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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/mod3.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/mod3.h')
-rw-r--r-- | kpat/mod3.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/kpat/mod3.h b/kpat/mod3.h new file mode 100644 index 00000000..17ff6aa2 --- /dev/null +++ b/kpat/mod3.h @@ -0,0 +1,62 @@ +/*--------------------------------------------------------------------------- + + mod3.cpp implements a patience card game + + Copyright (C) 1997 Rodolfo Borges + + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + + (I don't know a name for this one, if you do, please tell me.) + +---------------------------------------------------------------------------*/ + +#ifndef _MOD3_H_ +#define _MOD3_H_ + +#include "dealer.h" + +class Mod3 : public Dealer +{ + Q_OBJECT + +public: + Mod3( KMainWindow* parent=0, const char* name=0); + + void deal(); + + virtual void restart(); + virtual bool isGameLost() const; + virtual bool startAutoDrop(); + +public slots: + void deckClicked(Card *c); + +protected: + virtual Card *demoNewCards(); + +private: // functions + virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const; + virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const; + + void dealRow(int row); + +private: + Deck *deck; + + Pile *stack[4][8]; + Pile *aces; +}; + +#endif + +//-------------------------------------------------------------------------// |