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+# If TDE is built in a specific prefix (e.g. /opt/trinity), the release will be suffixed with ".opt".
+%if "%{?tde_prefix}" != "/usr"
+%define _variant .opt
+%endif
+
+# TDE 3.5.13 specific building variables
+%define tde_bindir %{tde_prefix}/bin
+%define tde_datadir %{tde_prefix}/share
+%define tde_docdir %{tde_datadir}/doc
+%define tde_includedir %{tde_prefix}/include
+%define tde_libdir %{tde_prefix}/%{_lib}
+
+%define tde_tdeappdir %{tde_datadir}/applications/kde
+%define tde_tdedocdir %{tde_docdir}/tde
+%define tde_tdeincludedir %{tde_includedir}/tde
+%define tde_tdelibdir %{tde_libdir}/trinity
+
+%define _docdir %{tde_docdir}
+
+
+Name: trinity-tdegames
+Summary: Trinity Desktop Environment - Games
+Version: 3.5.13.1
+Release: 1%{?dist}%{?_variant}
+
+License: GPLv2
+Group: Amusements/Games
+
+Vendor: Trinity Project
+Packager: Francois Andriot <francois.andriot@free.fr>
+URL: http://www.trinitydesktop.org/
+
+Prefix: %{tde_prefix}
+BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
+
+Source: kdegames-3.5.13.1.tar.gz
+
+BuildRequires: autoconf automake libtool m4
+BuildRequires: trinity-tdelibs-devel
+BuildRequires: libtool
+
+BuildRequires: tqtinterface-devel >= %{version}
+BuildRequires: trinity-arts-devel >= %{version}
+BuildRequires: trinity-tdemultimedia-devel >= %{version}
+BuildRequires: qt3-devel
+
+Obsoletes: trinity-kdegames < %{version}-%{release}
+Provides: trinity-kdegames = %{version}-%{release}
+Obsoletes: trinity-kdegames-libs < %{version}-%{release}
+Provides: trinity-kdegames-libs = %{version}-%{release}
+
+Requires: trinity-libtdegames1 = %{version}-%{release}
+Requires: trinity-tdegames-card-data = %{version}-%{release}
+Requires: trinity-atlantik = %{version}-%{release}
+Requires: trinity-kasteroids = %{version}-%{release}
+Requires: trinity-katomic = %{version}-%{release}
+Requires: trinity-kbackgammon = %{version}-%{release}
+Requires: trinity-kbattleship = %{version}-%{release}
+Requires: trinity-kblackbox = %{version}-%{release}
+Requires: trinity-kbounce = %{version}-%{release}
+Requires: trinity-kenolaba = %{version}-%{release}
+Requires: trinity-kfouleggs = %{version}-%{release}
+Requires: trinity-kgoldrunner = %{version}-%{release}
+Requires: trinity-kjumpingcube = %{version}-%{release}
+Requires: trinity-klickety = %{version}-%{release}
+Requires: trinity-klines = %{version}-%{release}
+Requires: trinity-kmahjongg = %{version}-%{release}
+Requires: trinity-kmines = %{version}-%{release}
+Requires: trinity-knetwalk = %{version}-%{release}
+Requires: trinity-kolf = %{version}-%{release}
+Requires: trinity-konquest = %{version}-%{release}
+Requires: trinity-kpat = %{version}-%{release}
+Requires: trinity-kpoker = %{version}-%{release}
+Requires: trinity-kreversi = %{version}-%{release}
+Requires: trinity-ksame = %{version}-%{release}
+Requires: trinity-kshisen = %{version}-%{release}
+Requires: trinity-ksirtet = %{version}-%{release}
+Requires: trinity-ksmiletris = %{version}-%{release}
+Requires: trinity-ksnake = %{version}-%{release}
+Requires: trinity-ksokoban = %{version}-%{release}
+Requires: trinity-kspaceduel = %{version}-%{release}
+Requires: trinity-ktron = %{version}-%{release}
+Requires: trinity-ktuberling = %{version}-%{release}
+Requires: trinity-twin4 = %{version}-%{release}
+Requires: trinity-lskat = %{version}-%{release}
+
+
+%description
+Games and gaming libraries for the Trinity Desktop Environment.
+Included with this package are: kenolaba, kasteroids, kblackbox, kmahjongg,
+kmines, konquest, kpat, kpoker, kreversi, ksame, kshisen, ksmiletris,
+ksnake, ksirtet, katomic, kjumpingcube, ktuberling.
+
+%files
+
+##########
+
+%package devel
+Summary: Development files for %{name}
+Group: Development/Libraries
+License: LGPLv2
+
+Requires: %{name} = %{version}-%{release}
+Requires: trinity-tdelibs-devel >= 3.5.13
+Requires: trinity-libtdegames-devel = %{version}-%{release}
+Requires: trinity-atlantik-devel = %{version}-%{release}
+Requires: trinity-kolf-devel = %{version}-%{release}
+
+Obsoletes: trinity-kdegames-devel < %{version}-%{release}
+Provides: trinity-kdegames-devel = %{version}-%{release}
+
+%description devel
+%{summary}.
