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* Misc #204: Add glx_take_screenshot() & othersRichard Grenville2014-09-071-0/+25
| | | | | | | | | | | | | | | - Add glx_take_screenshot() for taking a screenshot. With ImageMagick the output data could be viewed in this way: display -size [SCREEN-WIDTH]x[SCREEN-HEIGHT] -depth 8 -flip rgb:[PATH] (#204) - Add D-Bus command `opts_get string:paint_on_overlay_id` to get X Composite overlay window ID. (#204) - Code cleanup.
* Misc: Add --no-name-pixmapRichard Grenville2014-09-071-0/+2
| | | | | Add --no-name-pixmap to disable the usage of XCompositeNameWindowPixmap(), for debugging.
* Misc: Fix spelling mistakesRichard Grenville2014-08-061-1/+1
| | | | Still, "Guassian" -> "Gaussian". (#221)
* Bug fix: Fix X pixmap leakage in shadow_paintRichard Grenville2014-08-031-2/+6
| | | | | | - Fix X pixmap leakage in shadow_paint. - Add the skeleton of a X resource leakage checker.
* Improvement: Separate GLX parts from session_t & Attempt to fix #217Richard Grenville2014-07-281-62/+109
| | | | | | | - Separate GLX parts from session_t into glx_session_t. - Add --rererdir-on-root-change and --glx-reinit-on-root-change, as possible solutions for #217. Thanks to jlindgren90 for reporting.
* Misc: Add --version & --no-x-selectionRichard Grenville2014-07-131-0/+2
| | | | | | - Add --version. (#206) - Add --no-x-selection for debugging. (#207)
* Feature: #183 custom window shader & #193 --no-fading-destroyed-argbRichard Grenville2014-05-161-7/+69
| | | | | | | | | | | | | - Add --glx-fshader-win, which specifies a custom fragment shader for painting windows. compton-default-fshader-win.glsl is the shader with default behavior, and compton-fake-transparency-fshader-win.glsl provides a template of fake transparency. (#183) - Add --force-win-blend to force all windows to be painted with blending. - Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs. (#193)
* Bug fix #191: Add rounded-corners detection to --unredir-if-possibleRichard Grenville2014-04-211-1/+1
| | | | | | | Add `bounding_shape` and `rounded_corners` as condition match target. Deprecate --shadow-ignore-shaped. Add rounded-corners detection to win_is_fullscreen(). Slightly modify win_rounded_corners() logic. Thanks to tdryer for reporting. (#191)
* Bug fix #190: Copy shadow/fade state from last paint on unmapped winsRichard Grenville2014-04-191-0/+8
| | | | | | Copy shadow/fade/color-inversion/background-blur state from last paint on unmapped windows. I hope it doesn't have unexpected side effects. (#190)
* Misc: Try to avoid evaluating conditions after window unmap & othersRichard Grenville2014-04-191-4/+15
| | | | | | | | | | | | - Try to avoid evaluating conditions after window unmap/destruction. Unfortunately, frequently this doesn't work due to the asynchronous nature of X. - Add _GTK_FRAME_EXTENTS exclusion rules to compton.sample.conf. Thanks to memeplex, hexchain, and others for info. (#189) - Add debugging option --show-all-xerrors, and other debugging changes. Doc update.
* Misc: Add --xrender-sync{,-fence} as configuration file optionRichard Grenville2014-03-261-1/+3
| | | | | | | | - Add --xrender-sync{,-fence} as configuration file option. - Quit on encountering invalid opacity rule. - Other small changes.
* Bug fix #181: Add --xrender-sync{,-fence}Richard Grenville2014-03-171-2/+169
| | | | | | | | | | - Add --xrender-sync{,-fence} to deal with redraw lag issue on GLX backend. --xrender-sync-fence requires a sufficiently new xorg-server and libXext. NO_XSYNC=1 may be used to disable it at compile time. Thanks to tchebb for reporting and everybody else for testing. (#181) - A bit code clean-up. Replace a few XSync() with XFlush() to minimize the latency.
* Misc: xr-glx-hybrid alias & minor fixesRichard Grenville2014-03-111-0/+14
| | | | | | | - Add "xr-glx-hybrid" as an alias of "xr_glx_hybrid". (#163) - Clear damage history in expose_root() and when root window size changes. Unfortunately this doesn't fix #181.
* Misc #163: Make usage of glFinish() optionalRichard Grenville2013-12-261-0/+3
| | | | Make usage of glFinish() optional to avoid high CPU usage. (#163)
* Misc #152: Fix a spelling mistakeRichard Grenville2013-12-241-3/+8
| | | | | Fix a spelling mistake (xr_glx_hybird -> xr_glx_hybrid). Thanks to cju for reporting.
* Feature: Add XRender-GLX hybird backendRichard Grenville2013-12-101-3/+23
| | | | | | | | | | | | | - Add new backend "xr_glx_hybird", which uses X Render for all compositing but GLX on the last step of rendering to screen. This makes GLX-backend-specific VSync methods usable while may avoid certain bugs with GLX backend. The idea comes from ali1234. Experimental. - GLX backend: Stop using or rendering to depth buffer. - Use glFinish() instead of glFlush() before VSync. It probably uses more CPU but could be more reliable than glFlush().
* Misc: --write-pid-path & small changesRichard Grenville2013-11-091-13/+31
| | | | | | | | | | | | | | - Add --write-pid-path to write process ID to a file, to help determining compton's process ID when -b is used. - Add a few extra targets to query through D-Bus opts_get (version, pid, etc.) and through win_get, primarily for debugging. - Add helper macros likely(), unlikely(), cmalloc(), ccalloc(), crealloc(). - Change w->opacity_set to opacity_t. Determine display_repr in session_init(), etc.
* Bug fix #153: Possible fix for a rare timing issueRichard Grenville2013-10-211-0/+1
| | | | | | | | | | | | Possible fix for a very rare timing issue in focus detection. Compton may fail to detect the currently focused window, when a window newly mapped gets focused, we failed to listen to events and get FocusIn from it in time, and a series of focus change events before it happens stay in the event queue and puzzled compton. My choice is to force focus recheck on all focus-related events. More roundtrips to X, but not necessarily worse performance, due to the high cost of focus flipping especially when there's a lot of conditions. Thanks to SlackBox for reporting. (#153)
* Bug fix #99: Rewrite focus detection logicRichard Grenville2013-09-181-10/+12
| | | | | | | | | | | | | - Rewrite focus detection logic. Remove w->focused_real and use ps->active_win to identify focused window uniformly. Use a more expensive way to filter FocusIn/Out events to improve reliability. Only limited tests are done, and bugs are likely to be introduced. (#99) - Known issue: Under fvwm, compton sometimes does not consistently report the window input gets sent to. But there's something wrong in that case: XGetInputFocus() shows the root window is focused but another window is receiving input.
* Improvement: --unredir-if-possible-exclude & --unredir-if-possible-delayRichard Grenville2013-09-041-0/+15
| | | | | | | | | | - Add --unredir-if-possible-exclude, to exclude certain windows when evaluating --unredir-if-possible. (#140) - Add --unredir-if-possible-delay, to add some delay before unredirecting screen. (#138, #140) - Code clean-up.
* Improvement #137: --xinerama-shadow-cropRichard Grenville2013-08-221-1/+22
| | | | | Add --xinerama-shadow-crop to crop shadow to current Xinerama screen. Thanks to Feltzer for suggestion.
* Misc: stoppaint_force & Documentation updateRichard Grenville2013-07-301-0/+2
| | | | | | | | | | - Add stoppaint_force option, controlled via D-Bus, to stop painting completely, which may look better than unredirecting the screen, sometimes. (#41) - Add x2, y2 matching targets. - Update documentation.
* Improvement #41: Enable/disable redirection through D-BusRichard Grenville2013-07-261-3/+2
| | | | | | | - Add "redirected_force" to D-Bus opts_get to forcefully redirect/unredirect windows. - Add D-Bus method "repaint", to, namely, repaint the screen.
* Misc: --paint-exclude & #119Richard Grenville2013-06-191-0/+16
| | | | | | | | | | | - Add --paint-exclude to prevent certain windows from being painted, for debugging purposes. - Add predefined matching target "x", "y", "width", "height", "widthb", "heightb", "border_width", and "fullscreen". - Fix bug #119, wrong man page install dir in CMake configuration. Thanks to sstewartgallus for reporting.
* Feature #116: Shadow exclusion regionRichard Grenville2013-06-091-0/+12
| | | | | | | | - Add --shadow-exclude-reg, which excludes certain regions on the screen to have shadows painted in. (#116) - Adjust session initialization order. Now X root and screen info and basic X extensions are available in configuration parsing step.
* Feature #113: Set opacity based on conditionsRichard Grenville2013-05-211-3/+14
| | | | | | | | | | | - Add --opacity-rule, which sets opacity based on conditions, as requested by zabbal. (#113) - Add a data field for each condition. - Correct the FAQ link in README.md. Silly me. - Code clean-up.
* Imp: Multi-pass blur & D-Bus fading controlRichard Grenville2013-05-201-37/+135
| | | | | | | | | | | | | | | | | | | | | | | | - Add multipass blur support. Note GLX Framebuffer support is required. My benchmark shows multipass blur brings 5% performance boost for X Render backend (3x3box). On GLX backend it brings 10% performance boost for 5x5box but negatively affects performance for 3x3box. Thanks to jrfonseca for advice. (#107) - GLX backend: Cache blur texture for each window, for a 12% performance boost. - Add D-Bus fading control. Thanks to yulan6248 for testing. (#112) - Fix FAQ link in README.md. Thanks to lorenzos for report. (#111) - Correctly deinitialize VSync on on-the-fly VSync method switch. - X Render backend: Normalize blur kernel. - Code clean-up. - Known issue: Linear corruption on border of a window may appear with X Render multi-pass blur. Possible to fix but probably not worthwhile.
* Misc: Add DEBUG_GLX_MARK & MiscRichard Grenville2013-05-121-0/+43
| | | | | | | | | | | - GLX backend: Add DEBUG_GLX_MARK, to add GL marks around functions with glStringMarkerGREMEDY(), and mark frame termination with glFrameTerminatorGREMEDY(). - Print output of `compton -h` to stdout. (#110) - GLX backend: Strip out elements with factor 0 in GLSL blur code. Thanks to jrfonseca for guides. (#107)
* Imp: Fix GL_TEXTURE_RECTANGLE & Enhance --glx-copy-from-frontRichard Grenville2013-05-081-2/+14
| | | | | | | | | | | | | | - Fix GL_TEXTURE_RECTANGLE support. Thanks to amonakov for guides. (#107) - Enhance --glx-copy-from-front to improve performance and make it work with --glx-swap-method, copied from kwin patch. Thanks to bwat47 for info. (#107) - Add texture2Doffset() support in blur GLSL shader. Thanks to amonakov for advice. No visible benefit here, though. (#107) - Only limited tests are done and I'm super sleepy. Bugs expected
* Bug fix: Fix --resize-damageRichard Grenville2013-04-271-0/+3
| | | | | | | | | | | | - Fix --resize-damage. I forgot to shrink the painting region back when actually copying to destination. - Include extra pixels around the blur texture to avoid some possible small issues, if --resize-damage is positive. - Known issue: Line artifacts may still appear with --dbe (X Render backend) or --glx-swap-method (GLX backend). I doubt if there's way to fix this without very inefficient mechanisms.
* Improvement: --resize-damageRichard Grenville2013-04-271-0/+2
| | | | | | | | - Add --resize-damage to enlarge/shrink repaint region by a specific number of pixels, used for solving the line corruption issue with blur. Thanks to Nuck and jerri in #104 for reporting. - Fix the memory leak of blur shader string.
* Improvement: Enhance --glx-swap-methodRichard Grenville2013-04-261-14/+59
| | | | | - Enhance --glx-swap-method to support longer buffers ages (3-6), and automatic buffer age detection via GLX_EXT_buffer_age.
* Improvement: --blur-kernRichard Grenville2013-04-251-0/+2
| | | | | | | | | | | - Add blur convolution kernel customization, --blur-kern. The format is a bit tricky so be sure to read the description in `compton -h`. Not much tests received. - GLX backend: Tolerate missing GLSL uniforms for strangely shaped convolution kernel. - Fix a memory leak that blur-background blacklist is not freed.
* Improvement: --glx-swap-method & --fade-excludeRichard Grenville2013-04-211-4/+32
| | | | | | | | | | | | | | | | - GLX backend: Add --glx-swap-method, to reduce painting region if the driver uses exchange or copy buffer swaps. Untested. - Add --fade-exclude, to disable fading on specific windows based on some conditions. Untested. - Expose GLX backend options through configuration file. Add fetching of GLX backend options through D-Bus. - Use NULL pointer instead of element count to delimit string arrays in parse_vsync()/parse_backend()/parse_glx_swap_method(). - Add documentation about "wintypes" section in configuration file.
* Bug fix: GLX: Fix dim and blur with --glx-no-stencilRichard Grenville2013-04-061-5/+27
| | | | | | | | | | | | | - GLX backend: Fix broken dim and blur with --glx-no-stencil when dealing with shaped windows. - GLX backend: Cache region contents and do a local region intersection instead of using XFixesIntersectRegion(). Drastic reduction in CPU usage for --glx-no-stencil. Now --glx-no-stencil substantially outperforms (~15%) normal mode. - Use macros to reuse paint-in-region code in opengl.c . Add new type "reg_data_t" to store XserverRegion cache.
* Improvement: GLX: Cache region contents & --glx-no-rebind-pixmapRichard Grenville2013-04-051-4/+19
| | | | | | | | | | | | | | - Cache region contents in is_region_empty(), mostly useful only for GLX backend to save one roundtrip to X. - GLX backend: Add --glx-no-rebind-pixmap, which prevents rebinding of GLX texture to pixmap on content change. It doesn't work on some drivers, but it saves some CPU on those where it does. - Wrap XFree() with a new function cxfree() since its man page claims NULL pointers are not acceptable (although in fact it does...). - Use macro to save some code in get_cfg(). Code clean-up.
* Misc: Workaround for some missing definitionsRichard Grenville2013-04-031-0/+13
| | | | | - Add workarounds for missing GL_TEXTURE_RECTANGLE and PictOpDifference definitions in broken GL headers / old X Composite headers.
* Feature #4: Default active window opacityRichard Grenville2013-03-301-0/+8
| | | | | | - Add default active window opacity (--active-opacity). (#4) - Add win_focusin and win_focusout D-Bus signals.
* Bug fix: GLX: Fix --inactive-dim & fix color inversionRichard Grenville2013-03-251-3/+4
| | | | | | | | | | | | | - GLX backend: Fix broken --inactive-dim. - GLX backend: Fix bugs when inverting colors of windows. Thanks to madsy and neure for help. - GLX backend: Lift `glx_no_stencil` restriction from glx_init_blur(). It still probably won't work, but the user can try. - XRender backend: Use XRenderFillRectangles() instead of XRenderComposite() to do dimming.
* Improvement: --blur-background-exclude #98 & MESA_swap_control & othersRichard Grenville2013-03-231-0/+10
| | | | | | | | | | | | | | | - Add --blur-background-exclude. (#98) - Add `opengl-mswc` VSync, which uses MESA_swap_control instead of SGI_swap_control. I don't expect it to perform better than SGI_swap_control, though. - Update CMakeLists.txt . - Add a few targets for D-Bus `win_get`. Misc changes. - Known issue: Apparently I've forgotten implementing --inactive-dim on GLX backend... Silly me.
* Improvement: --glx-use-copysubbuffermesaRichard Grenville2013-03-211-0/+18
| | | | | | | | | | - GLX backend: Add --glx-use-copysubbuffermesa, to use MESA_copy_sub_buffer to do partial screen update. Huge performance boost on mesa drivers for partial screen updates, but does not work for nvidia-drivers and may break VSync. Automagically overrides --glx-copy-from-front. - Add rect_is_fullscreen() to reuse code. Misc changes.
* Feature #69: GLX: Blur backgroundRichard Grenville2013-03-201-0/+24
| | | | | | | | - GLX backend: Add blur background support using a GLSL shader. Only tested with nvidia-drivers-313.26. Known to cause quite some decrease in performance (~10%?). - Detach shaders in glx_create_program(). Misc changes.
* Improvement: --glx-copy-from-front & benchmark modeRichard Grenville2013-03-191-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLX backend: Add --glx-copy-front, which copies all unmodified regions from front buffer to back buffer instead of redrawing the whole screen. Unfortunately, probably because glCopyPixels() isn't usually well-optimized on graphic cards, this option appears very unstable in its effect: Over 20% boost in performance when only 1/4 of the screen is modified, but 10% decrease when the whole screen is. Thus, not enabled by default. - GLX backend: Add glx_blur_dst(), to prepare for the background blur feature. It currently is capable to modify background in the desired way, but the core blur shader is absent. glConvolution2D() seemingly relies entirely on CPU and has horrifying performance. I've hesitating about whether I should use ARB assembly language or GLSL for the shader. - GLX backend: Invert y-axis GL matrix. It's upside-down previously because that's what dcompmgr uses. Seemingly a "normal" y-axis is required for glCopyPixels() to operate correctly. - GLX backend: Fix some GLX_TEXTURE_RECTANGLE compatibility issues. Still, not actually tested. - Add benchmark mode (--benchmark & --benchmark-wid). - Misc changes.
* Bug fix: GLX: ARGB texture too dark & Jitter when resize & othersRichard Grenville2013-03-181-4/+40
| | | | | | | | | | | | | | | | | | | | | | - GLX backend: Fix a bug that ARGB windows / shadows are rendered too dark. Thanks to derhass in FreeNode/##opengl for help. - GLX backend: Fix a problem that during window resize the content looks jittering, by letting compton fetch pixmap sizes with XGetGeometry() instead of relying on window width/height, which could be inaccurate during window resize. Negative effect on performance. Thanks to M4he for reporting. (#7) - Add .desktop file. Thanks to quequotion for providing it. (#97) - Avoid checking presence of window pixmap, because they may not exist with very old X Composite implementations. - Add workaround for a strange window restack issue when compton receieves a ConfigureNotify with non-existent new above window. - Add debugging function hexdump(). Extra sanity checks on various places.
* Bug fix: GLX backend incompatibility with VirtualBox & othersRichard Grenville2013-03-171-2/+10
| | | | | | | | | | | | | | | | | | | | | | | - GLX backend: Fix a bug that window content does not get updated on VirtualBox, by rebinding texture when window content changes. This may have a negative effect on performance. - GLX backend: Add --glx-no-stencil to restore the old clipping method, just in case. - GLX backend: Apply stricter checks on texture-pixmap binding. - GLX backend: Fix a bug that glx_set_clip() behaves incorrectly when None is passed in. - GLX backend: Use glEnable()/glDisable() to toggle stencil tests, in hope to increase performance. - Move window pixmap/picture fetching to win_paint_win(), in hope to increase performance. - Intersect shadow painting region with its bounding rectangle, in hope to increase performance.
