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Diffstat (limited to 'python/pyqt/examples3/tut14.py')
-rwxr-xr-x | python/pyqt/examples3/tut14.py | 378 |
1 files changed, 0 insertions, 378 deletions
diff --git a/python/pyqt/examples3/tut14.py b/python/pyqt/examples3/tut14.py deleted file mode 100755 index f046757d..00000000 --- a/python/pyqt/examples3/tut14.py +++ /dev/null @@ -1,378 +0,0 @@ -#!/usr/bin/env python - -# Qt tutorial 14. - -import sys -import math -import random -import qt - - -class LCDRange(qt.QWidget): - def __init__(self, s=None, parent=None, name=None): - qt.QWidget.__init__(self, parent, name) - - lcd = qt.QLCDNumber(2, self, "lcd") - self.slider = qt.QSlider(qt.Qt.Horizontal, self, "slider") - self.slider.setRange(0, 99) - self.slider.setValue(0) - - self.label = qt.QLabel(" ", self, "label") - self.label.setAlignment(qt.Qt.AlignCenter) - - self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), lcd, qt.SLOT("display(int)")) - self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), self, qt.PYSIGNAL("valueChanged(int)")) - - self.setFocusProxy(self.slider) - - l = qt.QVBoxLayout(self) - l.addWidget(lcd, 1) - l.addWidget(self.slider) - l.addWidget(self.label) - - if s is not None: - self.setText(s) - - def value(self): - return self.slider.value() - - def setValue(self, value): - self.slider.setValue(value) - - def setRange(self, minVal, maxVal): - if minVal < 0 or maxVal > 99 or minVal > maxVal: - raise ValueError, "LCDRange.setRange(): invalid range" - - self.slider.setRange(minVal, maxVal) - - def text(self): - return self.label.text() - - def setText(self, s): - self.label.setText(s) - - -class CannonField(qt.QWidget): - def __init__(self, parent=None, name=None): - qt.QWidget.__init__(self, parent, name) - - self.ang = 45 - self.f = 0 - self.timerCount = 0 - - self.autoShootTimer = qt.QTimer(self, "movement handler") - self.connect(self.autoShootTimer, qt.SIGNAL("timeout()"), self.moveShot) - - self.shoot_ang = 0 - self.shoot_f = 0 - self.target = qt.QPoint(0, 0) - self.gameEnded = 0 - self.barrelPressed = 0 - - self.setPalette(qt.QPalette(qt.QColor(250, 250, 200))) - - self.barrelRect = qt.QRect(33, -4, 15, 8) - - self.newTarget() - - def angle(self): - return self.ang - - def setAngle(self, degrees): - if degrees < 5: - degrees = 5 - if degrees > 70: - degrees = 70 - if self.ang == degrees: - return - self.ang = degrees - self.repaint(self.cannonRect(), 0) - self.emit(qt.PYSIGNAL("angleChanged(int)"), (self.ang, )) - - def force(self): - return self.f - - def setForce(self, newton): - if newton < 0: - newton = 0 - if self.f == newton: - return - self.f = newton - self.emit(qt.PYSIGNAL("forceChanged(int)"), (self.f, )) - - def shoot(self): - if self.isShooting(): - return - - self.timerCount = 0 - self.shoot_ang = self.ang - self.shoot_f = self.f - self.autoShootTimer.start(50) - self.emit(qt.PYSIGNAL("canShoot(bool)"), (0, )) - - def newTarget(self): - r = qt.QRegion(self.targetRect()) - self.target = qt.QPoint(random.randint(200, 390), random.randint(10, 265)) - self.repaint(r.unite(qt.QRegion(self.targetRect()))) - - def gameOver(self): - return self.gameEnded - - def setGameOver(self): - if self.gameEnded: - return - if self.isShooting(): - self.autoShootTime.stop() - self.gameEnded = 1 - self.repaint() - - def restartGame(self): - if self.isShooting(): - self.autoShootTime.stop() - self.gameEnded = 0 - self.repaint() - self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) - - def