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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
commit | 576eb4299a00bc053db35414406f46372a0f70f2 (patch) | |
tree | 4c030922d533821db464af566188e7d40cc8848c /kbounce/kbounce.cpp | |
parent | 0718336b6017d1a4fc1d626544180a5a2a29ddec (diff) | |
download | tdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbounce/kbounce.cpp')
-rw-r--r-- | kbounce/kbounce.cpp | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index eab691b8..65fcaae9 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -16,13 +16,13 @@ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ -#include <qlayout.h> +#include <tqlayout.h> #include <klocale.h> #include <kapplication.h> #include <kaction.h> #include <kstdgameaction.h> -#include <qtimer.h> -#include <qlcdnumber.h> +#include <tqtimer.h> +#include <tqlcdnumber.h> #include <kmessagebox.h> #include <kdebug.h> #include <kfiledialog.h> @@ -51,51 +51,51 @@ KJezzball::KJezzball() m_soundAction -> setChecked((config->readBoolEntry( "PlaySounds", true ))); // create widgets - m_view = new QWidget( this, "m_view" ); + m_view = new TQWidget( this, "m_view" ); setCentralWidget( m_view ); - m_layout = new QGridLayout( m_view, 1, 3 ); + m_layout = new TQGridLayout( m_view, 1, 3 ); m_layout->setColStretch( 2, 1 ); - QVBoxLayout *infoLayout = new QVBoxLayout; + TQVBoxLayout *infoLayout = new QVBoxLayout; m_layout->addLayout( infoLayout, 0, 1 ); - QLabel *label = new QLabel( i18n("Level:"), m_view ); + TQLabel *label = new TQLabel( i18n("Level:"), m_view ); infoLayout->addWidget( label ); - m_levelLCD = new QLCDNumber( 5, m_view ); + m_levelLCD = new TQLCDNumber( 5, m_view ); infoLayout->addWidget( m_levelLCD ); - label = new QLabel( i18n("Score:"), m_view ); + label = new TQLabel( i18n("Score:"), m_view ); infoLayout->addWidget( label ); - m_scoreLCD = new QLCDNumber( 5, m_view ); + m_scoreLCD = new TQLCDNumber( 5, m_view ); infoLayout->addWidget( m_scoreLCD ); infoLayout->addSpacing( 20 ); - label = new QLabel( i18n("Filled area:"), m_view ); + label = new TQLabel( i18n("Filled area:"), m_view ); infoLayout->addWidget( label ); - m_percentLCD = new QLCDNumber( 5, m_view ); + m_percentLCD = new TQLCDNumber( 5, m_view ); infoLayout->addWidget( m_percentLCD ); - label = new QLabel( i18n("Lives:"), m_view ); + label = new TQLabel( i18n("Lives:"), m_view ); infoLayout->addWidget( label ); - m_lifesLCD = new QLCDNumber( 5, m_view ); + m_lifesLCD = new TQLCDNumber( 5, m_view ); infoLayout->addWidget( m_lifesLCD ); - label = new QLabel( i18n("Time:"), m_view ); + label = new TQLabel( i18n("Time:"), m_view ); infoLayout->addWidget( label ); - m_timeLCD = new QLCDNumber( 5, m_view ); + m_timeLCD = new TQLCDNumber( 5, m_view ); infoLayout->addWidget( m_timeLCD ); // create timers - m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) ); + m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); + connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); - m_gameOverTimer = new QTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) ); + m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); + connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); - m_timer = new QTimer( this, "m_timer" ); - connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) ); + m_timer = new TQTimer( this, "m_timer" ); + connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -103,7 +103,7 @@ KJezzball::KJezzball() .arg(m_newAction->shortcut().toString()) ); //m_gameWidget->display( i18n("Press <Space> to start a game!") ); - setFocusPolicy(QWidget::StrongFocus); + setFocusPolicy(TQWidget::StrongFocus); setFocus(); setupGUI(); } @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( this, SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key KShortcut s = m_newAction->shortcut(); - s.append(KKeySequence(QKeySequence(Key_Space))); + s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(this, SLOT(close()), actionCollection() ); - KStdGameAction::highscores(this, SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(this, SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(this, SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(this, SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); - new KAction( i18n("&Select Background Folder..."), 0, this, SLOT(selectBackground()), + new KAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new KToggleAction( i18n("Show &Backgrounds"), 0, this, SLOT(showBackground()), + new KToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -177,7 +177,7 @@ void KJezzball::closeGame() int old_state = m_state; if (old_state == Running) pauseGame(); - int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), QString::null, KStdGuiItem::close(), KStdGuiItem::cancel() ); + int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString::null, KStdGuiItem::close(), KStdGuiItem::cancel() ); if ( ret==KMessageBox::Yes ) { stopLevel(); @@ -206,7 +206,7 @@ void KJezzball::pauseGame() case Suspend: m_state = Running; statusBar()->clear(); - //m_gameWidget->display( QString::null ); + //m_gameWidget->display( TQString::null ); startLevel(); break; @@ -226,7 +226,7 @@ void KJezzball::gameOverNow() { m_state = Idle; - QString score; + TQString score; score.setNum( m_game.score ); KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) ); statusBar()->message( i18n("Game over. Press <Space> for a new game") ); @@ -255,7 +255,7 @@ void KJezzball::showHighscore() */ void KJezzball::selectBackground() { - QString path = KFileDialog::getExistingDirectory( m_backgroundDir, this, + TQString path = KFileDialog::getExistingDirectory( m_backgroundDir, this, i18n("Select Background Image Folder") ); if ( !path.isEmpty() && path!=m_backgroundDir ) { m_backgroundDir = path; @@ -299,33 +299,33 @@ void KJezzball::showBackground() m_background = getBackgroundPixmap(); } - m_gameWidget->setBackground( m_showBackground ? m_background : QPixmap() ); + m_gameWidget->setBackground( m_showBackground ? m_background : TQPixmap() ); } } -QPixmap KJezzball::getBackgroundPixmap() +TQPixmap KJezzball::getBackgroundPixmap() { // list directory - QDir dir( m_backgroundDir, "*.png *.jpg", QDir::Name|QDir::IgnoreCase, QDir::Files ); + TQDir dir( m_backgroundDir, "*.png *.jpg", TQDir::Name|TQDir::IgnoreCase, TQDir::Files ); if ( !dir.exists() ) { kdDebug(12008) << "Directory not found" << endl; - return QPixmap(); + return TQPixmap(); } if (dir.count() > 1) { // return random pixmap int num = kapp->random() % dir.count(); - return QPixmap( dir.absFilePath( dir[num] ) ); + return TQPixmap( dir.absFilePath( dir[num] ) ); } else if (dir.count()==1) { - return QPixmap( dir.absFilePath(dir[0]) ); + return TQPixmap( dir.absFilePath(dir[0]) ); } - else return QPixmap(); + else return TQPixmap(); } -void KJezzball::focusOutEvent( QFocusEvent *ev ) +void KJezzball::focusOutEvent( TQFocusEvent *ev ) { if ( m_state==Running ) { @@ -339,7 +339,7 @@ void KJezzball::focusOutEvent( QFocusEvent *ev ) KMainWindow::focusOutEvent( ev ); } -void KJezzball::focusInEvent ( QFocusEvent *ev ) +void KJezzball::focusInEvent ( TQFocusEvent *ev ) { if ( m_state==Suspend ) { @@ -347,7 +347,7 @@ void KJezzball::focusInEvent ( QFocusEvent *ev ) m_state = Running; statusBar()->clear(); m_pauseButton->setChecked(false); - //m_gameWidget->display( QString::null ); + //m_gameWidget->display( TQString::null ); } KMainWindow::focusInEvent( ev ); @@ -393,16 +393,16 @@ void KJezzball::createLevel( int level ) if ( m_showBackground ) m_background = getBackgroundPixmap(); else - m_background = QPixmap(); + m_background = TQPixmap(); m_gameWidget = new JezzGame( m_background, level+1, m_view, "m_gameWidget" ); m_gameWidget->setSound(m_soundAction->isChecked()); m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) ); - connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) ); - connect( m_soundAction, SIGNAL(toggled(bool)), m_gameWidget, SLOT(setSound(bool)) ); + connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); + connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); + connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); // update displays m_level.lifes = level+1; @@ -453,13 +453,13 @@ void KJezzball::switchLevel() m_scoreLCD->setNumDigits( numDigits ); m_scoreLCD->display( m_game.score ); - QString score; + TQString score; score.setNum( m_level.score ); - QString level; + TQString level; level.setNum( m_game.level ); -QString foo = QString( +TQString foo = TQString( i18n("You have successfully cleared more than 75% of the board.\n") + i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) + i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + |