/* * Compton - a compositor for X11 * * Based on `xcompmgr` - Copyright (c) 2003, Keith Packard * * Copyright (c) 2011-2013, Christopher Jeffrey * See LICENSE for more information. * */ #include "compton.h" // === Global constants === /// Name strings for window types. const char * const WINTYPES[NUM_WINTYPES] = { "unknown", "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal", "dropdown_menu", "popup_menu", "tooltip", "notify", "combo", "dnd", }; /// Names of VSync modes. const char * const VSYNC_STRS[NUM_VSYNC] = { "none", // VSYNC_NONE "drm", // VSYNC_DRM "opengl", // VSYNC_OPENGL "opengl-oml", // VSYNC_OPENGL_OML "opengl-swc", // VSYNC_OPENGL_SWC }; /// Names of backends. const char * const BACKEND_STRS[NUM_BKEND] = { "xrender", // BKEND_XRENDER "glx", // BKEND_GLX }; /// Function pointers to init VSync modes. static bool (* const (VSYNC_FUNCS_INIT[NUM_VSYNC]))(session_t *ps) = { [VSYNC_DRM ] = vsync_drm_init, [VSYNC_OPENGL ] = vsync_opengl_init, [VSYNC_OPENGL_OML ] = vsync_opengl_oml_init, [VSYNC_OPENGL_SWC ] = vsync_opengl_swc_init, }; /// Function pointers to wait for VSync. static int (* const (VSYNC_FUNCS_WAIT[NUM_VSYNC]))(session_t *ps) = { #ifdef CONFIG_VSYNC_DRM [VSYNC_DRM ] = vsync_drm_wait, #endif #ifdef CONFIG_VSYNC_OPENGL [VSYNC_OPENGL ] = vsync_opengl_wait, [VSYNC_OPENGL_OML ] = vsync_opengl_oml_wait, #endif }; /// Names of root window properties that could point to a pixmap of /// background. const static char *background_props_str[] = { "_XROOTPMAP_ID", "_XSETROOT_ID", 0, }; // === Global variables === /// Pointer to current session, as a global variable. Only used by /// error() and reset_enable(), which could not /// have a pointer to current session passed in. session_t *ps_g = NULL; // === Fading === /** * Get the time left before next fading point. * * In milliseconds. */ static int fade_timeout(session_t *ps) { int diff = ps->o.fade_delta - get_time_ms() + ps->fade_time; diff = normalize_i_range(diff, 0, ps->o.fade_delta * 2); return diff; } /** * Run fading on a window. * * @param steps steps of fading */ static void run_fade(session_t *ps, win *w, unsigned steps) { // If we have reached target opacity, return if (w->opacity == w->opacity_tgt) { return; } if (!w->fade) w->opacity = w->opacity_tgt; else if (steps) { // Use double below because opacity_t will probably overflow during // calculations if (w->opacity < w->opacity_tgt) w->opacity = normalize_d_range( (double) w->opacity + (double) ps->o.fade_in_step * steps, 0.0, w->opacity_tgt); else w->opacity = normalize_d_range( (double) w->opacity - (double) ps->o.fade_out_step * steps, w->opacity_tgt, OPAQUE); } if (w->opacity != w->opacity_tgt) { ps->idling = false; } } /** * Set fade callback of a window, and possibly execute the previous * callback. * * @param exec_callback whether the previous callback is to be executed */ static void set_fade_callback(session_t *ps, win *w, void (*callback) (session_t *ps, win *w), bool exec_callback) { void (*old_callback) (session_t *ps, win *w) = w->fade_callback; w->fade_callback = callback; // Must be the last line as the callback could destroy w! if (exec_callback && old_callback) { old_callback(ps, w); // Although currently no callback function affects window state on // next paint, it could, in the future ps->idling = false; } } // === Shadows === static double __attribute__((const)) gaussian(double r, double x, double y) { return ((1 / (sqrt(2 * M_PI * r))) * exp((- (x * x + y * y)) / (2 * r * r))); } static conv * make_gaussian_map(double r) { conv *c; int size = ((int) ceil((r * 3)) + 1) & ~1; int center = size / 2; int x, y; double t; double g; c = malloc(sizeof(conv) + size * size * sizeof(double)); c->size = size; c->data = (double *) (c + 1); t = 0.0; for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { g = gaussian(r, x - center, y - center); t += g; c->data[y * size + x] = g; } } for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { c->data[y * size + x] /= t; } } return c; } /* * A picture will help * * -center 0 width width+center * -center +-----+-------------------+-----+ * | | | | * | | | | * 0 +-----+-------------------+-----+ * | | | | * | | | | * | | | | * height +-----+-------------------+-----+ * | | | | * height+ | | | | * center +-----+-------------------+-----+ */ static unsigned char sum_gaussian(conv *map, double opacity, int x, int y, int width, int height) { int fx, fy; double *g_data; double *g_line = map->data; int g_size = map->size; int center = g_size / 2; int fx_start, fx_end; int fy_start, fy_end; double v; /* * Compute set of filter values which are "in range", * that's the set with: * 0 <= x + (fx-center) && x + (fx-center) < width && * 0 <= y + (fy-center) && y + (fy-center) < height * * 0 <= x + (fx - center) x + fx - center < width * center - x <= fx fx < width + center - x */ fx_start = center - x; if (fx_start < 0) fx_start = 0; fx_end = width + center - x; if (fx_end > g_size) fx_end = g_size; fy_start = center - y; if (fy_start < 0) fy_start = 0; fy_end = height + center - y; if (fy_end > g_size) fy_end = g_size; g_line = g_line + fy_start * g_size + fx_start; v = 0; for (fy = fy_start; fy < fy_end; fy++) { g_data = g_line; g_line += g_size; for (fx = fx_start; fx < fx_end; fx++) { v += *g_data++; } } if (v > 1) v = 1; return ((unsigned char) (v * opacity * 255.0)); } /* precompute shadow corners and sides to save time for large windows */ static void presum_gaussian(session_t *ps, conv *map) { int center = map->size / 2; int opacity, x, y; ps->cgsize = map->size; if (ps->shadow_corner) free(ps->shadow_corner); if (ps->shadow_top) free(ps->shadow_top); ps->shadow_corner = malloc((ps->cgsize + 1) * (ps->cgsize + 1) * 26); ps->shadow_top = malloc((ps->cgsize + 1) * 26); for (x = 0; x <= ps->cgsize; x++) { ps->shadow_top[25 * (ps->cgsize + 1) + x] = sum_gaussian(map, 1, x - center, center, ps->cgsize * 2, ps->cgsize * 2); for (opacity = 0; opacity < 25; opacity++) { ps->shadow_top[opacity * (ps->cgsize + 1) + x] = ps->shadow_top[25 * (ps->cgsize + 1) + x] * opacity / 25; } for (y = 0; y <= x; y++) { ps->shadow_corner[25 * (ps->cgsize + 1) * (ps->cgsize + 1) + y * (ps->cgsize + 1) + x] = sum_gaussian(map, 1, x - center, y - center, ps->cgsize * 2, ps->cgsize * 2); ps->shadow_corner[25 * (ps->cgsize + 1) * (ps->cgsize + 1) + x * (ps->cgsize + 1) + y] = ps->shadow_corner[25 * (ps->cgsize + 1) * (ps->cgsize + 1) + y * (ps->cgsize + 1) + x]; for (opacity = 0; opacity < 25; opacity++) { ps->shadow_corner[opacity * (ps->cgsize + 1) * (ps->cgsize + 1) + y * (ps->cgsize + 1) + x] = ps->shadow_corner[opacity * (ps->cgsize + 1) * (ps->cgsize + 1) + x * (ps->cgsize + 1) + y] = ps->shadow_corner[25 * (ps->cgsize + 1) * (ps->cgsize + 1) + y * (ps->cgsize + 1) + x] * opacity / 25; } } } } static XImage * make_shadow(session_t *ps, double opacity, int width, int height) { XImage *ximage; unsigned char *data; int ylimit, xlimit; int swidth = width + ps->cgsize; int sheight = height + ps->cgsize; int center = ps->cgsize / 2; int x, y; unsigned char d; int x_diff; int opacity_int = (int)(opacity * 25); data = malloc(swidth * sheight * sizeof(unsigned char)); if (!data) return 0; ximage = XCreateImage(ps->dpy, ps->vis, 8, ZPixmap, 0, (char *) data, swidth, sheight, 8, swidth * sizeof(char)); if (!ximage) { free(data); return 0; } /* * Build the gaussian in sections */ /* * center (fill the complete data array) */ // If clear_shadow is enabled and the border & corner shadow (which // later will be filled) could entirely cover the area of the shadow // that will be displayed, do not bother filling other pixels. If it // can't, we must fill the other pixels here. /* if (!(clear_shadow && ps->o.shadow_offset_x <= 0 && ps->o.shadow_offset_x >= -ps->cgsize && ps->o.shadow_offset_y <= 0 && ps->o.shadow_offset_y >= -ps->cgsize)) { */ if (ps->cgsize > 0) { d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + ps->cgsize]; } else { d = sum_gaussian(ps->gaussian_map, opacity, center, center, width, height); } memset(data, d, sheight * swidth); // } /* * corners */ ylimit = ps->cgsize; if (ylimit > sheight / 2) ylimit = (sheight + 1) / 2; xlimit = ps->cgsize; if (xlimit > swidth / 2) xlimit = (swidth + 1) / 2; for (y = 0; y < ylimit; y++) { for (x = 0; x < xlimit; x++) { if (xlimit == ps->cgsize && ylimit == ps->cgsize) { d = ps->shadow_corner[opacity_int * (ps->cgsize + 1) * (ps->cgsize + 1) + y * (ps->cgsize + 1) + x]; } else { d = sum_gaussian(ps->gaussian_map, opacity, x - center, y - center, width, height); } data[y * swidth + x] = d; data[(sheight - y - 1) * swidth + x] = d; data[(sheight - y - 1) * swidth + (swidth - x - 1)] = d; data[y * swidth + (swidth - x - 1)] = d; } } /* * top/bottom */ x_diff = swidth - (ps->cgsize * 2); if (x_diff > 0 && ylimit > 0) { for (y = 0; y < ylimit; y++) { if (ylimit == ps->cgsize) { d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + y]; } else { d = sum_gaussian(ps->gaussian_map, opacity, center, y - center, width, height); } memset(&data[y * swidth + ps->cgsize], d, x_diff); memset(&data[(sheight - y - 1) * swidth + ps->cgsize], d, x_diff); } } /* * sides */ for (x = 0; x < xlimit; x++) { if (xlimit == ps->cgsize) { d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + x]; } else { d = sum_gaussian(ps->gaussian_map, opacity, x - center, center, width, height); } for (y = ps->cgsize; y < sheight - ps->cgsize; y++) { data[y * swidth + x] = d; data[y * swidth + (swidth - x - 1)] = d; } } /* if (clear_shadow) { // Clear the region in the shadow that the window would cover based // on shadow_offset_{x,y} user provides int xstart = normalize_i_range(- (int) ps->o.shadow_offset_x, 0, swidth); int xrange = normalize_i_range(width - (int) ps->o.shadow_offset_x, 0, swidth) - xstart; int ystart = normalize_i_range(- (int) ps->o.shadow_offset_y, 0, sheight); int yend = normalize_i_range(height - (int) ps->o.shadow_offset_y, 0, sheight); int y; for (y = ystart; y < yend; y++) { memset(&data[y * swidth + xstart], 0, xrange); } } */ return ximage; } /** * Generate shadow Picture for a window. */ static bool win_build_shadow(session_t *ps, win *w, double opacity) { const int width = w->widthb; const int height = w->heightb; XImage *shadow_image = NULL; Pixmap shadow_pixmap = None, shadow_pixmap_argb = None; Picture shadow_picture = None, shadow_picture_argb = None; GC gc = None; shadow_image = make_shadow(ps, opacity, width, height); if (!shadow_image) return None; shadow_pixmap = XCreatePixmap(ps->dpy, ps->root, shadow_image->width, shadow_image->height, 8); shadow_pixmap_argb = XCreatePixmap(ps->dpy, ps->root, shadow_image->width, shadow_image->height, 32); if (!shadow_pixmap || !shadow_pixmap_argb) goto shadow_picture_err; shadow_picture = XRenderCreatePicture(ps->dpy, shadow_pixmap, XRenderFindStandardFormat(ps->dpy, PictStandardA8), 0, 0); shadow_picture_argb = XRenderCreatePicture(ps->dpy, shadow_pixmap_argb, XRenderFindStandardFormat(ps->dpy, PictStandardARGB32), 0, 0); if (!shadow_picture || !shadow_picture_argb) goto shadow_picture_err; gc = XCreateGC(ps->dpy, shadow_pixmap, 0, 0); if (!gc) goto shadow_picture_err; XPutImage(ps->dpy, shadow_pixmap, gc, shadow_image, 0, 0, 0, 0, shadow_image->width, shadow_image->height); XRenderComposite(ps->dpy, PictOpSrc, ps->cshadow_picture, shadow_picture, shadow_picture_argb, 0, 0, 0, 0, 0, 0, shadow_image->width, shadow_image->height); w->shadow_paint.pixmap = shadow_pixmap_argb; w->shadow_paint.pict = shadow_picture_argb; bool success = paint_bind_tex(ps, &w->shadow_paint, shadow_image->width, shadow_image->height, 32, true); XFreeGC(ps->dpy, gc); XDestroyImage(shadow_image); XFreePixmap(ps->dpy, shadow_pixmap); XRenderFreePicture(ps->dpy, shadow_picture); return success; shadow_picture_err: if (shadow_image) XDestroyImage(shadow_image); if (shadow_pixmap) XFreePixmap(ps->dpy, shadow_pixmap); if (shadow_pixmap_argb) XFreePixmap(ps->dpy, shadow_pixmap_argb); if (shadow_picture) XRenderFreePicture(ps->dpy, shadow_picture); if (shadow_picture_argb) XRenderFreePicture(ps->dpy, shadow_picture_argb); if (gc) XFreeGC(ps->dpy, gc); return false; } /** * Generate a 1x1 Picture of a particular color. */ static Picture solid_picture(session_t *ps, bool argb, double a, double r, double g, double b) { Pixmap pixmap; Picture picture; XRenderPictureAttributes pa; XRenderColor c; pixmap = XCreatePixmap(ps->dpy, ps->root, 1, 1, argb ? 32 : 8); if (!pixmap) return None; pa.repeat = True; picture = XRenderCreatePicture(ps->dpy, pixmap, XRenderFindStandardFormat(ps->dpy, argb ? PictStandardARGB32 : PictStandardA8), CPRepeat, &pa); if (!picture) { XFreePixmap(ps->dpy, pixmap); return None; } c.alpha = a * 0xffff; c.red = r * 0xffff; c.green = g * 0xffff; c.blue = b * 0xffff; XRenderFillRectangle(ps->dpy, PictOpSrc, picture, &c, 0, 0, 1, 1); XFreePixmap(ps->dpy, pixmap); return picture; } // === Error handling === static void discard_ignore(session_t *ps, unsigned long sequence) { while (ps->ignore_head) { if ((long) (sequence - ps->ignore_head->sequence) > 0) { ignore_t *next = ps->ignore_head->next; free(ps->ignore_head); ps->ignore_head = next; if (!ps->ignore_head) { ps->ignore_tail = &ps->ignore_head; } } else { break; } } } static void set_ignore(session_t *ps, unsigned long sequence) { ignore_t *i = malloc(sizeof(ignore_t)); if (!i) return; i->sequence = sequence; i->next = 0; *ps->ignore_tail = i; ps->ignore_tail = &i->next; } static int should_ignore(session_t *ps, unsigned long sequence) { discard_ignore(ps, sequence); return ps->ignore_head && ps->ignore_head->sequence == sequence; } // === Windows === /** * Get a specific attribute of a window. * * Returns a blank structure if the returned type and format does not * match the requested type and format. * * @param ps current session * @param w window * @param atom atom of attribute to fetch * @param length length to read * @param rtype atom of the requested type * @param rformat requested format * @return a winprop_t structure containing the attribute * and number of items. A blank one on failure. */ winprop_t wid_get_prop_adv(const session_t *ps, Window w, Atom atom, long offset, long length, Atom rtype, int rformat) { Atom type = None; int format = 0; unsigned long nitems = 0, after = 0; unsigned char *data = NULL; if (Success == XGetWindowProperty(ps->dpy, w, atom, offset, length, False, rtype, &type, &format, &nitems, &after, &data) && nitems && (AnyPropertyType == type || type == rtype) && (!rformat || format == rformat) && (8 == format || 16 == format || 32 == format)) { return (winprop_t) { .data.p8 = data, .nitems = nitems, .type = type, .format = format, }; } XFree(data); return (winprop_t) { .data.p8 = NULL, .nitems = 0, .type = AnyPropertyType, .format = 0 }; } /** * Check if a window has rounded corners. */ static void win_rounded_corners(session_t *ps, win *w) { if (!w->bounding_shaped) return; // Fetch its bounding region if (!w->border_size) w->border_size = border_size(ps, w, true); // Quit if border_size() returns None if (!w->border_size) return; // Determine the minimum width/height of a rectangle that could mark // a window as having rounded corners unsigned short minwidth = max_i(w->widthb * (1 - ROUNDED_PERCENT), w->widthb - ROUNDED_PIXELS); unsigned short minheight = max_i(w->heightb * (1 - ROUNDED_PERCENT), w->heightb - ROUNDED_PIXELS); // Get the rectangles in the bounding region int nrects = 0, i; XRectangle *rects = XFixesFetchRegion(ps->dpy, w->border_size, &nrects); if (!rects) return; // Look for a rectangle large enough for this window be considered // having rounded corners for (i = 0; i < nrects; ++i) if (rects[i].width >= minwidth && rects[i].height >= minheight) { w->rounded_corners = true; XFree(rects); return; } w->rounded_corners = false; XFree(rects); } /** * Validate pixmap of a window, and destroy pixmap and picture if invalid. */ static void win_validate_pixmap(session_t *ps, win *w) { if (!w->paint.pixmap) return; // Detect whether the pixmap is valid with XGetGeometry. Well, maybe there // are better ways. bool invalid = false; { Window rroot = None; int rx = 0, ry = 0; unsigned rwid = 0, rhei = 0, rborder = 0, rdepth = 0; invalid = (!XGetGeometry(ps->dpy, w->paint.pixmap, &rroot, &rx, &ry, &rwid, &rhei, &rborder, &rdepth) || !rwid || !rhei); } // Destroy pixmap and picture, if invalid if (invalid) free_paint(ps, &w->paint); } /** * Add a pattern to a condition linked list. */ static bool condlst_add(session_t *ps, c2_lptr_t **pcondlst, const char *pattern) { if (!pattern) return false; #ifdef CONFIG_C2 if (!c2_parse(ps, pcondlst, pattern)) exit(1); #else printf_errfq(1, "(): Condition support not compiled in."); #endif return true; } /** * Determine the event mask for a window. */ static long determine_evmask(session_t *ps, Window wid, win_evmode_t mode) { long evmask = NoEventMask; win *w = NULL; // Check if it's a mapped frame window if (WIN_EVMODE_FRAME == mode || ((w = find_win(ps, wid)) && IsViewable == w->a.map_state)) { evmask |= PropertyChangeMask; if (ps->o.track_focus && !ps->o.use_ewmh_active_win) evmask |= FocusChangeMask; } // Check if it's a mapped client window if (WIN_EVMODE_CLIENT == mode || ((w = find_toplevel(ps, wid)) && IsViewable == w->a.map_state)) { if (ps->o.frame_opacity || ps->o.track_wdata || ps->track_atom_lst || ps->o.detect_client_opacity) evmask |= PropertyChangeMask; } return evmask; } /** * Find out the WM frame of a client window by querying X. * * @param ps current session * @param wid window ID * @return struct _win object of the found window, NULL if not found */ static win * find_toplevel2(session_t *ps, Window wid) { win *w = NULL; // We traverse through its ancestors to find out the frame while (wid && wid != ps->root && !(w = find_win(ps, wid))) { Window troot; Window parent; Window *tchildren; unsigned tnchildren; // XQueryTree probably fails if you run compton when X is somehow // initializing (like add it in .xinitrc). In this case // just leave it alone. if (!XQueryTree(ps->dpy, wid, &troot, &parent, &tchildren, &tnchildren)) { parent = 0; break; } if (tchildren) XFree(tchildren); wid = parent; } return w; } /** * Recheck currently focused window and set its w->focused * to true. * * @param ps current session * @return struct _win of currently focused window, NULL if not found */ static win * recheck_focus(session_t *ps) { // Use EWMH _NET_ACTIVE_WINDOW if enabled if (ps->o.use_ewmh_active_win) { update_ewmh_active_win(ps); return ps->active_win; } // Determine the currently focused window so we can apply appropriate // opacity on it Window wid = 0; int revert_to; win *w = NULL; XGetInputFocus(ps->dpy, &wid, &revert_to); if (!wid || PointerRoot == wid) return NULL; // Fallback to the old method if find_toplevel() fails if (!