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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kmahjongg/Tileset.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kmahjongg/Tileset.cpp')
-rw-r--r-- | kmahjongg/Tileset.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/kmahjongg/Tileset.cpp b/kmahjongg/Tileset.cpp new file mode 100644 index 00000000..c29f9701 --- /dev/null +++ b/kmahjongg/Tileset.cpp @@ -0,0 +1,281 @@ + +#include <stdlib.h> +#include "Tileset.h" +#include <qimage.h> + + +#define mini_width 20 +#define mini_height 28 +static unsigned char mini_bits[] = { + 0xfc, 0xff, 0x0f, 0xfe, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, + 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x07, 0xff, 0xff, 0x03, + }; + +#define mask_width 40 +#define mask_height 56 +static unsigned char mask_bits[] = { + 0xf0, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xff, + 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x7f, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, + 0xff, 0xff, 0xff, 0x0f, }; + + +// --------------------------------------------------------- + +Tileset::Tileset(bool scale): + maskBits(mask_width, mask_height, mask_bits, true), + maskBitsMini(mini_width, mini_height, mini_bits, true) +{ + isScaled = scale; + divisor = (isScaled) ? 2 : 1; + + // set up tile metrics (fixed for now) + ss = 4; // left/bottom shadow width + bs = 1; // tile boarder width + w = 40; // tile width (inc boarder & shadow) + h = 56; // tile height (inc boarder and shadow) + s = w*h; // RGBA's required per tile + + // Allocate memory for the 9*5 tile arrays + tiles = new QRgb [9*5*s]; + selectedTiles = new QRgb [9*5*s]; + + // allocate memory for single tile storage + selectedFace = new QRgb [s]; + unselectedFace = new QRgb [s]; + + // quarter widths are used as an offset when + // overlaying tiles in 3 dimensions. + qw = ((w-ss)/2) ; + qh = ((h-ss)/2) ; + + filename = ""; +} + + +// --------------------------------------------------------- + +Tileset::~Tileset() { + + // deallocate all memory + delete [] tiles; + delete [] selectedTiles; + delete [] selectedFace; + delete [] unselectedFace; +} + +// --------------------------------------------------------- +// copy a tile from a qimage into a linear array of bytes. This +// method returns the address of the byte after the copied image +// and can be used to fill a larger array of tiles. + +QRgb *Tileset::copyTileImage(short tileX, short tileY, QRgb *to, QImage &from) { + QRgb *dest = to; + QRgb *src; + + src = (QRgb *) from.scanLine(tileY * h) + +(tileX * w); + for (short pos=0; pos < h; pos++) { + memcpy(dest, src, w*sizeof(QRgb)); + dest+=w; + src += from.width(); + } + return(dest); +} + +// ---------------------------------------------------------- +// Create a tile. Take a specified tile background a tile face +// (specified as an x,y coord) and a destination buffer (location +// in which is calculated from the x,y) and copy in the +// tile background, overlaying the foreground with transparency +// (the foregrounds top/left pixel is taken as the transparent +// color). + + +QRgb *Tileset::createTile(short x, short y, + QRgb *det, QImage &allTiles , QRgb *face) { + QRgb *image ; + QRgb *to = det; + + // Alloc the space + image = new QRgb[s]; + + // copy in the background + memcpy(to, face, s*sizeof(QRgb)); + + // get the tile gylph + copyTileImage(x, y , image, allTiles); + + // copy the image over the background using the + // top left colour as the transparency. We step over + // the shadow and the boarder + + QRgb* src = image+ // image + ss+ // past the left shadow + bs+ // then the tile border + (bs * w); // then step past the top border + + + to += (((ss+bs))+(bs*w)); + + + QRgb trans = *src; + + // start after the top border rows and go through all rows + for( short YP=0; YP < h-ss - (2*bs); YP++) { + // start after the shadow and border and iterate over x + for (short xpos=0; xpos < w-ss -(2*bs) ; xpos++) { + // skip transparent pixels + if (*src != trans) + *to = *src; + src++; + to++; + } + // step over the border to get to the next row + src += ss + (2 * bs); + to += ss + (2 * bs); + } + + // Free allocated space + delete [] image; + + // calculate the address of the next tile + return(det+s); +} + +// -------------------------------------------------------- +// create a pixmap for a tile. Optionally create a scalled +// version, which can be used for mini tile requirements. +// this gives us a small tile for previews and showing +// removed tiles. +void Tileset::createPixmap(QRgb *src, QPixmap &dest, bool scale, bool shadow) +{ + + QImage buff; + QRgb *line; + + buff.create(w, h, 32); + + for (int y=0; y<h; y++) { + line = (QRgb *) buff.scanLine(y); + memcpy( line, src, w*sizeof(QRgb)); + + if (shadow) { + for (int spos=0; spos <w; spos++) { + line[spos] = QColor(line[spos]).dark(133).rgb(); + } + } + + src += w; + } + + + // create the pixmap and initialise the drawing mask + if (!scale) { + dest.convertFromImage(buff); + dest.setMask(maskBits); + } else { + dest.convertFromImage(buff.smoothScale(w/2, h/2)); + dest.setMask(maskBitsMini); + } + +} + + +// --------------------------------------------------------- +bool Tileset::loadTileset( const QString& tilesetPath, const bool isPreview) +{ + + QImage qiTiles; + QRgb *unsel; + QRgb *sel; + QRgb *nextSel=0; + QRgb *nextUnsel=0; + + if (filename == tilesetPath) { + return true; + } + + + // try to load it + if( ! qiTiles.load( tilesetPath) ) + return( false ); + + + + // we deal only with 32 bit images + if (qiTiles.depth() != 32) + qiTiles = qiTiles.convertDepth(32); + + + + // Read in the unselected and selected tile backgrounds + copyTileImage(7, 4 , unselectedFace, qiTiles); + copyTileImage(8, 4, selectedFace, qiTiles); + + + + // Read in the 9*5 tiles. Each tile is overlayed onto + // the selected and unselected tile backgrounds and + // stored. + sel = selectedTiles; + unsel = tiles; + for (short atY=0; atY<5; atY++) { + for (short atX=0; atX<9; atX++) { + + + nextUnsel = createTile(atX, atY, unsel , qiTiles, unselectedFace); + + // for the preview dialog we do not create selected tiles + if (!isPreview) + nextSel = createTile(atX, atY, sel , qiTiles, selectedFace); + int pixNo = atX+(atY*9); + + // for the preview dialog we only create the unselected mini pix + if (!isPreview) { + createPixmap(sel, selectedPix[pixNo], false, false); + createPixmap(unsel, unselectedPix[pixNo], false, false); + createPixmap(sel, selectedMiniPix[pixNo], true, false); + + createPixmap(sel, selectedShadowPix[pixNo], false, true); + createPixmap(unsel, unselectedShadowPix[pixNo], false, true); + createPixmap(sel, selectedShadowMiniPix[pixNo], true, true); + createPixmap(unsel, unselectedShadowMiniPix[pixNo], true, true); + } + + createPixmap(unsel, unselectedMiniPix[pixNo], true, false); + sel = nextSel; + unsel= nextUnsel; + } + } + + filename = tilesetPath; + return( true ); +} + + |