatically after clicking a single icon? - - -Using Templates - -Templates provide a convenient mechanism for performing tasks -such as those outlined above. Templates can also be used to associate -particular file extensions with a specific application. When a file -ending in a known extension is double-clicked, the application -associated with that extension is automatically started. In short, -templates help you get the most out of -&kde;. - -Example: You want to put an icon for visiting the &kde; web site -on your desktop. - - -Right click on an empty space in the -desktop. -Choose Create -newInternet Address (URL) -from the context menu. -A dialog box will open where you can type in the address you are -making a shortcut to. -A new icon will be created on your desktop. - - -Your new Internet shortcut can be customized like any other -shortcut icon. Right click on the icon and -choose Properties, and you can change the -icon, or the name of the shortcut as you wish. - - - - -Using &MIME; Types - -&MIME; Types are very powerful. Employing them, you can easily -customize your system such that clicking on a file of a specific type -starts the application with which that file type has been associated. -For example, all .mod files could -be set to start &noatun;, .html -files could open a &konqueror; window showing the file, and a -core file can be viewed with the &khexedit; by -simply clicking on the core file. - - -Although &MIME; types are very powerful, they are not without -dangers. Playing around with &MIME; types as the system administrator -(root) can damage a &kde; -system so severely that it cannot be restarted! In this example, you will -create your personal &MIME; style, which is only -relevant for you. It will only affect other users if you copy or move -it to $TDEDIR/share/mimelnk. - - -To link a certain file type with a particular application: - - - -Make sure the application you want to start this file type -has an entry in the K menu. - -In &konqueror; find or make a file with the extension you -wish to link. - -Right click on the file, and -choose Edit File Type from the context -menu, or choose EditEdit -File Type in the &konqueror; menu -bar. - -Add file masks for the application by clicking the -Add button, and entering the file pattern you -want. Remember that &UNIX; is case sensitive, so you may need to add -variations - *.mp3 may need -*.MP3 added as well, for example. Add as many -masks as you like in this way. - -Add a description if you like. This is -optional. - -In the section labeled Application Preference -Order, press the Add button. A -miniature copy of the K menu will -open, where you can choose the application you want files of this type -to be opened with. - -Sometimes, you may want to use a different application to -open this file type. For example, you might like to use &kate; to -open text files you wish to edit, and &kedit; for text files that you -just want to take a quick peek into. You can add more applications in -the same way as you did in the last step, and you can change the -preferred order using the Move Up and -Move Down buttons. - -If you're satisfied with your choices, you can click the -Apply button to save your changes without -closing the dialog box. This gives you the opportunity to test in the -&konqueror; window that your file association is correct. You can -choose OK to save your changes and close the -dialog box, or Cancel if you have changed your -mind and just want to close the dialog box. - - -Be sure to try your new association by opening a directory -containing a file of the type you just selected. Click on the file, -and the program needed to edit it should start. - - - -&MIME; types are a way of describing the contents of files. You may -be used to using file extensions for that purpose, and you may know -that on &UNIX; systems the file extension often bear little or no -relation to the contents of the file. On the other hand, it may be -vital - for example, some implementations of gunzip -won't operate on files that aren't named .gz. - - - -&MIME; types naturally make use of filename patterns, but not -necessarily the extensions - you can set up any filename pattern you -like. For example, if you always want to open any files relating to a -particular client with &kate;, and you make a habit of naming the -files with the client's name at the beginning so that they naturally -group in the &konqueror; window, then you can set up a filename -pattern that matches -^clientname*. Then any -files that have clientname at the beginning -(the ^ character means starts -with...) and without any regard to the rest of the filename. - - - - - - - -Using the Trash Can - -Under normal circumstances, deleting a file under &UNIX; is -something which cannot be undone. However, with &kde;, you can choose -Move to Trash instead of -Delete. This will move the file into the -Trash Folder, which, by -default, is accessible as an icon on your desktop. In the Trash Folder, you can always recover -deleted files. Remember to empty the trashcan now and then by clicking -on it using the right mouse button, then choosing Empty -trashcan, otherwise you might run out of disk space -because the files still need space. Note, however, that once you empty -the Trash Folder, the files contained therein are -lost forever. - - - -- cgit v1.2.1