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author | Darrell Anderson <humanreadable@yahoo.com> | 2014-03-19 01:14:39 +0100 |
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committer | Slávek Banko <slavek.banko@axis.cz> | 2014-03-19 01:16:10 +0100 |
commit | 907d8b7d7b6ef21125b5c8f17f96273c3cf4782a (patch) | |
tree | 3fc591346b7cf5b3db7a46c755b7501e6f57e15d /ksmserver | |
parent | 0b4c2f588dd2556daa6b8c5654e73f89a7537041 (diff) | |
download | tdebase-907d8b7d7b6ef21125b5c8f17f96273c3cf4782a.tar.gz tdebase-907d8b7d7b6ef21125b5c8f17f96273c3cf4782a.zip |
Add secondary logout fadeaway control
This resolves Bug 1999
This relates to Bug 258
Diffstat (limited to 'ksmserver')
-rw-r--r-- | ksmserver/shutdowndlg.cpp | 269 |
1 files changed, 136 insertions, 133 deletions
diff --git a/ksmserver/shutdowndlg.cpp b/ksmserver/shutdowndlg.cpp index 55e49e4ad..f4b1ca86c 100644 --- a/ksmserver/shutdowndlg.cpp +++ b/ksmserver/shutdowndlg.cpp @@ -113,7 +113,8 @@ void KSMShutdownFeedback::fadeBack( void ) void KSMShutdownFeedback::slotPaintEffect() { // determine which fade to use - if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) { + if ( (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFadeaway", true)) && + (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) ) { // fancy logout fade float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6); float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000); @@ -363,149 +364,151 @@ void KSMShutdownFeedback::slotPaintEffect() } } else { - // standard logout fade - if (kapp->isX11CompositionAvailable()) { - // We can do this in a different (simpler) manner because we have compositing support! - // The end effect will be very similar to the old style logout - float doFancyLogoutFadeTime = 1000; - float doFancyLogoutFadeBackTime = 0; - if ( m_greyImageCreated == false ) { - m_greyImageCreated = true; - - // eliminate nasty flicker on first show - m_root.resize( width(), height() ); - TQImage blendedImage = m_grayImage; - TQPainter p; - p.begin( &m_root ); - blendedImage.setAlphaBuffer(false); - p.drawImage( 0, 0, blendedImage ); - p.end(); - - setBackgroundPixmap( m_root ); - setGeometry( TQApplication::desktop()->geometry() ); - setBackgroundMode( TQWidget::NoBackground ); - - m_unfadedImage = m_grayImage.copy(); - - register uchar * r = m_grayImage.bits(); - uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); - - while ( r != end ) { - *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107); - r += 4; + if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFadeaway", true)) { + // standard logout fade + if (kapp->isX11CompositionAvailable()) { + // We can do this in a different (simpler) manner because we have compositing support! + // The end effect will be very similar to the old style logout + float doFancyLogoutFadeTime = 1000; + float doFancyLogoutFadeBackTime = 0; + if ( m_greyImageCreated == false ) { + m_greyImageCreated = true; + + // eliminate nasty flicker on first show + m_root.resize( width(), height() ); + TQImage blendedImage = m_grayImage; + TQPainter p; + p.begin( &m_root ); + blendedImage.setAlphaBuffer(false); + p.drawImage( 0, 0, blendedImage ); + p.end(); + + setBackgroundPixmap( m_root ); + setGeometry( TQApplication::desktop()->geometry() ); + setBackgroundMode( TQWidget::NoBackground ); + + m_unfadedImage = m_grayImage.copy(); + + register uchar * r = m_grayImage.bits(); + uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); + + while ( r != end ) { + *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107); + r += 4; + } + + // start timer which is used for cpu-speed-independent fading + m_fadeTime.start(); + m_rowsDone = 0; } - - // start timer which is used for cpu-speed-independent fading - m_fadeTime.start(); - m_rowsDone = 0; - } - - // return if fading is completely done... - if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) { - return; - } - - if ( m_fadeBackwards == FALSE ) { - m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; - if ( m_grayOpacity > 1.0f ) - m_grayOpacity = 1.0f; - } - else { - m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; - if ( m_grayOpacity < 0.0f ) - m_grayOpacity = 0.0f; - } - - const int imgWidth = m_unfadedImage.width(); - int imgHeight = m_unfadedImage.height(); - int heightUnit = imgHeight / 3; - if( heightUnit < 1 ) - heightUnit = 1; - - int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); - if( y1 > imgHeight ) { - y1 = imgHeight; - } - - int y2 = y1+heightUnit; - if( y2 > imgHeight ) { - y2 = imgHeight; - } - - if( m_fadeBackwards == FALSE ) - { - if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) - { - TQImage img( imgWidth, y1-m_rowsDone, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); - bitBlt( this, 