+
+Install %{name}-devel if you wish to develop or compile games for the
+TDE desktop.
+
+%files devel
+%defattr(-,root,root,-)
+
+##########
+
+%package -n trinity-libtdegames1
+Summary: Trinity games library and common files
+Group: Amusements/Games
+
+%description -n trinity-libtdegames1
+This library provides a common infrastructure for several of the
+games in the TDE distribution. Features include standardized menu
+items, high score handling, card display, and network connections
+including chat capabilities.
+
+This package is part of TDE, and a component of the TDE games module.
+
+%files -n trinity-libtdegames1
+%defattr(-,root,root,-)
+%{tde_libdir}/lib[kt]degames.so.*
+%{tde_datadir}/apps/[kt]degames/pics/star.png
+%{tde_datadir}/icons/crystalsvg/*/actions/roll.png
+%{tde_datadir}/icons/crystalsvg/*/actions/highscore.png
+%{tde_tdedocdir}/HTML/en/[kt]degames-3.5.13.1-apidocs/
+
+%post -n trinity-libtdegames1
+for f in crystalsvg ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+/sbin/ldconfig || :
+
+%postun -n trinity-libtdegames1
+for f in crystalsvg ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+/sbin/ldconfig || :
+
+##########
+
+%package -n trinity-libtdegames-devel
+Summary: Trinity games library headers
+Group: Development/Libraries
+Requires: trinity-libtdegames1 = %{version}-%{release}
+
+%description -n trinity-libtdegames-devel
+This package is necessary if you want to develop your own games using
+the TDE games library.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-libtdegames-devel
+%defattr(-,root,root,-)
+%{tde_tdeincludedir}/*.h
+%{tde_tdeincludedir}/kgame
+%{tde_libdir}/lib[kt]degames.so
+%{tde_libdir}/lib[kt]degames.la
+
+##########
+
+%package card-data
+Summary: Card decks for Trinity games
+Group: Amusements/Games
+
+%description card-data
+Several different collections of card images for use by TDE games.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files card-data
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/carddecks/*
+
+##########
+
+%package -n trinity-atlantik
+Summary: TDE client for Monopoly-like network games
+Group: Amusements/Games
+
+%description -n trinity-atlantik
+This is a TDE client for playing Monopoly-like boardgames on the
+monopd network. It can play any board supported by the network
+server, including the classic Monopoly game, as well as the Atlantik
+game in which the property includes several major cities in North
+America and Europe.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-atlantik
+%defattr(-,root,root,-)
+%{tde_bindir}/atlantik
+%{tde_libdir}/libatlantic.so.*
+%{tde_libdir}/libatlantikclient.so.*
+%{tde_libdir}/libatlantikui.so.*
+%{tde_tdelibdir}/kio_atlantik.la
+%{tde_tdelibdir}/kio_atlantik.so
+%{tde_datadir}/services/atlantik.protocol
+%{tde_tdeappdir}/atlantik.desktop
+%{tde_datadir}/icons/hicolor/*/apps/atlantik.png
+%{tde_datadir}/apps/atlantik/
+%{tde_tdedocdir}/HTML/en/atlantik/
+
+%post -n trinity-atlantik
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+/sbin/ldconfig || :
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-atlantik
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+/sbin/ldconfig || :
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-atlantik-devel
+Summary: Development files for Atlantik
+Group: Development/Libraries
+Requires: trinity-atlantik = %{version}-%{release}
+
+%description -n trinity-atlantik-devel
+This package contains header files for compiling programs against the
+libraries which come with Atlantik.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-atlantik-devel
+%defattr(-,root,root,-)
+%{tde_tdeincludedir}/atlantik
+%{tde_tdeincludedir}/atlantic
+%{tde_libdir}/libatlantic.so
+%{tde_libdir}/libatlantic.la
+%{tde_libdir}/libatlantikclient.so
+%{tde_libdir}/libatlantikclient.la
+%{tde_libdir}/libatlantikui.so
+%{tde_libdir}/libatlantikui.la
+
+%post -n trinity-atlantik-devel
+/sbin/ldconfig || :
+
+%postun -n trinity-atlantik-devel
+/sbin/ldconfig || :
+
+##########
+
+%package -n trinity-kasteroids
+Summary: Asteroids for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kasteroids
+You know this game. It is based on Warwick Allison's QwSpriteField
+widget.
