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author | Richard Grenville <pyxlcy@gmail.com> | 2012-09-17 12:31:01 +0800 |
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committer | Richard Grenville <pyxlcy@gmail.com> | 2012-09-17 12:41:41 +0800 |
commit | 65e8e56c1ef0e1d02f3008e2af243e1b170414f3 (patch) | |
tree | e537fd376ce1339db67ed77256a0aa953b4ab6b4 | |
parent | 32d9807104ab6a288a279beb98679dd2e02603c1 (diff) | |
download | tdebase-65e8e56c1ef0e1d02f3008e2af243e1b170414f3.tar.gz tdebase-65e8e56c1ef0e1d02f3008e2af243e1b170414f3.zip |
Improvement: Change generating process of alpha_pict, etc.
- Change how w->alpha_pict is generated, in hope to boost performance,
slightly, and as a step to eventually move handling code of most resources
used when painting to paint_preprocess().
- Remove alpha_pict parameter of shadow_picture() as it's not
necessary.
- Let window opacity affect frame opacity.
- Rename some members of struct _win.
-rw-r--r-- | compton.c | 71 | ||||
-rw-r--r-- | compton.h | 18 |
2 files changed, 59 insertions, 30 deletions
@@ -579,7 +579,7 @@ make_shadow(Display *dpy, double opacity, } static Picture -shadow_picture(Display *dpy, double opacity, Picture alpha_pict, +shadow_picture(Display *dpy, double opacity, int width, int height, int *wp, int *hp) { XImage *shadow_image; Pixmap shadow_pixmap; @@ -910,7 +910,7 @@ win_extents(Display *dpy, win *w) { } w->shadow_pict = shadow_picture( - dpy, opacity, w->alpha_pict, + dpy, opacity, w->a.width + w->a.border_width * 2, w->a.height + w->a.border_width * 2, &w->shadow_width, &w->shadow_height); @@ -1125,7 +1125,32 @@ paint_all(Display *dpy, XserverRegion region) { w->extents = win_extents(dpy, w); } - if (w->mode == WINDOW_SOLID && !HAS_FRAME_OPACITY(w)) { + // Rebuild alpha_pict only if necessary + if (OPAQUE != w->opacity + && (!w->alpha_pict || w->opacity != w->opacity_cur)) { + free_picture(dpy, &w->alpha_pict); + w->alpha_pict = solid_picture( + dpy, False, get_opacity_percent(dpy, w), 0, 0, 0); + w->opacity_cur = w->opacity; + } + + // Calculate frame_opacity + if (frame_opacity && 1.0 != frame_opacity && w->top_width) + w->frame_opacity = get_opacity_percent(dpy, w) * frame_opacity; + else + w->frame_opacity = 0.0; + + // Rebuild frame_alpha_pict only if necessary + if (w->frame_opacity + && (!w->frame_alpha_pict + || w->frame_opacity != w->frame_opacity_cur)) { + free_picture(dpy, &w->frame_alpha_pict); + w->frame_alpha_pict = solid_picture( + dpy, False, w->frame_opacity, 0, 0, 0); + w->frame_opacity_cur = w->frame_opacity; + } + + if (w->mode == WINDOW_SOLID && !w->frame_opacity) { int x, y, wid, hei; #if HAS_NAME_WINDOW_PIXMAP @@ -1188,17 +1213,7 @@ paint_all(Display *dpy, XserverRegion region) { w->shadow_width, w->shadow_height); } - if (w->opacity != OPAQUE && !w->alpha_pict) { - w->alpha_pict = solid_picture( - dpy, False, get_opacity_percent(dpy, w), 0, 0, 0); - } - - if (HAS_FRAME_OPACITY(w) && !w->alpha_border_pict) { - w->alpha_border_pict = solid_picture( - dpy, False, frame_opacity, 0, 0, 0); - } - - if (w->mode != WINDOW_SOLID || HAS_FRAME_OPACITY(w)) { + if (w->mode != WINDOW_SOLID || w->frame_opacity) { int x, y, wid, hei; // Necessary to make sure specially-shaped windows are @@ -1219,9 +1234,11 @@ paint_all(Display *dpy, XserverRegion region) { set_ignore(dpy, NextRequest(dpy)); - if (!HAS_FRAME_OPACITY(w)) { + Picture alpha_mask = (OPAQUE == w->opacity ? None: w->alpha_pict); + + if (!w->frame_opacity) { XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_pict, + dpy, PictOpOver, w->picture, alpha_mask, root_buffer, 