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author | Richard Grenville <pyxlcy@gmail.com> | 2013-03-16 22:54:43 +0800 |
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committer | Richard Grenville <pyxlcy@gmail.com> | 2013-03-16 22:54:43 +0800 |
commit | 74792903de7a88eda20aad031ca1f36cb56e2c2b (patch) | |
tree | a0b126ca46f02d479f8e65db23d2e921a576ff44 /c2.h | |
parent | f9f1e1f228ec21be08833f6aa86fe6ea2c64b625 (diff) | |
download | tdebase-74792903de7a88eda20aad031ca1f36cb56e2c2b.tar.gz tdebase-74792903de7a88eda20aad031ca1f36cb56e2c2b.zip |
Bug fix: GLX backend incompatibility with mesa & others
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
Thanks to Janhouse and mkraemer for reporting. (#7)
- Use stencil buffer to attempt to eliminate potential double-paint
issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
region do not overlap, and this may cause some regions to be painted
twice, which would be a problem if we are painting transparent things.
Now the target window must have a stencil buffer. Compiz uses its own
region implementation to deal with this, but as a lightweight
compositor we can't really do the same. It may have a positive or
negative effort over performance. Callgrind result indicates basically
no change in performance, but this may or may not be true.
- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D
- Handle screen size. Thanks to tsmithe for reporting. (#7)
- Rename OpenGL backend to GLX backend, because, we might have a EGL
backend someday.
- Add configuration file option `backend` to specify backend. Add
`backend` to D-Bus `opts_get`.
- Add OpenGL shader compilation code, but currently unused.
- Minor adjustments.
- Known issue: Window content doesn't get updated in VirtualBox,
probably because its OpenGL implementation requires constant rebinding
of texture. But that's really slow...
- Known issue: Blur feature is still unimplemented in GLX backend.
Diffstat (limited to 'c2.h')
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