+
+The objective of kasteroids is to destroy all the asteroids on the
+screen to advance to the next level. Your ship is destroyed if it
+makes contact with an asteroid.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kasteroids
+%defattr(-,root,root,-)
+%{tde_bindir}/kasteroids
+%{tde_datadir}/icons/hicolor/*/apps/kasteroids.png
+%{tde_tdeappdir}/kasteroids.desktop
+%{tde_datadir}/apps/kasteroids/
+%{tde_datadir}/config.kcfg/kasteroids.kcfg
+%{tde_tdedocdir}/HTML/en/kasteroids/
+
+%post -n trinity-kasteroids
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kasteroids
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-katomic
+Summary: Atomic Entertainment game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-katomic
+This is a puzzle game, in which the object is to assemble a molecule
+from its atoms on a Sokoban-like board. On each move, an atom goes
+as far as it can in a specified direction before being stopped by a
+wall or another atom.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-katomic
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/katomic/
+%{tde_datadir}/icons/hicolor/*/apps/katomic.png
+%{tde_tdeappdir}/katomic.desktop
+%{tde_bindir}/katomic
+%{tde_tdedocdir}/HTML/en/katomic/
+
+%post -n trinity-katomic
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-katomic
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kbackgammon
+Summary: A Backgammon game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kbackgammon
+KBackgammon is a backgammon program for Trinity. It is based on the
+code, ideas and concepts of KFibs (which is a FIBS client for
+TDE1). For a short time, KBackgammon was called bacKgammon (if you
+know somebody who is still using bacKgammon, please force them to
+upgrade :-)).
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kbackgammon
+%defattr(-,root,root,-)
+%{tde_bindir}/kbackgammon
+%{tde_tdeappdir}/kbackgammon.desktop
+%{tde_datadir}/apps/kbackgammon/
+%{tde_datadir}/icons/hicolor/*/apps/kbackgammon.png
+%{tde_datadir}/icons/hicolor/*/apps/kbackgammon_engine.png
+%{tde_tdedocdir}/HTML/en/kbackgammon/
+
+%post -n trinity-kbackgammon
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kbackgammon
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kbattleship
+Summary: Battleship game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kbattleship
+This is an implementation of the Battleship game. Each player tries
+to be the first to sink all the opponent's ships by firing "blindly"
+at them. The game has options to play over a network connection or
+against the computer.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kbattleship
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kbattleship/
+%{tde_datadir}/apps/zeroconf/_kbattleship._tcp
+%{tde_datadir}/icons/hicolor/*/apps/kbattleship.png
+%{tde_tdeappdir}/kbattleship.desktop
+%{tde_bindir}/kbattleship
+%{tde_tdedocdir}/HTML/en/kbattleship/
+
+%post -n trinity-kbattleship
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kbattleship
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kblackbox
+Summary: A simple logical game for the Trinity project
+Group: Amusements/Games
+
+%description -n trinity-kblackbox
+KBlackBox is a game of hide and seek played on an grid of boxes. Your
+opponent (Random number generator, in this case) has hidden several
+balls within this box. By shooting rays into the box and observing
+where they emerge it is possible to deduce the positions of the
+hidden balls. The fewer rays you use to find the balls, the lower
+your score.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kblackbox
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kblackbox/
+%{tde_datadir}/icons/hicolor/*/apps/kblackbox.png
+%{tde_tdeappdir}/kblackbox.desktop
+%{tde_bindir}/kblackbox
+%{tde_tdedocdir}/HTML/en/kblackbox/
+
+%post -n trinity-kblackbox
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kblackbox
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kbounce
+Summary: Jezzball clone for the K Desktop Environment
+Group: Amusements/Games
+
+%description -n trinity-kbounce
+This is a clone of the popular Jezzball game originally created by
+Microsoft. Jezzball is one of the rare and simple games requiring
+skill, timing, and patience in order to be successful. A ball begins
+to bounce off of an area enclosed by four borders (like a
+square). You must move your pointer to certain areas within the
+square. Upon clicking, a new border is constructed at a relatively
+quick pace. You can change the direction of the borders by 90 degrees
+as well. Ultimately, you must force the ball to bounce around in a
+smaller, and smaller area as time goes by without the ball ever
+touching the borders as they are being constructed. If a ball touches
+a certain part of the border as it is being built, the game is over.
+After 75% of the original space has been blocked off from the moving
+ball, you advance one level, and one more ball is added to the mix in
+the following level.
+
+This game was previously known as kjezz.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kbounce
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kbounce/
+%{tde_tdeappdir}/kbounce.desktop
+%{tde_datadir}/icons/hicolor/*/apps/kbounce.png
+%{tde_bindir}/kbounce
+%{tde_tdedocdir}/HTML/en/kbounce/
+
+%post -n trinity-kbounce
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kbounce
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kenolaba
+Summary: Enolaba board game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kenolaba
+kenolaba is a simple board strategy game that is played by two
+players. There are red and yellow pieces for each player. Beginning
+from a start position where each player has 14 pieces, moves are
+drawn until one player has pushed 6 pieces of his opponent out of the
+board.