moveShot(self): - r = qt.QRegion(self.shotRect()) - self.timerCount = self.timerCount + 1 - - shotR = self.shotRect() - - if shotR.intersects(self.targetRect()): - self.autoShootTimer.stop() - self.emit(qt.PYSIGNAL("hit()"), ()) - self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) - elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()): - self.autoShootTimer.stop() - self.emit(qt.PYSIGNAL("missed()"), ()) - self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) - else: - r = r.unite(qt.QRegion(shotR)) - - self.repaint(r) - - def mousePressEvent(self, ev): - if ev.button() != qt.Qt.LeftButton: - return - if self.barrelHit(ev.pos()): - self.barrelPressed = 1 - - def mouseMoveEvent(self, ev): - if not self.barrelPressed: - return - pnt = ev.pos() - if pnt.x() <= 0: - pnt.setX(1) - if pnt.y() >= self.height(): - pnt.setY(self.height() - 1) - rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x()) - self.setAngle(int(round(rad * 180 / math.pi))) - - def mouseReleaseEvent(self, ev): - if ev.button() == qt.Qt.LeftButton: - self.barrelPressed = 0 - - def paintEvent(self, ev): - updateR = ev.rect() - p = qt.QPainter(self) - - if self.gameEnded: - p.setPen(qt.Qt.black) - p.setFont(qt.QFont("Courier", 48, qt.QFont.Bold)) - p.drawText(self.rect(), qt.Qt.AlignCenter, "Game Over") - - if updateR.intersects(self.cannonRect()): - self.paintCannon(p) - - if updateR.intersects(self.barrierRect()): - self.paintBarrier(p) - - if self.isShooting() and updateR.intersects(self.shotRect()): - self.paintShot(p) - - if not self.gameEnded and updateR.intersects(self.targetRect()): - self.paintTarget(p) - - def paintShot(self, p): - p.setBrush(qt.Qt.black) - p.setPen(qt.Qt.NoPen) - p.drawRect(self.shotRect()) - - def paintTarget(self, p): - p.setBrush(qt.Qt.red) - p.setPen(qt.Qt.black) - p.drawRect(self.targetRect()) - - def paintBarrier(self, p): - p.setBrush(qt.Qt.yellow) - p.setPen(qt.Qt.black) - p.drawRect(self.barrierRect()) - - def paintCannon(self, p): - cr = self.cannonRect() - pix = qt.QPixmap(cr.size()) - pix.fill(self, cr.topLeft()) - - tmp = qt.QPainter(pix) - tmp.setBrush(qt.Qt.blue) - tmp.setPen(qt.Qt.NoPen) - - tmp.translate(0, pix.height() - 1) - tmp.drawPie(qt.QRect(-35, -35, 70, 70), 0, 90 * 16) - tmp.rotate(-self.ang) - tmp.drawRect(self.barrelRect) - tmp.end() - - p.drawPixmap(cr.topLeft(), pix) - - def cannonRect(self): - r = qt.QRect(0, 0, 50, 50) - r.moveBottomLeft(self.rect().bottomLeft()) - return r - - def shotRect(self): - gravity = 4.0 - - time = self.timerCount / 4.0 - velocity = self.shoot_f - radians = self.shoot_ang * math.pi / 180 - - velx = velocity * math.cos(radians) - vely = velocity * math.sin(radians) - x0 = (self.barrelRect.right() + 5) * math.cos(radians) - y0 = (self.barrelRect.right() + 5) * math.sin(radians) - x = x0 + velx * time - y = y0 + vely * time - 0.5 * gravity * time * time - - r = qt.QRect(0, 0, 6, 6) - r.moveCenter(qt.QPoint(x, self.height() - 1 - y)) - return r - - def targetRect(self): - r = qt.QRect(0, 0, 20, 10) - r.moveCenter(qt.QPoint(self.target.x(), self.height() - 1 - self.target.y())) - return r - - def barrierRect(self): - return qt.QRect(145, self.height() - 100, 15, 100) - - def barrelHit(self, p): - mtx = qt.QWMatrix() - mtx.translate(0, self.height() - 1) - mtx.rotate(-self.ang) - (mtx, invertable) = mtx.invert() - return self.barrelRect.contains(mtx.map(p)) - - def isShooting(self): - return self.autoShootTimer.isActive() - - def sizePolicy(self): - return qt.QSizePolicy(qt.QSizePolicy.Expanding, qt.QSizePolicy.Expanding) - - -class GameBoard(qt.QWidget): - def __init__(self, parent=None, name=None): - qt.QWidget.