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+[README.Schema]
+
+The schemata offered in the Options/Schema menu are
+taken from from configurations files with a *.schema
+pattern either located in $TDEDIR/share/apps/konsole
+or ~/.trinity/share/apps/konsole.
+
+Schemata allow to configure the color set that konsole
+uses, together with some more information on rendition
+processing.
+
+Syntax
+
+ File
+ :: { [Line] ['#' Comment] '\n' }
+
+ Line
+ :: "title" Title
+ :: "image" Usage PathToPictureFile
+ :: "transparency" Fade Red Green Blue
+ :: "color" Slot Red Green Blue Transparent Bold
+ :: "rcolor" Slot Saturation Value Transparent Bold
+ :: "sysfg" Slot Transparent Bold
+ :: "sysbg" Slot Transparent Bold
+
+Meaning
+
+ - Title is the text to appear in the Option/Schema menu.
+ It should be unique among all other schemata therefore.
+
+ - The "image" clause allows to place an image on the
+ konsole's background.
+
+ - Usage can be either
+ - "tile" - the image is tilewise replicated.
+ - "center" - the image is centered.
+ - "full" - the image is stretched to fit the window size.
+
+ - The Path of the picture can both be relative
+ (to kde wallpapers) or absolute.
+
+ When a schema uses a background image (or transparency)
+ one has to make at least one color slot transparent to
+ achive any visible effect. Please read below about the
+ "Transparent" field in color,sysbg,sysfg.
+
+ - The "transparency" clause picks and uses the background
+ of the desktop as if it where an image together with
+ a fade effect. This effect will fade the background
+ to the specified color.
+
+ The "Fade" is a real value between 0 and 1, indicating
+ the strength of the fade. A value of 0 will not change
+ the image, a value of 1 will make it the fade color
+ everywhere, and in between. This will make the "glas"
+ of the window be of the color given in the clause and
+ being more(1) or less(0) intransparent.
+
+ - The remaining clauses (color,sysbg,sysfg) are used
+ to setup konsoles rendition system.
+
+ To this end, konsole offers 20 color slots.
+
+ Slot Meaning
+ ----- --------------------------
+ 0 regular foreground color
+ 1 regular background color
+ 2-9 regular bgr color 0-7
+ 10 intensive foreground color
+ 11 intensive background color
+ 12-19 intensive bgr color 0-7
+
+ The traditional meaning of the "bgr" color codes
+ has a bitwise interpretation of an additive three
+ primary color scheme inherited from early EGA
+ color terminals.
+
+ Color Bits Colors
+ ----- ---- -------
+ 0 000 Black
+ 1 001 Red
+ 2 010 Green
+ 3 011 Yellow
+ 4 100 Blue
+ 5 101 Magenta
+ 6 110 Cyan
+ 7 111 White
+
+ One may or may not stick to this tradition.
+ Konsole allows to assign colors freely to slots.
+
+ The slots fall apart into two groups, regular
+ and intensive colors. The later are used when
+ BOLD rendition is used by the client.
+
+ Each of the groups have a default fore- and
+ background color and the said bgr colors.
+ Normal terminal processing will simply use
+ the default colors.
+
+ The color desired for a slot is indicated
+ in the Red Green Blue fields of the color
+ clause. Use the sysfg or the sysbg clause
+ to indicate the default fore and background
+ colors of the desktop.
+
+ To specify randomized color for a slot use
+ the clause rcolor. The two parameters to it
+ being Saturation - the amount of colour,
+ and Value, the darkness of the colour.
+
+ To use transparency/images and to simulate
+ the behavior of the xterm, one can supply
+ two additional tags to each slot:
+ - Transparent (0/1) meaning to show the
+ background picture, if any.
+ - Bold (0/1) to render characters bold.
+
+
+If you know about the escape codes, you might have
+noticed that intensive and bold rendition are sort
+of confused. This is inherited by the xterm which
+konsole is simulating.
+
+One can use the colortest.sh script supplied
+with the konsole source distribution to test
+a schema.
+
+The schema installed with konsole are more or
+less demonstrations and not really beauty,
+beside the Linux.schema, perhaps, which is
+made after the VGA colors.