diff options
Diffstat (limited to 'ksplashml/themeengine/standard/wndicon.cpp')
-rw-r--r-- | ksplashml/themeengine/standard/wndicon.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/ksplashml/themeengine/standard/wndicon.cpp b/ksplashml/themeengine/standard/wndicon.cpp new file mode 100644 index 000000000..0440a0181 --- /dev/null +++ b/ksplashml/themeengine/standard/wndicon.cpp @@ -0,0 +1,310 @@ +/*************************************************************************** + * Copyright Brian Ledbetter 2001-2003 <brian@shadowcom.net> * + * Copyright Ravikiran Rajagopal 2003 * + * ravi@ee.eng.ohio-state.edu * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License (version 2) as * + * published by the Free Software Foundation. (The original KSplash/ML * + * codebase (upto version 0.95.3) is BSD-licensed.) * + * * + ***************************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <kapplication.h> +#include <kcursor.h> +#include <kdebug.h> +#include <kdebug.h> +#include <kglobalsettings.h> +#include <kwin.h> + +#include <qdesktopwidget.h> +#include <qhbox.h> +#include <qlabel.h> +#include <qpixmap.h> +#include <qpoint.h> +#include <qtimer.h> +#include <qwidget.h> + +#include "wndicon.h" +#include "wndicon.moc" + +WndIcon::WndIcon( + unsigned int icon_num, + unsigned int icon_std_width, + unsigned int status_height, + int xineramaScreen, + const KPixmap& pix, + const QString& text, + Position icon_position, + bool statusAtTop, + bool iconsJumping ) + :QHBox( 0, "wndSplash", WStyle_Customize|WX11BypassWM ), + mStatusText(text), mIconPos(icon_position), mXineramaScreen( xineramaScreen ), mPosX(0), mPosY(0), mGroundX(0), mGroundY(0), + mVelocity(8.0), mInitialVelocity(8.0), mGravity(0.8), + mIconNum(icon_num), mStatusHeight(status_height), mIconSize(icon_std_width), mStatusAtTop(statusAtTop), + mStopJump(false), mIconJumping(iconsJumping) +{ + setFrameStyle( QFrame::NoFrame ); + + QLabel *w = new QLabel( this ); + w->setFixedSize( pix.width(), pix.height() ); + w->setPixmap( pix ); + if(pix.mask()) + { + setMask(*pix.mask()); + w->setMask(*pix.mask()); + } + + resize( pix.width(), pix.height() ); + + // Set initial position of icon, and ground. + QPoint p = determinePosition(); + mGroundX = mPosX = p.x(); + mGroundY = mPosY = p.y(); + move( p + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() ); + + if( mIconJumping ) + { + QTimer *t = new QTimer( this ); + connect(t, SIGNAL(timeout()), SLOT(slotJump())); + t->start( 50, false ); + } +} + +void WndIcon::show() +{ + emit setStatusText( mStatusText ); + QHBox::show(); +} + +// Emit our EXTRA signal without becoming visible. +void WndIcon::noshow() +{ + emit setStatusText( mStatusText ); +} + +/* + * WndIcon::determinePosition(): Based on the information we've + * stored within us, determine where we should be placed on the + * screen. This is placed in its own function due to the massive + * complexity required by the variables involved. + */ +QPoint WndIcon::determinePosition() +{ + int DW, DH, SBH, wid, X, Y, x, y, nSlot, topshift, bottomshift; + + bottomshift = topshift = 0; + const QRect srect = kapp->desktop()->screenGeometry( mXineramaScreen ); + // KGlobalSettings::splashScreenDesktopGeometry(); cannot be used here. + DW = srect.width(); + DH = srect.height(); + SBH = mStatusHeight; + wid = mIconSize; + x = mIconNum; + y = 1; + + if(mStatusAtTop) + topshift = mStatusHeight; + else + bottomshift = mStatusHeight; + + // Different starting positions require different positioning + // rules. The horizontal rules and the vertical rules can be + // grouped together, as they are innately