From 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea Mon Sep 17 00:00:00 2001 From: Automated System Date: Mon, 29 Jul 2019 07:38:23 +0200 Subject: Merge translation files from master branch. --- tde-i18n-sl/messages/tdeartwork/kxsconfig.po | 2562 ++++++++++++------------- tde-i18n-sl/messages/tdebase/kcmkicker.po | 36 +- tde-i18n-sl/messages/tdebase/knetattach.po | 4 +- tde-i18n-sl/messages/tdebase/kpager.po | 8 +- tde-i18n-sl/messages/tdebase/ksplash.po | 6 +- tde-i18n-sl/messages/tdebase/kthememanager.po | 28 +- 6 files changed, 1322 insertions(+), 1322 deletions(-) (limited to 'tde-i18n-sl/messages') diff --git a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po index c8b13ed273a..4ead24ff918 100644 --- a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po @@ -8750,1683 +8750,1683 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." +#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " +#~ "by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " -#~ "Avtor Jamie Zawinski." +#~ "Nariše žogo, ki redno pokaže veliko naključnih konic. Au! Avtor Jamie " +#~ "Zawinski." #, fuzzy #~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " +#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " +#~ "Zawinski; 2001." #~ msgstr "" -#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. " -#~ "Napisala Allan R. Wilks in David Bagley." +#~ "Zagrabi sliko zaslona, jo spremeni v GL teksturo, zavrti in deformira na " +#~ "različne načine. Avtor Ben Buxton." #, fuzzy #~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." +#~ "Draws different shapes composed of nervously vibrating squiggles, as if " +#~ "seen through a camera operated by a monkey on crack. Written by Dan " +#~ "Bornstein; 2000." #~ msgstr "" -#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in " -#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard." +#~ "Nariše različne oblike, sestavljene iz nervozno tresajočih zavitih črt, " +#~ "kot bi se videlo skozi kamero, ki jo drži opica na razpoki. Napisal Dan " +#~ "Bornstein." #, fuzzy #~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." +#~ "This is sort of a combination spirograph/string-art. It generates a " +#~ "large, complex polygon, and renders it by filling using an even/odd " +#~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" -#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih " -#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do " -#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/" -#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot " -#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za " -#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo " -#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli " -#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob " -#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na " -#~ "kodi Lisp, katere avtor je John Pezaris." +#~ "To je neka kombinacija spirografije ali pa umetnosti nitenja. Ustvari " +#~ "velik in kompleksen poligon in dovoli strežniku X, da naredi večino dela, " +#~ "tako da naredi pravilo lihega ali sodega ovijanja. Napisal Dale Moore na " +#~ "osnovi stare kode PDP-11." #, fuzzy #~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." +#~ "This draws an animation of flight through an asteroid field, with changes " +#~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" -#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno " -#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim " -#~ "poljem. Napisal Jonathan Lin." +#~ "To nariše animacijo letenja skozi asteroidno polje s spremembami vrtenja " +#~ "in smeri. Lahko tudi prikaže stereo sliko za rdeča/modra očala. Večinoma " +#~ "napisal Jamie Zawinski." #, fuzzy #~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." +#~ "This throws some random bits on the screen, then sucks them through a jet " +#~ "engine and spews them out the other side. To avoid turning the image " +#~ "completely to mush, every now and then it will it interject some splashes " +#~ "of color into the scene, or go into a spin cycle, or stretch the image " +#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" -#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno " -#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit." +#~ "Ta program vrže na zaslon nekaj naključnih kosov zaslona, jih posrka " +#~ "skozi reakcijski motor in jih ipljune na drugi strani. Da slika ne bi " +#~ "postala navaden šum, se vsake toliko časa vbrizgne nekaj barve ali se " +#~ "zavrti, raztegne sliko kot smetano ali pa (moj dodatek) zagrabi sliko " +#~ "zaslona, da jo prežveči. Prvotno napisal Scott Draves; spremenil Jamie " +#~ "Zawinski." + +#~ msgid "Spacing" +#~ msgstr "Presledek" #, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki " -#~ "eksplodirajo. Avtor Sander van Grieken." +#~ msgid "Border" +#~ msgstr "Širina roba" + +#~ msgid "Zoom" +#~ msgstr "Povečaj" #, fuzzy +#~ msgid "Clear" +#~ msgstr "Čista voda" + +#~ msgid "Left" +#~ msgstr "Levo" + +#~ msgid "Right" +#~ msgstr "Desno" + #~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." +#~ "A cellular automaton that is really a two-dimensional Turing machine: as " +#~ "the heads (``ants'') walk along the screen, they change pixel values in " +#~ "their path. Then, as they pass over changed pixels, their behavior is " +#~ "influenced. Written by David Bagley." #~ msgstr "" -#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil." +#~ "Celularni avtomaton, ki je v resnici dvodimenzionalni Turingov stroj: ko " +#~ "se glave (»mravlje«) sprehajajo po zaslonu, spreminjajo vrednosti točk na " +#~ "svoji poti. Ko gredo preko spremenjene točke, vpliva na njihovo " +#~ "obnašanje. Napisal David Bagley" + +#~ msgid "Ant" +#~ msgstr "Mravlja" + +#~ msgid "Ant Size" +#~ msgstr "Velikost mravlje" + +#~ msgid "Four Sided Cells" +#~ msgstr "Štiristranske celice" + +#~ msgid "Nine Sided Cells" +#~ msgstr "Devetstranske celice" + +#~ msgid "Sharp Turns" +#~ msgstr "Ostri zavoji" + +#~ msgid "Six Sided Cells" +#~ msgstr "Šeststranske celice" + +#~ msgid "Truchet Lines" +#~ msgstr "Truchetove črte" + +#~ msgid "Twelve Sided Cells" +#~ msgstr "Dvanajststranske celice" + +#~ msgid "Bitmap to rotate" +#~ msgstr "Sličica za zasuk" + +#~ msgid "Sparc Linux" +#~ msgstr "Sparc Linux" + +#~ msgid "Bubbles Fall" +#~ msgstr "Mehurčki padajo" + +#~ msgid "Bubbles Rise" +#~ msgstr "Mehurčki se dvigajo" + +#~ msgid "Bubbles exist in three dimensions" +#~ msgstr "Mehurčki obstajajo v treh dimenzijah" + +#~ msgid "Don't hide bubbles when they pop" +#~ msgstr "Ne skrij mehurčkov, ko počijo" + +#~ msgid "Draw circles instead of pixmap bubbles" +#~ msgstr "Riši krožce namesto narisanih mehurčkov" + +#~ msgid "Leave Trails" +#~ msgstr "Pusti sledi" -#, fuzzy #~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ "This simulates the kind of bubble formation that happens when water boils:" +#~ "small bubbles appear, and as they get closer to each other, they combine " +#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" -#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v " -#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike " -#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie " -#~ "Zawinski." +#~ "Simulira formacijo mehurčkov, do katere pride pri vretju vode: pojavijo " +#~ "se manjši mehurčki in ko pridejo bližje drug drugemu, se združijo v " +#~ "večje, ki sčasoma počijo. Avtor James Macnicol." -#, fuzzy #~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." +#~ "A bit like `Spotlight', except that instead of merely exposing part of " +#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " +#~ "roaming section of your desktop, based on color intensity. Written by " +#~ "Shane Smit." #~ msgstr "" -#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu " -#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones." +#~ "Podobno kot »Žaromet«, vendar namesto da bi samo poudaril del vašega " +#~ "namizja, ustvari prostorsko sliko iz njega. V bistvu naredi premični del " +#~ "namizja tridimenzionaleb glede na intenzivnost barv." + +#~ msgid "Delay" +#~ msgstr "Zakasnitev" + +#~ msgid "Double Buffer" +#~ msgstr "Dvojni medpomnilnik" + +#~ msgid "Cosmos" +#~ msgstr "Vesolje" -#, fuzzy #~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " +#~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" -#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v " -#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna." +#~ "Nariše ognjemet in približajoče se svetlobne signale, ki ugašajo. Avtor " +#~ "Tom Campbel. Najdete jih lahko na <http://cosmos.dnsalias.net/cosmos/" +#~ ">" -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton." +#~ msgid "Critical" +#~ msgstr "Kritično" -#, fuzzy #~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ "Draws a system of self-organizing lines. It starts out as random " +#~ "squiggles, but after a few iterations, order begins to appear. Written by " +#~ "Martin Pool." #~ msgstr "" -#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti " -#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski." +#~ "Nariše sistem samourejajočih se črt. Začne se kot naključni zavoji, a se " +#~ "kmalu pokaže red. Avtor Martin Pool." + +#~ msgid "Display Solid Colors" +#~ msgstr "Prikaži enobarvno" + +#~ msgid "Display Surface Patterns" +#~ msgstr "Prikaži površinske vzorce" -#, fuzzy #~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ "A hack similar to `greynetic', but less frenetic. The first " +#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " +#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " +#~ "and ported to C for inclusion here." #~ msgstr "" -#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi " -#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie " -#~ "Zawinski." +#~ "Progamček podoben »greynetic«, vendar manj blazen. Avtor prve različice " +#~ "je bil Stephen Linhart; potem je Ozymandias G. Desiderata napisal klon v " +#~ "Javi. Ta klon je potem odkril Jamie Zawinski in ga prenesel na C in je " +#~ "sedaj tukaj vključen." + +#~ msgid "Spike Count" +#~ msgstr "Število konic" + +#~ msgid "x" +#~ msgstr "x" -#, fuzzy #~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " +#~ "better if it was faster, but as far as I can tell, there is no way to " +#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " +#~ "Written by Jamie Zawinski." #~ msgstr "" -#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi " -#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če " -#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je " -#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in " -#~ "Vivek Hkera." +#~ "To nariše utripajoče zaporedje zvezd, krogov in črt. Izgledalo bi lepše, " +#~ "če bi bilo hitrejše, vendar za sedaj ne more biti oboje: hitro in brez " +#~ "utripanja. Še en razlog, da je X zanič. Napisal Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." +#~ msgid "Use Shared Memory" +#~ msgstr "Uporabi deljeni pomnilnik" -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami " -#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland." +#~ msgid "Fractal Growth" +#~ msgstr "Rast fraktalov" -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba " -#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega " -#~ "modela planetarnega gibanja. Napisal James Youngman." +#~ msgid "High Dimensional Sphere" +#~ msgstr "Visoko dimenzionalna sfera" -#, fuzzy #~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." +#~ "How could one possibly describe this except as ``drifting recursive " +#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " +#~ "collection of fine hacks." #~ msgstr "" -#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, " -#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so " -#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa." +#~ "Kako lahko kdo opiše to drugače kot »drseči rekurzivni fraktalni kozmični " +#~ "plameni«? Še en programček od zbirke programčkov Scotta Dravesa." -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in " -#~ "Charles Vidal." +#~ msgid "Lissojous Figures" +#~ msgstr "Lissajousovi liki" -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "" -#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " -#~ "Avtor Jamie Zawinski." +#~ msgid "ElectricSheep" +#~ msgstr "Električna ovca" -#, fuzzy #~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." +#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " +#~ "animated fractal flame. In the background, it contributes render cycles " +#~ "to the next animation. Periodically it uploades completed frames to the " +#~ "server, where they are compressed for distribution to all clients. This " +#~ "program is recommended only if you have a high bandwidth connection to " +#~ "the Internet. By Scott Draves. You can find it at <http://www." +#~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" -#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor " -#~ "Josiah Pease." +#~ "Električna ovca je modul za xscreensaver, ki prikaže video mpeg " +#~ "animiranega fraktalnega plamena. V ozadju dodaja cikle upodabljanja k " +#~ "naslednji animaciji. Končane