From 8b2aa1b5301ab60368a03e36df4ff5216726e87d Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeartwork@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kscreensaver/kdesavers/SolarWinds.cpp | 778 ++++++++++++++++++++++++++++++++++ 1 file changed, 778 insertions(+) create mode 100644 kscreensaver/kdesavers/SolarWinds.cpp (limited to 'kscreensaver/kdesavers/SolarWinds.cpp') diff --git a/kscreensaver/kdesavers/SolarWinds.cpp b/kscreensaver/kdesavers/SolarWinds.cpp new file mode 100644 index 00000000..ee3743c0 --- /dev/null +++ b/kscreensaver/kdesavers/SolarWinds.cpp @@ -0,0 +1,778 @@ +//============================================================================ +// +// Terence Welsh Screensaver - Solar Winds +// http://www.reallyslick.com/ +// +// Ported to KDE by Karl Robillard +// +/* + * Copyright (C) 2002 Terence M. Welsh + * + * Solar Winds is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + * + * Solar Winds is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ +//============================================================================ + + +#include +#include +#include +#include +#include +#include "SolarWinds.h" +#include "SolarWinds.moc" + + +#define NUMCONSTS 9 +#define PIx2 6.28318530718f +#define DEG2RAD 0.0174532925f + + +// Useful random number macro +// Don't forget to initialize with srand() + +// This is the original myRandf() which does not work on Linux. +// I grabed the inline version from Flux.cpp. +//#define myRandf(x) (float(rand()) * (x * 0.0000305185095f)) + +inline float myRandf(float x){ + return(float(rand() * x) / float(RAND_MAX)); +} + + +// Context pointer to allow many instances. +static SWindsWidget* _ec = 0; + + +struct Emitter +{ + float x, y, z; +}; + + +struct Particle +{ + float x, y, z; + float r, g, b; +}; + + +class wind +{ +public: + + wind(); + ~wind(); + void update(); + + Emitter* emitters; + Particle* particles; + int** linelist; + int* lastparticle; + int whichparticle; + int partCount; + int emitCount; + bool useLines; + float c[NUMCONSTS]; + float ct[NUMCONSTS]; + float cv[NUMCONSTS]; +}; + + +wind::wind() +{ + int i; + + partCount = _ec->dParticles; + emitCount = _ec->dEmitters; + useLines = (_ec->dGeometry == 2); + + emitters = new Emitter[emitCount]; + for(i=0; idWindspeed); + for(i=0; idParticlespeed; + + float evel = float(_ec->dEmitterspeed) * 0.01f; + float pvel = particleSpeed * 0.01f; + float pointsize = 0.04f * _ec->dSize; + float linesize = 0.005f * _ec->dSize; + + // update constants + for(i=0; i PIx2) + ct[i] -= PIx2; + c[i] = cos(ct[i]); + } + + // calculate emissions + for(i=0; i 15.0f) + { + // reset emitter + emitters[i].x = myRandf(60.0f) - 30.0f; + emitters[i].y = myRandf(60.0f) - 30.0f; + emitters[i].z = -15.0f; + } + + particles[whichparticle].x = emitters[i].x; + particles[whichparticle].y = emitters[i].y; + particles[whichparticle].z = emitters[i].z; + + if( useLines ) + { + // link particles to form lines + if(linelist[whichparticle][0] >= 0) + linelist[linelist[whichparticle][0]][1] = -1; + linelist[whichparticle][0] = -1; + if(emitters[i].z == -15.0f) + linelist[whichparticle][1] = -1; + else + linelist[whichparticle][1] = lastparticle[i]; + linelist[lastparticle[i]][0] = whichparticle; + lastparticle[i] = whichparticle; + } + + whichparticle++; + if(whichparticle >= partCount) + whichparticle = 0; + } + + // calculate