diff options
Diffstat (limited to 'freebsd/tdeartwork')
-rw-r--r-- | freebsd/tdeartwork/Makefile | 2 | ||||
-rw-r--r-- | freebsd/tdeartwork/distinfo | 6 | ||||
-rw-r--r-- | freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff | 17 |
3 files changed, 21 insertions, 4 deletions
diff --git a/freebsd/tdeartwork/Makefile b/freebsd/tdeartwork/Makefile index 66ab3b0b6..a054b1610 100644 --- a/freebsd/tdeartwork/Makefile +++ b/freebsd/tdeartwork/Makefile @@ -7,7 +7,7 @@ PORTNAME= tdeartwork-trinity COMMENT= Trinity themes, styles and more -TDE_PREVERSION= ~pre7+5cfb78bc +TDE_PREVERSION= MASTER_SITE_SUBDIR= t/${PORTNAME} PORTREVISION= 0 CATEGORIES= x11-themes diff --git a/freebsd/tdeartwork/distinfo b/freebsd/tdeartwork/distinfo index 67be8b231..baa8b08f1 100644 --- a/freebsd/tdeartwork/distinfo +++ b/freebsd/tdeartwork/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1495991871 -SHA256 (TDE/tdeartwork-trinity_14.0.5~pre7.orig.tar.xz) = 82b0359451d68bd90c877381fccd91739a0f2f1693427c0a1e83db5cb254fb3c -SIZE (TDE/tdeartwork-trinity_14.0.5~pre7.orig.tar.xz) = 32358128 +TIMESTAMP = 1533391741 +SHA256 (TDE/tdeartwork-trinity_14.0.5.orig.tar.xz) = f6562f3f1356b35934b97008d3ba0a691383e506fb480c20d5207bedd9f26844 +SIZE (TDE/tdeartwork-trinity_14.0.5.orig.tar.xz) = 32353680 diff --git a/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff b/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff new file mode 100644 index 000000000..fa74bbc4a --- /dev/null +++ b/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff @@ -0,0 +1,17 @@ +diff --git a/tdescreensaver/kdesavers/pendulum.cpp b/tdescreensaver/kdesavers/pendulum.cpp +index d285d2cf..83f77d70 100644 +--- a/tdescreensaver/kdesavers/pendulum.cpp ++++ b/tdescreensaver/kdesavers/pendulum.cpp +@@ -227,9 +227,9 @@ void PendulumGLWidget::initializeGL(void) + glLoadIdentity(); + // set positon of light0 + GLfloat lightPos[4]= +- {lightR * sin(lightTheta) * sin(lightPhi), +- lightR * sin(lightTheta) * cos(lightPhi), +- lightR * cos(lightTheta), ++ {(GLfloat)(lightR * sin(lightTheta) * sin(lightPhi)), ++ (GLfloat)(lightR * sin(lightTheta) * cos(lightPhi)), ++ (GLfloat)(lightR * cos(lightTheta)), + 0}; + glLightfv(GL_LIGHT0, GL_POSITION, lightPos); + // set positon of light1 |