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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpoker/poker.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpoker/poker.h')
-rw-r--r-- | kpoker/poker.h | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/kpoker/poker.h b/kpoker/poker.h new file mode 100644 index 00000000..5a944d99 --- /dev/null +++ b/kpoker/poker.h @@ -0,0 +1,234 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + + +#ifndef POKER_H +#define POKER_H + +#include <qstring.h> +#include <krandomsequence.h> +#include <kdebug.h> + + +// ================================================================ +// Card classes + + +// FIXME: DECK should be renamed to NO_CARD and moved to -1. (or maybe not) +// FIXME: Add Joker as well. +// + +typedef enum { + DECK=0, + C_TWO, D_TWO, S_TWO, H_TWO, + C_THREE, D_THREE, S_THREE, H_THREE, + C_FOUR, D_FOUR, S_FOUR, H_FOUR, + C_FIVE, D_FIVE, S_FIVE, H_FIVE, + C_SIX, D_SIX, S_SIX, H_SIX, + C_SEVEN, D_SEVEN, S_SEVEN, H_SEVEN, + C_EIGHT, D_EIGHT, S_EIGHT, H_EIGHT, + C_NINE, D_NINE, S_NINE, H_NINE, + C_TEN, D_TEN, S_TEN, H_TEN, + C_JACK, D_JACK, S_JACK, H_JACK, + C_QUEEN, D_QUEEN, S_QUEEN, H_QUEEN, + C_KING, D_KING, S_KING, H_KING, + C_ACE, D_ACE, S_ACE, H_ACE, + ROOF // to get a roof on the value. +} CardValue; + +const CardValue lowestCard = C_TWO; +const CardValue highestCard = H_ACE; +const int numCards = (int) H_ACE; + + +typedef enum { + Clubs = 0, // The least valuable suit + Diamonds, + Spades, + Hearts // The most valuable suit +} CardSuit; + + +typedef enum { + TWO = 0, // The least valuable rank + THREE, + FOUR, + FIVE, + SIX, + SEVEN, + EIGHT, + NINE, + TEN, + JACK, + QUEEN, + KING, + ACE // The most valuable rank +} CardRank; + + + +inline CardValue +operator+(CardValue card, int offset) +{ + return (CardValue) ((int) card + offset); +} + + + +// Get the suit from a card. + +inline CardSuit +suit(CardValue card) +{ + // Need to subtract one since DECK == 0. + return (CardSuit) (((int) card - 1) % 4); +} + + +// Get the rank from a card + +inline CardRank +rank(CardValue card) +{ + // Need to subtract one since DECK == 0. + return (CardRank) (((int) card - 1) / 4); +} + + +// Add an offset (can be negative) to a rank. +// +// NOTE: No overflow check is done. This is mainly used for type +// conversion reasons. + +inline CardRank +operator+(CardRank rank1, int offset) +{ + return (CardRank) ((int) rank1 + offset); +} + + +// Get the first card of a certain rank. This is the same rank of clubs. + +inline CardValue +rank2card(CardRank rank) +{ + return (CardValue) (((int) rank) * 4 + 1); +} + +// ---------------------------------------------------------------- +// Class CardDeck + + +class CardDeck { + public: + CardDeck(KRandomSequence *random); + ~CardDeck(); + + void reset(); + void shuffle(); + CardValue getTopCard(); + + private: + CardValue m_cards[numCards]; + int m_topCard; + + KRandomSequence *m_random; +}; + + +// ---------------------------------------------------------------- +// Poker related + + +typedef enum { + HighCard, + Pair, + TwoPairs, + ThreeOfAKind, + Straight, + Flush, + FullHouse, + FourOfAKind, + StraightFlush, + RoyalFlush +} PokerHandType; + +// Name strings for all the hands +extern QString PokerHandNames[]; + + +// Number of cards in the hand. +const int PokerHandSize = 5; + +class PokerHand { + public: + PokerHand(); + ~PokerHand(); + + // Operators + bool operator<(PokerHand &hand2); + + // Clear the hand or just one card - set the entries in question to DECK. + void clear(); + void clear(int cardno); + + // Card stuff + CardValue getCard(int cardno) const; + void setCard(int cardno, CardValue card); + bool findRank(CardRank rank) const; + bool findSuit(CardSuit suit) const; + CardValue findNextBest(CardValue roof, bool onlyFound) const; + + // Poker stuff + int testStraight(); + bool testFlush(); + PokerHandType analyze(); + CardRank get_firstRank() const { return m_firstRank; } + CardRank get_secondRank() const { return m_secondRank; } + + bool getFoundCard(int cardNum) const; + int getCardScore() const; + + + protected: + // Clear the foundCards array. + void cleanFoundCards(); + + // Handle the "found" cards, i.e. those that comprise the scoring part. + void addFoundCard(int cardNum); + + // Analyze the poker hand. This is the most important function of all. + PokerHandType do_analyze(); + + + private: + // Primary data: The cards themselves. + CardValue m_cards[PokerHandSize]; + + // ---------------------------------------------------------------- + // Secondary data: can be derived from the Primary data. + bool m_changed; // true if something has changed since the + // secondary data was last recalculated. + + PokerHandType m_type; // Pair, Two Pairs, etc + CardRank m_firstRank; // Rank of first component + CardRank m_secondRank; // Rank of second component + + bool m_foundCards[PokerHandSize]; // True for all scoring cards +}; + + +#endif |