1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
|
#include "nex.h"
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <iostream>
#include <qlayout.h>
#include <klocale.h>
struct HorizontalPair : public Renderer
{
HorizontalPair() : color(0x578cd8)
{
// 0x578cd8 0x3cff3f 0x10FFFF
horizontal=false;
pair=true;
}
QWidget *configure(QWidget *parent)
{
QWidget *config=new QWidget(parent);
(new QVBoxLayout(config))->setAutoAdd(true);
new NexColorButton(config, &color);
new NexCheckBox(config, i18n("Horizontal"), &horizontal);
new NexCheckBox(config, i18n("Pair"), &pair);
new NexCheckBox(config, i18n("Solid"), &solid);
new Spacer(config);
return config;
}
static inline void processV(int h, int start, int end, Bitmap *d,
float *ch, Pixel c, register bool solid)
{
int oldx=(start+end)/2;
int mid=oldx;
float quarter=(end-start)/2.0;
for (int y=0; y<h; ++y)
{
int newx=mid+(int)(ch[y]*quarter);
if (newx<start) newx=start;
if (newx>end) newx=end;
if (newx>oldx)
d->drawHorizontalLine(oldx, newx, y, c);
else
d->drawHorizontalLine(newx, oldx, y, c);
if (!solid)
oldx=newx;
}
}
static inline void processH(int h, int start, int end, Bitmap *d,
float *ch, Pixel c, register bool solid)
{
int oldx=(start+end)/2;
int mid=oldx;
float quarter=(end-start)/2.0;
for (int y=0; y<h; ++y)
{
int newx=mid+(int)(ch[y]*quarter);
if (newx<start) newx=start;
if (newx>end) newx=end;
if (newx>oldx)
d->drawVerticalLine(y, newx, oldx, c);
else
d->drawVerticalLine(y, oldx, newx, c);
if (!solid)
oldx=newx;
}
}
virtual Bitmap *render(float **pcm, Bitmap *src)
{
if (horizontal)
{
if (pair)
{
processH(width, 0, height/2, src, pcm[0], color, solid);
processH(width, height/2, height, src, pcm[1], color, solid);
}
else
{
processH(width, 0, height, src, pcm[0], color, solid);
}
}
else
{
if (pair)
{
processV(height, 0, width/2, src, pcm[0], color, solid);
processV(height, width/2, width, src, pcm[1], color, solid);
}
else
{
processV(height, 0, width, src, pcm[0], color, solid);
}
}
return src;
}
virtual void save(QDomElement &e)
{
e.setTagName("Waveform");
e.setAttribute("horizontal", (int)horizontal);
e.setAttribute("pair", (int)pair);
e.setAttribute("solid", (int)solid);
e.setAttribute("color", COLORSTR(color));
}
virtual void load(const QDomElement &e)
{
horizontal=(bool)e.attribute("horizontal", 0).toInt();
pair=(bool)e.attribute("pair", 0).toInt();
solid=(bool)e.attribute("solid", 0).toInt();
color=STRCOLOR(e.attribute("color", "#FFFFFF"));
}
Pixel color;
bool horizontal;
bool pair;
bool solid;
};
struct Hartley : public Renderer
{
virtual Bitmap *render(float **pcm, Bitmap *src)
{
float mult=height/2.0;
for (int i=0; i<width; i++)
{
int h=pcm[3][i]*mult;
if (h>height) h=height;
src->drawVerticalLine(i, height, height-h,0xFFFFFF);
}
return src;
}
};
class Fade : public Renderer
{
public:
virtual Bitmap *render(float *[2], Bitmap *src)
{
register int i=src->bytes()/sizeof(Pixel);
register Pixel *d=src->pixels();
do
{
*d -= ((*d & 0xf0f0f0f0) >> 4) +
((*d & 0xe0e0e0e0) >> 5);
++d;
} while (--i > 0);
return src;
}
};
struct Doubler : public Renderer
{
Doubler()
{
srcX=20;
srcY=100;
destX=240;
destY=160;
srcWidth=40;
srcHeight=40;
}
inline static void copyAndDouble(Pixel *src, Pixel *dest1,
