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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/napoleon.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/napoleon.cpp')
-rw-r--r-- | kpat/napoleon.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/kpat/napoleon.cpp b/kpat/napoleon.cpp new file mode 100644 index 00000000..ffdf245c --- /dev/null +++ b/kpat/napoleon.cpp @@ -0,0 +1,204 @@ +/* + napoleon.cpp implements a patience card game + + Copyright (C) 1995 Paul Olav Tvete + + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + + */ + +#include "napoleon.h" +#include <klocale.h> +#include "deck.h" +#include "cardmaps.h" + +Napoleon::Napoleon( KMainWindow* parent, const char* _name ) + : Dealer( parent, _name ) +{ + deck = Deck::new_deck( this ); + connect(deck, SIGNAL(clicked(Card *)), SLOT(deal1(Card*))); + + pile = new Pile( 1, this ); + pile->setAddFlags( Pile::disallow ); + + for (int i = 0; i < 4; i++) + { + store[i] = new Pile( 2 + i, this ); + store[i]->setCheckIndex( 0 ); + target[i] = new Pile( 6 + i, this); + target[i]->setRemoveFlags( Pile::disallow ); + target[i]->setCheckIndex(2); + target[i]->setTarget(true); + } + + const int dist_store = cardMap::CARDX() * 55 / 100; + const int dist_target = dist_store / 2; + const int centre_x = 10 + cardMap::CARDX() + dist_store; + const int centre_y = 10 + cardMap::CARDY() + dist_store; + + deck->move( centre_x + cardMap::CARDX() * 47 / 10, centre_y + cardMap::CARDY() + dist_store); + pile->move( centre_x + cardMap::CARDX() * 33 / 10, centre_y + cardMap::CARDY() + dist_store); + + centre = new Pile( 10, this ); + centre->setRemoveFlags( Pile::disallow ); + centre->setCheckIndex(1); + centre->setTarget(true); + + store[0]->move( centre_x, centre_y - cardMap::CARDY() - dist_store ); + store[1]->move( centre_x + cardMap::CARDX() + dist_store, centre_y); + store[2]->move( centre_x, centre_y + cardMap::CARDY() + dist_store ); + store[3]->move( centre_x - cardMap::CARDX() - dist_store, centre_y); + target[0]->move( centre_x - cardMap::CARDX() - dist_target, centre_y - cardMap::CARDY() - dist_target ); + target[1]->move( centre_x + cardMap::CARDX() + dist_target, centre_y - cardMap::CARDY() - dist_target); + target[2]->move( centre_x + cardMap::CARDX() + dist_target, centre_y + cardMap::CARDY() + dist_target); + target[3]->move( centre_x - cardMap::CARDX() - dist_target, centre_y + cardMap::CARDY() + dist_target); + centre->move(centre_x, centre_y); + + setActions(Dealer::Hint | Dealer::Demo); +} + +void Napoleon::restart() { + deck->collectAndShuffle(); + deal(); +} + +bool Napoleon::CanPutTarget( const Pile* c1, const CardList& cl) const { + Card *c2 = cl.first(); + + if (c1->isEmpty()) + return c2->rank() == Card::Seven; + else + return (c2->rank() == c1->top()->rank() + 1); +} + +bool Napoleon::CanPutCentre( const Pile* c1, const CardList& cl) const { + Card *c2 = cl.first(); + + if (c1->isEmpty()) + return c2->rank() == Card::Six; + + if (c1->top()->rank() == Card::Ace) + return (c2->rank() == Card::Six); + else + return (c2->rank() == c1->top()->rank() - 1); +} + +bool Napoleon::checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const +{ + switch (checkIndex) { + case 0: + return c1->isEmpty(); + case 1: + return CanPutCentre(c1, c2); + case 2: + return CanPutTarget(c1, c2); + default: + return false; + } +} + +void Napoleon::deal() { + if (deck->isEmpty()) + return; + + for (int i=0; i<4; i++) + store[i]->add(deck->nextCard(), false, false); +} + +void Napoleon::deal1(Card *) { + Card *c = deck->nextCard(); + if (!c) + return; + pile->add(c, true, false); + c->move(deck->x(), deck->y()); + c->flipTo(int(pile->x()), int(pile->y()), 8); +} + +Card *Napoleon::demoNewCards() +{ + if (deck->isEmpty()) + return 0; + deal1(0); + return pile->top(); +} + +void Napoleon::getHints() { + CardList cards; + for (int i = 0; i < 4; i++) + { + if (!store[i]->isEmpty()) + cards.append(store[i]->top()); + } + if (pile->top()) + cards.append(pile->top()); + + for (CardList::Iterator it = cards.begin(); it != cards.end(); ++it) { + CardList empty; + empty.append(*it); + if (CanPutCentre(centre, empty)) { + newHint(new MoveHint(*it, centre)); + continue; + } + for (int i = 0; i < 4; i++) { + if (CanPutTarget(target[i], empty)) { + newHint(new MoveHint(*it, target[i])); + break; + } + } + } + if (pile->isEmpty()) + return; + + for (int i = 0; i < 4; i++) { + if (store[i]->isEmpty()) { + newHint(new MoveHint(pile->top(), store[i])); + return; + } + } +} + +bool Napoleon::isGameLost() const +{ + CardList cards; + for (int i = 0; i < 4; i++) + { + if (store[i]->isEmpty()) + return false; + else + cards.append(store[i]->top()); + } + + if (pile->top()) + cards.append(pile->top()); + + for (CardList::Iterator it = cards.begin(); it != cards.end(); ++it) { + CardList empty; + empty.append(*it); + if(CanPutCentre(centre,empty)) return false; + for(int i=0; i<4; i++) + if(CanPutTarget(target[i],empty)) return false; + } + + return (deck->isEmpty()); +} + + + +static class LocalDealerInfo4 : public DealerInfo +{ +public: + LocalDealerInfo4() : DealerInfo(I18N_NOOP("&Napoleon's Tomb"), 4) {} + virtual Dealer *createGame(KMainWindow *parent) { return new Napoleon(parent); } +} ldi3; + +#include "napoleon.moc" |