From 7e09b5c2efae58399621a938de26b9675b8ba621 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 26 Jan 2013 13:16:15 -0600 Subject: Rename a number of libraries and executables to avoid conflicts with KDE4 --- tdescreensaver/kdesavers/wave.cpp | 324 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 324 insertions(+) create mode 100644 tdescreensaver/kdesavers/wave.cpp (limited to 'tdescreensaver/kdesavers/wave.cpp') diff --git a/tdescreensaver/kdesavers/wave.cpp b/tdescreensaver/kdesavers/wave.cpp new file mode 100644 index 00000000..67357f89 --- /dev/null +++ b/tdescreensaver/kdesavers/wave.cpp @@ -0,0 +1,324 @@ +//----------------------------------------------------------------------------- +// +// kwave - Waveing Flag Screen Saver for KDE 2 +// +// Copyright (c) Ian Reinhart Geiser 2001 +// +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "wave.h" +#include "wave.moc" +#ifdef TQ_WS_MACX +#include +#include +#else +#include +#include +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#ifndef GLU_NURBS_TEXTURE_COORD +#define GLU_NURBS_TEXTURE_COORD 100168 +#endif +// libtdescreensaver interface + +extern "C" +{ + KDE_EXPORT const char *kss_applicationName = "kwave.kss"; + KDE_EXPORT const char *kss_description = I18N_NOOP( "Bitmap Wave Screen Saver" ); + KDE_EXPORT const char *kss_version = "2.2.0"; + + KDE_EXPORT KScreenSaver *kss_create( WId id ) + { + return new KWaveSaver( id ); + } + + KDE_EXPORT TQDialog *kss_setup() + { + return new KWaveSetup(); + } +} + +//----------------------------------------------------------------------------- +// dialog to setup screen saver parameters +// +KWaveSetup::KWaveSetup( TQWidget *parent, const char *name ) + : SetupUi( parent, name, TRUE ) +{ + readSettings(); + + preview->setFixedSize( 220, 170 ); + preview->setBackgroundColor( black ); + preview->show(); // otherwise saver does not get correct size + saver = new KWaveSaver( preview->winId() ); + + connect( PushButton1, TQT_SIGNAL( clicked() ), TQT_SLOT( slotOkPressed() ) ); + connect( PushButton2, TQT_SIGNAL( clicked() ), TQT_SLOT( reject() ) ); + connect( PushButton3, TQT_SIGNAL( clicked() ), TQT_SLOT( aboutPressed() ) ); + connect( SpinBox1, TQT_SIGNAL( valueChanged(int)), saver, TQT_SLOT( updateSize(int))); + connect( RadioButton1, TQT_SIGNAL( toggled(bool)), saver, TQT_SLOT( doStars(bool))); + +} + +KWaveSetup::~KWaveSetup( ) +{ + delete saver; +} + + +// read settings from config file +void KWaveSetup::readSettings() +{ + TDEConfig *config = TDEGlobal::config(); + config->setGroup( "Settings" ); + +// color = config->readColorEntry( "Color", &black ); +} + +// Ok pressed - save settings and exit +void KWaveSetup::slotOkPressed() +{ + TDEConfig *config = TDEGlobal::config(); + config->setGroup( "Settings" ); + +// config->writeEntry( "Color", color ); + + config->sync(); + + accept(); +} + +void KWaveSetup::aboutPressed() +{ + KMessageBox::about(this, + i18n("

Bitmap Flag Screen Saver

\n

Waving Flag Screen Saver for TDE

\nCopyright (c) Ian Reinhart Geiser 2001")); +} +//----------------------------------------------------------------------------- + + +KWaveSaver::KWaveSaver( WId id ) : KScreenSaver( id ) +{ + kdDebug() << "Blank" << endl; + readSettings(); + + timer = new TQTimer( this ); + timer->start( 50, TRUE ); + setBackgroundColor( black ); + erase(); + wave = new Wave(); + embed(wave); + wave->show(); + connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(blank()) );; +} + +KWaveSaver::~KWaveSaver() +{ + +} + +// read configuration settings from config file +void KWaveSaver::readSettings() +{ + TDEConfig *config = TDEGlobal::config(); + config->setGroup( "Settings" ); + +// color = config->readColorEntry( "Color", &black ); +} + +void KWaveSaver::blank() +{ + // Play wave + + wave->updateGL(); + timer->start( 100, TRUE ); + +} +Wave::Wave( TQWidget * parent, const char * name) : TQGLWidget (parent,name) +{ + pNurb = 0; + + nNumPoints = 4; + index = 0; +} + +Wave::~Wave() +{ + glDeleteTextures( 1, &texture[0] ); + gluDeleteNurbsRenderer(pNurb); +} + +/** setup the GL enviroment */ +void Wave::initializeGL () +{ + + kdDebug() << "InitGL" << endl; + + /* Load in the texture */ + if ( !LoadGLTextures( ) ) + exit(0); + + /* Enable Texture Mapping ( NEW ) */ + glEnable( GL_TEXTURE_2D ); + + /* Enable smooth shading */ + glShadeModel( GL_SMOOTH ); + // Light values and coordinates + GLfloat specular[] = { 0.7f, 0.0f, 0.0f, 1.0f}; + GLfloat shine[] = { 75.0f }; + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f ); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glEnable(GL_COLOR_MATERIAL); + + glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + glMaterialfv(GL_FRONT, GL_SPECULAR, specular); + glMaterialfv(GL_FRONT, GL_SHININESS, shine); + + glEnable(GL_AUTO_NORMAL); + + + pNurb = gluNewNurbsRenderer(); + + gluNurbsProperty(pNurb, GLU_SAMPLING_TOLERANCE, 25.0f); + // Uncomment the next line and comment the one following to produce a + // wire frame mesh. + //gluNurbsProperty(pNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON); + gluNurbsProperty(pNurb, GLU_DISPLAY_MODE, (GLfloat)GLU_FILL); + glEnable(GL_MAP2_TEXTURE_COORD_3); + glEnable(GL_MAP2_VERTEX_3); + glEnable(GL_BLEND); + +} +/** resize the gl view */ +void Wave::resizeGL ( int w, int h) +{ + kdDebug() << "ResizeGL " << w << "," <