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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | 84da08d7b7fcda12c85caeb5a10b4903770a6f69 (patch) | |
tree | 2a6aea76f2dfffb4cc04bb907c4725af94f70e72 /noatun-plugins/nexscope/renderers.cpp | |
download | tdeaddons-84da08d7b7fcda12c85caeb5a10b4903770a6f69.tar.gz tdeaddons-84da08d7b7fcda12c85caeb5a10b4903770a6f69.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeaddons@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'noatun-plugins/nexscope/renderers.cpp')
-rw-r--r-- | noatun-plugins/nexscope/renderers.cpp | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/noatun-plugins/nexscope/renderers.cpp b/noatun-plugins/nexscope/renderers.cpp new file mode 100644 index 0000000..830024b --- /dev/null +++ b/noatun-plugins/nexscope/renderers.cpp @@ -0,0 +1,369 @@ +#include "nex.h" +#include <stdlib.h> +#include <time.h> +#include <math.h> +#include <iostream> +#include <qlayout.h> +#include <klocale.h> + +struct HorizontalPair : public Renderer +{ + HorizontalPair() : color(0x578cd8) + { + // 0x578cd8 0x3cff3f 0x10FFFF + horizontal=false; + pair=true; + } + + QWidget *configure(QWidget *parent) + { + QWidget *config=new QWidget(parent); + (new QVBoxLayout(config))->setAutoAdd(true); + + new NexColorButton(config, &color); + new NexCheckBox(config, i18n("Horizontal"), &horizontal); + new NexCheckBox(config, i18n("Pair"), &pair); + new NexCheckBox(config, i18n("Solid"), &solid); + new Spacer(config); + + return config; + } + + static inline void processV(int h, int start, int end, Bitmap *d, + float *ch, Pixel c, register bool solid) + { + int oldx=(start+end)/2; + int mid=oldx; + float quarter=(end-start)/2.0; + for (int y=0; y<h; ++y) + { + int newx=mid+(int)(ch[y]*quarter); + if (newx<start) newx=start; + if (newx>end) newx=end; + if (newx>oldx) + d->drawHorizontalLine(oldx, newx, y, c); + else + d->drawHorizontalLine(newx, oldx, y, c); + if (!solid) + oldx=newx; + } + } + + static inline void processH(int h, int start, int end, Bitmap *d, + float *ch, Pixel c, register bool solid) + { + int oldx=(start+end)/2; + int mid=oldx; + float quarter=(end-start)/2.0; + for (int y=0; y<h; ++y) + { + int newx=mid+(int)(ch[y]*quarter); + if (newx<start) newx=start; + if (newx>end) newx=end; + if (newx>oldx) + d->drawVerticalLine(y, newx, oldx, c); + else + d->drawVerticalLine(y, oldx, newx, c); + if (!solid) + oldx=newx; + } + } + + virtual Bitmap *render(float **pcm, Bitmap *src) + { + if (horizontal) + { + if (pair) + { + processH(width, 0, height/2, src, pcm[0], color, solid); + processH(width, height/2, height, src, pcm[1], color, solid); + } + else + { + processH(width, 0, height, src, pcm[0], color, solid); + } + } + else + { + if (pair) + { + processV(height, 0, width/2, src, pcm[0], color, solid); + processV(height, width/2, width, src, pcm[1], color, solid); + } + else + { + processV(height, 0, width, src, pcm[0], color, solid); + } + } + + return src; + } + + virtual void save(QDomElement &e) + { + e.setTagName("Waveform"); + e.setAttribute("horizontal", (int)horizontal); + e.setAttribute("pair", (int)pair); + e.setAttribute("solid", (int)solid); + e.setAttribute("color", COLORSTR(color)); + } + + virtual void load(const QDomElement &e) + { + horizontal=(bool)e.attribute("horizontal", 0).toInt(); + pair=(bool)e.attribute("pair", 0).toInt(); + solid=(bool)e.attribute("solid", 0).toInt(); + color=STRCOLOR(e.attribute("color", "#FFFFFF")); + } + + Pixel color; + bool horizontal; + bool pair; + bool solid; +}; + +struct Hartley : public Renderer +{ + virtual Bitmap *render(float **pcm, Bitmap *src) + { + float mult=height/2.0; + for (int i=0; i<width; i++) + { + int h=pcm[3][i]*mult; + if (h>height) h=height; + + src->drawVerticalLine(i, height, height-h,0xFFFFFF); + } + return src; + } +}; + +class Fade : public Renderer +{ +public: + virtual Bitmap *render(float *[2], Bitmap *src) + { + register int i=src->bytes()/sizeof(Pixel); + + register