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/***************************************************************************
* ktouchkeyconnetor.cpp *
* --------------------- *
* Copyright (C) 2004 by Andreas Nicolai *
* ghorwin@users.sourceforge.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "ktouchkeyconnector.h"
// Reads the key connector data from the DomElement
bool KTouchKeyConnector::read(QDomNode node) {
/* QDomNode newChars = in.namedItem("NewCharacters");
if (newChars.isNull()) m_newChars = i18n("basically all characters on the keyboard","abcdefghijklmnopqrstuvwxyz");
else m_newChars = newChars.firstChild().nodeValue();
QDomNode levelComment = in.namedItem("LevelComment");
if (!levelComment.isNull()) m_comment = levelComment.firstChild().nodeValue();
m_lines.clear();
QDomNode line = in.namedItem("Line");
while ( !line.isNull() ) {
m_lines.push_back( line.firstChild().nodeValue() );
line = line.nextSibling();
}
if (m_lines.empty()) {
createDefault();
return false;
}
*/
return true;
}
// Creates a new DomElement, writes the key connector data into it and appends it to the root object.
void KTouchKeyConnector::write(QDomDocument& doc, QDomElement& root) const {
/* QDomElement element = doc.createElement("KeyConnector");
QDomText textnode = doc.createTextNode(QString(m_keyChar));
element.appendChild(textnode);
element.setAttribute("TargetKeyChar", QString(m_targetKeyChar));
if (m_fingerKeyChar != QChar(0))
element.setAttribute("FingerKeyChar", QString(m_fingerKeyChar));
if (!m_controlKeyId.isEmpty())
element.setAttribute("ControlKeyId", m_controlKeyId);
root.appendChild(element);
*/
}
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