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-rw-r--r--qtruby/rubylib/tutorial/t14/cannon.rb279
1 files changed, 279 insertions, 0 deletions
diff --git a/qtruby/rubylib/tutorial/t14/cannon.rb b/qtruby/rubylib/tutorial/t14/cannon.rb
new file mode 100644
index 00000000..b0f77d37
--- /dev/null
+++ b/qtruby/rubylib/tutorial/t14/cannon.rb
@@ -0,0 +1,279 @@
+require 'Qt'
+include Math
+
+class CannonField < Qt::Widget
+
+ signals 'hit()', 'missed()', 'angleChanged(int)', 'forceChanged(int)',
+ 'canShoot(bool)'
+
+ slots 'setAngle(int)', 'setForce(int)', 'shoot()', 'moveShot()',
+ 'newTarget()', 'setGameOver()', 'restartGame()'
+
+ def initialize(parent, name)
+ super
+ @ang = 45
+ @f = 0
+ @timerCount = 0;
+ @autoShootTimer = Qt::Timer.new( self, 'movement handler' )
+ connect( @autoShootTimer, SIGNAL('timeout()'),
+ self, SLOT('moveShot()') )
+ @shoot_ang = 0
+ @shoot_f = 0
+ @target = Qt::Point.new(0, 0)
+ @gameEnded = false
+ @barrelPressed = false
+ setPalette( Qt::Palette.new( Qt::Color.new( 250, 250, 200) ) )
+ newTarget()
+ @barrelRect = Qt::Rect.new(33, -4, 15, 8)
+ end
+
+ def angle()
+ return @ang
+ end
+
+ def force()
+ return @f
+ end
+
+ def gameOver()
+ return @gameEnded
+ end
+
+ def setAngle( degrees )
+ if degrees < 5
+ degrees = 5
+ elsif degrees > 70
+ degrees = 70
+ end
+ if @ang == degrees
+ return
+ end
+ @ang = degrees
+ repaint( cannonRect(), false )
+ emit angleChanged( @ang )
+ end
+
+ def setForce( newton )
+ if newton < 0
+ newton = 0
+ end
+ if @f == newton
+ return
+ end
+ @f = newton
+ emit forceChanged( @f )
+ end
+
+ def shoot()
+ if isShooting()
+ return
+ end
+ @timerCount = 0
+ @shoot_ang = @ang
+ @shoot_f = @f
+ @autoShootTimer.start( 50 )
+ emit canShoot( false )
+ end
+
+ @@first_time = true
+
+ def newTarget()
+ if @@first_time
+ @@first_time = false
+ midnight = Qt::Time.new( 0, 0, 0 )
+ srand( midnight.secsTo(Qt::Time.currentTime()) )
+ end
+ r = Qt::Region.new( targetRect() )
+ @target = Qt::Point.new( 200 + rand(190),
+ 10 + rand(255) )
+ repaint( r.unite( Qt::Region.new(targetRect()) ) )
+ end
+
+ def setGameOver()
+ if @gameEnded
+ return
+ end
+ if isShooting()
+ @autoShootTimer.stop()
+ end
+ @gameEnded = true
+ repaint()
+ end
+
+ def restartGame()
+ if isShooting()
+ @autoShootTimer.stop()
+ end
+ @gameEnded = false
+ repaint()
+ emit canShoot( true )
+ end
+
+ def moveShot()
+ r = Qt::Region.new( shotRect() )
+ @timerCount += 1
+
+ shotR = shotRect()
+
+ if shotR.intersects( targetRect() )
+ @autoShootTimer.stop()
+ emit hit()
+ emit canShoot(true)
+ elsif shotR.x() > width() || shotR.y() > height() ||
+ shotR.intersects(barrierRect())
+ @autoShootTimer.stop()
+ emit missed()
+ emit canShoot(true)
+ else
+ r = r.unite( Qt::Region.new( shotR ) )
+ end
+
+ repaint( r )
+ end
+ private :moveShot
+
+ def mousePressEvent( e )
+ if e.button() != Qt::LeftButton
+ return
+ end
+ if barrelHit( e.pos() )
+ @barrelPressed = true
+ end
+ end
+
+ def mouseMoveEvent( e )
+ if !@barrelPressed
+ return
+ end
+ pnt = e.pos();
+ if pnt.x() <= 0
+ pnt.setX( 1 )
+ end
+ if pnt.y() >= height()
+ pnt.setY( height() - 1 )
+ end
+ rad = atan2((rect().bottom()-pnt.y()), pnt.x())
+ setAngle( ( rad*180/3.14159265 ).round )
+ end
+
+ def mouseReleaseEvent( e )
+ if e.button() == Qt::LeftButton
+ @barrelPressed = false
+ end
+ end
+
+ def paintEvent( e )
+ updateR = e.rect()
+ p = Qt::Painter.new( self )
+
+ if @gameEnded
+ p.setPen( black )
+ p.setFont( Qt::Font.new( 'Courier', 48, Qt::Font::Bold ) )
+ p.drawText( rect(), Qt::AlignCenter, 'Game Over' )
+ end
+ if updateR.intersects( cannonRect() )
+ paintCannon( p )
+ end
+ if updateR.intersects( barrierRect() )
+ paintBarrier( p )
+ end
+ if isShooting() && updateR.intersects( shotRect() )
+ paintShot( p )
+ end
+ if !@gameEnded && updateR.intersects( targetRect() )
+ paintTarget( p )
+ end
+
+ p.end()
+ end
+
+ def paintShot( p )
+ p.setBrush( black )
+ p.setPen( Qt::NoPen )
+ p.drawRect( shotRect() )
+ end
+
+ def paintTarget( p )
+ p.setBrush( red )
+ p.setPen( black )
+ p.drawRect( targetRect() )
+ end
+
+ def paintBarrier( p )
+ p.setBrush( yellow )
+ p.setPen( black )
+ p.drawRect( barrierRect() )
+ end
+
+ def paintCannon(p)
+ cr = cannonRect()
+ pix = Qt::Pixmap.new( cr.size() )
+ pix.fill( self, cr.topLeft() )
+
+ tmp = Qt::Painter.new( pix )
+ tmp.setBrush( blue )
+ tmp.setPen( Qt::NoPen )
+
+ tmp.translate( 0, pix.height() - 1 )
+ tmp.drawPie( Qt::Rect.new(-35, -35, 70, 70), 0, 90*16 )
+ tmp.rotate( - @ang )
+ tmp.drawRect( @barrelRect )
+ tmp.end()
+
+ p.drawPixmap(cr.topLeft(), pix )
+ end
+ private :paintShot, :paintTarget, :paintBarrier, :paintCannon
+
+ def cannonRect()
+ r = Qt::Rect.new( 0, 0, 50, 50)
+ r.moveBottomLeft( rect().bottomLeft() )
+ return r
+ end
+
+ def shotRect()
+ gravity = 4.0
+
+ time = @timerCount / 4.0
+ velocity = @shoot_f
+ radians = @shoot_ang*3.14159265/180.0
+
+ velx = velocity*cos( radians )
+ vely = velocity*sin( radians )
+ x0 = ( @barrelRect.right() + 5.0 )*cos(radians)
+ y0 = ( @barrelRect.right() + 5.0 )*sin(radians)
+ x = x0 + velx*time
+ y = y0 + vely*time - 0.5*gravity*time*time
+
+ r = Qt::Rect.new( 0, 0, 6, 6 );
+ r.moveCenter( Qt::Point.new( x.round, height() - 1 - y.round ) )
+ return r
+ end
+
+ def targetRect()
+ r = Qt::Rect.new( 0, 0, 20, 10 )
+ r.moveCenter( Qt::Point.new(@target.x(),height() - 1 - @target.y()) )
+ return r
+ end
+
+ def barrierRect()
+ return Qt::Rect.new( 145, height() - 100, 15, 100 )
+ end
+
+ def barrelHit( p )
+ mtx = Qt::WMatrix.new
+ mtx.translate( 0, height() - 1 )
+ mtx.rotate( - @ang )
+ mtx = mtx.invert()
+ return @barrelRect.contains( mtx.map(p) )
+ end
+
+ private :cannonRect, :shotRect, :targetRect, :barrierRect, :barrelHit
+
+ def isShooting()
+ return @autoShootTimer.isActive()
+ end
+
+ def sizePolicy()
+ return Qt::SizePolicy.new( Qt::SizePolicy::Expanding, Qt::SizePolicy::Expanding )
+ end
+end