* Bug fix: GLX backend incompatibility with mesa & othersRichard Grenville2013-03-161-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers. Thanks to Janhouse and mkraemer for reporting. (#7) - Use stencil buffer to attempt to eliminate potential double-paint issue in glx_render(). X Fixes doesn't guarantee the rectangles in a region do not overlap, and this may cause some regions to be painted twice, which would be a problem if we are painting transparent things. Now the target window must have a stencil buffer. Compiz uses its own region implementation to deal with this, but as a lightweight compositor we can't really do the same. It may have a positive or negative effort over performance. Callgrind result indicates basically no change in performance, but this may or may not be true. - Correctly distinguish GL extensions and GLX extensions. Sorry. :-D - Handle screen size. Thanks to tsmithe for reporting. (#7) - Rename OpenGL backend to GLX backend, because, we might have a EGL backend someday. - Add configuration file option `backend` to specify backend. Add `backend` to D-Bus `opts_get`. - Add OpenGL shader compilation code, but currently unused. - Minor adjustments. - Known issue: Window content doesn't get updated in VirtualBox, probably because its OpenGL implementation requires constant rebinding of texture. But that's really slow... - Known issue: Blur feature is still unimplemented in GLX backend.
* Feature: OpenGL backendRichard Grenville2013-03-151-20/+154
| | | | | | | | | | | | | | | | | | | | | | - Add experimental OpenGL backend (--opengl). --blur-background is currently not possible with this backend, because I'm still trying to find a proper way to do blur with OpenGL. Flipping backend on-the-fly is really hard, so it isn't supported right now. No configuration file option exists to enable this, because it isn't stable enough. - Add `opengl-swc` VSync method that uses SGI_swap_control to control buffer swap, with OpenGL backend. (#7) - Fix a potential read-from-freed-memory issue in paint_all(). - Correctly reattach GLX context after fork. - Dump error text in error(). Add GLX error code handling. - Code clean-up. - Known issues: Region operations take a lot of time in glx_render(). I'm hesitating about what to do.
* Improvement: ARGB window matching & Enable track_focus with D-BusRichard Grenville2013-03-101-0/+3
| | | | | | | - Add predefined matching target "argb" to match ARGB windows. - Make it possible to enable focus tracking on-the-fly with D-Bus method.
* Bug fix #91: Using pkg-config to find drm.h & OpenGL changesRichard Grenville2013-03-011-1/+17
| | | | | | | | | | | | | | | | | - #91: Use pkg-config to find drm.h to avoid issues on FreeBSD. Thanks to hun7err for pointing out and providing patch. - #89: Add default shadow exclusion rule for notify-osd. Thanks to DanielRS. - Check for abundant positional arguments. - Use paint target window (root window / overlay window) instead of ps->reg_win to create GLXContext. (May have negative effects on OpenGL VSync.) Add new OpenGL helpers functions, to prepare for the new OpenGL backend. - Dump more info of a PropertyNotify with DEBUG_EVENTS.
* Improvement: Change VSync mode with D-Bus & Makefile update & MiscRichard Grenville2013-01-311-0/+17
| | | | | | | | | | | | | | | | | | - Add on-the-fly VSync option modification via D-Bus, as requested by kunitoki (#80). Expose parse_vsync(), create vsync_init() and ensure_glx_context(). - Change default value of ps->drm_fd to -1. - Update Makefile. Change the install/uninstall rules and add doc installation, requested by hasufell in #85. - Mark window not damaged in map_win(). It helps in reducing flickering with inverted window color, but I'm not completely sure if it's safe. - Avoid modifying w->invert_color when window is unmapped. - Update documentation. Thanks to hasufell for pointing out.