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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | 8b2aa1b5301ab60368a03e36df4ff5216726e87d (patch) | |
tree | 36163d4ee667c23b5cf232df2f3004cd0a76202a /kscreensaver/kdesavers/wave.h | |
download | tdeartwork-8b2aa1b5301ab60368a03e36df4ff5216726e87d.tar.gz tdeartwork-8b2aa1b5301ab60368a03e36df4ff5216726e87d.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeartwork@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kscreensaver/kdesavers/wave.h')
-rw-r--r-- | kscreensaver/kdesavers/wave.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/kscreensaver/kdesavers/wave.h b/kscreensaver/kdesavers/wave.h new file mode 100644 index 00000000..ea2f64f3 --- /dev/null +++ b/kscreensaver/kdesavers/wave.h @@ -0,0 +1,97 @@ +//----------------------------------------------------------------------------- +// +// kwave - Partical Wave Screen Saver for KDE 2 +// +// Copyright (c) Ian Reinhart Geiser 2001 +// +///// +//NOTE: +// The base particle engine did not come from me, it was designed by Jeff Molofee <nehe@connect.ab.ca> +// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about +// the same. +//// + +#ifndef __WAVE_H__ +#define __WAVE_H__ + +#include <qdialog.h> +#include <qgl.h> +#ifdef Q_WS_MACX +#include <OpenGL/glu.h> +#include <OpenGL/gl.h> +#else +#include <GL/glu.h> +#include <GL/gl.h> +#endif +#include <kscreensaver.h> +#include <qtimer.h> +#include <qimage.h> +#include "wavecfg.h" + + +class Wave : public QGLWidget +{ +Q_OBJECT + +public: + Wave( QWidget * parent=0, const char * name=0 ); + ~Wave(); + +protected: + /** paint the GL view */ + void paintGL (); + /** resize the gl view */ + void resizeGL ( int w, int h ); + /** setup the GL enviroment */ + void initializeGL (); + + +private: +// + GLUnurbsObj *pNurb; + GLint nNumPoints; +// float ctrlPoints[4][4][3]; +// float knots[8]; + int index; + bool LoadGLTextures(); + GLuint texture[1]; + QImage tex; + +}; + +class KWaveSaver : public KScreenSaver +{ +Q_OBJECT +public: + KWaveSaver( WId drawable ); + virtual ~KWaveSaver(); + void readSettings(); +public slots: + void blank(); + +private: + Wave *wave; + QTimer *timer; +}; + +class KWaveSetup : public SetupUi +{ + Q_OBJECT +public: + KWaveSetup( QWidget *parent = NULL, const char *name = NULL ); + ~KWaveSetup( ); +protected: + void readSettings(); + +private slots: + void slotOkPressed(); + void aboutPressed(); +private: + KWaveSaver *saver; + float size; + float stars; +}; + +#endif + + |