+
+This game was previously known as kabalone, and was inspired by the
+board game Abalone by Abalone SA, France.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kenolaba
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kenolaba/
+%{tde_datadir}/icons/hicolor/*/apps/kenolaba.png
+%{tde_tdeappdir}/kenolaba.desktop
+%{tde_bindir}/kenolaba
+%{tde_tdedocdir}/HTML/en/kenolaba/
+
+%post -n trinity-kenolaba
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kenolaba
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kfouleggs
+Summary: A TDE clone of the Japanese PuyoPuyo game
+Group: Amusements/Games
+
+%description -n trinity-kfouleggs
+KFouleggs is a clone of the Japanese PuyoPuyo game, with advanced
+features such as multiplayer games against human or AI, and network
+play. If you have played Tetris or one of its many clones, you will
+find KFouleggs easy to learn.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kfouleggs
+%defattr(-,root,root,-)
+%{tde_tdeappdir}/kfouleggs.desktop
+%{tde_datadir}/apps/kfouleggs/
+%{tde_datadir}/config.kcfg/kfouleggs.kcfg
+%{tde_bindir}/kfouleggs
+%{tde_datadir}/icons/hicolor/*/apps/kfouleggs.png
+%{tde_tdedocdir}/HTML/en/kfouleggs/
+
+%post -n trinity-kfouleggs
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kfouleggs
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kgoldrunner
+Summary: A Trinity clone of the Loderunner arcade game
+Group: Amusements/Games
+
+%description -n trinity-kgoldrunner
+KGoldrunner, a game of action and puzzle solving. Run through the
+maze, dodge your enemies, collect all the gold and climb up to the
+next level.
+
+You must guide the hero with the mouse or keyboard and collect all
+the gold nuggets, then you can climb up into the next level. Your
+enemies are also after the gold and they will kill you if they catch
+you!
+
+The problem is you have no weapon to kill them. All you can do is
+run away, dig holes in the floor to trap them or lure them into some
+area where they cannot hurt you. After a short time a trapped enemy
+climbs out of his hole, but if it closes before that, he will die and
+reappear somewhere else.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kgoldrunner
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kgoldrunner/
+%{tde_datadir}/icons/hicolor/*/apps/kgoldrunner.png
+%{tde_tdeappdir}/KGoldrunner.desktop
+%{tde_bindir}/kgoldrunner
+%{tde_tdedocdir}/HTML/en/kgoldrunner/
+
+%post -n trinity-kgoldrunner
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kgoldrunner
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kjumpingcube
+Summary: Tactical one or two player game
+Group: Amusements/Games
+
+%description -n trinity-kjumpingcube
+KJumpingCube is a simple tactical game. You can play it against the
+computer or against a friend. The playing field consists of squares
+that contains points. By clicking on the squares you can increase
+the points and if the points reach a maximum the points will jump to
+the squares neighbours and take them over. Winner is the one, who
+owns all squares.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kjumpingcube
+%defattr(-,root,root,-)
+%{tde_bindir}/kjumpingcube
+%{tde_datadir}/icons/hicolor/*/apps/kjumpingcube.png
+%{tde_datadir}/apps/kjumpingcube/
+%{tde_tdeappdir}/kjumpingcube.desktop
+%{tde_datadir}/config.kcfg/kjumpingcube.kcfg
+%{tde_tdedocdir}/HTML/en/kjumpingcube/
+
+%post -n trinity-kjumpingcube
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kjumpingcube
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-klickety
+Summary: A Clickomania-like game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-klickety
+Klickety is an adaptation of the (perhaps) well-known Clickomania
+game; it is very similar to the "same" game.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-klickety
+%defattr(-,root,root,-)
+%{tde_bindir}/klickety
+%{tde_tdeappdir}/klickety.desktop
+%{tde_datadir}/icons/hicolor/*/apps/klickety.png
+%{tde_datadir}/icons/crystalsvg/*/actions/endturn.png
+%{tde_datadir}/apps/klickety/klicketyui.rc
+%{tde_datadir}/apps/klickety/eventsrc
+%{tde_tdedocdir}/HTML/en/klickety/
+
+%post -n trinity-klickety
+for f in crystalsvg hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-klickety
+for f in crystalsvg hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-klines
+Summary: Color lines for Trinity
+Group: Amusements/Games
+
+%description -n trinity-klines
+KLines is a simple game. It is played by one player, so there is only
+one winner :-). You play for fun and against the high score. It was
+inspired by a well known game - "Color lines", written for DOS by
+Olga Demina, Igor Demina, Igor Ivkin and Gennady Denisov back in
+1992.
+
+The main rules of the game are as simple as possible: you move (using
+the mouse) marbles from cell to cell and build lines (horizontal,
+vertical or diagonal). When a line contains 5 or more marbles, they
+are removed and your score grows. After each turn the computer drops
+three more marbles.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-klines
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/klines/
+%{tde_tdeappdir}/klines.desktop
+%{tde_bindir}/klines
+%{tde_datadir}/config.kcfg/klines.kcfg
+%{tde_datadir}/icons/hicolor/*/apps/klines.png
+%{tde_tdedocdir}/HTML/en/klines/
+
+%post -n trinity-klines
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-klines
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kmahjongg
+Summary: the classic mahjongg game for Trinity project
+Group: Amusements/Games
+
+%description -n trinity-kmahjongg
+Your mission in this game is to remove all tiles from the game board. A
+matching pair of tiles can be removed, if they are 'free', which means that
+no other tiles block them on the left or right side.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kmahjongg
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kmahjongg/
+%{tde_datadir}/icons/hicolor/*/apps/kmahjongg.png
+%{tde_tdeappdir}/kmahjongg.desktop
+%{tde_bindir}/kmahjongg
+%{tde_datadir}/config.kcfg/kmahjongg.kcfg
+%{tde_tdedocdir}/HTML/en/kmahjongg/
+
+%post -n trinity-kmahjongg
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kmahjongg
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kmines
+Summary: Minesweeper for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kmines
+KMines is the classic Minesweeper game. You must uncover all the
+empty cases without blowing on a mine.