particle positions and colors + // first modify constants that affect colors + c[6] *= 9.0f / particleSpeed; + c[7] *= 9.0f / particleSpeed; + c[8] *= 9.0f / particleSpeed; + // then update each particle + for(i=0; ix; + y = part->y; + z = part->z; + + // make new positins + part->x = x + (c[0] * y + c[1] * z) * pvel; + part->y = y + (c[2] * z + c[3] * x) * pvel; + part->z = z + (c[4] * x + c[5] * y) * pvel; + + // calculate colors + part->r = fabs((part->x - x) * c[6]); + part->g = fabs((part->y - y) * c[7]); + part->b = fabs((part->z - z) * c[8]); + + // clamp colors + if( part->r > 1.0f ) + part->r = 1.0f; + if( part->g > 1.0f ) + part->g = 1.0f; + if( part->b > 1.0f ) + part->b = 1.0f; + } + + // draw particles + switch(_ec->dGeometry) + { + case 0: // lights + for(i=0; i= 0) + { + glColor3fv(&particles[i].r); + if(linelist[i][0] == -1) + glColor3f(0.0f, 0.0f, 0.0f); + glVertex3fv(&particles[i].x); + + glColor3fv(&particles[linelist[i][1]].r); + if(linelist[linelist[i][1]][1] == -1) + glColor3f(0.0f, 0.0f, 0.0f); + glVertex3fv(&particles[linelist[i][1]].x); + } + glEnd(); + } + } +} + + +//---------------------------------------------------------------------------- + + +SWindsWidget::SWindsWidget( QWidget* parent, const char* name ) + : QGLWidget(parent, name), _winds(0) +{ + setDefaults( Regular ); + + _frameTime = 1000 / 60; + _timer = new QTimer( this ); + connect( _timer, SIGNAL(timeout()), this, SLOT(nextFrame()) ); +} + + +SWindsWidget::~SWindsWidget() +{ + // Free memory + delete[] _winds; +} + + +void SWindsWidget::paintGL() +{ + glLoadIdentity(); + + if( ! dBlur ) + { + glClear(GL_COLOR_BUFFER_BIT); + } + else + { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.0f, 0.0f, 0.0f, 0.5f - (float(dBlur) * 0.0049f)); + + glBegin(GL_QUADS); + glVertex3f(-40.0f, -17.0f, 0.0f); + glVertex3f(40.0f, -17.0f, 0.0f); + glVertex3f(40.0f, 17.0f, 0.0f); + glVertex3f(-40.0f, 17.0f, 0.0f); + glEnd(); + + if(!dGeometry) + glBlendFunc(GL_ONE, GL_ONE); + else + glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why) + // Maybe it's just my video card... + } + + // You should need to draw twice if using blur, once to each buffer. + // But wglSwapLayerBuffers appears to copy the back to the + // front instead of just switching the pointers to them. It turns + // out that both NVidia and 3dfx prefer to use PFD_SWAP_COPY instead + // of PFD_SWAP_EXCHANGE in the PIXELFORMATDESCRIPTOR. I don't know why... + // So this may not work right on other platforms or all video cards. + + // Update surfaces + if( _winds ) + { + _ec = this; + int i; + for(i=0; istart( _frameTime, true ); +} + + +#ifdef UNIT_TEST +void SWindsWidget::keyPressEvent( QKeyEvent* e ) +{ + if( e->key() == Qt::Key_0 ) { setDefaults( 0 ); updateParameters(); } + if( e->key() == Qt::Key_1 ) { setDefaults( 1 ); updateParameters(); } + if( e->key() == Qt::Key_2 ) { setDefaults( 2 ); updateParameters(); } + if( e->key() == Qt::Key_3 ) { setDefaults( 3 ); updateParameters(); } + if( e->key() == Qt::Key_4 ) { setDefaults( 4 ); updateParameters(); } + if( e->key() == Qt::Key_5 ) { setDefaults( 5 ); updateParameters(); } +} +#endif + + +void SWindsWidget::nextFrame() +{ + updateGL(); + _timer->start( _frameTime, true ); +} + + +void SWindsWidget::updateParameters() +{ + int i, j; + float x, y, temp; + + srand((unsigned)time(NULL)); + rand(); rand(); rand(); rand(); rand(); + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + if(!dGeometry) + glBlendFunc(GL_ONE, GL_ONE); + else + glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why) + glEnable(GL_BLEND); + + if( ! dGeometry ) + { + // Init lights + for(i=0; i 1.0f) + temp = 1.0f; + if(temp < 0.0f) + temp = 0.0f; + lightTexture[i][j] = (unsigned char) (255.0f * temp); + } + } + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 1); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, 1, LIGHTSIZE, LIGHTSIZE, 0, + GL_LUMINANCE, GL_UNSIGNED_BYTE, lightTexture); + + temp = 0.02f * dSize; + glNewList(1, GL_COMPILE); + glBindTexture(GL_TEXTURE_2D, 1); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2f(0.0f, 0.0f); + glVertex3f(-temp, -temp, 0.0f); + glTexCoord2f(1.0f, 0.0f); + glVertex3f(temp, -temp, 0.0f); + glTexCoord2f(0.0f, 1.0f); + glVertex3f(-temp, temp, 0.0f); + glTexCoord2f(1.0f, 1.0f); + glVertex3f(temp, temp, 0.0f); + glEnd(); + glEndList(); + } + else if(dGeometry == 1) + { + // init point smoothing + glEnable(GL_POINT_SMOOTH); + glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); + + glDisable(GL_TEXTURE_2D); + } + else if(dGeometry == 2) + { + // init line smoothing + glEnable(GL_LINE_SMOOTH); + glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); + + glDisable(GL_TEXTURE_2D); + } + + + // Initialize surfaces + _ec = this; + delete[] _winds; + _winds = new wind[dWinds]; +} + + +/** + May be called at any time - makes no OpenGL calls. +*/ +void SWindsWidget::setDefaults(int which) +{ + switch(which) + { + case CosmicStrings: + dWinds = 1; + dEmitters = 50; + dParticles = 3000; + dGeometry = 2; + dSize = 20; + dWindspeed = 10; + dEmitterspeed = 10; + dParticlespeed = 10; + dBlur = 10; + break; + + case ColdPricklies: + dWinds = 1; + dEmitters = 300; + dParticles = 3000; + dGeometry = 2; + dSize = 5; + dWindspeed = 20; + dEmitterspeed = 100; + dParticlespeed = 15; + dBlur = 70; + break; + + case SpaceFur: + dWinds = 2; + dEmitters = 400; + dParticles = 1600; + dGeometry = 2; + dSize = 15; + dWindspeed = 20; + dEmitterspeed = 15; + dParticlespeed = 10; + dBlur = 0; + break; + + case Jiggly: + dWinds = 1; + dEmitters = 40; + dParticles = 1200; + dGeometry = 1; + dSize = 20; + dWindspeed = 100; + dEmitterspeed = 20; + dParticlespeed = 4; + dBlur = 50; + break; + + case Undertow: + dWinds = 1; + dEmitters = 400; + dParticles = 1200; + dGeometry = 0; + dSize = 40; + dWindspeed = 20; + dEmitterspeed = 1; + dParticlespeed = 100; + dBlur = 50; + break; + + case Regular: + default: + dWinds = 1; + dEmitters = 30; + dParticles = 2000; + dGeometry = 0; + dSize = 50; + dWindspeed = 20; + dEmitterspeed = 15; + dParticlespeed = 10; + dBlur = 40; + break; + } +} + + +//---------------------------------------------------------------------------- + + +#ifndef UNIT_TEST +#include +#include +#include + + +// libkscreensaver interface +extern "C" +{ + KDE_EXPORT const char* kss_applicationName = "ksolarwinds.kss"; + KDE_EXPORT const char* kss_description = I18N_NOOP( "Solar Winds" ); + KDE_EXPORT const char* kss_version = "1.0"; + + KDE_EXPORT KScreenSaver* kss_create( WId id ) + { + return new KSWindsScreenSaver( id ); + } + + KDE_EXPORT QDialog* kss_setup() + { + return new KSWindsSetup; + } +} + + +//---------------------------------------------------------------------------- + + +KSWindsScreenSaver::KSWindsScreenSaver( WId