__init__(self, parent, name) - - quit = qt.QPushButton("&Quit", self, "quit") - quit.setFont(qt.QFont("Times", 18, qt.QFont.Bold)) - self.connect(quit, qt.SIGNAL("clicked()"), qt.qApp, qt.SLOT("quit()")) - - self.angle = LCDRange("ANGLE", self, "angle") - self.angle.setRange(5, 70) - - self.force = LCDRange("FORCE", self, "force") - self.force.setRange(10, 50) - - box = qt.QVBox(self, "cannonFrame") - box.setFrameStyle(qt.QFrame.WinPanel | qt.QFrame.Sunken) - - self.cannonField = CannonField(box, "cannonField") - - self.connect(self.angle, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setAngle) - self.connect(self.cannonField, qt.PYSIGNAL("angleChanged(int)"), self.angle.setValue) - - self.connect(self.force, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setForce) - self.connect(self.cannonField, qt.PYSIGNAL("forceChanged(int)"), self.force.setValue) - - self.connect(self.cannonField, qt.PYSIGNAL("hit()"), self.hit) - self.connect(self.cannonField, qt.PYSIGNAL("missed()"), self.missed) - - self.shoot = qt.QPushButton("&Shoot", self, "shoot") - self.shoot.setFont(qt.QFont("Times", 18, qt.QFont.Bold)) - self.connect(self.shoot, qt.SIGNAL("clicked()"), self.fire) - self.connect(self.cannonField, qt.PYSIGNAL("canShoot(bool)"), self.shoot, qt.SLOT("setEnabled(bool)")) - - restart = qt.QPushButton("&New Game", self, "newgame") - restart.setFont(qt.QFont("Times", 18, qt.QFont.Bold)) - self.connect(restart, qt.SIGNAL("clicked()"), self.newGame) - - self.hits = qt.QLCDNumber(2, self, "hits") - self.shotsLeft = qt.QLCDNumber(2, self, "shotsleft") - hitsL = qt.QLabel("HITS", self, "hitsLabel") - shotsLeftL = qt.QLabel("SHOTS LEFT", self, "shotsleftLabel") - - accel = qt.QAccel(self) - accel.connectItem(accel.insertItem(qt.Qt.Key_Enter), self.fire) - accel.connectItem(accel.insertItem(qt.Qt.Key_Return), self.fire) - accel.connectItem(accel.insertItem(qt.Qt.CTRL + qt.Qt.Key_Q), qt.qApp, qt.SLOT("quit()")) - - grid = qt.QGridLayout(self, 2, 2, 10) - grid.addWidget(quit, 0, 0) - grid.addWidget(box, 1, 1) - grid.setColStretch(1, 10) - - leftBox = qt.QVBoxLayout() - grid.addLayout(leftBox, 1, 0) - leftBox.addWidget(self.angle) - leftBox.addWidget(self.force) - - topBox = qt.QHBoxLayout() - grid.addLayout(topBox, 0, 1) - topBox.addWidget(self.shoot) - topBox.addWidget(self.hits) - topBox.addWidget(hitsL) - topBox.addWidget(self.shotsLeft) - topBox.addWidget(shotsLeftL) - topBox.addStretch(1) - topBox.addWidget(restart) - - self.angle.setValue(60) - self.force.setValue(25) - self.angle.setFocus() - - self.newGame() - - def fire(self): - if self.cannonField.gameOver() or self.cannonField.isShooting(): - return - self.shotsLeft.display(self.shotsLeft.intValue() - 1) - self.cannonField.shoot() - - def hit(self): - self.hits.display(self.hits.intValue() + 1) - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - else: - self.cannonField.newTarget() - - def missed(self): - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - - def newGame(self): - self.shotsLeft.display(15) - self.hits.display(0) - self.cannonField.restartGame() - self.cannonField.newTarget() - - -qt.QApplication.setColorSpec(qt.QApplication.CustomColor) -a = qt.QApplication(sys.argv) - -gb = GameBoard() -gb.setGeometry(100, 100, 500, 355) -a.setMainWidget(gb) -gb.show() -sys.exit(a.exec_loop()) |