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+/* kasitem.h
+**
+** Copyright (C) 2001-2004 Richard Moore <rich@kde.org>
+** Contributor: Mosfet
+** All rights reserved.
+**
+** KasBar is dual-licensed: you can choose the GPL or the BSD license.
+** Short forms of both licenses are included below.
+*/
+
+/*
+** This program is free software; you can redistribute it and/or modify
+** it under the terms of the GNU General Public License as published by
+** the Free Software Foundation; either version 2 of the License, or
+** (at your option) any later version.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+**
+** You should have received a copy of the GNU General Public License
+** along with this program in a file called COPYING; if not, write to
+** the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+** MA 02110-1301, USA.
+*/
+
+/*
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+** 1. Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** 2. Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
+** ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+** FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+** DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+** OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+** OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+** SUCH DAMAGE.
+*/
+
+/*
+** Bug reports and questions can be sent to kde-devel@kde.org
+*/
+// -*- c++ -*-
+
+#ifndef KASITEM_H
+#define KASITEM_H
+
+class TQPainter;
+class TQMouseEvent;
+class KasPopup;
+
+#include <tqobject.h>
+#include <tqguardedptr.h>
+#include <tqpoint.h>
+#include <tqvaluevector.h>
+#include <tqapplication.h>
+
+#include <kdemacros.h>
+
+#include "kasbar.h"
+
+/**
+ * Abstract base class for items that can be in a KasBar.
+ *
+ * @author Richard Moore, rich@kde.org
+ */
+class KDE_EXPORT KasItem : public TQObject
+{
+ Q_OBJECT
+
+public:
+ friend class KasBar;
+
+ typedef TQValueVector<TQPixmap> PixmapList;
+
+ /** The states that a window can be in. */
+ enum WindowState {
+ StateIcon, StateShaded, StateNormal
+ };
+
+ KasItem( KasBar *parent );
+ virtual ~KasItem();
+
+ /** Returns the parent KasBar of this item. */
+ KasBar *kasbar() const { return kas; }
+
+ /** Returns the size of the item in pixels. */
+ int extent() const { return kas->itemExtent(); }
+
+ /** Returns the text that will be displayed in the title. */
+ TQString text() const { return title; }
+
+ /** Returns the position of this item. */
+ TQPoint pos() const { return pos_; }
+ void setPos( const TQPoint &p ) { pos_ = p; }
+ void setPos( int x, int y ) { pos_ = TQPoint( x, y ); }
+
+ /** Returns the progress so far. This will -1 if the item is not displaying progress info. */
+ int progress() const { return prog; }
+
+ /** Returns true iff this item is displaying progress info. */
+ bool isProgressItem() const { return prog != -1; }
+
+ /** Returns true iff this item will display the modified indicator. */
+ bool isModified() const { return modified; }
+
+ /**
+ * Returns true if this is a group item. Group items display an arrow
+ * showing where the popup containing their children will appear.
+ */
+ void setGroupItem( bool enable = true ) { groupItem = enable; }
+
+ //
+ // Popup
+ //
+
+ /** Returns true iff this item is showing a popup. */
+ bool isShowingPopup() const;
+
+ /** Returns the active popup or 0. */
+ KasPopup *popup() const { return pop; }
+
+ /** Sets the popup to be used by this item. */
+ void setPopup( KasPopup *popup );
+
+ /**
+ * Returns true iff this item uses a custom popup policy. If this flag is
+ * set, the default popup behaviour is disabled. This means you must call
+ * show/hide/toggle yourself if you want the popup to be shown.
+ */
+ bool hasCustomPopup() const { return customPopup; }
+
+ /** Enables or disables custom popup handling. */
+ void setCustomPopup( bool enable = true ) { customPopup = enable; }
+
+ //
+ // Drawing Methods
+ //
+
+ /** Translates the TQPainter then calls paintItem(). */
+ void paint( TQPainter *p, int x, int y );
+
+ /**
+ * Subclasses should reimplement this method to paint themselves. The painter is setup so
+ * that the item is always at 0, 0.