0, m_rowsDone, &img ); - m_rowsDone = y1; + + // return if fading is completely done... + if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) { + return; } - } - else { - // when fading back we have to blit area which isnt gray anymore to unfaded image - if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) - { - TQImage img( imgWidth, m_rowsDone-y2, 32 ); - memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); - bitBlt( this, 0, y2, &img ); - m_rowsDone = y2; + + if ( m_fadeBackwards == FALSE ) { + m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; + if ( m_grayOpacity > 1.0f ) + m_grayOpacity = 1.0f; } - } - - int start_y1 = y1; - if( start_y1 < 0 ) { - start_y1 = 0; - } - if( y2 > start_y1 ) { - TQImage img( imgWidth, y2-start_y1, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); - register uchar * rs = m_unfadedImage.scanLine( start_y1 ); - register uchar * rd = img.bits(); - for( int y = start_y1; y < y2; ++y ) + else { + m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; + if ( m_grayOpacity < 0.0f ) + m_grayOpacity = 0.0f; + } + + const int imgWidth = m_unfadedImage.width(); + int imgHeight = m_unfadedImage.height(); + int heightUnit = imgHeight / 3; + if( heightUnit < 1 ) + heightUnit = 1; + + int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); + if( y1 > imgHeight ) { + y1 = imgHeight; + } + + int y2 = y1+heightUnit; + if( y2 > imgHeight ) { + y2 = imgHeight; + } + + if( m_fadeBackwards == FALSE ) { - // linear gradients look bad, so use cos-function - for( short int x = 0; x < imgWidth; ++x ) + if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) { - *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107); - rs += 4; rd += 4; + TQImage img( imgWidth, y1-m_rowsDone, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); + bitBlt( this, 0, m_rowsDone, &img ); + m_rowsDone = y1; } } - bitBlt( this, 0, start_y1, &img ); - } - - TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); - } - else { - if ( m_currentY >= height() ) { - if ( backgroundMode() == TQWidget::NoBackground ) { + else { + // when fading back we have to blit area which isnt gray anymore to unfaded image + if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + { + TQImage img( imgWidth, m_rowsDone-y2, 32 ); + memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); + bitBlt( this, 0, y2, &img ); + m_rowsDone = y2; + } + } + + int start_y1 = y1; + if( start_y1 < 0 ) { + start_y1 = 0; + } + if( y2 > start_y1 ) { + TQImage img( imgWidth, y2-start_y1, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); + register uchar * rs = m_unfadedImage.scanLine( start_y1 ); + register uchar * rd = img.bits(); + for( int y = start_y1; y < y2; ++y ) + { + // linear gradients look bad, so use cos-function + for( short int x = 0; x < imgWidth; ++x ) + { + *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107); + rs += 4; rd += 4; + } + } + bitBlt( this, 0, start_y1, &img ); + } + + TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); + } + else { + if ( m_currentY >= height() ) { + if ( backgroundMode() == TQWidget::NoBackground ) { + setBackgroundMode( TQWidget::NoBackground ); + setBackgroundPixmap( m_root ); + } + return; + } + + if ( m_currentY == 0 ) { setBackgroundMode( TQWidget::NoBackground ); - setBackgroundPixmap( m_root ); + setGeometry( TQApplication::desktop()->geometry() ); + m_root.resize( width(), height() ); // for the default logout + + KPixmap pixmap; + pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() )); + bitBlt( this, 0, 0, &pixmap ); + bitBlt( &m_root, 0, 0, &pixmap ); } - return; - } - - if ( m_currentY == 0 ) { - setBackgroundMode( TQWidget::NoBackground ); - setGeometry( TQApplication::desktop()->geometry() ); - m_root.resize( width(), height() ); // for the default logout - + KPixmap pixmap; - pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() )); - bitBlt( this, 0, 0, &pixmap ); - bitBlt( &m_root, 0, 0, &pixmap ); + pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 )); + TQImage image = pixmap.convertToImage(); + KImageEffect::blend( Qt::black, image, 0.4 ); + KImageEffect::toGray( image, true ); + pixmap.convertFromImage( image ); + bitBlt( this, 0, m_currentY, &pixmap ); + bitBlt( &m_root, 0, m_currentY, &pixmap ); + m_currentY += 10; + TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); } - - KPixmap pixmap; - pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 )); - TQImage image = pixmap.convertToImage(); - KImageEffect::blend( Qt::black, image, 0.4 ); - KImageEffect::toGray( image, true ); - pixmap.convertFromImage( image ); - bitBlt( this, 0, m_currentY, &pixmap ); - bitBlt( &m_root, 0, m_currentY, &pixmap ); - m_currentY += 10; - TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); } } |