/*************************************************************************** dlglanguage.cpp - description ------------------- copyright : (C) 2004 by Peter Hedlund email : peter.hedlund@kdemail.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include #include "prefs.h" #include "dlglanguage.h" DlgLanguage::DlgLanguage(TQWidget *parent, const char *name, bool modal): KDialogBase(Swallow, i18n("Column Titles"), Ok|Cancel, Ok, parent, name, modal, true) { dlgBase = new DlgLanguageBase( this, "Dlg" ); setMainWidget(dlgBase); dlgBase -> picLanguage1 -> setPixmap(TDEGlobal::iconLoader()->loadIcon("question", TDEIcon::Panel)); dlgBase -> picLanguage2 -> setPixmap(TDEGlobal::iconLoader()->loadIcon("answer", TDEIcon::Panel)); completion1 = new KCompletion(); completion1->setItems(Prefs::columnTitles1()); dlgBase -> txtLanguage1->setCompletionObject(completion1); completion2 = new KCompletion(); completion2->setItems(Prefs::columnTitles2()); dlgBase -> txtLanguage2->setCompletionObject(completion2); dlgBase->txtLanguage1->setFocus(); } DlgLanguage::~DlgLanguage() { delete completion1; delete completion2; } void DlgLanguage::setLanguage(int index, const TQString &lang) { if (index == 1) { dlgBase->txtLanguage1 -> setText(lang); } else { dlgBase->txtLanguage2 -> setText(lang); } } TQString DlgLanguage::Language(int index){ if (index == 1) { completion1->addItem(dlgBase->txtLanguage1 -> text()); Prefs::setColumnTitles1(completion1->items()); return dlgBase->txtLanguage1 -> text(); } else { completion2->addItem(dlgBase->txtLanguage2 -> text()); Prefs::setColumnTitles2(completion2->items()); return dlgBase->txtLanguage2 -> text(); } } #include "dlglanguage.moc"