slikice redno nalaga na strežnik, kjer se " +#~ "stisnejo za distribucijo vsem odjemnikom. Ta program je priporočen samo, " +#~ "če imate hitro povezavo na internet. Napisal Scott Draves. Najdete ga " +#~ "lahko na <http://www.electricsheep.org/>. Poglejte si sipletno " +#~ "stran za podatke o nastavitvah." -#, fuzzy #~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." +#~ "Draws a simple four-stroke engine that floats around the screen. Written " +#~ "by Ben Buxton." #~ msgstr "" -#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. " -#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere " -#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s " -#~ "»ssystem«." +#~ "Nariše preprost štiritaktni motor, ki plava po zaslonu. Napisal Ben " +#~ "Buxton." + +#~ msgid "Power" +#~ msgstr "Moč" + +#~ msgid "Bitmap for Flag" +#~ msgstr "Slika za zastavo" + +#~ msgid "Flag" +#~ msgstr "Zastava" + +#~ msgid "Text for Flag" +#~ msgstr "Besedilo za zastavo" -#, fuzzy #~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." +#~ "This draws a waving colored flag, that undulates its way around the " +#~ "screen. The trick is the flag can contain arbitrary text and images. By " +#~ "default, it displays either the current system name and OS type, or a " +#~ "picture of ``Bob,'' but you can replace the text or the image with a " +#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" -#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, " -#~ "Andrew Bennetts in Peter Aylett." +#~ "To nariše plapolajočo barvno zastavo, ki potuje po zaslonu. Zastava lahko " +#~ "vsebuje dodatno besedilo in slike. Privzeto prikazuje ime trenutnega " +#~ "sistema in vrsto operacijskega sistema ali pa sliko »Boba«, oboje pa " +#~ "lahko zamenjate z možnostjo v ukazni vrstici. Napisala Charles Vidal in " +#~ "Jamie Zawinski." + +#~ msgid "0 Seconds" +#~ msgstr "0 sekund" + +#~ msgid "10 Seconds" +#~ msgstr "10 sekund" -#, fuzzy #~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." +#~ "Another series of strange attractors: a flowing series of points, making " +#~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" -#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki " -#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko " -#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se " -#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki " -#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike " -#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. " +#~ "Če ena serija čudnih atraktorjev: plavajoča serija točk, ki ustvarja " +#~ "čudne vrteče se oblike. Avtor Jeff Butterworth." + +#~ msgid "Freeze Some Bees" +#~ msgstr "Zamrzni nekaj čebel" + +#~ msgid "Ride a Trained Bee" +#~ msgstr "Jahaj trenirano čebelo" + +#~ msgid "Show Bounding Box" +#~ msgstr "Pokaži omejujoči okvir" + +#~ msgid "Slow Bees with Antifreeze" +#~ msgstr "Upočasni čebele s sredstvom proti zmrzovanju" + +#~ msgid "Sandpaper" +#~ msgstr "Smirkov papir" + +#~ msgid "Forest" +#~ msgstr "Gozd" -#, fuzzy #~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " +#~ "fractals, right?" #~ msgstr "" -#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, " -#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering." +#~ "Nariše fraktalna drevesa. Avtor Peter Baumung. Mar nimajo vsi radi " +#~ "fraktalov?" + +#~ msgid "Planetary Gear System" +#~ msgstr "Planetarni sistem zobnikov" + +#~ msgid "Rotational Speed" +#~ msgstr "Hitrost vrtenja" -#, fuzzy #~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." +#~ "This draws sets of turning, interlocking gears, rotating in three " +#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." +#~ "To nariše sistem vrtečih, med seboj preklapljajočih se zobnikov, ki se " +#~ "vrtijo v treh dimenzijah. Še en programček GL, napisan od Danny Sung, " +#~ "Brian Paul, Ed Mackey in Jamie Zawinski." + +#~ msgid "Three Gear System" +#~ msgstr "Sistem treh zobnikov" + +#~ msgid "Screen Image" +#~ msgstr "Zaslonska slika" + +#~ msgid "Desert" +#~ msgstr "Puščava" -#, fuzzy #~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " +#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " +#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." +#~ "dotcom.fr>." #~ msgstr "" -#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi " -#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne " -#~ "širine. Napisal Jamie Zawinski." +#~ "Nariše animacijo 3D tirkotnikov v pokrajini polnih dreves. Potrebuje " +#~ "OpenGL in računalnik s hitro strojno opremo za podporo teksturnim kartam, " +#~ "Napisal Eric Lassauge <lassauge@mail.dotcom.fr>." + +#~ msgid "GLForestFire" +#~ msgstr "Gozdni požar GL" + +#~ msgid "Rain" +#~ msgstr "Dež" + +#~ msgid "Track mouse" +#~ msgstr "Sledi miši" + +#~ msgid "30 Seconds" +#~ msgstr "30 sekund" + +#~ msgid "Goban" +#~ msgstr "Goban" -#, fuzzy #~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." +#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " +#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" -#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni " -#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal " -#~ "Patrick Naughton." +#~ "Ponovno odigra zgodovinske igre go-ja (z drugim imenom wei-chi in baduk) " +#~ "na zaslonu. Avtor Scott Draves. Najdete jih lahko na <http://www." +#~ "draves.org/goban/>." + +#~ msgid "Hyperball" +#~ msgstr "Hiperžoga" -#, fuzzy #~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." +#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " +#~ "projection of the sequence of 3D objects which are the projections of the " +#~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" -#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v " -#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke " -#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri " -#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z " -#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira " -#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali " -#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način " -#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki " -#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala " -#~ "Juergen Nickelsen in Jamie Zawinski." +#~ "Hiperžoga je podobna hiperkocki tako kot je dodekaedron kocki. To " +#~ "prikazuje 2D projekcijo zaporedja 3D predmetov, ki so projekcije 4D " +#~ "analogov dodekaedronu. Napisal Joe Keane." -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Nariše žonglerja. Avtor Tim Auckland." +#~ msgid "XY Rotation" +#~ msgstr "Rotacija XY" -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje " -#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim " -#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski." +#~ msgid "XZ Rotation" +#~ msgstr "Rotacija XZ" -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. " -#~ "Avtor David Bagley." +#~ msgid "YW Rotation" +#~ msgstr "Rotacija YW" -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega " -#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. " -#~ "Napisal Jamie Zawinski." +#~ msgid "YZ Rotation" +#~ msgstr "Rotacija YZ" -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, " -#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie " -#~ "Zawinski." +#~ msgid "ZW Rotation" +#~ msgstr "Rotacija ZW" -#, fuzzy #~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." +#~ "This displays 2D projections of the sequence of 3D objects which are the " +#~ "projections of the 4D analog to the cube: as a square is composed of four " +#~ "lines, each touching two others; and a cube is composed of six squares, " +#~ "each touching four others; a hypercube is composed of eight cubes, each " +#~ "touching six others. To make it easier to visualize the rotation, it uses " +#~ "a different color for the edges of each face. Don't think about it too " +#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " +#~ "Jamie Zawinski." #~ msgstr "" -#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se " -#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein." +#~ "To prikazuje 2D projekcije zaporedja 3D predmetov, ki so projekcije 4D " +#~ "analoga kocki: kot kvadrat je sestavljen iz štirih črt, vsaka se dotika " +#~ "dveh drugih; kocka je sestavljena iz šestih kvadratov, vsak se dotika " +#~ "štirih drugih; hiperkocka je sestavljena iz osmih kock, vsaka se dotika " +#~ "šestih drugih. Da si lažje predstavljate vrtenje, se uporabljajo drugačne " +#~ "barve za robove vsake strani. Ne mislite na to predolgo, sicer vam bodo " +#~ "pregoreli možgani. Napisali Joe Keane, Fritz Mueller in Jamie Zawinski." -#, fuzzy #~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." +#~ "This one draws spinning, colliding iterated-function-system images. " +#~ "Written by Massimino Pascal." #~ msgstr "" -#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim " -#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n" -#~ "Napisal Jamie Zawinski." +#~ "To nariše vrteč in zaletavajoč sistem iteracije funkcij. Napisal " +#~ "Massimino Pascal." -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, " -#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite " -#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding." +#~ msgid "IMSmap" +#~ msgstr "IMSmap" -#, fuzzy #~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." +#~ "Another color-field hack, this one works by computing decaying sinusoidal " +#~ "waves, and allowing them to interfere with each other as their origins " +#~ "move. Written by Hannu Mallat." #~ msgstr "" -#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo " -#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem " -#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija." +#~ "Še en programček za barve; ta deluje tako, da računalniško razpada " +#~ "sinusne valove in jim dovoljuje, da interferirajo eden z drugim med " +#~ "premikanjem njihovih osnov. Napisal Hannu Mallat." -#, fuzzy #~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." +#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " +#~ "it, and then solves the puzzle. This works especially well when you feed " +#~ "it an external video signal instead of letting it grab the screen image " +#~ "(actually, I guess this is generally true...) When it is grabbing a video " +#~ "image, it is sometimes pretty hard to guess what the image is going to " +#~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" -#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio " -#~ "Matsuoka." +#~ "To zagrabi sliko zaslona, jo izreže v sestavljanko, premeša in nato reši. " +#~ "To deluje posebno dobro, če imate zunanji signal, namesto da zagrabi " +#~ "sliko zaslona (to je verjetno tudi na splošno dobro ...). Ko zagrabi " +#~ "video sliko, je včasih zelo težko uganiti, kako bo izgledala slika, ko bo " +#~ "sestavljanka rešena. Napisal Jamie Zawinski." -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče " -#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne." +#~ msgid "Checkered Balls" +#~ msgstr "Kariraste žoge" -#, fuzzy #~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ "This one draws spinning, animating (are you detecting a pattern here " +#~ "yet?) explorations of the Julia set. You've probably seen static images " +#~ "of this fractal form before, but it's a lot of fun to watch in motion as " +#~ "well. One interesting thing is that there is a small swinging dot passing " +#~ "in front of the image, which indicates the control point from which the " +#~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" -#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega " -#~ "fraktala. Napisal Desmond Daignault." +#~ "Ta nariše hitro vrteča in animirana raziskovanja niza Julije (ste že " +#~ "opazili vzorec?). Verjetno ste že opazili mirne slike tega fraktala, " +#~ "vendar je zelo zanimivo tudi opazovati gibanje. Pred sliko je videti " +#~ "piko, ki prehaja sem in tja. To je nadzorna točka, iz katere izhaja " +#~ "preostanek slike. Napisal Sean McCullough. " -#, fuzzy #~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." +#~ "Another clone of an ancient meme, consisting largely of frenetic " +#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " +#~ "is nice, but I think it needs more solids, or perhaps just brighter " +#~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" -#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick " -#~ "Schultz." +#~ "Še en klon starinskega meme-ja, ki je največ sestavljen iz " +#~ "noregarotacijskega gibanja barvnih črt. To je napisal Ron Tapia. Gibanje " +#~ "je lepo, vendar potrebuje več enakomernih barv ali pa samo svetlejše " +#~ "barve. Več variacij v spremembi rotacijske hitrosti bi verjetno tudi " +#~ "pomagalo." -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. " -#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli " -#~ "te ovire. Napisal Jeff Epler." +#~ msgid "Laser" +#~ msgstr "Laser" -#, fuzzy #~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ "Moving radiating lines, that look vaguely like scanning laser beams. " +#~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" -#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, " -#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza " -#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično " -#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski." +#~ "Premikanje šopa črt, ki so podobne laserskim žarkom. Napisal Pascal " +#~ "Pensa. (Frankie pravi: sprosti se.)" -#, fuzzy #~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." +#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " +#~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "" -#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim " -#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio " -#~ "Matauoka." +#~ "Ta nariše fraktalne bliske. Preprosto, neposredno in točno. Če bi le bil " +#~ "še zvok ... Napisal Keith Romberg." + +#~ msgid "Lisa" +#~ msgstr "Lisa" + +#~ msgid "Steps" +#~ msgstr "Koraki" -#, fuzzy #~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." +#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " +#~ "the Phantom Zone prisoners in during their trial in Superman? I think " +#~ "that was one of these." #~ msgstr "" -#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se " -#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor " -#~ "Massimino Pascal." +#~ "Ta nariše Lisajousove zanke. Napisal Caleb Cullen. Se spomnite naprave, " +#~ "ki so jo imeli zaporniki Senčne cone med svojim sojenjem v Supermanu?