diff options
author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
---|---|---|
committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2 (patch) | |
tree | d3bb9f5d25a2dc09ca81adecf39621d871534297 /blinken/src/blinkengame.cpp | |
download | tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.tar.gz tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeedu@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'blinken/src/blinkengame.cpp')
-rw-r--r-- | blinken/src/blinkengame.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/blinken/src/blinkengame.cpp b/blinken/src/blinkengame.cpp new file mode 100644 index 00000000..d1ec463b --- /dev/null +++ b/blinken/src/blinkengame.cpp @@ -0,0 +1,181 @@ +/*************************************************************************** + * Copyright (C) 2005 by Albert Astals Cid <tsdgeos@terra.es> * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#include <stdlib.h> // for RAND_MAX + +#include <qtimer.h> + +#include <kapplication.h> + +#include "artsplayer.h" +#include "blinkengame.h" + +blinkenGame::blinkenGame() : m_phase(starting) +{ + m_artsPlayer = new artsPlayer; + m_waitTimer = new QTimer(this); + connect(m_waitTimer, SIGNAL(timeout()), this, SLOT(waiting())); +} + +blinkenGame::~blinkenGame() +{ + delete m_artsPlayer; +} + +int blinkenGame::level() const +{ + return m_level; +} + +bool blinkenGame::canType() const +{ + return m_phase == typingTheSequence || m_phase == starting; +} + +blinkenGame::gamePhase blinkenGame::phase() const +{ + return m_phase; +} + +int blinkenGame::score() const +{ + if (m_phase == starting || m_phase == choosingLevel) return 0; + return m_sequenceLength - 1; +} + +void blinkenGame::clicked(color c) +{ + if (m_phase == starting) + { + m_artsPlayer -> play(c); + return; + } + if (c == *m_nextColor) + { + ++m_nextColor; + m_artsPlayer -> play(c); + + if (m_nextColor == m_sequence.end()) + { + m_sequenceLength++; + nextRound(); + } + } + else + { + m_artsPlayer -> play(all, true); + emit highlight(all, true); + emit gameEnded(); + setPhase(choosingLevel); + } +} + +void blinkenGame::setPhase(gamePhase p) +{ + if (p != waiting3 && p != waiting2 && p != waiting1) m_waitTimer -> stop(); + m_phase = p; + emit phaseChanged(); +} + +void blinkenGame::start(int level) +{ + m_level = level; + m_sequenceLength = 1; + + nextRound(); + + m_sequence.clear(); +} + +void blinkenGame::nextSound() +{ + if (m_nextColor != m_sequence.end()) + { + color c; + c = *m_nextColor; + ++m_nextColor; + m_artsPlayer -> play(c); + emit highlight(c, false); + } + else + { + setPhase(typingTheSequence); + m_nextColor = m_sequence.begin(); + emit highlight(none, false); + m_artsPlayer->disconnect(); + } +} + +void blinkenGame::soundEnded() +{ + QTimer::singleShot(100, this, SLOT(nextSound())); + QTimer::singleShot(50, this, SLOT(unhighlight())); +} + +void blinkenGame::unhighlight() +{ + emit highlight(none, false); +} + +void blinkenGame::waiting() +{ + if (m_phase == waiting1) + { + setPhase(blinkenGame::learningTheSequence); + if (m_level == 3) + { + m_sequence.clear(); + for (int i = 0; i < m_sequenceLength; i++) m_sequence.append(generateColor()); + } + else m_sequence.append(generateColor()); + + connect(m_artsPlayer, SIGNAL(ended()), this, SLOT(soundEnded())); + m_nextColor = m_sequence.begin(); + soundEnded(); + } + else if (m_phase == waiting3) setPhase(waiting2); + else /* m_phase == waiting2 */ setPhase(waiting1); +} + +void blinkenGame::nextRound() +{ + if (m_level == 1) setPhase(waiting3); + else setPhase(waiting2); + m_waitTimer -> start(1000); +} + +blinkenGame::color blinkenGame::generateColor() +{ + int r; + // make the compiler happy :-D + color c = none; + + r = 1 + (int)(4.0 * kapp -> random() / (RAND_MAX + 1.0)); + switch(r) + { + case 1: + c = red; + break; + + case 2: + c = green; + break; + + case 3: + c = blue; + break; + + case 4: + c = yellow; + break; + } + return c; +} + +#include "blinkengame.moc" |