summaryrefslogtreecommitdiffstats
path: root/ubuntu/_base/tdegames/debian/man/knetwalk-trinity.man
blob: 47604e35fe0cd6f460dd5528a9fcd828e0929e8d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
.TH KNETWALK 6
.SH NAME
knetwalk \- A game for system administrators
.SH SYNOPSIS
.B knetwalk
.I [Qt-options] [TDE-options] [options]
.SH DESCRIPTION
\fBKNetwalk\fP presents the player with a rectangular grid containing
a server, several clients, and pieces of wire.  The object of the game
is to rotate these elements until every client is connected to the
server, and no wires are left unconnected.  Optionally, you can try to
get a high score by minimizing the number of rotations needed.

Left clicking on a square rotates it counterclockwise, while right
clicking rotates it clockwise.  Middle clicking on a square marks the
square with a blue background and prevents you from rotating it unless
you middle click again to unmark it; this can be very useful for marking
squares which you know are in the correct orientation.
.so kdeopt.part
.SH PROGRAM OPTIONS
.TP
.B --Novice
Start in novice mode.  In this mode, you get a 5x5 grid.
.TP
.B --Normal
Start in normal mode.  In this mode, you get a 7x7 grid.
.TP
.B --Expert
Start in expert mode.  In this mode, you get a 9x9 grid.
.TP
.B --Master
Start in master mode.  In this mode, you get a 9x9 grid laid out on
a torus, so that a wire leading off one edge can connect to a wire on
the opposite edge.