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authoralbator <albator@arcadia.vtf>2011-11-05 11:51:44 +0100
committeralbator <albator@arcadia.vtf>2011-11-05 11:51:44 +0100
commit70bc259aa3f4dbd83bd239030690759449ee714b (patch)
treeb61af2d70c64ca12dbec49053c0b20dae8ba7926 /ubuntu/maverick/tdegames/debian/man/knetwalk-trinity.man
parent1f3a44f73fa43d3c30f47ff8c4f5c414d83f4765 (diff)
parent169853a068683db6540e3b77542d5139bb7867d1 (diff)
downloadtde-packaging-70bc259aa3f4dbd83bd239030690759449ee714b.tar.gz
tde-packaging-70bc259aa3f4dbd83bd239030690759449ee714b.zip
Merge branch 'master' of http://scm.trinitydesktop.org/scm/git/tde-packaging
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+.TH KNETWALK 6
+.SH NAME
+knetwalk \- A game for system administrators
+.SH SYNOPSIS
+.B knetwalk
+.I [Qt-options] [KDE-options] [options]
+.SH DESCRIPTION
+\fBKNetwalk\fP presents the player with a rectangular grid containing
+a server, several clients, and pieces of wire. The object of the game
+is to rotate these elements until every client is connected to the
+server, and no wires are left unconnected. Optionally, you can try to
+get a high score by minimizing the number of rotations needed.
+
+Left clicking on a square rotates it counterclockwise, while right
+clicking rotates it clockwise. Middle clicking on a square marks the
+square with a blue background and prevents you from rotating it unless
+you middle click again to unmark it; this can be very useful for marking
+squares which you know are in the correct orientation.
+.so kdeopt.part
+.SH PROGRAM OPTIONS
+.TP
+.B --Novice
+Start in novice mode. In this mode, you get a 5x5 grid.
+.TP
+.B --Normal
+Start in normal mode. In this mode, you get a 7x7 grid.
+.TP
+.B --Expert
+Start in expert mode. In this mode, you get a 9x9 grid.
+.TP
+.B --Master
+Start in master mode. In this mode, you get a 9x9 grid laid out on
+a torus, so that a wire leading off one edge can connect to a wire on
+the opposite edge.