+
+When you uncover a case, a number appears : it indicates how many
+mines surround this case. If there is no number the neighbour cases
+are automatically uncovered. In your process of uncovering secure
+cases, it is very useful to put a flag on the cases which contain a
+mine.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kmines
+%defattr(-,root,root,-)
+%{tde_datadir}/icons/hicolor/*/apps/kmines.png
+%{tde_tdeappdir}/kmines.desktop
+%{tde_datadir}/apps/kmines/
+%{tde_bindir}/kmines
+%{tde_tdedocdir}/HTML/en/kmines/
+
+%post -n trinity-kmines
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kmines
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-knetwalk
+Summary: A game for system administrators
+Group: Amusements/Games
+
+%description -n trinity-knetwalk
+This game presents the player with a rectangular field consisting of
+a server, several clients, and pieces of wire. The object is to
+rotate these elements until every client is connected to the server,
+and no wires are left unconnected.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-knetwalk
+%defattr(-,root,root,-)
+%{tde_bindir}/knetwalk
+%{tde_datadir}/apps/knetwalk
+%{tde_datadir}/icons/hicolor/*/apps/knetwalk.png
+%{tde_tdeappdir}/knetwalk.desktop
+
+%post -n trinity-knetwalk
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-knetwalk
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kolf
+Summary: Minigolf game for TDE
+Group: Amusements/Games
+
+%description -n trinity-kolf
+This is a minigolf game for TDE that allows you to go through different
+golf courses and waste an exorbitant amount of time.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kolf
+%defattr(-,root,root,-)
+%{tde_datadir}/config/magic/kolf.magic
+%{tde_datadir}/apps/kolf/
+%{tde_bindir}/kolf
+%{tde_tdeappdir}/kolf.desktop
+%{tde_datadir}/icons/hicolor/*/apps/kolf.png
+%{tde_datadir}/mimelnk/application/x-kolf.desktop
+%{tde_datadir}/mimelnk/application/x-kourse.desktop
+%{tde_libdir}/lib[kt]deinit_kolf.so
+%{tde_libdir}/lib[kt]deinit_kolf.la
+%{tde_tdelibdir}/kolf.la
+%{tde_tdelibdir}/kolf.so
+%{tde_libdir}/libkolf.so.1
+%{tde_libdir}/libkolf.so.1.2.0
+%{tde_tdedocdir}/HTML/en/kolf/
+
+%post -n trinity-kolf
+/sbin/ldconfig || :
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kolf
+/sbin/ldconfig || :
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kolf-devel
+Summary: Development files for Kolf
+Group: Development/Libraries
+Requires: trinity-kolf = %{version}-%{release}
+
+%description -n trinity-kolf-devel
+This package contains headers and development libraries for compiling
+Kolf plugins.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kolf-devel
+%defattr(-,root,root,-)
+%{tde_tdeincludedir}/kolf
+%{tde_libdir}/libkolf.la
+%{tde_libdir}/libkolf.so
+
+%post -n trinity-kolf-devel
+/sbin/ldconfig || :
+
+%postun -n trinity-kolf-devel
+/sbin/ldconfig || :
+
+##########
+
+%package -n trinity-konquest
+Summary: TDE based GNU-Lactic Konquest game
+Group: Amusements/Games
+
+%description -n trinity-konquest
+This the TDE version of Gnu-Lactic Konquest, a multi-player strategy
+game. The goal of the game is to expand your interstellar empire
+across the galaxy and, of course, crush your rivals in the process.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-konquest
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/konquest/
+%{tde_datadir}/icons/hicolor/*/apps/konquest.png
+%{tde_tdeappdir}/konquest.desktop
+%{tde_bindir}/konquest
+%{tde_tdedocdir}/HTML/en/konquest/
+
+%post -n trinity-konquest
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-konquest
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kpat
+Summary: Trinity solitaire patience game
+Group: Amusements/Games
+
+%description -n trinity-kpat
+KPatience is a collection of 14 card games. All the games are single
+player games.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kpat
+%defattr(-,root,root,-)
+%{tde_datadir}/icons/hicolor/*/apps/kpat.png
+%{tde_datadir}/apps/kpat/
+%{tde_tdeappdir}/kpat.desktop
+%{tde_bindir}/kpat
+%{tde_tdedocdir}/HTML/en/kpat/
+
+%post -n trinity-kpat
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kpat
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kpoker
+Summary: Trinity based Poker clone
+Group: Amusements/Games
+
+%description -n trinity-kpoker
+KPoker is a TDE compliant clone of those highly addictive pocket
+video poker games which are sometimes called "Videopoker" as well.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kpoker
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kpoker/
+%{tde_datadir}/icons/hicolor/*/apps/kpoker.png
+%{tde_tdeappdir}/kpoker.desktop
+%{tde_bindir}/kpoker
