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+<HTML>
+<HEAD>
+<TITLE>Types and Related Topics</TITLE>
+</HEAD>
+<BODY CLASS="SECT1">
+<DIV CLASS="NAVHEADER">
+<TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0">
+<TR>
+<TH COLSPAN="3" ALIGN="center">Python Bindings for KDE (PyKDE-3.16.0)</TH>
+</TR>
+<TR>
+<TD WIDTH="10%" ALIGN="left" VALIGN="bottom">
+<A HREF="signal.html" ACCESSKEY="P">Prev</A>
+</TD>
+<TD WIDTH="80%" ALIGN="center" VALIGN="bottom"></TD>
+<TD WIDTH="10%" ALIGN="right" VALIGN="bottom">
+<A HREF="classref/index.html" ACCESSKEY="N">Next</A>
+</TD>
+</TR>
+</TABLE>
+<HR ALIGN="LEFT" WIDTH="100%">
+</DIV>
+<H1>Types and Related Topics</H1>
+<H2>Static Member Functions</H2>
+<P>
+Static member functions are implemented as Python class functions.
+For example the C++ static member function
+<TT CLASS="LITERAL" >QObject::connect()</TT>
+is called from Python as
+<TT CLASS="LITERAL">QObject.connect()</TT> or
+<TT CLASS="LITERAL">self.connect()</TT>
+if called from a sub-class of
+<TT CLASS="LITERAL">QObject</TT>.
+</P>
+<h2>None and NULL</h2>
+<P>Throughout the bindings, the
+<TT CLASS="LITERAL">None</TT>
+value can be specified wherever
+<TT CLASS="LITERAL">NULL</TT>
+is acceptable to the underlying C++ code.</P>
+<P >Equally,
+<TT CLASS="LITERAL">NULL</TT>
+is converted to
+<TT CLASS="LITERAL">None</TT>
+whenever it is returned by the underlying C++ code
+</P>
+
+<h2>Enumerated Types</H2>
+<P>
+Enumerated types are implemented as a set of simple variables corresponding to
+the separate enumerated values.
+</P>
+<P>
+When using an enumerated value the name of the class (or a sub-class) in which
+the enumerated type was defined in must be included. For example:
+</P>
+<TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" >
+<TR>
+<TD>
+<PRE CLASS="PROGRAMLISTING">
+Qt.SolidPattern
+QWidget.TabFocus
+QFrame.TabFocus
+</PRE>
+</TD>
+</TR>
+</TABLE>
+
+<H2>Namespaces</H2>
+<P>
+The C++ code in KDE makes extensive use of namespaces (especially in the kio, kjs,
+khtml, kfile, and kparts modules). In PyKDE, namespaces are treated as a "superclass".
+For example, "from kparts import KParts" will import the KParts namespace and all
+its members. To reference a class in the namespace, use &lt;namespace name&gt;..&lt;classname&gt;,
+for example, KParts.ReadOnlyPart. It isn't necessary to import the &lt;classname&gt; (ReadOnlyPart
+in the example).
+</P>
+<h2>Return and Argument Types</h2>
+<p>
+Some return types or argument types may be different than those in the C++ KDE libs. This is
+done for convenience (eg returning/taking Python lists or dicts), because arguments are
+scalar (non-object) types passed by reference (eg int*, bool&), or because there is no
+way to express the C++ type in Python (eg template types)
+</p>
+<p>
+Please check the <a href="docs.html">Class Reference Docs</a> which list all classes
+and methods in Python format.
+</p>
+<h2>Version Information</h2><h4><i>New in PyKDE-3.11</i></h4>
+<p>
+PyKDE provides methods for determining both the KDE version being run and the PyKDE
+version being run. The version methods are:
+</p>
+<table border="0" bgcolor="#E0E0E0" width="100%">
+<tr>
+<th align = "left" width = "20%"><u>return type</u></th>
+<th align = "left" width = "20%"><u>KDE</u></th>
+<th align = "center" width = "10%"><u>Example</u></th>
+<th></th>
+<th align = "left" width = "20%"><u>PyKDE</u></th>
+<th align = "center" width = "20%"><u>Example</u></th>
+</tr>
+<tr>
+<td>int</td>
+<td>KDE.versionMajor ()</td>
+<td align = "center">3</td>
+<td></td>
+<td>PyKDE.versionMajor ()</td>
+<td align = "center">3</td>
+</tr>
+<tr>
+<td>int</td>
+<td>KDE.versionMinor ()</td>
+<td align = "center">1</td>
+<td></td>
+<td>PyKDE.versionMinor ()</td>
+<td align = "center">8</td>
+</tr>
+<tr>
+<td>int</td>
+<td>KDE.versionRelease ()</td>
+<td align = "center">4</td>
+<td></td>
+<td>PyKDE.versionRelease ()</td>
+<td align = "center">0</td>
+</tr>
+<tr>
+<td>string</td>
+<td>KDE.versionString ()</td>
+<td align = "center">"3.1.4"</td>
+<td></td>
+<td>PyKDE.versionString ()</td>
+<td align = "center">"3.11.0"</td>
+</tr>
+</table>
+
+<h2>Abstract Classes and Pure Virtual Methods</h2>
+<P>
+C++ allows the use of abstract classes. Abstract classes cannot be used in programs
+(instantiated) directly; their only purpose is to serve as a base class from which
+programmers can derive other classes that can be used.
+</P>
+<P>
+An abstract class in C++ is defined as a class that has one or more 'pure virtual'
+methods. These can be identified in the C++ header files or C++ docs as methods set
+equal to 0, for example:
+</P>
+<TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%">
+<TR>
+<TD>
+<PRE CLASS="PROGRAMLISTING">
+virtual int somePureVirtualMethod (int a) = 0;
+</PRE>
+</TD>
+</TR>
+</TABLE>
+<P>
+To derive a useful class from the abstract class, the programmer has to write methods
+to overload each of the pure virtual methods. Following a suggestion on the mailing
+list, the docs attempt to flag all abstract classes and identify the pure virtual
+methods which must be overloaded in the derived class. Derived classes can be created
+in Python by writing Python methods to overload the pure virtual methods - no C++ code
+is required.
+</P>
+
+<DIV CLASS="NAVFOOTER">
+<HR ALIGN="LEFT" WIDTH="100%">
+<TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" >
+<TR>
+<TD WIDTH="33%" ALIGN="left" VALIGN="top"><A HREF="signal.html" ACCESSKEY="P">Prev</A></TD>
+<TD WIDTH="34%" ALIGN="center" VALIGN="top"><A HREF="index.html" ACCESSKEY="H">Home</A></TD>
+<TD WIDTH="33%" ALIGN="right" VALIGN="top"><A HREF="classref/index.html" ACCESSKEY="N">Next</A></TD>
+</TR>
+<TR>
+<TD WIDTH="33%" ALIGN="left" VALIGN="top">Signals and Slots</TD>
+<TD WIDTH="34%" ALIGN="center" VALIGN="top">&nbsp;</TD>
+<TD WIDTH="33%" ALIGN="right" VALIGN="top">Class Reference</TD>
+</TR>
+</TABLE>
+</DIV>
+
+</BODY>
+</HTML>