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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-07 21:50:33 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-07 21:50:33 -0600 |
commit | a1966f0f2ceedaa54544b76dd22aa80896d7b4b3 (patch) | |
tree | 889048788b625253a81ccfe4b16c1d7cd3c8deb6 /doc/kwin4 | |
parent | cbf01c9f46601b83b66e9d6a78b3a71753aaaf11 (diff) | |
download | tdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.tar.gz tdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.zip |
Rename kwin to twin (Part 2 of 2)
Diffstat (limited to 'doc/kwin4')
-rw-r--r-- | doc/kwin4/Makefile.am | 4 | ||||
-rw-r--r-- | doc/kwin4/index.docbook | 441 |
2 files changed, 0 insertions, 445 deletions
diff --git a/doc/kwin4/Makefile.am b/doc/kwin4/Makefile.am deleted file mode 100644 index 368fc0da..00000000 --- a/doc/kwin4/Makefile.am +++ /dev/null @@ -1,4 +0,0 @@ - -KDE_DOCS = AUTO -KDE_LANG = en - diff --git a/doc/kwin4/index.docbook b/doc/kwin4/index.docbook deleted file mode 100644 index a00c377b..00000000 --- a/doc/kwin4/index.docbook +++ /dev/null @@ -1,441 +0,0 @@ -<?xml version="1.0" ?> -<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ -<!ENTITY kappname "&k4wins;"> -<!ENTITY package "tdegames"> -<!ENTITY % English "INCLUDE"> -<!ENTITY % addindex "IGNORE"> -]> - -<book lang="&language;"> -<bookinfo> -<title>Four Wins</title> - -<authorgroup> -<author> -<firstname>Martin</firstname> -<surname>Heni</surname> -<affiliation> -<address>&Martin.Heni.mail;</address> -</affiliation> -</author> - -<!-- TRANS:ROLES_OF_TRANSLATORS --> -</authorgroup> - -<copyright> -<year>1995</year><year>2002</year> -<holder>&Martin.Heni;</holder> -</copyright> - -<legalnotice>&FDLNotice;</legalnotice> - -<date>2006-06-17</date> -<releaseinfo>1.1.0</releaseinfo> - -<abstract> -<para> -&k4wins; is a four-in-a-row game for &kde;.</para> -</abstract> - -<keywordset> -<keyword>KDE</keyword> -<keyword>tdegames</keyword> -<keyword>game</keyword> -<keyword>board</keyword> -<keyword>board game</keyword> -<keyword>four wins</keyword> -<keyword>four</keyword> -<keyword>four in a row</keyword> -<keyword>win4</keyword> -<keyword>twin4</keyword> -<keyword>connect four</keyword> -<keyword>connect 4</keyword> -</keywordset> -</bookinfo> - -<chapter id="overview"> -<title>Overview</title> - -<para> -Four wins is a game for two players. -</para> - -<para> -Each player is represented by a color (yellow and red). The goal of the -game is to get four connected pieces of your color into a row, column or -any diagonal. This is done by placing one of your pieces into any of -the seven columns. -</para> - -<para> -A piece will begin to fill a column from the bottom, &ie; it -will fall down until it reaches the ground level or another stone. -After a move is done it is the turn of the other player. -</para> - -<para> -This is repeated until the game is over, which is when one of the -players has four pieces in a row, column or diagonal or no more moves -are possible because the board is filled. -</para> - -</chapter> - -<chapter id="rules"> -<title>Rules</title> - -<para> -The board is separated into three regions. -</para> - -<para> -The <firstterm>game board</firstterm> is constructed out of 7x6 fields -which will be filled from bottom to top. The fields are marked in the -color of the player who made the current move. On top of each column a -colored arrow shows were the last piece had been put. -</para> - -<para> -The <firstterm>status display</firstterm> shows which player color -starts and which color is played by whom (player, computer, remote -connection). It further shows the level of the computer opponent, the -number of moves done as well as the computer calculated chance of -winning. This chance is calculated only if the computer opponent makes a -move. A positive number means that the player has an advantage, a -negative number means that the computer thinks he is better. -</para> - -<para> -The <firstterm>table display</firstterm> shows the number of won, lost -and drawn games is noted for both player. Also the number of aborted -games (Brk) and the sum of games is shown. -</para> - -</chapter> - -<chapter id="remote-connections"> -<title>Remote connections</title> - -<para> -It is possible to play the game over a network connection with another -computer. -One of the computers will act as game server. This one can determine -who should play which color. You can configure the network options -in the menu <guimenu>Game</guimenu><guimenuitem>Network Configuration...</guimenuitem> -There you also find a chat dialog -box which allows you to speak with your friend. -</para> - - -<para> -When a network connection is build you are asked to enter a remote host -and a port. The port can usually just be left untouched, but if you know -what you are doing replace it by another number, which has to be the -same in both player games of course. The hostname should be the name of -the remote host to which you are connecting. Only the client in -the connection has to supply a hostname. It is often wise that the player -behind a firewall chooses to be client as the firewall might not allow -incoming connections. -</para> - -</chapter> - -<chapter id="menus"> -<title>Menus</title> - -<sect1 id="game-menu"> -<title><guimenu>Game</guimenu> Menu</title> - -<variablelist> -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>New</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Starts a new game. In a network game this option is only available for -the network server. The network client will be automatically started by -the server. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>Load...</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Loads a saved game. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>Save</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Saves the current game. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>End Game</guimenuitem></menuchoice></term> -<listitem> -<para> -Aborts a running game. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Game</guimenu> -<guimenuitem>Network Configuration...</guimenuitem></menuchoice></term> -<listitem> -<para> -Pops up a dialog for the network configuration. You can choose to be -server or client. If you are server you can also choose what color the -remote player should take over. If a network game is running you can -also disconnect it in this menu. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Game</guimenu> -<guimenuitem>Network Chat...</guimenuitem></menuchoice></term> -<listitem> -<para> -Pops up a chat widget which allows you to send messages to the -other party. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycap>H</keycap> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>Hint</guimenuitem> -</menuchoice></term> -<listitem> -<para> -The computer will calculate the best possible move and mark it with a -small circle on the board. How good the move is depends on the level of -the computer. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> -</shortcut> -<guimenu>Game</guimenu> -<guimenuitem>Quit</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Quits the program. -</para> -</listitem> -</varlistentry> -</variablelist> - -</sect1> - -<sect1 id="edit-menu"> -<title><guimenu>Edit</guimenu> Menu</title> -<variablelist> -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo> -</shortcut> -<guimenu>Edit</guimenu> -<guimenuitem>Undo</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Undo the last move. If the previous player is played by the computer two -moves are taken back so that it is the player's turn again. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<shortcut> -<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo> -</shortcut> -<guimenu>Edit</guimenu> -<guimenuitem>Redo</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Replay a move which had been undone. -</para> -</listitem> -</varlistentry> -</variablelist> - -</sect1> - - -<sect1 id="option-menu"> -<title><guimenu>Settings</guimenu> Menu</title> - -<variablelist> - -<varlistentry> -<term><menuchoice> -<guimenu>Settings</guimenu> -<guimenuitem>Show Toolbar</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Toggle on and off the display of the toolbar. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Settings</guimenu> -<guimenuitem>Show Statusbar</guimenuitem> -</menuchoice></term> -<listitem> -<para> -Toggle on and off the display of the status bar. -</para> -</listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Settings</guimenu> -<guimenuitem>Configure Shortcuts...</guimenuitem> -</menuchoice></term> -<listitem><para> -<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action> -</para></listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Settings</guimenu> -<guimenuitem>Configure Toolbars...</guimenuitem> -</menuchoice></term> -<listitem><para>Displays a &kde; standard dialog where you can configure the toolbar icons.</para></listitem> -</varlistentry> - -<varlistentry> -<term><menuchoice> -<guimenu>Settings</guimenu> -<guimenuitem>Configure &k4wins;...</guimenuitem> -</menuchoice></term> -<listitem><para><action>Displays</action> the &k4wins; -configuration dialog with these options:</para> -<para><guilabel>Starting Player Color</guilabel>: Determine which color player has the first move in the next game.</para> -<para><guilabel>Player Names</guilabel>: Change the names of the players.</para> -<para><guilabel>Yellow Plays With</guilabel>: -Choose who should play for player 1 (yellow). It can be either -<guilabel>Mouse</guilabel> or <guilabel>Keyboard</guilabel>, -&ie; a local player using the mouse or keyboard -as input device or <guilabel>Computer</guilabel>, &ie; the computer -plays for this player.</para> -<para><guilabel>Red Plays With</guilabel>: Same as <guilabel>Yellow Playes With</guilabel> but for player 2 -(red).</para> -<para><guilabel>Computer Difficulty</guilabel>: Select the level of the computer player.</para> -</listitem> -</varlistentry> - -</variablelist> -</sect1> - -<sect1 id="help"> -<title><guimenuitem>Help</guimenuitem> Menu</title> - -&help.menu.documentation; - -</sect1> - -</chapter> - -<chapter id="credits"> -<title>Credits and License</title> - -<para> -&k4wins; -</para> -<para> -Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail; -</para> -<para> -Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail; -</para> - -<!-- TRANS:CREDIT_FOR_TRANSLATORS --> - -&underFDL; -&underGPL; - -</chapter> - -<appendix id="installation"> -<title>Installation</title> - -<sect1 id="getting-twin4"> -<title>How to obtain &k4wins;</title> - -&install.intro.documentation; - -</sect1> - -<sect1 id="compilation"> -<title>Compilation and Installation</title> - -&install.compile.documentation; - -</sect1> -</appendix> - - -&documentation.index; -</book> -<!-- -Local Variables: -mode: sgml -sgml-minimize-attributes:nil -sgml-general-insert-case:lower -sgml-always-quote-attributes:t -sgml-indent-step:0 -sgml-indent-data:t -End: ---> - |