diff options
Diffstat (limited to 'kscreensaver/kdesavers/firesaver.h')
-rw-r--r-- | kscreensaver/kdesavers/firesaver.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/kscreensaver/kdesavers/firesaver.h b/kscreensaver/kdesavers/firesaver.h index 3757b64b..dfc713b0 100644 --- a/kscreensaver/kdesavers/firesaver.h +++ b/kscreensaver/kdesavers/firesaver.h @@ -30,11 +30,11 @@ #define FIELDW_2 (FIELDWIDTH/2.0) #define FIELDW_4 (FIELDWIDTH/4.0) -#include <qgl.h> -#include <qptrlist.h> -#include <qimage.h> -#include <qstring.h> -#include <qcolor.h> +#include <tqgl.h> +#include <tqptrlist.h> +#include <tqimage.h> +#include <tqstring.h> +#include <tqcolor.h> #include <arts/kplayobject.h> #include <arts/kartsserver.h> @@ -46,14 +46,14 @@ class Writer; class KFireSaver : public QGLWidget { public: - KFireSaver( QWidget *parent=0, const char *name=0 ); + KFireSaver( TQWidget *parent=0, const char *name=0 ); ~KFireSaver(); protected: void initializeGL(); void resizeGL( int, int ); void paintGL(); - void timerEvent( class QTimerEvent * ); + void timerEvent( class TQTimerEvent * ); private: enum enumFireworkType @@ -72,19 +72,19 @@ class KFireSaver : public QGLWidget inline enumFireworkType pickType(); inline int pickColour(); void explodeFirework(Particle* fireWorkLeaderParticle); - void burnLogo(QImage * image); - void playSound(QString file); - bool loadTexture(QString file, unsigned int & textureID); + void burnLogo(TQImage * image); + void playSound(TQString file); + bool loadTexture(TQString file, unsigned int & textureID); void freeTexture(unsigned int & textureID); void readConfig(); //list of particles and stars - QPtrList<Particle> + TQPtrList<Particle> particleList, starList; //stuff for 'exploding' pixmaps (kde, tux, icons..) - QPtrList<QImage> + TQPtrList<TQImage> imageList; //texture stuff @@ -98,7 +98,7 @@ class KFireSaver : public QGLWidget //sound stuff KArtsDispatcher artsDispatcher; KArtsServer artsServer; - QPtrList<KPlayObject> playObjectList; + TQPtrList<KPlayObject> playObjectList; QString sound_explosion, sound_debris; |