+%{tde_tdedocdir}/HTML/en/kpoker/
+
+%post -n trinity-kpoker
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kpoker
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kreversi
+Summary: Reversi for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kreversi
+Reversi is a simple strategy game that is played by two
+players. There is only one type of piece - one side of it is black,
+the other white. If a player captures a piece on the board, that
+piece is turned and belongs to that player. The winner is the person
+that has more pieces of his own color on the board and if there are
+no more moves possible.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kreversi
+%defattr(-,root,root,-)
+%{tde_bindir}/kreversi
+%{tde_tdeappdir}/kreversi.desktop
+%{tde_datadir}/apps/kreversi/
+%{tde_datadir}/config.kcfg/kreversi.kcfg
+%{tde_datadir}/icons/crystalsvg/*/actions/lastmoves.png
+%{tde_datadir}/icons/crystalsvg/*/actions/legalmoves.png
+%{tde_datadir}/icons/crystalsvg/scalable/actions/lastmoves.svgz
+%{tde_datadir}/icons/crystalsvg/scalable/actions/legalmoves.svgz
+%{tde_datadir}/icons/hicolor/*/apps/kreversi.png
+%{tde_tdedocdir}/HTML/en/kreversi/
+
+%post -n trinity-kreversi
+for f in crystalsvg hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kreversi
+for f in crystalsvg hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ksame
+Summary: SameGame for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ksame
+KSame is a simple game. It's played by one player, so there is only
+one winner :-) You play for fun and against the high score. It has
+been inspired by SameGame, that is only famous on the Macintosh
+platform.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ksame
+%defattr(-,root,root,-)
+%{tde_bindir}/ksame
+%{tde_datadir}/icons/hicolor/*/apps/ksame.png
+%{tde_datadir}/apps/ksame/*
+%{tde_tdeappdir}/ksame.desktop
+%{tde_tdedocdir}/HTML/en/ksame/
+
+%post -n trinity-ksame
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ksame
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kshisen
+Summary: Shisen-Sho for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kshisen
+KShisen-Sho is a single-player-game similar to Mahjongg and uses the
+same set of tiles as Mahjongg.
+
+The object of the game is to remove all tiles from the field.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kshisen
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kshisen/
+%{tde_datadir}/config.kcfg/kshisen.kcfg
+%{tde_datadir}/icons/hicolor/*/apps/kshisen.png
+%{tde_tdeappdir}/kshisen.desktop
+%{tde_bindir}/kshisen
+%{tde_tdedocdir}/HTML/en/kshisen/
+
+%post -n trinity-kshisen
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kshisen
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ksirtet
+Summary: Tetris and Puyo-Puyo games for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ksirtet
+This program is a clone of the well known game Tetris. You must fit
+the falling pieces to form full lines. You can rotate and translate
+the falling piece. The game ends when no more piece can fall ie when
+your incomplete lines reach the top of the board.
+
+Every time you have destroyed 10 lines, you gain a level and the
+pieces fall quicker (exactly the piece falls from a line each
+1/(1+level) second).
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ksirtet
+%defattr(-,root,root,-)
+%{tde_tdeappdir}/ksirtet.desktop
+%{tde_datadir}/icons/hicolor/*/apps/ksirtet.png
+%{tde_datadir}/apps/ksirtet/
+%{tde_bindir}/ksirtet
+%{tde_datadir}/config.kcfg/ksirtet.kcfg
+%{tde_tdedocdir}/HTML/en/ksirtet/
+
+%post -n trinity-ksirtet
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ksirtet
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ksmiletris
+Summary: Tetris like game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ksmiletris
+This is a game with falling blocks composed of different types of
+smilies. The object of the game is to "crack a smile" by guiding
+blocks so there are two or more of the same symbol vertically.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ksmiletris
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/ksmiletris/
+%{tde_datadir}/icons/hicolor/*/apps/ksmiletris.png
+%{tde_tdeappdir}/ksmiletris.desktop
+%{tde_bindir}/ksmiletris
+%{tde_tdedocdir}/HTML/en/ksmiletris/
+
+%post -n trinity-ksmiletris
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ksmiletris
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ksnake
+Summary: Snake Race for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ksnake
+Snake Race is a game of speed and agility. You are a hungry snake and
+are trying to eat all the apples in the room before getting out!
