diff options
-rw-r--r-- | tdescreensaver/kdesavers/fountain.cpp | 8 | ||||
-rw-r--r-- | twin-styles/icewm/icewm.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp index 4125f95d..07b1311a 100644 --- a/tdescreensaver/kdesavers/fountain.cpp +++ b/tdescreensaver/kdesavers/fountain.cpp @@ -303,8 +303,8 @@ void Fountain::initializeGL () particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero - particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward + particle[loop].xg=0.0f; // Set Horizontal Pull To Zero + particle[loop].yg=-0.8f; // Set Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } @@ -424,8 +424,8 @@ void Fountain::paintGL () particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero - particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward + particle[loop].xg=0.0f; // Set Horizontal Pull To Zero + particle[loop].yg=-0.8f; // Set Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } diff --git a/twin-styles/icewm/icewm.cpp b/twin-styles/icewm/icewm.cpp index 768dbfe5..94ba3961 100644 --- a/twin-styles/icewm/icewm.cpp +++ b/twin-styles/icewm/icewm.cpp @@ -1306,7 +1306,7 @@ void IceWMClient::paintEvent( TQPaintEvent* ) // Fill frame border if required if (borderSizeX > 2) { - // FillQt::Vertical sizes + // Fill Vertical sizes p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1); p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1); } |