(w = find_toplevel(ps, wid))) { w = find_toplevel2(ps, wid); } // And we set the focus state and opacity here if (w) { win_set_focused(ps, w, true); return w; } return NULL; } static bool get_root_tile(session_t *ps) { /* if (ps->o.paint_on_overlay) { return ps->root_picture; } */ assert(!ps->root_tile_paint.pixmap); ps->root_tile_fill = false; bool fill = false; Pixmap pixmap = None; // Get the values of background attributes for (int p = 0; background_props_str[p]; p++) { winprop_t prop = wid_get_prop(ps, ps->root, get_atom(ps, background_props_str[p]), 1L, XA_PIXMAP, 32); if (prop.nitems) { pixmap = *prop.data.p32; fill = false; free_winprop(&prop); break; } free_winprop(&prop); } // Create a pixmap if there isn't any if (!pixmap) { pixmap = XCreatePixmap(ps->dpy, ps->root, 1, 1, ps->depth); fill = true; } // Create Picture { XRenderPictureAttributes pa = { .repeat = True, }; ps->root_tile_paint.pict = XRenderCreatePicture( ps->dpy, pixmap, XRenderFindVisualFormat(ps->dpy, ps->vis), CPRepeat, &pa); } // Fill pixmap if needed if (fill) { XRenderColor c; c.red = c.green = c.blue = 0x8080; c.alpha = 0xffff; XRenderFillRectangle(ps->dpy, PictOpSrc, ps->root_tile_paint.pict, &c, 0, 0, 1, 1); } ps->root_tile_fill = fill; ps->root_tile_paint.pixmap = pixmap; #ifdef CONFIG_VSYNC_OPENGL if (BKEND_GLX == ps->o.backend) return glx_bind_pixmap(ps, &ps->root_tile_paint.ptex, ps->root_tile_paint.pixmap, 0, 0, 0); #endif return true; } /** * Paint root window content. */ static void paint_root(session_t *ps, XserverRegion reg_paint) { if (!ps->root_tile_paint.pixmap) get_root_tile(ps); win_render(ps, NULL, 0, 0, ps->root_width, ps->root_height, 1.0, reg_paint, ps->root_tile_paint.pict); } /** * Get a rectangular region a window occupies, excluding shadow. */ static XserverRegion win_get_region(session_t *ps, win *w, bool use_offset) { XRectangle r; r.x = (use_offset ? w->a.x: 0); r.y = (use_offset ? w->a.y: 0); r.width = w->widthb; r.height = w->heightb; return XFixesCreateRegion(ps->dpy, &r, 1); } /** * Get a rectangular region a window occupies, excluding frame and shadow. */ static XserverRegion win_get_region_noframe(session_t *ps, win *w, bool use_offset) { XRectangle r; r.x = (use_offset ? w->a.x: 0) + w->a.border_width + w->left_width; r.y = (use_offset ? w->a.y: 0) + w->a.border_width + w->top_width; r.width = max_i(w->a.width - w->left_width - w->right_width, 0); r.height = max_i(w->a.height - w->top_width - w->bottom_width, 0); if (r.width > 0 && r.height > 0) return XFixesCreateRegion(ps->dpy, &r, 1); else return XFixesCreateRegion(ps->dpy, NULL, 0); } /** * Get a rectangular region a window (and possibly its shadow) occupies. * * Note w->shadow and shadow geometry must be correct before calling this * function. */ static XserverRegion win_extents(session_t *ps, win *w) { XRectangle r; r.x = w->a.x; r.y = w->a.y; r.width = w->widthb; r.height = w->heightb; if (w->shadow) { XRectangle sr; sr.x = w->a.x + w->shadow_dx; sr.y = w->a.y + w->shadow_dy; sr.width = w->shadow_width; sr.height = w->shadow_height; if (sr.x < r.x) { r.width = (r.x + r.width) - sr.x; r.x = sr.x; } if (sr.y < r.y) { r.height = (r.y + r.height) - sr.y; r.y = sr.y; } if (sr.x + sr.width > r.x + r.width) { r.width = sr.x + sr.width - r.x; } if (sr.y + sr.height > r.y + r.height) { r.height = sr.y + sr.height - r.y; } } return XFixesCreateRegion(ps->dpy, &r, 1); } /** * Retrieve the bounding shape of a window. */ static XserverRegion border_size(session_t *ps, win *w, bool use_offset) { // Start with the window rectangular region XserverRegion fin = win_get_region(ps, w, use_offset); // Only request for a bounding region if the window is shaped if (w->bounding_shaped) { /* * if window doesn't exist anymore, this will generate an error * as well as not generate a region. Perhaps a better XFixes * architecture would be to have a request that copies instead * of creates, that way you'd just end up with an empty region * instead of an invalid XID. */ XserverRegion border = XFixesCreateRegionFromWindow( ps->dpy, w->id, WindowRegionBounding); if (!border) return fin; if (use_offset) { // Translate the region to the correct place XFixesTranslateRegion(ps->dpy, border, w->a.x + w->a.border_width, w->a.y + w->a.border_width); } // Intersect the bounding region we got with the window rectangle, to // make sure the bounding region is not bigger than the window // rectangle XFixesIntersectRegion(ps->dpy, fin, fin, border); XFixesDestroyRegion(ps->dpy, border); } return fin; } /** * Look for the client window of a particular window. */ static Window find_client_win(session_t *ps, Window w) { if (wid_has_prop(ps, w, ps->atom_client)) { return w; } Window *children; unsigned int nchildren; unsigned int i; Window ret = 0; if (!wid_get_children(ps, w, &children, &nchildren)) { return 0; } for (i = 0; i < nchildren; ++i) { if ((ret = find_client_win(ps, children[i]))) break; } XFree(children); return ret; } /** * Retrieve frame extents from a window. */ static void get_frame_extents(session_t *ps, win *w, Window client) { w->left_width = 0; w->right_width = 0; w->top_width = 0; w->bottom_width = 0; winprop_t prop = wid_get_prop(ps, client, ps->atom_frame_extents, 4L, XA_CARDINAL, 32); if (4 == prop.nitems) { const long * const extents = prop.data.p32; w->left_width = extents[0]; w->right_width = extents[1]; w->top_width = extents[2]; w->bottom_width = extents[3]; if (ps->o.frame_opacity) update_reg_ignore_expire(ps, w); } #ifdef DEBUG_FRAME printf_dbgf("(%#010lx): %d, %d, %d, %d\n", w->id, w->left_width, w->right_width, w->top_width, w->bottom_width); #endif free_winprop(&prop); } /** * Get alpha Picture for an opacity in double. */ static inline Picture get_alpha_pict_d(session_t *ps, double o) { assert((round(normalize_d(o) / ps->o.alpha_step)) <= round(1.0 / ps->o.alpha_step)); return ps->alpha_picts[(int) (round(normalize_d(o) / ps->o.alpha_step))]; } /** * Get alpha Picture for an opacity in * opacity_t. */ static inline Picture get_alpha_pict_o(session_t *ps, opacity_t o) { return get_alpha_pict_d(ps, (double) o / OPAQUE); } static win * paint_preprocess(session_t *ps, win *list) { // Initialize unredir_possible ps->unredir_possible = false; win *w; win *t = NULL, *next = NULL; // Trace whether it's the highest window to paint bool is_highest = true; // Fading step calculation time_ms_t steps = 0L; if (ps->fade_time) { steps = ((get_time_ms() - ps->fade_time) + FADE_DELTA_TOLERANCE * ps->o.fade_delta) / ps->o.fade_delta; } // Reset fade_time if unset, or there appears to be a time disorder if (!ps->fade_time || steps < 0L) { ps->fade_time = get_time_ms(); steps = 0L; } ps->fade_time += steps * ps->o.fade_delta; XserverRegion last_reg_ignore = None; for (w = list; w; w = next) { bool to_paint = true; const winmode_t mode_old = w->mode; // In case calling the fade callback function destroys this window next = w->next; opacity_t opacity_old = w->opacity; // Destroy reg_ignore on all windows if they should expire if (ps->reg_ignore_expire) free_region(ps, &w->reg_ignore); // Update window opacity target and dim state if asked if (WFLAG_OPCT_CHANGE & w->flags) { calc_opacity(ps, w); calc_dim(ps, w); } // Run fading run_fade(ps, w, steps); // Give up if it's not damaged or invisible, or it's unmapped and its // pixmap is gone (for example due to a ConfigureNotify) if (!w->damaged || w->a.x + w->a.width < 1 || w->a.y + w->a.height < 1 || w->a.x >= ps->root_width || w->a.y >= ps->root_height || ((IsUnmapped == w->a.map_state || w->destroyed) && !w->paint.pixmap)) { to_paint = false; } if (to_paint) { // If opacity changes if (w->opacity != opacity_old) { win_determine_mode(ps, w); add_damage_win(ps, w); } if (get_alpha_pict_o(ps, w->opacity) == ps->alpha_picts[0]) to_paint = false; } if (to_paint) { // Fetch bounding region if (!w->border_size) { w->border_size = border_size(ps, w, true); } // Fetch window extents if (!w->extents) { w->extents = win_extents(ps, w); // If w->extents does not exist, the previous add_damage_win() // call when opacity changes has no effect, so redo it here. if (w->opacity != opacity_old) add_damage_win(ps, w); } // Calculate frame_opacity { double frame_opacity_old = w->frame_opacity; if (ps->o.frame_opacity && 1.0 != ps->o.frame_opacity && win_has_frame(w)) w->frame_opacity = get_opacity_percent(w) * ps->o.frame_opacity; else w->frame_opacity = 0.0; if (w->to_paint && WMODE_SOLID == mode_old && (0.0 == frame_opacity_old) != (0.0 == w->frame_opacity)) ps->reg_ignore_expire = true; } // Calculate shadow opacity if (w->frame_opacity) w->shadow_opacity = ps->o.shadow_opacity * w->frame_opacity; else w->shadow_opacity = ps->o.shadow_opacity * get_opacity_percent(w); // Rebuild shadow if necessary if (w->flags & WFLAG_SIZE_CHANGE) { free_paint(ps, &w->shadow_paint); } if (w->shadow && !paint_isvalid(ps, &w->shadow_paint)) win_build_shadow(ps, w, 1); // Dimming preprocessing if (w->dim) { double dim_opacity = ps->o.inactive_dim; if (!ps->o.inactive_dim_fixed) dim_opacity *= get_opacity_percent(w); w->dim_alpha_pict = get_alpha_pict_d(ps, dim_opacity); } } if ((to_paint && WMODE_SOLID == w->mode) != (w->to_paint && WMODE_SOLID == mode_old)) ps->reg_ignore_expire = true; // Add window to damaged area if its painting status changes if (to_paint != w->to_paint) add_damage_win(ps, w); if (to_paint) { // Generate ignore region for painting to reduce GPU load if (ps->reg_ignore_expire || !w->to_paint) { free_region(ps, &w->reg_ignore); // If the window is solid, we add the window region to the // ignored region if (WMODE_SOLID == w->mode) { if (!w->frame_opacity) { if (w->border_size) w->reg_ignore = copy_region(ps, w->border_size); else w->reg_ignore = win_get_region(ps, w, true); } else { w->reg_ignore = win_get_region_noframe(ps, w, true); if (w->border_size) XFixesIntersectRegion(ps->dpy, w->reg_ignore, w->reg_ignore, w->border_size); } if (last_reg_ignore) XFixesUnionRegion(ps->dpy, w->reg_ignore, w->reg_ignore, last_reg_ignore); } // Otherwise we copy the last region over else if (last_reg_ignore) w->reg_ignore = copy_region(ps, last_reg_ignore); else w->reg_ignore = None; } last_reg_ignore = w->reg_ignore; if (is_highest && to_paint) { is_highest = false; // Disable unredirection for multi-screen setups if (WMODE_SOLID == w->mode && (!w->frame_opacity || !win_has_frame(w)) && win_is_fullscreen(ps, w)) ps->unredir_possible = true; } // Reset flags w->flags = 0; } // Avoid setting w->to_paint if w is to be freed bool destroyed = (w->opacity_tgt == w->opacity && w->destroyed); if (to_paint) { w->prev_trans = t; t = w; } else { check_fade_fin(ps, w); } if (!destroyed) w->to_paint = to_paint; } // If possible, unredirect all windows and stop painting if (ps->o.unredir_if_possible && ps->unredir_possible) { redir_stop(ps); } else { redir_start(ps); } return t; } /** * Paint the shadow of a window. */ static inline void win_paint_shadow(session_t *ps, win *w, XserverRegion reg_paint) { if (!paint_isvalid(ps, &w->shadow_paint)) { printf_errf("(%#010lx): Missing painting data. This is a bad sign.", w->id); return; } render(ps, 0, 0, w->a.x + w->shadow_dx, w->a.y + w->shadow_dy, w->shadow_width, w->shadow_height, w->shadow_opacity, true, false, w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint); } /** * Create an alternative picture for a window. */ static inline Picture win_build_picture(session_t *ps, win *w, XRenderPictFormat *pictfmt) { const int wid = w->widthb; const int hei = w->heightb; if (!pictfmt) pictfmt = XRenderFindVisualFormat(ps->dpy, ps->vis); int depth = pictfmt->depth; Pixmap tmp_pixmap = XCreatePixmap(ps->dpy, ps->root, wid, hei, depth); if (!tmp_pixmap) return None; Picture tmp_picture = XRenderCreatePicture(ps->dpy, tmp_pixmap, pictfmt, 0, 0); free_pixmap(ps, &tmp_pixmap); return tmp_picture; } /** * Blur the background of a window. */ static inline void win_blur_background(session_t *ps, win *w, Picture tgt_buffer, XserverRegion reg_paint) { const int x = w->a.x; const int y = w->a.y; const int wid = w->widthb; const int hei = w->heightb; double factor_center = 1.0; // Adjust blur strength according to window opacity, to make it appear // better during fading if (!ps->o.blur_background_fixed) { double pct = 1.0 - get_opacity_percent(w) * (1.0 - 1.0 / 9.0); factor_center = pct * 8.0 / (1.1 - pct); } switch (ps->o.backend) { case BKEND_XRENDER: { const static int convolution_blur_size = 3; // Convolution filter parameter (box blur) // gaussian or binomial filters are definitely superior, yet looks // like they aren't supported as of xorg-server-1.13.0 XFixed convolution_blur[] = { // Must convert to XFixed with XDoubleToFixed() // Matrix size XDoubleToFixed(convolution_blur_size), XDoubleToFixed(convolution_blur_size), // Matrix XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), XDoubleToFixed(1), }; // Directly copying from tgt_buffer does not work, so we create a // Picture in the middle. Picture tmp_picture = win_build_picture(ps, w, NULL); if (!tmp_picture) return; convolution_blur[2 + convolution_blur_size + ((convolution_blur_size - 1) / 2)] = XDoubleToFixed(factor_center); // Minimize the region we try to blur, if the window itself is not // opaque, only the frame is. if (WMODE_SOLID == w->mode && w->frame_opacity) { XserverRegion reg_all = border_size(ps, w, false); XserverRegion reg_noframe = win_get_region_noframe(ps, w, false); XFixesSubtractRegion(ps->dpy, reg_noframe, reg_all, reg_noframe); XFixesSetPictureClipRegion(ps->dpy, tmp_picture, reg_noframe, 0, 0); free_region(ps, ®_all); free_region(ps, ®_noframe); } // Copy the content to tmp_picture, then copy back. The filter must // be applied on tgt_buffer, to get the nearby pixels outside the // window. XRenderSetPictureFilter(ps->dpy, tgt_buffer, XRFILTER_CONVOLUTION, (XFixed *) convolution_blur, sizeof(convolution_blur) / sizeof(XFixed)); XRenderComposite(ps->dpy, PictOpSrc, tgt_buffer, None, tmp_picture, x, y, 0, 0, 0, 0, wid, hei); xrfilter_reset(ps, tgt_buffer); XRenderComposite(ps->dpy, PictOpSrc, tmp_picture, None, tgt_buffer, 0, 0, 0, 0, x, y, wid, hei); free_picture(ps, &tmp_picture); } break; #ifdef CONFIG_VSYNC_OPENGL case BKEND_GLX: glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center); break; #endif default: assert(0); } } static void render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei, double opacity, bool argb, bool neg, Picture pict, glx_texture_t *ptex, XserverRegion reg_paint) { switch (ps->o.backend) { case BKEND_XRENDER: { Picture alpha_pict = get_alpha_pict_d(ps, opacity); if (alpha_pict != ps->alpha_picts[0]) { int op = ((!argb && !alpha_pict) ? PictOpSrc: PictOpOver); XRenderComposite(ps->dpy, op, pict, alpha_pict, ps->tgt_buffer, x, y, 0, 0, dx, dy, wid, hei); } break; } #ifdef CONFIG_VSYNC_OPENGL case BKEND_GLX: glx_render(ps, ptex, x, y, dx, dy, wid, hei, ps->glx_z, opacity, neg, reg_paint); ps->glx_z += 1; break; #endif default: assert(0); } } /** * Paint a window itself and dim it if asked. */ static inline void win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) { // Fetch Pixmap if (!w->paint.pixmap && ps->has_name_pixmap) { set_ignore_next(ps); w->paint.pixmap = XCompositeNameWindowPixmap(ps->dpy, w->id); } // XRender: Build picture if (BKEND_XRENDER == ps->o.backend && !w->paint.pict) { Drawable draw = w->paint.pixmap; if (!draw) draw = w->id; { XRenderPictureAttributes pa = { .subwindow_mode = IncludeInferiors, }; w->paint.pict = XRenderCreatePicture(ps->dpy, draw, w->pictfmt, CPSubwindowMode, &pa); } } // GLX: Build texture // Let glx_bind_pixmap() determine pixmap size, because if the user // is resizing windows, the width and height we get may not be up-to-date, // causing the jittering issue M4he reported in #7. if (!paint_bind_tex(ps, &w->paint, 0, 0, 0, w->pixmap_damaged)) { printf_errf("(%#010lx): Failed to bind texture. Expect troubles.", w->id); } w->pixmap_damaged = false; if (!paint_isvalid(ps, &w->paint)) { printf_errf("(%#010lx): Missing painting data. This is a bad sign.", w->id); return; } const int x = w->a.x; const int y = w->a.y; const int wid = w->widthb; const int hei = w->heightb; Picture pict = w->paint.pict; // Invert window color, if required if (BKEND_XRENDER == ps->o.backend && w->invert_color) { Picture newpict = win_build_picture(ps, w, w->pictfmt); if (newpict) { // Apply clipping region to save some CPU if (reg_paint) { XserverRegion reg = copy_region(ps, reg_paint); XFixesTranslateRegion(ps->dpy, reg, -x, -y); XFixesSetPictureClipRegion(ps->dpy, newpict, 0, 0, reg); free_region(ps, ®); } XRenderComposite(ps->dpy, PictOpSrc, pict, None, newpict, 0, 0, 0, 0, 0, 0, wid, hei); XRenderComposite(ps->dpy, PictOpDifference, ps->white_picture, None, newpict, 0, 0, 0, 0, 0, 0, wid, hei); // We use an extra PictOpInReverse operation to get correct pixel // alpha. There could be a better solution. if (WMODE_ARGB == w->mode) XRenderComposite(ps->dpy, PictOpInReverse, pict, None, newpict, 0, 0, 0, 0, 0, 0, wid, hei); pict = newpict; } } double dopacity = get_opacity_percent(w);; if (!w->frame_opacity) { win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pict); } else { // Painting parameters const int t = w->a.border_width + w->top_width; const int l = w->a.border_width + w->left_width; const int b = w->a.border_width + w->bottom_width; const int r = w->a.border_width + w->right_width; #define COMP_BDR(cx, cy, cwid, chei) \ win_render(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity, \ reg_paint, pict) // The following complicated logic is required because some broken // window managers (I'm talking about you, Openbox!) that makes // top_width + bottom_width > height in some cases. // top int phei = min_i(t, hei); if (phei > 0) COMP_BDR(0, 0, wid, phei); if (hei > t) { phei = min_i(hei - t, b); // bottom if (phei > 0) COMP_BDR(0, hei - phei, wid, phei); phei = hei - t - phei; if (phei > 0) { int pwid = min_i(l, wid); // left if (pwid > 0) COMP_BDR(0, t, pwid, phei); if (wid > l) { pwid = min_i(wid - l, r); // right if (pwid > 0) COMP_BDR(wid - pwid, t, pwid, phei); pwid = wid - l - pwid; if (pwid > 0) { // body win_render(ps, w, l, t, pwid, phei, dopacity, reg_paint, pict); } } } } } #undef COMP_BDR if (pict != w->paint.pict) free_picture(ps, &pict); // Dimming the