Pixel *d=src->pixels(); + do + { + *d -= ((*d & 0xf0f0f0f0) >> 4) + + ((*d & 0xe0e0e0e0) >> 5); + ++d; + } while (--i > 0); + return src; + } +}; + + +struct Doubler : public Renderer +{ + Doubler() + { + srcX=20; + srcY=100; + destX=240; + destY=160; + srcWidth=40; + srcHeight=40; + + } + + inline static void copyAndDouble(Pixel *src, Pixel *dest1, + Pixel *dest2, int w) + { + while (w--) + { + *dest1=*dest2=*src; + dest1++; + dest2++; + *dest1=*dest2=*src; + dest1++; + dest2++; + src++; + } + } + + virtual Bitmap *render(float *[2], Bitmap *src) + { + for (int y=0; y<srcHeight; y++) + { + copyAndDouble(src->pixels(srcX, y+srcY), + src->pixels(destX, destY+y*2), + src->pixels(destX, destY+y*2+1), + srcWidth); + } + return src; + } + + int srcX, srcY; + int destX, destY; + int srcWidth, srcHeight; +}; + +struct Blur : public Renderer +{ + virtual Bitmap *render(float *[2], Bitmap *src) + { + Bitmap *b=nex->bitmapPool()->get(); + + register Byte *buffer=(Byte*)b->pixels(); + register unsigned short pitch=width*sizeof(Pixel); + + // skip the first row + buffer+=pitch; + + // skip the first pixel on the second row; + buffer+=sizeof(Pixel); + + // we also don't want to do the last row + register Pixel *end=b->lastPixel(); + end-=pitch; + // and the last pixel on the second-to-last row + end-=sizeof(Pixel); + + while (buffer<(Byte*)end) + { + + + } + return b; + } +}; + +#ifdef cow +struct FadeHeat : public Renderer +{ + inline void fadePixelHeat(Bitmap *out, int x, int y) + { + Pixel up = lastOutput->pixel(x, y-1); + Pixel down = lastOutput->pixel(x, y+1); + Pixel left = lastOutput->pixel(x-1, y); + Pixel right = lastOutput->pixel(x+1, y); + + // assuming Pixel AARRGGBB + Pixel r, g, b, pixel; + const int rMask = 0xFFFF0000; + const int gMask = 0x00FFFF00; + const int bMask = 0x0000FFFF; + + // average the up down left right for each component + r = up & rMask + + right & rMask + + left & rMask + + bottom & rMask; + r >>= 2; + r &= rMask; + + g = up & gMask + + right & gMask + + left & gMask + + bottom & gMask; + g >>= 2; + g &= gMask; + + b = up & bMask + + right & bMask + + left & bMask + + bottom & bMask; + b >>= 2; + b &= bMask; + + Pixel all=r|g|b; + if(!all) + { + out->pixel(x, y, 0); + return; + } + + // some more input + Pixel c=lastLastOutput->getPixel(x, y); + c+=0x00010101; + + + + all -= c; + + // bounds check +/* slow: if (all & 0xFF000000) all=0; + else if (all & 0x7F000000) all = 0x00FFFFFF; + out->setPixel(x, y, all); */ + + // everything is normal + if(!(all & 0xFF000000)) out->setPixel(x,y, all); + // wraparound occured (0x80==0b10000000) + else if(all & 0x80000000) out->setPixel(x,y, 0); + else out->setPixel(x,y, 0x00FFFFFF); + } + + virtual Bitmap *render(float *[2], Bitmap *src) + { + Bitmap *lastLastTemp = lastLastOutput; + lastLastOutput = lastOutput; + lastOutputBmp.data = src; + src = lastLastTemp; + + int x,y,i,j,start,end; + int step = outWidth*2; + for(x=i=0, j=outWidth*(outHeight-1)*2; + x<outWidth; + x++, i+=2, j+=2) + { + fadePixelHeat(src, x,0,i); + fadePixelHeat(src, x,0,i+1); + fadePixelHeat(src, x,outHeight-1,j); + fadePixelHeat(src, x,outHeight-1,j+1); + } + + for(y=1, i=outWidth*2, j=outWidth*4-2; + y<outHeight; + y++, i+=step, j+=step) + { + fadePixelHeat(src, 0, y,i); + fadePixelHeat(src, 0, y,i+1); + fadePixelHeat(src, outWidth-1,y,j); + fadePixelHeat(src, outWidth-1,y,j+1); + } + + + for(y=1,start=outWidth*2+2, + end=outWidth*4-2; y<outHeight-1; + y++,start+=step,end+=step) + { + int i = start; + do + { + short j = + ( short(Dlo[i-2])+ + Dlo[i+2]+ + +Dlo[i-step] + +Dlo[i+step] + >> 2) + +Dlo[i]; + if (!j) + { + Do[i] = 0; + } + else + { + j = j-Dllo[i]+(Dllo[i] -Dlo[i]>>2)-1; + if (j < 0) Do[i] = 0; + else if (j & (255*256)) Do[i] = 255; + else Do[i] = j; + } + } while(++i < end); + } + + return src; + } + + Bitmap *lastOutput, Bitmap *lastLastOutput; +}; +#endif + +#define RENDERERS_CPP +#include "renderers.h" +#undef RENDERERS_CPP + + |