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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpoker/playerbox.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpoker/playerbox.h')
-rw-r--r-- | kpoker/playerbox.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/kpoker/playerbox.h b/kpoker/playerbox.h new file mode 100644 index 00000000..4d769170 --- /dev/null +++ b/kpoker/playerbox.h @@ -0,0 +1,154 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + + +#ifndef PLAYERBOX_H +#define PLAYERBOX_H + + +#include <qgroupbox.h> + + +class QLabel; + + +class PokerPlayer; +class CardWidget; + + +class PlayerBox : public QGroupBox +{ + Q_OBJECT + + public: + PlayerBox(bool playerOne, QWidget* parent = 0, const char* name = 0); + ~PlayerBox(); + + void cardClicked(int no); + + /** + * Show the name of the player who owns this box. Use m_player to + * get the name. + **/ + void showName(); + + /** + * Paints the cash + **/ + void showCash(); // and some more + + /** + * Sets the player which is used e.g. by @ref showCash() + * @param p The guy who owns this box + **/ + void setPlayer(PokerPlayer* p) { m_player = p; } + + /** + * Hides the card nr (0 = first card) + * + * Used to let the cards blink. + * @param nr The number of the card which will be hidden + **/ + void hideCard(int nr); + + /** + * @param nr The number of the card (where 0 = first card) + * @return If the card nr shall be held + **/ + bool getHeld(int nr) const; + + /** + * shows all held labels or hides them all + * @param on Shows all all labels if true and hides them if false + **/ + void showHelds(bool on); + + /** + * Enables the held labels if on is true or disables them + * (e.g. after exchange phase) if false + * @param e Enables held labels if true, disables if false + **/ + void setHeldEnabled(bool on); + + // FIXME: Combine these two into paintCard(int nr, bool showFront); + /** + * Paints the card nr + * @param nr The number of the card (where 0 = first card) + **/ + void paintCard(int nr); + + /** + * Paints the deck + * @param nr The number of the card (where 0 = first card) + **/ + void paintDeck(int nr); + + /** + * Starts a one player game + * @param newCashPerRound The cash that the player has to pay every round + **/ + void singlePlayerGame(int newCashPerRound); + + /** + * Activates the held labels for this player (human player) + **/ + void activateToggleHeld(); + + /** + * Begins blinking of the winning cards + **/ + void blinkOn(); + + /** + * Stops blinking of the winning cards + **/ + void blinkOff(); + + void repaintCard(); + + + protected: + virtual void resizeEvent( QResizeEvent* e ); + + + protected slots: + void cardClicked(CardWidget* ); + + + signals: + void toggleHeld(); + + private: + // The player that acts on the hand. + PokerPlayer *m_player; // The player object. + + // Properties of the game + bool m_singlePlayer; // True if this is the only player in the game. + int m_cashPerRound; // one player game only FIXME: Rename into "ante"? + + // The card widgets and "held" widgets + CardWidget **m_cardWidgets; + QLabel **m_heldLabels; + bool m_enableHeldLabels; // True if held labels are enabled. + + // The labels at the right hand side of the box. + QLabel *m_cashLabel; + QLabel *m_betLabel; + + +}; +#endif + |