window if needed if (w->dim && w->dim_alpha_pict != ps->alpha_picts[0]) { XRenderComposite(ps->dpy, PictOpOver, ps->black_picture, w->dim_alpha_pict, ps->tgt_buffer, 0, 0, 0, 0, x, y, wid, hei); } } /** * Rebuild cached screen_reg. */ static void rebuild_screen_reg(session_t *ps) { if (ps->screen_reg) XFixesDestroyRegion(ps->dpy, ps->screen_reg); ps->screen_reg = get_screen_region(ps); } static void paint_all(session_t *ps, XserverRegion region, win *t) { #ifdef DEBUG_REPAINT static struct timespec last_paint = { 0 }; #endif win *w = NULL; XserverRegion reg_paint = None, reg_tmp = None, reg_tmp2 = None; #ifdef CONFIG_VSYNC_OPENGL if (BKEND_GLX == ps->o.backend) { glx_paint_pre(ps, ®ion); } #endif if (!region) { region = get_screen_region(ps); } else { // Remove the damaged area out of screen XFixesIntersectRegion(ps->dpy, region, region, ps->screen_reg); } #ifdef MONITOR_REPAINT // Note: MONITOR_REPAINT cannot work with DBE right now. ps->tgt_buffer = ps->tgt_picture; #else if (!ps->tgt_buffer) { // DBE painting mode: Directly paint to a Picture of the back buffer if (ps->o.dbe) { ps->tgt_buffer = XRenderCreatePicture(ps->dpy, ps->root_dbe, XRenderFindVisualFormat(ps->dpy, ps->vis), 0, 0); } // No-DBE painting mode: Paint to an intermediate Picture then paint // the Picture to root window else { Pixmap root_pixmap = XCreatePixmap( ps->dpy, ps->root, ps->root_width, ps->root_height, ps->depth); ps->tgt_buffer = XRenderCreatePicture(ps->dpy, root_pixmap, XRenderFindVisualFormat(ps->dpy, ps->vis), 0, 0); XFreePixmap(ps->dpy, root_pixmap); } } #endif XFixesSetPictureClipRegion(ps->dpy, ps->tgt_picture, 0, 0, region); #ifdef MONITOR_REPAINT XRenderComposite( ps->dpy, PictOpSrc, ps->black_picture, None, ps->tgt_picture, 0, 0, 0, 0, 0, 0, ps->root_width, ps->root_height); #endif if (t && t->reg_ignore) { // Calculate the region upon which the root window is to be painted // based on the ignore region of the lowest window, if available reg_paint = reg_tmp = XFixesCreateRegion(ps->dpy, NULL, 0); XFixesSubtractRegion(ps->dpy, reg_paint, region, t->reg_ignore); } else { reg_paint = region; } set_tgt_clip(ps, reg_paint); paint_root(ps, reg_paint); // Create temporary regions for use during painting if (!reg_tmp) reg_tmp = XFixesCreateRegion(ps->dpy, NULL, 0); reg_tmp2 = XFixesCreateRegion(ps->dpy, NULL, 0); for (w = t; w; w = w->prev_trans) { // Painting shadow if (w->shadow) { // Shadow is to be painted based on the ignore region of current // window if (w->reg_ignore) { if (w == t) { // If it's the first cycle and reg_tmp2 is not ready, calculate // the paint region here reg_paint = reg_tmp; XFixesSubtractRegion(ps->dpy, reg_paint, region, w->reg_ignore); } else { // Otherwise, used the cached region during last cycle reg_paint = reg_tmp2; } XFixesIntersectRegion(ps->dpy, reg_paint, reg_paint, w->extents); } else { reg_paint = reg_tmp; XFixesIntersectRegion(ps->dpy, reg_paint, region, w->extents); } // Might be worthwhile to crop the region to shadow border { XRectangle rec_shadow_border = { .x = w->a.x + w->shadow_dx, .y = w->a.y + w->shadow_dy, .width = w->shadow_width, .height = w->shadow_height }; XserverRegion reg_shadow = XFixesCreateRegion(ps->dpy, &rec_shadow_border, 1); XFixesIntersectRegion(ps->dpy, reg_paint, reg_paint, reg_shadow); free_region(ps, ®_shadow); } // Clear the shadow here instead of in make_shadow() for saving GPU // power and handling shaped windows if (ps->o.clear_shadow && w->border_size) XFixesSubtractRegion(ps->dpy, reg_paint, reg_paint, w->border_size); // Detect if the region is empty before painting if (region == reg_paint || !is_region_empty(ps, reg_paint)) { set_tgt_clip(ps, reg_paint); win_paint_shadow(ps, w, reg_paint); } } // Calculate the region based on the reg_ignore of the next (higher) // window and the bounding region reg_paint = reg_tmp; if (w->prev_trans && w->prev_trans->reg_ignore) { XFixesSubtractRegion(ps->dpy, reg_paint, region, w->prev_trans->reg_ignore); // Copy the subtracted region to be used for shadow painting in next // cycle XFixesCopyRegion(ps->dpy, reg_tmp2, reg_paint); if (w->border_size) XFixesIntersectRegion(ps->dpy, reg_paint, reg_paint, w->border_size); } else { if (w->border_size) XFixesIntersectRegion(ps->dpy, reg_paint, region, w->border_size); else reg_paint = region; } if (!is_region_empty(ps, reg_paint)) { set_tgt_clip(ps, reg_paint); // Blur window background if ((ps->o.blur_background && WMODE_SOLID != w->mode) || (ps->o.blur_background_frame && w->frame_opacity)) { win_blur_background(ps, w, ps->tgt_buffer, reg_paint); } // Painting the window win_paint_win(ps, w, reg_paint); } } // Free up all temporary regions XFixesDestroyRegion(ps->dpy, reg_tmp); XFixesDestroyRegion(ps->dpy, reg_tmp2); // Do this as early as possible if (!ps->o.dbe) set_tgt_clip(ps, None); if (ps->o.vsync) { // Make sure all previous requests are processed to achieve best // effect XSync(ps->dpy, False); #ifdef CONFIG_VSYNC_OPENGL if (ps->glx_context) { glFlush(); glXWaitX(); } #endif } // Wait for VBlank. We could do it aggressively (send the painting // request and XFlush() on VBlank) or conservatively (send the request // only on VBlank). if (!ps->o.vsync_aggressive) vsync_wait(ps); switch (ps->o.backend) { case BKEND_XRENDER: // DBE painting mode, only need to swap the buffer if (ps->o.dbe) { XdbeSwapInfo swap_info = { .swap_window = get_tgt_window(ps), // Is it safe to use XdbeUndefined? .swap_action = XdbeCopied }; XdbeSwapBuffers(ps->dpy, &swap_info, 1); } // No-DBE painting mode else if (ps->tgt_buffer != ps->tgt_picture) { XRenderComposite( ps->dpy, PictOpSrc, ps->tgt_buffer, None, ps->tgt_picture, 0, 0, 0, 0, 0, 0, ps->root_width, ps->root_height); } break; #ifdef CONFIG_VSYNC_OPENGL case BKEND_GLX: if (ps->o.glx_use_copysubbuffermesa) glx_swap_copysubbuffermesa(ps, region); else glXSwapBuffers(ps->dpy, get_tgt_window(ps)); break; #endif default: assert(0); } if (ps->o.vsync_aggressive) vsync_wait(ps); XFlush(ps->dpy); #ifdef CONFIG_VSYNC_OPENGL if (ps->glx_context) { glFlush(); glXWaitX(); } #endif XFixesDestroyRegion(ps->dpy, region); #ifdef DEBUG_REPAINT print_timestamp(ps); struct timespec now = get_time_timespec(); struct timespec diff = { 0 }; timespec_subtract(&diff, &now, &last_paint); printf("[ %5ld:%09ld ] ", diff.tv_sec, diff.tv_nsec); last_paint = now; printf("paint:"); for (w = t; w; w = w->prev_trans) printf(" %#010lx", w->id); putchar('\n'); fflush(stdout); #endif // Check if fading is finished on all painted windows { win *pprev = NULL; for (w = t; w; w = pprev) { pprev = w->prev_trans; check_fade_fin(ps, w); } } } static void add_damage(session_t *ps, XserverRegion damage) { if (ps->all_damage) { XFixesUnionRegion(ps->dpy, ps->all_damage, ps->all_damage, damage); XFixesDestroyRegion(ps->dpy, damage); } else { ps->all_damage = damage; } } static void repair_win(session_t *ps, win *w) { if (IsViewable != w->a.map_state) return; XserverRegion parts; if (!w->damaged) { parts = win_extents(ps, w); set_ignore_next(ps); XDamageSubtract(ps->dpy, w->damage, None, None); } else { parts = XFixesCreateRegion(ps->dpy, 0, 0); set_ignore_next(ps); XDamageSubtract(ps->dpy, w->damage, None, parts); XFixesTranslateRegion(ps->dpy, parts, w->a.x + w->a.border_width, w->a.y + w->a.border_width); } // Remove the part in the damage area that could be ignored if (!ps->reg_ignore_expire && w->prev_trans && w->prev_trans->reg_ignore) XFixesSubtractRegion(ps->dpy, parts, parts, w->prev_trans->reg_ignore); add_damage(ps, parts); w->damaged = true; w->pixmap_damaged = true; } static wintype_t wid_get_prop_wintype(session_t *ps, Window wid) { set_ignore_next(ps); winprop_t prop = wid_get_prop(ps, wid, ps->atom_win_type, 32L, XA_ATOM, 32); for (unsigned i = 0; i < prop.nitems; ++i) { for (wintype_t j = 1; j < NUM_WINTYPES; ++j) { if (ps->atoms_wintypes[j] == (Atom) prop.data.p32[i]) { free_winprop(&prop); return j; } } } free_winprop(&prop); return WINTYPE_UNKNOWN; } static void map_win(session_t *ps, Window id) { win *w = find_win(ps, id); // Don't care about window mapping if it's an InputOnly window // Try avoiding mapping a window twice if (!w || InputOnly == w->a.class || IsViewable == w->a.map_state) return; assert(!w->focused_real); w->a.map_state = IsViewable; // Set focused to false bool focused_real = false; if (ps->o.track_focus && ps->o.use_ewmh_active_win && w == ps->active_win) focused_real = true; win_set_focused(ps, w, focused_real); // Call XSelectInput() before reading properties so that no property // changes are lost XSelectInput(ps->dpy, id, determine_evmask(ps, id, WIN_EVMODE_FRAME)); // Notify compton when the shape of a window changes if (ps->shape_exists) { XShapeSelectInput(ps->dpy, id, ShapeNotifyMask); } // Make sure the XSelectInput() requests are sent XSync(ps->dpy, False); // Update window mode here to check for ARGB windows win_determine_mode(ps, w); // Detect client window here instead of in add_win() as the client // window should have been prepared at this point if (!w->client_win) { win_recheck_client(ps, w); } else { // Re-mark client window here win_mark_client(ps, w, w->client_win); } assert(w->client_win); #ifdef DEBUG_WINTYPE printf_dbgf("(%#010lx): type %s\n", w->id, WINTYPES[w->window_type]); #endif // Detect if the window is shaped or has rounded corners win_update_shape_raw(ps, w); // Occasionally compton does not seem able to get a FocusIn event from // a window just mapped. I suspect it's a timing issue again when the // XSelectInput() is called too late. We have to recheck the focused // window here. It makes no sense if we are using EWMH // _NET_ACTIVE_WINDOW. if (ps->o.track_focus && !ps->o.use_ewmh_active_win) { recheck_focus(ps); } // Update window focus state win_update_focused(ps, w); // Update opacity and dim state win_update_opacity_prop(ps, w); w->flags |= WFLAG_OPCT_CHANGE; // Check for _COMPTON_SHADOW if (ps->o.respect_prop_shadow) win_update_prop_shadow_raw(ps, w); // Many things above could affect shadow win_determine_shadow(ps, w); // Set fading state w->in_openclose = false; if (ps->o.no_fading_openclose) { set_fade_callback(ps, w, finish_map_win, true); w->in_openclose = true; } else { set_fade_callback(ps, w, NULL, true); } win_determine_fade(ps, w); w->damaged = false; /* if any configure events happened while the window was unmapped, then configure the window to its correct place */ if (w->need_configure) { configure_win(ps, &w->queue_configure); } #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { cdbus_ev_win_mapped(ps, w); } #endif } static void finish_map_win(session_t *ps, win *w) { w->in_openclose = false; if (ps->o.no_fading_openclose) { win_determine_fade(ps, w); } } static void finish_unmap_win(session_t *ps, win *w) { w->damaged = false; w->in_openclose = false; update_reg_ignore_expire(ps, w); if (w->extents != None) { /* destroys region */ add_damage(ps, w->extents); w->extents = None; } free_paint(ps, &w->paint); free_region(ps, &w->border_size); free_paint(ps, &w->shadow_paint); } static void unmap_callback(session_t *ps, win *w) { finish_unmap_win(ps, w); } static void unmap_win(session_t *ps, win *w) { if (!w || IsUnmapped == w->a.map_state) return; // Set focus out win_set_focused(ps, w, false); w->a.map_state = IsUnmapped; // Fading out w->flags |= WFLAG_OPCT_CHANGE; set_fade_callback(ps, w, unmap_callback, false); if (ps->o.no_fading_openclose) { w->in_openclose = true; } win_determine_fade(ps, w); // Validate pixmap if we have to do fading if (w->fade) win_validate_pixmap(ps, w); // don't care about properties anymore win_ev_stop(ps, w); #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { cdbus_ev_win_unmapped(ps, w); } #endif } static opacity_t wid_get_opacity_prop(session_t *ps, Window wid, opacity_t def) { opacity_t val = def; winprop_t prop = wid_get_prop(ps, wid, ps->atom_opacity, 1L, XA_CARDINAL, 32); if (prop.nitems) val = *prop.data.p32; free_winprop(&prop); return val; } static double get_opacity_percent(win *w) { return ((double) w->opacity) / OPAQUE; } static void win_determine_mode(session_t *ps, win *w) { winmode_t mode = WMODE_SOLID; if (w->pictfmt && w->pictfmt->type == PictTypeDirect && w->pictfmt->direct.alphaMask) { mode = WMODE_ARGB; } else if (w->opacity != OPAQUE) { mode = WMODE_TRANS; } else { mode = WMODE_SOLID; } w->mode = mode; } /** * Calculate and set the opacity of a window. * * If window is inactive and inactive_opacity_override is set, the * priority is: (Simulates the old behavior) * * inactive_opacity > _NET_WM_WINDOW_OPACITY (if not opaque) * > window type default opacity * * Otherwise: * * _NET_WM_WINDOW_OPACITY (if not opaque) * > window type default opacity (if not opaque) * > inactive_opacity * * @param ps current session * @param w struct _win object representing the window */ static void calc_opacity(session_t *ps, win *w) { opacity_t opacity = OPAQUE; if (w->destroyed || IsViewable != w->a.map_state) opacity = 0; else { // Try obeying opacity property and window type opacity firstly if (OPAQUE == (opacity = w->opacity_prop) && OPAQUE == (opacity = w->opacity_prop_client)) { opacity = ps->o.wintype_opacity[w->window_type] * OPAQUE; } // Respect inactive_opacity in some cases if (ps->o.inactive_opacity && false == w->focused && (OPAQUE == opacity || ps->o.inactive_opacity_override)) { opacity = ps->o.inactive_opacity; } } w->opacity_tgt = opacity; } /** * Determine whether a window is to be dimmed. */ static void calc_dim(session_t *ps, win *w) { bool dim; // Make sure we do nothing if the window is unmapped / destroyed if (w->destroyed || IsViewable != w->a.map_state) return; if (ps->o.inactive_dim && !(w->focused)) { dim = true; } else { dim = false; } if (dim != w->dim) { w->dim = dim; add_damage_win(ps, w); } } /** * Determine if a window should fade on opacity change. */ static void win_determine_fade(session_t *ps, win *w) { if (ps->o.no_fading_openclose && w->in_openclose) w->fade = false; else w->fade = ps->o.wintype_fade[w->window_type]; } /** * Update window-shape. */ static void win_update_shape_raw(session_t *ps, win *w) { if (ps->shape_exists) { w->bounding_shaped = wid_bounding_shaped(ps, w->id); if (w->bounding_shaped && ps->o.detect_rounded_corners) win_rounded_corners(ps, w); } } /** * Update window-shape related information. */ static void win_update_shape(session_t *ps, win *w) { if (ps->shape_exists) { // bool bounding_shaped_old = w->bounding_shaped; win_update_shape_raw(ps, w); // Shadow state could be changed win_determine_shadow(ps, w); /* // If clear_shadow state on the window possibly changed, destroy the old // shadow_pict if (ps->o.clear_shadow && w->bounding_shaped != bounding_shaped_old) free_paint(ps, &w->shadow_paint); */ } } /** * Reread _COMPTON_SHADOW property from a window. * * The property must be set on the outermost window, usually the WM frame. */ static void win_update_prop_shadow_raw(session_t *ps, win *w) { winprop_t prop = wid_get_prop(ps, w->id, ps->atom_compton_shadow, 1, XA_CARDINAL, 32); if (!prop.nitems) { w->prop_shadow = -1; } else { w->prop_shadow = *prop.data.p32; } free_winprop(&prop); } /** * Reread _COMPTON_SHADOW property from a window and update related * things. */ static void win_update_prop_shadow(session_t *ps, win *w) { long attr_shadow_old = w->prop_shadow; win_update_prop_shadow_raw(ps, w); if (w->prop_shadow != attr_shadow_old) win_determine_shadow(ps, w); } /** * Determine if a window should have shadow, and update things depending * on shadow state. */ static void win_determine_shadow(session_t *ps, win *w) { bool shadow_old = w->shadow; w->shadow = (UNSET == w->shadow_force ? (ps->o.wintype_shadow[w->window_type] && !win_match(ps, w, ps->o.shadow_blacklist, &w->cache_sblst) && !(ps->o.shadow_ignore_shaped && w->bounding_shaped && !w->rounded_corners) && !(ps->o.respect_prop_shadow && 0 == w->prop_shadow)) : w->shadow_force); // Window extents need update on shadow state change if (w->shadow != shadow_old) { // Shadow geometry currently doesn't change on shadow state change // calc_shadow_geometry(ps, w); if (w->extents) { // Mark the old extents as damaged if the shadow is removed if (!w->shadow) add_damage(ps, w->extents); else free_region(ps, &w->extents); w->extents = win_extents(ps, w); // Mark the new extents as damaged if the shadow is added if (w->shadow) add_damage_win(ps, w); } } } /** * Determine if a window should have color inverted. */ static void win_determine_invert_color(session_t *ps, win *w) { // Do not change window invert color state when the window is unmapped, // unless it comes from w->invert_color_force. if (UNSET == w->invert_color_force && IsViewable != w->a.map_state) return; bool invert_color_old = w->invert_color; if (UNSET != w->invert_color_force) w->invert_color = w->invert_color_force; else w->invert_color = win_match(ps, w, ps->o.invert_color_list, &w->cache_ivclst); if (w->invert_color != invert_color_old) add_damage_win(ps, w); } /** * Function to be called on window type changes. */ static void win_on_wtype_change(session_t *ps, win *w) { win_determine_shadow(ps, w); win_determine_fade(ps, w); win_update_focused(ps, w); if (ps->o.invert_color_list) win_determine_invert_color(ps, w); } /** * Function to be called on window data changes. */ static void win_on_factor_change(session_t *ps, win *w) { if (ps->o.shadow_blacklist) win_determine_shadow(ps, w); if (ps->o.fade_blacklist) win_determine_fade(ps, w); if (ps->o.invert_color_list) win_determine_invert_color(ps, w); if (ps->o.focus_blacklist) win_update_focused(ps, w); } /** * Process needed window updates. */ static void win_upd_run(session_t *ps, win *w, win_upd_t *pupd) { if (pupd->shadow) { win_determine_shadow(ps, w); pupd->shadow = false; } if (pupd->fade) { win_determine_fade(ps, w); pupd->fade = false; } if (pupd->invert_color) { win_determine_invert_color(ps, w); pupd->invert_color = false; } if (pupd->focus) { win_update_focused(ps, w); pupd->focus = false; } } /** * Update cache data in struct _win that depends on window size. */ static void calc_win_size(session_t *ps, win *w) { w->widthb = w->a.width + w->a.border_width * 2; w->heightb = w->a.height + w->a.border_width * 2; calc_shadow_geometry(ps, w); w->flags |= WFLAG_SIZE_CHANGE; } /** * Calculate and update geometry of the shadow of a window. */ static void calc_shadow_geometry(session_t *ps, win *w) { w->shadow_dx = ps->o.shadow_offset_x; w->shadow_dy = ps->o.shadow_offset_y; w->shadow_width = w->widthb + ps->gaussian_map->size; w->shadow_height = w->heightb + ps->gaussian_map->size; } /** * Mark a window as the client window of another. * * @param ps current session * @param w struct _win of the parent window * @param client window ID of the client window */ static void win_mark_client(session_t *ps, win *w, Window client) { w->client_win = client; // If the window isn't mapped yet, stop here, as the function will be // called in map_win() if (IsViewable != w->a.map_state) return; XSelectInput(ps->dpy, client, determine_evmask(ps, client, WIN_EVMODE_CLIENT)); // Make sure the XSelectInput() requests are sent XSync(ps->dpy, False); // Get frame widths if needed if (ps->o.frame_opacity) { get_frame_extents(ps, w, client); } { wintype_t wtype_old = w->window_type; // Detect window type here if (WINTYPE_UNKNOWN == w->window_type) w->window_type = wid_get_prop_wintype(ps, w->client_win); // Conform to EWMH standard, if _NET_WM_WINDOW_TYPE is not present, take // override-redirect windows or windows without WM_TRANSIENT_FOR as // _NET_WM_WINDOW_TYPE_NORMAL, otherwise as _NET_WM_WINDOW_TYPE_DIALOG. if (WINTYPE_UNKNOWN == w->window_type) { if (w->a.override_redirect || !wid_has_prop(ps, client, ps->atom_transient)) w->window_type = WINTYPE_NORMAL; else w->window_type = WINTYPE_DIALOG; } if (w->window_type != wtype_old) win_on_wtype_change(ps, w); } // Get window group if (ps->o.track_leader) win_update_leader(ps, w); // Get window name and class if we are tracking them if (ps->o.track_wdata) { win_get_name(ps, w); win_get_class(ps, w); win_get_role(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); // Update window focus state win_update_focused(ps, w); } /** * Unmark current client window of a window. * * @param ps current session * @param w struct _win of the parent window */ static void win_unmark_client(session_t *ps, win *w) { Window client = w->client_win; w->client_win = None; // Recheck event mask XSelectInput(ps->dpy, client, determine_evmask(ps, client, WIN_EVMODE_UNKNOWN)); } /** * Recheck client window of a window. * * @param ps current session * @param w struct _win of the parent window */ static void win_recheck_client(session_t *ps, win *w) { // Initialize wmwin to false w->wmwin = false; // Look for the client window // Always recursively look for a window with WM_STATE, as Fluxbox // sets override-redirect flags on all frame windows. Window cw = find_client_win(ps, w->id); #ifdef DEBUG_CLIENTWIN if (cw) printf_dbgf("(%#010lx): client %#010lx\n", w->id, cw); #endif // Set a window's client window to itself if we couldn't find a // client window if (!cw) { cw = w->id; w->wmwin = !w->a.override_redirect; #ifdef DEBUG_CLIENTWIN printf_dbgf("(%#010lx): client self (%s)\n", w->id, (w->wmwin ? "wmwin": "override-redirected")); #endif } // Unmark the old one if (w->client_win && w->client_win != cw) win_unmark_client(ps, w); // Mark the new one win_mark_client(ps, w, cw); } static bool add_win(session_t *ps, Window id, Window prev) { const static win win_def = { .next = NULL, .prev_trans = NULL, .id = None, .a = { }, .pictfmt = NULL, .mode = WMODE_TRANS, .damaged = false, .damage = None, .pixmap_damaged = false, .paint = PAINT_INIT, .border_size = None, .extents = None, .flags = 0, .need_configure = false, .queue_configure = { }, .reg_ignore = None, .widthb = 0, .heightb = 0, .destroyed = false, .bounding_shaped = false, .rounded_corners = false, .to_paint = false, .in_openclose = false, .client_win = None, .window_type = WINTYPE_UNKNOWN, .wmwin = false, .leader = None, .cache_leader = None, .focused = false, .focused_force = UNSET, .focused_real = false, .name = NULL, .class_instance = NULL, .class_general = NULL, .role = NULL, .cache_sblst = NULL, .cache_fblst = NULL, .cache_fcblst = NULL, .cache_ivclst = NULL, .opacity = 0, .opacity_tgt = 0, .opacity_prop = OPAQUE, .opacity_prop_client = OPAQUE, .fade = false, .fade_callback = NULL, .frame_opacity = 0.0, .left_width = 0, .right_width = 0, .top_width = 0, .bottom_width = 0, .shadow = false, .shadow_force = UNSET, .shadow_opacity = 0.0, .shadow_dx = 0, .shadow_dy = 0, .shadow_width = 0, .shadow_height = 0, .shadow_paint = PAINT_INIT, .prop_shadow = -1, .dim = false, .dim_alpha_pict = None, .invert_color = false, .invert_color_force = UNSET, }; // Reject overlay window and already added windows if (id == ps->overlay || find_win(ps, id)) { return false; } // Allocate and initialize the new win structure win *new = malloc(sizeof(win)); if (!new) { printf_errf("(%#010lx): Failed to allocate memory for the new window.", id); return false; } memcpy(new, &win_def, sizeof(win)); // Find window insertion point win **p = NULL; if (prev) { for (p = &ps->list; *p; p = &(*p)->next) { if ((*p)->id == prev && !(*p)->destroyed) break; } } else { p = &ps->list; } // Fill structure new->id = id; set_ignore_next(ps); if (!XGetWindowAttributes(ps->dpy, id, &new->a) || IsUnviewable == new->a.map_state) { // Failed to get window attributes probably means the window is gone // already. IsUnviewable means the window is already reparented // elsewhere. free(new); return false; } // Delay window mapping int map_state = new->a.map_state; assert(IsViewable == map_state || IsUnmapped == map_state); new->a.map_state = IsUnmapped; // Get window picture format if (InputOutput == new->a.class) new->pictfmt = XRenderFindVisualFormat(ps->dpy, new->a.visual); // Create Damage for window if (InputOutput == new->a.class) { set_ignore_next(ps); new->damage = XDamageCreate(ps->dpy, id, XDamageReportNonEmpty); } calc_win_size(ps, new); new->next = *p; *p = new; #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { cdbus_ev_win_added(ps, new); } #endif if (IsViewable == map_state) { map_win(ps, id); } return true; } static void restack_win(session_t *ps, win *w, Window new_above) { Window old_above; update_reg_ignore_expire(ps, w); if (w->next) { old_above = w->next->id; } else { old_above = None; } if (old_above != new_above) { win **prev = NULL, **prev_old = NULL; // unhook for (prev = &ps->list; *prev; prev = &(*prev)->next) { if ((*prev) == w) break; } prev_old = prev; bool found = false; // rehook for (prev = &ps->list; *prev; prev = &(*prev)->next) { if ((*prev)->id == new_above && !(*prev)->destroyed) { found = true; break; } } if (!found) { printf_errf("(%#010lx, %#010lx): " "Failed to found new above window.", w->id, new_above); return; } *prev_old = w->next; w->next = *prev; *prev = w; #ifdef DEBUG_RESTACK { const char *desc; char *window_name = NULL; bool to_free; win* c = ps->list; printf_dbgf("(%#010lx, %#010lx): " "Window stack modified. Current stack:\n", w->id, new_above); for (; c; c = c->next) { window_name = "(Failed to get title)"; to_free = ev_window_name(ps, c->id, &window_name); desc = ""; if (c->destroyed) desc = "(D) "; printf("%#010lx \"%s\" %s", c->id, window_name, desc); if (c->next) printf("-> "); if (to_free) { XFree(window_name); window_name = NULL; } } fputs("\n", stdout); } #endif } } static void configure_win(session_t *ps, XConfigureEvent *ce) { // On root window changes if (ce->window == ps->root) { if (ps->tgt_buffer) { XRenderFreePicture(ps->dpy, ps->tgt_buffer); ps->tgt_buffer = None; } ps->root_width = ce->width; ps->root_height = ce->height; rebuild_screen_reg(ps); #ifdef CONFIG_VSYNC_OPENGL if (BKEND_GLX == ps->o.backend) glx_on_root_change(ps); #endif return; } // Other window changes win *w = find_win(ps, ce->window); XserverRegion damage = None; if (!w) return; if (w->a.map_state == IsUnmapped) { /* save the configure event for when the window maps */ w->need_configure = true; w->queue_configure = *ce; restack_win(ps, w, ce->above); } else { if (!(w->need_configure)) { restack_win(ps, w, ce->above); } // Windows restack (including window restacks happened when this // window is not mapped) could mess up all reg_ignore ps->reg_ignore_expire = true; w->need_configure = false; damage = XFixesCreateRegion(ps->dpy, 0, 0); if (w->extents != None) { XFixesCopyRegion(ps->dpy, damage, w->extents); } // If window geometry did not change, don't free extents here if (w->a.x != ce->x || w->a.y != ce->y || w->a.width != ce->width || w->a.height != ce->height || w->a.border_width != ce->border_width) { free_region(ps, &w->extents); free_region(ps, &w->border_size); } w->a.x = ce->x; w->a.y = ce->y; if (w->a.width != ce->width || w->a.height != ce->height || w->a.border_width != ce->border_width) free_paint(ps, &w->paint); if (w->a.width != ce->width || w->a.height != ce->height || w->a.border_width != ce->border_width) { w->a.width = ce->width; w->a.height = ce->height; w->a.border_width = ce->border_width; calc_win_size(ps, w); // Rounded corner detection is affected by window size if (ps->shape_exists && ps->o.shadow_ignore_shaped && ps->o.detect_rounded_corners && w->bounding_shaped) win_update_shape(ps, w); } if (damage) { XserverRegion extents = win_extents(ps, w); XFixesUnionRegion(ps->dpy, damage, damage, extents); XFixesDestroyRegion(ps->dpy, extents); add_damage(ps, damage); } } // override_redirect flag cannot be changed after window creation, as far // as I know, so there's no point to re-match windows here. w->a.override_redirect = ce->override_redirect; } static void circulate_win(session_t *ps, XCirculateEvent *ce) { win *w = find_win(ps, ce->window); Window new_above; if (!w) return; if (ce->place == PlaceOnTop) { new_above = ps->list->id; } else { new_above = None; } restack_win(ps, w, new_above); } static void finish_destroy_win(session_t *ps, Window id) { win **prev, *w; for (prev = &ps->list; (w = *prev); prev = &w->next) { if (w->id == id && w->destroyed) { finish_unmap_win(ps, w); *prev = w->next; // Clear active_win if it's pointing to the destroyed window if (w == ps->active_win) ps->active_win = NULL; free_win_res(ps, w); free(w); break; } } } static void destroy_callback(session_t *ps, win *w) { finish_destroy_win(ps, w->id); } static void destroy_win(session_t *ps, Window id) { win *w = find_win(ps, id); if (w) { unmap_win(ps, w); w->destroyed = true; // Set fading callback set_fade_callback(ps, w, destroy_callback, false); #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { cdbus_ev_win_destroyed(ps, w); } #endif } } static inline void root_damaged(session_t *ps) { if (ps->root_tile_paint.pixmap) { XClearArea(ps->dpy, ps->root, 0, 0, 0, 0, true); // if (ps->root_picture != ps->root_tile) { free_root_tile(ps); /* } if (root_damage) { XserverRegion parts = XFixesCreateRegion(ps->dpy, 0, 0); XDamageSubtract(ps->dpy, root_damage, None, parts); add_damage(ps, parts); } */ } // Mark screen damaged force_repaint(ps); } static void damage_win(session_t *ps, XDamageNotifyEvent *de) { /* if (ps->root == de->drawable) { root_damaged(); return; } */ win *w = find_win(ps, de->drawable); if (!w) return; repair_win(ps, w); } /** * Xlib error handler function. */ static int error(Display __attribute__((unused)) *dpy, XErrorEvent *ev) { session_t * const ps = ps_g; int o; const char *name = "Unknown"; if (should_ignore(ps, ev->serial)) { return 0; } if (ev->request_code == ps->composite_opcode && ev->minor_code == X_CompositeRedirectSubwindows) { fprintf(stderr, "Another composite manager is already running\n"); exit(1); } #define CASESTRRET2(s) case s: name = #s; break o = ev->error_code - ps->xfixes_error; switch (o) { CASESTRRET2(BadRegion); } o = ev->error_code - ps->damage_error; switch (o) { CASESTRRET2(BadDamage); } o = ev->error_code - ps->render_error; switch (o) { CASESTRRET2(BadPictFormat); CASESTRRET2(BadPicture); CASESTRRET2(BadPictOp); CASESTRRET2(BadGlyphSet); CASESTRRET2(BadGlyph); } #ifdef CONFIG_VSYNC_OPENGL if (ps->glx_exists) { o = ev->error_code - ps->glx_error; switch (o) { CASESTRRET2(GLX_BAD_SCREEN); CASESTRRET2(GLX_BAD_ATTRIBUTE); CASESTRRET2(GLX_NO_EXTENSION); CASESTRRET2(GLX_BAD_VISUAL); CASESTRRET2(GLX_BAD_CONTEXT); CASESTRRET2(GLX_BAD_VALUE); CASESTRRET2(GLX_BAD_ENUM); } } #endif switch (ev->error_code) { CASESTRRET2(BadAccess); CASESTRRET2(BadAlloc); CASESTRRET2(BadAtom); CASESTRRET2(BadColor); CASESTRRET2(BadCursor); CASESTRRET2(BadDrawable); CASESTRRET2(BadFont); CASESTRRET2(BadGC); CASESTRRET2(BadIDChoice); CASESTRRET2(BadImplementation); CASESTRRET2(BadLength); CASESTRRET2(BadMatch); CASESTRRET2(BadName); CASESTRRET2(BadPixmap); CASESTRRET2(BadRequest); CASESTRRET2(BadValue); CASESTRRET2(BadWindow); } #undef CASESTRRET2 print_timestamp(ps); { char buf[BUF_LEN] = ""; XGetErrorText(ps->dpy, ev->error_code, buf, BUF_LEN); printf("error %d (%s) request %d minor %d serial %lu (\"%s\")\n", ev->error_code, name, ev->request_code, ev->minor_code, ev->serial, buf); } return 0; } static void expose_root(session_t *ps, XRectangle *rects, int nrects) { XserverRegion region = XFixesCreateRegion(ps->dpy, rects, nrects); add_damage(ps, region); } /** * Get the value of a type-Window property of a window. * * @return the value if successful, 0 otherwise */ static Window wid_get_prop_window(session_t *ps, Window wid, Atom aprop) { // Get the attribute Window p = None; winprop_t prop = wid_get_prop(ps, wid, aprop, 1L, XA_WINDOW, 32); // Return it if (prop.nitems) { p = *prop.data.p32; } free_winprop(&prop); return p; } /** * Update focused state of a window. */ static void win_update_focused(session_t *ps, win *w) { bool focused_old = w->focused; if (UNSET != w->focused_force) { w->focused = w->focused_force; } else { w->focused = w->focused_real; // Use wintype_focus, and treat WM windows and override-redirected // windows specially if (ps->o.wintype_focus[w->window_type] || (ps->o.mark_wmwin_focused && w->wmwin) || (ps->o.mark_ovredir_focused && w->id == w->client_win && !w->wmwin) || win_match(ps, w, ps->o.focus_blacklist, &w->cache_fcblst)) w->focused = true; // If window grouping detection is enabled, mark the window active if // its group is if (ps->o.track_leader && ps->active_leader && win_get_leader(ps, w) == ps->active_leader) { w->focused = true; } } if (w->focused != focused_old) w->flags |= WFLAG_OPCT_CHANGE; } /** * Set real focused state of a window. */ static void win_set_focused(session_t *ps, win *w, bool focused) { // Unmapped windows will have their focused state reset on map if (IsUnmapped == w->a.map_state) return; if (w->focused_real != focused) { w->focused_real = focused; // If window grouping detection is enabled if (ps->o.track_leader) { Window leader = win_get_leader(ps, w); // If the window gets focused, replace the old active_leader if (w->focused_real && leader != ps->active_leader) { Window active_leader_old = ps->active_leader; ps->active_leader = leader; group_update_focused(ps, active_leader_old); group_update_focused(ps, leader); } // If the group get unfocused, remove it from active_leader else if (!w->focused_real && leader && leader == ps->active_leader && !group_is_focused(ps, leader)) { ps->active_leader = None; group_update_focused(ps, leader); } // The window itself must be updated anyway win_update_focused(ps, w); } // Otherwise, only update the window itself else { win_update_focused(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); } } /** * Update leader of a window. */ static void win_update_leader(session_t *ps, win *w) { Window leader = None; // Read the leader properties if (ps->o.detect_transient && !leader) leader = wid_get_prop_window(ps, w->client_win, ps->atom_transient); if (ps->o.detect_client_leader && !leader) leader = wid_get_prop_window(ps, w->client_win, ps->atom_client_leader); win_set_leader(ps, w, leader); #ifdef DEBUG_LEADER printf_dbgf("(%#010lx): client %#010lx, leader %#010lx, cache %#010lx\n", w->id, w->client_win, w->leader, win_get_leader(ps, w)); #endif } /** * Set leader of a window. */ static void win_set_leader(session_t *ps, win *w, Window nleader) { // If the leader changes if (w->leader != nleader) { Window cache_leader_old = win_get_leader(ps, w); w->leader = nleader; // Forcefully do this to deal with the case when a child window // gets mapped before parent, or when the window is a waypoint clear_cache_win_leaders(ps); // Update the old and new window group and active_leader if the window // could affect their state. Window cache_leader = win_get_leader(ps, w); if (w->focused_real && cache_leader_old != cache_leader) { ps->active_leader = cache_leader; group_update_focused(ps, cache_leader_old); group_update_focused(ps, cache_leader); } // Otherwise, at most the window itself is affected else { win_update_focused(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); } } /** * Internal function of win_get_leader(). */ static Window win_get_leader_raw(session_t *ps, win *w, int recursions) { // Rebuild the cache if needed if (!w->cache_leader && (w->client_win || w->leader)) { // Leader defaults to client window if (!(w->cache_leader = w->leader)) w->cache_leader = w->client_win; // If the leader of this window isn't itself, look for its ancestors if (w->cache_leader && w->cache_leader != w->client_win) { win *wp = find_toplevel(ps, w->cache_leader); if (wp) { // Dead loop? if (recursions > WIN_GET_LEADER_MAX_RECURSION) return None; w->cache_leader = win_get_leader_raw(ps, wp, recursions + 1); } } } return w->cache_leader; } /** * Get the value of a text property of a window. */ bool wid_get_text_prop(session_t *ps, Window wid, Atom prop, char ***pstrlst, int *pnstr) { XTextProperty text_prop = { NULL, None, 0, 0 }; if (!(XGetTextProperty(ps->dpy, wid, &text_prop, prop) && text_prop.value)) return false; if (Success != XmbTextPropertyToTextList(ps->dpy, &text_prop, pstrlst, pnstr) || !*pnstr) { *pnstr = 0; if (*pstrlst) XFreeStringList(*pstrlst); XFree(text_prop.value); return false; } XFree(text_prop.value); return true; } /** * Get the name of a window from window ID. */ static bool wid_get_name(session_t *ps, Window wid, char **name) { XTextProperty text_prop = { NULL, None, 0, 0 }; char **strlst = NULL; int nstr = 0; if (!(wid_get_text_prop(ps, wid, ps->atom_name_ewmh, &strlst, &nstr))) { #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): _NET_WM_NAME unset, falling back to WM_NAME.\n", wid); #endif if (!