+ */
+ virtual void paint( TQPainter *p );
+
+ /** Draw a standard frame for the item. */
+ void paintFrame( TQPainter *p );
+
+ /** Paint the background. */
+ void paintBackground( TQPainter *p );
+
+ /** Draw the label for the item. */
+ void paintLabel( TQPainter *p );
+
+ void paintIcon( TQPainter *p );
+
+ void paintModified( TQPainter *p );
+
+public slots:
+ void repaint();
+ void repaint( bool erase );
+ void update();
+
+ void setActive( bool yes );
+ void setText( const TQString &title );
+ void setIcon( const TQPixmap &icon );
+ void setProgress( int percent );
+ void setShowFrame( bool yes );
+ void setModified( bool yes );
+ void setAttention( bool yes );
+ void setAnimation( const PixmapList &frames );
+ void setShowAnimation( bool yes );
+
+ void advanceAnimation();
+
+ void setLockPopup( bool yes ) { lockPopup = yes; }
+
+ /** Shows the items popup. */
+ void showPopup();
+
+ /** Hides the items popup. */
+ void hidePopup();
+
+ /** Check if the popup should be visible. */
+ void checkPopup();
+
+ /** Hides or shows the popup. */
+ void togglePopup();
+
+ /**
+ * Called when something being dragged is held over the item for a while.
+ */
+ virtual void dragOverAction() {}
+
+signals:
+ void leftButtonClicked( TQMouseEvent *ev );
+ void middleButtonClicked( TQMouseEvent *ev );
+ void rightButtonClicked( TQMouseEvent *ev );
+
+protected:
+ KasResources *resources() { return kas->resources(); }
+
+ /** Gets the font metrics from the parent. */
+ TQFontMetrics fontMetrics() const { return kas->fontMetrics(); }
+
+ /** Gets the color group from the parent. */
+ const TQColorGroup &colorGroup() const { return kas->colorGroup(); }
+
+ /** Factory method that creates a popup widget for the item. */
+ virtual KasPopup *createPopup();
+
+ /** Draw a label with an arrow, the parameters specify the position and size of the arrow. */
+ void paintArrowLabel( TQPainter *p, int arrowSize, bool arrowOnLeft );
+
+ /** Paints a progress graph. */
+ void paintProgress( TQPainter *p, int percent );
+
+ void paintStateIcon( TQPainter *p, uint state );
+
+ void paintAttention( TQPainter *p );
+
+ void paintAnimation( TQPainter *p );
+
+ //
+ // Event Handlers
+ //
+
+ /** Called when the item receives a mouse event. */
+ virtual void mousePressEvent( TQMouseEvent * ) {}
+
+ /** Called when the item receives a mouse event. */
+ virtual void mouseReleaseEvent( TQMouseEvent * );
+
+ /** Called when the mouse enters the item. */
+ virtual void mouseEnter();
+
+ /** Called when the mouse leaves the item. */
+ virtual void mouseLeave();
+
+ /** Called when a drag enters the item. */
+ virtual void dragEnter();
+
+ /** Called when a drag leaves the item. */
+ virtual void dragLeave();
+
+private:
+ KasBar *kas;
+ TQGuardedPtr<KasPopup> pop;
+ TQTimer *popupTimer;
+ TQTimer *dragTimer;
+
+ TQPoint pos_;
+ TQString title;
+ TQPixmap pix;
+ bool mouseOver;
+ bool activated;
+ bool customPopup;
+ bool lockPopup;
+ bool groupItem;
+ bool frame;
+ bool modified;
+ bool attention_;
+ int prog;
+
+ PixmapList anim;
+ uint aniFrame;
+ bool drawAnim;
+};
+
+#endif // KASITEM_H
+