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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2 (patch) | |
tree | d3bb9f5d25a2dc09ca81adecf39621d871534297 /kig/misc/coordinate.h | |
download | tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.tar.gz tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeedu@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kig/misc/coordinate.h')
-rw-r--r-- | kig/misc/coordinate.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/kig/misc/coordinate.h b/kig/misc/coordinate.h new file mode 100644 index 00000000..a56edb76 --- /dev/null +++ b/kig/misc/coordinate.h @@ -0,0 +1,169 @@ +/** + This file is part of Kig, a KDE program for Interactive Geometry... + Copyright (C) 2002 Dominique Devriese <devriese@kde.org> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 + USA +**/ + + +#ifndef KIG_MISC_COORDINATE_H +#define KIG_MISC_COORDINATE_H + +class QPoint; +class kdbgstream; + +/** + * The Coordinate class is the basic class representing a 2D location + * by its x and y components. It has all relevant arithmetic + * operators properly defined, and should be straightforward to use.. + */ +class Coordinate +{ +public: + static Coordinate fromQPoint( const QPoint& p ); + + /** Constructor. Construct a new Coordinate, with a given x and y + * value. + */ + Coordinate( double x, double y ); + /** Copy Constructor. Construct a new Coordinate, and give it the + * same value as p. + */ + Coordinate( const Coordinate& p ); + /** + * \ifnot creating-python-scripting-doc + * \brief Default Constructor + * + * Constructs a new Coordinate, with x and y initialized to 0. + * \endif + */ + Coordinate(); + ~Coordinate() {} + + /** Create an invalid Coordinate. This is a special value of a + * Coordinate that signals that something went wrong.. + * + * \see Coordinate::valid + * + * \internal We represent an invalid coordinate by setting x or y to + * positive or negative infinity. This is handy, since it doesn't + * require us to adapt most of the functions, it doesn't need extra + * space, and most of the times that we should get an invalid coord, + * we get one automatically.. + */ + static Coordinate invalidCoord(); + /** Return whether this is a valid Coordinate. + * \see Coordinate::invalidCoord + */ + bool valid() const; + + /** Distance to another Coordinate. + */ + double distance ( const Coordinate& p ) const; + /** Length. Returns the length or norm of this coordinate. + * I.e. return the distance from this Coordinate to the origin. + * \see squareLength + */ + double length () const; + /** Square length. Equivalent to the square of \ref length, but a + * bit more efficient because no square root has to be calculated. + * \see length + */ + inline double squareLength() const; + /** Inverse. Returns the inverse of this Coordinate. + */ + const Coordinate operator- () const; + /** Orthogonal. Returns a vector which is orthogonal on this vector. + * This relation always holds: + * <pre> + * Coordinate a = ...; + * assert( a*a.orthogonal() ) == 0; + * </pre> + */ + const Coordinate orthogonal() const; + /** Round. Returns this coordinate, rounded to the nearest integral + * values. + */ + const Coordinate round() const; + /** Normalize. This sets the length to length, while keeping the + * x/y ratio untouched... + */ + const Coordinate normalize( double length = 1 ) const; + QPoint toQPoint() const; + + Coordinate& operator= ( const Coordinate& c ); + /** Add. Add c to this Coordinate + */ + Coordinate& operator+= ( const Coordinate& c ); + /** Subtract. Subtract c from this Coordinate + */ + Coordinate& operator-= ( const Coordinate& c ); + /** Scale. Scales this Coordinate by a factor r + */ + Coordinate& operator*= ( double r ); + /** Scale. Scales this Coordinate by a factor r + */ + Coordinate& operator*= ( int r ); + /** Scale. Scales this Coordinate by a factor 1/r + */ + Coordinate& operator/= ( double r ); +public: + /** X Component. The X Component of this Coordinate. + */ + double x; + /** Y Component. The Y Component of this Coordinate. + */ + double y; + + friend kdbgstream& operator<<( kdbgstream& s, const Coordinate& t ); + /** Add. Returns the sum of a and b. + */ + friend const Coordinate operator+ ( const Coordinate& a, const Coordinate& b ); + /** Subtract. Returns the difference between a and b. + */ + friend const Coordinate operator- ( const Coordinate& a, const Coordinate& b ); + /** Scale. Returns this a, scaled by a factor of r. + */ + friend const Coordinate operator* ( const Coordinate& a, double r ); + /** Scale. Returns a, scaled by a factor of 1/r. + */ + friend const Coordinate operator/ ( const Coordinate& a, double r ); + /** Scalar Product. Returns the scalar product of a and b. + */ + friend double operator*( const Coordinate& a, const Coordinate& b ); + /** Equal. Tests two Coordinates for equality. + */ + friend bool operator==( const Coordinate&, const Coordinate& ); + /** Not Equal. Tests two Coordinates for inequality. + */ + friend bool operator!=( const Coordinate&, const Coordinate& ); +}; + +const Coordinate operator/ ( const Coordinate& a, double r ); +kdbgstream& operator<<( kdbgstream& s, const Coordinate& t ); +const Coordinate operator+ ( const Coordinate& a, const Coordinate& b ); +const Coordinate operator- ( const Coordinate& a, const Coordinate& b ); +const Coordinate operator* ( const Coordinate& a, double r ); +const Coordinate operator* ( double r, const Coordinate& a ); +double operator*( const Coordinate& a, const Coordinate& b ); + +double Coordinate::squareLength() const +{ + return x*x+y*y; +} + +#endif + |