(XGetWMName(ps->dpy, wid, &text_prop) && text_prop.value)) { return false; } if (Success != XmbTextPropertyToTextList(ps->dpy, &text_prop, &strlst, &nstr) || !nstr || !strlst) { if (strlst) XFreeStringList(strlst); XFree(text_prop.value); return false; } XFree(text_prop.value); } *name = mstrcpy(strlst[0]); XFreeStringList(strlst); return true; } /** * Get the role of a window from window ID. */ static bool wid_get_role(session_t *ps, Window wid, char **role) { char **strlst = NULL; int nstr = 0; if (!wid_get_text_prop(ps, wid, ps->atom_role, &strlst, &nstr)) { return false; } *role = mstrcpy(strlst[0]); XFreeStringList(strlst); return true; } /** * Retrieve a string property of a window and update its win * structure. */ static int win_get_prop_str(session_t *ps, win *w, char **tgt, bool (*func_wid_get_prop_str)(session_t *ps, Window wid, char **tgt)) { int ret = -1; char *prop_old = *tgt; // Can't do anything if there's no client window if (!w->client_win) return false; // Get the property ret = func_wid_get_prop_str(ps, w->client_win, tgt); // Return -1 if func_wid_get_prop_str() failed, 0 if the property // doesn't change, 1 if it changes if (!ret) ret = -1; else if (prop_old && !strcmp(*tgt, prop_old)) ret = 0; else ret = 1; // Keep the old property if there's no new one if (*tgt != prop_old) free(prop_old); return ret; } /** * Retrieve the WM_CLASS of a window and update its * win structure. */ static bool win_get_class(session_t *ps, win *w) { char **strlst = NULL; int nstr = 0; // Can't do anything if there's no client window if (!w->client_win) return false; // Free and reset old strings free(w->class_instance); free(w->class_general); w->class_instance = NULL; w->class_general = NULL; // Retrieve the property string list if (!wid_get_text_prop(ps, w->client_win, ps->atom_class, &strlst, &nstr)) return false; // Copy the strings if successful w->class_instance = mstrcpy(strlst[0]); if (nstr > 1) w->class_general = mstrcpy(strlst[1]); XFreeStringList(strlst); #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): client = %#010lx, " "instance = \"%s\", general = \"%s\"\n", w->id, w->client_win, w->class_instance, w->class_general); #endif return true; } /** * Force a full-screen repaint. */ void force_repaint(session_t *ps) { assert(ps->screen_reg); XserverRegion reg = None; if (ps->screen_reg && (reg = copy_region(ps, ps->screen_reg))) { ps->ev_received = true; add_damage(ps, reg); } } #ifdef CONFIG_DBUS /** @name DBus hooks */ ///@{ /** * Set w->shadow_force of a window. */ void win_set_shadow_force(session_t *ps, win *w, switch_t val) { if (val != w->shadow_force) { w->shadow_force = val; win_determine_shadow(ps, w); } } /** * Set w->focused_force of a window. */ void win_set_focused_force(session_t *ps, win *w, switch_t val) { if (val != w->focused_force) { w->focused_force = val; win_update_focused(ps, w); } } /** * Set w->invert_color_force of a window. */ void win_set_invert_color_force(session_t *ps, win *w, switch_t val) { if (val != w->invert_color_force) { w->invert_color_force = val; win_determine_invert_color(ps, w); } } /** * Enable focus tracking. */ void opts_init_track_focus(session_t *ps) { // Already tracking focus if (ps->o.track_focus) return; ps->o.track_focus = true; if (!ps->o.use_ewmh_active_win) { // Start listening to FocusChange events for (win *w = ps->list; w; w = w->next) if (IsViewable == w->a.map_state) XSelectInput(ps->dpy, w->id, determine_evmask(ps, w->id, WIN_EVMODE_FRAME)); } // Recheck focus recheck_focus(ps); } //!@} #endif #ifdef DEBUG_EVENTS static int ev_serial(XEvent *ev) { if ((ev->type & 0x7f) != KeymapNotify) { return ev->xany.serial; } return NextRequest(ev->xany.display); } static const char * ev_name(session_t *ps, XEvent *ev) { static char buf[128]; switch (ev->type & 0x7f) { CASESTRRET(FocusIn); CASESTRRET(FocusOut); CASESTRRET(CreateNotify); CASESTRRET(ConfigureNotify); CASESTRRET(DestroyNotify); CASESTRRET(MapNotify); CASESTRRET(UnmapNotify); CASESTRRET(ReparentNotify); CASESTRRET(CirculateNotify); CASESTRRET(Expose); CASESTRRET(PropertyNotify); CASESTRRET(ClientMessage); default: if (ev->type == ps->damage_event + XDamageNotify) { return "Damage"; } if (ps->shape_exists && ev->type == ps->shape_event) { return "ShapeNotify"; } sprintf(buf, "Event %d", ev->type); return buf; } } static Window ev_window(session_t *ps, XEvent *ev) { switch (ev->type) { case FocusIn: case FocusOut: return ev->xfocus.window; case CreateNotify: return ev->xcreatewindow.window; case ConfigureNotify: return ev->xconfigure.window; case DestroyNotify: return ev->xdestroywindow.window; case MapNotify: return ev->xmap.window; case UnmapNotify: return ev->xunmap.window; case ReparentNotify: return ev->xreparent.window; case CirculateNotify: return ev->xcirculate.window; case Expose: return ev->xexpose.window; case PropertyNotify: return ev->xproperty.window; case ClientMessage: return ev->xclient.window; default: if (ev->type == ps->damage_event + XDamageNotify) { return ((XDamageNotifyEvent *)ev)->drawable; } if (ps->shape_exists && ev->type == ps->shape_event) { return ((XShapeEvent *) ev)->window; } return 0; } } static inline const char * ev_focus_mode_name(XFocusChangeEvent* ev) { switch (ev->mode) { CASESTRRET(NotifyNormal); CASESTRRET(NotifyWhileGrabbed); CASESTRRET(NotifyGrab); CASESTRRET(NotifyUngrab); } return "Unknown"; } static inline const char * ev_focus_detail_name(XFocusChangeEvent* ev) { switch (ev->detail) { CASESTRRET(NotifyAncestor); CASESTRRET(NotifyVirtual); CASESTRRET(NotifyInferior); CASESTRRET(NotifyNonlinear); CASESTRRET(NotifyNonlinearVirtual); CASESTRRET(NotifyPointer); CASESTRRET(NotifyPointerRoot); CASESTRRET(NotifyDetailNone); } return "Unknown"; } static inline void ev_focus_report(XFocusChangeEvent* ev) { printf(" { mode: %s, detail: %s }\n", ev_focus_mode_name(ev), ev_focus_detail_name(ev)); } #endif // === Events === /** * Determine whether we should respond to a FocusIn/Out * event. */ inline static bool ev_focus_accept(XFocusChangeEvent *ev) { return ev->detail == NotifyNonlinear || ev->detail == NotifyNonlinearVirtual; } inline static void ev_focus_in(session_t *ps, XFocusChangeEvent *ev) { #ifdef DEBUG_EVENTS ev_focus_report(ev); #endif if (!ev_focus_accept(ev)) return; win *w = find_win(ps, ev->window); // To deal with events sent from windows just destroyed if (!w) return; win_set_focused(ps, w, true); } inline static void ev_focus_out(session_t *ps, XFocusChangeEvent *ev) { #ifdef DEBUG_EVENTS ev_focus_report(ev); #endif if (!ev_focus_accept(ev)) return; win *w = find_win(ps, ev->window); // To deal with events sent from windows just destroyed if (!w) return; win_set_focused(ps, w, false); } inline static void ev_create_notify(session_t *ps, XCreateWindowEvent *ev) { assert(ev->parent == ps->root); add_win(ps, ev->window, 0); } inline static void ev_configure_notify(session_t *ps, XConfigureEvent *ev) { #ifdef DEBUG_EVENTS printf(" { send_event: %d, " " above: %#010lx, " " override_redirect: %d }\n", ev->send_event, ev->above, ev->override_redirect); #endif configure_win(ps, ev); } inline static void ev_destroy_notify(session_t *ps, XDestroyWindowEvent *ev) { destroy_win(ps, ev->window); } inline static void ev_map_notify(session_t *ps, XMapEvent *ev) { map_win(ps, ev->window); } inline static void ev_unmap_notify(session_t *ps, XUnmapEvent *ev) { win *w = find_win(ps, ev->window); if (w) unmap_win(ps, w); } inline static void ev_reparent_notify(session_t *ps, XReparentEvent *ev) { #ifdef DEBUG_EVENTS printf_dbg(" { new_parent: %#010lx, override_redirect: %d }\n", ev->parent, ev->override_redirect); #endif if (ev->parent == ps->root) { add_win(ps, ev->window, 0); } else { destroy_win(ps, ev->window); // Reset event mask in case something wrong happens XSelectInput(ps->dpy, ev->window, determine_evmask(ps, ev->window, WIN_EVMODE_UNKNOWN)); // Check if the window is an undetected client window // Firstly, check if it's a known client window if (!find_toplevel(ps, ev->window)) { // If not, look for its frame window win *w_top = find_toplevel2(ps, ev->parent); // If found, and the client window has not been determined, or its // frame may not have a correct client, continue if (w_top && (!w_top->client_win || w_top->client_win == w_top->id)) { // If it has WM_STATE, mark it the client window if (wid_has_prop(ps, ev->window, ps->atom_client)) { w_top->wmwin = false; win_unmark_client(ps, w_top); win_mark_client(ps, w_top, ev->window); } // Otherwise, watch for WM_STATE on it else { XSelectInput(ps->dpy, ev->window, determine_evmask(ps, ev->window, WIN_EVMODE_UNKNOWN) | PropertyChangeMask); } } } } } inline static void ev_circulate_notify(session_t *ps, XCirculateEvent *ev) { circulate_win(ps, ev); } inline static void ev_expose(session_t *ps, XExposeEvent *ev) { if (ev->window == ps->root || (ps->overlay && ev->window == ps->overlay)) { int more = ev->count + 1; if (ps->n_expose == ps->size_expose) { if (ps->expose_rects) { ps->expose_rects = realloc(ps->expose_rects, (ps->size_expose + more) * sizeof(XRectangle)); ps->size_expose += more; } else { ps->expose_rects = malloc(more * sizeof(XRectangle)); ps->size_expose = more; } } ps->expose_rects[ps->n_expose].x = ev->x; ps->expose_rects[ps->n_expose].y = ev->y; ps->expose_rects[ps->n_expose].width = ev->width; ps->expose_rects[ps->n_expose].height = ev->height; ps->n_expose++; if (ev->count == 0) { expose_root(ps, ps->expose_rects, ps->n_expose); ps->n_expose = 0; } } } /** * Update current active window based on EWMH _NET_ACTIVE_WIN. * * Does not change anything if we fail to get the attribute or the window * returned could not be found. */ static void update_ewmh_active_win(session_t *ps) { // Search for the window Window wid = wid_get_prop_window(ps, ps->root, ps->atom_ewmh_active_win); win *w = NULL; if (wid && !(w = find_toplevel(ps, wid))) if (!(w = find_win(ps, wid))) w = find_toplevel2(ps, wid); // Mark the window focused if (w) { if (ps->active_win && w != ps->active_win) win_set_focused(ps, ps->active_win, false); ps->active_win = w; win_set_focused(ps, w, true); } } inline static void ev_property_notify(session_t *ps, XPropertyEvent *ev) { #ifdef DEBUG_EVENTS { // Print out changed atom char *name = XGetAtomName(ps->dpy, ev->atom); printf_dbg(" { atom = %s }\n", name); if (name) XFree(name); } #endif if (ps->root == ev->window) { if (ps->o.track_focus && ps->o.use_ewmh_active_win && ps->atom_ewmh_active_win == ev->atom) { update_ewmh_active_win(ps); } else { // Destroy the root "image" if the wallpaper probably changed for (int p = 0; background_props_str[p]; p++) { if (ev->atom == get_atom(ps, background_props_str[p])) { root_damaged(ps); break; } } } // Unconcerned about any other proprties on root window return; } // If WM_STATE changes if (ev->atom == ps->atom_client) { // Check whether it could be a client window if (!find_toplevel(ps, ev->window)) { // Reset event mask anyway XSelectInput(ps->dpy, ev->window, determine_evmask(ps, ev->window, WIN_EVMODE_UNKNOWN)); win *w_top = find_toplevel2(ps, ev->window); // Initialize client_win as early as possible if (w_top && (!w_top->client_win || w_top->client_win == w_top->id) && wid_has_prop(ps, ev->window, ps->atom_client)) { w_top->wmwin = false; win_unmark_client(ps, w_top); win_mark_client(ps, w_top, ev->window); } } } // If _NET_WM_OPACITY changes if (ev->atom == ps->atom_opacity) { win *w = NULL; if ((w = find_win(ps, ev->window))) w->opacity_prop = wid_get_opacity_prop(ps, w->id, OPAQUE); else if (ps->o.detect_client_opacity && (w = find_toplevel(ps, ev->window))) w->opacity_prop_client = wid_get_opacity_prop(ps, w->client_win, OPAQUE); if (w) { w->flags |= WFLAG_OPCT_CHANGE; } } // If frame extents property changes if (ps->o.frame_opacity && ev->atom == ps->atom_frame_extents) { win *w = find_toplevel(ps, ev->window); if (w) { get_frame_extents(ps, w, ev->window); // If frame extents change, the window needs repaint add_damage_win(ps, w); } } // If name changes if (ps->o.track_wdata && (ps->atom_name == ev->atom || ps->atom_name_ewmh == ev->atom)) { win *w = find_toplevel(ps, ev->window); if (w && 1 == win_get_name(ps, w)) { win_on_factor_change(ps, w); } } // If class changes if (ps->o.track_wdata && ps->atom_class == ev->atom) { win *w = find_toplevel(ps, ev->window); if (w) { win_get_class(ps, w); win_on_factor_change(ps, w); } } // If role changes if (ps->o.track_wdata && ps->atom_role == ev->atom) { win *w = find_toplevel(ps, ev->window); if (w && 1 == win_get_role(ps, w)) { win_on_factor_change(ps, w); } } // If _COMPTON_SHADOW changes if (ps->o.respect_prop_shadow && ps->atom_compton_shadow == ev->atom) { win *w = find_win(ps, ev->window); if (w) win_update_prop_shadow(ps, w); } // If a leader property changes if ((ps->o.detect_transient && ps->atom_transient == ev->atom) || (ps->o.detect_client_leader && ps->atom_client_leader == ev->atom)) { win *w = find_toplevel(ps, ev->window); if (w) { win_update_leader(ps, w); } } // Check for other atoms we are tracking for (latom_t *platom = ps->track_atom_lst; platom; platom = platom->next) { if (platom->atom == ev->atom) { win *w = find_win(ps, ev->window); if (!w) w = find_toplevel(ps, ev->window); if (w) win_on_factor_change(ps, w); break; } } } inline static void ev_damage_notify(session_t *ps, XDamageNotifyEvent *ev) { damage_win(ps, ev); } inline static void ev_shape_notify(session_t *ps, XShapeEvent *ev) { win *w = find_win(ps, ev->window); if (!w || IsUnmapped == w->a.map_state) return; /* * Empty border_size may indicated an * unmapped/destroyed window, in which case * seemingly BadRegion errors would be triggered * if we attempt to rebuild border_size */ if (w->border_size) { // Mark the old border_size as damaged add_damage(ps, w->border_size); w->border_size = border_size(ps, w, true); // Mark the new border_size as damaged add_damage(ps, copy_region(ps, w->border_size)); } // Redo bounding shape detection and rounded corner detection win_update_shape(ps, w); update_reg_ignore_expire(ps, w); } /** * Handle ScreenChangeNotify events from X RandR extension. */ static void ev_screen_change_notify(session_t *ps, XRRScreenChangeNotifyEvent __attribute__((unused)) *ev) { if (!ps->o.refresh_rate) { update_refresh_rate(ps); if (!ps->refresh_rate) { fprintf(stderr, "ev_screen_change_notify(): Refresh rate detection " "failed, software VSync disabled."); ps->o.vsync = VSYNC_NONE; } } } #if defined(DEBUG_EVENTS) || defined(DEBUG_RESTACK) /** * Get a window's name from window ID. */ static bool ev_window_name(session_t *ps, Window wid, char **name) { bool to_free = false; *name = ""; if (wid) { *name = "(Failed to get title)"; if (ps->root == wid) *name = "(Root window)"; else if (ps->overlay == wid) *name = "(Overlay)"; else { win *w = find_win(ps, wid); if (!w) w = find_toplevel(ps, wid); if (w && w->name) *name = w->name; else if (!(w && w->client_win && (to_free = wid_get_name(ps, w->client_win, name)))) to_free = wid_get_name(ps, wid, name); } } return to_free; } #endif static void ev_handle(session_t *ps, XEvent *ev) { if ((ev->type & 0x7f) != KeymapNotify) { discard_ignore(ps, ev->xany.serial); } #ifdef DEBUG_EVENTS if (ev->type != ps->damage_event + XDamageNotify) { Window wid = ev_window(ps, ev); char *window_name = NULL; bool to_free = false; to_free = ev_window_name(ps, wid, &window_name); print_timestamp(ps); printf("event %10.10s serial %#010x window %#010lx \"%s\"\n", ev_name(ps, ev), ev_serial(ev), wid, window_name); if (to_free) { XFree(window_name); window_name = NULL; } } #endif switch (ev->type) { case FocusIn: ev_focus_in(ps, (XFocusChangeEvent *)ev); break; case FocusOut: ev_focus_out(ps, (XFocusChangeEvent *)ev); break; case CreateNotify: ev_create_notify(ps, (XCreateWindowEvent *)ev); break; case ConfigureNotify: ev_configure_notify(ps, (XConfigureEvent *)ev); break; case DestroyNotify: ev_destroy_notify(ps, (XDestroyWindowEvent *)ev); break; case MapNotify: ev_map_notify(ps, (XMapEvent *)ev); break; case UnmapNotify: ev_unmap_notify(ps, (XUnmapEvent *)ev); break; case ReparentNotify: ev_reparent_notify(ps, (XReparentEvent *)ev); break; case CirculateNotify: ev_circulate_notify(ps, (XCirculateEvent *)ev); break; case Expose: ev_expose(ps, (XExposeEvent *)ev); break; case PropertyNotify: ev_property_notify(ps, (XPropertyEvent *)ev); break; default: if (ps->shape_exists && ev->type == ps->shape_event) { ev_shape_notify(ps, (XShapeEvent *) ev); break; } if (ps->randr_exists && ev->type == (ps->randr_event + RRScreenChangeNotify)) { ev_screen_change_notify(ps, (XRRScreenChangeNotifyEvent *) ev); break; } if (ev->type == ps->damage_event + XDamageNotify) { ev_damage_notify(ps, (XDamageNotifyEvent *)ev); } break; } } // === Main === /** * Print usage text and exit. */ static void usage(void) { #define WARNING_DISABLED " (DISABLED AT COMPILE TIME)" #define WARNING const static char *usage_text = "compton (" COMPTON_VERSION ")\n" "usage: compton [options]\n" "Options:\n" "\n" "-d display\n" " Which display should be managed.\n" "-r radius\n" " The blur radius for shadows. (default 12)\n" "-o opacity\n" " The translucency for shadows. (default .75)\n" "-l left-offset\n" " The left offset for shadows. (default -15)\n" "-t top-offset\n" " The top offset for shadows. (default -15)\n" "-I fade-in-step\n" " Opacity change between steps while fading in. (default 0.028)\n" "-O fade-out-step\n" " Opacity change between steps while fading out. (default 0.03)\n" "-D fade-delta-time\n" " The time between steps in a fade in milliseconds. (default 10)\n" "-m opacity\n" " The opacity for menus. (default 1.0)\n" "-c\n" " Enabled client-side shadows on windows.\n" "-C\n" " Avoid drawing shadows on dock/panel windows.\n" "-z\n" " Zero the part of the shadow's mask behind the window (experimental).\n" "-f\n" " Fade windows in/out when opening/closing and when opacity\n" " changes, unless --no-fading-openclose is used.\n" "-F\n" " Equals -f. Deprecated.\n" "-i opacity\n" " Opacity of inactive windows. (0.1 - 1.0)\n" "-e opacity\n" " Opacity of window titlebars and borders. (0.1 - 1.0)\n" "-G\n" " Don't draw shadows on DND windows\n" "-b\n" " Daemonize process.\n" "-S\n" " Enable synchronous operation (for debugging).\n" "--config path\n" " Look for configuration file at the path.\n" "--shadow-red value\n" " Red color value of shadow (0.0 - 1.0, defaults to 0).\n" "--shadow-green value\n" " Green color value of shadow (0.0 - 1.0, defaults to 0).\n" "--shadow-blue value\n" " Blue color value of shadow (0.0 - 1.0, defaults to 0).\n" "--inactive-opacity-override\n" " Inactive opacity set by -i overrides value of _NET_WM_OPACITY.\n" "--inactive-dim value\n" " Dim inactive windows. (0.0 - 1.0, defaults to 0)\n" "--mark-wmwin-focused\n" " Try to detect WM windows and mark them as active.\n" "--shadow-exclude condition\n" " Exclude conditions for shadows.\n" "--mark-ovredir-focused\n" " Mark windows that have no WM frame as active.\n" "--no-fading-openclose\n" " Do not fade on window open/close.\n" "--shadow-ignore-shaped\n" " Do not paint shadows on shaped windows.\n" "--detect-rounded-corners\n" " Try to detect windows with rounded corners and don't consider\n" " them shaped windows.\n" "--detect-client-opacity\n" " Detect _NET_WM_OPACITY on client windows, useful for window\n" " managers not passing _NET_WM_OPACITY of client windows to frame\n" " windows.\n" "--refresh-rate val\n" " Specify refresh rate of the screen. If not specified or 0, compton\n" " will try detecting this with X RandR extension.\n" "--vsync vsync-method\n" " Set VSync method. There are up to 4 VSync methods currently available.\n" " none = No VSync\n" #undef WARNING #ifndef CONFIG_VSYNC_DRM #define WARNING WARNING_DISABLED #else #define WARNING #endif " drm = VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some\n" " drivers." WARNING "\n" #undef WARNING #ifndef CONFIG_VSYNC_OPENGL #define WARNING WARNING_DISABLED #else #define WARNING #endif " opengl = Try to VSync with SGI_swap_control OpenGL extension. Only\n" " work on some drivers." WARNING"\n" " opengl-oml = Try to VSync with OML_sync_control OpenGL extension.\n" " Only work on some drivers. Experimental." WARNING"\n" " opengl-swc = Try to VSync with SGI_swap_control OpenGL extension.\n" " Only work on some drivers. Works only with GLX backend.\n" " Does not actually control paint timing, only buffer swap is\n" " affected, so it doesn't have the effect of --sw-opti unlike\n" " other methods. Experimental." WARNING "\n" "--alpha-step val\n" " Step for pregenerating alpha pictures. 0.01 - 1.0. Defaults to\n" " 0.03.\n" "--dbe\n" " Enable DBE painting mode, intended to use with VSync to\n" " (hopefully) eliminate tearing.\n" "--paint-on-overlay\n" " Painting on X Composite overlay window.\n" "--sw-opti\n" " Limit compton to repaint at most once every 1 / refresh_rate\n" " second to boost performance. Experimental.\n" "--vsync-aggressive\n" " Attempt to send painting request before VBlank and do XFlush()\n" " during VBlank. This switch may be lifted out at any moment.\n" "--use-ewmh-active-win\n" " Use _NET_WM_ACTIVE_WINDOW on the root window to determine which\n" " window is focused instead of using FocusIn/Out events.\n" "--respect-prop-shadow\n" " Respect _COMPTON_SHADOW. This a prototype-level feature, which\n" " you must not rely on.\n" "--unredir-if-possible\n" " Unredirect all windows if a full-screen opaque window is\n" " detected, to maximize performance for full-screen windows.\n" " Experimental.\n" "--focus-exclude condition\n" " Specify a list of conditions of windows that should always be\n" " considered focused.\n" "--inactive-dim-fixed\n" " Use fixed inactive dim value.\n" "--detect-transient\n" " Use WM_TRANSIENT_FOR to group windows, and consider windows in\n" " the same group focused at the same time.\n" "--detect-client-leader\n" " Use WM_CLIENT_LEADER to group windows, and consider windows in\n" " the same group focused at the same time. WM_TRANSIENT_FOR has\n" " higher priority if --detect-transient is enabled, too.\n" "--blur-background\n" " Blur background of semi-transparent / ARGB windows. Bad in\n" " performance. The switch name may change without prior\n" " notifications.\n" "--blur-background-frame\n" " Blur background of windows when the window frame is not opaque.\n" " Implies --blur-background. Bad in performance. The switch name\n" " may change.\n" "--blur-background-fixed\n" " Use fixed blur strength instead of adjusting according to window\n" " opacity.\n" "--invert-color-include condition\n" " Specify a list of conditions of windows that should be painted with\n" " inverted color. Resource-hogging, and is not well tested.\n" "--backend backend\n" " Choose backend. Possible choices are xrender and glx" WARNING ".\n" "--glx-no-stencil\n" " GLX backend: Avoid using stencil buffer. Might cause issues\n" " when rendering transparent content. May have a positive or\n" " negative effect on performance. (My test shows a 10% slowdown.)\n" "--glx-copy-from-front\n" " GLX backend: Copy unmodified regions from front buffer instead of\n" " redrawing them all. My tests with nvidia-drivers show a 10% decrease\n" " in performance when the whole screen is modified, but a 20% increase\n" " when only 1/4 is. My tests on nouveau show terrible slowdown.\n" "--glx-use-copysubbuffermesa\n" " GLX backend: Use MESA_copy_sub_buffer to do partial screen update.\n" " My tests on nouveau shows a 200% performance boost when only 1/4 of\n" " the screen is updated. May break VSync and is not available on some\n" " drivers. Overrides --glx-copy-from-front.\n" #undef WARNING #ifndef CONFIG_DBUS #define WARNING WARNING_DISABLED #else #define WARNING #endif "--dbus\n" " Enable remote control via D-Bus. See the D-BUS API section in the\n" " man page for more details." WARNING "\n" "--benchmark cycles\n" " Benchmark mode. Repeatedly paint until reaching the specified cycles.\n" "--benchmark-wid window-id\n" " Specify window ID to repaint in benchmark mode. If omitted or is 0,\n" " the whole screen is repainted.\n" ; fputs(usage_text , stderr); #undef WARNING #undef WARNING_DISABLED exit(1); } /** * Register a window as symbol, and initialize GLX context if wanted. */ static bool register_cm(session_t *ps) { assert(!ps->reg_win); ps->reg_win = XCreateSimpleWindow(ps->dpy, ps->root, 0, 0, 1, 1, 0, None, None); if (!ps->reg_win) { printf_errf("(): Failed to create window."); return false; } // Unredirect the window if it's redirected, just in case if (ps->redirected) XCompositeUnredirectWindow(ps->dpy, ps->reg_win, CompositeRedirectManual); Xutf8SetWMProperties(ps->dpy, ps->reg_win, "xcompmgr", "xcompmgr", NULL, 0, NULL, NULL, NULL); { unsigned len = strlen(REGISTER_PROP) + 2; int s = ps->scr; while (s >= 10) { ++len; s /= 10; } char *buf = malloc(len); snprintf(buf, len, REGISTER_PROP "%d", ps->scr); buf[len - 1] = '\0'; XSetSelectionOwner(ps->dpy, get_atom(ps, buf), ps->reg_win, 0); free(buf); } return true; } /** * Reopen streams for logging. */ static bool ostream_reopen(session_t *ps, const char *path) { if (!path) path = ps->o.logpath; if (!path) path = "/dev/null"; bool success = freopen(path, "a", stdout); success = freopen(path, "a", stderr) && success; if (!success) printf_errfq(1, "(%s): freopen() failed.", path); return success; } /** * Fork program to background and disable all I/O streams. */ static bool fork_after(session_t *ps) { if (getppid() == 1) return true; #ifdef CONFIG_VSYNC_OPENGL // GLX context must be released and reattached on fork if (ps->glx_context && !glXMakeCurrent(ps->dpy, None, NULL)) { printf_errf("(): Failed to detach GLx context."); return false; } #endif int pid = fork(); if (-1 == pid) { printf_errf("(): fork() failed."); return false; } if (pid > 0) _exit(0); setsid(); #ifdef CONFIG_VSYNC_OPENGL if (ps->glx_context && !glXMakeCurrent(ps->dpy, get_tgt_window(ps), ps->glx_context)) { printf_errf("(): Failed to make GLX context current."); return false; } #endif // Mainly to suppress the _FORTIFY_SOURCE warning bool success = freopen("/dev/null", "r", stdin); if (!success) { printf_errf("(): freopen() failed."); return false; } success = ostream_reopen(ps, NULL); return success; } #ifdef CONFIG_LIBCONFIG /** * Get a file stream of the configuration file to read. * * Follows the XDG specification to search for the configuration file. */ static FILE * open_config_file(char *cpath, char **ppath) { const static char *config_filename = "/compton.conf"; const static char *config_filename_legacy = "/.compton.conf"; const static char *config_home_suffix = "/.config"; const static char *config_system_dir = "/etc/xdg"; char *dir = NULL, *home = NULL; char *path = cpath; FILE *f = NULL; if (path) { f = fopen(path, "r"); if (f && ppath) *ppath = path; return f; } // Check user configuration file in $XDG_CONFIG_HOME firstly if (!((dir = getenv("XDG_CONFIG_HOME")) && strlen(dir))) { if (!((home = getenv("HOME")) && strlen(home))) return NULL; path = mstrjoin3(home, config_home_suffix, config_filename); } else path = mstrjoin(dir, config_filename); f = fopen(path, "r"); if (f && ppath) *ppath = path; else free(path); if (f) return f; // Then check user configuration file in $HOME if ((home = getenv("HOME")) && strlen(home)) { path = mstrjoin(home, config_filename_legacy); f = fopen(path, "r"); if (f && ppath) *ppath = path; else free(path); if (f) return f; } // Check system configuration file in $XDG_CONFIG_DIRS at last if ((dir = getenv("XDG_CONFIG_DIRS")) && strlen(dir)) { char *part = strtok(dir, ":"); while (part) { path = mstrjoin(part, config_filename); f = fopen(path, "r"); if (f && ppath) *ppath = path; else free(path); if (f) return f; part = strtok(NULL, ":"); } } else { path = mstrjoin(config_system_dir, config_filename); f = fopen(path, "r"); if (f && ppath) *ppath = path; else free(path); if (f) return f; } return NULL; } /** * Parse a condition list in configuration file. */ static void parse_cfg_condlst(session_t *ps, const config_t *pcfg, c2_lptr_t **pcondlst, const char *name) { config_setting_t *setting = config_lookup(pcfg, name); if (setting) { // Parse an array of options if (config_setting_is_array(setting)) { int i = config_setting_length(setting); while (i--) { condlst_add(ps, pcondlst, config_setting_get_string_elem(setting, i)); } } // Treat it as a single pattern if it's a string else if (CONFIG_TYPE_STRING == config_setting_type(setting)) { condlst_add(ps, pcondlst, config_setting_get_string(setting)); } } } /** * Parse a configuration file from default location. */ static void parse_config(session_t *ps, struct options_tmp *pcfgtmp) { char *path = NULL; FILE *f; config_t cfg; int ival = 0; double dval = 0.0; const char *sval = NULL; f = open_config_file(ps->o.config_file, &path); if (!f) { if (ps->o.config_file) { printf_errfq(1, "(): Failed to read configuration file \"%s\".", ps->o.config_file); free(ps->o.config_file); ps->o.config_file = NULL; } return; } config_init(&cfg); #ifndef CONFIG_LIBCONFIG_LEGACY { // dirname() could modify the original string, thus we must pass a // copy char *path2 = mstrcpy(path); char *parent = dirname(path2); if (parent) config_set_include_dir(&cfg, parent); free(path2); } #endif if (CONFIG_FALSE == config_read(&cfg, f)) { printf("Error when reading configuration file \"%s\", line %d: %s\n", path, config_error_line(&cfg), config_error_text(&cfg)); config_destroy(&cfg); free(path); return; } config_set_auto_convert(&cfg, 1); if (path != ps->o.config_file) { free(ps->o.config_file); ps->o.config_file = path; } // Get options from the configuration file. We don't do range checking // right now. It will be done later // -D (fade_delta) if (lcfg_lookup_int(&cfg, "fade-delta", &ival)) ps->o.fade_delta = ival; // -I (fade_in_step) if (config_lookup_float(&cfg, "fade-in-step", &dval)) ps->o.fade_in_step = normalize_d(dval) * OPAQUE; // -O (fade_out_step) if (config_lookup_float(&cfg, "fade-out-step", &dval)) ps->o.fade_out_step = normalize_d(dval) * OPAQUE; // -r (shadow_radius) lcfg_lookup_int(&cfg, "shadow-radius", &ps->o.shadow_radius); // -o (shadow_opacity) config_lookup_float(&cfg, "shadow-opacity", &ps->o.shadow_opacity); // -l (shadow_offset_x) lcfg_lookup_int(&cfg, "shadow-offset-x", &ps->o.shadow_offset_x); // -t (shadow_offset_y) lcfg_lookup_int(&cfg, "shadow-offset-y", &ps->o.shadow_offset_y); // -i (inactive_opacity) if (config_lookup_float(&cfg, "inactive-opacity", &dval)) ps->o.inactive_opacity = normalize_d(dval) * OPAQUE; // -e (frame_opacity) config_lookup_float(&cfg, "frame-opacity", &ps->o.frame_opacity); // -z (clear_shadow) lcfg_lookup_bool(&cfg, "clear-shadow", &ps->o.clear_shadow); // -c (shadow_enable) if (config_lookup_bool(&cfg, "shadow", &ival) && ival) wintype_arr_enable(ps->o.wintype_shadow); // -C (no_dock_shadow) lcfg_lookup_bool(&cfg, "no-dock-shadow", &pcfgtmp->no_dock_shadow); // -G (no_dnd_shadow) lcfg_lookup_bool(&cfg, "no-dnd-shadow", &pcfgtmp->no_dnd_shadow); // -m (menu_opacity) config_lookup_float(&cfg, "menu-opacity", &pcfgtmp->menu_opacity); // -f (fading_enable) if (config_lookup_bool(&cfg, "fading", &ival) && ival) wintype_arr_enable(ps->o.wintype_fade); // --no-fading-open-close lcfg_lookup_bool(&cfg, "no-fading-openclose", &ps->o.no_fading_openclose); // --shadow-red config_lookup_float(&cfg, "shadow-red", &ps->o.shadow_red); // --shadow-green config_lookup_float(&cfg, "shadow-green", &ps->o.shadow_green); // --shadow-blue config_lookup_float(&cfg, "shadow-blue", &ps->o.shadow_blue); // --inactive-opacity-override lcfg_lookup_bool(&cfg, "inactive-opacity-override", &ps->o.inactive_opacity_override); // --inactive-dim config_lookup_float(&cfg, "inactive-dim", &ps->o.inactive_dim); // --mark-wmwin-focused lcfg_lookup_bool(&cfg, "mark-wmwin-focused", &ps->o.mark_wmwin_focused); // --mark-ovredir-focused lcfg_lookup_bool(&cfg, "mark-ovredir-focused", &ps->o.mark_ovredir_focused); // --shadow-ignore-shaped lcfg_lookup_bool(&cfg, "shadow-ignore-shaped", &ps->o.shadow_ignore_shaped); // --detect-rounded-corners lcfg_lookup_bool(&cfg, "detect-rounded-corners", &ps->o.detect_rounded_corners); // --detect-client-opacity lcfg_lookup_bool(&cfg, "detect-client-opacity", &ps->o.detect_client_opacity); // --refresh-rate lcfg_lookup_int(&cfg, "refresh-rate", &ps->o.refresh_rate); // --vsync if (config_lookup_string(&cfg, "vsync", &sval) && !parse_vsync(ps, sval)) exit(1); // --backend if (config_lookup_string(&cfg, "backend", &sval) && !parse_backend(ps, sval)) exit(1); // --alpha-step config_lookup_float(&cfg, "alpha-step", &ps->o.alpha_step); // --dbe lcfg_lookup_bool(&cfg, "dbe", &ps->o.dbe); // --paint-on-overlay lcfg_lookup_bool(&cfg, "paint-on-overlay", &ps->o.paint_on_overlay); // --sw-opti lcfg_lookup_bool(&cfg, "sw-opti", &ps->o.sw_opti); // --use-ewmh-active-win lcfg_lookup_bool(&cfg, "use-ewmh-active-win", &ps->o.use_ewmh_active_win); // --unredir-if-possible lcfg_lookup_bool(&cfg, "unredir-if-possible", &ps->o.unredir_if_possible); // --inactive-dim-fixed lcfg_lookup_bool(&cfg, "inactive-dim-fixed", &ps->o.inactive_dim_fixed); // --detect-transient lcfg_lookup_bool(&cfg, "detect-transient", &ps->o.detect_transient); // --detect-client-leader lcfg_lookup_bool(&cfg, "detect-client-leader", &ps->o.detect_client_leader); // --shadow-exclude parse_cfg_condlst(ps, &cfg, &ps->o.shadow_blacklist, "shadow-exclude"); // --focus-exclude parse_cfg_condlst(ps, &cfg, &ps->o.focus_blacklist, "focus-exclude"); // --invert-color-include parse_cfg_condlst(ps, &cfg, &ps->o.invert_color_list, "invert-color-include"); // --blur-background lcfg_lookup_bool(&cfg, "blur-background", &ps->o.blur_background); // --blur-background-frame lcfg_lookup_bool(&cfg, "blur-background-frame", &ps->o.blur_background_frame); // --blur-background-fixed lcfg_lookup_bool(&cfg, "blur-background-fixed", &ps->o.blur_background_fixed); // Wintype settings { wintype_t i; for (i = 0; i < NUM_WINTYPES; ++i) { char *str = mstrjoin("wintypes.", WINTYPES[i]); config_setting_t *setting = config_lookup(&cfg, str); free(str); if (setting) { if (config_setting_lookup_bool(setting, "shadow", &ival)) ps->o.wintype_shadow[i] = (bool) ival; if (config_setting_lookup_bool(setting, "fade", &ival)) ps->o.wintype_fade[i] = (bool) ival; if (config_setting_lookup_bool(setting, "focus", &ival)) ps->o.wintype_focus[i] = (bool) ival; config_setting_lookup_float(setting, "opacity", &ps->o.wintype_opacity[i]); } } } config_destroy(&cfg); } #endif /** * Process arguments and configuration files. */ static void get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) { const static char *shortopts = "D:I:O:d:r:o:m:l:t:i:e:hscnfFCaSzGb"; const static struct option longopts[] = { { "help", no_argument, NULL, 'h' }, { "config", required_argument, NULL, 256 }, { "shadow-red", required_argument, NULL, 257 }, { "shadow-green", required_argument, NULL, 258 }, { "shadow-blue", required_argument, NULL, 259 }, { "inactive-opacity-override", no_argument, NULL, 260 }, { "inactive-dim", required_argument, NULL, 261 }, { "mark-wmwin-focused", no_argument, NULL, 262 }, { "shadow-exclude", required_argument, NULL, 263 }, { "mark-ovredir-focused", no_argument, NULL, 264 }, { "no-fading-openclose", no_argument, NULL, 265 }, { "shadow-ignore-shaped", no_argument, NULL, 266 }, { "detect-rounded-corners", no_argument, NULL, 267 }, { "detect-client-opacity", no_argument, NULL, 268 }, { "refresh-rate", required_argument, NULL, 269 }, { "vsync", required_argument, NULL, 270 }, { "alpha-step", required_argument, NULL, 271 }, { "dbe", no_argument, NULL, 272 }, { "paint-on-overlay", no_argument, NULL, 273 }, { "sw-opti", no_argument, NULL, 274 }, { "vsync-aggressive", no_argument, NULL, 275 }, { "use-ewmh-active-win", no_argument, NULL, 276 }, { "respect-prop-shadow", no_argument, NULL, 277 }, { "unredir-if-possible", no_argument, NULL, 278 }, { "focus-exclude", required_argument, NULL, 279 }, { "inactive-dim-fixed", no_argument, NULL, 280 }, { "detect-transient", no_argument, NULL, 281 }, { "detect-client-leader", no_argument, NULL, 282 }, { "blur-background", no_argument, NULL, 283 }, { "blur-background-frame", no_argument, NULL, 284 }, { "blur-background-fixed", no_argument, NULL, 285 }, { "dbus", no_argument, NULL, 286 }, { "logpath", required_argument, NULL, 287 }, { "invert-color-include", required_argument, NULL, 288 }, { "opengl", no_argument, NULL, 289 }, { "backend", required_argument, NULL, 290 }, { "glx-no-stencil", no_argument, NULL, 291 }, { "glx-copy-from-front", no_argument, NULL, 292 }, { "benchmark", required_argument, NULL, 293 }, { "benchmark-wid", required_argument, NULL, 294 }, { "glx-use-copysubbuffermesa", no_argument, NULL, 295 }, // Must terminate with a NULL entry { NULL, 0, NULL, 0 }, }; int o = 0, longopt_idx = -1, i = 0; if (first_pass) { // Pre-parse the commandline arguments to check for --config and invalid // switches // Must reset optind to 0 here in case we reread the commandline // arguments optind = 1; while (-1 != (o = getopt_long(argc, argv, shortopts, longopts, &longopt_idx))) { if (256 == o) ps->o.config_file = mstrcpy(optarg); else if ('d' == o) ps->o.display = mstrcpy(optarg); else if ('?' == o || ':' == o) usage(); } // Check for abundant positional arguments if (optind < argc) printf_errfq(1, "(): compton doesn't accept positional arguments."); return; } struct options_tmp cfgtmp = { .no_dock_shadow = false, .no_dnd_shadow = false, .menu_opacity = 1.0, }; bool shadow_enable = false, fading_enable = false; char *lc_numeric_old = mstrcpy(setlocale(LC_NUMERIC, NULL)); for (i = 0; i < NUM_WINTYPES; ++i) { ps->o.wintype_fade[i] = false; ps->o.wintype_shadow[i] = false; ps->o.wintype_opacity[i] = 1.0; } #ifdef CONFIG_LIBCONFIG parse_config(ps, &cfgtmp); #endif // Parse commandline arguments. Range checking will be done later. // Enforce LC_NUMERIC locale "C" here to make sure dots are recognized // instead of commas in atof(). setlocale(LC_NUMERIC, "C"); optind = 1; while (-1 != (o = getopt_long(argc, argv, shortopts, longopts, &longopt_idx))) { switch (o) { // Short options case 'h': usage(); break; case 'd': break; case 'D': ps->o.fade_delta = atoi(optarg); break; case 'I': ps->o.fade_in_step = normalize_d(atof(optarg)) * OPAQUE; break; case 'O': ps->o.fade_out_step = normalize_d(atof(optarg)) * OPAQUE; break; case 'c': shadow_enable = true; break; case 'C': cfgtmp.no_dock_shadow = true; break; case 'G': cfgtmp.no_dnd_shadow = true; break; case 'm': cfgtmp.menu_opacity = atof(optarg); break; case 'f': case 'F': fading_enable = true; break; case 'S': ps->o.synchronize = true; break; case 'r': ps->o.shadow_radius = atoi(optarg); break; case 'o': ps->o.shadow_opacity = atof(optarg); break; case 'l': ps->o.shadow_offset_x = atoi(optarg); break; case 't': ps->o.shadow_offset_y = atoi(optarg); break; case 'i': ps->o.inactive_opacity = (normalize_d(atof(optarg)) * OPAQUE); break; case 'e': ps->o.frame_opacity = atof(optarg); break; case 'z': ps->o.clear_shadow = true; break; case 'n': case 'a': case 's': printf_errfq(1, "(): -n, -a, and -s have been removed."); break; case 'b': ps->o.fork_after_register = true; break; // Long options case 256: // --config break; case 257: // --shadow-red ps->o.shadow_red = atof(optarg); break; case 258: // --shadow-green ps->o.shadow_green = atof(optarg); break; case 259: // --shadow-blue ps->o.shadow_blue = atof(optarg); break; case 260: // --inactive-opacity-override ps->o.inactive_opacity_override = true; break; case 261: // --inactive-dim ps->o.inactive_dim = atof(optarg); break; case 262: // --mark-wmwin-focused ps->o.mark_wmwin_focused = true; break; case 263: // --shadow-exclude condlst_add(ps, &ps->o.shadow_blacklist, optarg); break; case 264: // --mark-ovredir-focused ps->o.mark_ovredir_focused = true; break; case 265: // --no-fading-openclose ps->o.no_fading_openclose = true; break; case 266: // --shadow-ignore-shaped ps->o.shadow_ignore_shaped = true; break; case 267: // --detect-rounded-corners ps->o.detect_rounded_corners = true; break; case 268: // --detect-client-opacity ps->o.detect_client_opacity = true; break; case 269: // --refresh-rate ps->o.refresh_rate = atoi(optarg); break; case 270: // --vsync if (!parse_vsync(ps, optarg)) exit(1); break; case 271: // --alpha-step ps->o.alpha_step = atof(optarg); break; case 272: // --dbe ps->o.dbe = true; break; case 273: // --paint-on-overlay ps->o.paint_on_overlay = true; break; case 274: // --sw-opti ps->o.sw_opti = true; break; case 275: // --vsync-aggressive ps->o.vsync_aggressive = true; break; case 276: // --use-ewmh-active-win ps->o.use_ewmh_active_win = true; break; case 277: // --respect-prop-shadow ps->o.respect_prop_shadow = true; break; case 278: // --unredir-if-possible ps->o.unredir_if_possible = true; break; case 279: // --focus-exclude condlst_add(ps, &ps->o.focus_blacklist, optarg); break; case 280: // --inactive-dim-fixed ps->o.inactive_dim_fixed = true; break; case 281: // --detect-transient ps->o.detect_transient = true; break; case 282: // --detect-client-leader ps->o.detect_client_leader = true; break; case 283: // --blur-background ps->o.blur_background = true; break; case 284: // --blur-background-frame ps->o.blur_background_frame = true; break; case 285: // --blur-background-fixed ps->o.blur_background_fixed = true; break; case 286: // --dbus ps->o.dbus = true; break; case 287: // --logpath ps->o.logpath = mstrcpy(optarg); break; case 288: // --invert-color-include condlst_add(ps, &ps->o.invert_color_list, optarg); break; case 289: // --opengl ps->o.backend = BKEND_GLX; break; case 290: // --backend if (!parse_backend(ps, optarg)) exit(1); break; case 291: // --glx-no-stencil ps->o.glx_no_stencil = true; break; case 292: // --glx-copy-from-front ps->o.glx_copy_from_front = true; break; case 293: // --benchmark ps->o.benchmark = atoi(optarg); break; case 294: // --benchmark-wid ps->o.benchmark_wid = strtol(optarg, NULL, 0); break; case 295: // --glx-use-copysubbuffermesa ps->o.glx_use_copysubbuffermesa = true; break; default: usage(); break; } } // Restore LC_NUMERIC setlocale(LC_NUMERIC, lc_numeric_old); free(lc_numeric_old); // Range checking and option assignments ps->o.fade_delta = max_i(ps->o.fade_delta, 1); ps->o.shadow_radius = max_i(ps->o.shadow_radius, 1); ps->o.shadow_red = normalize_d(ps->o.shadow_red); ps->o.shadow_green = normalize_d(ps->o.shadow_green); ps->o.shadow_blue = normalize_d(ps->o.shadow_blue); ps->o.inactive_dim = normalize_d(ps->o.inactive_dim); ps->o.frame_opacity = normalize_d(ps->o.frame_opacity); ps->o.shadow_opacity = normalize_d(ps->o.shadow_opacity); cfgtmp.menu_opacity = normalize_d(cfgtmp.menu_opacity); ps->o.refresh_rate = normalize_i_range(ps->o.refresh_rate, 0, 300); ps->o.alpha_step = normalize_d_range(ps->o.alpha_step, 0.01, 1.0); if (OPAQUE == ps->o.inactive_opacity) { ps->o.inactive_opacity = 0; } if (shadow_enable) wintype_arr_enable(ps->o.wintype_shadow); ps->o.wintype_shadow[WINTYPE_DESKTOP] = false; if (cfgtmp.no_dock_shadow) ps->o.wintype_shadow[WINTYPE_DOCK] = false; if (cfgtmp.no_dnd_shadow) ps->o.wintype_shadow[WINTYPE_DND] = false; if (fading_enable) wintype_arr_enable(ps->o.wintype_fade); if (1.0 != cfgtmp.menu_opacity) { ps->o.wintype_opacity[WINTYPE_DROPDOWN_MENU] = cfgtmp.menu_opacity; ps->o.wintype_opacity[WINTYPE_POPUP_MENU] = cfgtmp.menu_opacity; } // --blur-background-frame implies --blur-background if (ps->o.blur_background_frame) ps->o.blur_background = true; // Other variables determined by options // Determine whether we need to track focus changes if (ps->o.inactive_opacity || ps->o.inactive_dim) { ps->o.track_focus = true; } // Determine whether we track window grouping if (ps->o.detect_transient || ps->o.detect_client_leader) { ps->o.track_leader = true; } } /** * Fetch all required atoms and save them to a session. */ static void init_atoms(session_t *ps) { ps->atom_opacity = get_atom(ps, "_NET_WM_WINDOW_OPACITY"); ps->atom_frame_extents = get_atom(ps, "_NET_FRAME_EXTENTS"); ps->atom_client = get_atom(ps, "WM_STATE"); ps->atom_name = XA_WM_NAME; ps->atom_name_ewmh = get_atom(ps, "_NET_WM_NAME"); ps->atom_class = XA_WM_CLASS; ps->atom_role = get_atom(ps, "WM_WINDOW_ROLE"); ps->atom_transient = XA_WM_TRANSIENT_FOR; ps->atom_client_leader = get_atom(ps, "WM_CLIENT_LEADER"); ps->atom_ewmh_active_win = get_atom(ps, "_NET_ACTIVE_WINDOW"); ps->atom_compton_shadow = get_atom(ps, "_COMPTON_SHADOW"); ps->atom_win_type = get_atom(ps, "_NET_WM_WINDOW_TYPE"); ps->atoms_wintypes[WINTYPE_UNKNOWN] = 0; ps->atoms_wintypes[WINTYPE_DESKTOP] = get_atom(ps, "_NET_WM_WINDOW_TYPE_DESKTOP"); ps->atoms_wintypes[WINTYPE_DOCK] = get_atom(ps, "_NET_WM_WINDOW_TYPE_DOCK"); ps->atoms_wintypes[WINTYPE_TOOLBAR] = get_atom(ps, "_NET_WM_WINDOW_TYPE_TOOLBAR"); ps->atoms_wintypes[WINTYPE_MENU] = get_atom(ps, "_NET_WM_WINDOW_TYPE_MENU"); ps->atoms_wintypes[WINTYPE_UTILITY] = get_atom(ps, "_NET_WM_WINDOW_TYPE_UTILITY"); ps->atoms_wintypes[WINTYPE_SPLASH] = get_atom(ps, "_NET_WM_WINDOW_TYPE_SPLASH"); ps->atoms_wintypes[WINTYPE_DIALOG] = get_atom(ps, "_NET_WM_WINDOW_TYPE_DIALOG"); ps->atoms_wintypes[WINTYPE_NORMAL] = get_atom(ps, "_NET_WM_WINDOW_TYPE_NORMAL"); ps->atoms_wintypes[WINTYPE_DROPDOWN_MENU] = get_atom(ps, "_NET_WM_WINDOW_TYPE_DROPDOWN_MENU"); ps->atoms_wintypes[WINTYPE_POPUP_MENU] = get_atom(ps, "_NET_WM_WINDOW_TYPE_POPUP_MENU"); ps->atoms_wintypes[WINTYPE_TOOLTIP] = get_atom(ps, "_NET_WM_WINDOW_TYPE_TOOLTIP"); ps->atoms_wintypes[WINTYPE_NOTIFY] = get_atom(ps, "_NET_WM_WINDOW_TYPE_NOTIFICATION"); ps->atoms_wintypes[WINTYPE_COMBO] = get_atom(ps, "_NET_WM_WINDOW_TYPE_COMBO"); ps->atoms_wintypes[WINTYPE_DND] = get_atom(ps, "_NET_WM_WINDOW_TYPE_DND"); } /** * Update refresh rate info with X Randr extension. */ static void update_refresh_rate(session_t *ps) { XRRScreenConfiguration* randr_info; if (!(randr_info = XRRGetScreenInfo(ps->dpy, ps->root))) return; ps->refresh_rate = XRRConfigCurrentRate(randr_info); XRRFreeScreenConfigInfo(randr_info); if (ps->refresh_rate) ps->refresh_intv = US_PER_SEC / ps->refresh_rate; else ps->refresh_intv = 0; } /** * Initialize refresh-rated based software optimization. * * @return true for success, false otherwise */ static bool swopti_init(session_t *ps) { // Prepare refresh rate // Check if user provides one ps->refresh_rate = ps->o.refresh_rate; if (ps->refresh_rate) ps->refresh_intv = US_PER_SEC / ps->refresh_rate; // Auto-detect refresh rate otherwise if (!ps->refresh_rate && ps->randr_exists) { update_refresh_rate(ps); } // Turn off vsync_sw if we can't get the refresh rate if (!ps->refresh_rate) return false; // Monitor screen changes only if vsync_sw is enabled and we are using // an auto-detected refresh rate if (ps->randr_exists && !ps->o.refresh_rate) XRRSelectInput(ps->dpy, ps->root, RRScreenChangeNotify); return true; } /** * Modify a struct timeval timeout value to render at a fixed pace. * * @param ps current session * @param[in,out] ptv pointer to the timeout */ static void swopti_handle_timeout(session_t *ps, struct timeval *ptv) { if (!ptv) return; // Get the microsecond offset of the time when the we reach the timeout // I don't think a 32-bit long could overflow here. long offset = (ptv->tv_usec + get_time_timeval().tv_usec - ps->paint_tm_offset) % ps->refresh_intv; if (offset < 0) offset += ps->refresh_intv; assert(offset >= 0 && offset < ps->refresh_intv); // If the target time is sufficiently close to a refresh time, don't add // an offset, to avoid certain blocking conditions. if (offset < SWOPTI_TOLERANCE || offset > ps->refresh_intv - SWOPTI_TOLERANCE) return; // Add an offset so we wait until the next refresh after timeout ptv->tv_usec += ps->refresh_intv - offset; if (ptv->tv_usec > US_PER_SEC) { ptv->tv_usec -= US_PER_SEC; ++ptv->tv_sec; } } /** * Initialize DRM VSync. * * @return true for success, false otherwise */ static bool vsync_drm_init(session_t *ps) { #ifdef CONFIG_VSYNC_DRM // Should we always open card0? if (ps->drm_fd < 0 && (ps->drm_fd = open("/dev/dri/card0", O_RDWR)) < 0) { printf_errf("(): Failed to open device."); return false; } if (vsync_drm_wait(ps)) return false; return true; #else printf_errf("(): Program not compiled with DRM VSync support."); return false; #endif } #ifdef CONFIG_VSYNC_DRM /** * Wait for next VSync, DRM method. * * Stolen from: https://github.com/MythTV/mythtv/blob/master/mythtv/libs/libmythtv/vsync.cpp */ static int vsync_drm_wait(session_t *ps) { int ret = -1; drm_wait_vblank_t vbl; vbl.request.type = _DRM_VBLANK_RELATIVE, vbl.request.sequence = 1; do { ret = ioctl(ps->drm_fd, DRM_IOCTL_WAIT_VBLANK, &vbl); vbl.request.type &= ~_DRM_VBLANK_RELATIVE; } while (ret && errno == EINTR); if (ret) fprintf(stderr, "vsync_drm_wait(): VBlank ioctl did not work, " "unimplemented in this drmver?\n"); return ret; } #endif /** * Initialize OpenGL VSync. * * Stolen from: http://git.tuxfamily.org/?p=ccm/cairocompmgr.git;a=commitdiff;h=efa4ceb97da501e8630ca7f12c99b1dce853c73e * Possible original source: http://www.inb.uni-luebeck.de/~boehme/xvideo_sync.html * * @return true for success, false otherwise */ static bool vsync_opengl_init(session_t *ps) { #ifdef CONFIG_VSYNC_OPENGL if (!ensure_glx_context(ps)) return false; // Get video sync functions if (!ps->glXWaitVideoSyncSGI) ps->glXGetVideoSyncSGI = (f_GetVideoSync) glXGetProcAddress((const GLubyte *) "glXGetVideoSyncSGI"); if (!ps->glXWaitVideoSyncSGI) ps->glXWaitVideoSyncSGI = (f_WaitVideoSync) glXGetProcAddress((const GLubyte *) "glXWaitVideoSyncSGI"); if (!ps->glXWaitVideoSyncSGI || !ps->glXGetVideoSyncSGI) { printf_errf("(): Failed to get glXWait/GetVideoSyncSGI function."); return false; } return true; #else printf_errf("(): Program not compiled with OpenGL VSync support."); return false; #endif } static bool vsync_opengl_oml_init(session_t *ps) { #ifdef CONFIG_VSYNC_OPENGL if (!ensure_glx_context(ps)) return false; // Get video sync functions if (!ps->glXGetSyncValuesOML) ps->glXGetSyncValuesOML = (f_GetSyncValuesOML) glXGetProcAddress ((const GLubyte *) "glXGetSyncValuesOML"); if (!ps->glXWaitForMscOML) ps->glXWaitForMscOML = (f_WaitForMscOML) glXGetProcAddress ((const GLubyte *) "glXWaitForMscOML"); if (!ps->glXGetSyncValuesOML || !ps->glXWaitForMscOML) { printf_errf("(): Failed to get OML_sync_control functions."); return false; } return true; #else printf_errf("(): Program not compiled with OpenGL VSync support."); return false; #endif } static bool vsync_opengl_swc_init(session_t *ps) { #ifdef CONFIG_VSYNC_OPENGL if (!ensure_glx_context(ps)) return false; if (BKEND_GLX != ps->o.backend) { printf_errf("(): I'm afraid glXSwapIntervalSGI wouldn't help if you are " "not using GLX backend. You could try, nonetheless."); } // Get video sync functions if (!ps->glXSwapIntervalProc) ps->glXSwapIntervalProc = (f_SwapIntervalSGI) glXGetProcAddress ((const GLubyte *) "glXSwapIntervalSGI"); if (!ps->glXSwapIntervalProc) { printf_errf("(): Failed to get SGI_swap_control function."); return false; } ps->glXSwapIntervalProc(1); return true; #else printf_errf("(): Program not compiled with OpenGL VSync support."); return false; #endif } #ifdef CONFIG_VSYNC_OPENGL /** * Wait for next VSync, OpenGL method. */ static int vsync_opengl_wait(session_t *ps) { unsigned vblank_count = 0; ps->glXGetVideoSyncSGI(&vblank_count); ps->glXWaitVideoSyncSGI(2, (vblank_count + 1) % 2, &vblank_count); // I see some code calling glXSwapIntervalSGI(1) afterwards, is it required? return 0; } /** * Wait for next VSync, OpenGL OML method. * * https://mail.gnome.org/archives/clutter-list/2012-November/msg00031.html */ static int vsync_opengl_oml_wait(session_t *ps) { int64_t ust = 0, msc = 0, sbc = 0; ps->glXGetSyncValuesOML(ps->dpy, ps->reg_win, &ust, &msc, &sbc); ps->glXWaitForMscOML(ps->dpy, ps->reg_win, 0, 2, (msc + 1) % 2, &ust, &msc, &sbc); return 0; } #endif /** * Initialize current VSync method. */ bool vsync_init(session_t *ps) { if (ps->o.vsync && VSYNC_FUNCS_INIT[ps->o.vsync] && !VSYNC_FUNCS_INIT[ps->o.vsync](ps)) { ps->o.vsync = VSYNC_NONE; return false; } else return true; } /** * Wait for next VSync. */ static void vsync_wait(session_t *ps) { if (!ps->o.vsync) return; if (VSYNC_FUNCS_WAIT[ps->o.vsync]) VSYNC_FUNCS_WAIT[ps->o.vsync](ps); } /** * Pregenerate alpha pictures. */ static void init_alpha_picts(session_t *ps) { int i; int num = round(1.0 / ps->o.alpha_step) + 1; ps->alpha_picts = malloc(sizeof(Picture) * num); for (i = 0; i < num; ++i) { double o = i * ps->o.alpha_step; if ((1.0 - o) > ps->o.alpha_step) ps->alpha_picts[i] = solid_picture(ps, false, o, 0, 0, 0); else ps->alpha_picts[i] = None; } } /** * Initialize double buffer. */ static bool init_dbe(session_t *ps) { if (!(ps->root_dbe = XdbeAllocateBackBufferName(ps->dpy, (ps->o.paint_on_overlay ? ps->overlay: ps->root), XdbeCopied))) { printf_errf("(): Failed to create double buffer. Double buffering " "cannot work."); return false; } return true; } /** * Initialize X composite overlay window. */ static void init_overlay(session_t *ps) { ps->overlay = XCompositeGetOverlayWindow(ps->dpy, ps->root); if (ps->overlay) { // Set window region of the overlay window, code stolen from // compiz-0.8.8 XserverRegion region = XFixesCreateRegion(ps->dpy, NULL, 0); XFixesSetWindowShapeRegion(ps->dpy, ps->overlay, ShapeBounding, 0, 0, 0); XFixesSetWindowShapeRegion(ps->dpy, ps->overlay, ShapeInput, 0, 0, region); XFixesDestroyRegion(ps->dpy, region); // Listen to Expose events on the overlay XSelectInput(ps->dpy, ps->overlay, ExposureMask); // Retrieve DamageNotify on root window if we are painting on an // overlay // root_damage = XDamageCreate(ps->dpy, root, XDamageReportNonEmpty); } else { fprintf(stderr, "Cannot get X Composite overlay window. Falling " "back to painting on root window.\n"); ps->o.paint_on_overlay = false; } } /** * Query needed X Render / OpenGL filters to check for their existence. */ static bool init_filters(session_t *ps) { // Blur filter if (ps->o.blur_background || ps->o.blur_background_frame) { switch (ps->o.backend) { case BKEND_XRENDER: { // Query filters XFilters *pf = XRenderQueryFilters(ps->dpy, get_tgt_window(ps)); if (pf) { for (int i = 0; i < pf->nfilter; ++i) { // Convolution filter if (!strcmp(pf->filter[i], XRFILTER_CONVOLUTION)) ps->xrfilter_convolution_exists = true; } } XFree(pf); // Turn features off if any required filter is not present if (!ps->xrfilter_convolution_exists) { printf_errf("(): X Render convolution filter unsupported by your X server. Background blur is not possible."); return false; } break; } #ifdef CONFIG_VSYNC_OPENGL case BKEND_GLX: { if (!glx_init_blur(ps)) return false; } #endif } } return true; } /** * Redirect all windows. */ static void redir_start(session_t *ps) { if (!ps->redirected) { #ifdef DEBUG_REDIR printf("redir_start(): Screen redirected.\n"); #endif // Map overlay window. Done firstly according to this: // https://bugzilla.gnome.org/show_bug.cgi?id=597014 if (ps->overlay) XMapWindow(ps->dpy, ps->overlay); XCompositeRedirectSubwindows(ps->dpy, ps->root, CompositeRedirectManual); /* // Unredirect GL context window as this may have an effect on VSync: // < http://dri.freedesktop.org/wiki/CompositeSwap > XCompositeUnredirectWindow(ps->dpy, ps->reg_win, CompositeRedirectManual); if (ps->o.paint_on_overlay && ps->overlay) { XCompositeUnredirectWindow(ps->dpy, ps->overlay, CompositeRedirectManual); } */ // Must call XSync() here XSync(ps->dpy, False); ps->redirected = true; } } /** * Get the poll time. */ static time_ms_t timeout_get_poll_time(session_t *ps) { const time_ms_t now = get_time_ms(); time_ms_t wait = TIME_MS_MAX; // Traverse throught the timeout linked list for (timeout_t *ptmout = ps->tmout_lst; ptmout; ptmout = ptmout->next) { if (ptmout->enabled) { time_ms_t newrun = timeout_get_newrun(ptmout); if (newrun <= now) { wait = 0; break; } else { time_ms_t newwait = newrun - now; if (newwait < wait) wait = newwait; } } } return wait; } /** * Insert a new timeout. */ timeout_t * timeout_insert(session_t *ps, time_ms_t interval, bool (*callback)(session_t *ps, timeout_t *ptmout), void *data) { const static timeout_t tmout_def = { .enabled = true, .data = NULL, .callback = NULL, .firstrun = 0L, .lastrun = 0L, .interval = 0L, }; const time_ms_t now = get_time_ms(); timeout_t *ptmout = malloc(sizeof(timeout_t)); if (!ptmout) printf_errfq(1, "(): Failed to allocate memory for timeout."); memcpy(ptmout, &tmout_def, sizeof(timeout_t)); ptmout->interval = interval; ptmout->firstrun = now; ptmout->lastrun = now; ptmout->data = data; ptmout->callback = callback; ptmout->next = ps->tmout_lst; ps->tmout_lst = ptmout; return ptmout; } /** * Drop a timeout. * * @return true if we have found the timeout and removed it, false * otherwise */ bool timeout_drop(session_t *ps, timeout_t *prm) { timeout_t **pplast = &ps->tmout_lst; for (timeout_t *ptmout = ps->tmout_lst; ptmout; pplast = &ptmout->next, ptmout = ptmout->next) { if (prm == ptmout) { *pplast = ptmout->next; free(ptmout); return true; } } return false; } /** * Clear all timeouts. */ static void timeout_clear(session_t *ps) { timeout_t *ptmout = ps->tmout_lst; timeout_t *next = NULL; while (ptmout) { next = ptmout->next; free(ptmout); ptmout = next; } } /** * Run timeouts. * * @return true if we have ran a timeout, false otherwise */ static bool timeout_run(session_t *ps) { const time_ms_t now = get_time_ms(); bool ret = false; timeout_t *pnext = NULL; for (timeout_t *ptmout = ps->tmout_lst; ptmout; ptmout = pnext) { pnext = ptmout->next; if (ptmout->enabled) { const time_ms_t max = now + (time_ms_t) (ptmout->interval * TIMEOUT_RUN_TOLERANCE); time_ms_t newrun = timeout_get_newrun(ptmout); if (newrun <= max) { ret = true; timeout_invoke(ps, ptmout); } } } return ret; } /** * Invoke a timeout. */ void timeout_invoke(session_t *ps, timeout_t *ptmout) { const time_ms_t now = get_time_ms(); ptmout->lastrun = now; // Avoid modifying the timeout structure after running timeout, to // make it possible to remove timeout in callback if (ptmout->callback) ptmout->callback(ps, ptmout); } /** * Unredirect all windows. */ static void redir_stop(session_t *ps) { if (ps->redirected) { #ifdef DEBUG_REDIR printf("redir_stop(): Screen unredirected.\n"); #endif // Destroy all Pictures as they expire once windows are unredirected // If we don't destroy them here, looks like the resources are just // kept inaccessible somehow for (win *w = ps->list; w; w = w->next) free_paint(ps, &w->paint); XCompositeUnredirectSubwindows(ps->dpy, ps->root, CompositeRedirectManual); // Unmap overlay window if (ps->overlay) XUnmapWindow(ps->dpy, ps->overlay); // Must call XSync() here XSync(ps->dpy, False); ps->redirected = false; } } /** * Main loop. */ static bool mainloop(session_t *ps) { // Process existing events // Sometimes poll() returns 1 but no events are actually read, // causing XNextEvent() to block, I have no idea what's wrong, so we // check for the number of events here. if (XEventsQueued(ps->dpy, QueuedAfterReading)) { XEvent ev = { }; XNextEvent(ps->dpy, &ev); ev_handle(ps, &ev); ps->ev_received = true; return true; } #ifdef CONFIG_DBUS if (ps->o.dbus) { cdbus_loop(ps); } #endif if (ps->reset) return false; // Calculate timeout struct timeval *ptv = NULL; { // Consider ev_received firstly if (ps->ev_received || ps->o.benchmark) { ptv = malloc(sizeof(struct timeval)); ptv->tv_sec = 0L; ptv->tv_usec = 0L; } // Then consider fading timeout else if (!ps->idling) { ptv = malloc(sizeof(struct timeval)); *ptv = ms_to_tv(fade_timeout(ps)); } // Software optimization is to be applied on timeouts that require // immediate painting only if (ptv && ps->o.sw_opti) swopti_handle_timeout(ps, ptv); // Don't continue looping for 0 timeout if (ptv && timeval_isempty(ptv)) { free(ptv); return false; } // Now consider the waiting time of other timeouts time_ms_t tmout_ms = timeout_get_poll_time(ps); if (tmout_ms < TIME_MS_MAX) { if (!ptv) { ptv = malloc(sizeof(struct timeval)); *ptv = ms_to_tv(tmout_ms); } else if (timeval_ms_cmp(ptv, tmout_ms) > 0) { *ptv = ms_to_tv(tmout_ms); } } // Don't continue looping for 0 timeout if (ptv && timeval_isempty(ptv)) { free(ptv); return false; } } // Polling fds_poll(ps, ptv); free(ptv); ptv = NULL; timeout_run(ps); return true; } /** * Initialize a session. * * @param ps_old old session, from which the function will take the X * connection, then free it * @param argc number of commandline arguments * @param argv commandline arguments */ static session_t * session_init(session_t *ps_old, int argc, char **argv) { const static session_t s_def = { .dpy = NULL, .scr = 0, .vis = NULL, .depth = 0, .root = None, .root_height = 0, .root_width = 0, // .root_damage = None, .overlay = None, .root_tile_fill = false, .root_tile_paint = PAINT_INIT, .screen_reg = None, .tgt_picture = None, .tgt_buffer = None, .root_dbe = None, .reg_win = None, .o = { .config_file = NULL, .display = NULL, .backend = BKEND_XRENDER, .glx_no_stencil = false, .glx_copy_from_front = false, .mark_wmwin_focused = false, .mark_ovredir_focused = false, .fork_after_register = false, .synchronize = false, .detect_rounded_corners = false, .paint_on_overlay = false, .unredir_if_possible = false, .dbus = false, .benchmark = 0, .benchmark_wid = None, .logpath = NULL, .refresh_rate = 0, .sw_opti = false, .vsync = VSYNC_NONE, .dbe = false, .vsync_aggressive = false, .wintype_shadow = { false }, .shadow_red = 0.0, .shadow_green = 0.0, .shadow_blue = 0.0, .shadow_radius = 12, .shadow_offset_x = -15, .shadow_offset_y = -15, .shadow_opacity = .75, .clear_shadow = false, .shadow_blacklist = NULL, .shadow_ignore_shaped = false, .respect_prop_shadow = false, .wintype_fade = { false }, .fade_in_step = 0.028 * OPAQUE, .fade_out_step = 0.03 * OPAQUE, .fade_delta = 10, .no_fading_openclose = false, .fade_blacklist = NULL, .wintype_opacity = { 0.0 }, .inactive_opacity = 0, .inactive_opacity_override = false, .frame_opacity = 0.0, .detect_client_opacity = false, .alpha_step = 0.03, .blur_background = false, .blur_background_frame = false, .blur_background_fixed = false, .inactive_dim = 0.0, .inactive_dim_fixed = false, .invert_color_list = NULL, .wintype_focus = { false }, .use_ewmh_active_win = false, .focus_blacklist = NULL, .detect_transient = false, .detect_client_leader = false, .track_focus = false, .track_wdata = false, .track_leader = false, }, .pfds_read = NULL, .pfds_write = NULL, .pfds_except = NULL, .nfds_max = 0, .tmout_lst = NULL, .all_damage = None, .time_start = { 0, 0 }, .redirected = false, .unredir_possible = false, .alpha_picts = NULL, .reg_ignore_expire = false, .idling = false, .fade_time = 0L, .ignore_head = NULL, .ignore_tail = NULL, .reset = false, .expose_rects = NULL, .size_expose = 0, .n_expose = 0, .list = NULL, .active_win = NULL, .active_leader = None, .black_picture = None, .cshadow_picture = None, .white_picture = None, .gaussian_map = NULL, .cgsize = 0, .shadow_corner = NULL, .shadow_top = NULL, .refresh_rate = 0, .refresh_intv = 0UL, .paint_tm_offset = 0L, #ifdef CONFIG_VSYNC_DRM .drm_fd = -1, #endif #ifdef CONFIG_VSYNC_OPENGL .glx_context = None, .glx_has_texture_non_power_of_two = false, .glXGetVideoSyncSGI = NULL, .glXWaitVideoSyncSGI = NULL, .glXGetSyncValuesOML = NULL, .glXWaitForMscOML = NULL, #endif .xfixes_event = 0, .xfixes_error = 0, .damage_event = 0, .damage_error = 0, .render_event = 0, .render_error = 0, .composite_event = 0, .composite_error = 0, .composite_opcode = 0, .has_name_pixmap = false, .shape_exists = false, .shape_event = 0, .shape_error = 0, .randr_exists = 0, .randr_event = 0, .randr_error = 0, #ifdef CONFIG_VSYNC_OPENGL .glx_exists = false, .glx_event = 0, .glx_error = 0, #endif .dbe_exists = false, .xrfilter_convolution_exists = false, .atom_opacity = None, .atom_frame_extents = None, .atom_client = None, .atom_name = None, .atom_name_ewmh = None, .atom_class = None, .atom_role = None, .atom_transient = None, .atom_ewmh_active_win = None, .atom_compton_shadow = None, .atom_win_type = None, .atoms_wintypes = { 0 }, .track_atom_lst = NULL, #ifdef CONFIG_DBUS .dbus_conn = NULL, .dbus_service = NULL, #endif }; // Allocate a session and copy default values into it session_t *ps = malloc(sizeof(session_t)); memcpy(ps, &s_def, sizeof(session_t)); ps_g = ps; ps->ignore_tail = &ps->ignore_head; gettimeofday(&ps->time_start, NULL); wintype_arr_enable(ps->o.wintype_focus); ps->o.wintype_focus[WINTYPE_UNKNOWN] = false; ps->o.wintype_focus[WINTYPE_NORMAL] = false; ps->o.wintype_focus[WINTYPE_UTILITY] = false; // First pass get_cfg(ps, argc, argv, true); // Inherit old Display if possible, primarily for resource leak checking if (ps_old && ps_old->dpy) ps->dpy = ps_old->dpy; // Open Display if (!ps->dpy) { ps->dpy = XOpenDisplay(ps->o.display); if (!ps->dpy) { printf_errfq(1, "(): Can't open display."); } } // Second pass get_cfg(ps, argc, argv, false); XSetErrorHandler(error); if (ps->o.synchronize) { XSynchronize(ps->dpy, 1); } ps->scr = DefaultScreen(ps->dpy); ps->root = RootWindow(ps->dpy, ps->scr); ps->vis = DefaultVisual(ps->dpy, ps->scr); ps->depth = DefaultDepth(ps->dpy, ps->scr); if (!XRenderQueryExtension(ps->dpy, &ps->render_event, &ps->render_error)) { fprintf(stderr, "No render extension\n"); exit(1); } if (!XQueryExtension(ps->dpy, COMPOSITE_NAME, &ps->composite_opcode, &ps->composite_event, &ps->composite_error)) { fprintf(stderr, "No composite extension\n"); exit(1); } { int composite_major = 0, composite_minor = 0; XCompositeQueryVersion(ps->dpy, &composite_major, &composite_minor); if (composite_major > 0 || composite_minor >= 2) { ps->has_name_pixmap = true; } } if (!XDamageQueryExtension(ps->dpy, &ps->damage_event, &ps->damage_error)) { fprintf(stderr, "No damage extension\n"); exit(1); } if (!XFixesQueryExtension(ps->dpy, &ps->xfixes_event, &ps->xfixes_error)) { fprintf(stderr, "No XFixes extension\n"); exit(1); } // Query X Shape if (XShapeQueryExtension(ps->dpy, &ps->shape_event, &ps->shape_error)) { ps->shape_exists = true; } // Query X RandR if (ps->o.sw_opti && !ps->o.refresh_rate) { if (XRRQueryExtension(ps->dpy, &ps->randr_event, &ps->randr_error)) ps->randr_exists = true; else printf_errf("(): No XRandR extension, automatic refresh rate " "detection impossible."); } // Query X DBE extension if (ps->o.dbe) { int dbe_ver_major = 0, dbe_ver_minor = 0; if (XdbeQueryExtension(ps->dpy, &dbe_ver_major, &dbe_ver_minor)) if (dbe_ver_major >= 1) ps->dbe_exists = true; else fprintf(stderr, "DBE extension version too low. Double buffering " "impossible.\n"); else { fprintf(stderr, "No DBE extension. Double buffering impossible.\n"); } if (!ps->dbe_exists) ps->o.dbe = false; } // Start listening to events on root earlier to catch all possible // root geometry changes XSelectInput(ps->dpy, ps->root, SubstructureNotifyMask | ExposureMask | StructureNotifyMask | PropertyChangeMask); ps->root_width = DisplayWidth(ps->dpy, ps->scr); ps->root_height = DisplayHeight(ps->dpy, ps->scr); rebuild_screen_reg(ps); // Overlay must be initialized before double buffer, and before creation // of OpenGL context. if (ps->o.paint_on_overlay) init_overlay(ps); // Initialize DBE if (ps->o.dbe && BKEND_GLX == ps->o.backend) { printf_errf("(): DBE couldn't be used on GLX backend."); ps->o.dbe = false; } if (ps->o.dbe && !init_dbe(ps)) exit(1); // Initialize OpenGL as early as possible if (BKEND_GLX == ps->o.backend) { #ifdef CONFIG_VSYNC_OPENGL if (!glx_init(ps, true)) exit(1); #else printf_errfq(1, "(): GLX backend support not compiled in."); #endif } // Initialize software optimization if (ps->o.sw_opti) ps->o.sw_opti = swopti_init(ps); // Initialize VSync if (!vsync_init(ps)) exit(1); // Create registration window if (!ps->reg_win && !register_cm(ps)) exit(1); init_atoms(ps); init_alpha_picts(ps); ps->gaussian_map = make_gaussian_map(ps->o.shadow_radius); presum_gaussian(ps, ps->gaussian_map); { XRenderPictureAttributes pa; pa.subwindow_mode = IncludeInferiors; ps->root_picture = XRenderCreatePicture(ps->dpy, ps->root, XRenderFindVisualFormat(ps->dpy, ps->vis), CPSubwindowMode, &pa); if (ps->o.paint_on_overlay) { ps->tgt_picture = XRenderCreatePicture(ps->dpy, ps->overlay, XRenderFindVisualFormat(ps->dpy, ps->vis), CPSubwindowMode, &pa); } else { ps->tgt_picture = ps->root_picture; } } // Initialize filters, must be preceded by OpenGL context creation if (!init_filters(ps)) exit(1); ps->black_picture = solid_picture(ps, true, 1, 0, 0, 0); ps->white_picture = solid_picture(ps, true, 1, 1, 1, 1); // Generates another Picture for shadows if the color is modified by // user if (!ps->o.shadow_red && !ps->o.shadow_green && !ps->o.shadow_blue) { ps->cshadow_picture = ps->black_picture; } else { ps->cshadow_picture = solid_picture(ps, true, 1, ps->o.shadow_red, ps->o.shadow_green, ps->o.shadow_blue); } fds_insert(ps, ConnectionNumber(ps->dpy), POLLIN); XGrabServer(ps->dpy); redir_start(ps); { Window root_return, parent_return; Window *children; unsigned int nchildren; XQueryTree(ps->dpy, ps->root, &root_return, &parent_return, &children, &nchildren); for (unsigned i = 0; i < nchildren; i++) { add_win(ps, children[i], i ? children[i-1] : None); } XFree(children); } if (ps->o.track_focus) { recheck_focus(ps); } XUngrabServer(ps->dpy); // Initialize DBus if (ps->o.dbus) { #ifdef CONFIG_DBUS cdbus_init(ps); if (!ps->dbus_conn) { cdbus_destroy(ps); ps->o.dbus = false; } #else printf_errfq(1, "(): DBus support not compiled in!"); #endif } // Fork to background, if asked if (ps->o.fork_after_register) { if (!fork_after(ps)) { session_destroy(ps); return NULL; } } // Free the old session if (ps_old) free(ps_old); return ps; } /** * Destroy a session. * * Does not close the X connection or free the session_t * structure, though. * * @param ps session to destroy */ static void session_destroy(session_t *ps) { redir_stop(ps); // Stop listening to events on root window XSelectInput(ps->dpy, ps->root, 0); #ifdef CONFIG_DBUS // Kill DBus connection if (ps->o.dbus) cdbus_destroy(ps); free(ps->dbus_service); #endif // Free window linked list { win *next = NULL; for (win *w = ps->list; w; w = next) { // Must be put here to avoid segfault next = w->next; if (IsViewable == w->a.map_state && !w->destroyed) win_ev_stop(ps, w); free_win_res(ps, w); free(w); } ps->list = NULL; } // Free alpha_picts { const int max = round(1.0 / ps->o.alpha_step) + 1; for (int i = 0; i < max; ++i) free_picture(ps, &ps->alpha_picts[i]); free(ps->alpha_picts); ps->alpha_picts = NULL; } #ifdef CONFIG_C2 // Free blacklists free_wincondlst(&ps->o.shadow_blacklist); free_wincondlst(&ps->o.fade_blacklist); free_wincondlst(&ps->o.focus_blacklist); free_wincondlst(&ps->o.invert_color_list); #endif // Free tracked atom list { latom_t *next = NULL; for (latom_t *this = ps->track_atom_lst; this; this = next) { next = this->next; free(this); } ps->track_atom_lst = NULL; } // Free ignore linked list { ignore_t *next = NULL; for (ignore_t *ign = ps->ignore_head; ign; ign = next) { next = ign->next; free(ign); } // Reset head and tail ps->ignore_head = NULL; ps->ignore_tail = &ps->ignore_head; } // Free cshadow_picture and black_picture if (ps->cshadow_picture == ps->black_picture) ps->cshadow_picture = None; else free_picture(ps, &ps->cshadow_picture); free_picture(ps, &ps->black_picture); free_picture(ps, &ps->white_picture); // Free tgt_{buffer,picture} and root_picture if (ps->tgt_buffer == ps->tgt_picture) ps->tgt_buffer = None; else free_picture(ps, &ps->tgt_buffer); if (ps->tgt_picture == ps->root_picture) ps->tgt_picture = None; else free_picture(ps, &ps->tgt_picture); free_picture(ps, &ps->root_picture); // Free other X resources free_root_tile(ps); free_region(ps, &ps->screen_reg); free_region(ps, &ps->all_damage); free(ps->expose_rects); free(ps->shadow_corner); free(ps->shadow_top); free(ps->gaussian_map); free(ps->o.display); free(ps->o.logpath); free(ps->o.config_file); free(ps->pfds_read); free(ps->pfds_write); free(ps->pfds_except); #ifdef CONFIG_VSYNC_OPENGL glx_destroy(ps); #endif // Free double buffer if (ps->root_dbe) { XdbeDeallocateBackBufferName(ps->dpy, ps->root_dbe); ps->root_dbe = None; } #ifdef CONFIG_VSYNC_DRM // Close file opened for DRM VSync if (ps->drm_fd >= 0) { close(ps->drm_fd); ps->drm_fd = -1; } #endif // Release overlay window if (ps->overlay) { XCompositeReleaseOverlayWindow(ps->dpy, ps->overlay); ps->overlay = None; } // Free reg_win if (ps->reg_win) { XDestroyWindow(ps->dpy, ps->reg_win); ps->reg_win = None; } // Flush all events XSync(ps->dpy, True); // Free timeouts timeout_clear(ps); if (ps == ps_g) ps_g = NULL; } /** * Do the actual work. * * @param ps current session */ static void session_run(session_t *ps) { win *t; if (ps->o.sw_opti) ps->paint_tm_offset = get_time_timeval().tv_usec; ps->reg_ignore_expire = true; t = paint_preprocess(ps, ps->list); if (ps->redirected) paint_all(ps, None, t); // Initialize idling ps->idling = false; // Main loop while (!ps->reset) { ps->ev_received = false; while (mainloop(ps)) continue; if (ps->o.benchmark) { if (ps->o.benchmark_wid) { win *w = find_win(ps, ps->o.benchmark_wid); if (!w) { printf_errf("(): Couldn't find specified benchmark window."); session_destroy(ps); exit(1); } add_damage_win(ps, w); } else { force_repaint(ps); } } // idling will be turned off during paint_preprocess() if needed ps->idling = true; t = paint_preprocess(ps, ps->list); // If the screen is unredirected, free all_damage to stop painting if (!ps->redirected) free_region(ps, &ps->all_damage); if (ps->all_damage && !is_region_empty(ps, ps->all_damage)) { static int paint = 0; paint_all(ps, ps->all_damage, t); ps->reg_ignore_expire = false; paint++; if (ps->o.benchmark && paint >= ps->o.benchmark) exit(0); XSync(ps->dpy, False); ps->all_damage = None; } if (ps->idling) ps->fade_time = 0L; } } /** * Turn on the program reset flag. * * This will result in compton resetting itself after next paint. */ static void reset_enable(int __attribute__((unused)) signum) { session_t * const ps = ps_g; ps->reset = true; } /** * The function that everybody knows. */ int main(int argc, char **argv) { // Set locale so window names with special characters are interpreted // correctly setlocale(LC_ALL, ""); // Set up SIGUSR1 signal handler to reset program { sigset_t block_mask; sigemptyset(&block_mask); const struct sigaction action= { .sa_handler = reset_enable, .sa_mask = block_mask, .sa_flags = 0 }; sigaction(SIGUSR1, &action, NULL); } // Main loop session_t *ps_old = ps_g; while (1) { ps_g = session_init(ps_old, argc, argv); if (!ps_g) { printf_errf("(): Failed to create new session."); return 1; } session_run(ps_g); ps_old = ps_g; session_destroy(ps_g); } free(ps_g); return 0; }