#include "nex.h" #include #include #include #include #include #include structQt::HorizontalPair : public Renderer { HorizontalPair() : color(0x578cd8) { // 0x578cd8 0x3cff3f 0x10FFFF horizontal=false; pair=true; } TQWidget *configure(TQWidget *tqparent) { TQWidget *config=new TQWidget(tqparent); (new TQVBoxLayout(config))->setAutoAdd(true); new NexColorButton(config, &color); new NexCheckBox(config, i18n("Horizontal"), &horizontal); new NexCheckBox(config, i18n("Pair"), &pair); new NexCheckBox(config, i18n("Solid"), &solid); new Spacer(config); return config; } static inline void processV(int h, int start, int end, Bitmap *d, float *ch, Pixel c, register bool solid) { int oldx=(start+end)/2; int mid=oldx; float quarter=(end-start)/2.0; for (int y=0; yend) newx=end; if (newx>oldx) d->drawHorizontalLine(oldx, newx, y, c); else d->drawHorizontalLine(newx, oldx, y, c); if (!solid) oldx=newx; } } static inline void processH(int h, int start, int end, Bitmap *d, float *ch, Pixel c, register bool solid) { int oldx=(start+end)/2; int mid=oldx; float quarter=(end-start)/2.0; for (int y=0; yend) newx=end; if (newx>oldx) d->drawVerticalLine(y, newx, oldx, c); else d->drawVerticalLine(y, oldx, newx, c); if (!solid) oldx=newx; } } virtual Bitmap *render(float **pcm, Bitmap *src) { if (horizontal) { if (pair) { processH(width, 0, height/2, src, pcm[0], color, solid); processH(width, height/2, height, src, pcm[1], color, solid); } else { processH(width, 0, height, src, pcm[0], color, solid); } } else { if (pair) { processV(height, 0, width/2, src, pcm[0], color, solid); processV(height, width/2, width, src, pcm[1], color, solid); } else { processV(height, 0, width, src, pcm[0], color, solid); } } return src; } virtual void save(TQDomElement &e) { e.setTagName("Waveform"); e.setAttribute("horizontal", (int)horizontal); e.setAttribute("pair", (int)pair); e.setAttribute("solid", (int)solid); e.setAttribute("color", COLORSTR(color)); } virtual void load(const TQDomElement &e) { horizontal=(bool)e.attribute("horizontal", 0).toInt(); pair=(bool)e.attribute("pair", 0).toInt(); solid=(bool)e.attribute("solid", 0).toInt(); color=STRCOLOR(e.attribute("color", "#FFFFFF")); } Pixel color; bool horizontal; bool pair; bool solid; }; struct Hartley : public Renderer { virtual Bitmap *render(float **pcm, Bitmap *src) { float mult=height/2.0; for (int i=0; iheight) h=height; src->drawVerticalLine(i, height, height-h,0xFFFFFF); } return src; } }; class Fade : public Renderer { public: virtual Bitmap *render(float *[2], Bitmap *src) { register int i=src->bytes()/sizeof(Pixel); register Pixel *d=src->pixels(); do { *d -= ((*d & 0xf0f0f0f0) >> 4) + ((*d & 0xe0e0e0e0) >> 5); ++d; } while (--i > 0); return src; } }; struct Doubler : public Renderer { Doubler() { srcX=20; srcY=100; destX=240; destY=160; srcWidth=40; srcHeight=40; } inline static void copyAndDouble(Pixel *src, Pixel *dest1, Pixel *dest2, int w) { while (w--) { *dest1=*dest2=*src; dest1++; dest2++; *dest1=*dest2=*src; dest1++; dest2++; src++; } } virtual Bitmap *render(float *[2], Bitmap *src) { for (int y=0; ypixels(srcX, y+srcY), src->pixels(destX, destY+y*2), src->pixels(destX, destY+y*2+1), srcWidth); } return src; } int srcX, srcY; int destX, destY; int srcWidth, srcHeight; }; struct Blur : public Renderer { virtual Bitmap *render(float *[2], Bitmap *src) { Bitmap *b=nex->bitmapPool()->get(); register Byte *buffer=(Byte*)b->pixels(); register unsigned short pitch=width*sizeof(Pixel); // skip the first row buffer+=pitch; // skip the first pixel on the second row; buffer+=sizeof(Pixel); // we also don't want to do the last row register Pixel *end=b->lastPixel(); end-=pitch; // and the last pixel on the second-to-last row end-=sizeof(Pixel); while (buffer<(Byte*)end) { } return b; } }; #ifdef cow struct FadeHeat : public Renderer { inline void fadePixelHeat(Bitmap *out, int x, int y) { Pixel up = lastOutput->pixel(x, y-1); Pixel down = lastOutput->pixel(x, y+1); Pixel left = lastOutput->pixel(x-1, y); Pixel right = lastOutput->pixel(x+1, y); // assuming Pixel AARRGGBB Pixel r, g, b, pixel; const int rMask = 0xFFFF0000; const int gMask = 0x00FFFF00; const int bMask = 0x0000FFFF; // average the up down left right for each component r = up & rMask + right & rMask + left & rMask + bottom & rMask; r >>= 2; r &= rMask; g = up & gMask + right & gMask + left & gMask + bottom & gMask; g >>= 2; g &= gMask; b = up & bMask + right & bMask + left & bMask + bottom & bMask; b >>= 2; b &= bMask; Pixel all=r|g|b; if(!all) { out->pixel(x, y, 0); return; } // some more input Pixel c=lastLastOutput->getPixel(x, y); c+=0x00010101; all -= c; // bounds check /* slow: if (all & 0xFF000000) all=0; else if (all & 0x7F000000) all = 0x00FFFFFF; out->setPixel(x, y, all); */ // everything is normal if(!(all & 0xFF000000)) out->setPixel(x,y, all); // wraparound occured (0x80==0b10000000) else if(all & 0x80000000) out->setPixel(x,y, 0); else out->setPixel(x,y, 0x00FFFFFF); } virtual Bitmap *render(float *[2], Bitmap *src) { Bitmap *lastLastTemp = lastLastOutput; lastLastOutput = lastOutput; lastOutputBmp.data = src; src = lastLastTemp; int x,y,i,j,start,end; int step = outWidth*2; for(x=i=0, j=outWidth*(outHeight-1)*2; x> 2) +Dlo[i]; if (!j) { Do[i] = 0; } else { j = j-Dllo[i]+(Dllo[i] -Dlo[i]>>2)-1; if (j < 0) Do[i] = 0; else if (j & (255*256)) Do[i] = 255; else Do[i] = j; } } while(++i < end); } return src; } Bitmap *lastOutput, Bitmap *lastLastOutput; }; #endif #define RENDERERS_CPP #include "renderers.h" #undef RENDERERS_CPP