Pixel *dest2, int w)
{
while (w--)
{
*dest1=*dest2=*src;
dest1++;
dest2++;
*dest1=*dest2=*src;
dest1++;
dest2++;
src++;
}
}
virtual Bitmap *render(float *[2], Bitmap *src)
{
for (int y=0; y<srcHeight; y++)
{
copyAndDouble(src->pixels(srcX, y+srcY),
src->pixels(destX, destY+y*2),
src->pixels(destX, destY+y*2+1),
srcWidth);
}
return src;
}
int srcX, srcY;
int destX, destY;
int srcWidth, srcHeight;
};
struct Blur : public Renderer
{
virtual Bitmap *render(float *[2], Bitmap *src)
{
Bitmap *b=nex->bitmapPool()->get();
register Byte *buffer=(Byte*)b->pixels();
register unsigned short pitch=width*sizeof(Pixel);
// skip the first row
buffer+=pitch;
// skip the first pixel on the second row;
buffer+=sizeof(Pixel);
// we also don't want to do the last row
register Pixel *end=b->lastPixel();
end-=pitch;
// and the last pixel on the second-to-last row
end-=sizeof(Pixel);
while (buffer<(Byte*)end)
{
}
return b;
}
};
#ifdef cow
struct FadeHeat : public Renderer
{
inline void fadePixelHeat(Bitmap *out, int x, int y)
{
Pixel up = lastOutput->pixel(x, y-1);
Pixel down = lastOutput->pixel(x, y+1);
Pixel left = lastOutput->pixel(x-1, y);
Pixel right = lastOutput->pixel(x+1, y);
// assuming Pixel AARRGGBB
Pixel r, g, b, pixel;
const int rMask = 0xFFFF0000;
const int gMask = 0x00FFFF00;
const int bMask = 0x0000FFFF;
// average the up down left right for each component
r = up & rMask +
right & rMask +
left & rMask +
bottom & rMask;
r >>= 2;
r &= rMask;
g = up & gMask +
right & gMask +
left & gMask +
bottom & gMask;
g >>= 2;
g &= gMask;
b = up & bMask +
right & bMask +
left & bMask +
bottom & bMask;
b >>= 2;
b &= bMask;
Pixel all=r|g|b;
if(!all)
{
out->pixel(x, y, 0);
return;
}
// some more input
Pixel c=lastLastOutput->getPixel(x, y);
c+=0x00010101;
all -= c;
// bounds check
/* slow: if (all & 0xFF000000) all=0;
else if (all & 0x7F000000) all = 0x00FFFFFF;
out->setPixel(x, y, all); */
// everything is normal
if(!(all & 0xFF000000)) out->setPixel(x,y, all);
// wraparound occured (0x80==0b10000000)
else if(all & 0x80000000) out->setPixel(x,y, 0);
else out->setPixel(x,y, 0x00FFFFFF);
}
virtual Bitmap *render(float *[2], Bitmap *src)
{
Bitmap *lastLastTemp = lastLastOutput;
lastLastOutput = lastOutput;
lastOutputBmp.data = src;
src = lastLastTemp;
int x,y,i,j,start,end;
int step = outWidth*2;
for(x=i=0, j=outWidth*(outHeight-1)*2;
x<outWidth;
x++, i+=2, j+=2)
{
fadePixelHeat(src, x,0,i);
fadePixelHeat(src, x,0,i+1);
fadePixelHeat(src, x,outHeight-1,j);
fadePixelHeat(src, x,outHeight-1,j+1);
}
for(y=1, i=outWidth*2, j=outWidth*4-2;
y<outHeight;
y++, i+=step, j+=step)
{
fadePixelHeat(src, 0, y,i);
fadePixelHeat(src, 0, y,i+1);
fadePixelHeat(src, outWidth-1,y,j);
fadePixelHeat(src, outWidth-1,y,j+1);
}
for(y=1,start=outWidth*2+2,
end=outWidth*4-2; y<outHeight-1;
y++,start+=step,end+=step)
{
int i = start;
do
{
short j =
( short(Dlo[i-2])+
Dlo[i+2]+
+Dlo[i-step]
+Dlo[i+step]
>> 2)
+Dlo[i];
if (!j)
{
Do[i] = 0;
}
else
{
j = j-Dllo[i]+(Dllo[i] -Dlo[i]>>2)-1;
if (j < 0) Do[i] = 0;
else if (j & (255*256)) Do[i] = 255;
else Do[i] = j;
}
} while(++i < end);
}
return src;
}
Bitmap *lastOutput, Bitmap *lastLastOutput;
};
#endif
#define RENDERERS_CPP
#include "renderers.h"
#undef RENDERERS_CPP
|