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ksnake
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/ksnake/
+%{tde_datadir}/config.kcfg/ksnake.kcfg
+%{tde_datadir}/icons/hicolor/*/apps/ksnake.png
+%{tde_tdeappdir}/ksnake.desktop
+%{tde_bindir}/ksnake
+%{tde_tdedocdir}/HTML/en/ksnake/
+
+%post -n trinity-ksnake
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ksnake
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ksokoban
+Summary: Sokoban game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ksokoban
+The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
+the Japanese company Thinking Rabbit, Inc. "Sokoban" is japanese for
+"warehouse keeper". The idea is that you are a warehouse keeper
+trying to push crates to their proper locations in a warehouse.
+
+The problem is that you cannot pull the crates or step over them. If
+you are not careful, some of the crates can get stuck in wrong places
+and/or block your way.
+
+It can be rather difficult just to solve a level. But if you want to
+make it even harder, you can try to minimise the number of moves
+and/or pushes you use to solve the level.
+
+To make the game more fun for small kids (below 10 years or so), some
+collections with easier levels are also included in KSokoban. These
+are marked (easy) in the level collection menu. Of course, these
+levels can be fun for adults too, for example if you don't want to
+expose yourself to too much mental strain.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ksokoban
+%defattr(-,root,root,-)
+%{tde_tdeappdir}/ksokoban.desktop
+%{tde_datadir}/icons/hicolor/*/apps/ksokoban.png
+%{tde_bindir}/ksokoban
+%{tde_tdedocdir}/HTML/en/ksokoban/
+
+%post -n trinity-ksokoban
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ksokoban
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-kspaceduel
+Summary: Arcade two-player space game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-kspaceduel
+KSpaceduel is an space arcade game for two players.
+
+Each player controls a ship that flies around the sun and tries to
+shoot at the other ship. You can play KSpaceduel with another person,
+against the computer, or you can have the computer control both ships
+and play each other.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-kspaceduel
+%defattr(-,root,root,-)
+%{tde_datadir}/apps/kspaceduel/
+%{tde_datadir}/icons/hicolor/*/apps/kspaceduel.png
+%{tde_tdeappdir}/kspaceduel.desktop
+%{tde_bindir}/kspaceduel
+%{tde_datadir}/config.kcfg/kspaceduel.kcfg
+%{tde_tdedocdir}/HTML/en/kspaceduel/
+
+%post -n trinity-kspaceduel
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-kspaceduel
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ktron
+Summary: Tron clone for the K Desktop Environment
+Group: Amusements/Games
+
+%description -n trinity-ktron
+The object of the game is to avoid running into walls, your own tail,
+and that of your opponent.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ktron
+%defattr(-,root,root,-)
+%{tde_bindir}/ktron
+%{tde_datadir}/icons/hicolor/*/apps/ktron.png
+%{tde_tdeappdir}/ktron.desktop
+%{tde_datadir}/apps/ktron/
+%{tde_datadir}/config.kcfg/ktron.kcfg
+%{tde_tdedocdir}/HTML/en/ktron/
+
+%post -n trinity-ktron
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ktron
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-ktuberling
+Summary: Potato Guy for Trinity
+Group: Amusements/Games
+
+%description -n trinity-ktuberling
+KTuberling is a game intended for small children. Of course, it may
+be suitable for adults who have remained young at heart.
+
+It is a potato editor. That means that you can drag and drop eyes,
+mouths, moustache, and other parts of face and goodies onto a
+potato-like guy. Similarly, you have a penguin on which you can drop
+other stuff.
+
+There is no winner for the game. The only purpose is to make the
+funniest faces you can.
+
+There is a museum (like a "Madame Tusseau" gallery) where you can
+find many funny examples of decorated potatoes. Of course, you can
+send your own creations to the programmer, Eric Bischoff, who will
+include them in the museum if he gets some spare time.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-ktuberling
+%defattr(-,root,root,-)
+%{tde_bindir}/ktuberling
+%{tde_datadir}/icons/hicolor/*/apps/ktuberling.png
+%{tde_tdeappdir}/ktuberling.desktop
+%{tde_datadir}/apps/ktuberling/
+%{tde_datadir}/mimelnk/application/x-tuberling.desktop
+%{tde_tdedocdir}/HTML/en/ktuberling/
+
+%post -n trinity-ktuberling
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-ktuberling
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-twin4
+Summary: Connect Four clone for Trinity
+Group: Amusements/Games
+
+%description -n trinity-twin4
+Four wins is a game for two players. Each player is represented by a
+colour (yellow and red). The goal of the game is to get four
+connected pieces of your colour into a row, column or any
+diagonal. This is done by placing one of your pieces into any of the
+seven columns. A piece will begin to fill a column from the bottom,
+i.e. it will fall down until it reaches the ground level or another
+stone. After a move is done it is the turn of the other player. This
+is repeated until the game is over, i.e. one of the players has four
+pieces in a row, column or diagonal or no more moves are possible
+because the board is filled.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-twin4
+%defattr(-,root,root,-)
+%{tde_bindir}/[kt]win4
+%{tde_bindir}/[kt]win4proc
+%{tde_datadir}/apps/[kt]win4/
+%{tde_datadir}/config.kcfg/[kt]win4.kcfg
+%{tde_datadir}/icons/hicolor/*/apps/[kt]win4.png
+%{tde_tdeappdir}/[kt]win4.desktop
+%{tde_tdedocdir}/HTML/en/[kt]win4/
+
+%post -n trinity-twin4
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-twin4
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%package -n trinity-lskat
+Summary: Lieutnant Skat card game for Trinity
+Group: Amusements/Games
+
+%description -n trinity-lskat
+Lieutnant Skat (from German Offiziersskat) is a card game for two
+players. It is roughly played according to the rules of Skat but with
+only two players and simplified rules.