\n" +#~ "Mislim, da je bila ena od teh." -#, fuzzy #~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ "Another Lissajous figure. This one draws the progress of circular shapes " +#~ "along a path. Written by Alexander Jolk." #~ msgstr "" -#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po " -#~ "zaslonu. Avtor Adrian Likins." +#~ "Še en Lissajousov lik. Ta nariše napredek krožnih oblik na poti. Napisal " +#~ "Alexander Jolk." -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce." +#~ msgid "Lissie" +#~ msgstr "Lissie" -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz " -#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno " -#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, " -#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže " -#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod " -#~ "televizijsko oddajanje." +#~ msgid "Control Points" +#~ msgstr "Nadzorne točke" -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell." +#~ msgid "Interpolation Steps" +#~ msgstr "Koraki interpolacije" -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč " -#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno " -#~ "izklopi. Napisal Paul 'Joey' Clark." +#~ msgid "LMorph" +#~ msgstr "Lmorph" -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo " -#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih." +#~ msgid "Less" +#~ msgstr "Manj" -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi " -#~ "barvnimi sledmi za njimi. Napisal Chris Leger." +#~ msgid "More" +#~ msgstr "Več" -#, fuzzy #~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ "This generates random spline-ish line drawings and morphs between them. " +#~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" -#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je " -#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James " -#~ "Macnicol." +#~ "To ustvarja naključne krivuljne črte in prehaja med njimi. Napisala " +#~ "Sverre H. Huseby in Glenn T. Lines." -#, fuzzy -#~ msgid "" -#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " -#~ "by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Nariše žogo, ki redno pokaže veliko naključnih konic. Au! Avtor Jamie " -#~ "Zawinski." +#~ msgid "Joining Generator" +#~ msgstr "Generator združevanja" + +#~ msgid "Post-Solve Delay" +#~ msgstr "Zamik po reševanju" + +#~ msgid "Pre-Solve Delay" +#~ msgstr "Zamik pred reševanjem" + +#~ msgid "Seeding Generator" +#~ msgstr "Generator semena" + +#~ msgid "Solve Speed" +#~ msgstr "Hitrost reševanja" -#, fuzzy #~ msgid "" -#~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " -#~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " -#~ "Zawinski; 2001." +#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " +#~ "generates a random maze, then solves it with visual feedback. Originally " +#~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" -#~ "Zagrabi sliko zaslona, jo spremeni v GL teksturo, zavrti in deformira na " -#~ "različne načine. Avtor Ben Buxton." +#~ "To je stara labirintna predstavitev v X-u, prilagojena za delovanje z " +#~ "xscreensave. Generira naključni labirint in ga potem reši z vizualnimi " +#~ "povratnimi informacijami. Prvotni avtor Jim Randell, spreminjali tisoči." -#, fuzzy #~ msgid "" -#~ "Draws different shapes composed of nervously vibrating squiggles, as if " -#~ "seen through a camera operated by a monkey on crack. Written by Dan " -#~ "Bornstein; 2000." +#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " +#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " +#~ "strip." #~ msgstr "" -#~ "Nariše različne oblike, sestavljene iz nervozno tresajočih zavitih črt, " -#~ "kot bi se videlo skozi kamero, ki jo drži opica na razpoki. Napisal Dan " -#~ "Bornstein." +#~ "Še en programček M. C. Escher od Marcela Vianne. Ta nariše »Möbiusov trak " +#~ "II«. Sliko mravelj, ki se sprehajajo po površini Möbiusovega traku." + +#~ msgid "Mesh Floor" +#~ msgstr "Mrežasta tla" -#, fuzzy #~ msgid "" -#~ "This is sort of a combination spirograph/string-art. It generates a " -#~ "large, complex polygon, and renders it by filling using an even/odd " -#~ "winding rule. Written by Dale Moore; 1995." +#~ "This one draws cool circular interference patterns. Most of the circles " +#~ "you see aren't explicitly rendered, but show up as a result of " +#~ "interactions between the other pixels that were drawn. Written by Jamie " +#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " +#~ "beauty of this one is that the heart of the display algorithm can be " +#~ "expressed with just a pair of loops and a handful of arithmetic, giving " +#~ "it a high ``display hack metric''." #~ msgstr "" -#~ "To je neka kombinacija spirografije ali pa umetnosti nitenja. Ustvari " -#~ "velik in kompleksen poligon in dovoli strežniku X, da naredi večino dela, " -#~ "tako da naredi pravilo lihega ali sodega ovijanja. Napisal Dale Moore na " -#~ "osnovi stare kode PDP-11." +#~ "To nariše lepe krožne interferenčne vzorce. Večina krogov, ki jih vidite, " +#~ "v resnici ni upodbljenih, se pa prikažejo zaradi interakcij med drugimi " +#~ "pikami, ki so izrisane. Napisal Jamie Zawinski iz kode za javo od " +#~ "Michaela Baynea. Kot je on navedel, je lepota v tem, da se srce algoritma " +#~ "lahko izrazi samo z nekaj zankami in precej aritmetike, kar naredi visoko " +#~ "»metriko programskega prikaza«." + +#~ msgid "Draw Atoms" +#~ msgstr "Nariši atome" + +#~ msgid "PDB File" +#~ msgstr "Datoteka PDB" -#, fuzzy #~ msgid "" -#~ "This draws an animation of flight through an asteroid field, with changes " -#~ "in rotation and direction. Written by Jamie Zawinski; 1992." +#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " +#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " +#~ "do..." #~ msgstr "" -#~ "To nariše animacijo letenja skozi asteroidno polje s spremembami vrtenja " -#~ "in smeri. Lahko tudi prikaže stereo sliko za rdeča/modra očala. Večinoma " -#~ "napisal Jamie Zawinski." +#~ "Še en programček spreminjanja 3D oblik, napisal Marcelo Vianna. Ima enak " +#~ "bleščeč in plastičen občutek kot Superkvadratičen, kot ima večina " +#~ "računalniško ustvarjenih predmetov." -#, fuzzy #~ msgid "" -#~ "This throws some random bits on the screen, then sucks them through a jet " -#~ "engine and spews them out the other side. To avoid turning the image " -#~ "completely to mush, every now and then it will it interject some splashes " -#~ "of color into the scene, or go into a spin cycle, or stretch the image " -#~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." +#~ "A little man with a big nose wanders around your screen saying things. " +#~ "The things which he says can come from a file, or from an external " +#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " +#~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" -#~ "Ta program vrže na zaslon nekaj naključnih kosov zaslona, jih posrka " -#~ "skozi reakcijski motor in jih ipljune na drugi strani. Da slika ne bi " -#~ "postala navaden šum, se vsake toliko časa vbrizgne nekaj barve ali se " -#~ "zavrti, raztegne sliko kot smetano ali pa (moj dodatek) zagrabi sliko " -#~ "zaslona, da jo prežveči. Prvotno napisal Scott Draves; spremenil Jamie " -#~ "Zawinski." - -#~ msgid "Spacing" -#~ msgstr "Presledek" +#~ "Majhen mož hodi naokoli po vašem zaslonu in govori stvari. Stvari, ki jih " +#~ "govori lahko pridejo iz datoteke ali iz zunanjega programa, kot na primer " +#~ "»zippy« ali »fortune«. Program je bil izvlečen iz »xnlock«, katerega " +#~ "avtor je Dan Heller. Obarval Jamie Zawinski." -#, fuzzy -#~ msgid "Border" -#~ msgstr "Širina roba" +#~ msgid "Get Text from File" +#~ msgstr "Dobi besedilo iz datoteke" -#~ msgid "Zoom" -#~ msgstr "Povečaj" +#~ msgid "Get Text from Program" +#~ msgstr "Dobi besedilo is programa" -#, fuzzy -#~ msgid "Clear" -#~ msgstr "Čista voda" +#~ msgid "Text File" +#~ msgstr "Besedilna datoteka" -#~ msgid "Left" -#~ msgstr "Levo" +#~ msgid "Text Program" +#~ msgstr "Besedilni program" -#~ msgid "Right" -#~ msgstr "Desno" +#~ msgid "Use Text Below" +#~ msgstr "Uporabi spodnje besedilo" #~ msgid "" -#~ "A cellular automaton that is really a two-dimensional Turing machine: as " -#~ "the heads (``ants'') walk along the screen, they change pixel values in " -#~ "their path. Then, as they pass over changed pixels, their behavior is " -#~ "influenced. Written by David Bagley." +#~ "If you've ever been in the same room with a Windows NT machine, you've " +#~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" -#~ "Celularni avtomaton, ki je v resnici dvodimenzionalni Turingov stroj: ko " -#~ "se glave (»mravlje«) sprehajajo po zaslonu, spreminjajo vrednosti točk na " -#~ "svoji poti. Ko gredo preko spremenjene točke, vpliva na njihovo " -#~ "obnašanje. Napisal David Bagley" - -#~ msgid "Ant" -#~ msgstr "Mravlja" - -#~ msgid "Ant Size" -#~ msgstr "Velikost mravlje" - -#~ msgid "Four Sided Cells" -#~ msgstr "Štiristranske celice" +#~ "Če ste bili kdaj v isti sobi z računalnikom Windows NT, ste verjetno " +#~ "videli ta programček za GL. Avtor te različice je Marcelo Vianna." -#~ msgid "Nine Sided Cells" -#~ msgstr "Devetstranske celice" +#~ msgid "Number of Pipe Systems" +#~ msgstr "Število sistemov cevi" -#~ msgid "Sharp Turns" -#~ msgstr "Ostri zavoji" +#~ msgid "System Length" +#~ msgstr "Dolžina sistema" -#~ msgid "Six Sided Cells" -#~ msgstr "Šeststranske celice" +#~ msgid "Texture PPM File" +#~ msgstr "Datoteka PPM z teksturami" -#~ msgid "Truchet Lines" -#~ msgstr "Truchetove črte" +#~ msgid "" +#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ msgstr "" +#~ "Piro nariše eksplodirajoči ognjemet. Bla bla bla. Avtor Jamie Zawinski." -#~ msgid "Twelve Sided Cells" -#~ msgstr "Dvanajststranske celice" +#~ msgid "Corners" +#~ msgstr "Koti" -#~ msgid "Bitmap to rotate" -#~ msgstr "Sličica za zasuk" +#~ msgid "/" +#~ msgstr "/" -#~ msgid "Sparc Linux" -#~ msgstr "Sparc Linux" +#~ msgid "RD-Bomb" +#~ msgstr "RD-bomba" -#~ msgid "Bubbles Fall" -#~ msgstr "Mehurčki padajo" - -#~ msgid "Bubbles Rise" -#~ msgstr "Mehurčki se dvigajo" - -#~ msgid "Bubbles exist in three dimensions" -#~ msgstr "Mehurčki obstajajo v treh dimenzijah" - -#~ msgid "Don't hide bubbles when they pop" -#~ msgstr "Ne skrij mehurčkov, ko počijo" - -#~ msgid "Draw circles instead of pixmap bubbles" -#~ msgstr "Riši krožce namesto narisanih mehurčkov" - -#~ msgid "Leave Trails" -#~ msgstr "Pusti sledi" +#~ msgid "Colors Two" +#~ msgstr "Barve Dva" #~ msgid "" -#~ "This simulates the kind of bubble formation that happens when water boils:" -#~ "small bubbles appear, and as they get closer to each other, they combine " -#~ "to form larger bubbles, which eventually pop. Written by James Macnicol." +#~ "This generates random inkblot patterns. The algorithm is deceptively " +#~ "simple for how well it works; it merely walks a dot around the screen " +#~ "randomly, and then reflects the image horizontally, vertically, or both. " +#~ "Any deep-seated neurotic tendencies which this program reveals are your " +#~ "own problem. Written by Jamie Zawinski." #~ msgstr "" -#~ "Simulira formacijo mehurčkov, do katere pride pri vretju vode: pojavijo " -#~ "se manjši mehurčki in ko pridejo bližje drug drugemu, se združijo v " -#~ "večje, ki sčasoma počijo. Avtor James Macnicol." +#~ "To ustvarja naključne črnilne vzorce. Algoritem za to je zelo preprost " +#~ "glede na to, kako dobro deluje: ta samo naključno sprehaja točko po " +#~ "zaslonu, nato pa odbija sliko vodoravno, navpično ali oboje. Vsake " +#~ "globoke nevrotične težnje, ki jih program odkrije, so vaš problem. " +#~ "Napisal Jamie Zawinski." #~ msgid "" -#~ "A bit like `Spotlight', except that instead of merely exposing part of " -#~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " -#~ "roaming section of your desktop, based on color intensity. Written by " -#~ "Shane Smit." +#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " +#~ "segment moving along a complex spiraling curve. I tweaked this to " +#~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" -#~ "Podobno kot »Žaromet«, vendar namesto da bi samo poudaril del vašega " -#~ "namizja, ustvari prostorsko sliko iz njega. V bistvu naredi premični del " -#~ "namizja tridimenzionaleb glede na intenzivnost barv." +#~ "Že en starinski demo xlock-a, tokrat od Toma Lawrenca. Nariše črto, ki se " +#~ "giblje po zapleteni spiralasti krivulji. To sem spremenil, da se " +#~ "ustvarijo bolj ukrivljene črte, mirne sličice pa ne izgledajo kot nekaj " +#~ "posebnega." -#~ msgid "Delay" -#~ msgstr "Zakasnitev" +#~ msgid "Rotor" +#~ msgstr "Rotor" -#~ msgid "Double Buffer" -#~ msgstr "Dvojni medpomnilnik" +#~ msgid "" +#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " +#~ "OpenGL, and a machine with fast hardware support for texture maps. " +#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ msgstr "" +#~ "Nariše animacijo teksturiranih žog, ki se vrtijo kot nore. Potrebuje " +#~ "OpenGL in računalnik s hitro strojno opremo za teksturne karte. Napisal " +#~ "Eric Lassauge <lassauge@mail.dotcom.fr>." -#~ msgid "Cosmos" -#~ msgstr "Vesolje" +#~ msgid "Sballs" +#~ msgstr "Vrteče žoge" #~ msgid "" -#~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " -#~ "it at <http://cosmos.dnsalias.net/cosmos/>" +#~ "This draws the three-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" -#~ "Nariše ognjemet in približajoče se svetlobne signale, ki ugašajo. Avtor " -#~ "Tom Campbel. Najdete jih lahko na <http://cosmos.dnsalias.net/cosmos/" -#~ ">" +#~ "Nariše tridimenzionalno različico rekurzivnega Sierpinskega trikotnega " +#~ "fraktala z uporabo GL. Napisala Tim Robinson in Jamie Zawinski." -#~ msgid "Critical" -#~ msgstr "Kritično" +#~ msgid "Team A Name" +#~ msgstr "Ime skupine A" + +#~ msgid "Team B Name" +#~ msgstr "Ime skupine B" #~ msgid "" -#~ "Draws a system of self-organizing lines. It starts out as random " -#~ "squiggles, but after a few iterations, order begins to appear. Written by " -#~ "Martin Pool." +#~ "This program draws a simulation of a sonar screen. Written by default, it " +#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " +#~ "properly, it can ping (pun intended) your local network, and actually " +#~ "plot the proximity of the other hosts on your network to you. It would be " +#~ "easy to make it monitor other sources of data, too. (Processes? Active " +#~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" -#~ "Nariše sistem samourejajočih se črt. Začne se kot naključni zavoji, a se " -#~ "kmalu pokaže red. Avtor Martin Pool." +#~ "Ta program nariše simulacijo zaslona sonarja. Privzeto prikaže naključno " +#~ "zbirko »sovražnikov« na zaslonu, vendar ob pravilnem prevajanju lahko " +#~ "povpraša (ping) krajevno omrežje in izriše bližine drugih gostiteljev na " +#~ "omrežju. To bi se zlahka dalo napraviti tako, da nadzoruje tudi druge " +#~ "vire podatkov (Procesi? Dejavne omrežne povezave? Poraba CPE na " +#~ "uporabnika?). Napisal Stephen Martin." -#~ msgid "Display Solid Colors" -#~ msgstr "Prikaži enobarvno" +#~ msgid "vs." +#~ msgstr "proti" -#~ msgid "Display Surface Patterns" -#~ msgstr "Prikaži površinske vzorce" +#~ msgid "Mine Shaft" +#~ msgstr "Rudniški jašek" #~ msgid "" -#~ "A hack similar to `greynetic', but less frenetic. The first " -#~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " -#~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " -#~ "and ported to C for inclusion here." +#~ "Another of the classic screenhacks of the distant past, this one draws " +#~ "shaded spheres in multiple colors. This hack traces its lineage back to " +#~ "Tom Duff in 1982." #~ msgstr "" -#~ "Progamček podoben »greynetic«, vendar manj blazen. Avtor prve različice " -#~ "je bil Stephen Linhart; potem je Ozymandias G. Desiderata napisal klon v " -#~ "Javi. Ta klon je potem odkril Jamie Zawinski in ga prenesel na C in je " -#~ "sedaj tukaj vključen." +#~ "Še en klasičen zaslonski programček daljne preteklosti. Ta nariše senčene " +#~ "sfere različnih barv. Ta programček je zaslediti do Toma Duffa iz leta " +#~ "1982." -#~ msgid "Spike Count" -#~ msgstr "Število konic" +#~ msgid "SphereEversion" +#~ msgstr "SferEverzija" -#~ msgid "x" -#~ msgstr "x" +#~ msgid "" +#~ "SphereEversion draws an animation of a sphere being turned inside out. A " +#~ "sphere can be turned inside out, without any tears, sharp creases or " +#~ "discontinuities, if the surface of the sphere is allowed to intersect " +#~ "itself. This program animates what is known as the Thurston Eversion. " +#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ msgstr "" +#~ "SferEverzija nariše animacijo sfere, ki se obrača iz znotraj navzven. " +#~ "Sfera se obrne iz znotraj navzven brez kakršnihkoli robov, ostrih " +#~ "prehodov ali odsekanih površin, če se lahko površina sfere preseka sama s " +#~ "sabo. Ta program animira to, kar je znano kot Thurstonova everzija. " +#~ "Napisala Nathaniel Thurston in Michael McGuffin. Ta program ni vključen v " +#~ "paketu XScreenSaver, če ga pa še nimate, ga lahko najdete na <http://" +#~ "www.dgp.utoronto.ca/~mjmcguff/eversion/>." #~ msgid "" -#~ "This draws a pulsing sequence of stars, circles, and lines. It would look " -#~ "better if it was faster, but as far as I can tell, there is no way to " -#~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " -#~ "Written by Jamie Zawinski." +#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " +#~ "patterns means moire; interference patterns, of course." #~ msgstr "" -#~ "To nariše utripajoče zaporedje zvezd, krogov in črt. Izgledalo bi lepše, " -#~ "če bi bilo hitrejše, vendar za sedaj ne more biti oboje: hitro in brez " -#~ "utripanja. Še en razlog, da je X zanič. Napisal Jamie Zawinski." +#~ "Premikajoči krožni vzorci Petra Schmitzbergerja. Premikajoči krožni " +#~ "vzorci pomenijo moire. To so interferenčni vzorci." -#~ msgid "Use Shared Memory" -#~ msgstr "Uporabi deljeni pomnilnik" +#~ msgid "Spiral" +#~ msgstr "Spirala" -#~ msgid "Fractal Growth" -#~ msgstr "Rast fraktalov" +#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." +#~ msgstr "Q-Bert sreča norost frnikul! Avtor Ed Mackey" -#~ msgid "High Dimensional Sphere" -#~ msgstr "Visoko dimenzionalna sfera" +#~ msgid "SSystem" +#~ msgstr "SSistem" #~ msgid "" -#~ "How could one possibly describe this except as ``drifting recursive " -#~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " -#~ "collection of fine hacks." +#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " +#~ "nine planets and a few major satellites, with four camera modes. Written " +#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " +#~ "is packaged separately. Note: SSystem does not work as a screen saver on " +#~ "all systems, because it doesn't communicate with xscreensaver properly. " +#~ "It happens to work with some window managers, but not with others, so " +#~ "your mileage may vary. SSystem was once available at <http://www1.las." +#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " +#~ "copies elsewhere. SSystem has since evolved into two different programs: " +#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" +#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " +#~ "xscreensaver at all. You are encouraged to nag their authors into adding " +#~ "xscreensaver support!" #~ msgstr "" -#~ "Kako lahko kdo opiše to drugače kot »drseči rekurzivni fraktalni kozmični " -#~ "plameni«? Še en programček od zbirke programčkov Scotta Dravesa." +#~ "SSistem je simulator Osončja v GL. Simulira prelete Sonca, devetih " +#~ "planetov in nekaj večjih satelitov s štirimi načini kamere. Avtor Raul " +#~ "Alonso. To ni vključeno v paket XScreenSaver, ampak je pakirano ločeno. " +#~ "Pozor: SSistem ne deluje pravilno na vseh ohranjevalnikih zaslona na vseh " +#~ "sistemih, ker ne komunicira pravilno z xscreensaver. Po naključju deluje " +#~ "z nekaterimi upravljalniki zaslona, vendar ne z drugimi, zato se lahko " +#~ "vaša izkušnja razlikuje. SSistem je bil nekoč na voljo na <http://www1." +#~ "las.es/~amil/ssystem/>. Morda lahko še vedno najdete kopije drugje. " +#~ "SSistem se je vmes razvil v dva različna programa: OpenUniverse (http://" +#~ "openuniverse.sourceforge.net/) in Celestia (http://www.shatters.net/" +#~ "celestia/). Žal noben od teh programov ne deluje z xscreensaverjem. " +#~ "Spodbujamo vas, da opominjate avtorje, da dodajo podporo xscreensaver!" -#~ msgid "Lissojous Figures" -#~ msgstr "Lissajousovi liki" +#~ msgid "" +#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " +#~ "staircase." +#~ msgstr "" +#~ "Tretji Escherjev programček, ki riše »neskončne« stopnice. Avtor Marcelo " +#~ "Vianna." -#~ msgid "ElectricSheep" -#~ msgstr "Električna ovca" +#~ msgid "Star Rotation Speed" +#~ msgstr "Hitrost vrtenja zvezde" + +#~ msgid "Curviness" +#~ msgstr "Ukrivljenost" #~ msgid "" -#~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " -#~ "animated fractal flame. In the background, it contributes render cycles " -#~ "to the next animation. Periodically it uploades completed frames to the " -#~ "server, where they are compressed for distribution to all clients. This " -#~ "program is recommended only if you have a high bandwidth connection to " -#~ "the Internet. By Scott Draves. You can find it at <http://www." -#~ "electricsheep.org/>. See that web site for configuration information." +#~ "Ed Mackey reports that he wrote the first version of this program in " +#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " +#~ "Now it is GL and has specular reflections." #~ msgstr "" -#~ "Električna ovca je modul za xscreensaver, ki prikaže video mpeg " -#~ "animiranega fraktalnega plamena. V ozadju dodaja cikle upodabljanja k " -#~ "naslednji animaciji. Končane slikice redno nalaga na strežnik, kjer se " -#~ "stisnejo za distribucijo vsem odjemnikom. Ta program je priporočen samo, " -#~ "če imate hitro povezavo na internet. Napisal Scott Draves. Najdete ga " -#~ "lahko na <http://www.electricsheep.org/>. Poglejte si sipletno " -#~ "stran za podatke o nastavitvah." +#~ "Ed Mackey poroča, da je napisal prvo različico tega program v BASIC-u na " +#~ "Commodore 64 leta 1897, kot črnobel živčni okvir 320×200. Sedaj je GL in " +#~ "ima zrcalne odseve." #~ msgid "" -#~ "Draws a simple four-stroke engine that floats around the screen. Written " -#~ "by Ben Buxton." +#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " +#~ "but you might have seen a Mac program similar to this called FlowFazer. " +#~ "There is also a cool Java applet of a similar concept." #~ msgstr "" -#~ "Nariše preprost štiritaktni motor, ki plava po zaslonu. Napisal Ben " -#~ "Buxton." +#~ "Še več plavajočih in vrtinčastih vzorcev. To različico sta napisala M. " +#~ "Dobie in R. Taylor, mogoče pa ste že videli podoben program za Mac z " +#~ "imenom FlowFazer. Obstaja tudi programček za javo s podobnim konceptom." -#~ msgid "Power" -#~ msgstr "Moč" +#~ msgid "0°" +#~ msgstr "0°" -#~ msgid "Bitmap for Flag" -#~ msgstr "Slika za zastavo" +#~ msgid "5 Minute Tick Marks" +#~ msgstr "5 minutni zaznamki" -#~ msgid "Flag" -#~ msgstr "Zastava" +#~ msgid "90°" +#~ msgstr "90°" -#~ msgid "Text for Flag" -#~ msgstr "Besedilo za zastavo" +#~ msgid "Cycle Seconds" +#~ msgstr "Kroženje sekund" -#~ msgid "" -#~ "This draws a waving colored flag, that undulates its way around the " -#~ "screen. The trick is the flag can contain arbitrary text and images. By " -#~ "default, it displays either the current system name and OS type, or a " -#~ "picture of ``Bob,'' but you can replace the text or the image with a " -#~ "command-line option. Written by Charles Vidal and Jamie Zawinski." -#~ msgstr "" -#~ "To nariše plapolajočo barvno zastavo, ki potuje po zaslonu. Zastava lahko " -#~ "vsebuje dodatno besedilo in slike. Privzeto prikazuje ime trenutnega " -#~ "sistema in vrsto operacijskega sistema ali pa sliko »Boba«, oboje pa " -#~ "lahko zamenjate z možnostjo v ukazni vrstici. Napisala Charles Vidal in " -#~ "Jamie Zawinski." +#~ msgid "Minute Tick Marks" +#~ msgstr "Minutni zaznamki" -#~ msgid "0 Seconds" -#~ msgstr "0 sekund" +#~ msgid "Smaller" +#~ msgstr "Manjše" -#~ msgid "10 Seconds" -#~ msgstr "10 sekund" +#~ msgid "" +#~ "This draws a working analog clock composed of floating, throbbing " +#~ "bubbles. Written by Bernd Paysan." +#~ msgstr "" +#~ "Nariše delujočo analogno uro, ki je sestavljena iz lebdečih in " +#~ "utripajočih mehurčkov. Avtor Bernd Paysan." + +#~ msgid "Turn Side-to-Side" +#~ msgstr "Obrni stran k strani" #~ msgid "" -#~ "Another series of strange attractors: a flowing series of points, making " -#~ "strange rotational shapes. Written by Jeff Butterworth." +#~ "This one generates a continuous sequence of small, curvy geometric " +#~ "patterns. It scatters them around your screen until it fills up, then it " +#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." #~ msgstr "" -#~ "Če ena serija čudnih atraktorjev: plavajoča serija točk, ki ustvarja " -#~ "čudne vrteče se oblike. Avtor Jeff Butterworth." +#~ "To ustvarja stalno zaporedje majhnih in ukrivljenih geometričnih vzorcev. " +#~ "Razmeče jih po zaslonu, dokler se ta ne zapolne. Potem ga počisti in " +#~ "začne znova. Napisala Tracy Camp in David Hansen." -#~ msgid "Freeze Some Bees" -#~ msgstr "Zamrzni nekaj čebel" +#~ msgid "Vines" +#~ msgstr "Ovijalke" -#~ msgid "Ride a Trained Bee" -#~ msgstr "Jahaj trenirano čebelo" +#~ msgid "Sustain" +#~ msgstr "Vzdržuj" -#~ msgid "Show Bounding Box" -#~ msgstr "Pokaži omejujoči okvir" +#~ msgid "Dictionary File" +#~ msgstr "Datoteka s slovarjem" -#~ msgid "Slow Bees with Antifreeze" -#~ msgstr "Upočasni čebele s sredstvom proti zmrzovanju" +#~ msgid "Overall Filter Program" +#~ msgstr "Splošni filtrirni program" -#~ msgid "Sandpaper" -#~ msgstr "Smirkov papir" +#~ msgid "Per-Image Filter Program" +#~ msgstr "Filtrirni program glede na sliko" -#~ msgid "Forest" -#~ msgstr "Gozd" +#~ msgid "URL Timeout" +#~ msgstr "Potek URL-ja" + +#~ msgid "Amplitude" +#~ msgstr "Amplituda" #~ msgid "" -#~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " -#~ "fractals, right?" -#~ msgstr "" -#~ "Nariše fraktalna drevesa. Avtor Peter Baumung. Mar nimajo vsi radi " -#~ "fraktalov?" +#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." +#~ msgstr "Nariše povečevajoče verige sinusnih lis. Napisal Ashton Trey Belew." -#~ msgid "Planetary Gear System" -#~ msgstr "Planetarni sistem zobnikov" +#~ msgid "WhirlyGig" +#~ msgstr "Vrtinec pik" -#~ msgid "Rotational Speed" -#~ msgstr "Hitrost vrtenja" +#~ msgid "" +#~ "An ancient xlock hack that draws multicolored worms that crawl around the " +#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " +#~ "Theiling." +#~ msgstr "" +#~ "Star programček, ki nariše večbarvne črve, ki lezejo po zaslonu. Napisali " +#~ "Brad Taylor, Dave Lemke, Boris Putanec in Henrik Theiling." + +#~ msgid "XaoS" +#~ msgstr "XaoS" #~ msgid "" -#~ "This draws sets of turning, interlocking gears, rotating in three " -#~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " -#~ "Jamie Zawinski." +#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " +#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" -#~ "To nariše sistem vrtečih, med seboj preklapljajočih se zobnikov, ki se " -#~ "vrtijo v treh dimenzijah. Še en programček GL, napisan od Danny Sung, " -#~ "Brian Paul, Ed Mackey in Jamie Zawinski." +#~ "XaoS ustvarja animacije hitrega letenja Mandelbrota in drugih fraktalov. " +#~ "Napisala Thomas Marsh in Jan Hubicka. To ni vključeno v paketu " +#~ "XScreenSaver, če pa programčka še nimate, ga lahko najdete na <http://" +#~ "limax.paru.cas.cz/~hubicka/XaoS/>." -#~ msgid "Three Gear System" -#~ msgstr "Sistem treh zobnikov" +#~ msgid "12-Hour Time" +#~ msgstr "12-urni čas" -#~ msgid "Screen Image" -#~ msgstr "Zaslonska slika" +#~ msgid "24-Hour Time" +#~ msgstr "24-urni čas" -#~ msgid "Desert" -#~ msgstr "Puščava" +#~ msgid "Cycle Colors" +#~ msgstr "Prelivanje barv" + +#~ msgid "Display Seconds" +#~ msgstr "Prikaži sekunde" + +#~ msgid "Huge Font" +#~ msgstr "Ogromna pisava" + +#~ msgid "Medium Font" +#~ msgstr "Srednja pisava" + +#~ msgid "XDaliClock" +#~ msgstr "XDaliUra" #~ msgid "" -#~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " -#~ "filled with trees. Requires OpenGL, and a machine with fast hardware " -#~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." -#~ "dotcom.fr>." +#~ "XDaliClock draws a large digital clock, the numbers of which change by " +#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " +#~ "included with the XScreenSaver package, but if you don't have it already, " +#~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" -#~ "Nariše animacijo 3D tirkotnikov v pokrajini polnih dreves. Potrebuje " -#~ "OpenGL in računalnik s hitro strojno opremo za podporo teksturnim kartam, " -#~ "Napisal Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "XDaliUra nariše veliko digitalno uro, katere številke se spreminjajo s " +#~ "»topljenjem« v novo oblike. Napisal Jamie Zawinski. To ni vključeno v " +#~ "paketu XScreenSaver, če pa programčka še nimate, ga lahko najdete na <" +#~ "http://www.jwz.org/xdaliclock/>." -#~ msgid "GLForestFire" -#~ msgstr "Gozdni požar GL" +#~ msgid "Bright" +#~ msgstr "Svetlo" -#~ msgid "Rain" -#~ msgstr "Dež" +#~ msgid "Date/Time Stamp" +#~ msgstr "Prikaži datum/čas" -#~ msgid "Track mouse" -#~ msgstr "Sledi miši" +#~ msgid "Day Dim" +#~ msgstr "Dan Zatemnjeno" -#~ msgid "30 Seconds" -#~ msgstr "30 sekund" +#~ msgid "Label Cities" +#~ msgstr "Označi mesta" -#~ msgid "Goban" -#~ msgstr "Goban" +#~ msgid "Lower Left" +#~ msgstr "Levo spodaj" -#~ msgid "" -#~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " -#~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." -#~ msgstr "" -#~ "Ponovno odigra zgodovinske igre go-ja (z drugim imenom wei-chi in baduk) " -#~ "na zaslonu. Avtor Scott Draves. Najdete jih lahko na <http://www." -#~ "draves.org/goban/>." +#~ msgid "Lower Right" +#~ msgstr "Desno spodaj" -#~ msgid "Hyperball" -#~ msgstr "Hiperžoga" +#~ msgid "Night Dim" +#~ msgstr "Noč Zatemnjeno" -#~ msgid "" -#~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " -#~ "projection of the sequence of 3D objects which are the projections of the " -#~ "4D analog to the dodecahedron. Written by Joe Keane." -#~ msgstr "" -#~ "Hiperžoga je podobna hiperkocki tako kot je dodekaedron kocki. To " -#~ "prikazuje 2D projekcijo zaporedja 3D predmetov, ki so projekcije 4D " -#~ "analogov dodekaedronu. Napisal Joe Keane." +#~ msgid "No Stars" +#~ msgstr "Brez zvezd" -#~ msgid "XY Rotation" -#~ msgstr "Rotacija XY" +#~ msgid "North/South Rotation" +#~ msgstr "Severna/Južna rotacija" -#~ msgid "XZ Rotation" -#~ msgstr "Rotacija XZ" +#~ msgid "Real Time" +#~ msgstr "Pravi čas" -#~ msgid "YW Rotation" -#~ msgstr "Rotacija YW" +#~ msgid "Sharp" +#~ msgstr "Ostro" -#~ msgid "YZ Rotation" -#~ msgstr "Rotacija YZ" +#~ msgid "Terminator Blurry" +#~ msgstr "Rob Zamegljeno" -#~ msgid "ZW Rotation" -#~ msgstr "Rotacija ZW" +#~ msgid "Time Warp" +#~ msgstr "Časovni skok" -#~ msgid "" -#~ "This displays 2D projections of the sequence of 3D objects which are the " -#~ "projections of the 4D analog to the cube: as a square is composed of four " -#~ "lines, each touching two others; and a cube is composed of six squares, " -#~ "each touching four others; a hypercube is composed of eight cubes, each " -#~ "touching six others. To make it easier to visualize the rotation, it uses " -#~ "a different color for the edges of each face. Don't think about it too " -#~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " -#~ "Jamie Zawinski." -#~ msgstr "" -#~ "To prikazuje 2D projekcije zaporedja 3D predmetov, ki so projekcije 4D " -#~ "analoga kocki: kot kvadrat je sestavljen iz štirih črt, vsaka se dotika " -#~ "dveh drugih; kocka je sestavljena iz šestih kvadratov, vsak se dotika " -#~ "štirih drugih; hiperkocka je sestavljena iz osmih kock, vsaka se dotika " -#~ "šestih drugih. Da si lažje predstavljate vrtenje, se uporabljajo drugačne " -#~ "barve za robove vsake strani. Ne mislite na to predolgo, sicer vam bodo " -#~ "pregoreli možgani. Napisali Joe Keane, Fritz Mueller in Jamie Zawinski." +#~ msgid "Upper Left" +#~ msgstr "Levo zgoraj" + +#~ msgid "Upper Right" +#~ msgstr "Desno zgoraj" #~ msgid "" -#~ "This one draws spinning, colliding iterated-function-system images. " -#~ "Written by Massimino Pascal." +#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " +#~ "point in space, correctly shaded for the current position of the Sun. " +#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " +#~ "package, but if you don't have it already, you can find it at <http://" +#~ "www.cs.colorado.edu/~tuna/xearth/>." #~ msgstr "" -#~ "To nariše vrteč in zaletavajoč sistem iteracije funkcij. Napisal " -#~ "Massimino Pascal." +#~ "XZemlja nariše sliko Zemlje iz vaše najljubše opazovalne točke v vesolju, " +#~ "pravilno senčene za trenuten položaj Sonca. Napisal Kirk Johnson. To ni " +#~ "vključeno v paketu XScreenSaver, če pa programčka še nimate, ga lahko " +#~ "najdete na <http://www.cs.colorado.edu/~tuna/xearth/>." -#~ msgid "IMSmap" -#~ msgstr "IMSmap" +#~ msgid "Xearth" +#~ msgstr "XZemlja" + +#~ msgid "Fish" +#~ msgstr "Riba" #~ msgid "" -#~ "Another color-field hack, this one works by computing decaying sinusoidal " -#~ "waves, and allowing them to interfere with each other as their origins " -#~ "move. Written by Hannu Mallat." +#~ "Fish! This is not included with the XScreenSaver package, but if you " +#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" +#~ "Linux/X11/demos/>." #~ msgstr "" -#~ "Še en programček za barve; ta deluje tako, da računalniško razpada " -#~ "sinusne valove in jim dovoljuje, da interferirajo eden z drugim med " -#~ "premikanjem njihovih osnov. Napisal Hannu Mallat." +#~ "Riba! To ni vključeno v paketu XScreenSaver, če pa programčka še nimate, " +#~ "ga lahko najdete na <http://metalab.unc.edu/pub/Linux/X11/demos/>." -#~ msgid "" -#~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " -#~ "it, and then solves the puzzle. This works especially well when you feed " -#~ "it an external video signal instead of letting it grab the screen image " -#~ "(actually, I guess this is generally true...) When it is grabbing a video " -#~ "image, it is sometimes pretty hard to guess what the image is going to " -#~ "look like once the puzzle is solved. Written by Jamie Zawinski." -#~ msgstr "" -#~ "To zagrabi sliko zaslona, jo izreže v sestavljanko, premeša in nato reši. " -#~ "To deluje posebno dobro, če imate zunanji signal, namesto da zagrabi " -#~ "sliko zaslona (to je verjetno tudi na splošno dobro ...). Ko zagrabi " -#~ "video sliko, je včasih zelo težko uganiti, kako bo izgledala slika, ko bo " -#~ "sestavljanka rešena. Napisal Jamie Zawinski." +#~ msgid "XFishTank" +#~ msgstr "XFishTank" -#~ msgid "Checkered Balls" -#~ msgstr "Kariraste žoge" +#~ msgid "Bitmap File" +#~ msgstr "Slikovna datoteka" -#~ msgid "" -#~ "This one draws spinning, animating (are you detecting a pattern here " -#~ "yet?) explorations of the Julia set. You've probably seen static images " -#~ "of this fractal form before, but it's a lot of fun to watch in motion as " -#~ "well. One interesting thing is that there is a small swinging dot passing " -#~ "in front of the image, which indicates the control point from which the " -#~ "rest of the image was generated. Written by Sean McCullough." -#~ msgstr "" -#~ "Ta nariše hitro vrteča in animirana raziskovanja niza Julije (ste že " -#~ "opazili vzorec?). Verjetno ste že opazili mirne slike tega fraktala, " -#~ "vendar je zelo zanimivo tudi opazovati gibanje. Pred sliko je videti " -#~ "piko, ki prehaja sem in tja. To je nadzorna točka, iz katere izhaja " -#~ "preostanek slike. Napisal Sean McCullough. " +#~ msgid "Xflame" +#~ msgstr "XOgenj" #~ msgid "" -#~ "Another clone of an ancient meme, consisting largely of frenetic " -#~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " -#~ "is nice, but I think it needs more solids, or perhaps just brighter " -#~ "colors. More variations in the rotational speed might help, too." +#~ "This program behaves schizophrenically and makes a lot of typos. Written " +#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " +#~ "``The Shining,'' you won't get it. Those who have describe this hack as " +#~ "``inspired.''" #~ msgstr "" -#~ "Še en klon starinskega meme-ja, ki je največ sestavljen iz " -#~ "noregarotacijskega gibanja barvnih črt. To je napisal Ron Tapia. Gibanje " -#~ "je lepo, vendar potrebuje več enakomernih barv ali pa samo svetlejše " -#~ "barve. Več variacij v spremembi rotacijske hitrosti bi verjetno tudi " -#~ "pomagalo." +#~ "Ta program se vede shizofrenično in naredi veliko napak. Napisal Jamie " +#~ "Zawinski. Če niste videli dela Stanleya Kubricka »The Shining«, ne boste " +#~ "dojeli. Tisti, ki so ga videli, opisujejo ta programček kot »navdihnjen«." -#~ msgid "Laser" -#~ msgstr "Laser" +#~ msgid "Xjack" +#~ msgstr "XJaka" -#~ msgid "" -#~ "Moving radiating lines, that look vaguely like scanning laser beams. " -#~ "Written by Pascal Pensa. (Frankie say: relax.)" -#~ msgstr "" -#~ "Premikanje šopa črt, ki so podobne laserskim žarkom. Napisal Pascal " -#~ "Pensa. (Frankie pravi: sprosti se.)" +#~ msgid "Xlyap" +#~ msgstr "Xlyap" #~ msgid "" -#~ "This one draws crackling fractal lightning bolts. It's simple, direct, " -#~ "and to the point. If only it had sound... Written by Keith Romberg." +#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " +#~ "by Jamie Zawinski." #~ msgstr "" -#~ "Ta nariše fraktalne bliske. Preprosto, neposredno in točno. Če bi le bil " -#~ "še zvok ... Napisal Keith Romberg." +#~ "Upodobitev drsenja besedila iz filma »Matrica«. Napisal Jamie Zawinski." -#~ msgid "Lisa" -#~ msgstr "Lisa" +#~ msgid "Reflections" +#~ msgstr "Odboji" -#~ msgid "Steps" -#~ msgstr "Koraki" +#~ msgid "Side View" +#~ msgstr "Stranski pogled" + +#~ msgid "Top View" +#~ msgstr "Pogled od zgoraj" #~ msgid "" -#~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " -#~ "the Phantom Zone prisoners in during their trial in Superman? I think " -#~ "that was one of these." +#~ "XMountains generates realistic-looking fractal terrains of snow-capped " +#~ "mountains near water, with either a top view or a side view. Written by " +#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " +#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." +#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " +#~ "work right when launched by the xscreensaver daemon." #~ msgstr "" -#~ "Ta nariše Lisajousove zanke. Napisal Caleb Cullen. Se spomnite naprave, " -#~ "ki so jo imeli zaporniki Senčne cone med svojim sojenjem v Supermanu?