id ) : KScreenSaver( id ) +{ + _flux = new SWindsWidget; + + readSettings(); + + embed( _flux ); + _flux->show(); +} + + +KSWindsScreenSaver::~KSWindsScreenSaver() +{ +} + + +static int filterRandom( int n ) +{ + if( (n < 0) || (n >= SWindsWidget::DefaultModes) ) + { + srand((unsigned)time(NULL)); + n = rand() % SWindsWidget::DefaultModes; + } + return n; +} + + +void KSWindsScreenSaver::readSettings() +{ + KConfig* config = KGlobal::config(); + config->setGroup("Settings"); + + _mode = config->readNumEntry( "Mode", SWindsWidget::Regular ); + _flux->setDefaults( filterRandom(_mode) ); +} + + +/** + Any invalid mode will select one at random. +*/ +void KSWindsScreenSaver::setMode( int id ) +{ + _mode = id; + _flux->setDefaults( filterRandom(id) ); + _flux->updateParameters(); +} + + +//---------------------------------------------------------------------------- + + +#include +#include +#include +#include + + +static const char* defaultText[] = +{ + I18N_NOOP( "Regular" ), + I18N_NOOP( "Cosmic Strings" ), + I18N_NOOP( "Cold Pricklies" ), + I18N_NOOP( "Space Fur" ), + I18N_NOOP( "Jiggly" ), + I18N_NOOP( "Undertow" ), + I18N_NOOP( "(Random)" ), + 0 +}; + + +KSWindsSetup::KSWindsSetup( QWidget* parent, const char* name ) + : KDialogBase( parent, name, true, i18n( "Setup Solar Wind" ), + Ok|Cancel|Help, Ok, true ) +{ + setButtonText( Help, i18n( "A&bout" ) ); + QWidget *main = makeMainWidget(); + + QHBoxLayout* top = new QHBoxLayout( main, 0, spacingHint() ); + + QVBoxLayout* leftCol = new QVBoxLayout; + top->addLayout( leftCol ); + + QLabel* label = new QLabel( i18n("Mode:"), main ); + leftCol->addWidget( label ); + + modeW = new QComboBox( main ); + int i = 0; + while (defaultText[i]) + modeW->insertItem( i18n(defaultText[i++]) ); + leftCol->addWidget( modeW ); + + leftCol->addStretch(); + + // Preview + QWidget* preview; + preview = new QWidget( main ); + preview->setFixedSize( 220, 165 ); + preview->setBackgroundColor( black ); + preview->show(); // otherwise saver does not get correct size + _saver = new KSWindsScreenSaver( preview->winId() ); + top->addWidget(preview); + + // Now that we have _saver... + modeW->setCurrentItem( _saver->mode() ); // set before we connect + connect( modeW, SIGNAL(activated(int)), _saver, SLOT(setMode(int)) ); +} + + +KSWindsSetup::~KSWindsSetup() +{ + delete _saver; +} + + +void KSWindsSetup::slotHelp() +{ + KMessageBox::about(this, + i18n("

Solar Winds 1.0

\n

Copyright (c) 2002 Terence M. Welsh
\nhttp://www.reallyslick.com/

\n\n

Ported to KDE by Karl Robillard

"), + QString::null, KMessageBox::AllowLink); +} + + +/** + Ok pressed - save settings and exit +*/ +void KSWindsSetup::slotOk() +{ + KConfig* config = KGlobal::config(); + config->setGroup("Settings"); + + QString val; + val.setNum( modeW->currentItem() ); + config->writeEntry("Mode", val ); + + config->sync(); + accept(); +} +#endif + + +//---------------------------------------------------------------------------- + + +#ifdef UNIT_TEST +// moc SolarWinds.h -o SolarWinds.moc +// g++ -g -DUNIT_TEST SolarWinds.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL + +#include + +int main( int argc, char** argv ) +{ + QApplication app( argc, argv ); + + SWindsWidget w; + app.setMainWidget( &w ); + w.show(); + + return app.exec(); +} +#endif + + +//EOF -- cgit v1.2.1