0, 0, 0, 0, x, y, wid, hei); } else { unsigned int t = w->top_width; @@ -1231,27 +1248,27 @@ paint_all(Display *dpy, XserverRegion region) { /* top */ XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_border_pict, root_buffer, + dpy, PictOpOver, w->picture, w->frame_alpha_pict, root_buffer, 0, 0, 0, 0, x, y, wid, t); /* left */ XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_border_pict, root_buffer, + dpy, PictOpOver, w->picture, w->frame_alpha_pict, root_buffer, 0, t, 0, t, x, y + t, l, hei - t); /* bottom */ XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_border_pict, root_buffer, + dpy, PictOpOver, w->picture, w->frame_alpha_pict, root_buffer, l, hei - b, l, hei - b, x + l, y + hei - b, wid - l - r, b); /* right */ XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_border_pict, root_buffer, + dpy, PictOpOver, w->picture, w->frame_alpha_pict, root_buffer, wid - r, t, wid - r, t, x + wid - r, y + t, r, hei - t); /* body */ XRenderComposite( - dpy, PictOpOver, w->picture, w->alpha_pict, root_buffer, + dpy, PictOpOver, w->picture, alpha_mask, root_buffer, l, t, l, t, x + l, y + t, wid - l - r, hei - t - b); } @@ -1600,9 +1617,6 @@ determine_mode(Display *dpy, win *w) { /* if trans prop == -1 fall back on previous tests */ - free_picture(dpy, &w->alpha_pict); - free_picture(dpy, &w->alpha_border_pict); - if (w->a.class == InputOnly) { format = 0; } else { @@ -1774,8 +1788,6 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) { new->damage = XDamageCreate(dpy, id, XDamageReportNonEmpty); } - new->alpha_pict = None; - new->alpha_border_pict = None; new->shadow = False; new->shadow_pict = None; new->border_size = None; @@ -1785,7 +1797,12 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) { new->shadow_width = 0; new->shadow_height = 0; new->opacity = OPAQUE; + new->opacity_cur = OPAQUE; new->opacity_prop = OPAQUE; + new->alpha_pict = None; + new->frame_opacity = 1.0; + new->frame_opacity_cur = 1.0; + new->frame_alpha_pict = None; new->dim = False; new->focused = False; new->destroyed = False; @@ -1968,7 +1985,7 @@ finish_destroy_win(Display *dpy, Window id) { *prev = w->next; free_picture(dpy, &w->alpha_pict); - free_picture(dpy, &w->alpha_border_pict); + free_picture(dpy, &w->frame_alpha_pict); free_picture(dpy, &w->shadow_pict); free_damage(dpy, &w->damage); @@ -95,8 +95,6 @@ typedef struct _win { int damaged; Damage damage; Picture picture; - Picture alpha_pict; - Picture alpha_border_pict; XserverRegion border_size; XserverRegion extents; Bool shadow; @@ -105,9 +103,23 @@ typedef struct _win { int shadow_dy; int shadow_width; int shadow_height; + + /// Current window opacity. opacity_t opacity; + /// Opacity of current alpha_pict. + opacity_t opacity_cur; /// Cached value of opacity window attribute. opacity_t opacity_prop; + /// Alpha mask Picture to render window with opacity. + Picture alpha_pict; + + /// Current window frame opacity. + double frame_opacity; + /// Opacity of current frame_alpha_pict. + opacity_t frame_opacity_cur; + /// Alpha mask Picture to render window frame with opacity. + Picture frame_alpha_pict; + /// Whether the window is to be dimmed. Bool dim; wintype window_type; @@ -392,7 +404,7 @@ make_shadow(Display *dpy, double opacity, int width, int height); static Picture -shadow_picture(Display *dpy, double opacity, Picture alpha_pict, +shadow_picture(Display *dpy, double opacity, int width, int height, int *wp, int *hp); static Picture |