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author | François Andriot <albator78@libertysurf.fr> | 2013-07-05 20:20:56 +0200 |
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committer | François Andriot <albator78@libertysurf.fr> | 2013-07-05 20:20:56 +0200 |
commit | 84236b1a97dac6fc43ba593b98577f7b820a1c36 (patch) | |
tree | b77ba62552589a1d57a62a8d175875224a3ce9a8 /redhat/tdegames/kdegames-3.5.13.1.spec | |
parent | a3e930f3a1acd0f15ea454d98ee69bf0fa5090ad (diff) | |
download | tde-packaging-84236b1a97dac6fc43ba593b98577f7b820a1c36.tar.gz tde-packaging-84236b1a97dac6fc43ba593b98577f7b820a1c36.zip |
RPM Packaging: rename lots of SPEC files
Diffstat (limited to 'redhat/tdegames/kdegames-3.5.13.1.spec')
-rw-r--r-- | redhat/tdegames/kdegames-3.5.13.1.spec | 1604 |
1 files changed, 1604 insertions, 0 deletions
diff --git a/redhat/tdegames/kdegames-3.5.13.1.spec b/redhat/tdegames/kdegames-3.5.13.1.spec new file mode 100644 index 000000000..d8dffc2ad --- /dev/null +++ b/redhat/tdegames/kdegames-3.5.13.1.spec @@ -0,0 +1,1604 @@ +# If TDE is built in a specific prefix (e.g. /opt/trinity), the release will be suffixed with ".opt". +%if "%{?tde_prefix}" != "/usr" +%define _variant .opt +%endif + +# TDE 3.5.13 specific building variables +%define tde_bindir %{tde_prefix}/bin +%define tde_datadir %{tde_prefix}/share +%define tde_docdir %{tde_datadir}/doc +%define tde_includedir %{tde_prefix}/include +%define tde_libdir %{tde_prefix}/%{_lib} + +%define tde_tdeappdir %{tde_datadir}/applications/kde +%define tde_tdedocdir %{tde_docdir}/tde +%define tde_tdeincludedir %{tde_includedir}/tde +%define tde_tdelibdir %{tde_libdir}/trinity + +%define _docdir %{tde_docdir} + + +Name: trinity-tdegames +Summary: Trinity Desktop Environment - Games +Version: 3.5.13.1 +Release: 1%{?dist}%{?_variant} + +License: GPLv2 +Group: Amusements/Games + +Vendor: Trinity Project +Packager: Francois Andriot <francois.andriot@free.fr> +URL: http://www.trinitydesktop.org/ + +Prefix: %{tde_prefix} +BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) + +Source: kdegames-3.5.13.1.tar.gz + +BuildRequires: autoconf automake libtool m4 +BuildRequires: trinity-tdelibs-devel +BuildRequires: libtool + +BuildRequires: tqtinterface-devel >= %{version} +BuildRequires: trinity-arts-devel >= %{version} +BuildRequires: trinity-tdemultimedia-devel >= %{version} +BuildRequires: qt3-devel + +Obsoletes: trinity-kdegames < %{version}-%{release} +Provides: trinity-kdegames = %{version}-%{release} +Obsoletes: trinity-kdegames-libs < %{version}-%{release} +Provides: trinity-kdegames-libs = %{version}-%{release} + +Requires: trinity-libtdegames1 = %{version}-%{release} +Requires: trinity-tdegames-card-data = %{version}-%{release} +Requires: trinity-atlantik = %{version}-%{release} +Requires: trinity-kasteroids = %{version}-%{release} +Requires: trinity-katomic = %{version}-%{release} +Requires: trinity-kbackgammon = %{version}-%{release} +Requires: trinity-kbattleship = %{version}-%{release} +Requires: trinity-kblackbox = %{version}-%{release} +Requires: trinity-kbounce = %{version}-%{release} +Requires: trinity-kenolaba = %{version}-%{release} +Requires: trinity-kfouleggs = %{version}-%{release} +Requires: trinity-kgoldrunner = %{version}-%{release} +Requires: trinity-kjumpingcube = %{version}-%{release} +Requires: trinity-klickety = %{version}-%{release} +Requires: trinity-klines = %{version}-%{release} +Requires: trinity-kmahjongg = %{version}-%{release} +Requires: trinity-kmines = %{version}-%{release} +Requires: trinity-knetwalk = %{version}-%{release} +Requires: trinity-kolf = %{version}-%{release} +Requires: trinity-konquest = %{version}-%{release} +Requires: trinity-kpat = %{version}-%{release} +Requires: trinity-kpoker = %{version}-%{release} +Requires: trinity-kreversi = %{version}-%{release} +Requires: trinity-ksame = %{version}-%{release} +Requires: trinity-kshisen = %{version}-%{release} +Requires: trinity-ksirtet = %{version}-%{release} +Requires: trinity-ksmiletris = %{version}-%{release} +Requires: trinity-ksnake = %{version}-%{release} +Requires: trinity-ksokoban = %{version}-%{release} +Requires: trinity-kspaceduel = %{version}-%{release} +Requires: trinity-ktron = %{version}-%{release} +Requires: trinity-ktuberling = %{version}-%{release} +Requires: trinity-twin4 = %{version}-%{release} +Requires: trinity-lskat = %{version}-%{release} + + +%description +Games and gaming libraries for the Trinity Desktop Environment. +Included with this package are: kenolaba, kasteroids, kblackbox, kmahjongg, +kmines, konquest, kpat, kpoker, kreversi, ksame, kshisen, ksmiletris, +ksnake, ksirtet, katomic, kjumpingcube, ktuberling. + +%files + +########## + +%package devel +Summary: Development files for %{name} +Group: Development/Libraries +License: LGPLv2 + +Requires: %{name} = %{version}-%{release} +Requires: trinity-tdelibs-devel >= 3.5.13 +Requires: trinity-libtdegames-devel = %{version}-%{release} +Requires: trinity-atlantik-devel = %{version}-%{release} +Requires: trinity-kolf-devel = %{version}-%{release} + +Obsoletes: trinity-kdegames-devel < %{version}-%{release} +Provides: trinity-kdegames-devel = %{version}-%{release} + +%description devel +%{summary}. + +Install %{name}-devel if you wish to develop or compile games for the +TDE desktop. + +%files devel +%defattr(-,root,root,-) + +########## + +%package -n trinity-libtdegames1 +Summary: Trinity games library and common files +Group: Amusements/Games + +%description -n trinity-libtdegames1 +This library provides a common infrastructure for several of the +games in the TDE distribution. Features include standardized menu +items, high score handling, card display, and network connections +including chat capabilities. + +This package is part of TDE, and a component of the TDE games module. + +%files -n trinity-libtdegames1 +%defattr(-,root,root,-) +%{tde_libdir}/lib[kt]degames.so.* +%{tde_datadir}/apps/[kt]degames/pics/star.png +%{tde_datadir}/icons/crystalsvg/*/actions/roll.png +%{tde_datadir}/icons/crystalsvg/*/actions/highscore.png +%{tde_tdedocdir}/HTML/en/[kt]degames-3.5.13.1-apidocs/ + +%post -n trinity-libtdegames1 +for f in crystalsvg ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +/sbin/ldconfig || : + +%postun -n trinity-libtdegames1 +for f in crystalsvg ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +/sbin/ldconfig || : + +########## + +%package -n trinity-libtdegames-devel +Summary: Trinity games library headers +Group: Development/Libraries +Requires: trinity-libtdegames1 = %{version}-%{release} + +%description -n trinity-libtdegames-devel +This package is necessary if you want to develop your own games using +the TDE games library. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-libtdegames-devel +%defattr(-,root,root,-) +%{tde_tdeincludedir}/*.h +%{tde_tdeincludedir}/kgame +%{tde_libdir}/lib[kt]degames.so +%{tde_libdir}/lib[kt]degames.la + +########## + +%package card-data +Summary: Card decks for Trinity games +Group: Amusements/Games + +%description card-data +Several different collections of card images for use by TDE games. + +This package is part of Trinity, and a component of the TDE games module. + +%files card-data +%defattr(-,root,root,-) +%{tde_datadir}/apps/carddecks/* + +########## + +%package -n trinity-atlantik +Summary: TDE client for Monopoly-like network games +Group: Amusements/Games + +%description -n trinity-atlantik +This is a TDE client for playing Monopoly-like boardgames on the +monopd network. It can play any board supported by the network +server, including the classic Monopoly game, as well as the Atlantik +game in which the property includes several major cities in North +America and Europe. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-atlantik +%defattr(-,root,root,-) +%{tde_bindir}/atlantik +%{tde_libdir}/libatlantic.so.* +%{tde_libdir}/libatlantikclient.so.* +%{tde_libdir}/libatlantikui.so.* +%{tde_tdelibdir}/kio_atlantik.la +%{tde_tdelibdir}/kio_atlantik.so +%{tde_datadir}/services/atlantik.protocol +%{tde_tdeappdir}/atlantik.desktop +%{tde_datadir}/icons/hicolor/*/apps/atlantik.png +%{tde_datadir}/apps/atlantik/ +%{tde_tdedocdir}/HTML/en/atlantik/ + +%post -n trinity-atlantik +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +/sbin/ldconfig || : +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-atlantik +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +/sbin/ldconfig || : +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-atlantik-devel +Summary: Development files for Atlantik +Group: Development/Libraries +Requires: trinity-atlantik = %{version}-%{release} + +%description -n trinity-atlantik-devel +This package contains header files for compiling programs against the +libraries which come with Atlantik. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-atlantik-devel +%defattr(-,root,root,-) +%{tde_tdeincludedir}/atlantik +%{tde_tdeincludedir}/atlantic +%{tde_libdir}/libatlantic.so +%{tde_libdir}/libatlantic.la +%{tde_libdir}/libatlantikclient.so +%{tde_libdir}/libatlantikclient.la +%{tde_libdir}/libatlantikui.so +%{tde_libdir}/libatlantikui.la + +%post -n trinity-atlantik-devel +/sbin/ldconfig || : + +%postun -n trinity-atlantik-devel +/sbin/ldconfig || : + +########## + +%package -n trinity-kasteroids +Summary: Asteroids for Trinity +Group: Amusements/Games + +%description -n trinity-kasteroids +You know this game. It is based on Warwick Allison's QwSpriteField +widget. + +The objective of kasteroids is to destroy all the asteroids on the +screen to advance to the next level. Your ship is destroyed if it +makes contact with an asteroid. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kasteroids +%defattr(-,root,root,-) +%{tde_bindir}/kasteroids +%{tde_datadir}/icons/hicolor/*/apps/kasteroids.png +%{tde_tdeappdir}/kasteroids.desktop +%{tde_datadir}/apps/kasteroids/ +%{tde_datadir}/config.kcfg/kasteroids.kcfg +%{tde_tdedocdir}/HTML/en/kasteroids/ + +%post -n trinity-kasteroids +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kasteroids +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-katomic +Summary: Atomic Entertainment game for Trinity +Group: Amusements/Games + +%description -n trinity-katomic +This is a puzzle game, in which the object is to assemble a molecule +from its atoms on a Sokoban-like board. On each move, an atom goes +as far as it can in a specified direction before being stopped by a +wall or another atom. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-katomic +%defattr(-,root,root,-) +%{tde_datadir}/apps/katomic/ +%{tde_datadir}/icons/hicolor/*/apps/katomic.png +%{tde_tdeappdir}/katomic.desktop +%{tde_bindir}/katomic +%{tde_tdedocdir}/HTML/en/katomic/ + +%post -n trinity-katomic +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-katomic +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kbackgammon +Summary: A Backgammon game for Trinity +Group: Amusements/Games + +%description -n trinity-kbackgammon +KBackgammon is a backgammon program for Trinity. It is based on the +code, ideas and concepts of KFibs (which is a FIBS client for +TDE1). For a short time, KBackgammon was called bacKgammon (if you +know somebody who is still using bacKgammon, please force them to +upgrade :-)). + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kbackgammon +%defattr(-,root,root,-) +%{tde_bindir}/kbackgammon +%{tde_tdeappdir}/kbackgammon.desktop +%{tde_datadir}/apps/kbackgammon/ +%{tde_datadir}/icons/hicolor/*/apps/kbackgammon.png +%{tde_datadir}/icons/hicolor/*/apps/kbackgammon_engine.png +%{tde_tdedocdir}/HTML/en/kbackgammon/ + +%post -n trinity-kbackgammon +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kbackgammon +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kbattleship +Summary: Battleship game for Trinity +Group: Amusements/Games + +%description -n trinity-kbattleship +This is an implementation of the Battleship game. Each player tries +to be the first to sink all the opponent's ships by firing "blindly" +at them. The game has options to play over a network connection or +against the computer. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kbattleship +%defattr(-,root,root,-) +%{tde_datadir}/apps/kbattleship/ +%{tde_datadir}/apps/zeroconf/_kbattleship._tcp +%{tde_datadir}/icons/hicolor/*/apps/kbattleship.png +%{tde_tdeappdir}/kbattleship.desktop +%{tde_bindir}/kbattleship +%{tde_tdedocdir}/HTML/en/kbattleship/ + +%post -n trinity-kbattleship +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kbattleship +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kblackbox +Summary: A simple logical game for the Trinity project +Group: Amusements/Games + +%description -n trinity-kblackbox +KBlackBox is a game of hide and seek played on an grid of boxes. Your +opponent (Random number generator, in this case) has hidden several +balls within this box. By shooting rays into the box and observing +where they emerge it is possible to deduce the positions of the +hidden balls. The fewer rays you use to find the balls, the lower +your score. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kblackbox +%defattr(-,root,root,-) +%{tde_datadir}/apps/kblackbox/ +%{tde_datadir}/icons/hicolor/*/apps/kblackbox.png +%{tde_tdeappdir}/kblackbox.desktop +%{tde_bindir}/kblackbox +%{tde_tdedocdir}/HTML/en/kblackbox/ + +%post -n trinity-kblackbox +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kblackbox +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kbounce +Summary: Jezzball clone for the K Desktop Environment +Group: Amusements/Games + +%description -n trinity-kbounce +This is a clone of the popular Jezzball game originally created by +Microsoft. Jezzball is one of the rare and simple games requiring +skill, timing, and patience in order to be successful. A ball begins +to bounce off of an area enclosed by four borders (like a +square). You must move your pointer to certain areas within the +square. Upon clicking, a new border is constructed at a relatively +quick pace. You can change the direction of the borders by 90 degrees +as well. Ultimately, you must force the ball to bounce around in a +smaller, and smaller area as time goes by without the ball ever +touching the borders as they are being constructed. If a ball touches +a certain part of the border as it is being built, the game is over. +After 75% of the original space has been blocked off from the moving +ball, you advance one level, and one more ball is added to the mix in +the following level. + +This game was previously known as kjezz. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kbounce +%defattr(-,root,root,-) +%{tde_datadir}/apps/kbounce/ +%{tde_tdeappdir}/kbounce.desktop +%{tde_datadir}/icons/hicolor/*/apps/kbounce.png +%{tde_bindir}/kbounce +%{tde_tdedocdir}/HTML/en/kbounce/ + +%post -n trinity-kbounce +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kbounce +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kenolaba +Summary: Enolaba board game for Trinity +Group: Amusements/Games + +%description -n trinity-kenolaba +kenolaba is a simple board strategy game that is played by two +players. There are red and yellow pieces for each player. Beginning +from a start position where each player has 14 pieces, moves are +drawn until one player has pushed 6 pieces of his opponent out of the +board. + +This game was previously known as kabalone, and was inspired by the +board game Abalone by Abalone SA, France. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kenolaba +%defattr(-,root,root,-) +%{tde_datadir}/apps/kenolaba/ +%{tde_datadir}/icons/hicolor/*/apps/kenolaba.png +%{tde_tdeappdir}/kenolaba.desktop +%{tde_bindir}/kenolaba +%{tde_tdedocdir}/HTML/en/kenolaba/ + +%post -n trinity-kenolaba +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kenolaba +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kfouleggs +Summary: A TDE clone of the Japanese PuyoPuyo game +Group: Amusements/Games + +%description -n trinity-kfouleggs +KFouleggs is a clone of the Japanese PuyoPuyo game, with advanced +features such as multiplayer games against human or AI, and network +play. If you have played Tetris or one of its many clones, you will +find KFouleggs easy to learn. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kfouleggs +%defattr(-,root,root,-) +%{tde_tdeappdir}/kfouleggs.desktop +%{tde_datadir}/apps/kfouleggs/ +%{tde_datadir}/config.kcfg/kfouleggs.kcfg +%{tde_bindir}/kfouleggs +%{tde_datadir}/icons/hicolor/*/apps/kfouleggs.png +%{tde_tdedocdir}/HTML/en/kfouleggs/ + +%post -n trinity-kfouleggs +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kfouleggs +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kgoldrunner +Summary: A Trinity clone of the Loderunner arcade game +Group: Amusements/Games + +%description -n trinity-kgoldrunner +KGoldrunner, a game of action and puzzle solving. Run through the +maze, dodge your enemies, collect all the gold and climb up to the +next level. + +You must guide the hero with the mouse or keyboard and collect all +the gold nuggets, then you can climb up into the next level. Your +enemies are also after the gold and they will kill you if they catch +you! + +The problem is you have no weapon to kill them. All you can do is +run away, dig holes in the floor to trap them or lure them into some +area where they cannot hurt you. After a short time a trapped enemy +climbs out of his hole, but if it closes before that, he will die and +reappear somewhere else. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kgoldrunner +%defattr(-,root,root,-) +%{tde_datadir}/apps/kgoldrunner/ +%{tde_datadir}/icons/hicolor/*/apps/kgoldrunner.png +%{tde_tdeappdir}/KGoldrunner.desktop +%{tde_bindir}/kgoldrunner +%{tde_tdedocdir}/HTML/en/kgoldrunner/ + +%post -n trinity-kgoldrunner +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kgoldrunner +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kjumpingcube +Summary: Tactical one or two player game +Group: Amusements/Games + +%description -n trinity-kjumpingcube +KJumpingCube is a simple tactical game. You can play it against the +computer or against a friend. The playing field consists of squares +that contains points. By clicking on the squares you can increase +the points and if the points reach a maximum the points will jump to +the squares neighbours and take them over. Winner is the one, who +owns all squares. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kjumpingcube +%defattr(-,root,root,-) +%{tde_bindir}/kjumpingcube +%{tde_datadir}/icons/hicolor/*/apps/kjumpingcube.png +%{tde_datadir}/apps/kjumpingcube/ +%{tde_tdeappdir}/kjumpingcube.desktop +%{tde_datadir}/config.kcfg/kjumpingcube.kcfg +%{tde_tdedocdir}/HTML/en/kjumpingcube/ + +%post -n trinity-kjumpingcube +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kjumpingcube +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-klickety +Summary: A Clickomania-like game for Trinity +Group: Amusements/Games + +%description -n trinity-klickety +Klickety is an adaptation of the (perhaps) well-known Clickomania +game; it is very similar to the "same" game. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-klickety +%defattr(-,root,root,-) +%{tde_bindir}/klickety +%{tde_tdeappdir}/klickety.desktop +%{tde_datadir}/icons/hicolor/*/apps/klickety.png +%{tde_datadir}/icons/crystalsvg/*/actions/endturn.png +%{tde_datadir}/apps/klickety/klicketyui.rc +%{tde_datadir}/apps/klickety/eventsrc +%{tde_tdedocdir}/HTML/en/klickety/ + +%post -n trinity-klickety +for f in crystalsvg hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-klickety +for f in crystalsvg hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-klines +Summary: Color lines for Trinity +Group: Amusements/Games + +%description -n trinity-klines +KLines is a simple game. It is played by one player, so there is only +one winner :-). You play for fun and against the high score. It was +inspired by a well known game - "Color lines", written for DOS by +Olga Demina, Igor Demina, Igor Ivkin and Gennady Denisov back in +1992. + +The main rules of the game are as simple as possible: you move (using +the mouse) marbles from cell to cell and build lines (horizontal, +vertical or diagonal). When a line contains 5 or more marbles, they +are removed and your score grows. After each turn the computer drops +three more marbles. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-klines +%defattr(-,root,root,-) +%{tde_datadir}/apps/klines/ +%{tde_tdeappdir}/klines.desktop +%{tde_bindir}/klines +%{tde_datadir}/config.kcfg/klines.kcfg +%{tde_datadir}/icons/hicolor/*/apps/klines.png +%{tde_tdedocdir}/HTML/en/klines/ + +%post -n trinity-klines +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-klines +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kmahjongg +Summary: the classic mahjongg game for Trinity project +Group: Amusements/Games + +%description -n trinity-kmahjongg +Your mission in this game is to remove all tiles from the game board. A +matching pair of tiles can be removed, if they are 'free', which means that +no other tiles block them on the left or right side. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kmahjongg +%defattr(-,root,root,-) +%{tde_datadir}/apps/kmahjongg/ +%{tde_datadir}/icons/hicolor/*/apps/kmahjongg.png +%{tde_tdeappdir}/kmahjongg.desktop +%{tde_bindir}/kmahjongg +%{tde_datadir}/config.kcfg/kmahjongg.kcfg +%{tde_tdedocdir}/HTML/en/kmahjongg/ + +%post -n trinity-kmahjongg +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kmahjongg +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kmines +Summary: Minesweeper for Trinity +Group: Amusements/Games + +%description -n trinity-kmines +KMines is the classic Minesweeper game. You must uncover all the +empty cases without blowing on a mine. + +When you uncover a case, a number appears : it indicates how many +mines surround this case. If there is no number the neighbour cases +are automatically uncovered. In your process of uncovering secure +cases, it is very useful to put a flag on the cases which contain a +mine. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kmines +%defattr(-,root,root,-) +%{tde_datadir}/icons/hicolor/*/apps/kmines.png +%{tde_tdeappdir}/kmines.desktop +%{tde_datadir}/apps/kmines/ +%{tde_bindir}/kmines +%{tde_tdedocdir}/HTML/en/kmines/ + +%post -n trinity-kmines +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kmines +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-knetwalk +Summary: A game for system administrators +Group: Amusements/Games + +%description -n trinity-knetwalk +This game presents the player with a rectangular field consisting of +a server, several clients, and pieces of wire. The object is to +rotate these elements until every client is connected to the server, +and no wires are left unconnected. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-knetwalk +%defattr(-,root,root,-) +%{tde_bindir}/knetwalk +%{tde_datadir}/apps/knetwalk +%{tde_datadir}/icons/hicolor/*/apps/knetwalk.png +%{tde_tdeappdir}/knetwalk.desktop + +%post -n trinity-knetwalk +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-knetwalk +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kolf +Summary: Minigolf game for TDE +Group: Amusements/Games + +%description -n trinity-kolf +This is a minigolf game for TDE that allows you to go through different +golf courses and waste an exorbitant amount of time. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kolf +%defattr(-,root,root,-) +%{tde_datadir}/config/magic/kolf.magic +%{tde_datadir}/apps/kolf/ +%{tde_bindir}/kolf +%{tde_tdeappdir}/kolf.desktop +%{tde_datadir}/icons/hicolor/*/apps/kolf.png +%{tde_datadir}/mimelnk/application/x-kolf.desktop +%{tde_datadir}/mimelnk/application/x-kourse.desktop +%{tde_libdir}/lib[kt]deinit_kolf.so +%{tde_libdir}/lib[kt]deinit_kolf.la +%{tde_tdelibdir}/kolf.la +%{tde_tdelibdir}/kolf.so +%{tde_libdir}/libkolf.so.1 +%{tde_libdir}/libkolf.so.1.2.0 +%{tde_tdedocdir}/HTML/en/kolf/ + +%post -n trinity-kolf +/sbin/ldconfig || : +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kolf +/sbin/ldconfig || : +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kolf-devel +Summary: Development files for Kolf +Group: Development/Libraries +Requires: trinity-kolf = %{version}-%{release} + +%description -n trinity-kolf-devel +This package contains headers and development libraries for compiling +Kolf plugins. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kolf-devel +%defattr(-,root,root,-) +%{tde_tdeincludedir}/kolf +%{tde_libdir}/libkolf.la +%{tde_libdir}/libkolf.so + +%post -n trinity-kolf-devel +/sbin/ldconfig || : + +%postun -n trinity-kolf-devel +/sbin/ldconfig || : + +########## + +%package -n trinity-konquest +Summary: TDE based GNU-Lactic Konquest game +Group: Amusements/Games + +%description -n trinity-konquest +This the TDE version of Gnu-Lactic Konquest, a multi-player strategy +game. The goal of the game is to expand your interstellar empire +across the galaxy and, of course, crush your rivals in the process. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-konquest +%defattr(-,root,root,-) +%{tde_datadir}/apps/konquest/ +%{tde_datadir}/icons/hicolor/*/apps/konquest.png +%{tde_tdeappdir}/konquest.desktop +%{tde_bindir}/konquest +%{tde_tdedocdir}/HTML/en/konquest/ + +%post -n trinity-konquest +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-konquest +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kpat +Summary: Trinity solitaire patience game +Group: Amusements/Games + +%description -n trinity-kpat +KPatience is a collection of 14 card games. All the games are single +player games. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kpat +%defattr(-,root,root,-) +%{tde_datadir}/icons/hicolor/*/apps/kpat.png +%{tde_datadir}/apps/kpat/ +%{tde_tdeappdir}/kpat.desktop +%{tde_bindir}/kpat +%{tde_tdedocdir}/HTML/en/kpat/ + +%post -n trinity-kpat +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kpat +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kpoker +Summary: Trinity based Poker clone +Group: Amusements/Games + +%description -n trinity-kpoker +KPoker is a TDE compliant clone of those highly addictive pocket +video poker games which are sometimes called "Videopoker" as well. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kpoker +%defattr(-,root,root,-) +%{tde_datadir}/apps/kpoker/ +%{tde_datadir}/icons/hicolor/*/apps/kpoker.png +%{tde_tdeappdir}/kpoker.desktop +%{tde_bindir}/kpoker +%{tde_tdedocdir}/HTML/en/kpoker/ + +%post -n trinity-kpoker +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kpoker +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kreversi +Summary: Reversi for Trinity +Group: Amusements/Games + +%description -n trinity-kreversi +Reversi is a simple strategy game that is played by two +players. There is only one type of piece - one side of it is black, +the other white. If a player captures a piece on the board, that +piece is turned and belongs to that player. The winner is the person +that has more pieces of his own color on the board and if there are +no more moves possible. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kreversi +%defattr(-,root,root,-) +%{tde_bindir}/kreversi +%{tde_tdeappdir}/kreversi.desktop +%{tde_datadir}/apps/kreversi/ +%{tde_datadir}/config.kcfg/kreversi.kcfg +%{tde_datadir}/icons/crystalsvg/*/actions/lastmoves.png +%{tde_datadir}/icons/crystalsvg/*/actions/legalmoves.png +%{tde_datadir}/icons/crystalsvg/scalable/actions/lastmoves.svgz +%{tde_datadir}/icons/crystalsvg/scalable/actions/legalmoves.svgz +%{tde_datadir}/icons/hicolor/*/apps/kreversi.png +%{tde_tdedocdir}/HTML/en/kreversi/ + +%post -n trinity-kreversi +for f in crystalsvg hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kreversi +for f in crystalsvg hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ksame +Summary: SameGame for Trinity +Group: Amusements/Games + +%description -n trinity-ksame +KSame is a simple game. It's played by one player, so there is only +one winner :-) You play for fun and against the high score. It has +been inspired by SameGame, that is only famous on the Macintosh +platform. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ksame +%defattr(-,root,root,-) +%{tde_bindir}/ksame +%{tde_datadir}/icons/hicolor/*/apps/ksame.png +%{tde_datadir}/apps/ksame/* +%{tde_tdeappdir}/ksame.desktop +%{tde_tdedocdir}/HTML/en/ksame/ + +%post -n trinity-ksame +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ksame +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kshisen +Summary: Shisen-Sho for Trinity +Group: Amusements/Games + +%description -n trinity-kshisen +KShisen-Sho is a single-player-game similar to Mahjongg and uses the +same set of tiles as Mahjongg. + +The object of the game is to remove all tiles from the field. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kshisen +%defattr(-,root,root,-) +%{tde_datadir}/apps/kshisen/ +%{tde_datadir}/config.kcfg/kshisen.kcfg +%{tde_datadir}/icons/hicolor/*/apps/kshisen.png +%{tde_tdeappdir}/kshisen.desktop +%{tde_bindir}/kshisen +%{tde_tdedocdir}/HTML/en/kshisen/ + +%post -n trinity-kshisen +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kshisen +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ksirtet +Summary: Tetris and Puyo-Puyo games for Trinity +Group: Amusements/Games + +%description -n trinity-ksirtet +This program is a clone of the well known game Tetris. You must fit +the falling pieces to form full lines. You can rotate and translate +the falling piece. The game ends when no more piece can fall ie when +your incomplete lines reach the top of the board. + +Every time you have destroyed 10 lines, you gain a level and the +pieces fall quicker (exactly the piece falls from a line each +1/(1+level) second). + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ksirtet +%defattr(-,root,root,-) +%{tde_tdeappdir}/ksirtet.desktop +%{tde_datadir}/icons/hicolor/*/apps/ksirtet.png +%{tde_datadir}/apps/ksirtet/ +%{tde_bindir}/ksirtet +%{tde_datadir}/config.kcfg/ksirtet.kcfg +%{tde_tdedocdir}/HTML/en/ksirtet/ + +%post -n trinity-ksirtet +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ksirtet +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ksmiletris +Summary: Tetris like game for Trinity +Group: Amusements/Games + +%description -n trinity-ksmiletris +This is a game with falling blocks composed of different types of +smilies. The object of the game is to "crack a smile" by guiding +blocks so there are two or more of the same symbol vertically. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ksmiletris +%defattr(-,root,root,-) +%{tde_datadir}/apps/ksmiletris/ +%{tde_datadir}/icons/hicolor/*/apps/ksmiletris.png +%{tde_tdeappdir}/ksmiletris.desktop +%{tde_bindir}/ksmiletris +%{tde_tdedocdir}/HTML/en/ksmiletris/ + +%post -n trinity-ksmiletris +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ksmiletris +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ksnake +Summary: Snake Race for Trinity +Group: Amusements/Games + +%description -n trinity-ksnake +Snake Race is a game of speed and agility. You are a hungry snake and +are trying to eat all the apples in the room before getting out! + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ksnake +%defattr(-,root,root,-) +%{tde_datadir}/apps/ksnake/ +%{tde_datadir}/config.kcfg/ksnake.kcfg +%{tde_datadir}/icons/hicolor/*/apps/ksnake.png +%{tde_tdeappdir}/ksnake.desktop +%{tde_bindir}/ksnake +%{tde_tdedocdir}/HTML/en/ksnake/ + +%post -n trinity-ksnake +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ksnake +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ksokoban +Summary: Sokoban game for Trinity +Group: Amusements/Games + +%description -n trinity-ksokoban +The first sokoban game was created in 1982 by Hiroyuki Imabayashi at +the Japanese company Thinking Rabbit, Inc. "Sokoban" is japanese for +"warehouse keeper". The idea is that you are a warehouse keeper +trying to push crates to their proper locations in a warehouse. + +The problem is that you cannot pull the crates or step over them. If +you are not careful, some of the crates can get stuck in wrong places +and/or block your way. + +It can be rather difficult just to solve a level. But if you want to +make it even harder, you can try to minimise the number of moves +and/or pushes you use to solve the level. + +To make the game more fun for small kids (below 10 years or so), some +collections with easier levels are also included in KSokoban. These +are marked (easy) in the level collection menu. Of course, these +levels can be fun for adults too, for example if you don't want to +expose yourself to too much mental strain. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ksokoban +%defattr(-,root,root,-) +%{tde_tdeappdir}/ksokoban.desktop +%{tde_datadir}/icons/hicolor/*/apps/ksokoban.png +%{tde_bindir}/ksokoban +%{tde_tdedocdir}/HTML/en/ksokoban/ + +%post -n trinity-ksokoban +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ksokoban +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-kspaceduel +Summary: Arcade two-player space game for Trinity +Group: Amusements/Games + +%description -n trinity-kspaceduel +KSpaceduel is an space arcade game for two players. + +Each player controls a ship that flies around the sun and tries to +shoot at the other ship. You can play KSpaceduel with another person, +against the computer, or you can have the computer control both ships +and play each other. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-kspaceduel +%defattr(-,root,root,-) +%{tde_datadir}/apps/kspaceduel/ +%{tde_datadir}/icons/hicolor/*/apps/kspaceduel.png +%{tde_tdeappdir}/kspaceduel.desktop +%{tde_bindir}/kspaceduel +%{tde_datadir}/config.kcfg/kspaceduel.kcfg +%{tde_tdedocdir}/HTML/en/kspaceduel/ + +%post -n trinity-kspaceduel +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-kspaceduel +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ktron +Summary: Tron clone for the K Desktop Environment +Group: Amusements/Games + +%description -n trinity-ktron +The object of the game is to avoid running into walls, your own tail, +and that of your opponent. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ktron +%defattr(-,root,root,-) +%{tde_bindir}/ktron +%{tde_datadir}/icons/hicolor/*/apps/ktron.png +%{tde_tdeappdir}/ktron.desktop +%{tde_datadir}/apps/ktron/ +%{tde_datadir}/config.kcfg/ktron.kcfg +%{tde_tdedocdir}/HTML/en/ktron/ + +%post -n trinity-ktron +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ktron +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-ktuberling +Summary: Potato Guy for Trinity +Group: Amusements/Games + +%description -n trinity-ktuberling +KTuberling is a game intended for small children. Of course, it may +be suitable for adults who have remained young at heart. + +It is a potato editor. That means that you can drag and drop eyes, +mouths, moustache, and other parts of face and goodies onto a +potato-like guy. Similarly, you have a penguin on which you can drop +other stuff. + +There is no winner for the game. The only purpose is to make the +funniest faces you can. + +There is a museum (like a "Madame Tusseau" gallery) where you can +find many funny examples of decorated potatoes. Of course, you can +send your own creations to the programmer, Eric Bischoff, who will +include them in the museum if he gets some spare time. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-ktuberling +%defattr(-,root,root,-) +%{tde_bindir}/ktuberling +%{tde_datadir}/icons/hicolor/*/apps/ktuberling.png +%{tde_tdeappdir}/ktuberling.desktop +%{tde_datadir}/apps/ktuberling/ +%{tde_datadir}/mimelnk/application/x-tuberling.desktop +%{tde_tdedocdir}/HTML/en/ktuberling/ + +%post -n trinity-ktuberling +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-ktuberling +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-twin4 +Summary: Connect Four clone for Trinity +Group: Amusements/Games + +%description -n trinity-twin4 +Four wins is a game for two players. Each player is represented by a +colour (yellow and red). The goal of the game is to get four +connected pieces of your colour into a row, column or any +diagonal. This is done by placing one of your pieces into any of the +seven columns. A piece will begin to fill a column from the bottom, +i.e. it will fall down until it reaches the ground level or another +stone. After a move is done it is the turn of the other player. This +is repeated until the game is over, i.e. one of the players has four +pieces in a row, column or diagonal or no more moves are possible +because the board is filled. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-twin4 +%defattr(-,root,root,-) +%{tde_bindir}/[kt]win4 +%{tde_bindir}/[kt]win4proc +%{tde_datadir}/apps/[kt]win4/ +%{tde_datadir}/config.kcfg/[kt]win4.kcfg +%{tde_datadir}/icons/hicolor/*/apps/[kt]win4.png +%{tde_tdeappdir}/[kt]win4.desktop +%{tde_tdedocdir}/HTML/en/[kt]win4/ + +%post -n trinity-twin4 +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-twin4 +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%package -n trinity-lskat +Summary: Lieutnant Skat card game for Trinity +Group: Amusements/Games + +%description -n trinity-lskat +Lieutnant Skat (from German Offiziersskat) is a card game for two +players. It is roughly played according to the rules of Skat but with +only two players and simplified rules. + +Every player has a set of cards in front of him/her, half of them +covered and half of them open. Both players try to win more than 60 +of the 120 possible points. After 16 moves all cards are played and +the game ends. + +This package is part of Trinity, and a component of the TDE games module. + +%files -n trinity-lskat +%defattr(-,root,root,-) +%{tde_bindir}/lskat +%{tde_bindir}/lskatproc +%{tde_datadir}/apps/lskat/ +%{tde_datadir}/icons/hicolor/*/apps/lskat.png +%{tde_tdeappdir}/lskat.desktop +%{tde_tdedocdir}/HTML/en/lskat/ + +%post -n trinity-lskat +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +%postun -n trinity-lskat +for f in hicolor ; do + touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: + gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: +done +update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : + +########## + +%if 0%{?suse_version} || 0%{?pclinuxos} +%debug_package +%endif + +########## + + +%prep +%setup -q -n kdegames-3.5.13.1 + +# Ugly hack to modify TQT include directory inside autoconf files. +# If TQT detection fails, it fallbacks to TQT4 instead of TQT3 ! +%__sed -i admin/acinclude.m4.in \ + -e "s|/usr/include/tqt|%{tde_includedir}/tqt|g" \ + -e "s|kde_htmldir='.*'|kde_htmldir='%{tde_tdedocdir}/HTML'|g" + +%__cp -f "/usr/share/aclocal/libtool.m4" "admin/libtool.m4.in" +%__cp -f "/usr/share/libtool/config/ltmain.sh" "admin/ltmain.sh" || %__cp -f "/usr/share/libtool/ltmain.sh" "admin/ltmain.sh" +%__make -f "admin/Makefile.common" + + +%build +unset QTDIR || : ; . /etc/profile.d/qt3.sh +export PATH="%{tde_bindir}:${PATH}" +export LDFLAGS="-L%{tde_libdir} -I%{tde_includedir}" + +# Do not build against any "/usr" installed KDE +export KDEDIR=%{tde_prefix} + +# Specific path for RHEL4 +if [ -d /usr/X11R6 ]; then + export CXXFLAGS="${RPM_OPT_FLAGS} -I/usr/X11R6/include -L/usr/X11R6/%{_lib}" +fi + +%configure \ + --prefix=%{tde_prefix} \ + --exec-prefix=%{tde_prefix} \ + --bindir=%{tde_bindir} \ + --libdir=%{tde_libdir} \ + --datadir=%{tde_datadir} \ + --includedir=%{tde_tdeincludedir} \ + --enable-new-ldflags \ + --disable-dependency-tracking \ + --disable-rpath \ + --enable-final \ + --disable-debug \ + --disable-warnings \ + --enable-closure \ + --disable-setgid \ + --with-extra-includes=%{tde_includedir}/tqt + +# WTF hack for RHEL4 +%if 0%{?rhel} == 4 +mkdir atlantik/libatlantic/.libs +ln -s . atlantik/libatlantic/.libs/.libs +%endif + +%__make %{?_smp_mflags} + + +%install +export PATH="%{tde_bindir}:${PATH}" +%__rm -rf %{buildroot} +%__make install DESTDIR=%{buildroot} + +# locale's +HTML_DIR=$(kde-config --expandvars --install html) +if [ -d %{buildroot}$HTML_DIR ]; then +for lang_dir in %{buildroot}$HTML_DIR/* ; do + if [ -d $lang_dir ]; then + lang=$(basename $lang_dir) + echo "%lang($lang) $HTML_DIR/$lang/*" >> %{name}.lang + # replace absolute symlinks with relative ones + pushd $lang_dir + for i in *; do + [ -d $i -a -L $i/common ] && ln -nsf ../common $i/common + done + popd + fi +done +fi + + +%clean +%__rm -rf %{buildroot} + + + +%changelog +* Sun Sep 30 2012 Francois Andriot <francois.andriot@free.fr> - 3.5.13.1-1 +- Initial build for TDE 3.5.13.1 |