similar. + switch( mIconPos ) + { + // HORIZONTAL: Top Left -> Top Right + case( WndIcon::HTopLeft ): + nSlot = ( DW / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (3) + ((x - 1) * wid); + Y = topshift + 3 + ( (y-1) * wid ); + break; + + // HORIZONTAL: Bottom Left -> Bottom Right + case( WndIcon::HBottomLeft ): + nSlot = ( DW / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (3) + ((x - 1) * wid); + Y = (DH-3) - (y * wid) - bottomshift; + break; + + // HORIZONTAL: Top Right -> Top Left + case( WndIcon::HTopRight ): + nSlot = ( DW / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (DW - 3) - (( x ) * wid ); + Y = topshift + (3) + ( (y-1) * wid ); + break; + + // HORIZONTAL: Bottom Right -> Bottom Left + case( WndIcon::HBottomRight ): + nSlot = ( DW / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (DW - 3) - (( x ) * wid ); + Y = (DH-3) - (y * wid) - bottomshift; + break; + + // VERTICAL: Top Left -> Bottom Left + case( WndIcon::VTopLeft ): + nSlot = ( DH / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (3) + (( y - 1 ) * wid ); + Y = topshift + (3) + ((x-1) * wid); + break; + + // VERTICAL: Top Right -> Bottom Right + case( WndIcon::VTopRight ): + nSlot = ( DH / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (DW - 3) - (( y ) * wid ); + Y = topshift + (3) + ((x-1) * wid); + break; + + // VERTICAL: Bottom Left -> Top Left + case( WndIcon::VBottomLeft ): + nSlot = ( DH / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (3) + (( y - 1 ) * wid ); + Y = (DH-3) - (x * wid) - bottomshift; + break; + + // VERTICAL: Bottom Right -> Top Right + case( WndIcon::VBottomRight ): + nSlot = ( DH / wid ); + while( x > nSlot ) + { + x = QMAX(0,x-nSlot); + y++; + } + X = (DW - 3) - (( y ) * wid ); + Y = (DH-3) - (x * wid) - bottomshift; + break; + + // Unknown Condition. Reconfigure variable and + // retry. Recursively, of course! ;) + default: + mIconPos = HBottomLeft; + return(determinePosition()); + break; + } + return( QPoint( X, Y ) ); +} + +// Make the icons jump in a macosx-like way (Thanks, Jone!:) +void WndIcon::slotJump() +{ + // Based on our position, bounce around. + switch( mIconPos ) + { + // LEFT + case( WndIcon::VTopLeft ): + case( WndIcon::VBottomLeft ): + mVelocity -= mGravity; + if( mStopJump ) + { + if( mPosX <= mGroundX ) + { + mPosX = mGroundX; + mVelocity = mGravity = 0.0; + } + } + else + if( mPosX <= mGroundX ) + mVelocity = mInitialVelocity; + mPosX = (int)((float)mPosX + mVelocity); + break; + + // RIGHT + case( WndIcon::VTopRight ): + case( WndIcon::VBottomRight ): + mVelocity -= mGravity; + if( mStopJump ) + { + if( mPosX >= mGroundX ) + { + mPosX = mGroundX; + mVelocity = mGravity = 0.0; + } + } + else + if( mPosX >= mGroundX ) + mVelocity = mInitialVelocity; + mPosX = (int)((float)mPosX - mVelocity); + break; + + // TOP + case( WndIcon::HTopLeft ): + case( WndIcon::HTopRight ): + mVelocity -= mGravity; + if( mStopJump ) + { + if( mPosY <= mGroundY ) + { + mPosY = mGroundY; + mVelocity = mGravity = 0.0; + } + } + else + if( mPosY <= mGroundY ) + mVelocity = mInitialVelocity; + mPosY = (int)((float)mPosY + mVelocity ); + break; + + // BOTTOM + case( WndIcon::HBottomLeft ): + case( WndIcon::HBottomRight ): default: + mVelocity -= mGravity; + if( mStopJump ) + { + if( mPosY >= mGroundY ) + { + mPosY = mGroundY; + mVelocity = mGravity = 0.0; + } + } + else + if( mPosY >= mGroundY ) + mVelocity = mInitialVelocity; + mPosY = (int)((float)mPosY - mVelocity ); + break; + } + move( QPoint( mPosX, mPosY ) + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() ); +} + +void WndIcon::slotStopJumping() +{ + mStopJump = true; +} |