\n" -#~ "Mislim, da je bila ena od teh." +#~ "XGore ustvari realistično prikazan fraktalni teren s snegom pokritih gora " +#~ "blizu vode s prikazom z vrha ali s strani. Napisal Stephen Booth. To ni " +#~ "vključeno v paketu XScreenSaver, če pa programčka še nimate, ga lahko " +#~ "najdete na <http://www.epcc.ed.ac.uk/~spb/xmountains/>. Pazite, da " +#~ "ga prevedete z možnostjo -DVROOT ali pa ne bo delovalo pravilno, ko ga " +#~ "požene demon xscreensaver." + +#~ msgid "Xmountains" +#~ msgstr "XGore" #~ msgid "" -#~ "Another Lissajous figure. This one draws the progress of circular shapes " -#~ "along a path. Written by Alexander Jolk." +#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " +#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." #~ msgstr "" -#~ "Še en Lissajousov lik. Ta nariše napredek krožnih oblik na poti. Napisal " -#~ "Alexander Jolk." +#~ "Nariše padajoči sneg in občasno majhnega Božička. Avtor Rick Jansen. " +#~ "Najdete ga ga lahko na <http://www.euronet.nl/~rja/Xsnow/>." -#~ msgid "Lissie" -#~ msgstr "Lissie" +#~ msgid "Xsnow" +#~ msgstr "XSneg" -#~ msgid "Control Points" -#~ msgstr "Nadzorne točke" +#~ msgid "Color Bars Enabled" +#~ msgstr "Omogočeni barvni stolpci" -#~ msgid "Interpolation Steps" -#~ msgstr "Koraki interpolacije" +#~ msgid "Cycle Through Modes" +#~ msgstr "Kroži skozi načine" -#~ msgid "LMorph" -#~ msgstr "Lmorph" +#~ msgid "Rolling Enabled" +#~ msgstr "Kotalkanje omogočeno" -#~ msgid "Less" -#~ msgstr "Manj" +#~ msgid "Static Enabled" +#~ msgstr "Omogoči statičnost" -#~ msgid "More" -#~ msgstr "Več" +#~ msgid "XTeeVee" +#~ msgstr "XTeeVee" #~ msgid "" -#~ "This generates random spline-ish line drawings and morphs between them. " -#~ "Written by Sverre H. Huseby and Glenn T. Lines." +#~ "XTeeVee simulates various television problems, including static, loss of " +#~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" -#~ "To ustvarja naključne krivuljne črte in prehaja med njimi. Napisala " -#~ "Sverre H. Huseby in Glenn T. Lines." - -#~ msgid "Joining Generator" -#~ msgstr "Generator združevanja" - -#~ msgid "Post-Solve Delay" -#~ msgstr "Zamik po reševanju" - -#~ msgid "Pre-Solve Delay" -#~ msgstr "Zamik pred reševanjem" - -#~ msgid "Seeding Generator" -#~ msgstr "Generator semena" +#~ "XTeeVee simulira različne težave s televizijo, med drugim sneg, izguba " +#~ "vertikalnega signala in testni vzorec. Napisal Greg Knauss." -#~ msgid "Solve Speed" -#~ msgstr "Hitrost reševanja" +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "" +#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " +#~ "Avtor Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This is the ancient X maze demo, modified to work with xscreensaver. It " -#~ "generates a random maze, then solves it with visual feedback. Originally " -#~ "by Jim Randell; modified by a cast of thousands." +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." #~ msgstr "" -#~ "To je stara labirintna predstavitev v X-u, prilagojena za delovanje z " -#~ "xscreensave. Generira naključni labirint in ga potem reši z vizualnimi " -#~ "povratnimi informacijami. Prvotni avtor Jim Randell, spreminjali tisoči." +#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. " +#~ "Napisala Allan R. Wilks in David Bagley." +#, fuzzy #~ msgid "" -#~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " -#~ "Strip II,'' a GL image of ants walking along the surface of a moebius " -#~ "strip." +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." #~ msgstr "" -#~ "Še en programček M. C. Escher od Marcela Vianne. Ta nariše »Möbiusov trak " -#~ "II«. Sliko mravelj, ki se sprehajajo po površini Möbiusovega traku." +#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in " +#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard." -#~ msgid "Mesh Floor" -#~ msgstr "Mrežasta tla" +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih " +#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do " +#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/" +#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot " +#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za " +#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo " +#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli " +#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob " +#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na " +#~ "kodi Lisp, katere avtor je John Pezaris." +#, fuzzy #~ msgid "" -#~ "This one draws cool circular interference patterns. Most of the circles " -#~ "you see aren't explicitly rendered, but show up as a result of " -#~ "interactions between the other pixels that were drawn. Written by Jamie " -#~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " -#~ "beauty of this one is that the heart of the display algorithm can be " -#~ "expressed with just a pair of loops and a handful of arithmetic, giving " -#~ "it a high ``display hack metric''." +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." #~ msgstr "" -#~ "To nariše lepe krožne interferenčne vzorce. Večina krogov, ki jih vidite, " -#~ "v resnici ni upodbljenih, se pa prikažejo zaradi interakcij med drugimi " -#~ "pikami, ki so izrisane. Napisal Jamie Zawinski iz kode za javo od " -#~ "Michaela Baynea. Kot je on navedel, je lepota v tem, da se srce algoritma " -#~ "lahko izrazi samo z nekaj zankami in precej aritmetike, kar naredi visoko " -#~ "»metriko programskega prikaza«." +#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno " +#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim " +#~ "poljem. Napisal Jonathan Lin." -#~ msgid "Draw Atoms" -#~ msgstr "Nariši atome" +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno " +#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit." -#~ msgid "PDB File" -#~ msgstr "Datoteka PDB" +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki " +#~ "eksplodirajo. Avtor Sander van Grieken." +#, fuzzy #~ msgid "" -#~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " -#~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " -#~ "do..." +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." #~ msgstr "" -#~ "Še en programček spreminjanja 3D oblik, napisal Marcelo Vianna. Ima enak " -#~ "bleščeč in plastičen občutek kot Superkvadratičen, kot ima večina " -#~ "računalniško ustvarjenih predmetov." +#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil." +#, fuzzy #~ msgid "" -#~ "A little man with a big nose wanders around your screen saying things. " -#~ "The things which he says can come from a file, or from an external " -#~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " -#~ "Dan Heller. Colorized by Jamie Zawinski." +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "Majhen mož hodi naokoli po vašem zaslonu in govori stvari. Stvari, ki jih " -#~ "govori lahko pridejo iz datoteke ali iz zunanjega programa, kot na primer " -#~ "»zippy« ali »fortune«. Program je bil izvlečen iz »xnlock«, katerega " -#~ "avtor je Dan Heller. Obarval Jamie Zawinski." - -#~ msgid "Get Text from File" -#~ msgstr "Dobi besedilo iz datoteke" - -#~ msgid "Get Text from Program" -#~ msgstr "Dobi besedilo is programa" - -#~ msgid "Text File" -#~ msgstr "Besedilna datoteka" - -#~ msgid "Text Program" -#~ msgstr "Besedilni program" - -#~ msgid "Use Text Below" -#~ msgstr "Uporabi spodnje besedilo" +#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v " +#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike " +#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie " +#~ "Zawinski." +#, fuzzy #~ msgid "" -#~ "If you've ever been in the same room with a Windows NT machine, you've " -#~ "probably seen this GL hack. This version is by Marcelo Vianna." +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." #~ msgstr "" -#~ "Če ste bili kdaj v isti sobi z računalnikom Windows NT, ste verjetno " -#~ "videli ta programček za GL. Avtor te različice je Marcelo Vianna." - -#~ msgid "Number of Pipe Systems" -#~ msgstr "Število sistemov cevi" - -#~ msgid "System Length" -#~ msgstr "Dolžina sistema" - -#~ msgid "Texture PPM File" -#~ msgstr "Datoteka PPM z teksturami" +#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu " +#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones." +#, fuzzy #~ msgid "" -#~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." #~ msgstr "" -#~ "Piro nariše eksplodirajoči ognjemet. Bla bla bla. Avtor Jamie Zawinski." - -#~ msgid "Corners" -#~ msgstr "Koti" - -#~ msgid "/" -#~ msgstr "/" - -#~ msgid "RD-Bomb" -#~ msgstr "RD-bomba" +#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v " +#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna." -#~ msgid "Colors Two" -#~ msgstr "Barve Dva" +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton." +#, fuzzy #~ msgid "" -#~ "This generates random inkblot patterns. The algorithm is deceptively " -#~ "simple for how well it works; it merely walks a dot around the screen " -#~ "randomly, and then reflects the image horizontally, vertically, or both. " -#~ "Any deep-seated neurotic tendencies which this program reveals are your " -#~ "own problem. Written by Jamie Zawinski." +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "To ustvarja naključne črnilne vzorce. Algoritem za to je zelo preprost " -#~ "glede na to, kako dobro deluje: ta samo naključno sprehaja točko po " -#~ "zaslonu, nato pa odbija sliko vodoravno, navpično ali oboje. Vsake " -#~ "globoke nevrotične težnje, ki jih program odkrije, so vaš problem. " -#~ "Napisal Jamie Zawinski." +#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti " +#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " -#~ "segment moving along a complex spiraling curve. I tweaked this to " -#~ "generate curvier lines, but still frames of it don't look like much." +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." #~ msgstr "" -#~ "Že en starinski demo xlock-a, tokrat od Toma Lawrenca. Nariše črto, ki se " -#~ "giblje po zapleteni spiralasti krivulji. To sem spremenil, da se " -#~ "ustvarijo bolj ukrivljene črte, mirne sličice pa ne izgledajo kot nekaj " -#~ "posebnega." - -#~ msgid "Rotor" -#~ msgstr "Rotor" +#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi " +#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie " +#~ "Zawinski." +#, fuzzy #~ msgid "" -#~ "Draws an animation of textured balls spinning like crazy in GL. Requires " -#~ "OpenGL, and a machine with fast hardware support for texture maps. " -#~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." #~ msgstr "" -#~ "Nariše animacijo teksturiranih žog, ki se vrtijo kot nore. Potrebuje " -#~ "OpenGL in računalnik s hitro strojno opremo za teksturne karte. Napisal " -#~ "Eric Lassauge <lassauge@mail.dotcom.fr>." - -#~ msgid "Sballs" -#~ msgstr "Vrteče žoge" +#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi " +#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če " +#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je " +#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in " +#~ "Vivek Hkera." +#, fuzzy #~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." #~ msgstr "" -#~ "Nariše tridimenzionalno različico rekurzivnega Sierpinskega trikotnega " -#~ "fraktala z uporabo GL. Napisala Tim Robinson in Jamie Zawinski." - -#~ msgid "Team A Name" -#~ msgstr "Ime skupine A" - -#~ msgid "Team B Name" -#~ msgstr "Ime skupine B" +#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "This program draws a simulation of a sonar screen. Written by default, it " -#~ "displays a random assortment of ``bogies'' on the screen, but if compiled " -#~ "properly, it can ping (pun intended) your local network, and actually " -#~ "plot the proximity of the other hosts on your network to you. It would be " -#~ "easy to make it monitor other sources of data, too. (Processes? Active " -#~ "network connections? CPU usage per user?) Written by Stephen Martin." +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." #~ msgstr "" -#~ "Ta program nariše simulacijo zaslona sonarja. Privzeto prikaže naključno " -#~ "zbirko »sovražnikov« na zaslonu, vendar ob pravilnem prevajanju lahko " -#~ "povpraša (ping) krajevno omrežje in izriše bližine drugih gostiteljev na " -#~ "omrežju. To bi se zlahka dalo napraviti tako, da nadzoruje tudi druge " -#~ "vire podatkov (Procesi? Dejavne omrežne povezave? Poraba CPE na " -#~ "uporabnika?). Napisal Stephen Martin." - -#~ msgid "vs." -#~ msgstr "proti" - -#~ msgid "Mine Shaft" -#~ msgstr "Rudniški jašek" +#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami " +#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland." +#, fuzzy #~ msgid "" -#~ "Another of the classic screenhacks of the distant past, this one draws " -#~ "shaded spheres in multiple colors. This hack traces its lineage back to " -#~ "Tom Duff in 1982." +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." #~ msgstr "" -#~ "Še en klasičen zaslonski programček daljne preteklosti. Ta nariše senčene " -#~ "sfere različnih barv. Ta programček je zaslediti do Toma Duffa iz leta " -#~ "1982." - -#~ msgid "SphereEversion" -#~ msgstr "SferEverzija" +#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba " +#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega " +#~ "modela planetarnega gibanja. Napisal James Youngman." +#, fuzzy #~ msgid "" -#~ "SphereEversion draws an animation of a sphere being turned inside out. A " -#~ "sphere can be turned inside out, without any tears, sharp creases or " -#~ "discontinuities, if the surface of the sphere is allowed to intersect " -#~ "itself. This program animates what is known as the Thurston Eversion. " -#~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." #~ msgstr "" -#~ "SferEverzija nariše animacijo sfere, ki se obrača iz znotraj navzven. " -#~ "Sfera se obrne iz znotraj navzven brez kakršnihkoli robov, ostrih " -#~ "prehodov ali odsekanih površin, če se lahko površina sfere preseka sama s " -#~ "sabo. Ta program animira to, kar je znano kot Thurstonova everzija. " -#~ "Napisala Nathaniel Thurston in Michael McGuffin. Ta program ni vključen v " -#~ "paketu XScreenSaver, če ga pa še nimate, ga lahko najdete na <http://" -#~ "www.dgp.utoronto.ca/~mjmcguff/eversion/>." +#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, " +#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so " +#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa." +#, fuzzy #~ msgid "" -#~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " -#~ "patterns means moire; interference patterns, of course." +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." #~ msgstr "" -#~ "Premikajoči krožni vzorci Petra Schmitzbergerja. Premikajoči krožni " -#~ "vzorci pomenijo moire. To so interferenčni vzorci." - -#~ msgid "Spiral" -#~ msgstr "Spirala" - -#~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." -#~ msgstr "Q-Bert sreča norost frnikul! Avtor Ed Mackey" - -#~ msgid "SSystem" -#~ msgstr "SSistem" +#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in " +#~ "Charles Vidal." +#, fuzzy #~ msgid "" -#~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " -#~ "nine planets and a few major satellites, with four camera modes. Written " -#~ "by Raul Alonso. This is not included with the XScreenSaver package, but " -#~ "is packaged separately. Note: SSystem does not work as a screen saver on " -#~ "all systems, because it doesn't communicate with xscreensaver properly. " -#~ "It happens to work with some window managers, but not with others, so " -#~ "your mileage may vary. SSystem was once available at <http://www1.las." -#~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " -#~ "copies elsewhere. SSystem has since evolved into two different programs: " -#~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" -#~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " -#~ "xscreensaver at all. You are encouraged to nag their authors into adding " -#~ "xscreensaver support!" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." #~ msgstr "" -#~ "SSistem je simulator Osončja v GL. Simulira prelete Sonca, devetih " -#~ "planetov in nekaj večjih satelitov s štirimi načini kamere. Avtor Raul " -#~ "Alonso. To ni vključeno v paket XScreenSaver, ampak je pakirano ločeno. " -#~ "Pozor: SSistem ne deluje pravilno na vseh ohranjevalnikih zaslona na vseh " -#~ "sistemih, ker ne komunicira pravilno z xscreensaver. Po naključju deluje " -#~ "z nekaterimi upravljalniki zaslona, vendar ne z drugimi, zato se lahko " -#~ "vaša izkušnja razlikuje. SSistem je bil nekoč na voljo na <http://www1." -#~ "las.es/~amil/ssystem/>. Morda lahko še vedno najdete kopije drugje. " -#~ "SSistem se je vmes razvil v dva različna programa: OpenUniverse (http://" -#~ "openuniverse.sourceforge.net/) in Celestia (http://www.shatters.net/" -#~ "celestia/). Žal noben od teh programov ne deluje z xscreensaverjem. " -#~ "Spodbujamo vas, da opominjate avtorje, da dodajo podporo xscreensaver!" +#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " +#~ "Avtor Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " -#~ "staircase." +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." #~ msgstr "" -#~ "Tretji Escherjev programček, ki riše »neskončne« stopnice. Avtor Marcelo " -#~ "Vianna." - -#~ msgid "Star Rotation Speed" -#~ msgstr "Hitrost vrtenja zvezde" - -#~ msgid "Curviness" -#~ msgstr "Ukrivljenost" +#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor " +#~ "Josiah Pease." +#, fuzzy #~ msgid "" -#~ "Ed Mackey reports that he wrote the first version of this program in " -#~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " -#~ "Now it is GL and has specular reflections." +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." #~ msgstr "" -#~ "Ed Mackey poroča, da je napisal prvo različico tega program v BASIC-u na " -#~ "Commodore 64 leta 1897, kot črnobel živčni okvir 320×200. Sedaj je GL in " -#~ "ima zrcalne odseve." +#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. " +#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere " +#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s " +#~ "»ssystem«." +#, fuzzy #~ msgid "" -#~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " -#~ "but you might have seen a Mac program similar to this called FlowFazer. " -#~ "There is also a cool Java applet of a similar concept." +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." #~ msgstr "" -#~ "Še več plavajočih in vrtinčastih vzorcev. To različico sta napisala M. " -#~ "Dobie in R. Taylor, mogoče pa ste že videli podoben program za Mac z " -#~ "imenom FlowFazer. Obstaja tudi programček za javo s podobnim konceptom." - -#~ msgid "0°" -#~ msgstr "0°" - -#~ msgid "5 Minute Tick Marks" -#~ msgstr "5 minutni zaznamki" - -#~ msgid "90°" -#~ msgstr "90°" - -#~ msgid "Cycle Seconds" -#~ msgstr "Kroženje sekund" - -#~ msgid "Minute Tick Marks" -#~ msgstr "Minutni zaznamki" - -#~ msgid "Smaller" -#~ msgstr "Manjše" +#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, " +#~ "Andrew Bennetts in Peter Aylett." +#, fuzzy #~ msgid "" -#~ "This draws a working analog clock composed of floating, throbbing " -#~ "bubbles. Written by Bernd Paysan." +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." #~ msgstr "" -#~ "Nariše delujočo analogno uro, ki je sestavljena iz lebdečih in " -#~ "utripajočih mehurčkov. Avtor Bernd Paysan." - -#~ msgid "Turn Side-to-Side" -#~ msgstr "Obrni stran k strani" +#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki " +#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko " +#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se " +#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki " +#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike " +#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. " +#, fuzzy #~ msgid "" -#~ "This one generates a continuous sequence of small, curvy geometric " -#~ "patterns. It scatters them around your screen until it fills up, then it " -#~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." #~ msgstr "" -#~ "To ustvarja stalno zaporedje majhnih in ukrivljenih geometričnih vzorcev. " -#~ "Razmeče jih po zaslonu, dokler se ta ne zapolne. Potem ga počisti in " -#~ "začne znova. Napisala Tracy Camp in David Hansen." - -#~ msgid "Vines" -#~ msgstr "Ovijalke" - -#~ msgid "Sustain" -#~ msgstr "Vzdržuj" - -#~ msgid "Dictionary File" -#~ msgstr "Datoteka s slovarjem" - -#~ msgid "Overall Filter Program" -#~ msgstr "Splošni filtrirni program" - -#~ msgid "Per-Image Filter Program" -#~ msgstr "Filtrirni program glede na sliko" - -#~ msgid "URL Timeout" -#~ msgstr "Potek URL-ja" - -#~ msgid "Amplitude" -#~ msgstr "Amplituda" +#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, " +#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering." +#, fuzzy #~ msgid "" -#~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." -#~ msgstr "Nariše povečevajoče verige sinusnih lis. Napisal Ashton Trey Belew." - -#~ msgid "WhirlyGig" -#~ msgstr "Vrtinec pik" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "An ancient xlock hack that draws multicolored worms that crawl around the " -#~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " -#~ "Theiling." +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." #~ msgstr "" -#~ "Star programček, ki nariše večbarvne črve, ki lezejo po zaslonu. Napisali " -#~ "Brad Taylor, Dave Lemke, Boris Putanec in Henrik Theiling." - -#~ msgid "XaoS" -#~ msgstr "XaoS" +#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi " +#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne " +#~ "širine. Napisal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XaoS generates fast fly-through animations of the Mandelbrot and other " -#~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." #~ msgstr "" -#~ "XaoS ustvarja animacije hitrega letenja Mandelbrota in drugih fraktalov. " -#~ "Napisala Thomas Marsh in Jan Hubicka. To ni vključeno v paketu " -#~ "XScreenSaver, če pa programčka še nimate, ga lahko najdete na <http://" -#~ "limax.paru.cas.cz/~hubicka/XaoS/>." - -#~ msgid "12-Hour Time" -#~ msgstr "12-urni čas" - -#~ msgid "24-Hour Time" -#~ msgstr "24-urni čas" - -#~ msgid "Cycle Colors" -#~ msgstr "Prelivanje barv" - -#~ msgid "Display Seconds" -#~ msgstr "Prikaži sekunde" - -#~ msgid "Huge Font" -#~ msgstr "Ogromna pisava" - -#~ msgid "Medium Font" -#~ msgstr "Srednja pisava" - -#~ msgid "XDaliClock" -#~ msgstr "XDaliUra" +#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni " +#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal " +#~ "Patrick Naughton." +#, fuzzy #~ msgid "" -#~ "XDaliClock draws a large digital clock, the numbers of which change by " -#~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " -#~ "included with the XScreenSaver package, but if you don't have it already, " -#~ "you can find it at <http://www.jwz.org/xdaliclock/>." +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." #~ msgstr "" -#~ "XDaliUra nariše veliko digitalno uro, katere številke se spreminjajo s " -#~ "»topljenjem« v novo oblike. Napisal Jamie Zawinski. To ni vključeno v " -#~ "paketu XScreenSaver, če pa programčka še nimate, ga lahko najdete na <" -#~ "http://www.jwz.org/xdaliclock/>." - -#~ msgid "Bright" -#~ msgstr "Svetlo" - -#~ msgid "Date/Time Stamp" -#~ msgstr "Prikaži datum/čas" - -#~ msgid "Day Dim" -#~ msgstr "Dan Zatemnjeno" - -#~ msgid "Label Cities" -#~ msgstr "Označi mesta" - -#~ msgid "Lower Left" -#~ msgstr "Levo spodaj" - -#~ msgid "Lower Right" -#~ msgstr "Desno spodaj" - -#~ msgid "Night Dim" -#~ msgstr "Noč Zatemnjeno" - -#~ msgid "No Stars" -#~ msgstr "Brez zvezd" - -#~ msgid "North/South Rotation" -#~ msgstr "Severna/Južna rotacija" - -#~ msgid "Real Time" -#~ msgstr "Pravi čas" - -#~ msgid "Sharp" -#~ msgstr "Ostro" - -#~ msgid "Terminator Blurry" -#~ msgstr "Rob Zamegljeno" - -#~ msgid "Time Warp" -#~ msgstr "Časovni skok" - -#~ msgid "Upper Left" -#~ msgstr "Levo zgoraj" +#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v " +#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke " +#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri " +#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z " +#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira " +#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali " +#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način " +#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki " +#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala " +#~ "Juergen Nickelsen in Jamie Zawinski." -#~ msgid "Upper Right" -#~ msgstr "Desno zgoraj" +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Nariše žonglerja. Avtor Tim Auckland." +#, fuzzy #~ msgid "" -#~ "XEarth draws an image of the Earth, as seen from your favorite vantage " -#~ "point in space, correctly shaded for the current position of the Sun. " -#~ "Written by Kirk Johnson. This is not included with the XScreenSaver " -#~ "package, but if you don't have it already, you can find it at <http://" -#~ "www.cs.colorado.edu/~tuna/xearth/>." +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." #~ msgstr "" -#~ "XZemlja nariše sliko Zemlje iz vaše najljubše opazovalne točke v vesolju, " -#~ "pravilno senčene za trenuten položaj Sonca. Napisal Kirk Johnson. To ni " -#~ "vključeno v paketu XScreenSaver, če pa programčka še nimate, ga lahko " -#~ "najdete na <http://www.cs.colorado.edu/~tuna/xearth/>." +#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje " +#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim " +#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski." -#~ msgid "Xearth" -#~ msgstr "XZemlja" +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. " +#~ "Avtor David Bagley." -#~ msgid "Fish" -#~ msgstr "Riba" +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega " +#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. " +#~ "Napisal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "Fish! This is not included with the XScreenSaver package, but if you " -#~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" -#~ "Linux/X11/demos/>." +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." #~ msgstr "" -#~ "Riba! To ni vključeno v paketu XScreenSaver, če pa programčka še nimate, " -#~ "ga lahko najdete na <http://metalab.unc.edu/pub/Linux/X11/demos/>." +#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, " +#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie " +#~ "Zawinski." -#~ msgid "XFishTank" -#~ msgstr "XFishTank" +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se " +#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein." -#~ msgid "Bitmap File" -#~ msgstr "Slikovna datoteka" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim " +#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n" +#~ "Napisal Jamie Zawinski." -#~ msgid "Xflame" -#~ msgstr "XOgenj" +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, " +#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite " +#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding." +#, fuzzy #~ msgid "" -#~ "This program behaves schizophrenically and makes a lot of typos. Written " -#~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " -#~ "``The Shining,'' you won't get it. Those who have describe this hack as " -#~ "``inspired.''" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." #~ msgstr "" -#~ "Ta program se vede shizofrenično in naredi veliko napak. Napisal Jamie " -#~ "Zawinski. Če niste videli dela Stanleya Kubricka »The Shining«, ne boste " -#~ "dojeli. Tisti, ki so ga videli, opisujejo ta programček kot »navdihnjen«." +#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo " +#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem " +#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija." -#~ msgid "Xjack" -#~ msgstr "XJaka" +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio " +#~ "Matsuoka." -#~ msgid "Xlyap" -#~ msgstr "Xlyap" +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče " +#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne." +#, fuzzy #~ msgid "" -#~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " -#~ "by Jamie Zawinski." +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" -#~ "Upodobitev drsenja besedila iz filma »Matrica«. Napisal Jamie Zawinski." +#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega " +#~ "fraktala. Napisal Desmond Daignault." -#~ msgid "Reflections" -#~ msgstr "Odboji" +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick " +#~ "Schultz." -#~ msgid "Side View" -#~ msgstr "Stranski pogled" +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. " +#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli " +#~ "te ovire. Napisal Jeff Epler." -#~ msgid "Top View" -#~ msgstr "Pogled od zgoraj" +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, " +#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza " +#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično " +#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski." +#, fuzzy #~ msgid "" -#~ "XMountains generates realistic-looking fractal terrains of snow-capped " -#~ "mountains near water, with either a top view or a side view. Written by " -#~ "Stephen Booth. This is not included with the XScreenSaver package, but if " -#~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." -#~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " -#~ "work right when launched by the xscreensaver daemon." +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" -#~ "XGore ustvari realistično prikazan fraktalni teren s snegom pokritih gora " -#~ "blizu vode s prikazom z vrha ali s strani. Napisal Stephen Booth. To ni " -#~ "vključeno v paketu XScreenSaver, če pa programčka še nimate, ga lahko " -#~ "najdete na <http://www.epcc.ed.ac.uk/~spb/xmountains/>. Pazite, da " -#~ "ga prevedete z možnostjo -DVROOT ali pa ne bo delovalo pravilno, ko ga " -#~ "požene demon xscreensaver." +#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim " +#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio " +#~ "Matauoka." -#~ msgid "Xmountains" -#~ msgstr "XGore" +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se " +#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor " +#~ "Massimino Pascal." +#, fuzzy #~ msgid "" -#~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " -#~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" -#~ "Nariše padajoči sneg in občasno majhnega Božička. Avtor Rick Jansen. " -#~ "Najdete ga ga lahko na <http://www.euronet.nl/~rja/Xsnow/>." +#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po " +#~ "zaslonu. Avtor Adrian Likins." -#~ msgid "Xsnow" -#~ msgstr "XSneg" +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce." -#~ msgid "Color Bars Enabled" -#~ msgstr "Omogočeni barvni stolpci" +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz " +#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno " +#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, " +#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže " +#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod " +#~ "televizijsko oddajanje." -#~ msgid "Cycle Through Modes" -#~ msgstr "Kroži skozi načine" +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell." -#~ msgid "Rolling Enabled" -#~ msgstr "Kotalkanje omogočeno" +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč " +#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno " +#~ "izklopi. Napisal Paul 'Joey' Clark." -#~ msgid "Static Enabled" -#~ msgstr "Omogoči statičnost" +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo " +#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih." -#~ msgid "XTeeVee" -#~ msgstr "XTeeVee" +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi " +#~ "barvnimi sledmi za njimi. Napisal Chris Leger." +#, fuzzy #~ msgid "" -#~ "XTeeVee simulates various television problems, including static, loss of " -#~ "vertical hold, and a test pattern. By Greg Knauss." +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" -#~ "XTeeVee simulira različne težave s televizijo, med drugim sneg, izguba " -#~ "vertikalnega signala in testni vzorec. Napisal Greg Knauss." +#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je " +#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James " +#~ "Macnicol." #~ msgid "Random Cell Shape" #~ msgstr "Naključna oblika celic" diff --git a/tde-i18n-sl/messages/tdebase/kcmkicker.po b/tde-i18n-sl/messages/tdebase/kcmkicker.po index 3ab94abc5d6..df45ad681d6 100644 --- a/tde-i18n-sl/messages/tdebase/kcmkicker.po +++ b/tde-i18n-sl/messages/tdebase/kcmkicker.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: kcmkicker\n" -"POT-Creation-Date: 2019-07-08 00:06+0200\n" +"POT-Creation-Date: 2019-07-27 01:50+0200\n" "PO-Revision-Date: 2007-04-23 03:59+0200\n" "Last-Translator: Jure Repinc \n" "Language-Team: Slovenian \n" @@ -262,72 +262,72 @@ msgstr "Vsi zasloni" msgid "Custom" msgstr "Po meri" -#: tiles:1 +#: ../../kicker/data/tiles:1 #, fuzzy msgid "KDE Button" msgstr "Gumb TDE" -#: tiles:2 +#: ../../kicker/data/tiles:2 msgid "Blue Wood" msgstr "Moder les" -#: tiles:3 +#: ../../kicker/data/tiles:3 msgid "Green Wood" msgstr "Zelen les" -#: tiles:4 +#: ../../kicker/data/tiles:4 msgid "Light Gray" msgstr "Svetlo siva" -#: tiles:5 +#: ../../kicker/data/tiles:5 msgid "Light Green" msgstr "Svetlo zelena" -#: tiles:6 +#: ../../kicker/data/tiles:6 msgid "Light Pastel" msgstr "Svetlo pastelna" -#: tiles:7 +#: ../../kicker/data/tiles:7 msgid "Light Purple" msgstr "Svetlo škrlatna" -#: tiles:8 +#: ../../kicker/data/tiles:8 msgid "Nuts And Bolts" msgstr "Vijaki in matice" -#: tiles:9 +#: ../../kicker/data/tiles:9 msgid "Red Wood" msgstr "Rdeč les" -#: tiles:10 +#: ../../kicker/data/tiles:10 msgid "Solid Blue" msgstr "Modra" -#: tiles:11 +#: ../../kicker/data/tiles:11 msgid "Solid Gray" msgstr "Siva" -#: tiles:12 +#: ../../kicker/data/tiles:12 msgid "Solid Green" msgstr "Zelena" -#: tiles:13 +#: ../../kicker/data/tiles:13 msgid "Solid Orange" msgstr "Oranžna" -#: tiles:14 +#: ../../kicker/data/tiles:14 msgid "Solid Pastel" msgstr "Pastelna" -#: tiles:15 +#: ../../kicker/data/tiles:15 msgid "Solid Purple" msgstr "Škrlatna" -#: tiles:16 +#: ../../kicker/data/tiles:16 msgid "Solid Red" msgstr "Rdeča" -#: tiles:17 +#: ../../kicker/data/tiles:17 msgid "Solid Tigereye" msgstr "Tigrovo oko" diff --git a/tde-i18n-sl/messages/tdebase/knetattach.po b/tde-i18n-sl/messages/tdebase/knetattach.po index cb7a866182c..ddf35152b3e 100644 --- a/tde-i18n-sl/messages/tdebase/knetattach.po +++ b/tde-i18n-sl/messages/tdebase/knetattach.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: knetattach\n" -"POT-Creation-Date: 2018-12-08 19:27+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2005-03-23 18:38+0100\n" "Last-Translator: Gregor Rakar \n" "Language-Team: Slovenian \n" @@ -84,7 +84,7 @@ msgstr "Čarovnik TDE za omrežja" msgid "(c) 2004 George Staikos" msgstr "(c) 2004 George Staikos" -#: main.cpp:35 +#: main.cpp:34 msgid "Primary author and maintainer" msgstr "Glavni avtor in vzdrževalec" diff --git a/tde-i18n-sl/messages/tdebase/kpager.po b/tde-i18n-sl/messages/tdebase/kpager.po index c04cfae061f..33a34e066e3 100644 --- a/tde-i18n-sl/messages/tdebase/kpager.po +++ b/tde-i18n-sl/messages/tdebase/kpager.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: kpager\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2003-11-27 17:47+0100\n" "Last-Translator: Gregor Rakar \n" "Language-Team: Slovenian \n" @@ -99,14 +99,14 @@ msgstr "Ustvari pager, vendar pusti okno skrito" msgid "Desktop Overview" msgstr "Pregled namizja" -#: main.cpp:73 +#: main.cpp:72 msgid "Original Developer/Maintainer" msgstr "Prvotni razvijalec/vzdrževalec" -#: main.cpp:76 main.cpp:78 +#: main.cpp:75 main.cpp:77 msgid "Developer" msgstr "Razvijalec" -#: main.cpp:95 +#: main.cpp:94 msgid "Desktop Pager" msgstr "Namizni pozivnik" diff --git a/tde-i18n-sl/messages/tdebase/ksplash.po b/tde-i18n-sl/messages/tdebase/ksplash.po index 22620f0ffd9..88964917023 100644 --- a/tde-i18n-sl/messages/tdebase/ksplash.po +++ b/tde-i18n-sl/messages/tdebase/ksplash.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: ksplash\n" -"POT-Creation-Date: 2018-12-06 17:06+0100\n" +"POT-Creation-Date: 2019-07-28 21:11+0200\n" "PO-Revision-Date: 2004-06-29 20:02+0200\n" "Last-Translator: Gregor Rakar \n" "Language-Team: Slovenian \n" @@ -73,11 +73,11 @@ msgstr "" "(c) 2001 - 2003, Flaming Sword Productions\n" " (c) 2003 Razvijalci TDE" -#: main.cpp:50 +#: main.cpp:49 msgid "Author and maintainer" msgstr "Avtor in vzdrževalec" -#: main.cpp:51 +#: main.cpp:50 msgid "Original author" msgstr "Prvotni avtor" diff --git a/tde-i18n-sl/messages/tdebase/kthememanager.po b/tde-i18n-sl/messages/tdebase/kthememanager.po index 534fca14529..a9da69ccf65 100644 --- a/tde-i18n-sl/messages/tdebase/kthememanager.po +++ b/tde-i18n-sl/messages/tdebase/kthememanager.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: kthememanager\n" -"POT-Creation-Date: 2019-01-13 18:47+0100\n" +"POT-Creation-Date: 2019-07-28 21:10+0200\n" "PO-Revision-Date: 2005-10-17 12:41+0200\n" "Last-Translator: Jure Repinc \n" "Language-Team: Slovenian >\n" @@ -35,7 +35,7 @@ msgstr "Nova tema" msgid "TDE Theme Manager" msgstr "Upravljalnik tem v TDE" -#: kthememanager.cpp:50 kthememanager.cpp:56 +#: kthememanager.cpp:50 kthememanager.cpp:55 msgid "" "This control module handles installing, removing and creating visual TDE " "themes." @@ -43,52 +43,52 @@ msgstr "" "Ta nadzorni modul omogoča nameščanje, odstranjevanje in ustvarjanje " "vizualnih tem za TDE." -#: kthememanager.cpp:219 +#: kthememanager.cpp:218 msgid "Theme Files" msgstr "Datoteke s temami" -#: kthememanager.cpp:220 +#: kthememanager.cpp:219 msgid "Select Theme File" msgstr "Izberite datoteko s temo" -#: kthememanager.cpp:254 +#: kthememanager.cpp:253 msgid "Do you really want to remove the theme %1?" msgstr "Ali zares želite odstraniti temo %1?" -#: kthememanager.cpp:255 +#: kthememanager.cpp:254 msgid "Remove Theme" msgstr "Odstrani temo" -#: kthememanager.cpp:277 +#: kthememanager.cpp:276 msgid "My Theme" msgstr "Moja tema" -#: kthememanager.cpp:288 +#: kthememanager.cpp:287 msgid "Theme %1 already exists." msgstr "Tema %1 že obstaja." -#: kthememanager.cpp:308 +#: kthememanager.cpp:307 #, c-format msgid "Your theme has been successfully created in %1." msgstr "Tema je bila uspešno ustvarjena v %1." -#: kthememanager.cpp:309 +#: kthememanager.cpp:308 msgid "Theme Created" msgstr "Tema je ustvarjena" -#: kthememanager.cpp:311 +#: kthememanager.cpp:310 msgid "An error occurred while creating your theme." msgstr "Prišlo je do napake pri ustvarjanju vaše teme." -#: kthememanager.cpp:312 +#: kthememanager.cpp:311 msgid "Theme Not Created" msgstr "Tema ni ustvarjena" -#: kthememanager.cpp:339 +#: kthememanager.cpp:338 msgid "This theme does not contain a preview." msgstr "Ta tema ne vsebuje ogleda." -#: kthememanager.cpp:344 +#: kthememanager.cpp:343 msgid "Author: %1
Email: %2
Version: %3
Homepage: %4" msgstr "Avtor: %1
E-pošta: %2
Različica: %3
Spletna stran: %4" -- cgit v1.2.1