diff options
Diffstat (limited to 'kig/objects/locus_imp.h')
-rw-r--r-- | kig/objects/locus_imp.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/kig/objects/locus_imp.h b/kig/objects/locus_imp.h index 568e0e7c..b2100634 100644 --- a/kig/objects/locus_imp.h +++ b/kig/objects/locus_imp.h @@ -24,7 +24,7 @@ /** * LocusImp is an imp that consists of a copy of the curveimp that the * moving point moves over, and an ObjectHierarchy that can calc ( - * given a point, and optionally some more parent objects the position + * given a point, and optionally some more tqparent objects the position * of the moving point. The hierarchy should take the moving point as * its *first* argument and all others after that. The others are * used to make it possible for Locus to be updated when some of the @@ -33,9 +33,9 @@ * * This may seem rather complicated, but I think it is absolutely * necessary to support locuses using Kig's object system. It would - * be very bad for LocusImp to have to keep references to its parents + * be very bad for LocusImp to have to keep references to its tqparents * as Objects ( since only the objects know how they are related to - * their parents ). This is how we used to do it, but the current + * their tqparents ). This is how we used to do it, but the current * method is far superior. First and foremost because the separation * between ObjectImp and Object is something that Kig depends on very * much, and because every ObjectImp should contain all the data it @@ -66,7 +66,7 @@ public: ObjectImp* transform( const Transformation& ) const; void draw( KigPainter& p ) const; - bool contains( const Coordinate& p, int width, const KigWidget& ) const; + bool tqcontains( const Coordinate& p, int width, const KigWidget& ) const; Rect surroundingRect() const; bool inRect( const Rect& r, int width, const KigWidget& ) const; double getParam( const Coordinate& point, const KigDocument& ) const; |