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authorRichard Grenville <pyxlcy@gmail.com>2013-12-10 22:06:02 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-12-10 22:06:02 +0800
commit44a13b4e767eef1985a4a34723b7cc279e1dc160 (patch)
tree901b608ef59ace1f0b4a4759b8e353238b209c7e /dbus.c
parent640ef0437814dbc4df57a275cbadecb368ad0950 (diff)
downloadtdebase-44a13b4e767eef1985a4a34723b7cc279e1dc160.tar.gz
tdebase-44a13b4e767eef1985a4a34723b7cc279e1dc160.zip
Feature: Add XRender-GLX hybird backend
- Add new backend "xr_glx_hybird", which uses X Render for all compositing but GLX on the last step of rendering to screen. This makes GLX-backend-specific VSync methods usable while may avoid certain bugs with GLX backend. The idea comes from ali1234. Experimental. - GLX backend: Stop using or rendering to depth buffer. - Use glFinish() instead of glFlush() before VSync. It probably uses more CPU but could be more reliable than glFlush().
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