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-rw-r--r--tdescreensaver/kdesavers/fountain.cpp8
-rw-r--r--twin-styles/icewm/icewm.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp
index 4125f95d..07b1311a 100644
--- a/tdescreensaver/kdesavers/fountain.cpp
+++ b/tdescreensaver/kdesavers/fountain.cpp
@@ -303,8 +303,8 @@ void Fountain::initializeGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
- particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
- particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
+ particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
+ particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}
@@ -424,8 +424,8 @@ void Fountain::paintGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
- particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
- particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
+ particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
+ particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}
diff --git a/twin-styles/icewm/icewm.cpp b/twin-styles/icewm/icewm.cpp
index 768dbfe5..94ba3961 100644
--- a/twin-styles/icewm/icewm.cpp
+++ b/twin-styles/icewm/icewm.cpp
@@ -1306,7 +1306,7 @@ void IceWMClient::paintEvent( TQPaintEvent* )
// Fill frame border if required
if (borderSizeX > 2)
{
- // FillQt::Vertical sizes
+ // Fill Vertical sizes
p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
}