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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/trade_widget.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef TRADEWIDGET_H
+#define TRADEWIDGET_H
+
+#include <qwidget.h>
+#include <qmap.h>
+#include "libatlantikui_export.h"
+
+class QHGroupBox;
+class QLabel;
+class QListViewItem;
+class QSpinBox;
+
+class KListView;
+class KListViewItem;
+class KComboBox;
+class KPushButton;
+
+class AtlanticCore;
+class Player;
+class Trade;
+class TradeItem;
+
+class LIBATLANTIKUI_EXPORT TradeDisplay : public QWidget
+{
+Q_OBJECT
+
+public:
+ TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, QWidget *parent=0, const char *name = 0);
+
+ Trade *trade() { return mTrade; }
+
+protected:
+ void closeEvent(QCloseEvent *e);
+
+private slots:
+ void tradeItemAdded(TradeItem *);
+ void tradeItemRemoved(TradeItem *);
+ void tradeItemChanged(TradeItem *);
+ void tradeChanged();
+ void playerChanged(Player *player);
+ void tradeRejected(Player *);
+
+ void setTypeCombo(int);
+ void setEstateCombo(int);
+ void setCombos(QListViewItem *i);
+
+ void updateComponent();
+ void reject();
+ void accept();
+
+ void contextMenu(KListView *l, QListViewItem *i, const QPoint& p);
+ void contextMenuClicked(int item);
+
+signals:
+ void updateEstate(Trade *trade, Estate *estate, Player *to);
+ void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to);
+ void reject(Trade *trade);
+ void accept(Trade *trade);
+
+private:
+ QHGroupBox *m_updateComponentBox;
+ QLabel *m_status, *m_fromLabel, *m_toLabel;
+ QSpinBox *m_moneyBox;
+
+ KComboBox *m_editTypeCombo, *m_playerFromCombo, *m_playerTargetCombo, *m_estateCombo;
+ KListView *m_componentList;
+ KPushButton *m_updateButton, *m_rejectButton, *m_acceptButton;
+
+ AtlanticCore *m_atlanticCore;
+ Trade *mTrade, *m_trade;
+ TradeItem *m_contextTradeItem;
+
+ // TODO: Wouldn't QPair make more sense here?
+ QMap<TradeItem *, KListViewItem *> m_componentMap;
+ QMap<KListViewItem *, TradeItem *> m_componentRevMap;
+ QMap<int, Estate *> m_estateMap;
+ QMap<Estate *, int> m_estateRevMap;
+ QMap<int, Player *> m_playerFromMap, m_playerTargetMap;
+ QMap<Player *, int> m_playerFromRevMap, m_playerTargetRevMap;
+};
+
+#endif