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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbounce/game.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbounce/game.h')
-rw-r--r-- | kbounce/game.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/kbounce/game.h b/kbounce/game.h new file mode 100644 index 00000000..eb5208cd --- /dev/null +++ b/kbounce/game.h @@ -0,0 +1,183 @@ +/* + * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef GAME_H_INCLUDED +#define GAME_H_INCLUDED + +#include <qwidget.h> +#include <qcanvas.h> +#include <qmemarray.h> + +#if HAVE_ARTS +#include <arts/soundserver.h> + +using namespace Arts; +#endif + +class QTimer; +class JezzField; + +#define FIELD_WIDTH 32 +#define FIELD_HEIGHT 20 + +class Ball : public QCanvasSprite +{ + public: + Ball(QCanvasPixmapArray* array, QCanvas* canvas); + + void update(); + void advance(int stage); + bool collide( double dx=0, double dy=0 ); + + protected: + int m_animDelay; + int m_soundDelay; +}; + + +class Wall : public QObject +{ + Q_OBJECT +public: + enum Direction { Up, Down, Left, Right }; + + Wall( JezzField *field, int x, int y, Direction dir, int tile, + QObject *parent=0, const char *name=0 ); + + void finish(); + void fill( bool black ); + +signals: + void finished( Wall *wall, int tile ); + +public slots: + void advance(); + void update(); + +private: + bool isFree( int x, int y ); + + Direction m_dir; + JezzField *m_field; + int m_dx, m_dy; + int m_x, m_y; + int m_startX, m_startY; + int m_tile; + int m_delay; + bool m_active; +}; + + +class JezzField : public QCanvas +{ + Q_OBJECT +public: + JezzField( const QPixmap &tiles, const QPixmap &background, QObject* parent = 0, const char* name = 0 ); + + void setGameTile( int x, int y, bool black ); + void setBackground( const QPixmap &background ); + +signals: + void ballCollision( Ball *ball, int x, int y, int tile ); + +private: + friend class Ball; + bool m_background; + QPixmap m_tiles; + QMemArray<QPixmap> m_backTiles; + + void setPixmaps( const QPixmap &tiles, const QPixmap &background ); + void emitBallCollisiton( Ball *ball, int x, int y, int tile ) + { emit ballCollision( ball, x, y, tile ); } + +}; + + +class JezzView : public QCanvasView +{ + Q_OBJECT +public: + JezzView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0); + +signals: + void buildWall( int x, int y, bool vertical ); + +protected: + void viewportMouseReleaseEvent( QMouseEvent * ); + +private: + bool m_vertical; +}; + + +class JezzGame : public QWidget +{ + Q_OBJECT + +public: + JezzGame( const QPixmap &background, int ballNum, QWidget *parent=0, const char *name=0 ); + ~JezzGame(); + + int percent(); + static void playSound( const QString &name ); + void display( const QString &text, int size=20 ); + void setBackground( const QPixmap &background ); + +signals: + void died(); + void newPercent( int percent ); + +public slots: + void start(); + void stop(); + void setSound( bool sound ); + +protected slots: + void tick(); + void buildWall( int x, int y, bool vertical ); + void wallFinished( Wall *wall, int tile ); + void ballCollision( Ball *ball, int x, int y, int tile ); + +protected: + void makeBlack(); + void fill( int x, int y ); + void fillLeft( int x, int y ); + int m_buf[FIELD_WIDTH][FIELD_HEIGHT]; + + JezzField *m_field; + JezzView *m_view; + + Wall *m_wall1, *m_wall2; + + QPtrList<Ball> m_balls; + QCanvasPixmapArray *m_ballPixmaps; + QCanvasText *m_text; + + QTimer *m_clock; + bool m_running; + int m_percent; + bool m_pictured; + +#if HAVE_ARTS + static SimpleSoundServer *m_artsServer; +#endif + static QString m_soundPath; + static bool m_sound; +}; + +#endif |