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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-04 12:06:08 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-04 12:06:08 -0500
commit1b6efb141bcf333e5c73a520e701d1de8cafcf4e (patch)
tree2c8231c62e760299a8109716eecf4647514b3315 /ubuntu/maverick/kdegames/debian/man/ksokoban-trinity.man
parenta2c2f2ed2eaad5d897c9a00ff5d804486751e603 (diff)
downloadtde-packaging-1b6efb141bcf333e5c73a520e701d1de8cafcf4e.tar.gz
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Rename kde packages to tde
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-.TH KSOKOBAN 6
-.SH NAME
-ksokoban \- The Japanese warehouse keeper game
-.SH SYNOPSIS
-.B ksokoban
-.I [Qt-options] [KDE-options] [file]
-.SH DESCRIPTION
-The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
-the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
-``warehouse keeper''. The idea is that you are a warehouse keeper
-trying to push crates to their proper locations in a warehouse.
-
-The problem is that you cannot pull the crates or step over them. If
-you are not careful, some of the crates can get stuck in wrong places
-and/or block your way.
-
-It can be rather difficult just to solve a level. But if you want to
-make it even harder, you can try to minimise the number of moves
-and/or pushes you use to solve the level.
-
-To make the game more fun for small kids (below 10 years or so), some
-collections with easier levels are also included in
-\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
-menu. Of course, these levels can be fun for adults too, for example
-if you don't want to expose yourself to too much mental strain.
-.so kdeopt.part
-.SH PROGRAM ARGUMENTS
-.TP
-.I file
-Level collection file to load
-.SH SEE ALSO
-More detailed user documentation is available from
-.BR help:/ksokoban
-(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
-help:/ksokoban').