+
+Every player has a set of cards in front of him/her, half of them
+covered and half of them open. Both players try to win more than 60
+of the 120 possible points. After 16 moves all cards are played and
+the game ends.
+
+This package is part of Trinity, and a component of the TDE games module.
+
+%files -n trinity-lskat
+%defattr(-,root,root,-)
+%{tde_bindir}/lskat
+%{tde_bindir}/lskatproc
+%{tde_datadir}/apps/lskat/
+%{tde_datadir}/icons/hicolor/*/apps/lskat.png
+%{tde_tdeappdir}/lskat.desktop
+%{tde_tdedocdir}/HTML/en/lskat/
+
+%post -n trinity-lskat
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+%postun -n trinity-lskat
+for f in hicolor ; do
+ touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||:
+ gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||:
+done
+update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || :
+
+##########
+
+%if 0%{?suse_version}
+%debug_package
+%endif
+
+##########
+
+
+%prep
+%setup -q -n kdegames-3.5.13.1
+
+# Ugly hack to modify TQT include directory inside autoconf files.
+# If TQT detection fails, it fallbacks to TQT4 instead of TQT3 !
+%__sed -i admin/acinclude.m4.in \
+ -e "s|/usr/include/tqt|%{tde_includedir}/tqt|g" \
+ -e "s|kde_htmldir='.*'|kde_htmldir='%{tde_tdedocdir}/HTML'|g"
+
+%__cp -f "/usr/share/aclocal/libtool.m4" "admin/libtool.m4.in"
+%__cp -f "/usr/share/libtool/config/ltmain.sh" "admin/ltmain.sh" || %__cp -f "/usr/share/libtool/ltmain.sh" "admin/ltmain.sh"
+%__make -f "admin/Makefile.common"
+
+
+%build
+unset QTDIR || : ; . /etc/profile.d/qt3.sh
+export PATH="%{tde_bindir}:${PATH}"
+export LDFLAGS="-L%{tde_libdir} -I%{tde_includedir}"
+
+# Do not build against any "/usr" installed KDE
+export KDEDIR=%{tde_prefix}
+
+# Specific path for RHEL4
+if [ -d /usr/X11R6 ]; then
+ export CXXFLAGS="${CXXFLAGS} -I/usr/X11R6/include -L/usr/X11R6/%{_lib}"
+fi
+
+%configure \
+ --prefix=%{tde_prefix} \
+ --exec-prefix=%{tde_prefix} \
+ --bindir=%{tde_bindir} \
+ --libdir=%{tde_libdir} \
+ --datadir=%{tde_datadir} \
+ --includedir=%{tde_tdeincludedir} \
+ --enable-new-ldflags \
+ --disable-dependency-tracking \
+ --disable-rpath \
+ --enable-final \
+ --disable-debug \
+ --disable-warnings \
+ --enable-closure \
+ --disable-setgid \
+ --with-extra-includes=%{tde_includedir}/tqt
+
+# WTF hack for RHEL4
+%if 0%{?rhel} == 4
+mkdir atlantik/libatlantic/.libs
+ln -s . atlantik/libatlantic/.libs/.libs
+%endif
+
+%__make %{?_smp_mflags}
+
+
+%install
+export PATH="%{tde_bindir}:${PATH}"
+%__rm -rf %{buildroot}
+%__make install DESTDIR=%{buildroot}
+
+# locale's
+HTML_DIR=$(kde-config --expandvars --install html)
+if [ -d %{buildroot}$HTML_DIR ]; then
+for lang_dir in %{buildroot}$HTML_DIR/* ; do
+ if [ -d $lang_dir ]; then
+ lang=$(basename $lang_dir)
+ echo "%lang($lang) $HTML_DIR/$lang/*" >> %{name}.lang
+ # replace absolute symlinks with relative ones
+ pushd $lang_dir
+ for i in *; do
+ [ -d $i -a -L $i/common ] && ln -nsf ../common $i/common
+ done
+ popd
+ fi
+done
+fi
+
+
+%clean
+%__rm -rf %{buildroot}
+
+
+
+%changelog
+* Sun Sep 30 2012 Francois Andriot <francois.andriot@free.fr> - 3.5.13.1-1
+- Initial build for TDE 3.5.13.1